General Rules

1. No pulling flags or oddballs through walls, ceilings, or floors (exception rule #2).
2. On Lockout, you may pull the oddball off it’s spawn point from the room below.
3. No grenade jumping.
4. No Rocket/Sword lock on glitch.
5. No Banshee or Ghost surfing with the flag.
6. Split screen warm-up games are not allowed before or during a best of 5 series.
7. Do not quit out of a game without the permission of your station’s referee. Quitting out of a non-team slayer game may leave your team shorthanded for the remainder or result in a forfeit if your entire team quits out before the game has ended.
8. Players must use their registered gamer tag at all times.
9. Players can’t get up and look at the opposing team’s television during a game.
10. Quitting out of a team slayer game will result in a forfeit.
11. During scheduled warm-up periods the winners stay, the losers must get up and only team slayer can be played.
12. In the case of an Xbox/TV malfunction, the game will be restarted from the beginning, no matter what time it crashed.
13. Players must conduct themselves in a reasonable manner. Permanent ejection of a player from the tournament is at the staff’s discretion.
14. Spectators are welcome.
15. Spectators may not communicate with a player while he or she is competing. Breaking of this rule will result in ejection of the spectator and forfeit of the game.
16. Any other sign of cheating will also result in forfeit of the game.
17. Smoking in the event area is prohibited.

Controllers

Legal
1. Xbox Controller
2. Xbox S Controller
3. Nyko Air Flo Controller
4. Radica First Person Shooter Master Controller
5. Radica Phoenix Pad for Xbox
6. Naki International Spider-Pad Controller

Illegal
1. Mad Catz Control Pad for Xbox
2. Mad Catz MicroCON Control Pad
3. Mad Catz LumiCON Controller
4. Mad Catz Control Pad Pro
5. Hip Gear 2.4 GHZ Wireless Cont.
6. Lynx Wireless Controller
7. Any Controller Not Listed

Invites (FFA and 4v4)

1. 5th, 6th, 7th, and 8th place will be invited to 50k4, the Eastern Conference Championship in Atlanta.
2. 2nd, 3rd, and 4th place will be invited to all three Conference Championships,
3. 1st place will be invited to all three Conference Championships as well as the National Championship.

Rank Points

FFA

Rank – Points
1st – 150
2nd – 120
3rd – 100
4th – 80
5th – 65
6th – 60
7th – 55
8th – 50
9th/10th – 45
11th/12th – 40
13th/14th – 35
15th/16th – 30
17th/20th – 25
21st/24th – 20
25th/28th – 15
29th/32nd – 10

4v4

Rank – Points
1st – 150
2nd – 120
3rd – 100
4th – 80
5th/6th – 60
7th/8th – 50
9th/12th – 40
13th/16th – 30
17th/24th – 20
25th/32nd – 10

4v4 Prizes

Rank – Prize
1st – $3500
2nd – $2000
3rd – $1500
4th – $1000
5th-6th – $600
5th-6th – $600
7th-8th – $400
7th-8th – $400

Free For All Tournament

Settings & Rules
1. All Settings listed below are those that are not default for Slayer.
2. 50 Kills to Win
3. 15 Minute Round Time Limit.
4. 10 Second Suicide Penalty
5. Battle Rifle Starting Weapon
6. Use of the sword is prohibited and will result in disqualification.

Guidelines
1. The event will start with a free for all tournament in which all players participate.
2. Rounds 1-5 will have 8 players with the top 4 advancing. Rounds 6 is the finals.
3. 4v4 teams will be ranked and placed into pools based on their cumulative FFA performance.

Game Types
Round 1 – Slayer – Midship
Round 2 – Slayer – Foundation
Round 3 – Slayer – Ivory Tower
Round 4 – Slayer – Lockout
Round 5 – Slayer – Beaver Creek
Round 6 – Slayer – Midship

Pool Play

Settings
1. All Settings listed below are those that are not default for Team Slayer, Team King, Team Ball, and CTF Classic.
2. Time Limit = 1 hour for all Team Slayer, Team King, and Team Ball games.
3. Time Limit = 15 Minutes for CTF Classic
4. Score to Win Round = 5 Minutes for all Team King and Team Ball games
5. Resolve Ties = Off for all games
6. Suicide Penalty = 10 Seconds for all games
7. Motion Sensor = Off for all Team Slayer and CTF Classic games
8. Team Changing = Off for all games
9. Starting Weapon = Battle Rifle for all games
10. Secondary Weapon = None for all Team Slayer and CTF Classic games
11. Secondary Weapon = SMG for all Team King and Team Ball games
12. Respawn Time Modifier = None for all games
13. Uncontested Hill = On
14. Moving Hill = On
15. Flag Indicator = Off

