Maps & Settings

Major LAN Qualifier - Maps & Settings

 

Regular Season & Finals Maps

 

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Settings

 

Roundtime = 1:55 minutes

Buytime = 15 seconds

C4 Timer = 40 seconds

Overtime Money = $10,000

Overtime Rounds = 3 Rounds per half

Conduct Rules

Major LAN Qualifier - Conduct Rules

 

Spectator Rules

 

1.   Spectators* may not stand within two feet of a seated Player.

2.   Spectators may not touch a Player.

3.   Spectators may not interfere with a Referee’s ability to preside over a Match.

4.   Spectators may not touch or get on a Main Stage or Feature Station.

5.   Spectators may not attempt to coach a Player/Team.

6.   Spectators must heed all warnings and follow all instructions given by Staff.

7.   Spectators may be made to move, made to leave an area, or removed from the venue, at any time, for any reason.

 

Foul Rules

 

1.   Players and Coaches may not use a USB flash drive, unplug anything from a Monitor, PC, or audio equipment, or touch power units without a Tournament Official’s permission.  Players and Coaches may not move a Monitor, PC, or audio equipment without a Tournament Official’s permission.  Players and Coaches may not adjust Monitor Settings, other than Volume, without a Tournament Official’s permission.

2.   Players may not communicate with a Spectator, or a Player other than a teammate or an opponent(s).

3.   Players and Coaches may not use vulgar language in excess.  Excessive use of vulgar language is defined as consistent use of vulgar language that is audible to Spectators of the Match or a single use of vulgar language that is audible to Spectators of another Match.

4.   Coaches may not taunt an opposing Player or Coach.  Taunting of an opposing Player or Coach is defined as derogatory language or gestures, aimed at an opponent, which is audible and/or visible to the opponent.

5.   Players may not chat about companies, sponsors, or products.

6.   Players/Teams may not use a Match’s designated Station for Warm-Up Games during, or prior to the start of, a Match without a Tournament Official’s permission.

7.   Players/Teams that haven’t been eliminated from the Tournament have priority over other Players/Teams regarding the use of Stations for Warm-Up.

 

Technical Foul Rules

 

1.   Players and Coaches may not stand on chairs, tables, or other MLG equipment.

2.   Players and Coaches may not verbally abuse a Tournament Official. Verbal abuse of a Tournament Official includes, but is not limited to, the use of vulgar language directed at a Tournament Official, the use of insulting words or gestures directed at a Tournament Official, and excessive argument with a Tournament Official that results in the delay of a Match.

3.   Players and Coaches may not direct vulgar language at a Player, Coach, or Spectator.

4.   Players and Coaches may not incite Spectators into taunting a Player, Coach, or Spectator.

5.   Players and Coaches may not taunt or celebrate in excess.  Excessive taunting/celebration includes, but is not limited to, post-Match taunting or celebration directed at or referencing an opponent(s).  Post-Match interactions between opponents must be limited to acts of sportsmanship.

6.   Players and Coaches may not engage in unsportsmanlike physical contact.

7.   Players and Coaches may not throw anything in the direction of an opponent.  Players and Coaches may not throw anything into the audience that could cause injury.

 

Additional Rules

 

1.   Players/Teams are expected to put forth their best effort in all Games.

2.   Players and Coaches who are registered for the Tournament may not participate in Fantasy Sports or gambling that use its stats or results.

3.   Players/Teams may not intentionally Forfeit a Game or conspire to manipulate Rankings or Brackets.

4.   Players and Coaches are expected to treat all members of MLG Staff, and Sponsors, with respect.

5.   Public discussions of, or agreements to, avoiding the use of abilities, items, weapons, or strategies are prohibited.

6.   Public statements made about private information, unofficial Roster changes, and disparaging remarks made about MLG or its partners are prohibited.

 

Penalties

 

1.   Players and Coaches found to have broken a Foul Rule will be issued a Foul.   For every two Fouls that a Player or Coach receives, they will be issued a Technical Foul.

