Western Conference Championship

>> Page 1: Summary    >> Page 2: Team Guidelines    >> Page 3: Rules    >> Page 4: Game Types    >> Page 5: Schedule    >> Page 6: Hotel Info    >> Page 7: Prizes    >> Page 8: Teams


The Western Conference Championship in LA was one of the most intense and exciting events of the year, as Team 3D made their return to the tour for the first time since their loss in Philadelphia several months before. With a rematch staged against rivals TmG, MLG fans stayed glued to VoD all weekend long. 3D did not disappoint as they rolled through the competition and defeated TmG in the Finals. In the Smash event, Isai narrowly defeated KillaOR in the Losers Bracket and then went on to defeat Ken in the Finals, taking first place from his regular Teams partner.

Western Conference Championship

>> Page 1: Summary    >> Page 2: Team Guidelines    >> Page 3: Rules    >> Page 4: Game Types    >> Page 5: Schedule    >> Page 6: Hotel Info    >> Page 7: Prizes    >> Page 8: Teams


Halo 2 4v4 & SSBM 2v2 Team Creation

1. Players are not required to play with the teammates they earned their invitation with.
2. Invited players can play with anyone (players with and/or players without an invitation).
3. If a team has at least one player with an invitation to the Conference Championship team event, they will be placed in the Conference Championship team bracket.
4. If a team does not have a player with an invitation to the Conference Championship team event, they will have to play in the Last Chance Qualifier.
5. If you plan on playing in the Last Chance Qualifier Halo 2 4v4 you MUST also play in the Last Chance Qualifier Halo 2 FFA unless you already have an invitation to the Conference Championship Halo 2 FFA.
6. The top 4 teams after Last Chance Qualifier bracket play will earn invitations to the Conference Championship team event.

7. No one failing to earn an invitation as part of a Last Chance Qualifier team will be allowed to participate in the corresponding Conference Championship team event.

Halo 2 & SSBM Registration

1. All players with an invitation have free entry for that specific event.
2. Invitations will be sent to all players that earned one and gave us their mailing information, one month prior to the Conference Championship event.
3. If you plan on using a Halo 2 FFA invitation, you must RSVP to Anakin@mlgpro.com no later than the Tuesday before the event.
4. All players without an invitation must pay the entry fee for the event(s) they wish to participate in.
5. Those earning invitations via a Last Chance Qualifier event will also earn free entry for the Conference Championship event they are invited to.

6. Entry fees will be as follows per person: (Halo 2 4v4 = $40, Halo 2 FFA = $10, Halo 2 FFA & 4v4 = $50, SSBM 2v2 = $5, SSBM Singles = $20, Tekken = $20).
7. No more than 64 Halo 2 teams will be allowed to register and participate in the Last Chance Qualifier 4v4 and absolutely no registrations will be taken at the door.
8. Players with an invitation to a Conference Championship event may not participate in the corresponding Last Chance Qualifier event.

Conference Championship Guidelines

1. Conference Championship team rosters must be set before the start of the Last Chance Qualifier. Halo 2 4v4 rosters must be emailed to Anakin@mlgpro.com no later than the Tuesday before the event.
2. Conference Championship teams will be ranked for the bracket based on their cumulative, team, season rank points. Ties will be broken by the team’s cumulative, individual, season rank points.
3. The top 4 players/teams from each Last Chance Qualifier event, except for the LCQ Halo 2 FFA will be invited to the corresponding Conference Championship event.

4. Top 4 players in the Halo 2 Last Chance Qualfier FFA will be invited invited to the Conference Championship FFA.
5. The top 8 players/teams from each Conference Championship event will be invited to the corresponding National Championship event.
6. The winner of the Halo 2 Conference Championship FFA will automatically advance to the National Championship 1v1 Bracket.
7. No cash prizes or season rank points are awarded in the Last Chance Qualifiers. The object of the Last Chance Qualifiers is to earn an invitation to play for the big points and prizes in the Conference Championship.

Western Conference Championship

>> Page 1: Summary    >> Page 2: Team Guidelines    >> Page 3: Rules    >> Page 4: Game Types    >> Page 5: Schedule    >> Page 6: Hotel Info    >> Page 7: Prizes    >> Page 8: Teams


Halo 2

General Rules

1. All players must play with the Spartan character model.
2. No placing the ball or bomb out of reach.
3. No throwing the flag through the side windows on Beaver Creek.
4. No hiding the flag in walls on any map.
5. No super bouncing.