Guidelines
1. After the FFA, every 4v4 team will be placed into a 4-team pool.
2. Teams ranked 1st-16th after the FFA will automatically advance to the 4v4 Championship Bracket and be placed into pools with each other using the following format:
Pool A = #1, #2, #3, #4
Pool B = #5, #6, #7, #8
Pool C = #9, #10, #11, #12
Pool D = #13, #14, #15, #16
3. All other teams will be separated according to their rank and play to determine the other 16 teams that will advance to the 32-team Championship Bracket.
4. Each team will choose 1 game type from the list provided to host against each of the teams in their pool. Teams must host the same map and game type against each opponent.
5. The non-hosting team will choose color for all games.
6. Teams ranked 1st-16th will not see their ranking rise or drop outside of their pool’s range. For example, a team ranked #5 after the FFA will have a seed for the Championship Bracket no lower than #8, even if they lose every game during pool play. Likewise, a team ranked #8 after the FFA will have a seed for the Championship Bracket no higher than #5, even if they win every game during pool play. Teams ranked beyond 16th after the FFA will be ranked for Championship Bracket based on their win-loss record in pool play.

Game Types
Team Slayer – Foundation
Team Slayer – Beaver Creek
Team Slayer – Lockout
Team Slayer – Midship
Team Slayer – Ivory Tower
CTF Classic – Midship
Team King – Beaver Creek
Team Ball – Lockout

Championship Bracket

Settings
1. All Settings listed below are those that are not default for Team Slayer, Team King, Team Ball, CTF Classic and 1 Flag CTF.
2. Time Limit = 1 hour for all Team Slayer, Team King, and Team Ball games.
3. Time Limit = 30 Minutes for CTF Classic
4. Score to Win Round = 5 Minutes for all Team King and Team Ball games
5. Resolve Ties = Off for all games
6. Suicide Penalty = 10 Seconds for all games
7. Motion Sensor = Off for all Team Slayer and CTF Classic games
8. Team Changing = Off for all games
9. Starting Weapon = Battle Rifle for all games except Team Slayer Colossus
10. Starting Weapon = Human Sniper for Team Slayer Colossus
11. Secondary Weapon = None for all Team Slayer and CTF Classic games
12. Secondary Weapon = SMG for all Team King, Team Ball, and 1 Flag CTF games
13. Weapons on Map = Sniping for Team Slayer Colossus
14. Respawn Time Modifier = None for all games
15. Uncontested Hill = On
16. Moving Hill = On
17. Flag Indicator = Off
18. Number of Rounds = 6 Rounds for 1 Flag CTF
19. Score to Win Round = Unlimited for 1 Flag CTF

Guidelines
1. The Championship Bracket is a 32-Team Double Elimination Tournament.
2. After losing a series, teams will fall into the Losers Bracket.
3. A loss in the Losers Bracket will result in elimination from the tournament.
4. A team can still win the tournament coming from the Losers Bracket
5. The higher seeded team will have choice between host and color for games 2, 4, and 5. The lower seeded team will have choice for games 1 and 3.
6. All CTF Classic games will have an initial time limit of 15 minutes. If the score is tied after 15 minutes, a 15 minute sudden death period will ensue where the first team to score wins. If the sudden death period ends without a flag capture the game ends in a tie.
7. All 1 Flag CTF games will have an initial time limit of 3 Rounds. If the score is tied after 3 Rounds, the game will continue until a round ends with one team ahead (Win) or 6 Rounds are completed and the score is still tied (Tie).
8. Two wins and One tie win a series.
9. Round 6 of the Winners Bracket is the Championship Match. The initial time limit for CTF Pro games in this match will be extended to 20 minutes. If the team coming into Round 6 of the Winners Bracket with a series loss wins the best of five series, a best of three game series must be played to break the tie because both teams would only have one series loss.
10. The winner of the Winners Bracket Finals will have color-host choice for games 2, 4, and 5 of the Championship Match.
11. The winner of the Championship Match will have color-host choice for games 1 & 3 of the Tiebreaker Series if necessary.

