How to Register for the Washington DC Event:

  • Halo 2- $50 per person (includes 4v4 and FFA). Halo 2 registration MUST BE DONE ONLINE. The registration system will open January 4th.
  • SSBM Singles- $20 per person. SSBM registration is available online on January 4th or at the door.
  • SSBM 2v2-$5 per person. SSBM 2v2 registration is available online on January 4th or at the door.

    HALO2 REGISTRATION OPENS JANUARY 4TH AND CLOSES JANUARY 26TH AT MIDNIGHT. YOU MUST PAY ONLINE BY THE 26TH TO PLAY HALO2 IN DC!!

    RSVP Your Halo2 Team or your attendance for SSBM:
    http://www.mlgpro.com/index.php?module=FormExpress&func=display_form&form_id=3
    ^^ That link goes to the RSVP form. If you are planning on attending DC for Smash or Halo2, PLEASE FILL THAT OUT.

    MLG DC PRIZES

    MLG DC is a normal Major in all respects except PRIZES ARE DOUBLED! Look below for prizes:

  • Halo2 4v4: $10,000
  • SSBM Single: $2,000
  • SSBM 2v2: $500
  • Side Game 1: $125
  • Side Game 2: $125

    Total: $12,750

    THE TOURNAMENT IS BEING HELD AT THIS HOTEL

    Sheraton National Hotel900 S. Orme Street
    Arlington, Virginia 22204
    United States
    Phone (703) 521-1900

    How to Book a Room:

    Guys below is the hotel info for booking. The website is:
    www.starwoodmeeting.com/Book/mlg

    price is $89.00 a night for 1-2 adults/2 double beds(so you shouldnt type in 4 or it
    will be $149)

    JANUARY 13TH IS THE DEADLINE TO BOOK YOUR ROOM

    General Rules: Halo 2

    1. No pulling flags or oddballs through walls, ceilings, or floors (exception rule #2).
    2. On Lockout, you may pull the oddball off it’s spawn point from the room below.
    3. No grenade jumping.
    4. No Rocket/Sword lock on glitch.
    5. No Banshee or Ghost surfing with the flag.
    6. Split screen warm-up games are not allowed before or during a best of 5 series.
    7. Do not quit out of a game without the permission of your station’s referee. Quitting out of a non-team slayer game may leave your team shorthanded for the remainder or result in a forfeit if your entire team quits out before the game has ended.
    8. Players must use their registered gamer tag at all times.
    9. Players can’t get up and look at the opposing team’s television during a game.
    10. Quitting out of a team slayer game will result in a forfeit.
    11. During scheduled warm-up periods the winners stay, the losers must get up and only team slayer can be played.
    12. In the case of an Xbox/TV malfunction, the game will be restarted from the beginning, no matter what time it crashed.
    13. Players must conduct themselves in a reasonable manner. Permanent ejection of a player from the tournament is at the staff’s discretion.
    14. Spectators are welcome.
    15. Spectators may not communicate with a player while he or she is competing. Breaking of this rule will result in ejection of the spectator and forfeit of the game.
    16. Any other sign of cheating will also result in forfeit of the game.
    17. Smoking in the event area is prohibited.

    Controllers

    Legal
    1. Xbox Controller
    2. Xbox S Controller
    3. Nyko Air Flo Controller
    4. Radica First Person Shooter Master Controller
    5. Radica Phoenix Pad for Xbox
    6. Naki International Spider-Pad Controller
    7. Nyko Air Flo EX Controller
    8. Mad Catz LiveCon Xbox Controller
    9. Gamester Phoenix Pad Live

    Illegal
    1. Mad Catz Control Pad for Xbox
    2. Mad Catz MicroCon Control Pad
    3. Mad Catz LumiCon Controller
    4. Mad Catz Control Pad Pro
    5. Lynx Wireless Controller
    6. Any Controller Not Listed

    Invites (FFA and 4v4)

    1. 5th, 6th, 7th, and 8th place will be invited to 50k4, the Eastern Conference Championship in Atlanta.
    2. 2nd, 3rd, and 4th place will be invited to all three Conference Championships,
    3. 1st place will be invited to all three Conference Championships as well as the National Championship.

