Event Information

MLG Pro League - CoD AW - Season 3 - Event Information

  • Regular Season Location = Online

  • Championship Location = Columbus, OH (MLG Arena)

    • Dates = September 18-20

  • Prizes = $175,000

  • Pro Points = 250 per Regular Season Match win + 25,000 Series Championship

  • Teams = 12

    • Top 8 from MLG Pro League - CoD AW - Season 2

    • Top 4 from MLG Pro League - Season 3 Relegation Tournament

  • Trade Deadline = August 12

  • Where to Watch = http://tv.majorleaguegaming.com/channel/proleague

Regular Season Standings

Info to come.

Announcement

MLG Announces Changes to Season 3 of the MLG Pro League Call of Duty: Advanced Warfare

Major League Gaming (MLG) is proud to announce the MLG Pro League Call of Duty: Advanced Warfare Season 3 with $175,000 (up from $171,000)  in prizes starting June 29th at 6:00pm EDT airing exclusively on MLG.tv. The MLG Pro League hosts twelve of the best Call of Duty teams in the world competing for a shot at the Season 3 Championship on September 18-20 at the MLG.tv Arena in Columbus,OH.

We are excited to bring some major changes to the MLG Call of Duty: Advanced Warfare Pro League in Season 3. For starters, the number of regular season matches have been reduced to 22 from 44 per team, making each win significantly more important. With the reduction in overall matches, the number of nightly matches have also been reduced to 4, allowing for all matches to be played one at a time and live casted.

Season 3 also brings game type changes as Capture the Flag has been removed and replaced with an additional game of Hardpoint in each Best of 5. Four additional DLC game types have been voted into the rotation by the players:

  • Uplink - Parliament

  • Search and Destroy - Skyrise

  • Hardpoint - Compound

  • Hardpoint - Drift

Finally, we have introduced a Host Veto rule to improve the online experience.  Before the start of each Regular Season match, both Teams will be allowed to designate one player on the opposing team who will not be permitted to host a game in the match.

See what final 4 teams will make Season 3 of the MLG Pro League this weekend at the MLG Season 3 Relegation Tournament broadcasted LIVE from the MLG.tv Columbus Arena. Watch the top  teams compete for $10,000 & 5,000 Pro Points starting Friday, June 19th at 5:00 PM EDT on MLG.tv/CallofDuty.

Go here for more information on Season 3.

Join in all the action  by using #MLGProLeague on Twitter @MLG and by liking us on Facebook and Instagram to keep up with all the latest Season 3 news and standings.. Watch the action unfold LIVE via MLG.tv on the web, MLG apps for iOS, Android and MLG.tv apps for Roku, Xbox 360 and Xbox One.

Prizes & Pro Points

MLG Pro League - CoD AW - Season 3 - Prizes

 

Prizes

1st = $40,000

2nd = $25,000

3rd = $18,000

4th = $14,000

5th = $12,000

5th = $12,000

7th = $11,000

7th = $11,000

9th = $8,000

9th = $8,000

9th = $8,000

9th = $8,000



 

MLG Pro League - CoD AW - Season 3 - Pro Points

 

Regular Season

250 Pro Points per Match win

 

Regular Season Prizes & Pro Points will be given to the 4 Players who played the most Games in the Match for each Team.  If there is a tie, the Player(s) who was present for the Match’s final Game will receive the Prizes & Pro Points.

 

Championship

1st = 25,000

2nd = 15,000

3rd = 11,000

4th = 9,000

5th = 8,000

7th = 7,000

 

Teams & Rosters

 

 

Game Types, Settings & Restrictions

MLG Pro League - CoD AW - Season 3

Game Types, Settings & Restrictions

 

Game Types

Uplink - Bio Lab

Uplink - Comeback

Uplink - Detroit

Uplink - Parliament

Search and Destroy - Bio Lab

Search and Destroy - Detroit

Search and Destroy - Recovery

Search and Destroy - Riot

Search and Destroy - Skyrise

Search and Destroy - Solar

Hardpoint - Bio Lab

Hardpoint - Compound

Hardpoint - Detroit

Hardpoint - Drift

Hardpoint - Retreat

Hardpoint - Solar

 

Settings & Restrictions

 

Restrictions

Primary Weapons - All Specials

Secondary Weapons - All Launchers

Attachments - Tracker, Grenade Launcher, Akimbo

Wildcards - Bombardier

Exo Ability - Exo Stim, Exo Cloak, Exo Ping

Exo Launcher - Tracking Drone, Explosive Drone

Scorestreaks - UAV, Orbital Care Package, System Hack

Scorestreaks Modules - Bombing Run Care Package Upgrade, XS1 Goliath Recon, All Support Modules

 

Uplink Game Options

Time Limit = 10 Minutes

Score Limit = 20 Points

Satellite Count = 1

Carrier Armor = Normal

Carry Score = 2

Throw Score = 1

Reset Time = 15 Seconds

 

