Announcement

Major League Gaming to Host Counter-Strike:Global Offensive Major Championship at Nationwide Arena

Additional Tickets will be made available on Friday, March 11th!

First North American Major Heads to Columbus, Ohio with $1,000,000 prize pool

NEW YORK – November 20, 2015 – Major League Gaming (MLG) today announced the MLG Counter-Strike:Global Offensive Major Championship: Columbus to be held at the MLG Arena and Nationwide Arena from March 29 – April 3, 2016 with a $1,000,000 prize pool. The first-ever Major to be held in North America will kick off Tuesday, March 29 at the MLG Arena with 16 of the best Counter-Strike: Global Offensive teams from around the world battling it out over 3 days for the Group Stage Matches.

On April 1, the action starts at the state-of-the-art Nationwide Arena, home of the National Hockey League’s Columbus Blue Jackets. Over 3 days, teams will compete in front of thousands of fans during the Quarterfinals on Friday, Semifinals on Saturday, with the Grand Finals and All-Star Match taking place on Sunday.

“For our first CS:GO event we brought the competition to the Aspen X Games,” said Adam Apicella, MLG. “We wanted to bring the game back to North American fans in a big way, and hosting a Major in front of thousands of spectators at Nationwide Arena is an exciting way to do that.”

The CS:GO competitive scene has dominated the eSports landscape in 2015, with over 8.6 million unique players logging on to play last month and record-setting attendance and viewership at live events throughout the year. The upcoming Major, the first-ever in North America, will provide an opportunity for thousands of fans to celebrate their favorite players. The Major event will also be streamed live to millions of fans at home on multiple streaming platforms, featuring commentary and analysis from the top talent in the CS:GO community.

Tickets will go on sale through Ticketmaster on December 3, 2015.

About MLG

Founded in 2002, MLG is a fully integrated eSports operator incorporating online tournaments, streaming and live events to promote the growth and awareness of eSports worldwide. MLG.tv provides a platform for high-quality competition that reaches 27 million highly engaged fans each month via web, mobile and OTT devices.

MLG Columbus 2016 Souvenir Package

MLG Columbus 2016 Souvenir Package

Link your Steam Account at MLG.tv/LinkAccount

 
MLG is happy to announce that viewers during the MLG Columbus CS:GO Major will have a chance to receive a souvenir package commemorating this historic event! Each souvenir features a weapon from the collection of the map being played, golden stickers of the teams who were playing, and a golden signature of the MVP from the round where the souvenir dropped.
 
 
To be eligible to receive a souvenir package, just tune into the event! If you're watching in GOTV,  you will automatically be eligible for souvenirs. Viewers watching from their favorite streams will need to link their Steam accounts to MLG or Twitch. Click here to link your MLG.tv account to Steam.
 
 
Don't forget to also support your favorite teams by purchasing their Columbus team stickers or autograph capsule! 
 
 
 
 
For more information on MLG CS:GO Columbus, go to MLG.tv/CSGOMajor

 

MLG Columbus 2016 Tournament Stickers

Introducing MLG Columbus 2016 Tournament Stickers

 

The stage is set for MLG Columbus 2016, and it’s time to support your favorite Legends and Challengers! Team stickers and stickers autographed by professional CS:GO players are now available for purchase in-game, or from the Steam Community Market, with 50% of the proceeds going to players and organizations. Stickers can be placed on your weapons to show support for your favorite player or team, and they can be used as game pieces in one of the two Columbus 2016 tournament games: the Fantasy Team Game, and the Pick’Em Challenge. Want more information on MLG CS:GO Major Championship Columbus 2016 stickers? Click here for all the details.

