Hotel & Travel Information

MLG Finals Hotel and Travel Information

Hotels are sold out. Still looking for a room?

Email Marci Glavin and she can help you find one.

mglavin@helmsbriscoe.com

 


 

Expo Area Schedule

2015 MLG World Finals - Expo Venue Schedule

All Times are CDT

 

Friday, October 16, 2015

11:30 AM - Expo Area Opens

12:00 PM - Open for General Audience

8:00 PM - Expo Area Closes

 

Saturday, October 17, 2015

10:00 AM - Expo Area Opens

8:00 PM - Expo Area Closes

 

Sunday, October 18, 2015

10:00 AM - Expo Area Opens

5:00 PM - Expo Area Closes

Ticketing Schedule

2015 MLG World Finals - Ticketing Schedule

All Times are CDT


 

Friday, October 16, 2015

9:30 AM - Ticketing Opens

11:00 PM - Ticketing Closes

 

Saturday, October 17, 2015

9:30 AM - Ticketing Opens

11:00 PM - Ticketing Closes

 

Sunday, October 18, 2015

9:30 AM - Ticketing Opens

5:00 PM - Ticketing Closes

Competition Area Schedule

2015 MLG World Finals - Competition Area Schedule

All Times are CDT


 

Friday, October 16, 2015

11:30 AM - Open for VIP and Media

12:00 PM - Open for General Audience

12:30 AM - 1:30 AM - Closing depending on last match timing

 

Saturday, October 17, 2015

8:00 AM - Competition Area Opens

11:00 PM - 12:30 AM - Closing depending on last match timing

 

Sunday, October 18, 2015

8:00 AM - Competition Area Opens

9:30 PM - Closing depending on last match timing

 

Talent, Casters and Analysts

MLG Brings in Top Casters and Analysts to the MLG World Finals 2015

MLG World Finals 2015 takes place October 16-18 in New Orleans, Louisiana

We are excited to share the talent involved in this year’s MLG World Finals 2015 broadcasts!

MLG World Finals 2015

The MLG World Finals 2015 is a 3-Day gaming festival and features the world’s best Dota 2, Call of Duty: Advanced Warfare, SMITE, Super Smash Bros. for Wii U and Super Smash Bros. Melee teams and players competing for over $500,000 in prize money. In addition to the competitions, there will be multiple exhibitors, merchandise, entertainment, a free-play area and more on site for our largest event of the year! You can find more information on the MLG World FInals 2015 at MLG.tv/Finals, for ticket information, visit here.

The Casters coming to the MLG Finals

The three-day online broadcasts on MLG.tv will be hosted by top talent and casters from each community.

 

DOTA 2

Toby “Tobiwan” Dawson

Jacob “Maelk” Toft-Andersen

Austin “Capitalist” Walsh

William “Blitz” Lee

Ben “Merlini” Wu

Charles “Nahaz” Bester

Dakota “KotlGuy” Cox

Soe Gschwind

 

Call of Duty: Advanced Warfare

Chris Puckett

Ben “Benson” Bowe

Tyler “Teepee” Polchow

Matt “MrX” Morello

Clint “Maven” Evans

Jack “Courage” Dunlop

Thomas “Chance” Ashworth

 

Super Smash Bros. For Wii U & Melee

Dron “D1” Maingrette

Phillip “EE” Visu

Brendan “Gunblade” Triano

Terrence “TKBreezy” Kershaw

Robert “Wobbles” Wright

Daniel "Pierce7d" Seraphin

 

SMITE

Bart “HiRezBart” Koenigsberg

Scott “Ghandi” Lussier

Brandon “dmbrandon” Nance

 

 

Floor Cam Host

Margaret Krohn

Announcement

Major League Gaming Announces World Finals in New Orleans

3-day event will be 100th live event in MLG history

NEW YORK, NY (June 4th, 2015) – Major League Gaming, the longest running eSports league in the world, today announced that it will be partnering with the Mayor’s Office of the City of New Orleans to host the MLG World Finals at the historic Ernest N. Morial Convention Center on October 16-18th. The 3-Day event will feature the world’s best Dota 2 and Call of Duty: Advanced Warfare teams competing for over $500,000.

“We are happy to announce that New Orleans will host the 2015 Major League Gaming World Finals. New Orleans continues to host some of the world’s best events and this will be another unbelievable experience for New Orleans residents and visitors alike,” said Mayor Mitch Landrieu. “With a booming entrepreneurial community, great sports traditions and a vibrant, diverse-culture, New Orleans is the perfect city for world-class sports and gaming entertainment.”

The 2015 World Finals will serve as a milestone in MLG history as the 100th live event and celebrates a rich tradition of MLG eSports that to date has seen over 50,000 live event competitors, 45 million online matches played by over 10 million registered users and $13.5 million awarded in prize money.

“For the better part of a decade we’ve been hosting incredible tournaments and given out an insane amount of prize money, and we wanted to honor that tradition with our 100th event by making it bigger and better than ever before” said Mike Sepso, President and Cofounder of MLG, “Fans will get multiple competitions, the best teams in the world, and all the excitement of New Orleans over the course of 3 days, in what we hope to make an event to remember for years to come.”

eSports fans from all over the globe will have the opportunity to connect with fellow eSports fans in a vibrant and exciting city, celebrate a historic occasion in MLG history and witness the best players compete over 3 days for $500,000 in cash prizes, including a championship Sunday hosted in the convention center’s state of the art theater.

For more information and to purchase tickets: MLG.tv/Finals

About MLG

Founded in 2002, MLG is a fully integrated eSports operator incorporating online tournaments, streaming and live events to promote the growth and awareness of eSports worldwide. MLG.tv provides a platform for high-quality competition that reaches 27 million highly engaged fans each month via web, mobile and OTT devices.

 

Announcement

Major League Gaming Announces World Finals in New Orleans

3-day event will be 100th live event in MLG history

 

NEW YORK, NY (June 4th, 2015) – Major League Gaming, the longest running eSports league in the world, today announced that it will be partnering with the Mayor’s Office of the City of New Orleans to host the MLG World Finals at the historic Ernest N. Morial Convention Center on October 16-18th. The 3-Day event will feature the world’s best Dota 2 and Call of Duty: Advanced Warfare teams competing for over $500,000.

“We are happy to announce that New Orleans will host the 2015 Major League Gaming World Finals. New Orleans continues to host some of the world’s best events and this will be another unbelievable experience for New Orleans residents and visitors alike,” said Mayor Mitch Landrieu. “With a booming entrepreneurial community, great sports traditions and a vibrant, diverse-culture, New Orleans is the perfect city for world-class sports and gaming entertainment.”

 

The 2015 World Finals will serve as a milestone in MLG history as the 100th live event and celebrates a rich tradition of MLG eSports that to date has seen over 50,000 live event competitors, 45 million online matches played by over 10 million registered users and $13.5 million awarded in prize money.

“For the better part of a decade we’ve been hosting incredible tournaments and given out an insane amount of prize money, and we wanted to honor that tradition with our 100th event by making it bigger and better than ever before” said Mike Sepso, President and Cofounder of MLG, “Fans will get multiple competitions, the best teams in the world, and all the excitement of New Orleans over the course of 3 days, in what we hope to make an event to remember for years to come.”

 

eSports fans from all over the globe will have the opportunity to connect with fellow eSports fans in a vibrant and exciting city, celebrate a historic occasion in MLG history and witness the best players compete over 3 days for $500,000 in cash prizes.

 

For more information and to purchase tickets: MLG.tv/Finals

 

About MLG

Founded in 2002, MLG is a fully integrated eSports operator incorporating online tournaments, streaming and live events to promote the growth and awareness of eSports worldwide. MLG.tv provides a platform for

Game Types, Settings & Restrictions

MLG World Finals - CoD AW

Game Types, Settings & Restrictions


 

Open Bracket Game Types

 

Uplink - Bio Lab

Uplink - Comeback

Uplink - Detroit

Search and Destroy - Bio Lab

Search and Destroy - Detroit

Search and Destroy - Recovery

Search and Destroy - Riot

Search and Destroy - Solar

Hardpoint - Bio Lab

Hardpoint - Detroit

Hardpoint - Retreat

Hardpoint - Solar

 

Pool Play & Championship Bracket Game Types

 

Uplink - Bio Lab

Uplink - Comeback

Uplink - Detroit

Uplink - Parliament

Search and Destroy - Bio Lab

Search and Destroy - Detroit

Search and Destroy - Recovery

Search and Destroy - Riot

Search and Destroy - Skyrise

Search and Destroy - Solar

Hardpoint - Bio Lab

Hardpoint - Compound

Hardpoint - Detroit

Hardpoint - Drift

Hardpoint - Retreat

Hardpoint - Solar

 

Settings & Restrictions

 

Restrictions

Primary Weapons - All Specials

Secondary Weapons - All Launchers

Attachments - Tracker, Grenade Launcher, Akimbo

Wildcards - Bombardier

Exo Ability - Exo Stim, Exo Cloak, Exo Ping

Exo Launcher - Tracking Drone, Explosive Drone

Scorestreaks - UAV, Orbital Care Package, System Hack

Scorestreaks Modules - Bombing Run Care Package Upgrade, XS1 Goliath Recon, All Support Modules

 

Uplink Game Options

Time Limit = 10 Minutes

Score Limit = 20 Points

Satellite Count = 1

Carrier Armor = Normal

Carry Score = 2

Throw Score = 1

Reset Time = 15 Seconds

 

Search and Destroy Game Options

Round Length = 1.5 Minutes

Score Limit = 6 Points

Bomb Timer = 45 Seconds

Plant Time = 5 Seconds

Defuse Time = 7.5 Seconds

Multi Bomb = Disabled

Round Switch = Every Round

Silent Plant = Enabled

 

Hardpoint Game Options

Time Limit = 10 Minutes

Score Limit = 250 Points

Activation Delay = None

Location Order = Normal

 

General Settings - All Game Modes

Pre-Match Timer = 15 Seconds

Pre-Round Timer = 5 Seconds

Dynamic Events = Enabled

Map Scorestreaks = Enabled

Team Switching = Enabled

Spectating = Team Only

Spectating POV = First Person Only

KillCam = Enabled

Mini-Map Radar = Normal

Battle Chatter = Disabled

Announcer = Enabled

 

Spawn Settings - All Game Modes

Uplink Respawn Delay = 5 Seconds

Search and Destroy = None

Hardpoint Respawn Delay = 2.5 Seconds

Force Respawn = Enabled

Wave Respawn Delay = None

Suicide Penalty = None

Team Kill Penalty = None

 

Health and Damage - All Game Modes

Hardcore Mode = Disabled

Health = Normal

Health Regeneration = Normal

Friendly Fire = Enabled

Number of Lives = Unlimited (Search and Destroy = 1 Life)

Team Kill Kick Limit = Unlimited

Headshots Only = Disabled

Explosive Delay = None

Scorestreak Delay = 10 Seconds

 

Pool Play Schedule

2015 MLG World Finals - CoD AW - Pool Play Schedule

All Times are CDT

 

Friday

1:30 PM Pregame Show

2:00 PM Pool A - OpTic Gaming vs. Infused EU (Main Stage)

2:00 PM Pool C - Denial eSports vs. Rise Nation (Feature)

2:00 PM Pool A - Team Kaliber vs. XGN (Station 4)

2:00 PM Pool C - Epsilon vs. Millenium (Station 5)

3:00 PM Pool B - FaZe Clan vs. Team Vitality (Main Stage)

3:00 PM Pool D - Citadel vs. Team EnVyUs (Feature)

3:00 PM Pool B - OpTic Nation vs. Isolation (Station 4)

3:00 PM Pool D - Team eLevate vs. Orbit (Station 5)

4:00 PM Pool C - Denial eSports vs. Epsilon (Main Stage)

4:00 PM Pool A - OpTic Gaming vs. XGN (Feature)

4:00 PM Pool A - Team Kaliber vs. Infused EU (Station 4)

4:00 PM Pool C - Rise Nation vs. Millenium (Station 5)

6:00 PM Pool B - FaZe Clan vs. Isolation (Main Stage)

6:00 PM Pool B - OpTic Nation vs. Team Vitality (Feature)

6:00 PM Pool D - Team eLevate vs. Citadel (Station 4)

6:00 PM Pool D - Team EnVyUs vs. Orbit (Station 5)

7:00 PM Pool A - OpTic Gaming vs. Team Kaliber (Main Stage)

7:00 PM Pool C - Epsilon vs. Rise Nation (Feature)

7:00 PM Pool C - Denial eSports vs. Millenium (Station 4)

7:00 PM Pool A - Infused EU vs. XGN (Station 5)

8:00 PM Pool D - Team eLevate vs. Team EnVyUs (Main Stage)

8:00 PM Pool B - FaZe Clan vs. OpTic Nation (Feature)

8:00 PM Pool B - Isolation vs. Team Vitality (Station 4)

8:00 PM Pool D - Citadel vs. Orbit (Station 5)

 

Saturday

9:45 AM Pregame Show

10:00 AM Pool C - Denial eSports vs. JusTus (Main Stage)

10:00 AM Pool B - Team Vitality vs. dT eSports (Station 5)

10:00 AM Pool A - Team Kaliber vs. THRUST (Feature)

10:00 AM Pool D - Orbit vs. Lethal Gaming (Station 4)

11:30 AM Pool B - FaZe Clan vs. dT eSports (Main Stage)

11:30 AM Pool A - Infused EU vs. THRUST (Station 5)

11:30 AM Pool D - Team EnVyUs vs. Lethal Gaming (Station 4)

11:30 AM Pool C - Epsilon vs. JusTus (Feature)

1:30 PM Pool A - OpTic Gaming vs. THRUST (Main Stage)

1:30 PM Pool B - Isolation vs. dT eSports (Station 4)

1:30 PM Pool D - Team eLevate vs. Lethal Gaming (Station 5)

1:30 PM Pool C - Rise Nation vs. JusTus (Feature)

3:00 PM Pool A - XGN vs. THRUST (Station TBD)

3:00 PM Pool B - OpTic Nation vs. dT eSports (Station TBD)

3:00 PM Pool C - Millenium vs. JusTus (Station TBD)

3:00 PM Pool D - Citadel vs. Lethal Gaming (Station TBD)

 

*All times are subject to change based on the length of Matches.

 

Game Types in Round

Pool Play Game Types

 

OpTic Gaming vs. Team Kaliber

Infused EU vs. XGN

FaZe Clan vs. OpTic Nation

iSolation eSports vs. Team Vitality

Denial eSports vs. Epsilon

Rise Nation vs. Millenium

Team eLevate vs. Citadel Gaming

Team EnVyUs vs. Team Orbit

Game 1 - Hardpoint - Drift

Game 2 - Search and Destroy - Detroit

Game 3 - Uplink - Comeback

Game 4 - Hardpoint - Retreat

Game 5 - Search and Destroy - Bio Lab

 

OpTic Gaming vs. Infused EU

Team Kaliber vs. Open Team

FaZe Clan vs. iSolation eSports

OpTic Nation vs. Open Team

Denial eSports vs. Rise Nation

Epsilon vs. Open Team

Team eLevate vs. Team EnVyUs

Citadel Gaming vs. Open Team

Game 1 - Hardpoint - Detroit

Game 2 - Search and Destroy - Recovery

Game 3 - Uplink - Parliament

Game 4 - Hardpoint - Compound

Game 5 - Search and Destroy - Solar

 

OpTic Gaming vs. XGN

Infused EU vs. Open Team

FaZe Clan vs. Team Vitality

iSolation eSports vs. Open Team

Denial eSports vs. Millenium

Rise Nation vs. Open Team

Team eLevate vs. Team Orbit

Team EnVyUs vs. Open Team

Game 1 - Hardpoint - Solar

Game 2 - Search and Destroy - Skyrise

Game 3 - Uplink - Comeback

Game 4 - Hardpoint - Bio Lab

Game 5 - Search and Destroy - Riot


 

OpTic Gaming vs. Open Team

Team Kaliber vs. XGN

FaZe Clan vs. Open Team

OpTic Nation vs. Team Vitality

Denial eSports vs. Open Team

Epsilon vs. Millenium

Team eLevate vs. Open Team

Citadel Gaming vs. Team Orbit

Game 1 - Hardpoint - Compound

Game 2 - Search and Destroy - Solar

Game 3 - Uplink - Detroit

Game 4 - Hardpoint - Drift

Game 5 - Search and Destroy - Skyrise

 

Team Kaliber vs. Infused EU

XGN vs. Open Team

OpTic Nation vs. iSolation eSports

Team Vitality vs. Open Team

Epsilon vs. Rise Nation

Millenium vs. Open Team

Citadel Gaming vs. Team EnVyUs

Team Orbit vs. Open Team

Game 1 - Hardpoint - Retreat

Game 2 - Search and Destroy - Riot

Game 3 - Uplink - Bio Lab

Game 4 - Hardpoint - Solar

Game 5 - Search and Destroy - Recovery

 

Tiebreakers

Game 1 - Search and Destroy - Solar

Game 2 - Search and Destroy - Bio Lab

Game 3 - Search and Destroy - Detroit

Game 4 - Search and Destroy - Skyrise

Game 5 - Search and Destroy - Recovery

Game 6 - Search and Destroy - Riot









 

Open Bracket Game Types

 

Winners Bracket

 

Winners Round 1

Game 1 - Hardpoint - Bio Lab

Game 2 - Uplink - Comeback

Game 3 - Search and Destroy - Riot

 

Winners Round 2

Game 1 - Hardpoint - Detroit

Game 2 - Uplink - Bio Lab

Game 3 - Search and Destroy - Recovery

 

Winners Round 3

Game 1 - Hardpoint - Solar

Game 2 - Uplink - Detroit

Game 3 - Search and Destroy - Bio Lab

 

Winners Round 4

Game 1 - Hardpoint - Retreat

Game 2 - Uplink - Comeback

Game 3 - Search and Destroy - Detroit


 

Losers Bracket

 

Losers Round 1

Game 1 - Hardpoint - Detroit

Game 2 - Uplink - Bio Lab

Game 3 - Search and Destroy - Recovery

 