Search and Destroy Game Options

Round Length = 1.5 Minutes

Score Limit = 6 Points

Bomb Timer = 45 Seconds

Plant Time = 5 Seconds

Defuse Time = 7.5 Seconds

Multi Bomb = Disabled

Round Switch = Every Round

Silent Plant = Enabled

 

Hardpoint Game Options

Time Limit = 10 Minutes

Score Limit = 250 Points

Activation Delay = None

Location Order = Normal

 

General Settings - All Game Modes

Pre-Match Timer = 15 Seconds

Pre-Round Timer = 5 Seconds

Dynamic Events = Enabled

Map Scorestreaks = Enabled

Team Switching = Enabled

Spectating = Team Only

Spectating POV = First Person Only

KillCam = Enabled

Mini-Map Radar = Normal

Battle Chatter = Disabled

Announcer = Enabled

 

Spawn Settings - All Game Modes

Uplink Respawn Delay = 5 Seconds

Search and Destroy = None

Hardpoint Respawn Delay = 2.5 Seconds

Force Respawn = Enabled

Wave Respawn Delay = None

Suicide Penalty = None

Team Kill Penalty = None

 

Health and Damage - All Game Modes

Hardcore Mode = Disabled

Health = Normal

Health Regeneration = Normal

Friendly Fire = Enabled

Number of Lives = Unlimited (Search and Destroy = 1 Life)

Team Kill Kick Limit = Unlimited

Headshots Only = Disabled

Explosive Delay = None

Scorestreak Delay = 10 Seconds

 

Conduct Rules

MLG Pro League - CoD AW - Season 3 - Conduct Rules

 

Spectator Rules

1.   Spectators* may not stand within two feet of a seated Player.

2.   Spectators may not touch a Player.

3.   Spectators may not interfere with a Referee’s ability to preside over a Match.

4.   Spectators may not touch or get on a Main Stage or Feature Station.

5.   Spectators may not attempt to coach a Player/Team.

6.   Spectators must heed all warnings and follow all instructions given by MLG Staff.

7.   Spectators may be made to move, made to leave an area, or removed from the venue, at any time, for any reason.

 

Foul Rules

1.   Players and Coaches may not eject a disc from a Console, use a memory card or USB flash drive, unplug anything from a Monitor, Console, or audio equipment, or touch power units without a Pro League Official’s permission.  Players and Coaches may not move a Monitor, Console, or audio equipment without a Pro League Official’s permission.  Players and Coaches may not adjust Monitor Settings, other than Volume, without a Pro League Official’s permission.

2.   Players may not communicate with a Spectator, or a Player other than a teammate or an opponent(s).

3.   Players and Coaches may not use vulgar language in excess.  Excessive use of vulgar language is defined as consistent use of vulgar language that is audible to Spectators of the Match or a single use of vulgar language that is audible to Spectators of another Match.

4.   Coaches may not taunt an opposing Player or Coach.  Taunting of an opposing Player or Coach is defined as derogatory language or gestures, aimed at an opponent, which is audible and/or visible to the opponent.

5.   Players may not chat about companies, sponsors, or products.

6.   Players/Teams may not use a Match’s designated Station for Warm-Up Games during, or prior to the start of, a Match without a Pro League Official’s permission.

7.   Players/Teams that haven’t been eliminated from the Championship have priority over other Players/Teams regarding the use of Stations for Warm-Up.

 

Technical Foul Rules

1.   Players and Coaches may not stand on chairs, tables, or other MLG equipment.

2.   Players and Coaches may not verbally abuse a Pro League Official. Verbal abuse of a Pro League Official includes, but is not limited to, the use of vulgar language directed at a Pro League Official, the use of insulting words or gestures directed at a Pro League Official, and excessive argument with a Pro League Official that results in the delay of a Match.

3.   Players and Coaches may not direct vulgar language at a Player, Coach, or Spectator.

4.   Players and Coaches may not incite Spectators into taunting a Player, Coach, or Spectator.

5.   Players and Coaches may not taunt or celebrate in excess.  Excessive taunting/celebration includes, but is not limited to, post-Match taunting or celebration directed at or referencing an opponent(s).  Post-Match interactions between opponents must be limited to acts of sportsmanship.

6.   Players and Coaches may not engage in unsportsmanlike physical contact.

7.   Players and Coaches may not throw anything in the direction of an opponent.  Players and Coaches may not throw anything into the audience that could cause injury.

 

Additional Rules

1.   Players/Teams are expected to put forth their best effort in all Games.

2.   Players, Coaches, Managers, and Owners may not participate in Fantasy Sports or gambling that use the stats or results of any Pro Points Ladder, Tournament, or League for which they are registered.

3.   Players/Teams may not intentionally Forfeit a Game or conspire to manipulate Rankings or Brackets.

4.   Players and Coaches are expected to treat all members of MLG Staff, and Sponsors, with respect.

5.   Public discussions of, or agreements to, avoiding the use of abilities, items, weapons, or strategies are prohibited.

6.   Public statements made about private information, unofficial Roster changes, and disparaging remarks made about MLG or its partners are prohibited.