6. No grenade jumping.
7. No getting on top of any ledges on Warlock.
8. No leaving the normal boundaries of a level at any time (i.e. getting on top of a map).
9. No communication between players during 8-player FFA games (Conference Championship Only).
10. No warm-up games before or during Match Play.
11. You are allowed to get on top of the center structure on Sanctuary.
12. Do not quit out of a game without the permission of your station’s referee. Quitting from a non-team slayer game will leave your team shorthanded or result in a forfeit if your entire team quits, without permission, before the game has ended.
13. Quitting out of a team slayer game will result in a forfeit.
14. Players must use their registered gamer tag during all games.

15. Looking at an opposing player’s TV during a game will result in a forfeit.
16. During scheduled warm-up periods the winners can stay and the losers must get up.
17. Teams still active in the tournament have priority over free play stations.
18. In the case of an Xbox/TV malfunction, the game will be restarted from the beginning, no matter what time the malfunction occurred.
19. Any sign of cheating will result in a forfeit of the game and possible ejection.
20. Teams must promptly report to their stations. Failure of all four members to be at your designated station when announced will result in a forfeit of the entire match.
21. Games started without the approval of a referee will be restarted.

Disqualification

1. Breaking rule #1, 2, 3, 4, & 5 will result in a forfeit of the game.
2. Breaking rule #6, 7, 8 & 9 will result in a foul. Fouls stay with a team/player throughout the tournament. Two fouls during one game will result in a forfeit. Once a team/player reaches two fouls, each subsequent foul will result in a forfeit.
3. Opening an xbox will result in a warning. A second violation will result in ejection.
4. Communication between players and spectators during game play is prohibited. Anyone found coaching will be warned. A second violation will result in ejection.
5. Disrespect of fellow players or MLG staff members may result in ejection.
6. Any intentional forfeiting or conspiring to manipulate the rankings/brackets will result in ejection and possible suspension from future tournaments.

Illegal Halo 2 Controllers

1. Any Mad Catz or Wireless Controller
2. Keyboard & Mouse

Last Chance Qualifier Free For All

Settings
1. All Settings listed below are those that are not default for Slayer.

2. Score to Win Round = 50
3. Round Time Limit = 20 Minutes
4. Suicide Penalty = 10 Seconds
5. Starting Weapon = Battle Rifle
6. Weapons on Map = Human
7. Map = Midship

Guidelines
1. The Last Chance Qualifier will start with a free for all tournament in which all players without an invitation to the Conference Championship FFA may participate.

2. Rounds 1-6 will have 8 players with the top 4 advancing. Round 7 is the finals.
3. 4v4 teams will be ranked for the Last Chance Qualifier bracket based on their cumulative FFA performance.

Last Chance Qualifier 4v4 Bracket

Guidelines
1. The Last Chance Qualifier 4v4 Bracket is a Best of 3 Game Series, Double Elimination tournament.
2. After losing a series, teams will fall into the Losers Bracket.
3. A loss in the Losers Bracket will result in elimination from the tournament.

4. When 4 teams remain (2 Winners Bracket & 2 Losers Bracket), the tournament will end and they will receive an invitation to the Conference Championship 4v4.
5. The higher seeded team will host and choose their color for all of the games in the Winners Bracket. In the Losers Bracket, the team having spent the least amount of time in the Losers Bracket will host and choose their color for all of the games. If both teams have spent equal time in the Losers Bracket, the higher seeded team will host and choose their color for all of the games.
6. All CTF Classic games will have an initial time limit of 15 minutes. If after 15 minutes, one team is winning and their flag is at home, the game is over. If, however, the score is tied after 15 minutes, a 15 minute sudden death period will ensue where the first team to score wins. If the sudden death period ends without a flag capture the game ends in a tie.
7. If the initial time limit is reached in a CTF Classic game, the difference in captures is 1, and the winning team’s flag is out, the game will continue. If the flag is captured, the game will go into sudden death, but if the flag is returned, the game is over.
8. If teams meet for a 2nd time in the 4v4 Bracket, their series will expand to a best of seven, include the previous series, and pick up where that series left off.
Example: The higher seeded team defeats the lower seeded team 2 games to 0 in the previous series, the best of seven will resume with game 3 of the previous series and game 1 of the 2nd series will become game 4 of the best of seven. Host and color choice will follow guideline #5 for the respective series. The 7th game will be a team slayer chosen by Anakin and Puckett that does not appear in either of the Best of 3s.
9. If teams in a Best of 7 Series are set to play a game type they have already played against each other in the 4v4 Bracket, the same game type will be played at a different map chosen by Anakin and Puckett.

10. If a Team Slayer game should tie, the game must be replayed. If a non-Team Slayer game should tie, a Team Slayer game at the same map must be played in its place. If that game type is already in the series Anakin and Puckett will decide what game type is to be played.

