Event Information

MLG Championship - November 22-24 - Columbus, OH

Congratulations to the Winners of the MLG Championship!

Dota 2 - Speed Gaming

Call of Duty: Ghosts - compLexity

 

 

Speed Gaming - Dota 2

 

Final Standings and Prizes

  • 1st (50%) = $68,381: Speed Gaming
  • 2nd (20%) = $27,352: Team DK
  • 3rd (10%) =$13,676:  Na’Vi
  • 3rd (10%) = $13,676: Sigma
  • 5th (2%): = $2,735: Fnatic
  • 6th (2%) = $2,735: Alliance
  • 7th (2%) = $2,735: Team Liquid
  • 8th (2%) = $2,735: Evil Geniuses
  • 9th (2%) =  $2,735: Pretty Boy Swag

 

Brackets and VOD

 

Complexity - Call of Duty: Ghosts

 

 

Call of Duty: Ghosts Final Standings - $50,000 in Prizes

  • 1st = $20,000:  compLexity Gaming
  • 2nd = $12,000: Team KaLiBeR
  • 3rd = $6,000: 8-12 Unite
  • 3rd = $6,000: Justus
  • 5th = $2,000: Kelevra Fuse
  • 5th = $2,000: EnVy
  • 7th = $1,000: Strictly Business
  • 7th = $1,000: Vanquish

 

Brackets and VOD:

2013 Pro Circuit Conduct Rules

2013 Pro Circuit Conduct Rules

 

Definitions & Match Start/End

1.   Player - Anyone who is currently competing as a Player in a Columbus Championship Match.

2.   Coach - Anyone who is currently competing as a Coach in a Columbus Championship Match.

3.   Spectator - Anyone who is not currently competing in a Columbus Championship Match.

4.   Individuals - Players, Coaches, and Spectators.

5.   Competitors - Anyone who is registered to compete in a Columbus Championship Event, including Coaches.

6.   A Dota 2 Match will begin when five Competitors from each Team are present in the 1st Game’s Lobby, and end when a Team wins the Match’s final Game.

7.   A Ghosts Match will begin when four Competitors from each Team are present in the 1st Game’s Lobby, and end when a Team wins the Match’s final Game.

 

Spectator Rules

1.   Spectators may not stand within two feet of a seated Player.

2.   Spectators may not touch a Player.

3.   Spectators may not interfere with a Referee’s ability to preside over a Match.

4.   Spectators may not touch or get on a Main Stage or Feature Station.

5.   Spectators must heed all warnings and follow all instructions given by MLG Staff.

6.   Spectators may be made to move, made to leave an area, or removed from the venue, at any time, for any reason.

 

Foul Rules

1.   Individuals may not eject a disc from an Xbox 360, access an Xbox 360’s system menu, use a memory card or a USB flash drive, unplug anything from a Monitor, Xbox 360, PC, or audio equipment, or touch power units without a Tournament Official’s permission.  Individuals may not move a Monitor, Xbox 360, PC, or audio equipment without a Tournament Official’s permission.  Individuals may not adjust Monitor Settings, other than Volume, without a Tournament Official’s permission.

2.   Players and Coaches may not communicate with a Spectator, or a Player other than a teammate or their opponent(s).

3.   Players and Coaches may not use vulgar language in excess.  Excessive use of vulgar language is defined as consistent use of vulgar language that is audible to Spectators of the Match or a single use of vulgar language that is audible to Spectators of another Match.

4.   Coaches may not taunt an opposing Player or Coach.  Taunting of an opposing Player or Coach is defined as derogatory language or gestures, aimed at an opponent, which is audible and/or visible to the opponent.

 

Technical Foul Rules

1.   Individuals may not stand on chairs, tables, or other tournament equipment.

2.   Individuals may not verbally abuse a Tournament Official. Verbal abuse of a Tournament Official includes, but is not limited to, the use of vulgar language directed at a Tournament Official, the use of insulting words or gestures directed at a Tournament Official, and excessive argument with a Tournament Official that results in the delay of a Match.

