Event Information

HaloWC NA Regional Finals - Event Information

  • Location = Columbus, Ohio

  • Tournament Dates = February 19-21

  • Prizes = $50,000

    • 1st = $20,000

    • 2nd = $10,000

    • 3rd = $5,000

    • 3rd = $5,000

    • 5th = $2,500

    • 5th = $2,500

    • 5th = $2,500

    • 5th = $2,500

 

  • Format = Group Play & Single Elimination Bracket

  • Teams = 16

 

  • Group Play

 

Teams & Rosters

Broadcast Talent

Format

HaloWC NA Regional Finals - Format

 

Bracket Format, Match Format & Seeding

 

1.   The Tournament will support 16 Teams in Group Play followed by an 8-Team Single Elimination Bracket.

2.   The Top 15 Teams will be seeded based on their total Points as of Monday, January 25.  The 1st Place Team in the Last Chance Qualifier will be awarded the #16 Seed.

3.   Seeded Teams will be separated into Groups as follows: Group A = #1, #8, #9, #16; Group B = #2, #7, #10, #15; Group C = #3, #6, #11, #14; Group D = #4, #5, #12, #13.

4.   Each Team will be scheduled to play each other Team in their Group in one Match.

5.   Teams finishing their Group in 1st and 2nd place will be placed in the Single Elimination Bracket and qualify for the HaloWC Finals.  Teams finishing their Group in 3rd and 4th place will be eliminated from the Tournament.

6.   All Group Play Matches and Quarterfinal Bracket Matches will be Best of 5 Games.

7.   All Best of 5 Games Matches will use the Slayer Game Mode for Games 2 & 5 and an Objective Game Mode (Capture the Flag or Strongholds) for Games 1, 3 & 4.

8.   The Bracket’s Quarterfinal Matches will pit a 1st place Team of one Group against a 2nd place Team of another Group.

9.   All Semifinal and Final Bracket Matches will be Best of 7 Games.

10. All Best of 7 Games Matches will use the Slayer Game Mode for Games 2, 5 & 7 and an Objective Game Mode (Capture the Flag or Strongholds) for Games 1, 3, 4 & 6.

 

Group Play Ranking & Tiebreakers

 

1.   Group Play Ranking (1st-4th) will be determined using each Team’s Record of Matches won and lost.

2.   Group Play Ranking ties will be broken using Head to Head Match Winning Percentage (Group Play Matches Won vs. Tied Teams / Group Play Matches Played vs. Tied Teams).

3.   If Head to Head Match Winning Percentage can’t break a tie, Head to Head Game Winning Percentage (Group Play Games Won vs. Tied Teams / Group Play Games Played vs. Tied Teams) will be used to break the tie.

4.   If Head to Head Game Winning Percentage can’t break a tie, Overall Game Winning Percentage (Group Play Games Won / Group Play Games Played) will be used to break the tie.

5.   The higher number will win all of the aforementioned tiebreakers.

6.   If the aforementioned Tiebreakers can’t break a tie, the tied Teams will be scheduled to play a 1-Game Round Robin Tiebreaker.  The Tiebreaker Game Mode will be Team Slayer and the Map will be chosen randomly.  After each Team has played all other tied Teams in the Tiebreaker Game Type, their records of Games Won and Games Lost will be used to break the tie.  If there is still a tie, the tie will be broken by Total Score Spread.  Total Score Spread is determined by taking a Team’s Round Robin Tiebreaker Game Scores and subtracting from that the Round Robin Tiebreaker Game Scores that their opponents scored against them.  The highest positive Total Score Spread will win the tiebreaker.  If a tie can’t be broken by a 1-Game Round Robin Tiebreaker, another Map will be randomly chosen and another 1-Game Round Robin Tiebreaker will be played.

7.   If there is a tie involving more than two Teams and a Tiebreaker resolves the tie for a Team(s), but leaves at least two Teams tied, the tie(s) that remains will be broken by starting over with the Head to Head Match Winning Percentage Tiebreaker.