Conference Championship Free For All

Settings – 8-player FFA games
1. All settings listed below are those that are not default for Slayer.
2. Score to Win Round = 50
3. Round Time Limit = 20 Minutes
4. Suicide Penalty = 10 Seconds

5. Starting Weapon = Battle Rifle
6. Weapons on Map = Human
7. Map = Midship

Settings – 1v1 games
1. All settings listed below are those that are not default for Slayer.
2. Score to Win Round = 15
3. Round Time Limit = 15 Minutes
4. Suicide Penalty = None

5. Starting Weapon = Carbine
6. Weapons on Map = No Duals
7. Map = Warlock

Guidelines
1. The Conference Championship will start with a free for all tournament in which all invited players may participate.
2. Each player will participate in seven 8-player games. Lineups for these games have been generated randomly, based on Regular Season FFA Rank Points. Each player will earn points based on their end-game ranking (see below for point breakdown). After 7 Rounds, the top 8 players will advance to the 1v1 Bracket. Points, Kills, Deaths, & Assists will be recorded to break any ties.
3. The 1v1 Bracket will be a single game, double elimination bracket.
4. After losing a game, players will fall into the Losers Bracket.

5. A loss in the Losers Bracket will result in elimination from the tournament.
6. A player in the Losers Bracket can still win the tournament.
7. The higher seeded players will host all of the games in the Winners Bracket. In the Losers Bracket, the players having spent the least amount of time in the Losers Bracket will host all of the games. If both players have spent equal time in the Losers Bracket, the higher seeded player will host the game. The Championship Match will be considered to be part of the Losers Bracket for host purposes.
8. If players meet for a 2nd time in the 1v1 Bracket, they will play a best of 3 series that includes the previous game.
9. The winner of the Losers Bracket Finals must defeat the winner of the Winners Bracket Finals twice in order to win the Conference Championship FFA.
10. If a game should tie, the game will be replayed with a 5 minute time limit.

8-player FFA Points
1st = 9 Points

2nd = 7 Points
3rd = 6 Points
4th = 5 Points
5th = 4 Points
6th = 3 Points
7th = 2 Points
8th = 1 Point

Conference Championship 4v4 Bracket

Guidelines
1. The 4v4 Bracket is a Best of 5 Game Series, Double Elimination Tournament.
2. After losing a series, teams will fall into the Losers Bracket.
3. A loss in the Losers Bracket will result in elimination from the tournament.
4. A team in the Losers Bracket can still win the tournament.
5. The higher seeded team will host and choose their color for all of the games in the Winners Bracket. In the Losers Bracket, the team having spent the least amount of time in the Losers Bracket will host and choose their color for all of the games. If both teams have spent equal time in the Losers Bracket, the higher seeded team will host and choose their color for all of the games. The Championship Match will be considered to be part of the Losers Bracket for host and color choice purposes.
6. All CTF Classic games will have an initial time limit of 15 minutes. If after 15 minutes, one team is winning and their flag is at home, the game is over. If, however, the score is tied after 15 minutes, a 15 minute sudden death period will ensue where the first team to score wins. If the sudden death period ends without a flag capture the game ends in a tie.
7. If the initial time limit is reached in a CTF Classic game, the difference in captures is 1, and the winning team’s flag is out, the game will continue. If the flag is captured, the game will go into sudden death, but if the flag is returned, the game is over.

8. If teams meet for a 2nd time in the Championship Bracket, their series will expand to a best of eleven, include the previous series, and pick up where that series left off. Example: The higher seeded team defeats the lower seeded team 3 games to 1 in the previous series, the best of eleven will resume with game 5 of the previous series and Game 1 of the 2nd series will become game 6 of the best of eleven. The team that hosted the original series will continue to host and color choice will pick up where it left off.
9. If the teams meeting in the Championship Match have not yet faced each other in a series and the team coming from the Losers Bracket wins the series, the Winners Bracket Finals round of game types will be played to break the tie since both teams would only have one series loss.
10. If teams in a Best of 11 Series are set to play a game type they have already played against each other in the Championship Bracket, the same game type will be played at a different map chosen by Anakin and Puckett.
11. If a Team Slayer game should tie, the game must be replayed. If a non-Team Slayer game should tie, a Team Slayer game at the same map must be played in its place. If that game type is already in the series Anakin and Puckett will decide what game type is to be played.

Super Smash Brothers Melee

General Rules and Regulations

1. During scheduled warm-up periods the winner stays and the loser must get up.
2. If a player or team doesn’t show up on time for their match, they will be given a 5 minute grace period before it will go down as a forfeit.
3. In the case of a GameCube/TV malfunction, the game will be restarted from the beginning, no matter what time it crashed.
4. All decisions made by tournament officials are final.
5. Players must conduct themselves in a reasonable manner. Permanent ejection of a player from the tournament is at the staff’s discretion.
6. Spectators may not communicate with a player while he or she is competing. Breaking of this rule will result in ejection of the spectator and forfeit of the game.
7. Any intentional forfeiting or conspiring to manipulate the rankings/brackets will result in ejection and possible suspension from future tournaments.
8. Any other sign of cheating will also result in forfeit of the game.