Game Types

Winners Bracket
Round 1
Game 1 – Team Slayer – Foundation
Game 2 – Team King – Midship
Game 3 – CTF Classic – Colossus
Game 4 – 1 Flag CTF – Zanzibar
Game 5 – Team Slayer – Ivory Tower

Round 2
Game 1 – Team Slayer – Lockout
Game 2 – Team King – Beaver Creek
Game 3 – CTF Classic – Foundation
Game 4 – Team Ball – Ivory Tower
Game 5 – Team Slayer – Midship

Round 3
Game 1 – Team Slayer – Ivory Tower
Game 2 – Team King – Lockout
Game 3 – CTF Classic – Colossus
Game 4 – Team Ball – Midship
Game 5 – Team Slayer – Beaver Creek

Round 4
Game 1 – Team Slayer – Foundation
Game 2 – Team King – Ivory Tower
Game 3 – CTF Classic – Beaver Creek
Game 4 – Team Ball – Midship
Game 5 – Team Slayer – Colossus

Round 5-Winners Bracket Finals
Game 1 – Team Slayer – Lockout
Game 2 – Team King – Ivory Tower
Game 3 – CTF Classic – Foundation
Game 4 – 1 Flag CTF – Zanzibar
Game 5 – Team Slayer – Beaver Creek

Round 6-Championship Match
Game 1 – Team Slayer – Midship
Game 2 – Team King – Beaver Creek
Game 3 – CTF Classic – Colossus
Game 4 – Team Ball – Lockout
Game 5 – Team Slayer – Ivory Tower

Round 7-Tiebreaker Match
Game 1 – Team Ball – Miship
Game 2 – CTF Classic – Beaver Creek
Game 3 – Team Slayer – Foundation

Losers Bracket
Round 1
Game 1 – Team Slayer – Lockout
Game 2 – Team King – Beaver Creek
Game 3 – CTF Classic – Foundation
Game 4 – Team Ball – Ivory Tower
Game 5 – Team Slayer – Midship

Round 2
Game 1 – Team Slayer – Ivory Tower
Game 2 – Team King – Lockout
Game 3 – CTF Classic – Colossus
Game 4 – Team Ball – Midship
Game 5 – Team Slayer – Beaver Creek

Round 3
Game 1 – Team Slayer – Foundation
Game 2 – Team King – Ivory Tower
Game 3 – CTF Classic – Beaver Creek
Game 4 – Team Ball – Midship
Game 5 – Team Slayer – Colossus

Round 4
Game 1 – Team Slayer – Ivory Tower
Game 2 – Team King – Beaver Creek
Game 3 – CTF Classic – Midship
Game 4 – Team Ball – Lockout
Game 5 – Team Slayer – Foundation

Round 5
Game 1 – Team Slayer – Midship
Game 2 – Team King – Lockout
Game 3 – CTF Classic – Foundation
Game 4 – 1 Flag CTF – Zanzibar
Game 5 – Team Slayer – Beaver Creek

Round 6
Game 1 – Team Slayer – Colossus
Game 2 – Team King – Midship
Game 3 – CTF Classic – Beaver Creek
Game 4 – Team Ball – Ivory Tower
Game 5 – Team Slayer – Lockout

Round 7
Game 1 – Team Slayer – Lock Out
Game 2 – Team King – Ivory Tower
Game 3 – CTF Classic – Foundation
Game 4 – 1 Flag CTF – Zanzibar
Game 5 – Team Slayer – Midship

Round 8-Losers Bracket Finals
Game 1 – Team Slayer – Beaver Creek
Game 2 – Team King – Lockout
Game 3 – CTF Classic – Midship
Game 4 – Team Ball – Ivory Tower
Game 5 – Team Slayer – Foundation

Schedule

Saturday

8:00 AM – 10:00 AM – Sign-in/Warm-up

10:00 AM – 10:30 AM – Welcome

10:30 AM – 1:30 PM – FFA

1:30 PM – 2:30 PM – Lunch Break

2:30 PM – 5:30 PM – Pool Play

5:30 PM – 8:30 PM – Championship Bracket

Sunday

8:00 AM – 10:00 AM – Sign-in/Warm-up

10:00 AM – 5:00 PM – Championship Bracket

5:00 PM – 6:30 PM – Championship Match