Losers Round 2

Game 1 - Hardpoint - Retreat

Game 2 - Uplink - Comeback

Game 3 - Search and Destroy - Solar

 

Losers Round 3

Game 1 - Hardpoint - Solar

Game 2 - Uplink - Detroit

Game 3 - Search and Destroy - Bio Lab

 

Losers Round 4

Game 1 - Hardpoint - Detroit

Game 2 - Uplink - Bio Lab

Game 3 - Search and Destroy - Riot

 

Losers Round 5

Game 1 - Hardpoint - Retreat

Game 2 - Uplink - Comeback

Game 3 - Search and Destroy - Detroit

 

Losers Round 6

Game 1 - Hardpoint - Bio Lab

Game 2 - Uplink - Detroit

Game 3 - Search and Destroy - Recovery


 

Championship Game Types

 

Winners Bracket

 

Winners Round 1

Game 1 - Hardpoint - Detroit

Game 2 - Search and Destroy - Riot

Game 3 - Uplink - Parliament

Game 4 - Hardpoint - Compound

Game 5 - Search and Destroy - Solar

Game 6 - Uplink - Detroit

Game 7 - Search and Destroy - Bio Lab

 

Winners Round 2

Game 1 - Hardpoint - Compound

Game 2 - Search and Destroy - Detroit

Game 3 - Uplink - Bio Lab

Game 4 - Hardpoint - Drift

Game 5 - Search and Destroy - Recovery

Game 6 - Uplink - Comeback

Game 7 - Search and Destroy - Solar

 

Winners Final

Game 1 - Hardpoint - Drift

Game 2 - Search and Destroy - Bio Lab

Game 3 - Uplink - Comeback

Game 4 - Hardpoint - Bio Lab

Game 5 - Search and Destroy - Riot

Game 6 - Uplink - Detroit

Game 7 - Search and Destroy - Recovery





 

Grand Final - Match 1

Game 1 - Hardpoint - Retreat

Game 2 - Search and Destroy - Recovery

Game 3 - Uplink - Detroit

Game 4 - Hardpoint - Compound

Game 5 - Search and Destroy - Solar

Game 6 - Uplink - Bio Lab

Game 7 - Search and Destroy - Detroit

 

Grand Final - Match 2

Game 1 - Hardpoint - Solar

Game 2 - Search and Destroy - Skyrise

Game 3 - Uplink - Parliament

Game 4 - Hardpoint - Detroit

Game 5 - Search and Destroy - Bio Lab

Game 6 - Uplink - Comeback

Game 7 - Search and Destroy - Riot


 

Losers Bracket

 

Losers Round 1

Game 1 - Hardpoint - Compound

Game 2 - Search and Destroy - Solar

Game 3 - Uplink - Bio Lab

Game 4 - Hardpoint - Detroit

Game 5 - Search and Destroy - Recovery

 

Losers Round 2

Game 1 - Hardpoint - Drift

Game 2 - Search and Destroy - Detroit

Game 3 - Uplink - Parliament

Game 4 - Hardpoint - Solar

Game 5 - Search and Destroy - Bio Lab

 

Losers Round 3

Game 1 - Hardpoint - Detroit

Game 2 - Search and Destroy - Riot

Game 3 - Uplink - Parliament

Game 4 - Hardpoint - Compound

Game 5 - Search and Destroy - Solar






 

Losers Round 4

Game 1 - Hardpoint - Retreat

Game 2 - Search and Destroy - Skyrise

Game 3 - Uplink - Comeback

Game 4 - Hardpoint - Bio Lab

Game 5 - Search and Destroy - Detroit

 

Losers Round 5

Game 1 - Hardpoint - Compound

Game 2 - Search and Destroy - Detroit

Game 3 - Uplink - Bio Lab

Game 4 - Hardpoint - Drift

Game 5 - Search and Destroy - Recovery

 

Losers Round 6

Game 1 - Hardpoint - Bio Lab

Game 2 - Search and Destroy - Riot

Game 3 - Uplink - Detroit

Game 4 - Hardpoint - Solar

Game 5 - Search and Destroy - Skyrise

 

Losers Round 7

Game 1 - Hardpoint - Drift

Game 2 - Search and Destroy - Bio Lab

Game 3 - Uplink - Comeback

Game 4 - Hardpoint - Bio Lab

Game 5 - Search and Destroy - Riot

 

Losers Final

Game 1 - Hardpoint - Detroit

Game 2 - Search and Destroy - Solar

Game 3 - Uplink - Bio Lab

Game 4 - Hardpoint - Retreat

Game 5 - Search and Destroy - Detroit

Game 6 - Uplink - Parliament

Game 7 - Search and Destroy - Skyrise

 

Championship Bracket

Click to enlarge!

Event Information

2015 MLG World Finals - CoD AW -Event Information

  • Location = New Orleans, Louisiana

  • Venue = Ernest N. Morial Convention Center

  • Dates = October 16-18

  • Prizes = $250,000

    • 1st = $100,000

    • 2nd = $60,000

    • 3rd = $40,000

    • 4th = $20,000

    • 5th = $10,000

    • 5th = $10,000

    • 7th = $5,000

    • 7th = $5,000

  • Pro Points = 50,000 Series

  • Team Pass = $400

    • Registration opens at 7 PM EDT on Wednesday, August 5

    • Registration closes at 11:59 PM EDT on Sunday, October 11

  • Teams = 112

    • 16 Teams start in Pool Play

    • 96 Teams start in Open Bracket

Conduct Rules

2015 MLG World Finals - CoD AW - Conduct Rules

 

Spectator Rules

 

1.   Spectators* may not stand within two feet of a seated Player.

2.   Spectators may not touch a Player.

3.   Spectators may not interfere with a Referee’s ability to preside over a Match.

4.   Spectators may not touch or get on a Main Stage or Feature Station.

5.   Spectators may not attempt to coach a Player/Team.

6.   Spectators must heed all warnings and follow all instructions given by MLG Staff.

7.   Spectators may be made to move, made to leave an area, or removed from the venue, at any time, for any reason.

 

Foul Rules

 

1.   Players and Coaches may not eject a disc from a Console, use a memory card or USB flash drive, unplug anything from a Monitor, Console, or audio equipment, or touch power units without a Tournament Official’s permission.  Players and Coaches may not move a Monitor, Console, or audio equipment without a Tournament Official’s permission.  Players and Coaches may not adjust Monitor Settings, other than Volume, without a Tournament Official’s permission.

2.   Players may not communicate with a Spectator, or a Player other than a teammate or an opponent(s).

3.   Players and Coaches may not use vulgar language in excess.  Excessive use of vulgar language is defined as consistent use of vulgar language that is audible to Spectators of the Match or a single use of vulgar language that is audible to Spectators of another Match.

4.   Coaches may not taunt an opposing Player or Coach.  Taunting of an opposing Player or Coach is defined as derogatory language or gestures, aimed at an opponent, which is audible and/or visible to the opponent.

5.   Players may not chat about companies, sponsors, or products.

6.   Players/Teams may not use a Match’s designated Station for Warm-Up Games during, or prior to the start of, a Match without a Tournament Official’s permission.

7.   Players/Teams that haven’t been eliminated from the Tournament have priority over other Players/Teams regarding the use of Stations for Warm-Up.

 

Technical Foul Rules

 

1.   Players and Coaches may not stand on chairs, tables, or other MLG equipment.

2.   Players and Coaches may not verbally abuse a Tournament Official. Verbal abuse of a Tournament Official includes, but is not limited to, the use of vulgar language directed at a Tournament Official, the use of insulting words or gestures directed at a Tournament Official, and excessive argument with a Tournament Official that results in the delay of a Match.

3.   Players and Coaches may not direct vulgar language at a Player, Coach, or Spectator.

4.   Players and Coaches may not incite Spectators into taunting a Player, Coach, or Spectator.

5.   Players and Coaches may not taunt or celebrate in excess.  Excessive taunting/celebration includes, but is not limited to, post-Match taunting or celebration directed at or referencing an opponent(s).  Post-Match interactions between opponents must be limited to acts of sportsmanship.

6.   Players and Coaches may not engage in unsportsmanlike physical contact.

7.   Players and Coaches may not throw anything in the direction of an opponent.  Players and Coaches may not throw anything into the audience that could cause injury.

 

Additional Rules

 

1.   Players/Teams are expected to put forth their best effort in all Games.

2.   Players, Coaches, Managers, and Owners may not participate in Fantasy Sports or gambling that use the stats or results of this Tournament.

3.   Players/Teams may not intentionally Forfeit a Game or conspire to manipulate Rankings or Brackets.

4.   Players and Coaches are expected to treat all members of MLG Staff, and Sponsors, with respect.

5.   Public discussions of, or agreements to, avoiding the use of abilities, items, weapons, or strategies are prohibited.

6.   Public statements made about private information, unofficial Roster changes, and disparaging remarks made about MLG or its partners are prohibited.

 

Penalties

 

1.   Players and Coaches found to have broken a Foul Rule will be issued a Foul.   For every two Fouls that a Player or Coach receives, they will be issued a Technical Foul.

2.   Players and Coaches found to have broken a Technical Foul Rule will be issued a Technical Foul.  If a Player or Coach receives a Technical Foul, the opposing Team will be allowed to switch Side Choice for 1 upcoming Game in the Match.  If necessary, these penalties will be carried over from one Match to the next or one Tournament (Online or Offline) to the next.  If a penalty is carried over from one Tournament to the next, it will be carried over by only the Player or Coach who received the Technical Foul.

3.   Violations of any of the Additional Rules may result in a Forfeit of the current Match and/or all future Matches in the Tournament (Disqualified).  The Team may also be forced to continue the Tournament shorthanded.

4.   Teams that Forfeit a Match and Players, Coaches, Managers, and Owners found to have broken any Conduct Rules may be subject to penalties such as a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, a Fine, and/or a Ban from a future Tournament(s).

5.   Tournament Officials may issue a Foul, Technical Foul, or Disqualify a Player/Team for acts of misconduct not listed in the Conduct Rules.

 

Technical Foul Penalties - Post-Tournament

 

1.   All Technical Fouls that a Player or Coach receives will be added up over the course of the 2014-15 Pro Circuit.

2.   Players or Coaches who receive a 5th Technical Foul over the course of the 2014-15 Pro Circuit will Forfeit their next earned Paid Travel.  Every additional 2014-15 Pro Circuit Technical Foul, after the 5th, will result in the Forfeit of another earned Paid Travel.

3.   Players or Coaches who receive a 10th Technical Foul over the course of the 2014-15 Pro Circuit will be banned from the next Offline Tournament in their Region and one month of Online activity.  Every additional 2014-15 Pro Circuit Technical Foul, after the 10th, will result in a ban from another Offline Tournament and another month of Online activity.

 

*A Spectator is anyone who is not currently competing in a Match.  Therefore, Players shall be considered Spectators when they are not competing in a Match.  The start of a Match is marked by all Players seated at the Station prior to the start of Game 1 and the end of a Match is marked by a Team winning the Match’s final Game.  Coaches will always be considered Spectators except for the following instances:

 

1. Their Team is competing in a Match, but Game 1 hasn’t started yet.

2. Their Team is competing in a Match, but they are between Games.

 

The start of a Game is marked by the Host selecting “Start Game” within the System Link Menu.



 

Format

2015 MLG World Finals - CoD AW - Format

 

Tournament Format

 

1.   The Tournament will support as many as 112 Teams with 16 Teams starting in Pool Play and 96 Teams starting in the Open Bracket.

2.   The Open Bracket will be Double Elimination.  After losing a Match in the Winners Bracket, Teams will enter the Losers Bracket.  A Match loss in the Losers Bracket will result in elimination from the Tournament.

3.   When 4 Teams remain in the Open Winners Bracket, they will be placed in Pool Play.  When 4 Teams remain in the Open Losers Bracket, they will be placed in Championship Bracket Losers Round 1.

4.   Pool Play will have 4 Pools.

5.   Teams will play one Match against each of the other Teams in their Pool.

6.   Teams finishing their Pool in 1st and 2nd place will be placed in the Championship Winners Bracket Quarterfinals.  Teams finishing their Pool in 3rd place will be placed in Championship Bracket Losers Round 3.  Teams finishing their Pool in 4th place will be placed in Championship Bracket Losers Round 2.  Teams finishing their Pool in 5th place will be placed in Championship Bracket Losers Round 1.

7.   The Championship Bracket Winners Bracket will be conducted as follows:

Quarterfinal #1 = Pool A 1st Place vs. Pool C 2nd Place

Quarterfinal #2 = Pool D 1st Place vs. Pool B 2nd Place

Quarterfinal #3 = Pool C 1st Place vs. Pool A 2nd Place

Quarterfinal #4 = Pool B 1st Place vs. Pool D 2nd Place

Semifinal #1 = Quarterfinal #1 Winner vs. Quarterfinal #2 Winner

Semifinal #2 = Quarterfinal #3 Winner vs. Quarterfinal #4 Winner

Final = Semifinal #1 Winner vs. Semifinal #2 Winner

8.   After losing a Match in the Championship Winners Bracket, Teams will enter the Championship Losers Bracket.  A Match loss in the Championship Losers Bracket or the Grand Final will result in elimination from the Tournament.

9.   When one Team remains in both the Championship Winners Bracket and the Championship Losers Bracket those Teams will compete against each other in the Grand Final.  The Grand Final will begin with an initial Match.  If the Winners Bracket Team wins the initial Match, they will win the Tournament.  If the Losers Bracket Team wins the initial Match, a 2nd Match must be played.  The winner of a 2nd Match will win the Tournament.

 

Match Format & Seeding

 

1.   All Open Bracket Matches will be Best of 3 Games.  All Pool Play Matches and all Championship Losers Bracket Match, except for the Championship Losers Bracket Final, will be Best of 5 Games.  All Championship Winners Bracket Matches and the Grand Final Match(es), will be Best of 7 Games.

2.   All Best of 3 Games Matches will use the Hardpoint Game Mode for Game 1, the Uplink Game Mode for Game 2, and the Search and Destroy Game Mode for Game 3.

3.   All Best of 5 Games Matches will use the Hardpoint Game Mode for Games 1 & 4, the Search and Destroy Game Mode for Games 2 & 5, and the Uplink Game Mode for Game 3.

4.   All Best of 7 Games Matches will use the Hardpoint Game Mode for Games 1 & 4, the Search and Destroy Game Mode for Games 2, 5 & 7, and the Uplink Game Mode for Games 3 & 6.

5.   Registered Teams will be seeded for Pool Play by their total MLG Pro Points for Xbox One Call of Duty: Advanced Warfare as of 9 AM EDT on Monday, October 12th.  Registered Teams will be seeded for the Open Bracket by their total MLG pro Points for Xbox One Call of Duty: Advanced Warfare as of 9 AM EDT on Wednesday, October 14th.  An Exchange Rate will be used to convert all EU & ANZ Player’s Regional Pro Points (Online Ladders, Online Tournaments, Pro League).  EU Players will have their Regional Pro Points multiplied by 1.50 and ANZ Players will have their Regional Pro Points multiplied by 10.94.  The Team representing India League Gaming will be given the #32 Seed in the Open Bracket.  Pool Play Seeds will be determined after Teams have already been assigned to a Pool.  A Pool Play Team’s Seed is used to govern Side Choices and Main Stage Seating.  Incomplete Teams will be seeded last.  Teams that are completed after the Open Bracket is seeded will be seeded last, regardless of their Pro Points.

6.   The final 4 Open Winners Bracket Teams will be seeded #17-#20 for Pool Play based on their Open Bracket Seed.  The #17 Seed will be added to Pool A, the #18 Seed will be added to Pool B, the #19 Seed will be added to Pool C, and the #20 Seed will be added to Pool D.  Pool Play Teams will keep their Pool Play Seed in the Championship Bracket.  The final 4 Open Losers Bracket Teams will be seeded #21-#24 for the Championship Bracket based on their Open Bracket Seed.

7.   All seeding ties will be broken randomly.

8.   The top 64 Teams in the final Tournament Rankings will receive MLG Pro Points.

 

Pool Play Ranking & Tiebreakers

 

1.   Pool Play Ranking (1st-5th) will be determined using each Team’s Record of Matches won and lost.

2.   Pool Play Standings ties will be broken using Head to Head Match Winning Percentage (Pool Play Matches Won vs. Tied Teams / Pool Play Matches Played vs. Tied Teams).

3.   If Head to Head Match Winning Percentage can’t break a tie, Head to Head Game Winning Percentage (Pool Play Games Won vs. Tied Teams / Pool Play Games Played vs. Tied Teams) will be used to break the tie.

4.   If Head to Head Game Winning Percentage can’t break a tie, Overall Game Winning Percentage (Pool Play Games Won / Pool Play Games Played) will be used to break the tie.

5.   The higher number will win all of the aforementioned tiebreakers.

6.   If the aforementioned Tiebreakers can’t break a tie for 3rd place, the tie will be broken by Pool Play Seed with the higher seed winning the Tiebreaker.  The highest seed is 1.

7.   If the aforementioned Tiebreakers can’t break a tie for 1st place or 2nd place, the tied Teams will be scheduled to play a Best of 1 Game Round Robin tiebreaker.    The Tiebreaker Game Mode will be Search and Destroy.  For the Map, see MLG World Finals - CoD AW Game Types in Rounds.  After each Team has played all other tied Teams in the Tiebreaker Game Type, their records of Games Won and Games Lost will be used to break the tie.  If there is still a tie that can’t be broken by the aforementioned tiebreakers, an additional Best of 1 Game Round Robin Tiebreaker(s) will be played until the tie can be broken.

8.   If there is a tie involving more than two Teams and a Tiebreaker resolves the tie for a Team(s), but leaves at least two Teams tied, the tie(s) that remains will be broken by starting over with the Head to Head Match Winning Percentage Tiebreaker.  

 

Starting in Pool Play

 

1.   The top 1 ANZ Pro Points Team as of 9 AM EDT on Monday, September 7th, the top 3 EU Pro Points Teams as of 9 AM EDT on Monday, September 14th, and the top 12 NA Pro Points Teams as of 9 AM EDT on Monday, September 28th will start in Pool Play.