Controllers

1. You are responsible for bringing your own controller.
2. Controller mods of ANY kind (short-hop mod, L-trigger mod, etc), except for cosmetic changes (paint job, different colored plastic), are banned. Tournament staff may randomly inspect any controller at their discretion. If you are caught using a banned controller you will be immediately disqualified from the tournament.
3. Turbo or programmed buttons of any kind are banned. You may use third party controllers or pads that have these features, but if you are suspected of using the banned features you will not be allowed to use that controller any longer.

Tournament Format

1. The Last Chance Qualifier events will both run as double elimination brackets.

2. The Last Chance Qualifier brackets will be seeded first, based on MLG rank points and then randomly by region, with no round robin preceding. Special attention will be paid to attempt to separate crews and players from the same region. Once the brackets start, however, nothing can be changed to accommodate player’s wishes.
3. The Conference Championship events will both run as double elimination brackets.
4. The Conference Championship brackets will be seeded based solely on MLG rank points, with no round robin preceding.

Tournament Rules

1. The Singles and Doubles Brackets will be Double Elimination.
2. The Losers Bracket will have mixed placement to avoid players being eliminated by the same opponent that beat them in the Winner’s Bracket.
3. All Last Chance Qualifier matches will be Best of 3.

4. All Conference Championship matches will be Best of 5.
5. Lives will be set at 4 stock with an 8 minute time limit.
6. Ties will be broken by stock left and then by percentage of health. Sudden death will be played if both the stock and percentage are tied at the end of the time limit.
7. Items will be turned off.

Stages & Character Select

1.The first round stage is selected by random, but if both players (teams) can agree on a stage then the first match can be played on any stage they agree upon except one from the banned list below.
2.Random Select Stages – Final Destination, Battlefield, Yoshi’s Story, Fountain of Dreams, Rainbow Cruise, Kirby 64, & Pokemon Stadium.

3.Stages Banned – Hyrule Temple, Fourside, Flatzone, Brinstar Depths, Icicle Mountain, Big Blue, Termina Bay and Yoshi’s Island 64.
4.Stages not listed on the random select list, that are not banned, are open for counter picks by the losing player.
5.”Dave’s Stupid Rule” – no stage can be used twice in a single match, whether by random select or by picking.
6.Knock-out – after initial characters have been selected and only before the first match is played, each person may knock off one stage from the available tournament stages. That stage will be turned off for the entire set.

7.Advanced Slob Picks – the loser may choose the next stage or elect to go random, then the winner may change characters, and then the loser may change characters.
8.Double-Blind Pick – at the beginning of a match, any player may call for a double-blind pick. This means that all participating players tell a judge their character secretly and are required to use that character for the first game.

Special Team Rules

1.Team Attack ON
2.Life stealing allowed
3.During teams (2vs2) Mute City and Fountain of Dreams are banned due to match disrupting lag.

Other Rules & Special Issues

1.Any unnecessary pausing of the game will result in a forfeit of that single game.
2.Glitches used to stop your opponent from controlling their character or indefinitely freezing them (Mewtwo’s Soul Stunner, the Ice Climber freeze glitch), or any glitch or trick that freezes the game or makes it in any way unfinishable are banned and will result in the immediate forfeit of the entire match.

3.Tactics such as Peach’s Wallbombing and Jiggly’s Rising Pound are allowed as methods of recovery or to maneuver around the stage. Using them (or any similar tactics) to excessively stall a match, such as droping below levels intentionally and stalling underneath, is banned. If by using one of these tactics, you have put your character in a place to lose a stock by ending the tactic, a judge may force you to stop the tactic and lose a stock.

Match Format

1.Each player chooses a seat and controller port. If both players want the same controller port, a coin flip will determine the winner of the port. The loser may then choose whichever seat he wants.
2.Players then choose their character and have 30 seconds to do so. If any player does not select their character at the end of 30 seconds or if any player calls for it, a double blind pick will be used. Once a player has placed their coin on a character’s image to select it, they may not change characters
3.Once characters have been selected the highest player in the highest controller port position may press start to go to the level select screen. Once on the level select screen, each player may choose their stages to knock-out (see Stages & Character Select rule #6) and then either agree on a stage together or select a stage at random. Any arguing over stages will be interrupted by the judges and random stage select will be used.
4.Players play their first match.
5.Once they have returned to the character select screen, the losing player from the previous match must announce their choice for the next level or elect to have the next level selected at random. Once the stage selection has been announced, the winning player may choose to change their character. Once the winning player has chosen his character for the next match, the losing player may then choose to change characters. After the stage and characters have been set, the players play their second match.