 

Game Types & Settings

HaloWC NA Regional Finals - Game Types & Settings

 

Game Types

 

Capture the Flag - Coliseum

Capture the Flag - Fathom

Capture the Flag - Truth

Strongholds - Eden

Strongholds - Empire

Strongholds - Plaza

Strongholds - The Rig

Slayer - Coliseum

Slayer - Eden

Slayer - Plaza

Slayer - Regret

Slayer - The Rig

Slayer - Truth

 

Settings


 

Global

General

Time Limit: 12 Minutes

Overtime Duration: 3 Minutes

 

Team

Friendly Fire: On

Friendly Fire Damage: 100%

 

Round Settings

Round Limit: 1 Round

Rounds To Win: Disabled

Rounds Tied Limit: Unlimited

Lives Per Round: Unlimited

 

Starting Weapons

Primary Weapon: Assault Rifle

Secondary Weapon: Magnum

Initial Frags Grenades: 2

Max Frag Grenades: 2

Initial Plasma Grenades: 0

Max Plasma Grenades: 2

Initial Splinter Grenades: 0

Max Splinter Grenades: 2

 

Map

Placed Weapons: On

Placed Weapon Pads: On

Placed Vehicles: On

Indestructible Vehicles: Off

Placed Grenades: On

Placed Powerups: On

 

Respawn

Time: 8 Seconds

Suicide Penalty Time: None

Betrayal Penalty Time: None

Suppress Follow Camera Control: Off

 

Player Traits

Shields

Shield Percentage: 100%

Shield Recharge Speed: 100%

Shield Recharge Wait Time: 100%

Shield HUD Visibility: On

Shield Effects: On

Shield Vampirism: 0%

 

Health

Health Percentage: 100%

Health Recharge Speed: 100%

Health Recharge Wait Time: 100%

Health Vampirism: 0%

 

Damage Resistance

Damage Resistance: 100%

Damage Indicators: On

Deathless: Off

 

Motion Sensor

Motion Senor: On

Inner Range: 100%

Smart-Link Motion Sensor: Off

 

Melee

Melee Damage: 100%

Melee Knockback: 100%

Assassination Speed: 100%

Assassination Immunity: Off

 

Thruster Pack

Thruster Pack: On

Speed: 100%

Recharge Delay: 100%

Activation Cost: 100%

 

Grenades

Damage: 100%

Grenade Knockback: 100%

Grenade Throw Speed: 100%

Explosion Radius: 100%

 

Spartan Charge

Spartan Charge: On

Damage: 100%

Knockback: 100%

 

Ground Pound

Ground Pound: On

Damage: 100%

Knockback: 100%

Auto Activate Time: 100%

Fall Speed: 100%

 

Sprint

Sprint: On

Time to Max Sprint Speed: 100%

Max Sprint Speed: 100%

Reload While Sprinting: Off

Reset Shield Recharge: On

Stopping Power: On

Max Slide Distance: 100%

Slide Speed: 100%

 

Stabilizer

Stabilizer: On

Duration: 100%

Anti-Gravity: 100%

 

Base Movement

Movement Speed: 100%

Forward Speed: 100%

Strafe Speed: 100%

Forward Acceleration: 100%

Strafe Acceleration: 100%

 

Jump

Jump Height: 100%

Clamber: On

Clamber Speed: 100%

Jump Gravity: 100%

 

Power Ups

Camo: Off

 

Carrier Traits - CTF

Shields

Shield Percentage: 100%

Shield Recharge Speed: 100%

Shield Recharge Wait Time: 100%

Shield HUD Visibility: On

Shield Effects: On

Shield Vampirism: 0%

 

Health

Health Percentage: 100%

Health Recharge Speed: 100%

Health Recharge Wait Time: 100%

Health Vampirism: 0%

 

Damage Resistance

Damage Resistance: 100%

Damage Indicators: On

Deathless: Off

 

Motion Sensor

Motion Senor: On

Inner Range: 100%

Smart-Link Motion Sensor: Off

 