2.   Regional rankings on the day that each Team was identified as a Pool Play Team will be used to divide Teams among the 4 Pools as follows: The #1 North America Team will be placed in Pool A.  The #2 North America Team will be placed in Pool B.  The #3 North America Team will be placed in Pool C.  The #4 North America Team will be placed in Pool D.  The #5-8 North America Teams will be randomly drawn, one into each Pool.  The #9-12 North America Teams will be randomly drawn, one into each Pool.  The Europe and Australia/New Zealand Teams will be randomly drawn, one into each Pool.

3.   Rosters submitted for the ACL Melbourne 25,000 Series Tournament (September 5-6) will be used to determine the ANZ Pool Play Team.  Any ANZ Teams that are unable to participate in that Tournament with their full Roster must submit their Roster to jnye@mlg.tv by 5 PM EDT on Friday, September 4th.  In order to be considered an ANZ Team, the Roster must include at least 3 ANZ Players.

4.   Rosters submitted for the MLG EU 10,000 Series Online Tournament (September 13) will be used to determine the EU Pool Play Teams.  Any EU Teams that are unable to participate in that Tournament with their full Roster must submit their Roster to jnye@mlg.tv by 5 PM EDT on Friday, September 11th.  In order to be considered an EU Team, the Roster must include at least 3 EU Players.

5.   Rosters submitted for the MLG NA 10,000 Series Online Tournament (September 27) will be used to determine the NA Pool Play Teams.  Any NA Teams that are unable to participate in that Tournament with their full Roster must submit their Roster to jnye@mlg.tv by 5 PM EDT on Friday, September 25th.  In order to be considered a NA Team, the Roster must include at least 3 NA Players.

 

Pool Play Replacement Teams

 

1.   If a Pool Play Team chooses not to participate in the Tournament and notifies MLG prior to the start of the Tournament, MLG reserves the right to replace the Team with a Team of their choice.

2.   If a Pool Play Team chooses not to participate in the Tournament and notifies MLG after the start of the Tournament, a Replacement Team will not be selected to take their place.

3.   If a Replacement Team is needed for Pool Play and all Pools have been set, the Replacement Team will be given the #16 Seed and will be assigned to the same Pool as the Team that they have replaced.  As a result, other Pool Play Teams may see their Seed change.  However, all other Pool Play Teams will keep their Pool assignment.

 

Roster Changes After Bracket Announcements

 

1.   If a Pool Play Team needs to change more than 1 Player or the Team’s Pro Points Total drops by more than 50% after the Pool Play Teams have been announced, the Team may be placed in the Open Bracket and replaced by a Team of MLG’s choosing.  Pool Play Teams that are replaced in this way will take the exact Open Bracket spot of the Team that replaced them.

2.   If an Open Bracket Team needs to change more than 1 Player or the Team’s Pro Points Total drops by more than 50% after the Open Bracket has been announced, the Team will be considered the lower seeded Team when playing all Teams with a higher Pro Points Total as of the start of the Tournament.

3.   If an Open Bracket Team is added after the Open Bracket has been announced, the Team will be given the lowest Seed.

 

Registration

 

1.   Online Registration for the Tournament will open at 5 PM EDT on Wednesday, August 5th.

2.   Online Registration for the Tournament will close at 11:59 PM EDT on Sunday, October 11th.

3.   Team Passes will not be sold at Check-In.  Teams needing a Team Pass must email jnye@mlg.tv by 5 PM EDT on Tuesday, October 13th.

4.   The Tournament Team Pass Price is $400.

5.   All Team Pass sales are final.  No refunds, transfers, or resales will be granted.

6.   Each Team may register one Coach.

7.   All Players and Coaches must use Team Builder (http://team-builder.majorleaguegaming.com/) in order to complete their Registration, including accepting the 2014-15 Pro Circuit Official Rules.

 

Prizes & Pro Points

MLG World Finals - CoD AW - Prizes

 

1st = $100,000

2nd = $60,000

3rd = $40,000

4th = $20,000

5th = $10,000

5th = $10,000

7th = $5,000

7th = $5,000


 

MLG World Finals - CoD AW - Pro Points

 

1st = 50,000

2nd = 30,000

3rd = 22,000

4th = 18,000

5th = 16,000

7th = 14,000

9th = 11,000

13th = 9,000

17th = 7,000

21st = 5,000

25th = 4,400

29th = 3,600

33rd = 3,200

41st = 2,800

49th = 2,000

 

Rules

2015 MLG World Finals - CoD AW - Rules

 

Equipment Rules

 

1.   Players must provide their own controller, micro USB cable, headset, and earbuds.   Players are responsible for ensuring the proper function of this equipment.  Games will not be paused or ended in order to resolve an issue with this equipment or any audio malfunction.

2.   Players must use the Console, Monitor, and Network Equipment provided by MLG.  Xbox One is the official console for the Tournament.  Players competing on the Main Stage must use the Headset provided by MLG.  If a Player finds that an issue has occurred with any of this equipment, they should notify a Tournament Official immediately.  If the Tournament Official is able to confirm that an issue has occurred, they will determine whether the Round/Game should be restarted, the Game win should be awarded to a Team, or the conditions under which the Round/Game should be resumed.

3.   If a Game malfunction occurs and the cause can’t immediately be identified, a Tournament Official may call for the Game to be ended in order to investigate further.

4.   All Player equipment is subject to approval.  MLG reserves the right to deny the use of anything suspected of providing an unfair competitive advantage.

5.   Players may not use a Turbo controller or a Button Macro controller.  Turbo controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times.  Button Macro controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons.

6.   Players may not use a controller that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics.  Players are allowed to make cosmetic changes to their controller.

7.   Players may not compete with batteries in their controller.  Players must maintain a wired connection with their Xbox One.  Players may not use a Play and Charge Kit.

8.   Players may not use a Keyboard or a Mouse.

9.   Player-provided Headsets must utilize a standard 3.5mm stereo headset jack.  Players may not use a Wireless headset or a headset that requires an outlet for power.

10. Coaches may not connect or wear earbuds or a headset.

11. Players competing on the Main Stage must wear their earbuds in their ears and the MLG-provided headset over their ears for the duration of all Games.

12. Teams that break an Equipment Rule #5-11 will be given a Warning.  After the first Warning, each subsequent Warning that a Team receives will result in a Forfeit of the Game.

 

General Rules

 

1.   Any sign of cheating may result in a Forfeit of the Game/Match and/or disqualification from the Tournament.

2.   Players/Teams that are disqualified prior to the start of a Game will not be allowed to play in the Game.  Players/Teams that are disqualified during a Game must quit out of the Game.  Players/Teams that are disqualified won’t receive any benefits (Prize, Pro Points, etc.) for their ranking in the Tournament.  Such Players/Teams may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Tournament(s).

3.   All Player and Coach apparel must be approved by MLG.  MLG reserves the right to require the removal of unapproved apparel as well as the right to disqualify a Player/Team for wearing unapproved apparel.

4.   Teams must have at least three Players present in order to start a Game.  A Team will Forfeit Game 1 if they don’t have at least three Players present by 5 minutes after a Match’s scheduled start time (Grace Period).  If a Team forfeited Game 1, they will Forfeit the Match if they don’t have at least three Players present by 15 minutes after the Match’s scheduled start time.  Teams that played a previous Game(s) in a Match will Forfeit a Game 2, 3, etc. if they don’t have at least three Players present by five minutes after the conclusion of the previous Game (Grace Period).  Teams with three Players present will be forced to start a Game at the end of a Grace Period.  Players are permitted to join Games that are in progress, but Players are not permitted to add a Character to a Game for a Player who is absent.  If a Match hasn’t begun by 15 minutes after the scheduled start time and neither Team has at least three Players present, the Match win may be awarded to the higher seeded Team.  If a Match can’t begin at its scheduled start time, the Grace Period will begin at the conclusion of the Station’s preceding Match.

5.   If their Match has not been completed, Players may ask their Referee for permission to leave their Station.  Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request.  Teams may Forfeit a Game(s), or be forced to play a Game(s) shorthanded, if a Player(s) hasn’t returned by the end of their Referee’s set time limit.  Teams may Forfeit a Game(s), or be forced to play a Game(s) shorthanded, if a Player(s) leaves their Station without their Referee’s permission, or is otherwise unable to play.

6.   Teams may ask their Tournament Director for an extended break between Matches.  The Tournament Director may set a time limit by the end of which the Team must report to their upcoming Match’s Station or they may also deny the Team’s request.  Teams may Forfeit a Game(s), or be forced to play a Game(s) shorthanded, if they haven’t reported to their upcoming Match’s Station by the end of their Tournament Director's set time limit.

7.   Coaches may speak with their Players between Games, but not during Games.  During Games, Coaches must follow the “Spectator Rules” within the 2015 MLG World Finals - CoD AW - Conduct Rules.  Teams will be allowed one between-Game Time Out per Match.  When a Team calls for a Time Out, they will be allowed to speak with their Coach for 2 minutes beyond the allotted time for Game and Class creation.  Violations of this rule may result in a Forfeit of the Game and/or disqualification from the Tournament.

8.   In order to dispute Game results, Players/Teams must notify their Referee that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players/Teams must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted.

9.   Teams may request that they be allowed to concede victory of a Game.  Teams may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.

10. Requests made pertaining to General Rules #8-9 will be decided upon by the Tournament Director.

11. Language used in Team communication will be governed by the 2015 MLG World Finals - CoD AW - Conduct Rules.

 

Gameplay Rules

 

1.   The hosting Team is responsible for setting up each Game with the correct 2015 MLG World Finals - CoD AW - Game Types, Settings & Restrictions by using the Hardpoint, Search and Destroy, and Uplink eSports Modes.  Starting a Game with an incorrect Game Type, Setting, or Restriction may result in a Forfeit of the Game.

2.   Bots are not permitted in any Game.

3.   Players must use the “MLG Events” profile on their console or the profile that has been created with their known alias.  Players competing on the Main Stage or Feature Station must use the profile that has been created with their known alias.

4.   For all Main Stage Matches, the higher seeded Team must occupy the Red side of the Station (right side from the audience perspective) and the lower seeded Team must occupy the Blue side of the Station.

5.   Players will have five minutes before the start of a Match and one minute in between each Game to adjust their Classes and Options, and ensure their headset is functioning properly.  Five minute time limits will begin after all Players are seated.  One minute time limits will begin at the conclusion of the preceding Game.

6.   No warm-up or practice Games are permitted once the Match’s first Game has begun.

7.   Players and Coaches may not look at an opposing Player’s Monitor.  Players may not look at an opposing Player’s projected screen during a Game.

8.   Players and Coaches may not intentionally manipulate a button, trigger, bumper, D-Pad, and/or joystick on a teammate’s controller during a Game.  Coaches may not touch a teammate’s controller during a Game.

9.   Players may not move their Character outside of the normal boundaries of a Map.  Moving outside of the normal boundaries of a Map includes but is not limited to part of the Character’s body passing through what should be a non-permeable surface or object, and moving into any area from which your Character registers shots on an opponent who is not able to register shots on your Character.

10. Breaking a Gameplay Rule #1-9, or using a Restricted item may result in a Forfeit of the Game.

11. If a Round/Game is started without the approval of a Tournament Official, it will be restarted from the beginning.

12. If a Game ends in a tie, it must be replayed.  When a Game is replayed, the Host is not changed.  Uplink Games must get through Overtime before a tie can be declared.

13. If a Player or MLG Staff member fails to load into a Round/Game or loses their connection to the Game during or prior to the pre-Game Match timer, the Round/Game must be restarted from the beginning.

14. If a MLG Staff member disconnects from a Game after the pre-Game Match timer has ended, but all Players remain in the Game, the Game must continue.

15. Players who voluntarily disconnect from a Game before it has ended, will be allowed to rejoin the Game, but a Team may Forfeit the Game if all of their Players disconnect without a Tournament Official’s permission.

16. Players who end a Game without a Tournament Official’s permission, or switch their Atlas/Sentinel designation after the pre-Game Match timer has ended, may Forfeit the Round/Game.  If a Player disconnects after the pre-Game Match timer has ended, ending the Game without a Tournament Official’s permission will result in a Forfeit of the Round/Game.

17. If a Player finds that their Character hasn’t respawned after the proper amount of time, they should notify a Tournament Official immediately.  If the Tournament Official is able to confirm that this has occurred, they will determine whether the Round/Game should be restarted, the Game win should be awarded to a Team, or the conditions under which the Round/Game should be resumed.

18. If a Player finds that their Character isn’t properly arming or disarming the bomb, they should notify a Tournament Official immediately.  If the Tournament Official is able to confirm that this has occurred, they will determine whether or not the affected Round will be restarted and, if it is decided that the Round will be restarted, which Players will compete in the restarted Round.  If it can be determined that a Player was eliminated from the affected Round prior to this occurring or the Tournament Official perceives a Player’s elimination to have been inevitable, that Player will not compete in the restarted Round.  Rounds won’t be restarted when this issues occurs if Players fail to notify a Tournament Official immediately.  If a Team claims that this issue occurred when it did not, they will Forfeit the Game.

19. If a Player finds that they are unable to Aim Down Sights (ADS) properly, they should notify a Tournament Official immediately.  If the Tournament Official is able to confirm that this has occurred, they will determine whether the Round/Game should be restarted, the Game win should be awarded to a Team, or the conditions under which the Round/Game should be resumed.

20. If a Player finds that the Uplink Satellite hasn’t reset after 15 seconds of being unreachable, they should notify a Tournament Official immediately.  If the Tournament Official is able to confirm that this has occurred, they will determine whether the Round/Game should be restarted, the Game win should be awarded to a Team, or the conditions under which the Round/Game should be resumed.

21. Unless otherwise mentioned, Players should play through instances of unusual satellite behavior.

22. Teams must use Full Screen (1 Player per Monitor) for all Games.

23. Players should set their side (Atlas or Sentinel) in the lobby.  If a Player is ever a member of the wrong side after the pre-Game Match timer has expired, their Team may Forfeit the Game.

 

Game Types & Hosting

 

1.   MLG will set the Game Types for all Matches.

2.   All Host Choices must be made prior to the start of a Match.

3.   For all Open Bracket Matches, the higher seeded Team must choose to act as Team A or Team B.  Team A must choose one Game Type that they will host.  Team B will be set to host the other two Game Types.  The highest Seed is 1.

4.   For all Open Bracket Matches, the Team that doesn’t Host a Game must choose to play as Atlas or Sentinel for that Game.

5.   Teams may request that they be allowed to give up their hosting privileges for one or more Games.  The opposing Team must then accept or reject the opportunity to Host that Game(s).

6.   All Pool Play and Championship Bracket Matches will have a Neutral Host.

7.   In all Best of 5 Games Matches, the higher seeded Team must choose to play as Atlas or Sentinel for Games 1, 3 & 5, and the lower seeded Team must choose to play as Atlas or Sentinel for Games 2 & 4.

8.   In all Best of 7 Games Matches, the higher seeded Team must choose to play as Atlas or Sentinel for Games 1, 3, 5, & 7, and the lower seeded Team must choose to play as Atlas or Sentinel for Games 2, 4 & 6.

 

Schedule

2015 MLG World Finals - CoD AW - Schedule

All Times are CDT

 

Friday

1:30 PM Pregame Show

2:00 PM - 11:30 PM Pool Play

2:00 PM Open Winners Round 1 - Heat 1

3:00 PM Open Winners Round 1 - Heat 2

4:00 PM Open Winners Round 1 - Heat 3

5:00 PM Open Winners Round 2 - Heat 1

6:00 PM Open Winners Round 2 - Heat 2

7:30 PM Open Losers Round 1

8:30 PM Open Winners Round 3

9:30 PM Open Winners Round 4

 

Saturday

9:45 AM Pregame Show

10:00 AM - 4:30 PM Pool Play

10:00 AM Open Losers Round 2 - Heat 1

11:00 AM Open Losers Round 2 - Heat 2

12:00 PM Open Losers Round 3

1:30 PM Open Losers Round 4

2:30 PM Open Losers Round 5

3:30 PM Open Losers Round 6

4:30 PM Champ Winners 1 - FaZe Clan vs. Team eLevate (Main Stage)

4:30 PM Champ Winners 1 - Denial eSports vs. Infused EU (Feature)

5:30 PM Championship Losers Round 1

6:30 PM Champ Winners 1 - OpTic Gaming vs. JusTus (Main Stage)

6:30 PM Champ Winners 1 - Team EnVyUs vs. OpTic Nation (Feature)

7:30 PM Championship Losers Round 2

8:00 PM Championship Winners Semifinal A - 4:30 PM Winners

9:00 PM Championship Losers Round 3

9:30 PM Championship Winners Semifinal B - 6:30 PM Winners

10:30 PM Championship Losers Round 4

 

Sunday

9:45 AM Pregame Show

10:00 AM Champ Losers 5 - FaZe Clan vs. dT eSports (Main Stage)

10:00 AM Champ Losers 5 - Epsilon vs. JusTus (Feature)

11:30 AM Champ Losers 6 - Denial eSports vs. TBD (Station TBA)

11:30 AM Champ Losers 6 - Team EnVyUs vs. TBD (Station TBA)

1:30 PM Champ Winners Final - OpTic Gaming vs. Team eLevate (Main Stage)

1:30 PM Champ Losers Round 7

3:00 PM Champ Losers Final

4:30 PM Champ Grand Final

 

*All times are subject to change based on the length of Matches.

 

Team Builder Rules

2015 MLG World Finals - CoD AW - Team Builder Rules

 

Team Builder

 

1.   Teams must be named and have four confirmed Players in Team Builder or they may not be entered into the Tournament.  Captains are confirmed after entering their contact information.  Other Players and Coaches are confirmed after accepting their invitation to the Team and entering their contact information.

2.   Teams may register one Coach.  Coaches must be confirmed in Team Builder prior to the start of the Tournament.  After the start of the Tournament, Teams without a confirmed Coach won’t be allowed to add a Coach or compete with a Coach in the Tournament and Teams with a confirmed Coach won’t be allowed to change their Coach or compete with a different Coach in the Tournament.