Event Information

Major Championship - Event Information

  • Format = Group Play & Single Elimination Bracket

  • Location = MLG Arena in Columbus, Ohio (Group Play)

                  Nationwide Arena in Columbus, Ohio (Single Elimination Bracket)

  • Dates = March 29 - April 3

  • Prizes = $1,000,000

    • 1st = $500,000

    • 2nd = $150,000

    • 3rd = $70,000

    • 5th = $35,000

    • 9th = $8,750

    • 13th = $8,750

  • Teams = 16

GROUP A

  • #1 - Ninjas in Pyjamas

  • #2 - Luminosity Gaming

  • #3 - mousesports

  • #4 - Flipsid3 Tactics

 

GROUP B

  • #1 - FaZe

  • #2 - Fnatic

  • #3 - Splyce

  • #4 - Team Liquid

 

GROUP C

  • #1 - Team EnVyUs

  • #2 - Astralis

  • #3 - Gambit Gaming

  • #4 - Counter Logic Gaming

 

GROUP D

  • #1 - Natus Vincere

  • #2 - Virtus.pro

  • #3 - G2 Esports

  • #4 - Cloud9

Format

Major Championship - Format

 

Group Play Format & Match Format

1.   The Tournament will support 16 Teams in Group Play followed by an 8-Team Single Elimination Bracket.

2.   Teams will be seeded such that the #1 Team in each Group will be a Team that finished 1st-4th in the Cluj-Napoca Major.  The #2 Team in each Group will be a Team that finished 5th-8th in the Cluj-Napoca Major.  The #3 Team in each Group will be a Team that finished 1st in their Major LAN Qualifier Group.  The #4 Team in each Group will be a Team that finished 2nd in their Major LAN Qualifier Group.

3.   Each Group will be conducted as follows:

Match 1 = Team #1 vs. Team #4

Match 2 = Team #2 vs. Team #3

Losers Match = Match 1 Loser vs. Match 2 Loser

Winners Match = Match 1 Winner vs. Match 2 Winner

Final Match = Losers Match Winner vs. Winners Match Loser

4.   Teams that win a Winners Match or Final Match in Group Play will advance to a Quarterfinal Match in the Single Elimination Bracket.  The winner of the Group A, Group B, Group C, and Group D Final Match will be placed in the 1st, 2nd, 3rd, and 4th Quarterfinal respectively.  The winner of each Group’s Winners Match will be randomly drawn into each Quarterfinal such that it is not possible for Teams from the same Group to play each other in the Single Elimination Bracket prior to the Final.  Teams that lose two Matches in Group Play will be eliminated from the Tournament.

5.   The winner of the 1st and 2nd Quarterfinal will be placed in the 1st Semifinal.  The winner of the 3rd and 4th Quarterfinal will be placed in the 2nd Semifinal.

6.   Teams that win a Semifinal Match will play in the Single Elimination Bracket’s Final Match.

7.   All Group Play Matches will be Best of 1 Game except for each Group’s Final Match (Best of 3 Games).

8.   All Single Elimination Bracket Matches will be Best of 3 Games.

 

Map Drafting

1.   For the Map Drafting process, one Team will decide to be Team A or Team B.  That decision will be made by the higher seeded Team for all Group Play Matches except for each Group’s Final Match where the decision will be made by the Winners Match Loser.  The highest seed is #1.  The Team A/B decision will be made by the 1st place Team from each Group for all Quarterfinal Matches.  The Team A/B decision will be made by the winner of Quarterfinal #1 and Quarterfinal #3 for Semifinal #1 and Semifinal #2 respectively.  The Team A/B decision will be made by the winner of Semifinal #1 for the Final.

2.   For all Best of 1 Game Matches, five Maps must be vetoed in the following order: Team A, Team B, Team A, Team B, Team A.  The Game 1 Map will then be chosen randomly from the two remaining Maps.  Finally, Team B must choose their Side for the 1st Half of the Game.

3.   For all Best of 3 Game Matches, two Maps must be vetoed in the following order: Team A, Team B.  Team A must then choose the Game 1 Map and Team B must choose their Side for the 1st Half of Game 1.  Next, Team B must choose the Game 2 Map and Team A must choose their Side for the 1st Half of Game 2.  The Game 3 Map will then be chosen randomly from the three remaining Maps and a random Team will be selected to choose their Side for the 1st Half of the Game.