2.   Players and Coaches found to have broken a Technical Foul Rule will be issued a Technical Foul.  If a Player or Coach receives a Technical Foul, the opposing Team will be allowed to switch the side choice for 1 upcoming Game in the Match.  If necessary, these penalties will be carried over from one Match to the next.

3.   Violations of any of the Additional Rules may result in a Forfeit of the current Match and/or all future Matches in the Tournament (Disqualified).  The Team may also be forced to continue the current Match shorthanded.

4.   Teams that Forfeit a Match, and Players and Coaches found to have broken any Conduct Rules may be subject to penalties such as a Forfeit of a Prize, a Fine, and/or a Ban from a future Tournament(s).

5.   Tournament Officials may issue a Foul, Technical Foul, or Disqualify a Player/Team for acts of misconduct not listed in the Conduct Rules.

 

*A Spectator is anyone who is not currently competing in a Match.  Therefore, Players and Coaches shall be considered Spectators when they are not competing in a Match.  The start of a Match is marked by all Players seated at the Station prior to the start of Game 1 and the end of a Match is marked by a Team winning the Match’s final Game.  The start of a Game is marked by all Players having typed “.Ready”.

 

Rules

Major LAN Qualifier - Rules

 

Equipment Rules

 

1.   Players must provide their own mouse, keyboard, mouse pad, and earbuds.  Players must provide their own headset for use on the Warm-Up Stations.

2.   Players and Coaches must use the PC, Monitor, Tournament Station Headset, and Network Equipment provided by MLG.  If a Player finds that an issue has occurred with any of this equipment, they should Pause the Game and notify a Tournament Official immediately by entering the “.problem” command.  If the Tournament Official is able to confirm that an issue has occurred, they will determine whether the Game should be restarted, the Game win should be awarded to a Team, or the conditions under which the Game should be resumed.  Players are responsible for ensuring proper function of the audio equipment prior to the start of all Games.

3.   All Player equipment is subject to approval.  MLG reserves the right to deny the use of anything suspected of providing an unfair competitive advantage.

4.   Players must submit all mouse and keyboard driver requirements to speterson@mlg.tv by 5 PM EST on Wednesday, February 24th.

5.   Mice and keyboards must utilize standard USB interfaces. Players may not use PS2 interface equipment.

6.   Players competing in a Tournament Match must wear their earbuds in their ears for the duration of all Games.  Players and Coaches competing in a Tournament Match must wear the MLG-provided headset over their ears for the duration of all Games.

7.   Players may not use 3rd party applications or programs.

8.   Players may not use a USB Flash Drive or other storage device.

9.   Players may not alter game files or modify drivers.

10. Players may not change the video settings in Windows.

11. During a Game, Players may not have applications, browsers, or streams open other than the CS: GO client and any necessary drivers.

12. Players who break an Equipment Rule #5-11 will be given a Warning.  After the first Warning, each subsequent Warning that a Team receives will result in a Forfeit of the Game.

13. Staff will attempt to help Players with technical issues related to their mouse, keyboard, or earbuds, but will not allow such issues to delay the Tournament.

 

General Rules

 

1.   Any sign of cheating may result in a Forfeit of the Game and/or disqualification from the Tournament.  Some examples of cheating are manipulation of configurations, models, skins, weapons, graphics, settings, or sounds in order to gain an unfair advantage.  Cheating also includes, but is not limited to, using a Map exploit in order to gain an unfair advantage.

2.   Players/Teams that are disqualified prior to the start of a Game will not be allowed to play in the Game.  Players/Teams that are disqualified during a Game must disconnect from the Game.  Players/Teams that are disqualified won’t receive any benefits (Prize, etc.) for their ranking in the Tournament.  Such Players/Teams may also be subject to a Ban from a future Tournament(s).

3.   All Player and Coach apparel must be approved by MLG.  MLG reserves the right to require the removal of unapproved apparel as well as the right to disqualify a Player/Team for wearing unapproved apparel.