3.   The Tournament’s Team Builder Lock will take place at 11:59 PM EDT on Sunday, October 11th.

4.   Prior to the Team Builder Lock, Players and Coaches will be allowed to join and leave Teams in Team Builder without restriction.  Also, Team Captains will be allowed to make changes to their Team Name and Roster of Players and Coach in Team Builder without restriction.

5.   After the Team Builder Lock, Players and Coaches must submit requests via Team Builder, or make requests at Check-In, in order to make changes to their Team’s Roster of Players and Coach.  Players and Coaches who are confirmed on a Team will be allowed to move to another Team if both Team Captains and all Players/Coaches who are switching Teams submit their approval of the changes.  After the Team Builder Lock, Players/Coaches can’t be removed from a Team without their approval unless they are deemed to be unable to attend and the change is authorized, at Check-In, by the Commissioner of MLG.

6.   Individuals may not register or compete as both a Player and a Coach in the Tournament.

7.   Players, Coaches, or Teams that break a Team Builder Rule #2 or #6 may Forfeit a Game(s) or Match, be disqualified from the Tournament(s) or be forced to continue shorthanded.  Such Players, Coaches, and Teams may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Tournament(s).

 

Post-Team Builder Lock Changes & Impersonation

 

1.   Teams are responsible for notifying MLG (jnye@mlg.tv) of any changes to their Roster of Players and Coach that was submitted in Team Builder at the Team Builder Lock.  Notification must be made via email prior to the start of the Tournament or at Check-In’s Roster Changes desk.  Teams that fail to make the proper notification of a change to their Roster of Players that would’ve affected the Team’s Seed may be subject to disqualification from the Tournament.

2.   Players found attempting to use another Player’s MLG Username (Impersonation), may be removed from their Team and/or disqualified from the Tournament.  If a Player, guilty of Impersonation, is removed from a Team prior to the start of a Tournament, the Team may be allowed to add a Player in order to compete in the Tournament with a full Roster of Players.  If a Player, guilty of Impersonation, is removed from a Team after the start of a Tournament, the Team will not be allowed to add a Player.  However, the Team may be permitted to continue to compete in the Tournament shorthanded.

3.   If a registered Player(s) fails to attend their Team's first Match, the Players who are present may request that they be allowed to permanently replace the Player(s) before they are forced to Forfeit a Game/Match.  Players who fail to attend their Team's first Match and are replaced will be considered as having consented to their removal from the Team.  If more than two Players fail to attend their Team's first Match, the Team will Forfeit the Match.

4.   Teams may not make a Roster change in order to add or remove a Player or Coach if the Team has already participated in at least one Match in the Tournament.

5.   If an individual is found attempting to play in place of an absent Player who is registered on the Team, the Team will be disqualified from the Tournament.  Individuals who are registered as a Team’s Coach may not play in place of an absent Player.  

6.   Players, Coaches, and Teams that are disqualified from the Tournament may also be subject to a Temporary Ban from MLG’s Network of Websites, stripped of any benefits (Prize, Pro Points, etc.) earned in the Tournament, and/or given a Ban from a future Tournament(s).  The teammates of penalized individuals may be subject to the same penalties.

 

Captains, Team Passes, and Release Forms

 

1.   A Team’s Captain in Team Builder is the Player who purchased and/or currently owns the Team Pass.  Therefore, if the Team Builder Captain is changed, the new Captain becomes the owner of the Team Pass.

2.   Team Builder Captain change requests must be submitted to MLG (jnye@mlg.tv) by the Team’s current Captain in Team Builder.

3.   Players and Coaches must accept the 2014-15 Pro Circuit Official Rules upon accessing Team Builder for 2014-15 Offline Tournaments.

4.   Players and Coaches who are not minors in their state or country of residence will be able to accept the terms of the 2014-15 Appearance/Participation Release upon accessing Team Builder.

5.   Players and Coaches who are unable to accept the terms of the Appearance/Participation Release in Team Builder must bring a signed copy of the Appearance/Participation Release, with the Parental Consent Form, to Check-In.

 

Team Name Rules

 

1.   No websites.

2.   No use of “Major League Gaming” or “MLG”.

3.   No use of the word "Team".

4.   No derogatory, suggestive, or otherwise inappropriate words/meanings.

5.   No corporations, company, sponsor, or product names.

6.   Teams may not, without permission, register for a Tournament with a Team Name that closely resembles that of a current or former Pro Player or Pro Team.

7.   Team Names are limited to 20 characters, including spaces.

8.   Teams found violating any of the Team Name Rules will have their Team Name changed and will be instructed to rename their Team immediately.

 

Player Name (Username) Rules

 

1.   No websites.

2.   No use of “Major League Gaming” or “MLG”.

3.   No derogatory, suggestive, or otherwise inappropriate words/meanings.

4.   No corporations, company, sponsor, or product names.

5.   Players may not, without permission, register for or compete in a Tournament using a name that closely resembles that of a current or former Pro Player or Pro Team.

6.   Players found violating any of the Player Name (Username) Rules must use an alternate Username.  

 

All emails submitted to jnye@mlg.tv must be submitted from the email address that is registered to the individual’s MLG Username.



 

Pool Play Teams & Rosters

16 Teams, qualified by Pro Point totals, will start in Pool Play for the MLG Call of Duty: Advanced Warfare competition at the MLG World Finals event in New Orleans on October 16-18. Details on how the teams were selected can be found here. Teams starting in Pool Play are listed below.


Pools

 

Pool A

  • OpTic Gaming

  • Team Kaliber

  • XGN

  • infused EU

 

Pool B

  • FaZe Clan

  • OpTic Nation

  • iSolation eSports

  • Team Vitality

 

Pool C

  • Denial eSports

  • Epsilon

  • Rise Nation

  • Millenium

 

Pool D

  • Team eLevate

  • Team EnVyUs

  • Team Orbit

  • Citadel Gaming


 

Pool Play Team Rosters and Regions

 

North America

 

OpTic Gaming

  • Scump

  • Formal

  • Crimsix

  • Karma

 

FaZe Clan

  • Clayster

  • Attach

  • Enable

  • Zooma

 

Denial eSports

  • Classic

  • Huke

  • Temp

  • Slasher

 

Team eLevate

  • Slacked

  • Octane

  • Teej

  • Saints

 

OpTic Nation

  • Nameless

  • Mirx

  • Ricky

  • MBoze

 

Team Kaliber

  • Sharp

  • Neslo

  • Theory

  • Apathy

 

Team EnVyUs

  • JKap

  • Loony

  • Jurd

  • Goonjar

 

Epsilon

  • Remy

  • Aqua

  • Parasite

  • Nagafen

 

Team Orbit

  • Faccento

  • Happy

  • TCM

  • Replays

 

Rise Nation

  • Chino

  • Whea7s

  • Burns

  • Aches

 

iSolation eSports

  • Havok

  • Llama

  • Silly

  • Dedo

 

XGN

  • Study

  • Felony

  • Killa

  • Phizzurp

 

Australia and New Zealand

 

Citadel Gaming

  • Hoju95

  • victimAdaM

  • Caaarry

  • Lakie

 

Europe

 

infused EU

  • MarkyB

  • zer0

  • Peatie

  • Urban

 

Millenium

  • Gotaga

  • Mooseman

  • Rated

  • Reedy


 

Team Vitality

  • Tommey

  • Joee

  • MadCat

  • Swanny

Announcement: DOTA 2

Major League Gaming Announces World Finals in New Orleans

3-day event will be 100th live event in MLG history

 

NEW YORK, NY (June 4th, 2015) – Major League Gaming, the longest running eSports league in the world, today announced that it will be partnering with the Mayor’s Office of the City of New Orleans to host the MLG World Finals at the historic Ernest N. Morial Convention Center on October 16-18th. The 3-Day event will feature the world’s best Dota 2 and Call of Duty: Advanced Warfare teams competing for over $500,000.

 

“We are happy to announce that New Orleans will host the 2015 Major League Gaming World Finals. New Orleans continues to host some of the world’s best events and this will be another unbelievable experience for New Orleans residents and visitors alike,” said Mayor Mitch Landrieu. “With a booming entrepreneurial community, great sports traditions and a vibrant, diverse-culture, New Orleans is the perfect city for world-class sports and gaming entertainment.”

 

The 2015 World Finals will serve as a milestone in MLG history as the 100th live event and celebrates a rich tradition of MLG eSports that to date has seen over 50,000 live event competitors, 45 million online matches played by over 10 million registered users and $13.5 million awarded in prize money.

 

“For the better part of a decade we’ve been hosting incredible tournaments and given out an insane amount of prize money, and we wanted to honor that tradition with our 100th event by making it bigger and better than ever before” said Mike Sepso, President and Cofounder of MLG, “Fans will get multiple competitions, the best teams in the world, and all the excitement of New Orleans over the course of 3 days, in what we hope to make an event to remember for years to come.”

 

eSports fans from all over the globe will have the opportunity to connect with fellow eSports fans in a vibrant and exciting city, celebrate a historic occasion in MLG history and witness the best players compete over 3 days for $500,000 in cash prizes.

 

For more information and to purchase tickets: MLG.tv/Finals

 

About MLG

Founded in 2002, MLG is a fully integrated eSports operator incorporating online tournaments, streaming and live events to promote the growth and awareness of eSports worldwide. MLG.tv provides a platform for high-quality competition that reaches 27 million highly engaged fans each month via web, mobile and OTT devices.

 

Schedule: DOTA 2

2015 MLG World Finals - Dota 2 - Schedule

All Times are CDT

 

Friday

 

1:30 PM Pregame Show

2:00 PM Group A - Evil Geniuses vs. Monkey Business (Main Stage)

2:00 PM Group A - LGD Gaming vs. Virtus.Pro (Station 1)

4:00 PM Group B - Team Secret vs. MVP Phoenix (Main Stage)

4:00 PM Group B - CDEC Gaming vs. Cloud9 (Station 1)

6:30 PM Group A - Winners Match (Main Stage)

6:30 PM Group A - Losers Match (Station 1)

 

Saturday

 

9:45 AM Pregame Show

10:00 AM Group B - Cloud9 vs. MVP Phoenix

12:30 PM Group B - CDEC Gaming vs. Team Secret

2:30 PM Group A - Evil Geniuses vs. Virtus.Pro

5:30 PM Group B - Final Match

 

Sunday

 

9:45 AM Pregame Show

10:00 AM Bracket - Semifinals - Monkey Business vs. Team Secret

1:00 PM Bracket - Semifinals - CDEC Gaming vs. Evil Geniuses

3:30 PM Bracket - Final

 

*All times are subject to change based on the length of Matches.

**All Saturday and Sunday Matches will take place on the Main Stage.

Tournament Format: DOTA 2

2015 MLG World Finals - Dota 2 - Format

 

Tournament Format & Match Format

 

1.   The Tournament will support 8 Teams in a 2-Group Dual-Tournament Phase followed by a 4-Team Single Elimination Bracket.

2.   The Dual-Tournament Phase in Group A will be conducted as follows:

Match 1 = Evil Geniuses vs. Monkey Business

Match 2 = LGD Gaming vs. Virtus.Pro

Losers Match = Match 1 Loser vs. Match 2 Loser

Winners Match = Match 1 Winner vs. Match 2 Winner

Final Match = Losers Match Winner vs. Winners Match Loser

3.   The Dual-Tournament Phase in Group B will be conducted as follows:

Match 1 = CDEC Gaming vs. Cloud9

Match 2 = Team Secret vs. MVP Phoenix

Losers Match = Match 1 Loser vs. Match 2 Loser

Winners Match = Match 1 Winner vs. Match 2 Winner

Final Match = Losers Match Winner vs. Winners Match Loser

4.   Teams that win two Matches in Group Play will advance to a Semifinal Match in the Single Elimination Bracket.  Teams that lose two Matches in Group Play will be eliminated from the Championship.

5.   The Semifinal Matches will pit the winner of each Group’s Winners Match against the winner of the opposite Group’s Final Match.

6.   Teams that win a Semifinal Match will play in the Bracket’s Final Match.  The Team that wins the Bracket’s Final Match will win the Tournament.

7.   All Group Play Matches will be Best of 3 Games.  All Semifinal Matches will be Best of 3 Games.  The Bracket’s Final Match will be Best of 5 Games.

 

Registration

 

1.   There is no Entry Fee for participation in the Tournament.

2.   Teams must accept their invitation, submit a Roster of 5 Players, and submit all necessary travel information to kliebl@mlg.tv by 5 PM EDT on Friday, October 2nd.

3.   Each Team may register 1 Coach.

 

Group Play Replacement Teams

 

1.   If a Group Play Team chooses not to participate in the Tournament and notifies MLG prior to the start of the Tournament, MLG reserves the right to replace the Team with a Team of their choice.

2.   If a Group Play Team chooses not to participate in the Tournament and notifies MLG after the start of the Tournament, a Replacement Team will not be selected to take their place.

3.   If a Replacement Team is needed for Group Play and all Groups have been set, the Replacement Team will be assigned to the same Group and initial Match as the Team that they have replaced.

 

Prizes & Pro Points: DOTA 2

2015 MLG World Finals - Dota 2 - Prizes

 

1st = $100,000 + 40% of Prize Boost

2nd = $60,000 + 24% of Prize Boost

3rd = $30,000 + 12% of Prize Boost

3rd = $30,000 + 12% of Prize Boost

5th = $10,000 + 4% of Prize Boost

5th = $10,000 + 4% of Prize Boost

7th = $5,000 + 2% of Prize Boost

7th = $5,000 + 2% of Prize Boost

 

Prize Boost = The $250,000 base Prize Purse will be supplemented by 25% of MLG World Finals in-game ticket sales, 10% of MLG World Finals Treasure Chest sales, and 5% from both the joinDOTA/MLG Season 1 & Season 2 Bundle sales.

 

Total Prize Purse = http://www.dota2.com/store/itemdetails/16394



 

2015 MLG World Finals - Dota 2 - Pro Points

 

1st = 25,000

2nd = 15,000

3rd = 10,000

3rd = 10,000

5th = 8,000

5th = 8,000

7th = 7000

7th = 7000

 

Groups & Rosters: DOTA 2

Groups

 

Group A

  • Evil Geniuses

  • Monkey Business

  • LGD Gaming

  • Virtus.Pro

 

Group B

  • CDEC Gaming

  • Cloud9

  • Team Secret

  • MVP Phoenix

 

Teams & Rosters

 

MVP Phoenix

 

  • QO

  • March

  • Febby

  • Heen

  • MP

 

Team Secret

  • Puppey

  • pieliedie

  • MiSeRy

  • w33haa

  • EternaLEnVy

 

CDEC Gaming

  • Agressif

  • Shiki

  • Xz

  • Q

  • garder

 

LGD Gaming

  • Sylar

  • Maybe

  • rOtk

  • ddc

  • MMY

 

Evil Geniuses

  • ppd

  • Suma1L

  • UNiVeRsE

  • Fear

  • Arteezy

 

Virtus.Pro

  • lllidan

  • G

  • DkPhobos

  • Lil

  • fng

 

Monkey Business

  • Miracle-

  • BigDaddy

  • MoonMeander

  • Cr1t-

  • Fly

 

Cloud9

  • Ritsu

  • Brax

  • MSS

  • SVG

  • 1437

 

Conduct Rules: DOTA 2

2015 MLG World Finals - Dota 2 - Conduct Rules

 

Spectator Rules

 

1.   Spectators* may not stand within two feet of a seated Player.

2.   Spectators may not touch a Player.

3.   Spectators may not interfere with a Referee’s ability to preside over a Match.

4.   Spectators may not touch or get on a Main Stage or Feature Station.

5.   Spectators may not attempt to coach a Player/Team.

6.   Spectators must heed all warnings and follow all instructions given by MLG Staff.

7.   Spectators may be made to move, made to leave an area, or removed from the venue, at any time, for any reason.

 

Foul Rules

 

1.   Players and Coaches may not use a memory device or USB flash drive, unplug anything from a Monitor, PC, or audio equipment, or touch power units without a Tournament Official’s permission.  Players and Coaches may not move a Monitor, Console, or audio equipment without a Tournament Official’s permission.  Players and Coaches may not adjust Monitor Settings, other than Volume, without a Tournament Official’s permission.

2.   Players may not communicate with a Spectator, or a Player other than a teammate or an opponent(s).

3.   Players and Coaches may not use vulgar language in excess.  Excessive use of vulgar language is defined as consistent use of vulgar language that is audible to Spectators of the Match or a single use of vulgar language that is audible to Spectators of another Match.

4.   Coaches may not taunt an opposing Player or Coach.  Taunting of an opposing Player or Coach is defined as derogatory language or gestures, aimed at an opponent, which is audible and/or visible to the opponent.

5.   Players may not chat about companies, sponsors, or products.

6.   Players/Teams may not use a Match’s designated Station for Warm-Up Games during, or prior to the start of, a Match without a Tournament Official’s permission.

7.   Players/Teams that haven’t been eliminated from the Tournament have priority over other Players/Teams regarding the use of Stations for Warm-Up.

 

Technical Foul Rules

 

1.   Players and Coaches may not stand on chairs, tables, or other MLG equipment.

2.   Players and Coaches may not verbally abuse a Tournament Official. Verbal abuse of a Tournament Official includes, but is not limited to, the use of vulgar language directed at a Tournament Official, the use of insulting words or gestures directed at a Tournament Official, and excessive argument with a Tournament Official that results in the delay of a Match.

3.   Players and Coaches may not direct vulgar language at a Player, Coach, or Spectator.

4.   Players and Coaches may not incite Spectators into taunting a Player, Coach, or Spectator.

5.   Players and Coaches may not taunt or celebrate in excess.  Excessive taunting/celebration includes, but is not limited to, post-Match taunting or celebration directed at or referencing an opponent(s).  Post-Match interactions between opponents must be limited to acts of sportsmanship.

6.   Players and Coaches may not engage in unsportsmanlike physical contact.

7.   Players and Coaches may not throw anything in the direction of an opponent.  Players and Coaches may not throw anything into the audience that could cause injury.

 

Additional Rules

 

1.   Players/Teams are expected to put forth their best effort in all Games.

2.   Players, Coaches, Managers, and Owners may not participate in Fantasy Sports or gambling that use the stats or results of this Tournament.