    Rank Points

    FFA

    Rank – Points
    1st – 150
    2nd – 120
    3rd – 100
    4th – 80
    5th – 65
    6th – 60
    7th – 55
    8th – 50
    9th/10th – 45
    11th/12th – 40
    13th/14th – 35
    15th/16th – 30
    17th/20th – 25
    21st/24th – 20
    25th/28th – 15
    29th/32nd – 10

    4v4

    Rank – Points
    1st – 150
    2nd – 120
    3rd – 100
    4th – 80
    5th/6th – 60
    7th/8th – 50
    9th/12th – 40
    13th/16th – 30
    17th/24th – 20
    25th/32nd – 10

    4v4 Prizes

    Rank – Prize
    1st – $3500
    2nd – $2000
    3rd – $1500
    4th – $1000
    5th-6th – $600
    5th-6th – $600
    7th-8th – $400
    7th-8th – $400

    Free For All Tournament

    Settings & Rules
    1. All Settings listed below are those that are not default for Slayer.
    2. 50 Kills to Win
    3. 15 Minute Round Time Limit.
    4. 10 Second Suicide Penalty
    5. Battle Rifle Starting Weapon
    6. Use of the sword is prohibited and will result in disqualification.

    Guidelines
    1. The event will start with a free for all tournament in which all players participate.
    2. Rounds 1-5 will have 8 players with the top 4 advancing. Rounds 6 is the finals.
    3. 4v4 teams will be ranked and placed into pools based on their cumulative FFA performance.

    Game Types
    Round 1 – Slayer – Midship
    Round 2 – Slayer – Foundation
    Round 3 – Slayer – Ivory Tower
    Round 4 – Slayer – Lockout
    Round 5 – Slayer – Beaver Creek
    Round 6 – Slayer – Midship

    Pool Play

    Settings
    1. All Settings listed below are those that are not default for Team Slayer, Team King, Team Ball, and CTF Classic.
    2. Time Limit = 1 hour for all Team Slayer, Team King, and Team Ball games.
    3. Time Limit = 15 Minutes for CTF Classic
    4. Score to Win Round = 5 Minutes for all Team King and Team Ball games
    5. Resolve Ties = Off for all games
    6. Suicide Penalty = 10 Seconds for all games
    7. Motion Sensor = Off for all Team Slayer and CTF Classic games
    8. Team Changing = Off for all games
    9. Starting Weapon = Battle Rifle for all games
    10. Secondary Weapon = None for all Team Slayer and CTF Classic games
    11. Secondary Weapon = SMG for all Team King and Team Ball games
    12. Respawn Time Modifier = None for all games
    13. Uncontested Hill = On
    14. Moving Hill = On
    15. Flag Indicator = Off

    Guidelines
    1. After the FFA, every 4v4 team will be placed into a 4-team pool.
    2. Teams ranked 1st-16th after the FFA will automatically advance to the 4v4 Championship Bracket and be placed into pools with each other using the following format:
    Pool A = #1, #2, #3, #4
    Pool B = #5, #6, #7, #8
    Pool C = #9, #10, #11, #12
    Pool D = #13, #14, #15, #16
    3. All other teams will be separated according to their rank and play to determine the other 16 teams that will advance to the 32-team Championship Bracket.
    4. Each team will choose 1 game type from the list provided to host against each of the teams in their pool. Teams must host the same map and game type against each opponent.
    5. The non-hosting team will choose color (Red or Blue) for all games.
    6. Teams ranked 1st-16th will not see their ranking rise or drop outside of their pool’s range. For example, a team ranked #5 after the FFA will have a seed for the Championship Bracket no lower than #8, even if they lose every game during pool play. Likewise, a team ranked #8 after the FFA will have a seed for the Championship Bracket no higher than #5, even if they win every game during pool play. Teams ranked beyond 16th after the FFA will be ranked for Championship Bracket based on their win-loss record in pool play.