 

Registration & Eligibility

1.   The 1st-8th place Cluj-Napoca Teams will be invited to participate in the Tournament.

2.   The top 8 Teams from the Major LAN Qualifier will qualify to participate in the Tournament.

3.   Cluj-Napoca Teams will lose their spot in the Tournament if they fail to maintain at least 3 Players from the Roster that they used in the Cluj-Napoca Major.

4.   Each Team may register one Coach.

5.   All Players and Coaches must sign the Appearance Release and Official Rules upon arriving for the Tournament.

 

Registration & Eligibility Addendum

1.   After a Team’s 6 flights have been booked and 5 Player signatures have been submitted, no new individuals may be added to the Team Roster.

2.   Prior to the start of the Tournament, any Team may permanently move their Coach into a Player position on the Roster, thereby moving a Player into the Coach position on the Roster.  When a Team competes in their first Tournament Match, their Players and Coach will be locked into those Roster positions and must occupy those Roster positions for the remainder of the Tournament.

 

Schedule

Major Championship - Schedule

First Team listed plays on the Red side

Brasilia Time = +1 Hour

Central European Summer Time = +6 Hours

 

Tuesday

8:00 AM Doors Open to Players

9:30 AM Pregame Show

10:00 AM Group A - Ninjas in Pyjamas vs. Flipsid3 Tactics

11:10 AM Group A - Luminosity Gaming vs. mousesports

12:20 PM Group B - FaZe vs. Team Liquid

1:30 PM Group B - Fnatic vs. Splyce

2:40 PM Group C - Team EnVyUs vs. Counter Logic Gaming

3:50 PM Group C - Astralis vs. Gambit Gaming

5:00 PM Group D - Natus Vincere vs. Cloud9

6:10 PM Group D - Virtus.pro vs. G2 Esports

 

Wednesday

8:00 AM Doors Open to Players

9:30 AM Pregame Show

10:00 AM Group A - mousesports vs. Flipsid3 Tactics

11:10 AM Group B - FaZe vs. Splyce

12:20 PM Group C - Team EnVyUs vs. Gambit Gaming

1:30 PM Group D - G2 Esports vs. Cloud9

2:40 PM Group A - Ninjas in Pyjamas vs. Luminosity Gaming

3:50 PM Group B - Fnatic vs. Team Liquid

5:00 PM Group C - Astralis vs. Counter Logic Gaming

6:10 PM Group D - Natus Vincere vs. Virtus.pro

 

Thursday

8:00 AM Doors Open to Players

9:30 AM Pregame Show

10:00 AM Group A - Ninjas in Pyjamas vs. mousesports

12:20 PM Group B - Fnatic vs. FaZe

2:40 PM Group C - Counter Logic Gaming vs. Gambit Gaming

5:00 PM Group D - Virtus.pro vs. G2 Esports

 

Friday

8:00 AM Doors Open to Players & VIP

9:00 AM Doors Open to General Admission

9:30 AM Pregame Show

10:00 AM Quarterfinal #1 - Natus Vincere vs. NiP

12:30 PM Quarterfinal #2 - Astralis vs. Fnatic

3:00 PM Quarterfinal #3 - Team Liquid vs. CLG

 

Saturday

8:00 AM Doors Open to Players & VIP

9:00 AM Doors Open to General Admission

9:30 AM Pregame Show

10:00 AM Quarterfinal #4 - Luminosity Gaming vs. Virtus.pro

12:30 PM Semifinal #1 - Natus Vincere vs. Astralis

3:00 PM Semifinal #2 - Team Liquid vs. Luminosity/VP winner

 

Sunday

10:00 AM Doors Open to Players & VIP

11:00 AM Doors Open to General Admission

11:45 AM All-Star Pregame Show

12:00 PM All-Star Game - Team Americas vs. Team Europe

1:00 PM Final Pregame Show

1:30 PM Final

Casters & Talent

All Star Game

Major Championship - All-Star Game

  • Theme = Team Americas vs. Team Europe

  • Time = 12 PM EDT on Sunday, April 3

  • Format = 1 Game

  • 5 Players for each Team chosen by Fan Voting

    • Polls open at 1 PM EDT on Tuesday, March 15

    • Polls close at 6 PM EDT on Thursday, March 24

  • No more than 2 Players from the same Team will be invited to the All-Star Game

  • Players who qualify for the Major Championship Final are ineligible for the All-Star Game