3.   Individuals may not direct vulgar language at a Player, Coach, or Spectator.

4.   Individuals may not incite Spectators into taunting a Player, Coach or Spectator.

5.   Individuals may not taunt or celebrate in excess.  Excessive taunting/celebration includes, but is not limited to, post-Match taunting or celebration directed at or referencing an opponent(s).  Post-Match interactions between opponents must be limited to acts of sportsmanship.

6.   Individuals may not engage in unsportsmanlike physical contact.

7.   Individuals may not throw anything in the direction of an opponent.  Individuals may not throw anything into the audience that could cause injury.

 

Additional Rules

1.   Competitors may not intentionally Forfeit a Game or conspire to manipulate Rankings or Brackets.

2.   Individuals are expected to treat all members of MLG Staff, and Sponsors, with respect.

 

Penalties

1.   Competitors found to have broken a Foul Rule will be issued a Foul.   For every two Fouls that a Competitor receives, they will be issued a Technical Foul.

2.   Competitors found to have broken a Technical Foul Rule will be issued a Technical Foul.  If a Dota 2 Player receives a Technical Foul, their Team will lose their next opportunity to Ban a Hero.  Instead, their opponent will be given the opportunity to Ban an extra Hero.  If a Ghosts Player/Coach receives a Technical Foul, the opposing Team will be allowed to Host the next Game that the offending Team was scheduled to Host or the opposing Team will be allowed to give Host to the offending Team for the next Game that the opposing Team was scheduled to Host.  These penalties, if necessary, will be carried over from one Match to the next or one Pro Circuit Event (Online or Live) to the next.  If a penalty is carried over from one Pro Circuit Event to the next, it will be carried over by only the Player/Coach who received the Technical Foul.  Technical Foul penalties won’t be carried over from one Event at the same Championship to another.

3.   Dota 2 Competitors who receive three Technical Fouls in one Match will be given a One Game Penalty.  After three Technical Fouls, each subsequent Technical Foul that the Competitor receives in the Match will result in another One Game Penalty.  When a Dota 2 Competitor receives a One Game Penalty the opposing Team will be allowed to switch their Side or the Starting Team for one of the remaining Games in the Match.

4.   Ghosts Competitors who receive three Technical Fouls in one Match will be given a One Minute Penalty.  After three Technical Fouls, each subsequent Technical Foul in the Match will result in another One Minute Penalty.  If a Competitor receives a One Minute Penalty, they will be instructed by the Match’s Referee to put their controller on the ground at the start of their next Game.  After one minute has passed, the Referee will instruct the Player that they may pick up their controller.

5.   If necessary, One Game and One Minute Penalties will be carried over from one Match to the next or one Pro Circuit Event to the next.  If a One Game or One Minute Penalty is carried over from one Pro Circuit Event to the next, it will be carried over by only the Competitor who received the Technical Fouls.  Competitors who fail to follow a Tournament Official’s instructions regarding a One Game or One Minute Penalty may be Disqualified and may also be subject to post-Event penalties such as a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).

6.   Competitors found to have broken a Technical Foul Rules #6-7 or an Additional Rules #1-2 may Forfeit their current Match and all future Matches in the Event (Disqualified).  They may also be ejected from the venue and if they are on a Team, their Team may be forced to continue shorthanded or without a Coach.

7.   Competitors who receive five Technical Fouls during a Pro Circuit Event will be Disqualified and their Team will be forced to continue shorthanded.

8.   Coaches who receive two Technical Fouls will have their Coach wristband and privileges taken away, and their Team will be forced to continue without a Coach.

9.   Technical Fouls received for post-Game violations of Technical Foul Rules #2-7 or while on a Main Stage or Feature Station will count as two Technical Fouls during administration of Post-Event Technical Foul Penalties.

10. Competitors found to have broken any Pro Circuit Conduct Rules may be subject to post-Event penalties such as a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).

11. Tournament Officials may issue a Foul, Technical Foul, or eject individuals from the venue for acts of misconduct not listed in the Pro Circuit Conduct Rules.

 

Post-Event Technical Foul Penalties

1.   All Technical Fouls that a Competitor receives will be added up over the course of the 2013 Pro Circuit (See Penalties #9).