 

Penalties

1.   Players and Coaches found to have broken a Foul Rule will be issued a Foul.   For every two Fouls that a Player or Coach receives, they will be issued a Technical Foul.

2.   Players and Coaches found to have broken a Technical Foul Rule will be issued a Technical Foul.  If a Player or Coach receives a Technical Foul, the opposing Team will be allowed to switch the hosting Team for 1 upcoming Game in the Match (Regular Season) or the opposing Team will be allowed to switch Side Choice for 1 upcoming Game in the Match (Championship).  If necessary, these penalties will be carried over from one Match to the next or one Pro Circuit Pro League/Tournament (Online or Offline) to the next.  If a penalty is carried over from one Pro Circuit Pro League/Tournament to the next, it will be carried over by only the Player or Coach who received the Technical Foul.

3.   Violations of any of the Additional Rules may result in a Forfeit of the current Match and/or all future Matches in the Pro League (Disqualified).  The Team may also be forced to continue the current Match shorthanded.

4.   Teams that Forfeit a Match and Players, Coaches, Managers, and Owners found to have broken any Conduct Rules may be subject to penalties such as a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, a Fine, and/or a Ban from a future Pro Circuit Pro League/Tournament(s).

5.   Pro League Officials may issue a Foul, Technical Foul, or Disqualify a Player/Team for acts of misconduct not listed in the Conduct Rules.

 

Technical Foul Penalties - Post-Event

1.   All Technical Fouls that a Player or Coach receives will be added up over the course of the 2014-15 Pro Circuit.

2.   Players or Coaches who receive a 5th Technical Foul over the course of the 2014-15 Pro Circuit will Forfeit their next earned Paid Travel.  Every additional 2014-15 Pro Circuit Technical Foul, after the 5th, will result in the Forfeit of another earned Paid Travel.

3.   Players or Coaches who receive a 10th Technical Foul over the course of the 2014-15 Pro Circuit will be banned from the next Pro League in their Region and one month of Online activity.  Every additional 2014-15 Pro Circuit Technical Foul, after the 10th, will result in a ban from another Pro League and another month of Online activity.

 

Unexcused Absences

1.   If a Team is left with fewer than 4 Players for a Match due to the unexcused absence of a Starter(s), that Starter(s) may incur the following penalties:

1st Day with an Unexcused Absence = Warning

2nd Day with an Unexcused Absence = Ineligible for the next 2K Series Tournament

3rd Day with an Unexcused Absence = Ineligible for the next 5K Series Tournament

4th Day with an Unexcused Absence = Ineligible for the next MLG Pro League Season.

 

*A Spectator is anyone who is not currently competing in a Match.  Therefore, Players shall be considered Spectators when they are not competing in a Match.  The start of a Match is marked by all Players seated at the Station prior to the start of Game 1 and the end of a Match is marked by a Team winning the Match’s final Game.  Coaches will always be considered Spectators except for the following instances:

1. Their Team is competing in a Match, but Game 1 hasn’t started yet.

2. Their Team is competing in a Match, but they are between Games.

The start of a Game is marked by the Host selecting “Start Game” within the System Link Menu.

 

Format

MLG Pro League - CoD AW - Season 3 - Format

 

Regular Season & Championship Format

1.   The League will be separated into a Regular Season and a Double Elimination Championship Bracket.

2.   The League will support 12 Teams in the Regular Season and Championship.

3.   Each Team will be scheduled to play each other Team once during the Regular Season for a total of 11 Matches per Team.

4.   Teams will be set to act as the Home Team for 5 or 6 Matches and as the Away Team for 5 or 6 Matches.

5.   Each Team will accumulate a record of Matches Won and Matches Lost (Standings) throughout the Regular Season.

6.   All Championship Teams will start in the Winners Bracket.  After losing a Match in the Winners Bracket, teams will enter the Losers Bracket.  A Match loss in the Losers Bracket, or the Championship Match, will result in elimination from the Championship.

7.   When one Team remains in both the Winners Bracket and the Losers Bracket, those Teams will compete against each other in the Championship Match.  The Championship Match will begin with an initial Best of 7 Games Match.  If the Winners Bracket Team wins the initial Match, they will be the League Champions.  If the Losers Bracket Team wins the initial Match, a 2nd Best of 7 Games Match must be played.  The winner of a 2nd Best of 7 Games Match, in the Championship Match, will be the League Champions.

8.   Teams will be seeded for the Championship based on the final Regular Season Standings.

 

Regular Season Standings Tiebreakers

1.   Regular Season Standings ties will be broken using Head to Head Match Winning Percentage (Matches Won vs. Tied Teams / Matches Played vs. Tied Teams).

2.   If Head to Head Match Winning Percentage can’t break a tie, Head to Head Game Winning Percentage (Games Won vs. Tied Teams / Games Played vs. Tied Teams) will be used to break the tie.

3.   If Head to Head Game Winning Percentage can’t break a tie, Overall Game Winning Percentage (Games Won / Games Played) will be used to break the tie.