3.   Players/Teams may not intentionally Forfeit a Game or conspire to manipulate Rankings or Brackets.

4.   Players and Coaches are expected to treat all members of MLG Staff, and Sponsors, with respect.

5.   Public discussions of, or agreements to, avoiding the use of abilities, items, weapons, or strategies are prohibited.

6.   Public statements made about private information, unofficial Roster changes, and disparaging remarks made about MLG or its partners are prohibited.

 

Penalties

 

1.   Players and Coaches found to have broken a Foul Rule will be issued a Foul.   For every two Fouls that a Player or Coach receives, they will be issued a Technical Foul.

2.   Players and Coaches found to have broken a Technical Foul Rule will be issued a Technical Foul.  If a Player or Coach receives a Technical Foul, their Team will lose their Side Choice or Draft Order Choice in their next Game.  

3.   Violations of any of the Additional Rules may result in a Forfeit of the current Match and/or all future Matches in the Tournament (Disqualified).  The Team may also be forced to continue the Tournament shorthanded.

4.   Teams that Forfeit a Match and Players, Coaches, Managers, and Owners found to have broken any Conduct Rules may be subject to penalties such as a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, a Fine, and/or a Ban from a future Tournament(s).

5.   Tournament Officials may issue a Foul, Technical Foul, or Disqualify a Player/Team for acts of misconduct not listed in the Conduct Rules.

 

*A Spectator is anyone who is not currently competing in a Match.  Therefore, Players shall be considered Spectators when they are not competing in a Match.  The start of a Match is marked by all Players seated at the Station prior to the start of Game 1 and the end of a Match is marked by a Team winning the Match’s final Game.  Coaches will always be considered Spectators except for the following instances:

1. Their Team is competing in a Match, but Game 1 hasn’t started yet.

2. Their Team is competing in a Match, but they are between Games.

 

Event Information: DOTA 2

2015 MLG World Finals - Dota 2 - Event Information

  • Location = New Orleans, Louisiana

  • Venue = Ernest N. Morial Convention Center

  • Dates = October 16-18

  • Prizes = $250,000 + Prize Boost

    • 1st = $100,000 + 40% of Prize Boost

    • 2nd = $60,000 + 24% of Prize Boost

    • 3rd = $30,000 + 12% of Prize Boost

    • 3rd = $30,000 + 12% of Prize Boost

    • 5th = $10,000 + 4% of Prize Boost

    • 5th = $10,000 + 4% of Prize Boost

    • 7th = $5,000 + 2% of Prize Boost

    • 7th = $5,000 + 2% of Prize Boost

  • Pro Points = 25,000 Series

  • Teams = 8

    • Group A

      • Evil Geniuses

      • LGD Gaming

      • Virtus.Pro

      • Monkey Business

    • Group B

      • CDEC Gaming

      • Team Secret

      • MVP Phoenix

      • Cloud9

  • Format = 2-Group Dual Tournament Phase into 4-Team Single Elimination Bracket

  • Bracket

  • In-Game Ticket

Rules: DOTA 2

2015 MLG World Finals - Dota 2 - Rules

 

Equipment Rules

 

1.   Players must provide their own mouse, keyboard, mouse pad, headset and earbuds.  Players must use the PC and Monitor provided by MLG.

2.   Players must use the PC, Monitor, and Network Equipment provided by MLG.  Players competing on the Main Stage must use the Headset provided by MLG.  If a Player finds that an issue has occurred with any of this equipment, they should notify a Tournament Official immediately.

3.   All Player equipment is subject to approval.  MLG reserves the right to deny the use of anything suspected of providing an unfair competitive advantage.

4.   Players must submit all mouse and keyboard driver requirements to kliebl@mlg.tv by 5 PM EDT on Wednesday, October 14th.

5.   Mice and keyboards must utilize standard USB interfaces. Players may not use PS2 interface equipment.

6.   Players competing on the Main Stage must wear their earbuds in their ears and the MLG-provided headset over their ears for the duration of all Games.

7.   Players must provide their own headset for use at Tournament Station 1 and the Warm-Up Stations.  These headsets must not require an outlet for power.  Players competing on Station 1 must wear their earbuds in their ears and their headset over their ears for the duration of all Games.

8.   Coaches may not connect or wear earbuds or a headset.

9.   Players may not use 3rd party applications or programs.

10. Players may not use a USB Flash Drive or other storage device.

11. Players may not alter game files or modify drivers.

12. Players may not change the video settings in Windows.  

13. During a Game, Players may not have applications, browsers, or streams open other than the Dota 2 client and any necessary drivers.

14. Players who break an Equipment Rule #5-12 will be given a Warning.  After the first Warning, each subsequent Warning that a Team receives will result in a Forfeit of the Game.

15. MLG will attempt to help Players with technical issues related to their mouse, keyboard, or audio equipment, but will not allow such issues to delay the Tournament.

 

General Rules

 

1.   Any sign of cheating, including the use of macros or scripts, may result in a Forfeit of the Game/Match and/or disqualification from the Tournament.

2.   Players/Teams that are disqualified prior to the start of a Game will not be allowed to play in the Game.  Players/Teams that are disqualified during a Game must quit out of the Game.  Players/Teams that are disqualified won’t receive any benefits (Prize, Pro Points, etc.) for their ranking in the Tournament.  Such Players/Teams may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Tournament(s).

3.   All Player and Coach apparel must be approved by MLG.  MLG reserves the right to require the removal of unapproved apparel as well as the right to disqualify a Player/Team for wearing unapproved apparel.

4.   In the case of a PC/Monitor/Network/Dota 2 malfunction, the Game must be paused immediately.  If a Game is dropped or can’t be resumed the Tournament Director reserves the right to rule that the Game should be recovered, replayed, or that a winner should be declared.  Players are responsible for ensuring proper function of the audio equipment prior to the start of all Games.  Games will not be restarted due to an audio equipment malfunction unless called for by the Tournament Director.

5.   Teams must have at least four Players present in order to start a Game.  A Team will Forfeit Game 1 if they don’t have at least four Players present by 5 minutes after a Match’s scheduled start time (Grace Period).  If a Team forfeited Game 1, they will Forfeit the Match if they don’t have at least four Players present by 15 minutes after the Match’s scheduled start time.  Teams that played a previous Game(s) in a Match will Forfeit a Game 2, 3, etc. if they don’t have at least four Players present by five minutes after the conclusion of the previous Game (Grace Period).  Teams with four Players present will be forced to start a Game at the end of a Grace Period.  Such Teams may add a 5th Hero to the Game, to be played by their absent teammate, should they arrive while the Game is in progress.  If Teams that are scheduled to play each other both Forfeit a Game or Match, a Coin Toss will be used to determine the winner of the Game/Match.  If a Match can’t begin at its scheduled start time, the Grace Period will begin at the conclusion of the Station’s preceding Match.

6.   If their Match has not been completed, Players may ask their Referee for permission to leave their Station.  Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request.  Teams may Forfeit a Game(s), or be forced to play a Game(s) shorthanded, if a Player(s) hasn’t returned by the end of their Referee’s set time limit.  Teams may Forfeit a Game(s), or be forced to play a Game(s) shorthanded, if a Player(s) leaves their Station without their Referee’s permission, or is otherwise unable to play.

7.   Coaches may speak with their Players between Games for up to 2 minutes, but may not speak with their Players during Games.  Between Games, Coaches must follow the “Spectator Rules” within the MLG World Finals - Dota 2 - Conduct Rules.  Violations of this rule may result in a Forfeit of the Game/Match and/or disqualification from the Tournament.

8.   In order to dispute Game results, Players/Teams must notify their Referee that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players/Teams must notify their Referee that they would like to Protest the Match before the Match results have been submitted.

9.   Teams may request that they be allowed to concede victory of a Game.  Teams may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.

10. Requests made pertaining to General Rules #8-9 will be decided upon by the Tournament Director.

11. Language used in in-game chat and Team communication will be governed by the MLG World Finals - Dota 2 - Conduct Rules.

12. In-Game Player Names must include appropriate language only.

 

Gameplay Rules

 

1.   For all Main Stage Matches, the higher seeded Team must occupy the Red side of the Station (right side from the audience perspective) and the lower seeded Team must occupy the Blue side of the Station.

2.   Players will have 15 minutes before the start of a Match and 5 minutes between each Game of a Match to setup and ensure their mouse, keyboard, and audio equipment are working properly.  Fifteen minute time limits will begin after the conclusion of the preceding Match.  Five minute time limits will begin at the conclusion of the preceding Game.

3.   For all Group Play Matches, a Coin Toss will conducted.  The winner of the Coin Toss will choose to have Side Choice for Game 1 or Game 2.  The loser of the Coin Toss will have Side Choice for the Game that other Team doesn’t choose.  The winner of the Coin Toss will also choose to have Side Choice or Starting Team Choice for Game 3.  All of these choices must be made prior to the start of the Match.

4.   For the Semifinal Matches, the 1st Place Group Phase Team will choose to have Side Choice for Game 1 or Game 2.  The 2nd Place Group Phase Team will have Side Choice for the Game that other Team doesn’t choose.  The 1st Place Group Phase Team will also choose to have Side Choice or Starting Team Choice for Game 3.  All of these choices must be made prior to the start of the Match.

5.   If the Teams meeting in the Bracket’s Final Match had the same Group Play placement, a Coin Toss will conducted.  The 1st Place Group Phase Team or the winner of the Coin Toss will choose to have Side Choice for 2 Games from Game 1-4.  The 2nd Place Group Play Team or the loser of the Coin Toss will have Side Choice for the Games from 1-4 that the other Team doesn’t choose.  The 1st Place Group Phase Team or the winner of the Coin Toss will also choose to have Side Choice or Starting Team Choice for Game 5.  All of these choices must be made prior to the start of the Match.

6.   For all Games, the Team that doesn’t have Side Choice will have Starting Team Choice and vice versa.

7.   All Games must be created and started by the Match Referee.

8.   If a Player(s) quits or disconnects from a Game, the Game must be paused immediately and remain paused until the Player(s) has rejoined the Game.  If the Player is unable to reconnect, the Tournament Director will decide whether the Game should be replayed or a winner should be declared.  If a Player is unable to reconnect, their teammates may also request that they be allowed to continue the Game shorthanded.  A Team will Forfeit the Game if all of their Players quit without a Tournament Official’s permission.

9.   If an MLG Staff member loses their connection to a Game when the Game launches, and they are unable to reconnect, the Game must be restarted from the beginning.

10. If an MLG Staff member loses their connection to a Game, after the Game launches, and they are unable to reconnect, but both Teams remain in the Game, the Game must continue.

11. No warm-up or practice Games are permitted once the Match’s first Game has begun.

12. If a Pause is required when a Player did not disconnect, a reason must be given within in-Game chat. The Match may not be un-paused until both Teams agree that they are ready to resume.

13. Players and Coaches may not look at an opposing Player’s Monitor.  Players may not look at an opposing Player’s projected screen during a Game.

14. Players and Coaches may not intentionally manipulate a teammate’s mouse or keyboard during a Game.  Coaches may not touch a teammate’s mouse or keyboard during a Game.

15. Breaking a Gameplay Rule #11-14 may result in a Forfeit of the Game.

16. The end of a Game is marked by the destruction of an Ancient Fortress or all Players from a Team quitting out of a Game without a Tournament Official’s permission.

 

Settings

 

1.   Server Location = US East

2.   Game Mode = Captain’s Mode

3.   Lobby Visibility = Unlisted

4.   Enable cheats = No

5.   Fill empty slots with bots = No

6.   Starting Team = See Gameplay Rules

7.   League = MLG World Finals 2015

8.   Spectators = Enabled

9.   Dota TV Delay = 10 Seconds

10. Series Type = Best of 3 (Group Play, Semifinals), Best of 5 (Bracket Final)

 

Event Information: Smite

2015 MLG World Finals - Smite - Event Information

 

  • Location = New Orleans, Louisiana

  • Venue = Ernest N. Morial Convention Center

  • Dates = October 16-18

  • Prizes = $25,000

    • 1st = $10,000

    • 2nd = $5,000

    • 3rd = $2,500

    • 3rd = $2,500

    • 5th = $1,250

    • 5th = $1,250

    • 5th = $1,250

    • 5th = $1,250

  • Teams = Top 16 Teams via Pro Points on Monday, September 28

  • Bracket

Group Play & Rosters: Smite

16 Teams, qualified by Pro Point totals, will compete in the MLG Smite Pro League Qualifier at the MLG World Finals event in New Orleans on October 16-18. Details on how the teams were selected can be found here. Teams respective Groups are listed below.

 

Group A

 

Team Eager

  • eGr Dwurst

  • Matt Koiz

  • eGr Sambam

  • eGr Jellly

  • eGr AirCougar

 

Onslaught

  • Hypercarryx

  • Malvadpollo

  • Callowzx

  • F4ilurebydesi9n

  • Freaksterdave

 

VexX Gaming

  • Aurie

  • TheDude

  • WaxYaDraws

  • Prem

  • Legend

 

Nerd eSports

  • Naj

  • Sterling

  • Garcia

  • Zorpi

  • Rebullz

 

Group B

 

Juice

  • juiceDust

  • juicePurified

  • juiceGiliara

  • juiceTeeVee

  • Transonics

 

Moral.Radium

  • H0tbow

  • Mama Socom

  • Thee Homie

  • Dahngle

  • Thee Yubs

 

Wisefrag

  • num1nygfan

  • CHAOS MACHINE7

  • Core Vapor

  • pbfc99

  • ExL Boltz

 

XGN

  • XGN Blobasurous

  • M3 Greek

  • XGN Crabking

  • Sanamito

  • XGN Masamune

 

Group C

 

eLevate

  • eLevate Pooka

  • eLevate GustavY

  • Clowwwwww

  • eLevate Chapoo

  • eLevate Uzzy

 

Release Gaming

  • MOR Warmachine

  • MOR Freya

  • Crey the outlaw

  • AssistingFoot94

  • tantrim1

 

Vanquish Gaming

  • LordDreadTitan

  • Harrybobjr

  • Fuzzy Bunny

  • BigCountryGreg

  • Qruxy

 

Vengeance

  • MCS2138

  • MyBHatch

  • Marcialogy

  • Baz2013

  • MrLeviSir

 

Group D

 

Aware Gaming

  • Candyman

  • Shame

  • Aggro

  • Blacksye

  • Tsmall

 

Epsilon

  • Epsilon Sealcar

  • Epsilon Toasty

  • Epsilon Prosper

  • Epsilon Kenshin

  • Epsilon Cata

 

Mortality

  • MOR Wolves

  • MOR Codeman

  • Trevrawr

  • Dylreacher

  • MOR Hossasaurus

 

Isolation

  • iSo Royalty

  • iSo Shwimmity

  • iSo Laced

  • iSo Void

  • iSo vivA

Rules: Smite

2015 MLG World Finals - Smite - Rules

 

Equipment Rules

 

1.   Players must provide their own controller, micro USB cable, and headset.   Players are responsible for ensuring the proper function of this equipment.  Games will not be paused or ended in order to resolve an issue with this equipment or any audio malfunction.

2.   Players must use the Console, Monitor, and Network Equipment provided by MLG.  Xbox One is the official console for the Tournament.  If a Player finds that an issue has occurred with any of this equipment, they should Pause the Game and notify a Tournament Official immediately.  If the Tournament Official is able to confirm that an issue has occurred, they will determine whether the Game should be restarted, the Game win should be awarded to a Team, or the conditions under which the Game should be resumed.

3.   If a Game is dropped or can’t be resumed the Tournament Director reserves the right to rule that the Game should be replayed or that a winner should be declared.  Players are responsible for ensuring proper function of the audio equipment prior to the start of all Games.  Games will not be restarted due to an audio equipment malfunction unless called for by the Tournament Director.

4.   If a Game malfunction occurs and the cause can’t immediately be identified, a Tournament Official may call for the Game to be ended in order to investigate further.

5.   All Player equipment is subject to approval.  MLG reserves the right to deny the use of anything suspected of providing an unfair competitive advantage.

6.   Players may not use a Turbo controller or a Button Macro controller.  Turbo controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times.  Button Macro controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons.

7.   Players may not use a controller that has been modified in such a way that it alters their God’s abilities and/or in-game mechanics.  Players are allowed to make cosmetic changes to their controller.

8.   Players may not compete with batteries in their controller.  Players must maintain a wired connection with their Xbox One.  Players may not use a Play and Charge Kit.

9.   Players may not use a Keyboard or a Mouse.

10. Player-provided Headsets must utilize a standard 3.5mm stereo headset jack.  Players may not use a Wireless headset or a headset that requires an outlet for power.

11. Players must wear their headset over their ears for the duration of all Games.

12. Coaches may not connect or wear a headset.

13. Teams that break an Equipment Rule #6-12 will be given a Warning.  After the first Warning, each subsequent Warning that a Team receives will result in a Forfeit of the Game.

 

General Rules

 

1.   Any sign of cheating may result in a Forfeit of the Game/Match and/or disqualification from the Tournament.

2.   Players/Teams that are disqualified prior to the start of a Game will not be allowed to play in the Game.  Players/Teams that are disqualified during a Game must quit out of the Game.  Players/Teams that are disqualified won’t receive any benefits (Prize, etc.) for their ranking in the Tournament.  Such Players/Teams may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Tournament(s).

3.   All Player and Coach apparel must be approved by MLG.  MLG reserves the right to require the removal of unapproved apparel as well as the right to disqualify a Player/Team for wearing unapproved apparel.

4.   Teams must have at least four Players present in order to start a Game.  A Team will Forfeit Game 1 if they don’t have at least four Players present by 5 minutes after a Match’s scheduled start time (Grace Period).  If a Team forfeited Game 1, they will Forfeit the Match if they don’t have at least four Players present by 15 minutes after the Match’s scheduled start time.  Teams that played a previous Game(s) in a Match will Forfeit a Game 2, 3, etc. if they don’t have at least four Players present by five minutes after the conclusion of the previous Game (Grace Period).  Teams with four Players present will be forced to start a Game at the end of a Grace Period.  Such Teams may add a 5th God to the Game, to be played by their absent teammate, should they arrive while the Game is in progress.  If Teams that are scheduled to play each other both Forfeit a Game or Match, the Match win may be awarded to the higher seeded Team.  If a Match can’t begin at its scheduled start time, the Grace Period will begin at the conclusion of the Station’s preceding Match.