4.   Teams must have at least four Players present in order to start a Game.  A Team will Forfeit Game 1 if they don’t have at least four Players present by 5 minutes after a Match’s scheduled start time (Grace Period).  If a Team forfeited Game 1, they will Forfeit a Best of 3 Games Match if they don’t have at least four Players present by 15 minutes after the Match’s scheduled start time.  Teams that played a previous Game(s) in a Match will Forfeit a Game 2, 3 if they don’t have at least four Players present by 10 minutes after the conclusion of the previous Game (Grace Period).  Teams with four Players present will be forced to start a Game at the end of a Grace Period.  Players are permitted to join Games that are in progress, but Players are not permitted to add a Character to a Game for a Player who is absent.  Bots are not permitted in any Game.  If Teams that are scheduled to play each other both Forfeit a Game or Match, a Coin Toss will determine the Game/Match win.  If a Match can’t begin at its scheduled start time, the Grace Period will begin at the conclusion of the Station’s preceding Match.

5.   If their Match has not been completed, Players may ask their Referee for permission to leave their Station.  Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request.  Teams may Forfeit a Game(s), or be forced to play a Game(s) shorthanded, if a Player(s) hasn’t returned by the end of their Referee’s set time limit.  Teams may Forfeit a Game(s), or be forced to play a Game(s) shorthanded, if a Player(s) leaves their Station without their Referee’s permission, or is otherwise unable to play.

6.   In order to dispute Game results, Players/Teams must notify their Referee that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players/Teams must notify their Referee that they would like to Protest the Match before the Match results have been submitted.

7.   Teams may request that they be allowed to concede victory of a Game.  Teams may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.

8.   Requests made pertaining to General Rules #6-7 will be decided upon by the Tournament Director.

9.   Language used in Team communication will be governed by the Major LAN Qualifier - Conduct Rules.

10. In-Game Player Names must include appropriate language only.

11. Coaches who leave the Tournament Area will not be allowed to return to the Tournament Area until a Game is between Rounds and they have the permission of a Tournament Official.

 

Gameplay Rules

 

1.   Each Game will consist of two 15-Round halves.  A Game will end if a Team reaches 16 Round wins in the 2nd Half.  If the score of a Game is ever tied at 15 Rounds, Overtime will be played.  Overtime consists of two 3-Round halves.  Players will start each Overtime half with $10,000.  A Game will end if a Team reaches 4 Round wins in the same Overtime.  If the score of Overtime is tied after 6 Rounds, another Overtime will be played.

2.   For all Matches, the first Team listed in the Schedule must occupy the Red side of the Tournament Station (right side from the audience perspective) and the second Team listed in the Schedule must occupy the Blue side of the Tournament Station.

3.   Players will have 15 minutes before the start of a Match and 10 minutes between each Game of a Match to setup and ensure their mouse, keyboard, earbuds, and headset are working properly.  Fifteen-minute time limits will begin after the conclusion of the preceding Match.  Ten-minute time limits will begin at the conclusion of the preceding Game.

4.   Teams will be given 5 minutes to strategize after the Game 1 Map has been identified.

5.   All Games must be created and started by the Head Referee.

6.   Referees will request a Player or Coach on both Teams to speak for their entire Team with verbal confirmation that their Team is ready for the Game to start, before starting the Game.  No Game will be started until this confirmation is given by a Player or Coach on both Teams.  After confirmation has been received, the Head Referee will Ready all 10 Players and start the Game.

7.   No warm-up or practice Games are permitted once the Match’s first Game has begun.

8.   Players may not use the Alias Jump Throw Bind.  Players are allowed to use the Macro Jump Throw.

9.   Clipping is not permitted.  A Player will be considered to be Clipping if they boost their Character through a solid object or manipulate their Character in order to see over, under, and/or through a solid object.

10. Pixelwalking is not permitted.  A Player will be considered to be Pixelwalking if they manipulate their Character into sitting or standing on invisible Map edges.

11. The bomb may not be planted in a location where it can’t be defused, in a location where it is not touching a solid object, or in a location where it isn’t making the normal “beeping” noise.