  • Team Americas will have the option to act as Team A or Team B in Map Drafting

Maps and Settings

Major Championship - Maps & Settings

 

Maps

de_cache
de_cbble

de_dust2

de_inferno

de_mirage

de_overpass

de_train

 

Settings

Roundtime = 1:55 minutes

Freezetime = 20 seconds

Buytime = 20 seconds

C4 Timer = 40 seconds

Overtime Money = $10,000

Overtime Rounds = 3 Rounds per half

 

Conduct Rules

Major Championship - Conduct Rules

 

Spectator Rules

1.   Spectators* may not stand within two feet of a seated Player.

2.   Spectators may not touch a Player.

3.   Spectators may not interfere with a Referee’s ability to preside over a Match.

4.   Spectators may not touch or get on a Main Stage or Feature Station.

5.   Spectators may not attempt to coach a Player/Team.

6.   Spectators must heed all warnings and follow all instructions given by Staff.

7.   Spectators may be made to move, made to leave an area, or removed from the venue, at any time, for any reason.

 

Foul Rules

1.   Players and Coaches may not use a USB flash drive, unplug anything from a Monitor, PC, or audio equipment, or touch power units without a Tournament Official’s permission.  Players and Coaches may not move a Monitor, PC, or audio equipment without a Tournament Official’s permission.  Players and Coaches may not adjust Monitor Settings, other than Volume, without a Tournament Official’s permission.

2.   Players may not communicate with a Spectator, or a Player other than a teammate or an opponent(s).

3.   Players and Coaches may not use vulgar language in excess.  Excessive use of vulgar language is defined as consistent use of vulgar language that is audible to Spectators of the Match or a single use of vulgar language that is audible to Spectators of another Match.

4.   Coaches may not taunt an opposing Player or Coach.  Taunting of an opposing Player or Coach is defined as derogatory language or gestures, aimed at an opponent, which is audible and/or visible to the opponent.

5.   Players may not chat about companies, sponsors, or products.

6.   Players/Teams may not use a Match’s designated Station for Warm-Up Games during, or prior to the start of, a Match without a Tournament Official’s permission.

7.   Players/Teams that haven’t been eliminated from the Tournament have priority over other Players/Teams regarding the use of Stations for Warm-Up.

 

Technical Foul Rules

1.   Players and Coaches may not stand on chairs, tables, or other MLG equipment.

2.   Players and Coaches may not verbally abuse a Tournament Official. Verbal abuse of a Tournament Official includes, but is not limited to, the use of vulgar language directed at a Tournament Official, the use of insulting words or gestures directed at a Tournament Official, and excessive argument with a Tournament Official that results in the delay of a Match.

3.   Players and Coaches may not direct vulgar language at a Player, Coach, or Spectator.

4.   Players and Coaches may not incite Spectators into taunting a Player, Coach, or Spectator.

5.   Players and Coaches may not taunt or celebrate in excess.  Excessive taunting/celebration includes, but is not limited to, post-Match taunting or celebration directed at or referencing an opponent(s).  Post-Match interactions between opponents must be limited to acts of sportsmanship.

6.   Players and Coaches may not engage in unsportsmanlike physical contact.

7.   Players and Coaches may not throw anything in the direction of an opponent.  Players and Coaches may not throw anything into the audience that could cause injury.

 

Additional Rules

1.   Players/Teams are expected to put forth their best effort in all Games.

2.   Players and Coaches who are registered for the Tournament may not participate in Fantasy Sports or gambling that use the Tournament’s stats or results.

3.   Players/Teams may not intentionally Forfeit a Game or conspire to manipulate Rankings or Brackets.

4.   Players and Coaches are expected to treat all members of MLG Staff, and Sponsors, with respect.

5.   Public discussions of, or agreements to, avoiding the use of abilities, items, weapons, or strategies are prohibited.