2.   Competitors who receive a Technical Foul will receive an email warning them of the penalties associated with receiving additional Technical Fouls.

3.   Competitors who receive a 5th Technical Foul over the course of the 2013 Pro Circuit will Forfeit their next earned Paid Travel.  Every additional 2013 Pro Circuit Technical Foul, after the 5th, will result in the Forfeit of another earned Paid Travel.

4.   Competitors who receive a 10th Technical Foul over the course of the 2013 Pro Circuit will be banned from the next Pro Circuit Season, including all Online and Live Events.  Every additional 2013 Pro Circuit Technical Foul, after the 10th, will result in a ban from another Pro Circuit Season.

2013 Pro Circuit Team Builder Rules

2013 Pro Circuit Team Builder Rules

 

Team Builder

1.   Ghosts Teams must be named and have at least four confirmed Players in Team Builder or they may not be entered into their Event.  Captains are confirmed after entering their contact information.  Other Players and Coaches are confirmed after accepting their invitation to the Team and entering their contact information.

2.   Dota 2 Players/Teams will be automatically entered into their Event after their Roster is submitted to jnye@mlg.tv.

3.   Ghosts Teams may have one Coach.  Coaches will not be allowed in the Dota 2 Event.  Coaches must be confirmed in Team Builder prior to the start of the Ghosts Event.  After the start of that Event, Teams without a confirmed Coach won’t be allowed to add a Coach or compete with a Coach in the Event and Teams with a confirmed Coach won’t be allowed to change their Coach or compete with a different Coach in the Event.

4.   Prior to the Team Builder Lock, Players and Coaches will be allowed to join and leave Ghosts Teams, in Team Builder, without restriction.  Also, Ghosts Team Captains will be allowed to make changes to their Team Name and Roster of Players and Coach, in Team Builder, without restriction (See 2013 Columbus Championship - Ghosts Format).

5.   After the Team Builder Lock, Players and Coaches must submit requests via Team Builder, or make requests at Check-In, in order to make changes to their Ghosts Team’s Roster of Players and Coach.  Players and Coaches who are confirmed on a Ghosts Team will be allowed to move to another Team if both Team Captains and all Players/Coaches who are switching Teams submit their approval of the changes.  After the Team Builder Lock, Players/Coaches can’t be removed from a Team without their approval unless they are deemed to be unable to attend and the change is authorized, at Check-In, by the Commissioner of MLG.

6.   The Columbus Championship Team Builder Lock will take place at 11:59 PM EST on Monday, November 18th.

7.   Individuals may not register or compete as a Player in two Columbus Championship Events.

8.   Individuals may not register or compete as both a Player and a Coach in the Ghosts Event.

9.   Individuals may not register or compete as a Coach of more than one Team in the Ghosts Event.

10. Individuals and Teams that break a Team Builder Rule #3 or #7-9 may Forfeit a Game(s) or Match, be disqualified from their Event(s) or be forced to continue shorthanded.  Such individuals and Teams may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Pro Circuit Event(s).

 

Post-Team Builder Lock Changes & Impersonation

1.   Ghosts Teams are responsible for notifying MLG (jnye@mlg.tv) of any changes to their Roster of Players and Coach that was submitted in Team Builder at the Team Builder Lock.  Dota 2 Teams are responsible for notifying MLG (jnye@mlg.tv) of any changes to their submitted Roster of Players.  Notification must be made via email prior to the start of the Event or at Check-In’s Registration Problems desk.  Teams that fail to make the proper notification of a change to their Roster of Players that would’ve affected the Team’s Seed will be subject to disqualification from their Event.

2.   Players found attempting to use another Player’s MLG Username (Impersonation), may be removed from their Team and/or disqualified from their Event.  If a Player, guilty of Impersonation, is removed from a Team prior to the start of an Event, the Team may be allowed to add a Player in order to compete in the Event with a full Roster of Players.  If a Player, guilty of Impersonation, is removed from a Team after the start of an Event, the Team will not be allowed to add a Player.  However, the Team may be permitted to continue to compete in the Event shorthanded.