6.If the winning player wins again, he wins the set and must report the score to a judge. If the losing player from the previous match wins, repeat #5 (above) and play the third match. Winner of the third match must report the score to a judge.

Tekken 5

General Rules and Regulations

1. During scheduled warm-up periods the winner stays and the loser must get up.
2. If a player or team doesn’t show up on time for their match, they will be given a 5 minute grace period before it will go down as a forfeit.
3. In the case of a Playstation 2/TV malfunction, the game will be restarted from the beginning, no matter what time it crashed.
4. All decisions made by tournament officials are final.

5. Players must conduct themselves in a reasonable manner. Permanent ejection of a player from the tournament is at the staff’s discretion.
6. Spectators may not communicate with a player while he or she is in the middle of a match. Breaking of this rule will result in ejection of the spectator and forfeit of the game.
7. Any intentional forfeiting or conspiring to manipulate the rankings/brackets will result in ejection and possible suspension from future tournaments.
8. Any other sign of cheating will also result in forfeit of the game.

Controllers

1. Each player is responsible for supplying their own controller or stick.
2. You may not map or set your buttons to perform multi-button actions (i.e. throws).

3. You may not use the turbo or programmable functions of a controller, if available.

Tournament Rules

1. The Last Chance Qualifier bracket will be seeded using MLG season rank points and then players will be separated by region.
2. The Conference Championship bracket will be seeded using MLG season rank points.
3. Matches are set at 2 out of 3 games until the Grand Finals.
4. Grand Finals are set at 3 out of 5 games.
5. Each game is set at 3 out of 5 rounds.

6. Rounds are set at 60 seconds.
7. Both the Last Chance Qualifier and Conference Championship events are double elimination, meaning you must lose two matches in order to be eliminated from the tournament.
8. Customizable characters are allowed if you bring your own memory card.
9. All characters are allowed with the exception of Jinpachi.
10. Stages will be set at Random select only.
11. A player may request double blind pick. Double blind pick means one player tells his character to a judge. The second player then picks their own character. The first player then picks there character with the judge confirming that it is indeed the same character they said to the judge.
12. Winner of the first game of a set must keep the same character in the next game.
13. You may change characters if you lost the previous game in the set.
14. Once the set is over both players are free to pick brand new characters.

15. No Pausing during a match. If a player accidentally or intentionally pauses during a game, that player forfeits that round. If it’s the 5th round, then you forfeit the game. If it’s the final game, then you forfeit the match. You can be disqualified from the tournament if you pause during the final round of the final game of your loser’s bracket match. The only way you won’t be forced to forfeit is if a judge deems it worthy of a replay, or your opponent agrees to a replay.
16. Infinites are allowed.
17. If you pick Mokujin and win, then you must stick with Mokujin in the next game of the set regardless of who Mokujin mimics.

Western Conference Championship

>> Page 1: Summary    >> Page 2: Team Guidelines    >> Page 3: Rules    >> Page 4: Game Types    >> Page 5: Schedule    >> Page 6: Hotel Info    >> Page 7: Prizes    >> Page 8: Teams


Last Chance Qualifier 4v4 Game Types

Winners Bracket
Round 1
Game 1 – Team Slayer – Midship
Game 2 – CTF Classic – Sanctuary
Game 3 – Team Slayer – Warlock

Round 2

Game 1 – Team Slayer – Beaver Creek
Game 2 – CTF Classic – Warlock
Game 3 – Team Slayer – Sanctuary

Round 3
Game 1 – Team Slayer – Ivory Tower
Game 2 – CTF Classic – Midship
Game 3 – Team Slayer – Beaver Creek

Round 4
Game 1 – Team Slayer – Sanctuary
Game 2 – CTF Classic – Midship
Game 3 – Team Slayer – Lockout

Round 5
Game 1 – Team Slayer – Ivory Tower
Game 2 – CTF Classic – Sanctuary
Game 3 – Team Slayer – Midship

Losers Bracket
Round 1
Game 1 – Team Slayer – Beaver Creek
Game 2 – CTF Classic – Warlock
Game 3 – Team Slayer – Sanctuary

Round 2
Game 1 – Team Slayer – Ivory Tower

Game 2 – CTF Classic – Midship
Game 3 – Team Slayer – Beaver Creek

Round 3
Game 1 – Team Slayer – Warlock
Game 2 – CTF Classic – Sanctuary
Game 3 – Team Slayer – Midship