6.   Public statements made about private information, unofficial Roster changes, and disparaging remarks made about MLG or its partners are prohibited.

 

Penalties

1.   Players and Coaches found to have broken a Foul Rule will be issued a Foul.   For every two Fouls that a Player or Coach receives, they will be issued a Technical Foul.

2.   Players and Coaches found to have broken a Technical Foul Rule will be issued a Technical Foul.  If a Player or Coach receives a Technical Foul, the opposing Team will be allowed to switch the side choice for 1 upcoming Game in the Match.  If necessary, these penalties will be carried over from one Match to the next.

3.   Violations of any of the Additional Rules may result in a Forfeit of the current Match and/or all future Matches in the Tournament (Disqualified).  The Team may also be forced to continue the current Match shorthanded.

4.   Teams that Forfeit a Match, and Players and Coaches found to have broken any Conduct Rules may be subject to penalties such as a Forfeit of a Prize, a Fine, and/or a Ban from a future Tournament(s).

5.   Tournament Officials may issue a Foul, Technical Foul, or Disqualify a Player/Team for acts of misconduct not listed in the Conduct Rules.

 

*A Spectator is anyone who is not currently competing in a Match.  Therefore, Players and Coaches shall be considered Spectators when they are not competing in a Match.  The start of a Match is marked by all Players seated at the Station prior to the start of Game 1 and the end of a Match is marked by a Team winning the Match’s final Game.  The start of a Game is marked by all Players status set to Ready.

 

Rules

Major Championship - Rules

 

Equipment Rules

1.   Players must provide their own mouse, keyboard, mouse pad, and earbuds.  Players must provide their own headset for use on the Warm-Up Stations.

2.   Players and Coaches must use the PC, Monitor, Tournament Station Headset, and Network Equipment provided by MLG.  If a Player finds that an issue has occurred with any of this equipment, they should Pause the Game and notify a Tournament Official immediately by navigating the “ESC > Call Vote > Pause the match during freezetime” menu.  Players are responsible for ensuring proper function of the audio equipment prior to the start of all Games.

3.   If a Tournament Official is able to confirm that an issue has occurred, they will determine whether the Game should be restarted, the Game win should be awarded to a Team, or the conditions under which the Game should be resumed.  Restarted and resumed Games will use the Match Medic system.  Use of the Match Medic system must be approved by the Tournament Director.

4.   All Player equipment is subject to approval.  MLG reserves the right to deny the use of anything suspected of providing an unfair competitive advantage.

5.   Players must submit all configs to speterson@mlg.tv by 5 PM EDT on Wednesday, March 23rd.

6.   Mice and keyboards must utilize standard USB interfaces. Players may not use PS2 interface equipment.

7.   Players competing in a Tournament Match must wear their earbuds in their ears for the duration of all Games.  Players and Coaches competing in a Tournament Match must wear the MLG-provided headset over their ears for the duration of all Games.

8.   Players may not use 3rd party applications or programs.

9.   Players may not use a USB Flash Drive or other storage device.

10. Players may not alter game files or modify drivers.

11. Players may not change the video settings in Windows.

12. During a Game, Players may not have applications, browsers, or streams open other than the CS: GO client and any necessary drivers.

13. Players who break an Equipment Rule #6-12 may be given a Warning or a Forfeit of the Game.  After the first Warning, each subsequent Warning that a Team receives will result in a Forfeit of the Game.

14. Staff will attempt to help Players with technical issues related to their mouse, keyboard, or earbuds, but will not allow such issues to delay the Tournament.

 

General Rules

1.   Any sign of cheating may result in a Forfeit of the Game and/or disqualification from the Tournament.  Some examples of cheating are manipulation of configurations, models, skins, weapons, graphics, settings, or sounds in order to gain an unfair advantage.  Cheating also includes, but is not limited to, using a Map exploit in order to gain an unfair advantage.  MLG reserves the right to add specific Boost Spots to the list of Map exploits at any time during the Tournament.