3.   If a registered Player(s) fails to attend their Team's first Match, the Players who are present may request that they be allowed to permanently replace the Player(s) before they are forced to Forfeit a Game/Match.  Players who fail to attend their Team's first Match and are replaced will be considered as having consented to their removal from the Team.  If more than two Players fail to attend their Team's first Match, the Team will Forfeit the Match.

4.   Teams may not make a Roster change in order to add or remove a Player or Coach if the Team has already participated in at least one of that Event’s Matches.

5.   If an individual is found attempting to play in place of an absent Player who is registered on the Team, the Team will be disqualified from the Event.  Individuals who are registered as a Team’s Coach may not play in place of an absent Player. 

6.   Individuals and Teams that are disqualified from their Event may also be subject to a Temporary Ban from MLG’s Network of Websites, stripped of any benefits (Prize, Pro Points, etc.) earned in their Event, and/or a Ban from a future Pro Circuit Event(s).  The teammates of penalized individuals may be subject to the same penalties.

 

Captains, Team Passes, and Release Forms

1.   A Team’s Captain in Team Builder is the Player who purchased and/or currently owns the Team Pass.  Therefore, if the Team Builder Captain is changed, the new Captain becomes the owner of the Team Pass.

2.   Team Builder Captain change requests must be submitted to MLG (jnye@mlg.tv) by the Team’s current Captain in Team Builder.

3.   Players and Coaches must accept the 2013 Pro Circuit Official Rules upon accessing Team Builder for 2013 Pro Circuit Events.

4.   Players and Coaches, 18 years of age and older (19 years of age and older in Alabama and Nebraska), will be able to accept the terms of the Appearance/Participation Release upon accessing Team Builder for their first 2013 Pro Circuit Event.

5.   Players and Coaches who are unable to accept the terms of the Appearance/Participation Release in Team Builder must bring a signed copy of the Appearance/Participation Release, with the Minor and Parental/Legal Guardian Consent Form, to Check-In.

6.   Once a Player/Coach has submitted a 2013 Appearance/Participation Release, whether online or at Check-In, they won’t be required to submit another Appearance/Participation Release for the remainder of the 2013 Pro Circuit.

Team Name Rules

1.   No websites.

2.   No use of “Major League Gaming” or “MLG”.

3.   No use of the word "Team".

4.   No derogatory, suggestive, or otherwise inappropriate words/meanings.

5.   No corporations, company, sponsor, or product names.

6.   Teams may not, without permission, register for an Event with a Team Name that closely resembles that of a current or former Pro Player or Pro Team.

7.   Team Names are limited to 20 characters, including spaces.

8.   Teams found violating any of the Team Name Rules will have their Team Name changed and will be instructed to rename their Team immediately.

 

Player Name (Username) Rules

1.   No websites.

2.   No use of “Major League Gaming” or “MLG”.

3.   No derogatory, suggestive, or otherwise inappropriate words/meanings.

4.   No corporations, company, sponsor, or product names.

5.   Players may not, without permission, register for or compete in an Event using a name that closely resembles that of a current or former Pro Player or Pro Team.

6.   Players found violating any of the Player Name (Username) Rules must use an alternate Username. 

 

All emails submitted to jnye@mlg.tv must be submitted from the email address that is registered to the individual’s MLG Username.

Hotels

Book a Hotel: Where to Stay in Columbus, Ohio

Note: You must mention MLG when making your reservation to receive the discounted MLG rates.

 

HIlton Columbus Downtown

Reservations Phone: 800-HILTONS (800-445-8667)
Hotel Rate: $169 + 16.75% tax s/d/t/q
Distance to venue: Adjacent
Parking: $20 per day self parking
Concessions: Comp wifi for MLG attendees
 

 

 Crowne Plaza Hotel- Columbus Downtown

Reservations Phone: 800-338-4462
Hotel Rate: $169 + 16.75% tax s/d/t/q
Distance to venue: Across the Street
Parking: Parking is $12 overnight (special pricing)
Concessions: Comp wifi only for MLG attendees

 