4.   If there is a tie involving more than two Teams and a Tiebreaker resolves the tie for a Team(s), but leaves at least two Teams tied, the tie(s) that remains will be broken by starting over with Head to Head Match Winning Percentage.  

5.   If the aforementioned Tiebreakers can’t break a tie, the tie will be broken by Starter’s Pro Points as of 9 AM EDT on Thursday, September 3rd.

6.   The higher number will win all tiebreakers.

 

Match Format

1.   All Regular Season Matches will be Best of 5 Games.

2.   All Championship Matches will be Best of 7 Games.

3.   All Regular Season Matches will use the Hardpoint Game Mode for Games 1 & 4, the Search and Destroy Game Mode for Games 2 & 5, and the Uplink Game Mode for Games 3.

4.   All Championship Matches will use the Hardpoint Game Mode for Games 1 & 4, the Search and Destroy Game Mode for Games 2, 5 & 7, and the Uplink Game Mode for Games 3 & 6.

 

Rules

MLG Pro League - CoD AW- Season 3 - Rules

 

Equipment Rules - Championship

1.   Players must provide their own controller, micro USB cable, headset, and earbuds.  Players are responsible for ensuring the proper function of this equipment.  Games will not be paused or ended in order to resolve an issue with this equipment or any audio malfunction.

2.   Players must use the Console, Monitor, Headset, and Network Equipment provided by MLG.  Xbox One is the official console for the Pro League.  If a Player finds that an issue has occurred with any of this equipment, they should notify a Pro League Official immediately.  If the Pro League Official is able to confirm that an issue has occurred, they will determine whether the Round/Game should be restarted, the Game win should be awarded to a Team, or the conditions under which the Round/Game should be resumed.

3.   If a Game malfunction occurs and the cause can’t immediately be identified, the Game may be ended in order to investigate further.

4.   All Player equipment is subject to approval.  MLG reserves the right to deny the use of anything suspected of providing an unfair competitive advantage.

5.   Players may not use a Turbo controller or a Button Macro controller.  Turbo controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times.  Button Macro controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons.

6.   Players may not use a controller that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics.  Players are allowed to make cosmetic changes to their controller.

7.   At the Championship, Players may not compete with batteries in their controller.  Players must maintain a wired connection with their Xbox One.  Players may not use a Play and Charge Kit.

8.   Players may not use a Keyboard or a Mouse.

9.   Headsets must utilize a standard 3.5mm stereo headset jack.  Players may not use a Wireless headset or a headset that requires an outlet for power.  Players must use their headset at the Floor Tournament Station and Warm-Up Station.

10. Players competing on the Main Stage must wear their earbuds in their ears and the MLG-provided headset over their ears for the duration of all Games.

11. Coaches may not connect or wear earbuds or a headset.

12. Teams that break an Equipment Rule #5-11 will be given a Warning.  After the first Warning, each subsequent Warning that a Team receives will result in a Forfeit of the Game.

 

General Rules

1.   Any sign of cheating may result in a Forfeit of the Game/Match and/or disqualification from the MLG Pro League - CoD AW - Season 3.

2.   Players/Teams that are disqualified prior to the start of a Game will not be allowed to play in the Game.  Players/Teams that are disqualified during a Game must quit out of the Game.  Players/Teams that are disqualified won’t receive any benefits (Prize, Pro Points, etc.) for their ranking in the MLG Pro League - CoD AW - Season 3.  Such Players/Teams may also be subject to a Temporary Ban from MLG’s Network of Websites, a Suspension from Pro League Matches, and/or a Ban from an Offline Tournament(s).

3.   Players may only stream their Games on MLG.tv.  Players found streaming a Game on another website will Forfeit the Match.  Teams that Forfeit more than one Match as a result of violating this rule may be disqualified from the MLG Pro League - CoD AW - Season 3.

4.   Teams may not play a Match ahead of its scheduled start time, or delay the start of a Match beyond its scheduled start time, without the approval of a Pro League Official.

5.   Teams must have at least three Players present in order to start a Game.  If a Team has at least 3 Players in a lobby, but the opposing Team hasn’t joined or sent game invitations by the Match’s scheduled start time, a Pro League Official should be invited to the lobby so that they can verify the Team is ready.  If a Match hasn’t begun by 15 minutes after the scheduled start time and only one Team has been verified as ready, a Pro League Official will consult that Team to see if they would like to permit an extension of 15 minutes.  If the extension is not permitted, the non-ready Team will Forfeit the Match.  If the extension is permitted, but the other Team is not verified as ready by 30 minutes after the scheduled Match time, they will Forfeit the Match.  Teams that have been verified as ready may Forfeit the Match if it has not begun by 30 minutes after the scheduled start time.  If a Match hasn’t begun by 15 minutes after the scheduled start time and neither Team has been verified as ready, the Match win will be awarded to the Home Team.  Players are permitted to join Games that are in progress, but Players are not permitted to add a Character to a Game for a Player who is absent.  The scheduled start time may be changed by a Pro League Official based on the end time of the previous Pro League Match.