5.   If their Match has not been completed, Players may ask their Referee for permission to leave their Station.  Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request.  Teams may Forfeit a Game(s), or be forced to play a Game(s) shorthanded, if a Player(s) hasn’t returned by the end of their Referee’s set time limit.  Teams may Forfeit a Game(s), or be forced to play a Game(s) shorthanded, if a Player(s) leaves their Station without their Referee’s permission, or is otherwise unable to play.

6.   Coaches may speak with their Players between Games for up to 2 minutes, but may not speak with their Players during Games.  Between Games, Coaches must follow the “Spectator Rules” within the MLG World Finals - Smite - Conduct Rules.  Violations of this rule may result in a Forfeit of the Game/Match and/or disqualification from the Tournament.

7.   In order to dispute Game results, Players/Teams must notify their Referee that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players/Teams must notify their Referee that they would like to Protest the Match before the Match results have been submitted.

8.   Teams may request that they be allowed to concede victory of a Game.  Teams may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.

9.   Requests made pertaining to General Rules #7-8 will be decided upon by the Tournament Director.

10. Language used in Team communication will be governed by the MLG World Finals - Smite - Conduct Rules.

 

Gameplay Rules

 

1.   The hosting Team must create each Custom Game under the supervision, and with the approval of, a Tournament Official using the correct Settings (see Settings section below).

2.   Players will have 5 minutes before the start of a Match and 1 minute between each Game of a Match to setup and ensure their headset is functioning properly.  Five minute time limits will begin after the conclusion of the preceding Match.  One minute time limits will begin at the conclusion of the preceding Game.

3.   Players must use the profile that has been created with their known alias.

4.   No warm-up or practice Games are permitted once the Match’s first Game has begun.

5.   Players and Coaches may not look at an opposing Player’s Monitor.  Players may not look at an opposing Player’s projected screen during a Game.

6.   Players and Coaches may not intentionally manipulate a button, trigger, bumper, D-Pad, and/or joystick on a teammate’s controller during a Game.  Coaches may not touch a teammate’s controller during a Game.

7.   Players may not pause a Game unnecessarily or un-pause a Game without a Tournament Official’s permission.

8.   Xian Tiang may not be used in any Games.

9.   Breaking a Gameplay Rule #3-8 may result in a Forfeit of the Game.

10. If a Player(s) or MLG Staff member quits or disconnects from a Game, the Game must be paused immediately and remain paused until the Player(s) or MLG Staff member has rejoined the Game.  If the Player is unable to reconnect, the Tournament Director will decide whether the Game should be replayed or a winner should be declared.  If a Player is unable to reconnect, their teammates may also request that they be allowed to continue the Game shorthanded.  A Team will Forfeit the Game if all of their Players quit without a Tournament Official’s permission.  If a MLG Staff member disconnects from a Game after the start of the Game, and they are unable to reconnect, but all Players remain in the Game, the Game must continue.

11. If a Game is started without the approval of a Tournament Official, it will be restarted from the beginning.

12. If a Player or MLG Staff member fails to load into a Game or loses their connection to the Game during or prior to start of the Game, and they are unable to reconnect, the Game must be restarted from the beginning.

13. The start of a Game is marked by the first of the following to occur: A God deals or takes damage, A God is visible to a God on the opposing Team, Minions spawn.

14. The end of a Game is marked by the destruction of a Titan or a Team Surrendering.

 

Side Choices & Hosting

 

1.   The higher seeded Team must choose their Side (Order or Chaos) for all odd numbered Games, and they must Host all even numbered Games.

2.   The lower seeded Team must choose their Side (Order or Chaos) for all even numbered Games, and they must Host all odd numbered Games.

3.   The highest Seed is 1.

4.   If a Player fails to Ban or Pick a God during the allotted time, they must tell their selection to a Tournament Official immediately. The Game will then be restarted to include this Ban/Pick and all previously made Bans/Picks.  Failure to tell their selection to a Tournament Official immediately may result in a loss of the Ban and/or a Forfeit of the Game.

 

Settings

 

1.   Match Type = Conquest

2.   Match Visibility = Public

3.   Player Picking Method = Draft Pick (6 Bans)

4.   Starting Level = Level 1

5.   Team Size = 5 v 5

6.   Starting Gold = 1500

7.   Spawn Lane Minions = On

8.   Create in Region = North America

9.   Spectator Password = See Tournament Official

 

Schedule: Smite

2015 MLG World Finals - Smite - Schedule

All Times are CDT

 

Friday

 

1:30 PM Pregame Show

2:00 PM Group A - Team Eager vs. Nerd eSports (Station 1)

2:00 PM Group A - Onslaught vs. VexX Gaming (Station 2)

2:00 PM Group B - Juice vs. XGN (Station 3)

2:00 PM Group B - MoralRadium vs. Wisefrag (Station 4)

4:00 PM Group C - eLevate vs. Vengeance (Station 1)

4:00 PM Group C - Release Gaming vs. Vanquish Gaming (Station 2)

6:30 PM Group D - Aware Gaming vs. Unity (Station 1)

6:30 PM Group D - Epsilon vs. Mortality (Station 2)

 

Saturday

 

9:45 AM Pregame Show

10:00 AM Group A - Team Eager vs. VexX Gaming (Station 2)

10:00 AM Group A - Onslaught vs. Nerd eSports (Station 4)

10:00 AM Group B - Juice vs. MoralRadium (Station 1)

10:00 AM Group B - Wisefrag vs. XGN (Station 3)

12:30 PM Group C - eLevate vs. Vanquish Gaming (Station TBA)

12:30 PM Group C - Release Gaming vs. Vengeance (Station TBA)

12:30 PM Group D - Aware Gaming vs. Epsilon (Station TBA)

12:30 PM Group D - Mortality vs. Unity (Station TBA)

2:30 PM Group A - Final Match

2:30 PM Group B - Final Match

5:30 PM Group C - Final Match

5:30 PM Group D - Final Match

 

Sunday

 

9:45 AM Pregame Show

10:00 AM Quarterfinal - Juice vs. Epsilon (Station 1)

10:00 AM Quarterfinal - Team Eager vs. Release Gaming (Station 2)

10:00 AM Quarterfinal - eLevate vs. Onslaught (Station 3)

10:00 AM Quarterfinal - Aware Gaming vs. XGN (Station 4)

1:30 PM Semifinals

4:30 PM Final

 

*All times are subject to change based on the length of Matches.

 

Format: Smite

2015 MLG World Finals - Smite - Format

 

Bracket Format, Match Format & Seeding

 

1.   The Tournament will support 16 Teams and will be separated into a 4-Group Dual-Tournament Phase followed by a 8-Team Single Elimination Bracket.

2.   In Group Play, the Teams will be divided into 4 Groups of 4 Teams each.  Group A will consist of the #1, #8, #9, and #16 Teams.  Group B will consist of the #2, #7, #10, and #15 Teams.  Group C will consist of the #3, #6, #11, and #14 Teams.  Group D will consist of the #4, #5, #12, and #13 Teams.

3.   Teams will be seeded by their total MLG Pro Points for NA Xbox One Smite as of 9 AM EDT on Monday, September 28th.  All seeding ties will be broken randomly.

4.   The Dual Tournament Phase will be conducted as follows:

Match 1 = Group’s highest Seed vs. Group’s lowest Seed

Match 2 = Group’s 2nd highest Seed vs. Group’s 2nd lowest Seed

Losers Match = Match 1 Loser vs. Match 2 Loser

Winners Match = Match 1 Winner vs. Match 2 Winner

Final Match = Losers Match Winner vs. Winners Match Loser

5.   Teams that win two Matches in Group Play will advance to the Single Elimination Bracket.  Teams that lose two Matches in Group Play will be eliminated from the Tournament.

6.   The Single Elimination Bracket will be conducted as follows:

Quarterfinal #1 = Group A 1st Place vs. Group C 2nd Place

Quarterfinal #2 = Group D 1st Place vs. Group B 2nd Place

Quarterfinal #3 = Group C 1st Place vs. Group A 2nd Place

Quarterfinal #4 = Group B 1st Place vs. Group D 2nd Place

Semifinal #1 = Quarterfinal #1 Winner vs. Quarterfinal #2 Winner

Semifinal #2 = Quarterfinal #3 Winner vs. Quarterfinal #4 Winner

Final = Semifinal #1 Winner vs. Semifinal #2 Winner

7.   All Matches will be Best of 3 Games except for the Bracket Final (Best of 5 Games).

8.   The top 8 Teams in the Pro League Qualifier will qualify for the Smite NA Pro League.

9.   All Teams must be confirmed as attending by 2 PM EDT on Friday, October 16.  If any Group should have fewer than 3 Teams confirmed as attending by 2 PM EDT on Friday, October 16, the Tournament will be reseeded and the Tournament Format will be changed to a Double Elimination Bracket.

 

Qualifications & Team Builder Rules: Smite

2015 MLG World Finals - Smite - Qualification & Team Builder Rules

 

Qualification

 

1.   Sixteen Teams will be invited to participate in the Tournament based on their total MLG Pro Points for NA Xbox One Smite as of 9 AM EDT on Monday, September 28th.

2.   In order to be eligible for an invitation, Teams must submit their Roster of 5 Players via email to jnye@mlg.tv by 5PM EDT on Friday, September 25th or register with their Roster of 5 Players for the MLG NA 10,000 Series Online Tournament on Sunday, September 27.

3.   There is no Entry Fee for participation in the Tournament.

 

Post-Invitation Roster Changes

 

1.   If a Player wants to leave a Team, they must submit a request via email to jnye@mlg.tv.  This is the only way that a Team’s Roster of Players can be changed after the Team is invited.

2.   Invited Team Rosters will lock at 11:59 PM EDT on Sunday, October 11th.  After Team Rosters lock, Players can’t leave a Team without the consent of another Player on that Team.

 

Replacement Teams

 

1.   If an invited Team chooses not to participate in the Tournament and notifies MLG prior to the start of the Tournament, MLG reserves the right to replace the Team with a Team of their choice.

2.   If an invited Team chooses not to participate in the Tournament and notifies MLG after the start of the Tournament, a Replacement Team will not be selected to take their place.

3.   If a Replacement Team is needed and all Groups have been set, the Replacement Team will be given the #16 Seed and will be assigned to the same Group as the Team that they have replaced.  As a result, other Teams may see their Seed change.  However, all other Teams will keep their Group assignment and initial Match opponent.

 

Registration

 

1.   Teams may register one Coach.  Coaches must be confirmed in Team Builder prior to the start of the Tournament.  After the start of the Tournament, Teams without a confirmed Coach won’t be allowed to add a Coach or compete with a Coach in the Tournament and Teams with a confirmed Coach won’t be allowed to change their Coach or compete with a different Coach in the Tournament.

2.   Individuals may not register or compete as both a Player and a Coach in the Tournament.

3.   Players, Coaches, or Teams that break Registration Rule #1 or #2 may Forfeit a Game(s) or Match, be disqualified from the Tournament(s) or be forced to continue shorthanded.  Such Players, Coaches, and Teams may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Tournament(s).

4.   All Players and Coaches must use Team Builder (http://team-builder.majorleaguegaming.com/) in order to complete their Registration, including accepting the 2014-15 Pro Circuit Official Rules.

5.   Players and Coaches who are not minors in their state or country of residence will be able to accept the terms of the 2014-15 Appearance/Participation Release upon accessing Team Builder.

6.   Players and Coaches who are minors in their state or country of residence must bring a signed copy of the Appearance/Participation Release, with the Parental Consent Form, to Check-In.

 

Impersonation

 

1.   Players found attempting to use another Player’s MLG Username (Impersonation), may be removed from their Team and/or disqualified from the Tournament.  If a Player, guilty of Impersonation, is removed from a Team prior to the start of a Tournament, the Team may be allowed to add a Player in order to compete in the Tournament with a full Roster of Players.  If a Player, guilty of Impersonation, is removed from a Team after the start of a Tournament, the Team will not be allowed to add a Player.  However, the Team may be permitted to continue to compete in the Tournament shorthanded.

2.   If a registered Player(s) fails to attend their Team's first Match, the Players who are present may request that they be allowed to permanently replace the Player(s) before they are forced to Forfeit a Game/Match.  Players who fail to attend their Team's first Match and are replaced will be considered as having consented to their removal from the Team.  If more than two Players fail to attend their Team's first Match, the Team will Forfeit the Match.

3.   Teams may not make a Roster change in order to add or remove a Player or Coach if the Team has already participated in at least one Match in the Tournament.

4.   If an individual is found attempting to play in place of an absent Player who is registered on the Team, the Team will be disqualified from the Tournament.  Individuals who are registered as a Team’s Coach may not play in place of an absent Player.  

5.   Players, Coaches, and Teams that are disqualified from the Tournament may also be subject to a Temporary Ban from MLG’s Network of Websites, stripped of any benefits (Prize, Pro Points, etc.) earned in the Tournament, and/or given a Ban from a future Tournament(s).  The teammates of penalized individuals may be subject to the same penalties.

 

Team Name Rules

 

1.   No websites.

2.   No use of “Major League Gaming” or “MLG”.

3.   No use of the word "Team".

4.   No derogatory, suggestive, or otherwise inappropriate words/meanings.

5.   No corporations, company, sponsor, or product names.

6.   Teams may not, without permission, register for a Tournament with a Team Name that closely resembles that of a current or former Pro Player or Pro Team.

7.   Team Names are limited to 20 characters, including spaces.

8.   Teams found violating any of the Team Name Rules will have their Team Name changed and will be instructed to rename their Team immediately.

 

Player Name (Username) Rules

 

1.   No websites.

2.   No use of “Major League Gaming” or “MLG”.

3.   No derogatory, suggestive, or otherwise inappropriate words/meanings.

4.   No corporations, company, sponsor, or product names.

5.   Players may not, without permission, register for or compete in a Tournament using a name that closely resembles that of a current or former Pro Player or Pro Team.

6.   Players found violating any of the Player Name (Username) Rules must use an alternate Username.  

 

All emails submitted to jnye@mlg.tv must be submitted from the email address that is registered to the individual’s MLG Username.

 

Conduct Rules: Smite

2015 MLG World Finals - Smite - Conduct Rules

 

Spectator Rules

 

1.   Spectators* may not stand within two feet of a seated Player.

2.   Spectators may not touch a Player.

3.   Spectators may not interfere with a Referee’s ability to preside over a Match.

4.   Spectators may not touch or get on a Main Stage or Feature Station.

5.   Spectators may not attempt to coach a Player/Team.

6.   Spectators must heed all warnings and follow all instructions given by MLG Staff.

7.   Spectators may be made to move, made to leave an area, or removed from the venue, at any time, for any reason.

 

Foul Rules

 

1.   Players and Coaches may not eject a disc from a Console, use a memory card or USB flash drive, unplug anything from a Monitor, Console, or audio equipment, or touch power units without a Tournament Official’s permission.  Players and Coaches may not move a Monitor, Console, or audio equipment without a Tournament Official’s permission.  Players and Coaches may not adjust Monitor Settings, other than Volume, without a Tournament Official’s permission.

2.   Players may not communicate with a Spectator, or a Player other than a teammate or an opponent(s).

3.   Players and Coaches may not use vulgar language in excess.  Excessive use of vulgar language is defined as consistent use of vulgar language that is audible to Spectators of the Match or a single use of vulgar language that is audible to Spectators of another Match.

4.   Coaches may not taunt an opposing Player or Coach.  Taunting of an opposing Player or Coach is defined as derogatory language or gestures, aimed at an opponent, which is audible and/or visible to the opponent.

5.   Players may not chat about companies, sponsors, or products.

6.   Players/Teams may not use a Match’s designated Station for Warm-Up Games during, or prior to the start of, a Match without a Tournament Official’s permission.

7.   Players/Teams that haven’t been eliminated from the Tournament have priority over other Players/Teams regarding the use of Stations for Warm-Up.

 

Technical Foul Rules

 

1.   Players and Coaches may not stand on chairs, tables, or other MLG equipment.

2.   Players and Coaches may not verbally abuse a Tournament Official. Verbal abuse of a Tournament Official includes, but is not limited to, the use of vulgar language directed at a Tournament Official, the use of insulting words or gestures directed at a Tournament Official, and excessive argument with a Tournament Official that results in the delay of a Match.

3.   Players and Coaches may not direct vulgar language at a Player, Coach, or Spectator.

4.   Players and Coaches may not incite Spectators into taunting a Player, Coach, or Spectator.

5.   Players and Coaches may not taunt or celebrate in excess.  Excessive taunting/celebration includes, but is not limited to, post-Match taunting or celebration directed at or referencing an opponent(s).  Post-Match interactions between opponents must be limited to acts of sportsmanship.

6.   Players and Coaches may not engage in unsportsmanlike physical contact.

7.   Players and Coaches may not throw anything in the direction of an opponent.  Players and Coaches may not throw anything into the audience that could cause injury.

 

Additional Rules

 

1.   Players/Teams are expected to put forth their best effort in all Games.

2.   Players, Coaches, Managers, and Owners may not participate in Fantasy Sports or gambling that use the stats or results of this Tournament.

3.   Players/Teams may not intentionally Forfeit a Game or conspire to manipulate Rankings or Brackets.

4.   Players and Coaches are expected to treat all members of MLG Staff, and Sponsors, with respect.

5.   Public discussions of, or agreements to, avoiding the use of abilities, items, weapons, or strategies are prohibited.

6.   Public statements made about private information, unofficial Roster changes, and disparaging remarks made about MLG or its partners are prohibited.

 

Penalties

 

1.   Players and Coaches found to have broken a Foul Rule will be issued a Foul.   For every two Fouls that a Player or Coach receives, they will be issued a Technical Foul.

2.   Players and Coaches found to have broken a Technical Foul Rule will be issued a Technical Foul.  If a Player or Coach receives a Technical Foul, the opposing Team will be allowed to switch Side Choice for 1 upcoming Game in the Match.  If necessary, these penalties will be carried over from one Match to the next or one Tournament (Online or Offline) to the next.  If a penalty is carried over from one Tournament to the next, it will be carried over by only the Player or Coach who received the Technical Foul.

