General Rules

1. No leaving the normal boundaries of a map.
2. No going onto the ledges behind the glass on Construct.
3. No going onto the top center structure on Guardian.
4. No going onto the high ledge at the sniper tower on Guardian.
5. No taking the oddball onto the ledge behind the blue ramp on Guardian.
6. No going onto the ledge around the edges of top yellow on Guardian.
7. No going into the small crack in front of blue entrance on Guardian.
8. No going onto the tree between bottom yellow and bottom blue on Guardian.
9. No taking the oddball onto the ledge facing elbow on Guardian.
10. No going onto the crane on Onslaught.
11. No going behind any corner fence walls on Onslaught.
12. No going under the short ramp on The Pit.
13. No going into the attic above the bases on the Pit.
14. No use of the Elite Armor Classification.
15. No looking at an opposing Team’s TV or projected screens by Players or Coaches.
16. No quitting out of a Team Slayer Game.
17. No placing the oddball out of reach. Throwing the oddball below the Map (Guardian) in order to cause a “Play Ball” is legal.
18. The higher seeded Team must play as the Red team and the lower seeded Team must play as the Blue team.
19. All Host choices must be made before the start of a Match.
20. Quitting from a non-Team Slayer Game, before it has ended, without referee’s permission will leave your Team shorthanded or result in a Forfeit if all 4 Players quit.
21. Incorrectly ending a Game without referee’s permission will result in a Forfeit.
22. Players must use their registered MLG Login Name during all Games. No Team Name abbreviations are allowed.
23. No Warm-Up Games may be played outside of scheduled Warm-Up periods.
24. During scheduled Warm-Up periods the winners can stay, but the losers must get up.
25. During scheduled Warm-Up periods, Teams still active in the Event have priority over open Stations.
26. When Players are given the option of using Full-Screen, Teams can use 1-4 TVs.
27. Players may not raise the volume of a TV above 50. This rule doesn’t apply to Station 1 or Players using headphones.
28. In the case of an Xbox 360/TV malfunction, the Game will be restarted from the beginning unless a Team was winning a Team Ball Game by more than the time remaining in the Game.
29. Games started without the approval of a referee will be restarted.
30. If a Team fails to report to their Station within 5 minutes of the announcement, they will Forfeit the 1st Game. 10 minutes after the announcement, a Team will Forfeit their Best of 3 Game Match or the 2nd Game of their Best of 5 Game Match. 15 minutes after the announcement, a Team will Forfeit their Best of 5 Game Match.

Disqualification

1. Breaking any of Rules #1-16 will result in a Forfeit of the Game.
2. Breaking any of Rules #17 will result in a Foul. Fouls stay with a Team throughout the Event. Two Fouls during one Game will result in a Forfeit of the Game. Once a Team reaches two Fouls, each additional Foul will result in a Forfeit of the Game.
3. Any sign of cheating may result in a Forfeit of the Game and possible ejection.

Pro Circuit Conduct Rules

Minor Infraction – Acts of misconduct that will result in the issuing of a Warning. These acts include, but are not limited to opening an Xbox 360, raising TV volume above the maximum allowed volume, communication between Players and Spectators, excessive use of vulgar language, and Coaches taunting opposing Players.

Major Infraction – Acts of misconduct that will result in the issuing of a Technical Foul. These acts include, but are not limited to the verbal abuse of a MLG Staff member, the use of vulgar language aimed at an opposing Player, verbal abuse of an opposing Player, and excessive taunting or celebration by Coaches or Players.

Warning – The penalty for a Minor Infraction which stays with a Player or Team for the remainder of the Competition. Two Warnings will result in a Technical Foul.

Technical Foul – The penalty for a Major Infraction that stays with a Player or Team for the remainder of the Competition. Players who are penalized with a Technical Foul will not Host the next Game they or their Team are scheduled to Host. These penalties, if necessary, will be carried from one Match to the next or one Competition to the next. Coaches receiving a Technical Foul will have their Coach Pass and privileges taken away.

Ejection – The penalty for acts of misconduct deemed so inexcusable that they will result in the Player being asked to leave the Competition. These acts include, but are not limited to intentional Forfeiting or conspiring to manipulate the Rankings or Brackets, unsportsmanlike physical contact, and maliciously throwing objects at another person. Three Technical Fouls will also result in Ejection.

Illegal Controllers

1. Any controller with Turbo or wireless capabilities.

Open 4v4

1. The Open 4v4 is a Best of 3 Game Match, Double Elimination Bracket.
2. Each Match will consist of 2 Team Slayer and 1 Team King Game.
3. After losing a Match, Teams will fall into the Losers Bracket.
4. A Match loss in the Losers Bracket will result in elimination from the Event.
5. Teams will be seeded using 2008 Pro Circuit Ladder Rank Points. Ties will be broken randomly.
6. Teams with no 2008 Pro Circuit Ladder Rank Points will be seeded randomly.
7. When 32 Teams remain (16 Winners Bracket & 16 Losers Bracket), the Open 4v4 will end and each Team will qualify for the Championship 4v4.
8. Players may use Full-Screen starting with Losers Round 6.
9. The lower seeded Team will choose 1 Team Slayer Game to Host. The higher seeded Team will Host the other 2 Games.
10. If a Game should tie, it must be replayed.
11. If Teams meet for a 2nd time in the Open 4v4, their Match will expand to a Best of 7, include the previous Match, and pick up where that Match left off. For example, if Team A beat Team B 2 Games to 0 in the Winners Bracket, the Best of 7 will resume with Game 3 and Team A leading 2 Games to 0. If Game 3 of the Winners Bracket Match was not played, it will be played first with Host going to the Team that would’ve hosted in the Winners Bracket. The Team that won the first Match will Host the 7th Game, if necessary. The lower seeded Team will Host the Team King Game in the Losers Bracket. The higher seeded Team will choose to Host Game 4 or 6. The lower seeded Team will Host the Game that isn’t chosen. The 7th Game will be Team Ball on Guardian.
12. If Teams in a Best of 7 Game Match are scheduled to play a Game Type they have already played against each other in the Open 4v4, another Game Type will be chosen by the Halo 3 Director and League Commissioner.

