By Arctyc

With Gears of War 3 approaching its release date, MLG is here to help you take your game to the next level. Former Gears of War 2 pro players Arctyc and Skyllus will be providing tips throughout the next several months as we count down to one of the most anticipated titles of 2011. Check out Arctyc's tips on setting your sensitivity below, and stay tuned for the next installment in the series.

Sensitivity Settings for Gears of War 3 are quite a bit more in-depth than what we've seen with the previous two installments of the franchise, and the changes to the Sensitivity Settings may appear to be quite drastic.  Gears of War and Gears of War 2 allowed users to only select from the following Sensitivity Settings:

Gears of War:

  • Look Sensitivity: Low, Medium, High

Gears of War 2:

  • Look Sensitivity: Low, Medium, High
  • Target Sensitivity: Low, Medium, High
  • Zoom Sensitivity: Low, Medium, High

In contrast, look at what’s available for Gears of War 3:

  • Look Sensitivity: 1 – 15
  • Target Sensitivity: 1 – 15
  • Zoom Sensitivity: 1 – 15

Classifying Sensitivity Settings
By “classifying settings,” we refer to identifying a type of player or playstyle based on the settings. The fact that there are now more options along each slider allows for players to fine-tune their settings to something far more personalized. The classification for sensitivity settings is as follows:

  • 15 – 13 (Very High)
  • 12 – 10 (High)
  • 9 – 7 (Medium)
  • 6 – 4 (Low)
  • 4 – Below (Very Low)

Look: Used when hip firing, general movement, and wall bouncing.
Target: Used whenever the sights are held down. "L Trigger" in default control scheme.
Zoom: Used as the secondary zoom function on the Snub Pistol, Boltok Pistol, Longshot Sniper, and One Shot Sniper.

Main Slayer (Shotgun)
Slayers typically have higher settings across the board. There is a commonly acknowledged correlation between high Look and Target sensitivity settings and the ability to consistently win Gnasher shotgun fights. These players are generally more aggressive and have a good sense of how and where to move around a map. The Look sensitivity is important for the hip fire shots which are prevalent in strafing fights, but they are equally important when wall bouncing and wall bounce cancelling while firing the shotgun. Target sensitivity is important for Pop Shots (quick Aim + fire) which are typically used to fire rapid, focused shots to quickly down opponents or to one-shot them. These players typically utilize Very High Look sensitivity settings with Very High/High Target sensitivity settings.

Main Slayer (Power Weapons)
The other type of Main Slayer is the sort who consistently picks up and uses Power Weapons. Gears of War 3 Beta introduced a new Power Weapon (Digger), but the weapon’s mechanics are not heavily weighed by the sensitivity settings used for the Torque and Longshot Sniper. The weapon is more in line with the Gnasher shotgun and is affected more by the Look sensitivity. Quick twitch Power Weapons, such as the Longshot Sniper or the Torque Bow, have a more direct relationship between Target & Zoom sensitivity settings and their effectiveness in-game. The Boomshot is more forgiving with accuracy; however, it still operates on quick twitch shots so the Target sensitivity is important. Power Weapon players typically have High/Very High sensitivity settings for their Target and Zoom sensitivity

Support Player
Starting rifles and pistols are the most important weapons for Support Players. In most cases, a lower Target sensitivity makes for more accurate support fire from the Lancer and Hammerburst starting rifles. If you are not a Power Weapon player and use your rifles in team play, you may also lower the Zoom sensitivity for increased accuracy with the secondary zoom option on Pistols and the Iron Sights for the Hammerburst. Support players typically have Medium/High (7 – 12) sensitivity settings for their Target sensitivity. The Zoom sensitivity, in a traditional sense, is reserved for players who frequently use the Longshot Sniper. At the competitive level, players frequently use their Snub Pistols to quickly down opponents because of the semi-automatic function. Accurate Snub Pistol headshots result in faster downs and keep opponents at bay, but situations where Pistols are used is rare. Players usually keep this sensitivity in the High range (12 – 10).