    Game Types
    Team Slayer – Foundation
    Team Slayer – Beaver Creek
    Team Slayer – Lockout
    Team Slayer – Midship
    Team Slayer – Ivory Tower
    CTF Classic – Midship
    Team King – Beaver Creek
    Team Ball – Lockout

    Championship Bracket

    Settings
    1. All Settings listed below are those that are not default for Team Slayer, Team King, Team Ball, CTF Classic and 1 Flag CTF.
    2. Time Limit = 1 hour for all Team Slayer, Team King, and Team Ball games.
    3. Time Limit = 30 Minutes for CTF Classic
    4. Score to Win Round = 5 Minutes for all Team King and Team Ball games
    5. Resolve Ties = Off for all games
    6. Suicide Penalty = 10 Seconds for all games
    7. Motion Sensor = Off for all Team Slayer and CTF Classic games
    8. Team Changing = Off for all games
    9. Starting Weapon = Battle Rifle for all games except Team Slayer Colossus and 1 Flag CTF
    10. Starting Weapon = Human Sniper for Team Slayer Colossus
    11. Starting Weapon = SMG for 1 Flag CTF
    12. Secondary Weapon = None for all Team Slayer and CTF games
    13. Secondary Weapon = SMG for all Team King and Team Ball
    14. Weapons on Map = Sniping for Team Slayer Colossus
    15. Respawn Time Modifier = None for all games
    16. Uncontested Hill = On
    17. Moving Hill = On
    18. Flag Indicator = Off for CTF Classic
    19. Flag Indicator = When Uncontrolled 1 Flag CTF
    20. Number of Rounds = 6 Rounds for 1 Flag CTF
    21. Score to Win Round = Unlimited for 1 Flag CTF

    Guidelines
    1. The Championship Bracket is a 32-Team Double Elimination Tournament.
    2. After losing a series, teams will fall into the Losers Bracket.
    3. A loss in the Losers Bracket will result in elimination from the tournament.
    4. A team can still win the tournament coming from the Losers Bracket
    5. The higher seeded team will have choice between host and color (Red or Blue) for games 2, 4, and 5. The lower seeded team will have choice for games 1 and 3.
    6. All CTF Classic games will have an initial time limit of 15 minutes. If the score is tied after 15 minutes, a 15 minute sudden death period will ensue where the first team to score wins. If the sudden death period ends without a flag capture the game ends in a tie.
    7. All 1 Flag CTF games will have an initial time limit of 3 Rounds. If the score is tied after 3 Rounds, the game will continue until a round ends with one team ahead (Win) or 6 Rounds are completed and the score is still tied (Tie).
    8. Two wins and One tie win a series.
    9. Round 6 of the Winners Bracket is the Championship Match. The initial time limit for CTF Pro games in this match will be extended to 20 minutes. If the team coming into Round 6 of the Winners Bracket with a series loss wins the best of five series, a best of three game series must be played to break the tie because both teams would only have one series loss.
    10. The winner of the Winners Bracket Finals will have color-host choice for games 2, 4, and 5 of the Championship Match.
    11. The winner of the Championship Match will have color-host choice for games 1 & 3 of the Tiebreaker Series if necessary.

    Game Types

    Winners Bracket
    Round 1
    Game 1 – Team Slayer – Foundation
    Game 2 – Team King – Midship
    Game 3 – CTF Classic – Colossus
    Game 4 – 1 Flag CTF – Zanzibar
    Game 5 – Team Slayer – Ivory Tower

    Round 2
    Game 1 – Team Slayer – Lockout
    Game 2 – Team King – Beaver Creek
    Game 3 – CTF Classic – Foundation
    Game 4 – Team Ball – Ivory Tower
    Game 5 – Team Slayer – Midship