Championship 4v4

1. The Championship 4v4 is a Best of 5 Game Match, Double Elimination Bracket.
2. Each Match will consist of 2 Team Slayer, 1 CTF, 1 Team Ball, and 1 Team King Game.
3. After losing a Match, Teams will fall into the Losers Bracket.
4. A Match loss in the Losers Bracket will result in elimination from the Event.
5. Teams eliminated by way of Losers Rounds 1-6 will play 1 to 3 Consolation Matches to determine their exact 5th-32nd Ranking. These Consolation Matches will begin on Saturday night and conclude on Sunday.
6. Teams will be seeded using by their Open 4v4 Seed. Teams that finish the Open Bracket undefeated will be seeded ahead of Teams that lose a Match in the Open Bracket.
7. The higher seeded Team will choose 1 Game to Host. Then, the lower seeded Team will choose 2 Games to Host. The higher seeded Team will Host the Games that weren’t chosen.
8. If a Team Slayer, Team Ball, or Team King Game should tie, the Game must be replayed.
9. CTF Games will have an initial time limit of 15 minutes. If after 15 minutes, one Team is winning and their flag is in the starting position, the Game is over. If, however, the Game Score is tied after 15 minutes, the Game will continue and the next Team to score a Point will win the Game (Sudden Death). If the Game’s 30 minute time limit is reached without a winner, the Game must be replayed in Sudden Death.
10. If the initial time limit is reached in a CTF Game, the difference in Points is 1, and the winning Team’s flag is not in the starting position, the Game will continue. If the losing Team scores a Point and ties the Game before the flag is returned, the Game will go into Sudden Death, but if the flag is returned, the Game is over.
12. If Teams meet for a 2nd time in the Championship 4v4, their Match will expand to a Best of 11, include the previous Match, and pick up where that Match left off. For example, if Team A beat Team B 3 Games to 0 in the Winners Bracket, the Best of 11 will resume with Game 4 and Team A leading 3 Games to 0. If Games 4 and/or 5 of the Winners Bracket Match were not played, they will be played first with Host for each Game going to the Team that would’ve hosted in the Winners Bracket. The Team that won the first Match will Host the 11th Game, if necessary. The lower seeded Team will choose 1 Game to Host. Then, the higher seeded Team will choose 2 Games to Host. The lower seeded Team will Host the Games that weren’t chosen.
13. If Teams in a Best of 11 Game Match are scheduled to play a Game Type they have already played against each other in the Championship 4v4, another Game Type will be chosen by the Halo 3 Director and League Commissioner.
14. If the Teams meeting in the Championship Match have not yet faced each other in the Championship 4v4 and the Team coming from the Losers Bracket wins a Match, the Winners Bracket Finals Game Types will be played to break the tie since both Teams would only have one Match loss. Before the start of the Championship Match, the Team without a Match loss will choose to have higher Seed hosting privileges for the Championship Match or Winners Bracket Finals set of Game Types (See Rule #7).

4v4 Game Types

Open Bracket
v5 Game Types – To be released in March
No Onslaught or Stockpile Game Types will be used in the Open Bracket.

Championship Bracket
v5 Game Types – To be released in March

4v4 Game Type Settings

v5 Settings – To be released in March

Schedule

Friday

2:30 PM – 5:00 PM :: Check-In / Warm-Up
5:00 PM – 5:30 PM :: Welcome
5:30 PM – 8:30 PM :: Open Winners Round 1
8:30 PM – 10:00 PM :: Open Winners Round 2

Saturday
8:00 AM – 10:00 AM :: Warm-Up
10:00 AM – 11:30 AM :: Open Losers Round 1
11:30 AM – 1:00 PM :: Open Losers Round 2
1:00 PM – 1:45 PM :: Open Winners Round 3
1:45 PM – 2:45 PM :: Break #1
2:45 PM – 3:30 PM :: Open Losers Round 3
3:30 PM – 4:15 PM :: Open Losers Round 4
4:15 PM – 5:00 PM :: Open Winners Round 4 / Losers Round 5
5:00 PM – 5:45 PM :: Open Losers Round 6
5:45 PM – 6:45 PM :: Break #2
6:45 PM – 8:00 PM :: Championship 4v4 Winners Round 1
8:00 PM – 9:15 PM :: Championship 4v4 Winners Round 2 / Losers Round 1
9:15 PM – 10:30 PM :: Championship 4v4 Winners Round 3 / Losers Round 2

Sunday
8:00 AM – 10:00 AM :: Warm-Up
10:00 AM – 11:15 AM :: Championship 4v4 Losers Round 3
11:15 AM – 12:30 PM :: Championship 4v4 Losers Round 4
12:30 PM – 1:45 PM :: Championship 4v4 Winners Round 4 / Losers Round 5
1:45 PM – 3:00 PM :: Championship 4v4 Losers Round 6
3:00 PM – 4:15 PM :: Championship 4v4 Winners Finals / Losers Round 7
4:15 PM – 5:45 PM :: Championship 4v4 Losers Finals
5:45 PM – 7:15 PM :: Championship 4v4 Finals