Round 4
Game 1 – Team Slayer – Sanctuary

Game 2 – CTF Classic – Midship
Game 3 – Team Slayer – Lockout

Round 5
Game 1 – Team Slayer – Beaver Creek
Game 2 – CTF Classic – Warlock
Game 3 – Team Slayer – Lockout

Round 6
Game 1 – Team Slayer – Ivory Tower

Game 2 – CTF Classic – Sanctuary
Game 3 – Team Slayer – Midship

Round 7
Game 1 – Team Slayer – Sanctuary
Game 2 – CTF Classic – Midship
Game 3 – Team Slayer – Warlock

Round 8
Game 1 – Team Slayer – Lockout

Game 2 – CTF Classic – Warlock
Game 3 – Team Slayer – Ivory Tower

Conference Championship 4v4 Game Types

Winners Bracket
Round 1
Game 1 – Neutral Bomb – Midship
Game 2 – Team Slayer – Beaver Creek

Game 3 – CTF Classic – Sanctuary
Game 4 – Team Ball – Warlock
Game 5 – Team Slayer – Midship

Round 2
Game 1 – Team Ball – Lockout
Game 2 – Team Slayer – Sanctuary
Game 3 – CTF Classic – Warlock
Game 4 – Team King – Midship

Game 5 – Team Slayer – Ivory Tower

Round 3
Game 1 – CTF Classic – Sanctuary
Game 2 – Team Slayer – Beaver Creek
Game 3 – Team Ball – Warlock
Game 4 – CTF Classic – Midship
Game 5 – Team Slayer – Lockout

Round 4
Game 1 – Team King – Midship
Game 2 – Team Slayer – Ivory Tower
Game 3 – CTF Classic – Midship
Game 4 – Team Ball – Warlock
Game 5 – Team Slayer – Sanctuary

Round 5-Winners Bracket Finals
Game 1 – CTF Classic – Beaver Creek

Game 2 – Team Slayer – Midship
Game 3 – Team Ball – Lockout
Game 4 – CTF Classic – Sanctuary
Game 5 – Team Slayer – Warlock

Round 6-Championship Match
Game 1 – Neutral Bomb – Midship
Game 2 – Team Slayer – Sanctuary
Game 3 – CTF Classic – Warlock

Game 4 – Team Ball – Midship
Game 5 – Team Slayer – Lockout

Tiebreaker Game
Game 1 – Team Slayer – Ivory Tower

Losers Bracket
Round 1
Game 1 – Team Ball – Lockout
Game 2 – Team Slayer – Sanctuary

Game 3 – CTF Classic – Warlock
Game 4 – Team King – Midship
Game 5 – Team Slayer – Ivory Tower

Round 2
Game 1 – CTF Classic – Sanctuary
Game 2 – Team Slayer – Beaver Creek
Game 3 – Team Ball – Warlock
Game 4 – CTF Classic – Midship

Game 5 – Team Slayer – Lockout

Round 3
Game 1 – CTF Classic – Beaver Creek
Game 2 – Team Slayer – Lockout
Game 3 – Team Ball – Midship
Game 4 – CTF Classic – Warlock
Game 5 – Team Slayer – Midship

Round 4

Game 1 – Team King – Midship
Game 2 – Team Slayer – Ivory Tower
Game 3 – CTF Classic – Midship
Game 4 – Team Ball – Warlock
Game 5 – Team Slayer – Sanctuary

Round 5
Game 1 – Neutral Bomb – Midship
Game 2 – Team Slayer – Sanctuary

Game 3 – CTF Classic – Beaver Creek
Game 4 – Team Ball – Lockout
Game 5 – Team Slayer – Ivory Tower

Round 6
Game 1 – Team King – Midship
Game 2 – Team Slayer – Warlock
Game 3 – CTF Classic – Midship
Game 4 – Team Ball – Lockout

Game 5 – Team Slayer – Beaver Creek

Round 7
Game 1 – CTF Classic – Beaver Creek
Game 2 – Team Slayer – Midship
Game 3 – Team Ball – Lockout
Game 4 – CTF Classic – Sanctuary
Game 5 – Team Slayer – Warlock

Round 8-Losers Bracket Finals

Game 1 – CTF Classic – Warlock
Game 2 – Team Slayer – Beaver Creek
Game 3 – Team Ball – Midship
Game 4 – CTF Classic – Sanctuary
Game 5 – Team Slayer – Lockout

Tiebreaker Game
Game 1 – Team Slayer – Warlock

4v4 Game Type Settings

*The settings listed are those that are not default for the specific game type. To construct an MLG game type, edit from the default game type (Team Slayer, Team King, Team Ball, CTF Classic, or Neutral Bomb) using the settings listed below.