Melee

Melee Damage: 100%

Melee Knockback: 100%

Assassination Speed: 100%

Assassination Immunity: Off

 

Thruster Pack

Thruster Pack: On

Speed: 100%

Recharge Duration: 100%

Recharge Delay: 100%

 

Grenades

Damage: 100%

Grenade Knockback: 100%

Grenade Throw Speed: 100%

Explosion Radius: 100%

 

Ground Pound

Ground Pound: On

Damage: 100%

Knockback: 100%

Auto Activate Time: 100%

Fall Speed: 100%

 

Stabilizer

Stabilizer: On

Duration: 100%

Anti-Gravity: 100%

 

Base Movement

Movement Speed: 80%

Forward Speed: 100%

Strafe Speed: 100%

Forward Acceleration: 100%

Strafe Acceleration: 100%

 

Jump

Jump Height: 100%

Clamber: On

Clamber Speed: 100%

Jump Gravity: 100%

 

Power Ups

Camo: Off

 

Slayer

Score to Win: 50 Points

Teams: On

Score Per Kill: 1 Point

Score per Suicide: -1 Point

Score per Betrayal: -1 Point

 

Strongholds

Score to Win: 100 Points

Score Earned per Interval: 1 Point

Scoring Frequency: 3 Seconds

Scoring Threshold: 2 Bases

Time to Capture: 10 Seconds

Capture Rate with Multiple Players: Decreasing

Prevent Spawning in Strongholds: On

 

Capture the Flag

Score to Win: 3 Points

Instant Touch Return: Off

Flag Return Time: 30 Seconds

Return Speed Influence: On

Near Flag Return influence: 10x

Flag At Home Scoring: On

Flag Icon Behavior: When Spotted

Spotted Duration: 5 Seconds

 

Game Types in Rounds

HaloWC NA Regional Finals - Game Types in Rounds

 

Group Play Game Types

 

Evil Geniuses vs. Team EnVyUs

Denial eSports vs. Winterfox

Triggers Pound vs. OpTic Gaming

Team Allegiance vs. Dream Team

eLevate vs. OverDrive

CLG vs. Noble eSports

Team Liquid vs. Renegades

SoaR Gaming vs. Astral Authority

Game 1 - Capture the Flag - Truth

Game 2 - Slayer - Regret

Game 3 - Strongholds - Plaza

Game 4 - Capture the Flag - Coliseum

Game 5 - Slayer - The Rig

 

Team EnVyUs vs. Denial eSports

Evil Geniuses vs. Winterfox

Noble eSports vs. eLevate

CLG vs. OverDrive

Renegades vs. SoaR Gaming

Team Liquid vs. Astral Authority

Dream Team vs. Triggers Pound

Team Allegiance vs. OpTic Gaming

Game 1 - Strongholds - The Rig

Game 2 - Slayer - Coliseum

Game 3 - Capture the Flag - Fathom

Game 4 - Strongholds - Eden

Game 5 - Slayer - Truth

 

CLG vs. eLevate

Noble eSports vs. OverDrive

Renegades vs. Astral Authority

Team Liquid vs. SoaR Gaming

Team Allegiance vs. Triggers Pound

Dream Team vs. OpTic Gaming

Team EnVyUs vs. Winterfox

Evil Geniuses vs. Denial eSports

Game 1 - Capture the Flag - Coliseum

Game 2 - Slayer - Eden

Game 3 - Strongholds - Empire

Game 4 - Capture the Flag - Truth

Game 5 - Slayer - Plaza

 

Bracket Game Types

 

Quarterfinals

Game 1 - Capture the Flag - Coliseum

Game 2 - Slayer - The Rig

Game 3 - Strongholds - Plaza

Game 4 - Capture the Flag - Fathom

Game 5 - Slayer - Eden

 

Semifinals

Game 1 - Strongholds - The Rig

Game 2 - Slayer - Regret

Game 3 - Capture the Flag - Truth

Game 4 - Strongholds - Eden

Game 5 - Slayer - Coliseum

Game 6 - Capture the Flag - Fathom

Game 7 - Slayer - Plaza

 