3.   Violations of any of the Additional Rules may result in a Forfeit of the current Match and/or all future Matches in the Tournament (Disqualified).  The Team may also be forced to continue the Tournament shorthanded.

4.   Teams that Forfeit a Match and Players, Coaches, Managers, and Owners found to have broken any Conduct Rules may be subject to penalties such as a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, a Fine, and/or a Ban from a future Tournament(s).

5.   Tournament Officials may issue a Foul, Technical Foul, or Disqualify a Player/Team for acts of misconduct not listed in the Conduct Rules.

 

*A Spectator is anyone who is not currently competing in a Match.  Therefore, Players shall be considered Spectators when they are not competing in a Match.  The start of a Match is marked by all Players seated at the Station prior to the start of Game 1 and the end of a Match is marked by a Team winning the Match’s final Game.  Coaches will always be considered Spectators except for the following instances:

1. Their Team is competing in a Match, but Game 1 hasn’t started yet.

2. Their Team is competing in a Match, but they are between Games.

 

Schedule: Super Smash Bros. for Wii U

2015 MLG World Finals - Smash Wii U - Schedule

All Times are CDT

 

Friday

1:30 PM Pregame Show

4:00 PM Doubles & Friendlies

 

Saturday

9:45 AM Pregame Show

10:00 AM Open Bracket - Pool A - Stations 1-4

10:00 AM Open Bracket - Pool B - Stations 5-8

10:00 AM Open Bracket - Pool C - Stations 9-12

10:00 AM Open Bracket - Pool D - Stations 13-16

12:30 PM Open Bracket - Pool E - Stations 1-4

12:30 PM Open Bracket - Pool F - Stations 5-8

12:30 PM Open Bracket - Pool G - Stations 9-12

12:30 PM Open Bracket - Pool H - Stations 13-16

2:30 PM Open Bracket - Pool I - Stations 1-4

2:30 PM Open Bracket - Pool J - Stations 5-8

2:30 PM Open Bracket - Pool K - Stations 9-12

2:30 PM Open Bracket - Pool L - Stations 13-16

4:30 PM Open Bracket - Pool M - Stations 1-4

4:30 PM Open Bracket - Pool N - Stations 5-8

4:30 PM Open Bracket - Pool O - Stations 9-12

4:30 PM Open Bracket - Pool P - Stations 13-16

7:00 PM Championship Bracket - Top 32

 

Sunday

1:15 PM Pregame Show

3:30 PM Championship Bracket - Top 12

 

*All times are subject to change based on the length of Matches.

 

Conduct Rules: Super Smash Bros. for Wii U

2015 MLG World Finals - Smash WiiU and Melee - Conduct Rules

 

Spectator Rules

1.   Spectators* may not stand within two feet of a seated Player.

2.   Spectators may not touch a Player.

3.   Spectators may not interfere with a Referee’s ability to preside over a Match.

4.   Spectators may not touch or get on a Main Stage or Feature Station.

5.   Spectators may not attempt to coach a Player.

6.   Spectators must heed all warnings and follow all instructions given by MLG Staff.

7.   Spectators may be made to move, made to leave an area, or removed from the venue, at any time, for any reason.

 

Foul Rules

1.   Players may not eject a disc from a Console, use a memory card or USB flash drive, unplug anything from a Monitor, Console, or audio equipment, or touch power units without a Tournament Official’s permission.  Players may not move a Monitor, Console, or audio equipment without a Tournament Official’s permission.  Players may not adjust Monitor Settings, other than Volume, without a Tournament Official’s permission.

2.   Players may not communicate with a Spectator.

3.   Players may not use vulgar language in excess.  Excessive use of vulgar language is defined as consistent use of vulgar language that is audible to Spectators of the Match or a single use of vulgar language that is audible to Spectators of another Match.

4.   Players may not chat about companies, sponsors, or products.

5.   Players may not use a Match’s designated Station for Warm-Up Games during, or prior to the start of, a Match without a Tournament Official’s permission.

6.   Players that haven’t been eliminated from the Tournament have priority over other Players regarding the use of Stations for Warm-Up.

 

Technical Foul Rules

1.   Players may not stand on chairs, tables, or other MLG equipment.

2.   Players may not verbally abuse a Tournament Official. Verbal abuse of a Tournament Official includes, but is not limited to, the use of vulgar language directed at a Tournament Official, the use of insulting words or gestures directed at a Tournament Official, and excessive argument with a Tournament Official that results in the delay of a Match.

3.   Players may not direct vulgar language at a Player or Spectator.

4.   Players may not incite Spectators into taunting a Player or Spectator.

5.   Players may not taunt or celebrate in excess.  Excessive taunting/celebration includes, but is not limited to, post-Match taunting or celebration directed at or referencing an opponent(s).  Post-Match interactions between opponents must be limited to acts of sportsmanship.

6.   Players may not engage in unsportsmanlike physical contact.

7.   Players may not throw anything in the direction of an opponent.  Players may not throw anything into the audience that could cause injury.

 

Additional Rules

1.   Players are expected to put forth their best effort in all Games.

2.   Players may not participate in Fantasy Sports or gambling that use the stats or results of this Tournament.

3.   Players may not intentionally Forfeit a Game or conspire to manipulate Rankings or Brackets.

4.   Players are expected to treat all members of MLG Staff, and Sponsors, with respect.

5.   Public discussions of, or agreements to, avoiding the use of abilities, items, weapons, or strategies are prohibited.

6.   Public statements made about private information and disparaging remarks made about MLG or its partners are prohibited.

 

Penalties

1.   Players found to have broken a Foul Rule will be issued a Foul.   For every two Fouls that a Player receives, they will be issued a Technical Foul.

2.   Players found to have broken a Technical Foul Rule will be issued a Technical Foul.  If a Player receives a Technical Foul, they will lose their next opportunity to Veto a Stage.  Instead, their opponent will be given the opportunity to veto an extra Stage.  If necessary, these penalties will be carried over from one Match to the next or one Tournament (Online or Offline) to the next.

3.   Violations of any of the Additional Rules may result in a Forfeit of the current Match and/or all future Matches in the Tournament (Disqualified).

4.   Players who Forfeit a Match and Players found to have broken any Conduct Rules may be subject to penalties such as a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, a Fine, and/or a Ban from a future Tournament(s).

5.   Tournament Officials may issue a Foul, Technical Foul, or Disqualify a Player for acts of misconduct not listed in the Conduct Rules.

 

*A Spectator is anyone who is not currently competing in a Match.  Therefore, Players shall be considered Spectators when they are not competing in a Match.  The start of a Match is marked by all Players seated at the Station prior to the start of Game 1 and the end of a Match is marked by a Player winning the Match’s final Game.

 

Event Information: Super Smash Bros. for Wii U

2015 MLG World Finals - Smash Melee and Wii U - Event Information

 

  • Location = New Orleans, Louisiana

  • Venue = Ernest N. Morial Convention Center

  • Dates = October 16-18

  • Prizes = $20,000 ($10,000 for both Tournaments)

    • 1st = $4,000

    • 2nd = $2,000

    • 3rd = $1,200

    • 3rd = $800

    • 5th = $600

    • 5th = $600

    • 7th = $400

    • 7th = $400

 

  • Player Pass = $49.99 (Combo Pass w/ Entry for both Tournaments = $69.99)

  • Players = 256 in Super Smash Bros. for Wii U

128 in Super Smash Bros. Melee

  • Format = Stage 1 = 16-Player Open Bracket Pools

Stage 2 = 32-Player Championship Bracket

 

Format: Super Smash Bros. for Wii U

2015 MLG World Finals - Smash Wii U - Format

 

Bracket Format, Match Format & Seeding

 

1.   The Tournament will support as many as 256 Players.

2.   Players will be seeded using community rankings, based on the results of previous community Tournaments.

3.   For the Open Bracket, Players will be separated into one of sixteen 16-Player Bracket Pools.

4.   Bracket Pools will be Double Elimination.  After losing a Match in the Winners Bracket, Players will enter the Losers Bracket.  A Match loss in the Losers Bracket will result in elimination from the Tournament.

5.   When 1 Player remains in the Winners Bracket of a Bracket Pool, they will advance to the Championship Winners Bracket.  When 1 Player remains in the Losers Bracket of a Bracket Pool, they will advance to the Championship Losers Bracket.

6.   The Championship Bracket will be a 32-Player Double Elimination Bracket with 16 Players starting in the Winners Bracket and 16 Players starting in the Losers Bracket.   After losing a Match in the Championship Winners Bracket, Players will enter the Championship Losers Bracket.  A Match loss in the Championship Losers Bracket or the Grand Final will result in elimination from the Tournament.

7.   When one Player remains in both the Championship Winners Bracket and the Championship Losers Bracket those Players will compete against each other in the Grand Final.  The Grand Final will begin with an initial Match.  If the Winners Bracket Player wins the initial Match, they will win the Tournament.  If the Losers Bracket Player wins the initial Match, a 2nd Match must be played.  The winner of a 2nd Match in the Grand Final will win the Tournament.

8.   All Open Bracket Matches will be Best of 3 Games.  All Championship Bracket Matches will be Best of 5 Games.

 

Registration

 

1.   Online Registration for the Tournament will open at 5 PM EDT on Wednesday, September 16th.

2.   Online Registration for the Tournament will close at 11:59 PM EDT on Sunday, October 11th.

3.   Player Passes will not be sold at Check-In.

4.   The Player Pass Price for admission to 1 Tournament is $49.99.  Players looking to register for both Smash Tournaments can purchase a Combo Pass for $69.99.

5.   All Player Pass and Combo Pass sales are final.  No refunds, transfers, or resales will be granted.

6.   All Players must use Team Builder (http://team-builder.majorleaguegaming.com/) in order to complete their Registration, including accepting the 2014-15 Pro Circuit Official Rules.

 

Stages: Super Smash Bros. for Wii U

2015 MLG World Finals - Smash Melee and Wii U - Stages

 

Super Smash Bros. for Wii U

 

Starter Stages

Battlefield

Dreamland 64

Final Destination

Smashville

Town and City

 

Counterpick Stages

Lylat Cruise

Castle Siege

Delfino Plaza

Duck Hunt


 

Super Smash Bros. Melee

 

Starter Stages

Battlefield

Dreamland

Final Destination

Fountain of Dreams

Yoshi’s Story

 

Counterpick Stages

Pokemon Stadium

 

Rules: Super Smash Bros. for Wii U

2015 MLG World Finals - Super Smash Bros. for Wii U - Rules

 

Equipment Rules

 

1.   Players must provide their own controller.  Players must use the console and monitor provided by MLG.  Wii U is the official console for the Tournament.  Players may not connect or use a headset.  If a Player finds that an issue has occurred with any of the MLG provided equipment, they should notify a Tournament Official immediately.  If the Tournament Official is able to confirm that an issue has occurred, they will determine whether the Game should be restarted, the Game win should be awarded to a Player, or the conditions under which the Game should be resumed.

2.   If a Game malfunction occurs and the cause can’t immediately be identified, a Tournament Official may call for the Game to be ended in order to investigate further.

3.   All Player equipment is subject to approval.  MLG reserves the right to deny the use of anything suspected of providing an unfair competitive advantage.

4.   Players may not use a Button Macro controller.  Button Macro controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons.

5.   Controllers with Turbo capabilities will be allowed, but the Turbo feature may not be used during a Game.  Controllers with Turbo capabilities allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times.

6.   Players may not use a controller that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics.  Players are allowed to make cosmetic changes to their controller.  

7.   Players may not use the GamePad.  Players may use any Wired GameCube Controller, Wii Remote with Attachment, Pro Controller with micro USB cable, or 3DS.  With respect to syncing and charging, wireless controllers may be used at the Player’s own risk.  Players using a 3DS are not allowed to transfer characters to the console.  Players who use a wireless controller must remove the batteries from the controller immediately following the conclusion of a Match.

8.   Players who break an Equipment Rule #4-7 may be given a Warning.  Each subsequent Warning that a Player receives may result in a Forfeit of the Game.

 

General Rules

 

1.   Any sign of cheating may result in a Forfeit of the Game/Match and/or disqualification from the Tournament.

2.   Players who are disqualified prior to the start of a Game will not be allowed to play in the Game.  Players who are disqualified during a Game must quit out of the Game.  Players who are disqualified won’t receive any benefits (Prize, etc.) for their ranking in the Tournament.  Such Players may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Tournament(s).

3.   All Player apparel must be approved by MLG.  MLG reserves the right to require the removal of unapproved apparel as well as the right to disqualify a Player for wearing unapproved apparel.

4.   If a Player fails to report to their Station within 5 minutes of their Match’s scheduled start time (Grace Period), they will Forfeit Game 1.  If a Player forfeited Game 1, they will Forfeit the Match if they aren’t present by 10 minutes after the Match’s scheduled start time.  Players who played a previous Game(s) in a Match will forfeit Game 2, etc. if they aren’t present by five minutes after the conclusion of the previous Game (Grace Period).  If Players who are scheduled to play each other both Forfeit a Game or Match, the higher seeded Player will be awarded the Game/Match win.  If a Match can’t begin at its scheduled start time, the Grace Period will begin at the conclusion of the preceding Match.

5.   If their Match has not been completed, Players must ask their Referee for permission to leave their Station.  Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request.  Players may Forfeit a Game(s) if they haven’t returned by the end of their Referee’s set time limit.  Players may Forfeit a Game(s) if they leave their Station without their Referee’s permission, or are otherwise unable to play.

6.   Players may ask their Tournament Director for an extended break between Matches.  The Tournament Director may set a time limit by the end of which the Player must report to their upcoming Match’s Station or they may also deny the Player’s request.  Players may Forfeit a Game(s) if they haven’t reported to their upcoming Match’s Station by the end of their Tournament Director's set time limit.

7.   In order to dispute Game results, Players must notify their Referee that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players must notify their Referee that they would like to Protest the Match before the Match result has been submitted to the Tournament Director.

8.   Players may request that they be allowed to concede victory of a Game.  Players may request that their opponent not receive a 1-Stock loss, Forfeit penalty, or a penalty associated with receiving a Technical Foul.

9.   Requests made pertaining to General Rules #7-8 will be decided upon by the Tournament Director.

10. Language used in Character Tags will be governed by the Pro Circuit Conduct Rules.

 

Gameplay Rules

 

1.   Items must be set to “Off” for all Games.

2.   Pause must be set to “Off” for all Games.

3.   Customs must be set to “Off” for all Games.

4.   Stock must be set to 2 for all Games.

5.   Time Limit must be set to 6 minutes for all Games.

6.   Each Player may make one Mii Fighter of each type (Brawler/Gunner/Swordfighter) during a Match.  Players may only use a system default Mii with any special combination of their preference.  Players may not alter a their character’s appearance or equipment.

7.   If the Time Limit is reached, Sudden Death is ignored and the Player with the most Stock remaining will win the Game.  If the Time Limit is reached and both Players have the same number of Stock remaining, the player with the lowest percentage health will win the Game.  If the Time Limit is reach and both Players have the same number of Stock and percentage health, the Game must be replayed.

8.   If Sudden Death occurs via loss of stocks, the Game must be replayed.

9.   When a Game is replayed, it must be setup with 1 Stock and a 3 minute Time Limit.  When a Game is replayed, the Stage and Characters must remain the same.

10. No warm-up or practice Games are permitted once the Match’s first Game has begun.

11. If a Game is started without the approval of a Tournament Official, it will be restarted from the beginning.

12. Using stall tactics along the lines of an infinite when the opposing Character has 300%+ percentage health will result in a 1-Stock loss for the Player who used the tactic.

13. Players who use a glitch that stops their opponent from controlling their Character or indefinitely freezes them and Players who use a glitch that prevents gameplay from continuing as normal will Forfeit the Game.

14. Players who quit out of a Game before it has ended, without a Tournament Official’s permission, may Forfeit the Game.

 

Character & Stage Selection

 

1.   Prior to the start of all Matches, Players must play a game of Rock, Paper, Scissors (RPS).

2.   Players must choose their Characters for Game 1.

3.   For Game 1 of all Matches, Players may request that their Referee conduct a Blind Pick of Characters.

4.   After Characters have been selected, the Players must determine the Stage for Game 1.  Players must strike Starter Stages until only 1 remains (the Game 1 Stage).  For the Strike Process, the RPS winner must choose to act as Player A or Player B.  Player A must strike one Stage first, then Player B must strike two Stages, and then Player A must strike one more Stage.

5.   After each Game in a Match, the Player who won the Game will be given the opportunity to ban one Stage so that it can’t be chosen for the remainder of the Match.

6.   Next, the Player who lost the previous Game must choose the Stage (Starter or Counterpick) for the next Game.  A Player’s Stage choice may not be a Stage they have previously won on in the Match, unless both Players agree to the use of the Stage.

7.   Finally, Players must choose their Characters for the next Game, starting with the Player who won the previous Game.