    Round 3
    Game 1 – Team Slayer – Ivory Tower
    Game 2 – Team King – Lockout
    Game 3 – CTF Classic – Colossus
    Game 4 – Team Ball – Midship
    Game 5 – Team Slayer – Beaver Creek

    Round 4
    Game 1 – Team Slayer – Foundation
    Game 2 – Team King – Ivory Tower
    Game 3 – CTF Classic – Beaver Creek
    Game 4 – Team Ball – Midship
    Game 5 – Team Slayer – Colossus

    Round 5-Winners Bracket Finals
    Game 1 – Team Slayer – Lockout
    Game 2 – Team King – Ivory Tower
    Game 3 – CTF Classic – Foundation
    Game 4 – 1 Flag CTF – Zanzibar
    Game 5 – Team Slayer – Beaver Creek

    Round 6-Championship Match
    Game 1 – Team Slayer – Midship
    Game 2 – Team King – Beaver Creek
    Game 3 – CTF Classic – Colossus
    Game 4 – Team Ball – Lockout
    Game 5 – Team Slayer – Ivory Tower

    Round 7-Tiebreaker Match
    Game 1 – Team Ball – Miship
    Game 2 – CTF Classic – Beaver Creek
    Game 3 – Team Slayer – Foundation

    Losers Bracket
    Round 1
    Game 1 – Team Slayer – Lockout
    Game 2 – Team King – Beaver Creek
    Game 3 – CTF Classic – Foundation
    Game 4 – Team Ball – Ivory Tower
    Game 5 – Team Slayer – Midship

    Round 2
    Game 1 – Team Slayer – Ivory Tower
    Game 2 – Team King – Lockout
    Game 3 – CTF Classic – Colossus
    Game 4 – Team Ball – Midship
    Game 5 – Team Slayer – Beaver Creek

    Round 3
    Game 1 – Team Slayer – Foundation
    Game 2 – Team King – Ivory Tower
    Game 3 – CTF Classic – Beaver Creek
    Game 4 – Team Ball – Midship
    Game 5 – Team Slayer – Colossus

    Round 4
    Game 1 – Team Slayer – Ivory Tower
    Game 2 – Team King – Beaver Creek
    Game 3 – CTF Classic – Midship
    Game 4 – Team Ball – Lockout
    Game 5 – Team Slayer – Foundation

    Round 5
    Game 1 – Team Slayer – Midship
    Game 2 – Team King – Lockout
    Game 3 – CTF Classic – Foundation
    Game 4 – 1 Flag CTF – Zanzibar
    Game 5 – Team Slayer – Beaver Creek

    Round 6
    Game 1 – Team Slayer – Colossus
    Game 2 – Team King – Midship
    Game 3 – CTF Classic – Beaver Creek
    Game 4 – Team Ball – Ivory Tower
    Game 5 – Team Slayer – Lockout

    Round 7
    Game 1 – Team Slayer – Lock Out
    Game 2 – Team King – Ivory Tower
    Game 3 – CTF Classic – Foundation
    Game 4 – 1 Flag CTF – Zanzibar
    Game 5 – Team Slayer – Midship

    Round 8-Losers Bracket Finals
    Game 1 – Team Slayer – Beaver Creek
    Game 2 – Team King – Lockout
    Game 3 – CTF Classic – Midship
    Game 4 – Team Ball – Ivory Tower
    Game 5 – Team Slayer – Foundation

    Schedule

    Saturday

    8:00 AM – 10:00 AM – Sign-in/Warm-up

    10:00 AM – 10:30 AM – Welcome

    10:30 AM – 1:30 PM – FFA

    1:30 PM – 2:30 PM – Lunch Break

    2:30 PM – 5:30 PM – Pool Play

    5:30 PM – 8:30 PM – Championship Bracket

    Sunday

    8:00 AM – 10:00 AM – Sign-in/Warm-up

    10:00 AM – 5:00 PM – Championship Bracket

    5:00 PM – 6:30 PM – Championship Match