6.   Games must begin no more than 15 minutes after the conclusion of the Match's previous Game.  If there is a delay of more than 15 minutes between Games, a Team may Forfeit the upcoming Game.  If a delay causes a Forfeit of a Game, the 15 minute delay timer will restart which could result in a Forfeit of additional Games or the Match.  Teams with 3 ready Players at the end of a 15 minute delay must start the upcoming Game shorthanded or Forfeit the Game.  Teams with fewer than 3 ready Players at the end of a 15 minute delay will Forfeit the upcoming Game.

7.   Players are responsible for securing and maintaining the privacy of the information stored on their MLG Username.  This includes, but is not limited to Passwords, XBL Accounts, and Email Addresses.  In situations of account recovery, the owner of the recovered account, their present teammates, and the individual recovering the account may be held accountable, resulting in a Match Forfeit, a Temporary Ban from MLG’s Network of Websites, a Suspension from Pro League Matches, and/or a Ban from an Offline Tournament(s).

8.   Members of a Team/Organization who are not competing in a Game may speak with the Players who are competing between Games, but not during Games.  During Games, these non-competing members must follow the “Spectator Rules” within the MLG Pro League - CoD AW - Season 3 - Conduct Rules.  Violations of this rule may result in a Forfeit of the Game and/or disqualification from the Pro League.

9.   In order to dispute Game results, Players/Teams must notify a Pro League Official that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players/Teams must notify a Pro League Official that they would like to Protest the Match no longer than 15 minutes after the end of the Match.

10. Teams may request that they be allowed to concede victory of a Game.  Teams may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.

11. Teams may request that a Game be replayed or that a Match be postponed.  Replays and postponements will not be considered by a Pro League Official unless both Teams are in agreement.  Pro League Officials will not approve the replaying of a Game that has already been replayed.  Pro League Officials will not approve the postponement of a Match unless it has been requested in response to connectivity issues.

12. Requests made pertaining to General Rules #9-11 will be decided upon by a Pro League Official.

13. Language used in Team communication will be governed by the MLG Pro League - CoD AW - Season 3 - Conduct Rules.

14. MLG reserves the right to broadcast any Match.  If MLG chooses to broadcast a Match, MLG Staff members must be allowed into each Game.  If MLG Staff members are unable to connect to a Host, all other hosting options may be explored until a suitable Host is found.  Players who prevent MLG from entering into a Game that they have chosen to broadcast will receive a Technical Foul.

 

Additional General Rules - Championship

1.   All Player and Coach apparel must be approved by MLG.  MLG reserves the right to require the removal of unapproved apparel as well as the right to disqualify a Player/Team for wearing unapproved apparel.

2.   The following should be used for all Championship Matches, instead of General Rules #5.  Teams must have at least three Players present in order to start a Game.  A Team will Forfeit Game 1 if they don’t have at least three Players present by 5 minutes after a Match’s scheduled start time (Grace Period).  If a Team forfeited Game 1, they will Forfeit the Match if they don’t have at least three Players present by 15 minutes after the Match’s scheduled start time.  Teams that played a previous Game(s) in a Match will Forfeit a Game 2, 3, etc. if they don’t have at least three Players present by five minutes after the conclusion of the previous Game (Grace Period).  Teams with three Players present will be forced to start a Game at the end of a Grace Period.  Players are permitted to join Games that are in progress, but Players are not permitted to add a Character to a Game for a Player who is absent.  If a Match hasn’t begun by 15 minutes after the scheduled start time and neither Team has at least three Players present, the Match win may be awarded to the higher seeded Team.  If a Match can’t begin at its scheduled start time, the Grace Period will begin at the conclusion of the preceding Match.

3.   The following should be used for all Championship Matches, instead of General Rules #6.  If their Match has not been completed, Players may ask their Referee for permission to leave their Station.  Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request.  Teams may Forfeit a Game(s), or be forced to play a Game(s) shorthanded, if a Player(s) hasn’t returned by the end of their Referee’s set time limit.  Teams may Forfeit a Game(s), or be forced to play a Game(s) shorthanded, if a Player(s) leaves their Station without their Referee’s permission, or is otherwise unable to play.

4.   The following should be used for all Championship Matches, instead of General Rules #8.  Coaches may speak with their Players between Games, but not during Games.  During Games, Coaches must follow the “Spectator Rules” within the MLG Pro League - CoD AW - Season 3 - Conduct Rules.  Teams will be allowed one between-Game Time Out per Match.  When a Team calls for a Time Out, they will be allowed to speak with their Coach for 2 minutes beyond the allotted time for Game and Class creation.  Violations of this rule may result in a Forfeit of the Game and/or disqualification from the Pro League.

5.   The following should be used for all Championship Matches, instead of General Rules #9.  In order to dispute Game results, Players/Teams must notify their Referee that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players/Teams must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted.  Such Protests will be decided upon by a Pro League Official.

 

Gameplay Rules

1.   The hosting Team must setup each Game with the correct MLG Pro League - CoD AW - Season 3 - Game Types, Settings & Restrictions.