 

Pools: Super Smash Bros. for the Wii U

Pool A - 10:00 AM - Stations 1-4

ChileZero

SMSHonorius

MikeHollister

Peru89

FreshSoup

TekKnite

psaloha

kevinkaywho

CaptainZack

 

Pool B - 10:00 AM - Stations 5-8

Nairomk

Mister_Man

ShadowFoxXD

ATX_SaSSy

JimmyTheCaterpillar

Denti

THEONLYSWYPE

Vikkikitty

1BSP

Egaz

 

Pool C - 10:00 AM - Stations 9-12

PG_MVD

Senpai64

Terrywayneg

McGrizze9

KillsWithFang

GrimTurtle7

SegwaySpeedracer

KSM_OPT1XX

Gary2995

Pur9gatorySDooR

 

Pool D - 10:00 AM - Stations 13-16

Mew2King1

Chriswomble

Mr_Driftii

Samsora

Vycan

Praxxis

Funzy1818

Bloss

kj22np

pwii

 

Pool E - 12:30 PM - Stations 1-4

ESAM

DSkro

alastaircallahan

carohay44

8bit_doctor

Brawlerg31

Lexeous

Micaelis

Yaka_Flocka

Kiro13

 

Pool F - 12:30 PM - Stations 5-8

ONI StaticManny

mysticxstar

bmoya

TurtleBaconClub

xkcp

Champ21bell

TheStoneMask

Knife8193

Ayyoo

ggajjrockets

 

Pool G - 12:30 PM - Stations 9-12

-Ensis-

dorathematadora

GaiustheThief

daoser

Co-op1

bejjingcoke

SU_Remo

Jordicus1488

OkzzKirby

TheReflexWonderful

 

Pool H - 12:30 PM - Stations 13-16

ryo_guikido

pyroskell7

BZiggy

Wolfky

Harlow197

SU_The_Wall

demac19

Fraggerfanatic

NiteZ_SSB

Megafox

 

Pool I - 2:30 PM - Stations 1-4

THEfalse

SMS_Jonesy

nu__

RITim

The-Curlz

CaptainClutch504

Daffle

DojoBC

weird_guy123

MVG_Sol

 

Pool J - 2:30 PM - Stations 5-8

Wizzzrobe

MinaTheTyrant

Winkyfaced

RiSK__

VVB

PinkyConehead

SweetD_ughnut8

Cowvin

Lilnest69

VS_NickRiddle

 

Pool K - 2:30 PM - Stations 9-12

Fatality1337Falcon

QuietAnomaly

Beefy_Wellingtons

kuroiori

iam_jweezy

Lovekarnage

AUxSTIN

T-T-N

tjarboe1

RealValdens

 

Pool L - 2:30 PM - Stations 13-16

AllyOrNotAlly

Henri_Jacobs

Digi30

Chlawl

_DLC

LeeMartian

JayEllRichy

Brothers_Grim

Leonclements

ggademitus

 

Pool M - 4:30 PM - Stations 1-4

Pokemon_Trela

cyancan

DoctorCry

Ando-

rawrpopsicles

TheForkies

MaskedCause

GOL_482_JSalt

Gadiel_VaStar2

DGDarren

 

Pool N - 4:30 PM - Stations 5-8

6WX

Newfie64

shiro-lod

Brodster1142

Astro_not

Base_Zeus

Mikamora

zackthev

Neos_1994

Jbandrew1

 

Pool O - 4:30 PM - Stations 9-12

Mr_R

Thelassia

Shearow

TheRealSiSu

HC20000

Seibrik

zayetz

Scruffy333

Exprov

Xyro77

 

Pool P - 4:30 PM - Stations 13-16

Nakat

acastro92

artifactual_bean

dansdaman625

NxTBroTier

Bman1K

Beplo

1329

Deevoe

ScAtt227

 

Championship Bracket: Super Smash Bros. for Wii U

Click to enlarge!

Schedule: Super Smash Bros. Melee

2015 MLG World Finals - Smash Melee - Schedule

All Times are CDT

 

Friday

1:30 PM Pregame Show

2:00 PM Doubles, Side Events & Friendlies

 

Saturday

9:45 AM Pregame Show

10:00 AM Open Bracket - Pool A - Stations 1-4

10:00 AM Open Bracket - Pool B - Stations 5-8

10:00 AM Open Bracket - Pool C - Stations 9-12

10:00 AM Open Bracket - Pool D - Stations 13-16

12:30 PM Open Bracket - Pool E - Stations 1-4

12:30 PM Open Bracket - Pool F - Stations 5-8

12:30 PM Open Bracket - Pool G - Stations 9-12

12:30 PM Open Bracket - Pool H - Stations 13-16

2:30 PM Championship Bracket - Top 32

 

Sunday

1:15 PM Pregame Show

10:00 AM Championship Bracket - Top 12

 

*All times are subject to change based on the length of Matches.

 

Event Information: Super Smash Bros. Melee

2015 MLG World Finals - Smash Melee and Wii U - Event Information

 

  • Location = New Orleans, Louisiana

  • Venue = Ernest N. Morial Convention Center

  • Dates = October 16-18

  • Prizes = $20,000 ($10,000 for both Tournaments)

    • 1st = $4,000

    • 2nd = $2,000

    • 3rd = $1,200

    • 3rd = $800

    • 5th = $600

    • 5th = $600

    • 7th = $400

    • 7th = $400

 

  • Player Pass = $49.99 (Combo Pass w/ Entry for both Tournaments = $69.99)

  • Players = 256 in Super Smash Bros. for Wii U

128 in Super Smash Bros. Melee

  • Format = Stage 1 = 16-Player Open Bracket Pools

Stage 2 = 32-Player Championship Bracket

 

Format: Super Smash Bros. Melee

2015 MLG World Finals - Smash Melee - Format

 

Bracket Format, Match Format & Seeding

 

1.   The Tournament will support as many as 128 Players.

2.   Players will be seeded using community rankings, based on the results of previous community Tournaments.

3.   For the Open Bracket, Players will be separated into one of eight 16-Player Bracket Pools.

4.   Bracket Pools will be Double Elimination.  After losing a Match in the Winners Bracket, Players will enter the Losers Bracket.  A Match loss in the Losers Bracket will result in elimination from the Tournament.

5.   When 2 Players remain in the Winners Bracket of a Bracket Pool, they will advance to the Championship Winners Bracket.  When 2 Players remain in the Losers Bracket of a Bracket Pool, they will advance to the Championship Losers Bracket.

6.   The Championship Bracket will be a 32-Player Double Elimination Bracket with 16 Players starting in the Winners Bracket and 16 Players starting in the Losers Bracket.   After losing a Match in the Championship Winners Bracket, Players will enter the Championship Losers Bracket.  A Match loss in the Championship Losers Bracket or the Grand Final will result in elimination from the Tournament.

7.   When one Player remains in both the Championship Winners Bracket and the Championship Losers Bracket those Players will compete against each other in the Grand Final.  The Grand Final will begin with an initial Match.  If the Winners Bracket Player wins the initial Match, they will win the Tournament.  If the Losers Bracket Player wins the initial Match, a 2nd Match must be played.  The winner of a 2nd Match in the Grand Final will win the Tournament.

8.   All Open Bracket Matches will be Best of 3 Games.  All Championship Bracket Matches will be Best of 5 Games.

 

Registration

 

1.   Online Registration for the Tournament will open at 5 PM EDT on Wednesday, September 16th.

2.   Online Registration for the Tournament will close at 11:59 PM EDT on Sunday, October 11th.

3.   Player Passes will not be sold at Check-In.

4.   The Player Pass Price for admission to 1 Tournament is $49.99.  Players looking to register for both Smash Tournaments can purchase a Combo Pass for $69.99.

5.   All Player Pass and Combo Pass sales are final.  No refunds, transfers, or resales will be granted.

6.   All Players must use Team Builder (http://team-builder.majorleaguegaming.com/) in order to complete their Registration, including accepting the 2014-15 Pro Circuit Official Rules.

 

Conduct Rules: Super Smash Bros. Melee

2015 MLG World Finals - Smash WiiU and Melee - Conduct Rules

 

Spectator Rules

1.   Spectators* may not stand within two feet of a seated Player.

2.   Spectators may not touch a Player.

3.   Spectators may not interfere with a Referee’s ability to preside over a Match.

4.   Spectators may not touch or get on a Main Stage or Feature Station.

5.   Spectators may not attempt to coach a Player.

6.   Spectators must heed all warnings and follow all instructions given by MLG Staff.

7.   Spectators may be made to move, made to leave an area, or removed from the venue, at any time, for any reason.

 

Foul Rules

1.   Players may not eject a disc from a Console, use a memory card or USB flash drive, unplug anything from a Monitor, Console, or audio equipment, or touch power units without a Tournament Official’s permission.  Players may not move a Monitor, Console, or audio equipment without a Tournament Official’s permission.  Players may not adjust Monitor Settings, other than Volume, without a Tournament Official’s permission.

2.   Players may not communicate with a Spectator.

3.   Players may not use vulgar language in excess.  Excessive use of vulgar language is defined as consistent use of vulgar language that is audible to Spectators of the Match or a single use of vulgar language that is audible to Spectators of another Match.

4.   Players may not chat about companies, sponsors, or products.

5.   Players may not use a Match’s designated Station for Warm-Up Games during, or prior to the start of, a Match without a Tournament Official’s permission.

6.   Players that haven’t been eliminated from the Tournament have priority over other Players regarding the use of Stations for Warm-Up.

 

Technical Foul Rules

1.   Players may not stand on chairs, tables, or other MLG equipment.

2.   Players may not verbally abuse a Tournament Official. Verbal abuse of a Tournament Official includes, but is not limited to, the use of vulgar language directed at a Tournament Official, the use of insulting words or gestures directed at a Tournament Official, and excessive argument with a Tournament Official that results in the delay of a Match.

3.   Players may not direct vulgar language at a Player or Spectator.

4.   Players may not incite Spectators into taunting a Player or Spectator.

5.   Players may not taunt or celebrate in excess.  Excessive taunting/celebration includes, but is not limited to, post-Match taunting or celebration directed at or referencing an opponent(s).  Post-Match interactions between opponents must be limited to acts of sportsmanship.

6.   Players may not engage in unsportsmanlike physical contact.

7.   Players may not throw anything in the direction of an opponent.  Players may not throw anything into the audience that could cause injury.

 

Additional Rules

1.   Players are expected to put forth their best effort in all Games.

2.   Players may not participate in Fantasy Sports or gambling that use the stats or results of this Tournament.

3.   Players may not intentionally Forfeit a Game or conspire to manipulate Rankings or Brackets.

4.   Players are expected to treat all members of MLG Staff, and Sponsors, with respect.

5.   Public discussions of, or agreements to, avoiding the use of abilities, items, weapons, or strategies are prohibited.

6.   Public statements made about private information and disparaging remarks made about MLG or its partners are prohibited.

 

Penalties

1.   Players found to have broken a Foul Rule will be issued a Foul.   For every two Fouls that a Player receives, they will be issued a Technical Foul.

2.   Players found to have broken a Technical Foul Rule will be issued a Technical Foul.  If a Player receives a Technical Foul, they will lose their next opportunity to Veto a Stage.  Instead, their opponent will be given the opportunity to veto an extra Stage.  If necessary, these penalties will be carried over from one Match to the next or one Tournament (Online or Offline) to the next.

3.   Violations of any of the Additional Rules may result in a Forfeit of the current Match and/or all future Matches in the Tournament (Disqualified).

4.   Players who Forfeit a Match and Players found to have broken any Conduct Rules may be subject to penalties such as a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, a Fine, and/or a Ban from a future Tournament(s).

5.   Tournament Officials may issue a Foul, Technical Foul, or Disqualify a Player for acts of misconduct not listed in the Conduct Rules.

 

*A Spectator is anyone who is not currently competing in a Match.  Therefore, Players shall be considered Spectators when they are not competing in a Match.  The start of a Match is marked by all Players seated at the Station prior to the start of Game 1 and the end of a Match is marked by a Player winning the Match’s final Game.

 

Rules: Super Smash Bro. Melee

2015 MLG World Finals - Super Smash Bros. Melee - Rules

 

Equipment Rules

 

1.   Players must provide their own wired controller.  Players must use the console and TV provided by MLG.  Wii is the official console for the Tournament.  Players may not connect or use a headset.  If a Player finds that an issue has occurred with any of the MLG provided equipment, they should notify a Tournament Official immediately.  If the Tournament Official is able to confirm that an issue has occurred, they will determine whether the Game should be restarted, the Game win should be awarded to a Player, or the conditions under which the Game should be resumed.

2.   If a Game malfunction occurs and the cause can’t immediately be identified, a Tournament Official may call for the Game to be ended in order to investigate further.

3.   All Player equipment is subject to approval.  MLG reserves the right to deny the use of anything suspected of providing an unfair competitive advantage.

4.   Players may not use a Button Macro controller.  Button Macro controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons.

5.   Controllers with Turbo capabilities will be allowed, but the Turbo feature may not be used during a Game.  Controllers with Turbo capabilities allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times.

6.   Players may not use a controller that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics.  Players are allowed to make cosmetic changes to their controller.

7.   Players may not compete with batteries in their controller.  Players must maintain a wired connection with their Wii.

8.   Players who break an Equipment Rule #4-7 may be given a Warning.  Each subsequent Warning that a Player receives may result in a Forfeit of the Game.

 

General Rules

 

1.   Any sign of cheating may result in a Forfeit of the Game/Match and/or disqualification from the Tournament.

2.   Players who are disqualified prior to the start of a Game will not be allowed to play in the Game.  Players who are disqualified during a Game must quit out of the Game.  Players who are disqualified won’t receive any benefits (Prize, etc.) for their ranking in the Tournament.  Such Players may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Tournament(s).

3.   All Player apparel must be approved by MLG.  MLG reserves the right to require the removal of unapproved apparel as well as the right to disqualify a Player for wearing unapproved apparel.

4.   If a Player fails to report to their Station within 5 minutes of their Match’s scheduled start time (Grace Period), they will Forfeit Game 1.  If a Player forfeited Game 1, they will Forfeit the Match if they aren’t present by 10 minutes after the Match’s scheduled start time.  Players who played a previous Game(s) in a Match will forfeit Game 2, etc. if they aren’t present by five minutes after the conclusion of the previous Game (Grace Period).  If Players who are scheduled to play each other both Forfeit a Game or Match, the higher seeded Player will be awarded the Game/Match win.  If a Match can’t begin at its scheduled start time, the Grace Period will begin at the conclusion of the preceding Match.

5.   If their Match has not been completed, Players must ask their Referee for permission to leave their Station.  Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request.  Players may Forfeit a Game(s) if they haven’t returned by the end of their Referee’s set time limit.  Players may Forfeit a Game(s) if they leave their Station without their Referee’s permission, or are otherwise unable to play.

6.   Players may ask their Tournament Director for an extended break between Matches.  The Tournament Director may set a time limit by the end of which the Player must report to their upcoming Match’s Station or they may also deny the Player’s request.  Players may Forfeit a Game(s) if they haven’t reported to their upcoming Match’s Station by the end of their Tournament Director's set time limit.

7.   In order to dispute Game results, Players must notify their Referee that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players must notify their Referee that they would like to Protest the Match before the Match result has been submitted to the Tournament Director.

8.   Players may request that they be allowed to concede victory of a Game.  Players may request that their opponent not receive a 1-Stock loss, Forfeit penalty, or a penalty associated with receiving a Technical Foul.

9.   Requests made pertaining to General Rules #7-8 will be decided upon by the Tournament Director.

10. Language used in Character Tags will be governed by the Pro Circuit Conduct Rules.

 

Gameplay Rules

 

1.   Items must be set to “Off” for all Games.

2.   Pause must be set to “Off” for all Games.

3.   Stock must be set to 4 for all Games.

4.   Time Limit must be set to 8 minutes for all Games.

5.   If the Time Limit is reached, Sudden Death is ignored and the Player with the most Stock remaining will win the Game.  If the Time Limit is reached and both Players have the same number of Stock remaining, the player with the lowest percentage health will win the Game.  If the Time Limit is reach and both Players have the same number of Stock and percentage health, the Game must be replayed.

6.   If Sudden Death occurs via loss of stocks, the Game must be replayed.

7.   When a Game is replayed, it must be setup with 1 Stock and a 2 minute Time Limit.  When a Game is replayed, the Stage, Characters, and Ports must remain the same.

8.   No warm-up or practice Games are permitted once the Match’s first Game has begun.

9.   If a Game is started without the approval of a Tournament Official, it may be restarted from the beginning.

10.   Using stall tactics like Wobbling with Ice Climber’s when the opposing Character has 300%+ percentage health will result in a 1-Stock loss for the Player who used the tactic.

11. Players who use a glitch that stops their opponent from controlling their Character or indefinitely freezes them (Ice Climber’s Freeze Glitch) and Players who use a glitch that prevents gameplay from continuing as normal will Forfeit the Game.

12. Players who quit out of a Game before it has ended, without a Tournament Official’s permission, may Forfeit the Game.

 

Character, Stage & Port Selection

 

1.   Prior to the start of all Matches, Players must play a game of Rock, Paper, Scissors (RPS).

2.   For Game 1 of all Matches, RPS winner must choose their Port first.  For all subsequent Games, the Player who lost the previous Game may force Ports to be chosen again with the Player who lost the previous Game having the first choice.

3.   After Ports have been selected, Players must choose their Characters for Game 1.

4.   For Game 1 of all Matches, Players may request that their Referee conduct a Blind Pick of Characters.

5.   After Ports and Characters have been selected, the Players must determine the Stage for Game 1.  Players must strike Starter Stages until only 1 remains (the Game 1 Stage).  For the Strike Process, the RPS winner must choose to act as Player A or Player B.  Player A must strike one Stage first, then Player B must strike two Stages, and then Player A must strike one more Stage.

6.   Any Player may request that their Referee conduct a Neutral Start of a Game.

7.   After each Game in a Best of 3, the Player who won the Game will be given the opportunity to ban one Stage so that it can’t be chosen for the remainder of the Match.  This rule does not apply to Best of 5 Games Matches.

8.   Next, the Player who lost the previous Game must choose the Stage (Starter or Counterpick) for the next Game.  A Player’s Stage choice may not be a Stage they have previously won on in the Match, unless both Players agree to the use of the Stage.

9.   Finally, Players must choose their Characters for the next Game, starting with the Player who won the previous Game.

 

Stages: Super Smash Bros. Melee

2015 MLG World Finals - Smash Melee and Wii U - Stages

 

Super Smash Bros. for Wii U

 

Starter Stages

Battlefield

Dreamland 64

Final Destination

Smashville

Town and City

 

Counterpick Stages

Lylat Cruise

Castle Siege

Delfino Plaza

Duck Hunt


 

Super Smash Bros. Melee

 

Starter Stages

Battlefield

Dreamland

Final Destination

Fountain of Dreams

Yoshi’s Story

 

Counterpick Stages

Pokemon Stadium

 

Pools: Super Smash Bros. Melee

Pool A - 10:00 AM - Stations 1-4

Juanthefatty

Thevelvetmarmot

Beplo

Adust_

VVB

JunoTheCat

-Caius-

rrrrussia

JustRath

rawrpopsicles

AubidiciousRattle

sneal_tb