2.   Players/Teams that are disqualified prior to the start of a Game will not be allowed to play in the Game.  Players/Teams that are disqualified during a Game must disconnect from the Game.  Players/Teams that are disqualified won’t receive any benefits (Prize, etc.) for their ranking in the Tournament.  Such Players/Teams may also be subject to a Ban from a future Tournament(s).

3.   All Player and Coach apparel must be approved by MLG.  MLG reserves the right to require the removal of unapproved apparel as well as the right to disqualify a Player/Team for wearing unapproved apparel.

4.   Teams must have at least four Players present in order to start a Game.  A Team will Forfeit Game 1 if they don’t have at least four Players present by 5 minutes after a Match’s scheduled start time (Grace Period).  If a Team forfeited Game 1, they will Forfeit a Best of 3 Games Match if they don’t have at least four Players present by 15 minutes after the Match’s scheduled start time.  Teams that played a previous Game(s) in a Match will Forfeit a Game 2, 3 if they don’t have at least four Players present by 10 minutes after the conclusion of the previous Game (Grace Period).  Teams with four Players present will be forced to start a Game at the end of a Grace Period.  Players are permitted to join Games that are in progress, but Players are not permitted to add a Character to a Game for a Player who is absent.  Bots are not permitted in any Game.  If Teams that are scheduled to play each other both Forfeit a Game or Match, a Coin Toss will determine the Game/Match win.  If a Match can’t begin at its scheduled start time, the Grace Period will begin at the conclusion of the Station’s preceding Match.

5.   If their Match has not been completed, Players may ask their Referee for permission to leave their Station.  Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request.  Teams may Forfeit a Game(s), or be forced to play a Game(s) shorthanded, if a Player(s) hasn’t returned by the end of their Referee’s set time limit.  Teams may Forfeit a Game(s), or be forced to play a Game(s) shorthanded, if a Player(s) leaves their Station without their Referee’s permission, or is otherwise unable to play.

6.   In order to dispute Game results, Players/Teams must notify their Referee that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players/Teams must notify their Referee that they would like to Protest the Match before the Match results have been submitted.

7.   Teams may request that they be allowed to concede victory of a Game.  Teams may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.

8.   Requests made pertaining to General Rules #6-7 will be decided upon by the Tournament Director.

9.   Language used in Team communication will be governed by the Major Championship - Conduct Rules.

10. In-Game Player Names must include appropriate language only.

11. Coaches who leave the Tournament Area will not be allowed to return to the Tournament Area until a Game is between Rounds and they have the permission of a Tournament Official.

 

Gameplay Rules

1.   Each Game will consist of two 15-Round halves.  A Game will end if a Team reaches 16 Round wins in the 2nd Half.  If the score of a Game is ever tied at 15 Rounds, Overtime will be played.  Overtime consists of two 3-Round halves.  Players will start each Overtime Half with $10,000.  A Game will end if a Team reaches 4 Round wins in the same Overtime.  If the score of an Overtime is tied after 6 Rounds, another Overtime will be played.

2.   For all Matches, the first Team listed in the Schedule must occupy the Red side of the Tournament Station (right side from the audience perspective) and the second Team listed in the Schedule must occupy the Blue side of the Tournament Station.

3.   Players will have at least 15 minutes before the start of a Match and 10 minutes between each Game of a Match to setup and ensure their mouse, keyboard, earbuds, and headset are working properly.  Fifteen-minute time limits will begin after the conclusion of the preceding Match at that Station.  Ten-minute time limits will begin at the conclusion of the preceding Game.

4.   Teams will be given 5 minutes to strategize after the Game 1 Map has been identified.

5.   When 1 minute of pre-game setup or strategy time remains, the Head Referee will initiate the vote for the Game Start Countdown.  All issues that might prevent the Game from starting on-time should be communicated to a Tournament Official prior to Game Start Countdown Vote.