All Games
1. Resolve Ties = Off
2. Suicide Penalty = None
3. Motion Sensor = Off
4. Team Changing = Off
5. Respawn Time Modifier = None

6. Betrayal Penalty = None
7. Weapon Respawn Time = Double Time

Team Slayer (except Sanctuary & Warlock)
1. Round Time Limit = 20 Minutes
2. Starting Weapon = Battle Rifle

Team Slayer Sanctuary
1. Round Time Limit = 20 Minutes

2. Starting Weapon = Sniper Rifle
3. Secondary Weapon = Battle Rifle
4. Weapons on Map = Sniping

Team Slayer Warlock
1. Round Time Limit = 20 Minutes
2. Starting Weapon = Carbine
3. Weapons on Map = Covenant

Team King

1. Score to Win Round = 5 Minutes
2. Round Time Limit = 20 Minutes
3. Moving Hill = 2 Minutes
4. Starting Weapon = Battle Rifle

Team Ball
1. Score to Win Round = 5 Minutes
2. Round Time Limit = 20 Minutes
3. Starting Weapon = Battle Rifle

CTF Classic Beaver Creek
1. Round Time Limit = 30 Minutes
2. Flag Reset Time = 15 Seconds
3. Flag Indicator = Off
4. Starting Weapon = Battle Rifle

CTF Classic Midship & Warlock
1. Score to Win Round = 5

2. Round Time Limit = 30 Minutes
3. Flag Reset Time = 15 Seconds
4. Flag Indicator = Off
5. Starting Weapon = Battle Rifle

CTF Classic Sanctuary
1. Round Time Limit = 30 Minutes
2. Flag Touch Return = Off
3. Flag Reset Time = 10 Seconds

4. Flag Indicator = Off
5. Starting Weapon = Battle Rifle

Neutral Bomb
1. Number of Rounds = 1 Round
2. Score to Win Round = 3
3. Round Time Limit = 20 Minutes
4. Sudden Death = Off
5. Bomb Arm Time = 5 Seconds

6. Starting Weapon = Battle Rifle

Western Conference Championship

>> Page 1: Summary    >> Page 2: Team Guidelines    >> Page 3: Rules    >> Page 4: Game Types    >> Page 5: Schedule    >> Page 6: Hotel Info    >> Page 7: Prizes    >> Page 8: Teams


Halo 2

Friday – Two-player split screen
5:00 PM – 7:00 PM – Sign-in/Warm-up
7:00 PM – 7:30 PM – Welcome
7:30 PM – 8:00 PM – Last Chance Qualifier FFA Round 1
8:00 PM – 9:00 PM – Last Chance Qualifier FFA Round 2

9:00 PM – 9:30 PM – Last Chance Qualifier FFA Round 3
9:30 PM – 10:00 PM – Last Chance Qualifier FFA Round 4
10:00 PM – 10:30 PM – Last Chance Qualifier FFA Round 5
10:30 PM – 11:00 PM – Last Chance Qualifier FFA Round 6
11:00 PM – 11:30 PM – Last Chance Qualifier FFA Round 7

Saturday – LCQ = 2-player Split Screen, CC = Teams may use 2-4 TVs
8:00 AM – 10:00 AM – Warm-up (All Stations Open for Free Play)

10:00 AM – 3:00 PM – Last Chance Qualifier Bracket
3:00 PM – 6:30 PM – Conference Championship FFA 8-player Round Robin
6:30 PM – 11:00 PM – Conference Championship 4v4 Bracket

Sunday – Teams have the option of using 2-4 TVs
8:00 AM – 10:00 AM – Warm-up (All Stations Open for Free Play)
10:00 AM – 2:00 PM – Conference Championship 4v4 Bracket
2:00 PM – 4:00 PM – Conference Championship FFA 1v1 Bracket

4:00 PM – 5:30 PM – Conference Championship 4v4 Finals
5:30 PM – 6:00 PM – Conference Championship FFA 1v1 Finals

Super Smash Brothers Melee

Saturday
8:00 AM – 10:00 AM – Sign-in / Warm Up
10:00 AM – 1:00 PM – Last Chance Qualifier Doubles Bracket
1:00 PM – 5:00 PM – Last Chance Qualifier Singles Bracket

5:00 PM – 6:00 PM – Dinner Break / Free Play
6:00 PM – 10:00 PM – Conference Championship Doubles Bracket

Sunday
8:00 AM – 10:00 AM – Warm Up
10:00 AM – 3:00 PM – Conference Championship Singles Bracket
3:00 PM – 3:30 PM – Conference Championship Doubes Finals
3:30 PM – 4:00 PM – Conference Championship Singles Finals
*Stay close and listen for any announcements that may change the overall schedule