Wall Bouncing & Movement
Players that frequently wall bounce or want to gain an advantage based on directional positioning will likely increase their Look sensitivity to the Very High settings (15-13). Let's set the record straight; wall bouncing does not necessarily go hand-in-hand with above average or great shotgun skills. The ability to quickly change direction based on sensitivity settings create opportunities to out-maneuver opponents and catch them off guard. Some players prefer strafing to wall bouncing when using the shotgun, but the ability to change directions in rapid succession is what many players look for when they want to improve their movement in Gears of War.

Weapon-Based Sensitivity Settings
This chart excludes some of the weapons that are infrequently used in competitive gameplay or have little correlation between sensitivity and in-game effectiveness.  

Weapon Name

Look Sensitivity

Target Sensitivity

Zoom Sensitivity

Double Barrel Shotgun

Very High/High Settings (15 – 10), Hip Fire

Very High/High Settings (15 – 10), Pop Shots

N/A

Gnasher Shotgun

Very High/High Settings (15 – 10), Hip Fire

Very High/High Settings (15 – 10), Pop Shots

N/A

Lancer Rifle

High/Medium Settings (12 – 7), Hip Fire Spraying

High/Medium Settings (12 – 7)

N/A

Hammerburst

High/Medium Settings (12 – 7)

High/Medium Settings (12 – 7)

High/Medium Settings (12 – 7)

Retro Lancer

High/Medium Settings (12 – 7), Hip Fire Spraying

High/Medium Settings (12 – 7)

N/A

Snub Pistol

Low Relevance

High/Medium Settings (12 – 7)

High/Medium Settings (12 – 7)

Longshot Sniper

Low Relevance, No Scope

High Settings (12 – 10)

High Setting (12 – 10)

Torque Bow

Low Relevance, No Scope

High Settings (12 – 10)

N/A

Boomshot

High/Medium Settings (12 – 7), Hip Fire

High Settings (12 – 10)

N/A

Digger

High Settings (12 – 7), Hip Fire

Low Relevance

N/A

 

Sensitivity Settings of Top Players in Gears of War 1 and 2

 

Player Name

Team

Sensitivity Settings

Role

arCtiC

AmazYn (GoW2)

12 – 8 – 8

Support

Blaze

Ill By Nature (GoW2)

12 – 10 – 14

Support (Sniper)

CaliNORTH

AmazYn (GoW2)

12 – 12 – 12

Slayer (Sniper)

CDNthe3rd

High Council (GoW)

14 – 8 – 6

Support

ClouD

TLR (GoW)

9 – 6 – 11

Support

CrReam

FragD (GoW2)

14 – 14 – 14

Slayer (Torque/Sniper)

Dpoints

Get Bronco (GoW2)

13 – 13 – 13

Slayer (Shotgun)

Falloutt

Get Bronco (GoW2)

13 – 11 – 10

Slayer (Shotgun)

Franchis

Vision (GoW2)

13 – 11 – 10

Slayer (Shotgun)

Genetix

Infinity (GoW2)

15 – 15 – 15

Support

Immortal Spawn

Raw Talent (GoW2)

12 – 12 – 12

Support (Sniper)

Jaemercs

MbN (GoW2)

15 – 15 – 15

Slayer (Shotgun)

Monster

GoW

14 – 10 – 10

Support (Shotgun)

Predator

NSAN3Z (GoW2)

7 – 7 -7

Support (Sniper)

PuFF

Vision (GoW2)

12 – 8 – 10

Slayer (Shotgun)

ScaR

FragD (GoW2)

15 – 15 – 15

Slayer (Shotgun)

Skyllus

AmazYn (GoW2)

12 – 11 – 12

Slayer (Torque)

TeRRoRR

Legacy (GoW2)

10 – 10 – 10

Slayer (Sniper)

Vishouz

LtZ (GoW2)

13 – 9 – 8

Support (Sniper)

Wingos

LtZ (GoW2)

10 – 8 – 10

Support (Torque)

ZeroXceL

Raw Talent

15 – 15 – 15

Slayer (Torque)

 

Stay tuned for more Gears of War 3 tips from Arctyc, Skyllus, and MLG.

 

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