12. Players may not use objects to cover a bomb in such a way that it can’t be defused.

13. Players may not defuse a bomb through a solid object.

14. Players and Coaches may not look at an opposing Player’s Monitor or projected screen during a Game.

15. Players and Coaches may not intentionally manipulate a teammate’s mouse or keyboard during a Game.

16. Breaking a Gameplay Rule #8-15 may result in a Forfeit of the Game.

17. Teams may use a Tactical Pause, by entering the “.timeout” or “.pause” command, once per Game at which time they will be given up to a 5-minute Timeout.  Players who un-pause a Game without a Tournament Official’s permission may Forfeit the Game.

18. If a Player or Staff member loses their connection to the Server during the first minute of the Game, no kills have been registered, and the Bomb hasn’t been planted, the Game must be restarted from the beginning.

19. If a Player disconnects from a Round/Game that will not be restarted, they will be allowed to rejoin the Game, but their Character will be considered dead in the Round during which they disconnected.  If all Players on a Team are disconnected from a Game at the same time, and the Game will not be restarted, the Team will Forfeit the Round.

20. If a Staff member disconnects from a Game that will not be restarted, but all Players remain in the Game, the Round must be completed.

 

Event Information

Major LAN Qualifier - Event Information

  • Location = MLG Arena in Columbus, Ohio

  • Dates = February 26-28

  • Format = Group Play

    • Top 2 Teams from each Group qualify for Major Championship

  • Teams = 16

    • Cloud9

    • Counter Logic Gaming

    • mousesports

    • G2 eSports

    • Flipsid3 Tactics

    • Team Dignitas

    • Team Liquid

    • Vexed Gaming

    • Selfless Gaming (Americas Minor Winner)

    • Splyce (Replacement for MongolZ)

    • Renegades (Asia Minor Runner-up)

    • Gambit Gaming (CIS Minor Winner)

    • HellRaisers (Europe Minor Winner)

    • Tempo Storm (Americas LCQ Winner)

    • SK Gaming (CIS/Europe LCQ Top 2)

    • Team YP (CIS/Europe LCQ Top 2)

Format

Major LAN Qualifier - Format

 

Group Play Format & Match Format

 

1.   The Tournament will support 16 Teams in Group Play.

2.   Each Group will be conducted as follows:

Match 1 = Team 1 vs. Team 2

Match 2 = Team 3 vs. Team 4

Losers Match = Match 1 Loser vs. Match 2 Loser

Winners Match = Match 1 Winner vs. Match 2 Winner

Final Match = Losers Match Winner vs. Winners Match Loser

3.   Teams that win a Winners Match or Final Match in Group Play will advance to MLG Columbus 2016 (“the Major”).  Teams that lose two Matches in Group Play will be eliminated from the Tournament.  After two Teams from each Group have been eliminated, the Tournament will end.

4.   All Matches will be Best of 1 Game except for each Group’s Final Match (Best of 3 Games).

 

Coin Toss & Map Selection

 

1.   A Coin Toss will be conducted prior to the start of all Matches.

2.   For all Best of 1 Game Matches, the winner of the Coin Toss must elect to have Side Choice for the Game or to act as Team A or Team B during the Map Ban process.  If the Team that won the Coin Toss elects to have Side Choice for the Game, the other Team will choose to act as Team A or Team B during the Map Ban process, and vice versa.  The Map Ban process is as follows: Team A Bans 1 Map, Team B Bans 1 Map, Team A Bans 1 Map, Team B Bans 1 Map, the Server randomly Picks the Game Map from the three Maps that remain.

3.   For all Best of 3 Game Matches, the winner of the Coin Toss must elect to have Side Choice for Game 3 or to act as Team A or Team B during the Map Ban/Pick process.  If the Team that won the Coin Toss elects to have Side Choice for Game 3, the other Team will choose to act as Team A or Team B during the Map Ban/Pick process, and vice versa.  The Map Ban/Pick process is as follows: Team A Bans 1 Map, Team B Bans 1 Map, Team A Picks the Game 1 Map, Team B Picks the Game 2 Map, the Server randomly Picks the Game 3 Map from the three Maps that remain.  Team B will have Side Choice for Game 1 and Team A will have Side Choice for Game 2.