Tekken 5 – Saturday Only

8:00 AM – 10:00 AM – Sign-in/Warm-up
10:00 AM – 4:00 PM – Last Chance Qualifier Bracket
4:00 PM – 10:00 PM – Conference Championship Bracket

Western Conference Championship

>> Page 1: Summary    >> Page 2: Team Guidelines    >> Page 3: Rules    >> Page 4: Game Types    >> Page 5: Schedule    >> Page 6: Hotel Info    >> Page 7: Prizes    >> Page 8: Teams


Fri 14th – Sat 15th Last Chance Qualifier – Open Entry
Sat 15th – Sun 16th Western Conference Championship – Invite Only

Hotel address:
Hilton Costa Mesa
3050 Bristol Street
Costa Mesa, California 92626
(714) 540-7000

*Be sure to tell them that you are with Major League Gaming to receive the discounted group rate of $119 per night.

Western Conference Championship

>> Page 1: Summary    >> Page 2: Team Guidelines    >> Page 3: Rules    >> Page 4: Game Types    >> Page 5: Schedule    >> Page 6: Hotel Info    >> Page 7: Prizes    >> Page 8: Teams


Halo 2 4v4
1st $6500
2nd $4000
3rd $2400
4th $1800
5th $1200
5th $1200
7th $800

7th $800

Halo 2 FFA
1st $1200
2nd $600
3rd $300
4th $200

SSBM Singles
1st $2000

2nd $1000
3rd $600
4th $400

SSBM 2v2
1st $1000
2nd $500
3rd $300
4th $200

Tekken 5
1st $2000
2nd $1000
3rd $600
4th $400

Western Conference Championship

>> Page 1: Summary    >> Page 2: Team Guidelines    >> Page 3: Rules    >> Page 4: Game Types    >> Page 5: Schedule    >> Page 6: Hotel Info    >> Page 7: Prizes    >> Page 8: Teams


Halo 2

FFA & 4v4
AYBFonzi
BLACKJAK
Bonfire
Defy
Gandhi

Mack
Nakamura
Nataku
OGRE1
OGRE2
Poon
Ramby
Saiyan
Samurai650

Sergio
ShocKWav3
StrongSide01
Toxin
True_Karma
Tsquared
Vash
Walshy
Zyos

FFA Only
IMABlessing
Skillsx2

4v4 Only
.44_Magnum
.G-Sp(O)t.
|OneShotKill|

AKGoose
Andros_is_TALL
bradfox2
CampinMonkey
ChAoSdaNinja
ColoSsuS1
Cpt.Anarchy
DaRk_VeGeTTo
Detach

Dysphoria
fiberoptix
flanksterv2
Foulacy
Gessler
H3llboy
hslightking
ilbthug
inSaNe_SniPeR

itheoryi
ixq1k
Jacksor
JusRapes
KillerN
Kurama
lGaMeI
Manova
McGavin

MeLLoZ
MrOwnage
Ms.Hotshy
MurfMan
NemoPwns
NinJan
Nokternal
NT|sHaYPun
o0Dominator0o

Obpadre
p3ridious
Poison
PrAy4U
Quimby
Regulat0r
Reynation
Rid[D]icK
Ripp0n

SadPandaEh
ScrubZ
Silentpete
SK_Halogod_v2
Skepticz
SmirnoffIsRaPE
st0n3r
st0n3r_2
sTDarkstar

Stew
Strangepurple
TenkTenks
The_Drifter
TheMightyZioN
TheSPFXmaN
Tupac
WaLKa
war

XiTxItwasluckx
xTBCx_Godz
xTBCx_Masta
xTBCx_Ninja
XxWiCk
xXx
Yaarrrg
YatZee

Super Smash Brothes Melee

Singles & Doubles
Arash
Azen
Bob$
Caveman
Chillin’

Chu Dat
Darkrain
DieSuperFly
Drephen
Eddie
GERM
Husband
Iggy
Isai

Joshu
Kei
Ken
KillaOR
KishSquared
MrSilver
NEO
Oro
PC Chris

Rob$
Sastopher
Undisput3d
Yagi
Zelgadis
Zulu

Singles Only
Chen

CloudSquall
Derilink

Doubles Only
(James)
Blair
Blood
Clod
CrazyJones

DarkShark
Dawg
Delaini
Derigo
dmac
DrDrewtheDragon
Goldwing
Helen
HugS

Hyato
IK_GOST
Jeremy O
Joe Bushman
jra64
Kazuki
KishPrime
Leprechan
Lumbro

ManaCloud
MetafighterX
MikeNasty
Patooty
PrettyGood
QDVS
Ratking
Rock Crock
Roy

Ryan Seattle
SillyFox
Smiles
Straight
Thomasexy
Walshy
Wes
Yosh
Zero