2.   Players must be signed in to Xbox Live for all Regular Season Games.

3.   All Games must be played using the Xbox One console.

4.   Players may not compete from outside of North America.

5.   Bots are not permitted in any Game.

6.   Players must set their XBL Status to “Appear Offline”.

7.   No warm-up or practice Games are permitted once the Match’s first Game has begun.

8.   Players and Coaches may not look at an opposing Player’s Monitor.  Players may not look at an opposing Player’s projected screen during a Game.

9.   Players and other members of a Team/Organization may not intentionally manipulate a button, trigger, bumper, D-Pad, and/or joystick on a teammate’s controller during a Game.  Non-competing members of a Team/Organization may not touch a teammate’s controller during a Game.

10. Players may not move their Character outside of the normal boundaries of a Map.  Moving outside of the normal boundaries of a Map includes but is not limited to part of the Character’s body passing through what should be a non-permeable surface or object, and moving into any area from which your Character registers shots on an opponent who is not able to register shots on your Character.

11. Breaking a Gameplay Rule #1-10, or using a Restricted item may result in a Forfeit of the Game.

12. If a Round/Game is started without the approval of a Pro League Official, it will be restarted from the beginning.

13. Teams may substitute Players from their Roster between Games, but may not do so during Games.

14. If a Game ends in a tie, it must be replayed.  When a Game is replayed, the Host is not changed.  Uplink Games must get through Overtime before a tie can be declared.

15. If a Player or MLG Staff member fails to load into a Round/Game or loses their connection to the Game during or prior to the pre-Game Match timer, the Game must be restarted from the beginning.

16. If a MLG Staff member disconnects from a Game after the pre-Game Match timer has ended, but all Players remain in the Game, the Game must continue.

17. If a Player disconnects from a Hardpoint or Uplink Game after the pre-Game Match timer has ended, the Player may rejoin the Game, but the Game must be completed.  A Team will Forfeit the Game if all of their Players disconnect without a Pro League Official’s permission.

18. If a Player disconnects from a Search and Destroy Game after the pre-Game Match timer has ended, the Player may rejoin the Game, but the Round must be completed.    The Player’s teammates may also end the Game after the Round in which they disconnected has ended, as the host or by quitting out of the Game.  Teams that end a Game in order to wait for a disconnected teammate will be given 5 minutes before they will be required to resume the Game shorthanded.

19. Players who end a Game without a Pro League Official’s permission, or switch their Atlas/Sentinel designation after the pre-Game Match timer has ended, may Forfeit the Round/Game.  If a Player disconnects after the pre-Game Match timer has ended, ending the Game will result in a Forfeit of the Round/Game.

20. If a Player finds that their Character hasn’t respawned after the proper amount of time they should notify a Pro League Official immediately.  If the Pro League Official is able to confirm that this has occurred, they will determine whether the Round/Game should be restarted, the Game win should be awarded to a Team, or the conditions under which the Round/Game should be resumed.

21. If a Player finds that they are unable to Aim Down Sights (ADS) properly, they should notify a Pro League Official immediately.  If the Pro League Official is able to confirm that this has occurred, they will determine whether the Round/Game should be restarted, the Game win should be awarded to a Team, or the conditions under which the Round/Game should be resumed.

22. If a Player finds that their Character isn’t properly arming or disarming the bomb, they should notify a Pro League Official immediately.  If the Pro League Official is able to confirm that this has occurred, they will determine whether or not the affected Round will be restarted and, if it is decided that the Round will be restarted, which Players will compete in the restarted Round.  If it can be determined that a Player was eliminated from the affected Round prior to this occurring or the Pro League Official perceives a Player’s elimination to have been inevitable, that Player will not compete in the restarted Round.  Rounds won’t be restarted when this issue occurs if Players fail to notify a Pro League Official immediately.  If a Team claims that this occurred when it did not, they will Forfeit the Game.

23. If a Player finds that the Uplink Satellite hasn’t reset after 15 seconds of being unreachable, they should notify a Pro League Official immediately.  If the Pro League Official is able to confirm that this occurred, they will determine whether the Round/Game should be restarted, the Game win should be awarded to a Team, or the conditions under which the Round/Game should be resumed.

24. Unless otherwise mentioned, Players should play through instances of unusual satellite behavior.

25. Before the start of a Game, Players should ensure that they don’t have any outstanding invitations to the Private Match.  

26. If an outside Player joins a Round while it is in progress and stays for more than 10 seconds, picks up or uses a weapon, picks up or defuses the bomb, grabs the satellite, spends time in a Hardpoint, or is injured, the effected Round must be restarted.

27. If an outside Player joins a Round while it is in progress, stays for less than 10 seconds, doesn’t pick up or use a weapon, doesn’t pick up or defuse the bomb, doesn’t grab the satellite, doesn’t spend time in a Hardpoint, and isn’t injured, the Round must continue.  

28. For Gameplay Rules #26-27, the Team responsible for inviting an outside Player may be penalized with a Game or Match Forfeit, a Temporary Ban from MLG’s Network of Websites, a Suspension from Pro League Matches, and/or a Ban from an Offline Tournament(s).