 

Registration & Eligibility

 

1.   The 9th-16th place Cluj-Napoca Teams will be invited to participate in the Tournament.

2.   The 1st place Team in each Minor Championship (Americas, Asia, CIS, Europe) will qualify to participate in the Tournament.

3.   The 2nd place Team in the Asia Minor Championship will qualify to participate in the Tournament.

4.   The 1st place Team in the Americas Last Chance Qualifier will qualify to participate in the Tournament.

5.   The Top 2 Teams in the CIS/Europe Last Chance Qualifier will qualify to participate in the Tournament.

6.   Cluj-Napoca Teams will lose their spot in the Tournament if they fail to maintain at least 3 Players from the Roster that they used in the Cluj-Napoca Major.

7.   Teams that qualify to participate in the Tournament will lose their spot in the Tournament if they fail to maintain at least 3 Players from the Roster that they used in the Tournament from which they qualified.

8.   Players who qualified to participate in the Tournament must consent to their removal from their Team in order to be replaced on the Roster.

9.   Players who qualified to participate in the Tournament may not participate in the Major LAN Qualifier with any Team other than the Team with which they qualified.

10. Teams that qualify for the Major must participate in the Major with the exact same Roster that they used in the Major LAN Qualifier.  No Roster changes will be allowed.

11. Each Team may register one Coach.

12. All Players and Coaches must sign the Appearance Release and Official Rules upon arriving for the Tournament.

Groups

 

Round 1 Matchups

GROUP A

  • G2 Esports vs. Tempo Storm
  • FlipSid3 Tactics vs. Selfless Gaming

GROUP B

  • mousesports vs. Team YP
  • Team Liquid vs. HellRaisers

GROUP C

  • Counter Logic Gaming vs. Splyce
  • Vexed Gaming vs. SK Gaming

GROUP D

  • Cloud 9 vs. Gambit Gaming
  • Team Dignitas vs. Renegades

 

Talent & Casters

Schedule

Major LAN Qualifier - Schedule

First Team listed plays in the Red Booth

Brasilia Time = +2 Hours

Central European Time = +6 Hours

Australian Eastern Daylight Time = +16 Hours

 

Friday

 

8:00 AM Doors Open to Players

9:45 AM Pregame Show

10:00 AM Group B - Team Liquid vs. HellRaisers

11:00 AM Group B - mousesports vs. Team YP

12:00 PM Group A - Flipsid3 Tactics vs. Selfless Gaming

1:00 PM Group A - G2 Esports vs. Tempo Storm

2:00 PM Group B - Losers Match

4:30 PM Group B - Winners Match

5:30 PM Group C - Vexed Gaming vs. SK Gaming

6:30 PM Group C - Counter Logic Gaming vs. Splyce

7:30 PM Group D - Team Dignitas vs. Renegades

8:30 PM Group D - Cloud9 vs. Gambit Gaming

 

Saturday

 

8:00 AM Doors Open to Players

9:45 AM Pregame Show

10:00 AM Group A - Selfless Gaming vs. Tempo Storm

11:10 AM Group A - G2 Esports vs. Flipsid3 Tactics

12:20 PM Group C - Counter Logic Gaming vs. SK Gaming

1:30 PM Group C - Vexed Gaming vs. Splyce

2:40 PM Group D - Cloud9 vs. Team Dignitas

3:50 PM Group D - Gambit Gaming vs. Renegades

5:00 PM Group B - Team Liquid vs. HellRaisers (Bo3)

 

Sunday

 

8:00 AM Doors Open to Players

9:45 AM Pregame Show

10:00 AM Group A - Flipsid3 Tactics vs. Tempo Storm (Bo3)

12:20 PM Group C - Counter Logic Gaming vs. Vexed Gaming (Bo3)

2:40 PM Group D - Cloud9 vs. Renegades (Bo3)