Final

Game 1 - Capture the Flag - Coliseum

Game 2 - Slayer - Truth

Game 3 - Strongholds - Empire

Game 4 - Capture the Flag - Fathom

Game 5 - Slayer - The Rig

Game 6 - Strongholds - Plaza

Game 7 - Slayer - Eden

 

Rules

HaloWC NA Regional Finals - Rules

 

Equipment Rules

 

1.   Players must provide their own controller, micro USB cable, earbuds.  Coaches must provide their own earbuds.  Players and Coaches must provide their own mix-amp and headset for use on the Warm-Up Stations.  Players and Coaches are responsible for ensuring the proper function of this equipment.

2.   Players and Coaches must use the Console, Monitor, Headset, and Network Equipment provided by MLG.  If a Player or Coach finds that an issue has occurred with any of this equipment, they should notify a Tournament Official immediately.  If the Tournament Official is able to confirm that an issue has occurred, they will determine whether the Game should be restarted, the Game win should be awarded to a Team, or the conditions under which the Game should be resumed.

3.   If a Game malfunction occurs and the cause can’t immediately be identified, a Tournament Official may call for the Game to be ended in order to investigate further.

4.   All Player equipment is subject to approval.  MLG reserves the right to deny the use of anything suspected of providing an unfair competitive advantage.

5.   Players may not use a Turbo controller or a Button Macro controller.  Turbo controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times.  Button Macro controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons.

6.   Players may not use a controller that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics.  Players are allowed to make cosmetic changes to their controller.

7.   Players may not compete with batteries in their controller.  Players must maintain a wired connection with their Xbox One.

8.   Players may not use a Keyboard or a Mouse.

9.   Players and Coaches competing in a Tournament Match must wear their earbuds in their ears and the MLG-provided headset over their ears for the duration of all Games.

10. Teams that break an Equipment Rule #5-9 will be given a Warning.  After the first Warning, each subsequent Warning that a Team receives will result in a Forfeit of the Game.

11. Player and Coach-provided Headsets must utilize a standard 3.5mm stereo headset jack.  Players and Coaches may not use a Wireless headset or a headset that requires an outlet for power.  

 

General Rules

 

1.   Any sign of cheating may result in a Forfeit of the Game and/or disqualification from the Tournament.

2.   Players/Teams that are disqualified prior to the start of a Game will not be allowed to play in the Game.  Players/Teams that are disqualified during a Game must quit out of the Game.  Players/Teams that are disqualified won’t receive any benefits (Prize, etc.) for their ranking in the Tournament.  Such Players/Teams may also be subject to a Ban from a future Tournament(s).

3.   All Player and Coach apparel must be approved by MLG.  MLG reserves the right to require the removal of unapproved apparel as well as the right to disqualify a Player/Team for wearing unapproved apparel.

4.   Teams must have at least four Players present in order to start a Slayer Game.  Teams must have at least three Players present in order to start a Capture the Flag or Strongholds Game.  A Team will Forfeit Game 1 if they don’t have enough Players present by 5 minutes after a Match’s scheduled start time (Grace Period).  If a Team forfeited Game 1, they will Forfeit the Match if they don’t have enough Players present by 15 minutes after the Match’s scheduled start time.  Teams that played a previous Game(s) in a Match will Forfeit a Game 2, 3, etc. if they don’t have enough Players present by 10 minutes after the conclusion of the previous Game (Grace Period).  Teams with enough Players present will be forced to start a Game at the end of a Grace Period.  Players are permitted to join Games that are in progress, but Players are not permitted to add a Character to a Game for a Player who is absent.  If a Match can’t begin at its scheduled start time, the Grace Period will begin at the conclusion of the Station’s preceding Match.  If Teams that are scheduled to play each other both Forfeit a Game or Match, a Coin Toss will determine the Game/Match win.  If a Match can’t begin at its scheduled start time, the Grace Period will begin at the conclusion of the Station’s preceding Match.