29. Teams may request that they be allowed to give up their hosting privileges for one or more Games.  The opposing Team must then accept or reject the opportunity to Host that Game(s).

 

Additional Gameplay Rules - Championship

1.   Players must use the profile that has been created with their known alias.

2.   For all Matches, the higher seeded Team must occupy the Red side of the Station (right side from the audience perspective) and the lower seeded Team must occupy the Blue side of the Station.

3.   Players will have five minutes before the start of a Match and one minute in between each Game to adjust their Classes and Options, and ensure their headset is functioning properly.  Five minute time limits will begin after all Players are seated.  One minute time limits will begin at the conclusion of the preceding Game.

4.   Teams must use Full Screen (1 Player per Monitor) for all Games.

5.   Players should choose their side (Atlas or Sentinel) in the lobby.  If the pre-Game Match timer has expired and a Player is a member of the wrong Atlas/Sentinel Team, their Team will Forfeit the Game.  If a Player switches Teams after the pre-Game Match timer has expired, their Team will Forfeit the Game.

 

Game Types & Hosting

1.   MLG will set the Game Types for all Matches.

2.   For all Regular Season Matches, the Home Team must choose to act as Team A or Team B.  Then the Teams must make Host choices in the following order: A, B, A, B, B.  All Host Choices and Host Vetoes must be made prior to the start of a Match.

3.   Before the start of a Regular Season Match, both Team Captains must report their Game 1 Roster to a Pro League Official and the Home Team Captain must report the Match’s Host Choices to a Pro League Official.

4.   After Game 1 Rosters and Host Choices have been reported, the Away Team may designate a Player on the Home Team who will not be permitted to Host a Game during the Match.  After the Away Team has designated such a Player or passed on this opportunity, the Home Team may designate a Player on the Away Team who will not be permitted to Host a Game during the Match.  If a Team substitutes a Player between Games, the opposing Team may change the Player they have designated as not being permitted to Host a Game during the Match.

5.   In the Regular Season, the Team that doesn’t Host a Game must choose to play as Atlas or Sentinel for that Game.

6.   For all Championship Matches, all Games will have a Neutral Host.

7.   In the Championship, the higher seeded Team must choose to play as Atlas or Sentinel for Games 1, 3, 5, & 7, and the lower seeded Team must choose to play as Atlas or Sentinel for Games 2, 4 & 6.

 

Hosting & Private Match Creation

1.   The Hosting Player should create the Private Match Lobby.  As the hosting Team changes over the course of a Match, the new hosting Player should leave the Private Match Lobby and create a new one.

2.   Private Match Creators who start a Game with the wrong Settings may Forfeit the Game, determined by a Pro League Official.  Players/Teams who quit out of a Game and claim that the wrong Settings were used will Forfeit the Game if they are unable to provide proof to back up their claim.

3.   Teams should play a Host Test Game, for roughly 30 seconds, before a new Host is going to be used, in order to determine if the Host is reasonable.  Host Test Games should be played using a Map that the Teams are not scheduled to play against each other so that Players aren’t confused about whether the Match has officially begun/resumed.

4. All Players must agree that the Host is reasonable before the start of a Game.  If a reasonable Host can’t be found, the hosting Team’s best Host must be used.

5.   If, after the start of a Game, Host is transferred to a Player who wasn’t designated to be the Game’s Host, the Game must still be played.

6.   If a Player’s connection to the Host becomes unreasonable during a Game, the Game must still be played.  After each Game, either Team may request that a new Host be tested, if the previous Host was unreasonable.

 

Reporting Results

1.   During the Regular Season, the winning Team must report the Match results to a Pro League Official within 30 minutes of its completion.  To report the Match results, Teams must report the Match Score (3-0, 3-1, or 3-2).

2.   Teams should contact a Pro League Official if they encounter any problems setting up or playing a Match.

3.   If a Pro League Official is called into a Private Match Lobby, Players must keep them un-muted at all times and comply with their instructions.

 

Registration & Roster Rules

MLG Pro League - CoD AW - Season 3 - Registration & Roster Rules

 

Registration & General Rules

1.   The top 8 Teams from MLG Pro League - CoD AW - Season 2, and the top 4 Teams from the Season 3 Relegation Tournament, will qualify for participation in MLG Pro League - CoD AW - Season 3.

2.   When a Team qualifies for participation in MLG Pro League - CoD AW - Season 3, MLG will recognize their organization as the Owner of the Team and the MLG Pro League spot.  The organization must appoint a Manager who will be responsible for all Team Name and Team Roster Requests and Submissions.  

3.   If a Team qualifies for participation in MLG Pro League - CoD AW - Season 3, but has no organization, MLG will take temporary ownership of the Team and act as the Manager.  During MLG’s ownership of a Team, MLG reserves the right to transfer ownership of the Team and the MLG Pro League spot to an organization of MLG’s choosing at a time of MLG’s choosing.

4.   There is no Entry Fee for participation.

5.   The Roster Rules describe the only means by which MLG Pro League - CoD AW - Season 3 Teams may change their Rosters.  Teams that haven’t been invited to participate in AW Season 3 of the MLG CoD Pro League are not governed by these Roster Rules.