6.   No warm-up or practice Games are permitted once the Match’s first Game has begun.

7.   Players may not use the Alias Jump Throw Bind.  Players are allowed to use the Macro Jump Throw.

8.   Clipping is not permitted.  A Player will be considered to be Clipping if they boost their Character through a solid object or manipulate their Character in order to see over, under, and/or through a solid object.

9.   Pixelwalking is not permitted.  A Player will be considered to be Pixelwalking if they manipulate their Character into sitting or standing on invisible Map edges.

10. The bomb may not be planted in a location where it can’t be defused, in a location where it is not touching a solid object, or in a location where it isn’t making the normal “beeping” noise.

11. Players may not use objects to cover a bomb in such a way that it can’t be defused.

12. Players may not defuse a bomb through a solid object.

13. Players and Coaches may not look at an opposing Player’s Monitor or projected screen during a Game.

14. Players and Coaches may not intentionally manipulate a teammate’s mouse or keyboard during a Game.

15. Breaking a Gameplay Rule #7-14 may result in a Forfeit of the Game.

16. Teams may use a Tactical Timeout, by navigating the “ESC > Call Vote > Call a tactical timeout at freezetime” menu.  Teams are allowed one 2-minute Tactical Timeout per Game.  4 of 5 Players on the initiating Team must vote yes for the Tactical Timeout to occur.

17. If a Player or Staff member loses their connection to the Server during the first minute of the Game, no kills have been registered, and the Bomb hasn’t been planted, the Game must be restarted from the beginning.

18. If a Player disconnects from a Round/Game that will not be restarted, they will be allowed to rejoin the Game, but their Character will be considered dead in the Round during which they disconnected.  If all Players on a Team are disconnected from a Game at the same time, and the Game will not be restarted, the Team will Forfeit the Round.

19. If a Staff member disconnects from a Game that will not be restarted, but all Players remain in the Game, the Round must be completed.

 

Information

  • Dates = March 29-April 3

  • Location = MLG Arena & Nationwide Arena in Columbus, Ohio

  • Prizes = $1,000,000

  • Format = Group Play to Single Elimination Bracket

  • Teams = 16

    • Team EnVyUs

    • Natus Vincere

    • FaZe Clan

    • Ninjas in Pyjamas

    • Fnatic

    • Virtus.pro

    • Astralis

    • Luminosity Gaming

    • G2 eSports
    • Mousesports
    • Splyce
    • Gambit Gaming
    • Flipsid3 Tactics
    • Team Liquid
    • Counter Logic Gaming
    • Cloud9

Hotel & Travel Information




 

Westin Columbus Downtown

Reservations Phone: 614-228-3800 or 1800-WESTIN1

Hotel Rate:

  • $164 + 17.5% tax s/d
  • $174 t/ $184 quad

Reservation cutoff date: March 4, 2016

Parking: $24 per night for overnight guests

 

 

Embassy Suites Columbus Airport

Reservations Phone: 514-536-0500

Hotel Rate:     $135 + 17.50% tax s/d/t/q

Reservation cutoff date: March 4, 2016

Parking: complimentary parking

Concessions: Comp in room wifi only for MLG attendees, all suites hotel with comp hot breakfast daily

Free 24-hour airport shuttle


 

Springhill Suites Columbus Airport Gahanna

Reservations Phone: 888-236-2427

Hotel Rate:

  • $129 + 17.5% tax s/d/t/q for King Suites
  • $119 + 17.5% tax s/d/t/q for Double Suites

Reservation cutoff date: March 6, 2016

Parking: Complimentary parking

Concessions: Comp wifi, full kitchens, free airport shuttle, daily breakfast complimentary

Book your group rate for MLG Tournament

 


 

TownPlace Suites Columbus Airport Gahanna

Reservations Phone: 888-236-2427

Hotel Rate:

  • $109 + 17.5% tax s/d/t/q for Studio Suites
  • $139 + 17.5% tax s/d/t/q for two-bedroom Suites

Reservation cutoff date: March 6, 2016

Parking: Complimentary parking

Concessions: Comp wifi, full kitchens, free airport shuttle, daily breakfast complimentary

Book your group rate for MLG Tournament