5.   If their Match has not been completed, Players may ask their Referee for permission to leave their Station.  Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request.  Teams may Forfeit a Game(s), or be forced to play a Game(s) shorthanded, if a Player(s) hasn’t returned by the end of their Referee’s set time limit.  Teams may Forfeit a Game(s), or be forced to play a Game(s) shorthanded, if a Player(s) leaves their Station without their Referee’s permission, or is otherwise unable to play.

6.   In order to dispute Game results, Players/Teams must notify their Referee that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players/Teams must notify their Referee that they would like to Protest the Match before the Match results have been submitted.

7.   Teams may request that they be allowed to concede victory of a Game.  Teams may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.

8.   Requests made pertaining to General Rules #6-7 will be decided upon by the Tournament Director.

9.   Language used in Team communication will be governed by the HaloWC NA Regional Finals - Conduct Rules.

 

Gameplay Rules

 

1.   Players will have five minutes before the start of a Match and one minute in between each Game to ensure their controller settings are correct and their headset is functioning properly.  Five-minute time limits will begin after all Players are seated.  One-minute time limits will begin at the conclusion of the preceding Game.

2.   No warm-up or practice Games are permitted once the Match’s first Game has begun.

3.   Players and Coaches may not look at an opposing Player’s Monitor or projected screen during a Game.

4.   Players and Coaches may not intentionally manipulate a button, trigger, bumper, D-Pad, and/or joystick on a teammate’s controller during a Game.  Coaches may not touch a teammate’s controller during a Game.

5.   Players may not move their Character outside of the normal boundaries of a Map.  Moving outside of the normal boundaries of a Map includes but is not limited to part of the Character’s body passing through what should be a non-permeable surface or object, and moving into any area from which your Character registers shots on an opponent who is not able to register shots on your Character.

6.   Breaking a Gameplay Rule #1-5 may result in a Forfeit of the Game.

7.   If a Game is started without the approval of a Tournament Official, it will be restarted from the beginning.

8.   If a Game ends in a tie, it must be replayed.

9.   If a Player fails to load into a Game, the Game must be restarted from the beginning.

10. Players who voluntarily disconnect from a Game before it has ended, will be allowed to rejoin the Game, but a Team may Forfeit the Game if all of their Players disconnect without a Tournament Official’s permission.

11. If a Player involuntarily disconnects from a Game, the exact score will be taken from the time of interruption and the Game will be remade with the understood score at the time of the disconnection.

12. Referees will request a Player or Coach on both Teams to speak for their entire Team with verbal confirmation that their Team is ready for the Game to start, before starting the Game.  No Game will be started until this confirmation is given by a Player or Coach on both Teams.

13. The higher seeded Team must play as the red team in all Games and sit on the red side of the Tournament Station.  The lower seeded Team must play as the blue team in all Games and sit on the blue side of the Tournament Station.  The highest seed is 1.

 

Schedule

HaloWC NA Regional Finals - Schedule

All Times are EST

 

Friday

12:00 PM Doors Open to Players

2:30 PM Player Meeting

5:00 PM Pregame Show

5:10 PM Group B - CLG vs. eLevate (Main Stage)

5:10 PM Group B - Noble eSports vs. OverDrive (Station 2)

6:00 PM Group D - Renegades vs. Astral Authority (Main Stage)

6:00 PM Group D - Team Liquid vs. SoaR Gaming (Station 2)

7:00 PM Group C - Evil Geniuses vs. Team EnVyUs (Main Stage)

7:00 PM Group C - Denial eSports vs. Winterfox (Station 2)

8:00 PM Group A - Triggers Pound vs. OpTic Gaming (Main Stage)

8:00 PM Group A - Team Allegiance vs. Dream Team (Station 2)

9:00 PM Group B - eLevate vs. OverDrive (Main Stage)

9:00 PM Group B - CLG vs. Noble eSports (Station 2)

10:00 PM Group D - Team Liquid vs. Renegades (Main Stage)

10:00 PM Group D - SoaR Gaming vs. Astral Authority (Station 2)

 

