Halo professionals Ogre 2 and Walshy discuss the importance of communication in an interview:
MLG: How important is communication to competitive/tournament success?
Ogre 2: I’ve always thought communication was the biggest thing. I’m big on communication, I hate playing with teammates who don’t communicate. Definitely whenever I play custom games with random players if I ever have someone on my team who’s not talking it’s one of the most frustrating things. (makes an aggravated noise).
Walshy: Yeah, it’s very important. It got to the point at the end of the season where we had literally specific names – there’s always names for spots like Pink 2 or Carbine – we had specific spots where people would generally go into. Like “someone always goes here and they are always one shot, what do we call that?”
Ogre 2: It’s so much better that way because then as long as everyone is calling out everything they see and you have a mental image of the entire map in your head you know so much more information. Someone calls out that location you have a little dot there and you know where you’re safe and you know where other people are weak.
MLG: Did you find that other teams were communicating with as much depth?
Ogre 2: I honestly felt like our team communicated the best out of any team the entire season. If you looked at other teams they relied a lot on their coaches and we didn’t really need a coach. StrongSide I think zoned in the most out of all of us, but he worked on that a lot even, he got a lot better throughout the season on that.
MLG: Does online play improve communication, just because you can’t screen-look?
Walshy: I would say we communicate as much on LAN. I mean, the more practice the better with your team, but the whole point is that you’re on the same page. WE called things the exact same, especially when we got down to specifics. I mean everyone can call out BR 3, BR 2, BR 1 but it got to the point where BR2 if you’re underneath top middle to the right side is Tom’s spot and the left side is “opposite Tom’s spot.” We got to that point where, “all right, if someone goes into BR 2 you know exactly where to look instantly or, if you’re going to nade it across the map, you know exactly where to nade and kill a person”.
OGRE 2: One of the most recent ones for Halo, we played the game for over two full years competitively and at the beginning of the 2007 season there was still a spot on Midship where we didn’t have a name for it and we got frustrated. Dave just realized it one day, “God, this guy, he’s going in that spot and I don’t know what to call it”. And Mike (StrongSide) thought we should call it the Kirby. (laughter) It’s just that little hook outside of either base towards carbine side, right at the top of what we call the Gandhi ramp – the ramp that goes up to Carbine – that crevice that people hide in to get their shields back every time. It helps so much because you can put a nade there so easily.
Walshy: Instead of just saying “blue side Carbine,” you know they’re in that exact spot. Because if you call it blue side carbine you don’t know if he jumped in the bubble or wherever else. There’s so many routes they could’ve used to get away. But if you know where a person is at that exact moment you know any escape route they could possibly use.