6.   Managers may submit a request to change a Player’s Starter/Substitute designation at any time.  A request to change a Player’s designation from Starter to Substitute must be accompanied by a request to change another Player’s designation from Substitute to Starter.

7.   Managers may submit a request to change their Team Name at any time.  If a Team isn’t changing ownership and has already changed their Team Name at least once during the Season, requests to change the Team Name will be denied.

8.   Managers must designate a Captain of their Team.  A Team’s Captain is responsible for all communication with MLG Pro League Officials.  If a Captain is absent for a Match, the Team’s Captain or Manager must designate an Acting Captain who will temporarily assume the Captain’s responsibilities.

9.   If a Team qualifies for the MLG Pro League - CoD AW - Season 3 Championship, the Manager must submit a Championship Roster of 4 Players by 5 PM EDT on Tuesday, September 8th.  Championship Rosters must include 4 Players who were members (Starting Players or Substitute Players) of the Team at the end of the Regular Season.

10. Each Team may register one Coach for the Championship.

11. All Requests and Submissions must be sent to Commissioner@mlg.tv.

12. MLG shall have the right, but not the obligation, to make any and all final and binding determinations regarding all Team ownership, Team ownership restrictions and/or any other issues that may have an adverse impact on MLG or the MLG Pro League.  In addition to the foregoing, all Requests, Submissions, Team Names, Team Ownership (including, without limitation, changes to any Team Ownership), Team Management and Team Rosters are subject to MLG’s prior approval; no proposed changes to any of the foregoing shall be effective unless and until MLG has approved any such change.  Each Team owner (including, an Owner), manager and member and their respective affiliates agree that they will be bound by and shall not otherwise contest any determination made by MLG.  MLG shall have the right, among other things, to remove any MLG Pro League spot from a Team owner (including, an Owner), manager or member for the failure to comply with any of MLG’s rules, policies, terms and conditions, including, without limitation, the terms, conditions and rules set forth herein.    All invitations shall be final and MLG shall have the right to revoke the participation privileges of any Team or Player for any reason.  Failure to comply with any of MLG’s rules, policies and/or procedures shall be grounds for immediate disqualification from MLG Pro League - CoD AW - Season 3 and/or any Ladder, Tournament, or League within the 2014-15 MLG Pro Circuit.

13. No organization may be the Owner of more than two MLG Pro League - CoD AW - Season 3 Teams and no individual may be the Manager of more than two MLG Pro League - CoD AW - Season 3 Teams.

14. All members (Starting Players, Substitute Players, and Coach) of a MLG Pro League - CoD AW - Season 3 Team will be considered as having accepted the 2014-15 Pro Circuit Official Rules.

 

Roster Rules

I.     Free Movement & Trade Period = 9 AM EDT on Wednesday, June 17th to 5 PM EDT on Monday, June 29th

A.     During this Period, only Managers of Season 2 Championship Teams may submit Release Requests and Players on any Season 3 Team may submit Free Agency Requests.

  1. When a Manager's Release Request is approved, the Player is removed from the Team.

  2. When a Player's Free Agency request is approved, the Player is removed from the Team.

B.    During this Period, Managers may submit Add Player Requests and Players may submit Join Team Requests.

1.      When a Manager’s Add Player Request and a Player’s corresponding Join Team Request are approved, the Player is added to the Team.  During this period, a Manager's Add Player Request must be accompanied by a designation of Starter or Substitute.

C.     At the end of this Period, Season 2 Championship Teams must have at least 2 Players who competed in the MLG Pro League - CoD AW - Season 2 Championship.  These Teams must meet this requirement before they will be eligible to begin competing.

D.      Managers may submit Trade Requests

1.      Trades during this Period that would remove a Player(s) from a Team that competed in the Relegation Tournament must be approved by that Player(s).

2.      Trade Requests may include monetary compensation.

3.      All Teams involved in a Trade must maintain the same number of Players that they had prior to the Trade.

E.     Teams may not add more than 2 Substitutes between Wednesday, June 17th and Wednesday, August 12th, but there is no limit to the number of Players that can be acquired in Trades.

 

II.     Add Substitutes & Trade Period = 5:01 PM EDT on Monday, June 29th to 5 PM EDT on Wednesday, August 12th

A.     Managers may submit Add Player Requests and Players may submit Join Team Requests.

1.      When a Manager’s Add Player Request and a Player’s corresponding Join Team Request are approved, the Player is added to the Team.

2.      When a Player is added to a Team during this Period, they will be designated as a Substitute.

B.      Managers may submit Trade Requests

1.      Trade Requests may include monetary compensation.

2.      All Teams involved in a Trade must maintain the same number of Players that they had prior to the Trade.

3.      After a Player is traded, they may not be traded again for 7 days.

C.     Teams may not add more than 2 Substitutes between Wednesday, June 17th and Wednesday, August 12th, but there is no limit to the number of Players that can be acquired in Trades.