Saturday

12:00 PM Doors Open to Players

2:00 PM Pregame Show

2:10 PM Group A - Team Allegiance vs. Triggers Pound (Main Stage)

2:10 PM Group A - Dream Team vs. OpTic Gaming (Station 2)

3:00 PM Group C - Team EnVyUs vs. Denial eSports (Main Stage)

3:00 PM Group C - Evil Geniuses vs. Winterfox (Station 2)

4:00 PM Group B - Noble eSports vs. eLevate (Main Stage)

4:00 PM Group B - CLG vs. OverDrive (Station 2)

5:00 PM Group D - Renegades vs. SoaR Gaming (Main Stage)

5:00 PM Group D - Team Liquid vs. Astral Authority (Station 2)

6:00 PM Group C - Team EnVyUs vs. Winterfox (Main Stage)

6:00 PM Group C - Evil Geniuses vs. Denial eSports (Station 2)

7:00 PM Group A - Dream Team vs. Triggers Pound (Main Stage)

7:00 PM Group A - Team Allegiance vs. OpTic Gaming (Station 2)

8:00 PM Quarterfinal #1 - Group D - 1st Place vs. Group C - 2nd Place

9:00 PM Quarterfinal #2 - Group A - 1st Place vs. Group B - 2nd Place

 

Sunday

10:00 AM Doors Open to Players

12:00 PM Pregame Show

12:10 PM Quarterfinal #3 - Group B - 1st Place vs. Group D - 2nd Place

1:00 PM Quarterfinal #4 - Group C - 1st Place vs. Group A - 2nd Place

2:00 PM Semifinal #1 - Quarterfinal #1 Winner vs. Quarterfinal #2 Winner

3:30 PM Semifinal #2 - Quarterfinal #3 Winner vs. Quarterfinal #4 Winner

5:00 PM Final

 

*All times are subject to change based on the length of Matches.

 

Conduct Rules

HaloWC NA Regional Finals - Conduct Rules

 

Spectator Rules

 

1.   Spectators* may not stand within two feet of a seated Player.

2.   Spectators may not touch a Player.

3.   Spectators may not interfere with a Referee’s ability to preside over a Match.

4.   Spectators may not touch or get on a Main Stage or Feature Station.

5.   Spectators may not attempt to coach a Player/Team.

6.   Spectators must heed all warnings and follow all instructions given by Staff.

7.   Spectators may be made to move, made to leave an area, or removed from the venue, at any time, for any reason.

 

Foul Rules

 

1.   Players and Coaches may not use a USB flash drive, unplug anything from a Monitor, Xbox One, or audio equipment, or touch power units without a Tournament Official’s permission.  Players and Coaches may not move a Monitor, Xbox One, or audio equipment without a Tournament Official’s permission.  Players and Coaches may not adjust Monitor Settings, other than Volume, without a Tournament Official’s permission.

2.   During a Game, Players may not communicate with a Spectator, or a Player other than a teammate or an opponent(s).

3.   Players and Coaches may not use vulgar language in excess.  Excessive use of vulgar language is defined as consistent use of vulgar language that is audible to Spectators of the Match or a single use of vulgar language that is audible to Spectators of another Match.

4.   Coaches may not taunt an opposing Player or Coach.  Taunting of an opposing Player or Coach is defined as derogatory language or gestures, aimed at an opponent, which is audible and/or visible to the opponent.

5.   Players may not chat about companies, sponsors, or products.

6.   Players/Teams may not use a Match’s designated Station for Warm-Up Games during, or prior to the start of, a Match without a Tournament Official’s permission.

7.   Players/Teams that haven’t been eliminated from the Tournament have priority over other Players/Teams regarding the use of Stations for Warm-Up.

 

Technical Foul Rules

 

1.   Players and Coaches may not stand on chairs, tables, or other MLG equipment.

2.   Players and Coaches may not verbally abuse a Tournament Official. Verbal abuse of a Tournament Official includes, but is not limited to, the use of vulgar language directed at a Tournament Official, the use of insulting words or gestures directed at a Tournament Official, and excessive argument with a Tournament Official that results in the delay of a Match.

3.   Players and Coaches may not direct vulgar language at a Player, Coach, or Spectator.

4.   Players and Coaches may not incite Spectators into taunting a Player, Coach, or Spectator.

5.   Players and Coaches may not taunt or celebrate in excess.  Excessive taunting/celebration includes, but is not limited to, post-Match taunting or celebration directed at or referencing an opponent(s).  Post-Match interactions between opponents must be limited to acts of sportsmanship.

6.   Players and Coaches may not engage in unsportsmanlike physical contact.

7.   Players and Coaches may not throw anything in the direction of an opponent.  Players and Coaches may not throw anything into the audience that could cause injury.

 

Additional Rules

 

1.   Players/Teams are expected to put forth their best effort in all Games.

2.   Players and Coaches who are registered for the Tournament may not participate in Fantasy Sports or gambling that use the Tournament’s stats or results.

3.   Players/Teams may not intentionally Forfeit a Game or conspire to manipulate Rankings or Brackets.

4.   Players and Coaches are expected to treat all members of MLG Staff, and Sponsors, with respect.

5.   Public discussions of, or agreements to, avoiding the use of abilities, items, weapons, or strategies are prohibited.

6.   Public statements made about private information, unofficial Roster changes, and disparaging remarks made about MLG or its partners are prohibited.

 

Penalties

 

1.   Players and Coaches found to have broken a Foul Rule will be issued a Foul.   For every two Fouls that a Player or Coach receives, they will be issued a Technical Foul.

2.   Players and Coaches found to have broken a Technical Foul Rule will be issued a Technical Foul.

3.   Violations of any of the Additional Rules may result in a Forfeit of the current Match and/or all future Matches in the Tournament (Disqualified).  The Team may also be forced to continue the current Match shorthanded.

4.   Players and Coaches who receive a Technical Foul, Teams that Forfeit a Match, and Players and Coaches found to have broken any Conduct Rules may be subject to penalties such as a Forfeit of a Prize, a Fine, and/or a Ban from a future Tournament(s).

5.   Tournament Officials may issue a Foul, Technical Foul, or Disqualify a Player/Team for acts of misconduct not listed in the Conduct Rules.

 

*A Spectator is anyone who is not currently competing in a Match.  Therefore, Players and Coaches shall be considered Spectators when they are not competing in a Match.  The start of a Match is marked by all Players seated at the Station prior to the start of Game 1 and the end of a Match is marked by a Team winning the Match’s final Game.  A Game is considered to have started as soon as the Map begins loading.

 

Online Qualification

Major League Gaming (MLG) welcomes the Master Chief home.  The storied history of the Halo franchise and MLG in North America is adding a new chapter.  MLG will bring you the North American Qualification for the Halo World Championship.  North American Qualification will begin online in December, culminating at the North American Regional Finals in February, where the top 8 Teams will earn the right to compete at the World Championship for a crowd-funded prize pool in excess of $1,500,000.

 

      Registration is now open for the Halo World Championship North American Qualification! Click the links below to register for each competition.

Online Ladder:

 

Online Tournaments:

 

Online Last Chance Qualifier

 

North America Regional Finals:

  • February 19-21
  • MLG.tv Arena
  • Columbus, OH

 

    Players will earn points by competing in the Online Ladder and Online Tournaments. After the 5th Online Tournament on January 24, the top 15 Teams based on cumulative points will qualify for the North America Regional Finals. The winner of the Online Last Chance Qualifier on January 31 will earn the 16th and final spot in the North American Regional Finals.

  • Online Ladder Match Win = 5 Points
  • Online Tournament 1st Place = 5000 Points
  • Online Tournament 2nd Place = 3000 Points
  • Online Tournament 3rd-4th Place = 2000 Points
  • Online Tournament 5th-8th Place = 1500 Points
  • Online Tournament 9th-16th Place = 1000 Points
  • Online Tournament 17th-32nd Place = 500 Points
  • Online Tournament 33rd-64th Place = 250 Points