Red Roof Columbus Downtown

Reservations Phone: 800-733-7663
Hotel Rate: $115 + 16.75% tax s/d/t/q for 2 beds
Distance to venue: 1 block
Parking: $10 per night for overnight guests
Concessions: Comp wifi only for MLG attendees

 

Hampton Inn& Suites Columbus Downtown

Reservations Phone: 614-559-2000
Hotel Rate: $119 + 16.75% tax s/d/t/q
Distance to venue: Across the street
Parking: $23 per day with in and out privileges
Concessions: Comp wifi for MLG attendees

 

Sheraton on Capitol Square

Reservations Phone: 800-325-3535
Hotel Rate: $99 + 16.75% tax s/d/t/q for 2 beds
Distance to venue: 8 blocks
Parking: $14 for self parking

 

Residence Inn Columbus Downtown

Reservations Phone: 800-331-3131
Hotel Rate: $139 + 16.75% tax s/d/t/q
Distance to venue: 5 blocks
Parking: $20 per day with in and out privileges
Concessions: Comp wifi for MLG attendees

 

Doubletree Suites Columbus Downtown

Reservations Phone: 800-HILTONS (800-445-8667)
Hotel Rate: $129 + 16.75% tax s/d/t/q
Distance to venue: 6 blocks
Parking: $20 per day with in and out privileges
Concessions: Comp wifi for MLG attendees

 

Dota 2 – Event Overview

Dota 2 at the MLG Championship

Speed Gaming Win MLG Dota Championship with Total Prize Pool Over $136,000

 

Final Standings and Prizes

  • 1st (50%) = $68,381: Speed Gaming
  • 2nd (20%) = $27,352: Team DK
  • 3rd (10%) =$13,676:  Na’Vi
  • 3rd (10%) = $13,676: Sigma
  • 5th (2%): = $2,735: Fnatic
  • 6th (2%) = $2,735: Alliance
  • 7th (2%) = $2,735: Team Liquid
  • 8th (2%) = $2,735: Evil Geniuses
  • 9th (2%) =  $2,735: Pretty Boy Swag

 

Brackets and VOD

Dota 2 – Broadcast Schedule

Dota 2 at the MLG Championship

Dota 2 - Main Stage
 

Friday, November 22: [5:00pm - 11:30pm]

5:00 PM                           Welcome + Dr Pepper Pregame Show

5:30 PM - 11:30 PM          Round Robin Match Play (Single Game)       

5:30 PM                           Round 1 - Alliance vs Speed Gaming

Round 2 - Alliance vs Team DK

Round 3 - Team Liquid vs Team DK

Round 4 - Team Liquid vs Natus Vincere

Round 5 - Fnatic vs Speed Gaming

 

Saturday, November 23: [10:45am - 11:00pm]

10:45 AM                            Dr Pepper Pregame Show

11:00 AM -11:00 PM            Round Robin Match Play (Single Game)

11:00 AM                            Round 6 - Team Liquid vs Sigma.int

                                          Round 7 - Sigma.int vs Evil Geniuses

                                          Round 8 - Team DK vs Evil Geniuses

3:15 PM                              Round 9 - Team DK vs Natus Vincere

                                          Round 10 - Alliance vs Natus Vincere

                                          Round 11 - Alliance vs Pretty Boy Swag

7:30 PM                              Round 12 - Natus Vincere vs Fnatic

                                          Round 13 - Alliance vs Evil Geniuses

                                          Round 14 - Fnatic vs Team Liquid    


Sunday, November 24: [10:45am - 9:00pm]

10:45 AM                               Dr Pepper Pregame Show

11:00 AM                               Semifinal #1 (Best of 3)

                                             Semifinal #2 (Best of 3)

                                             Championship Match (Best of 3)

 

Dota 2 - Stream 2


Friday, November 22: [5:00pm - 11:45pm]

5:45 PM - 11:45 PM                  Round Robin Match Play (Single Game)       

5:45 PM                                   Round 1 - Team Liquid vs Pretty Boy Swag

                                                Round 2 - Fnatic vs Pretty Boy Swag

                                                Round 3 - Fnatic vs Evil Geniuses

                                                Round 4 - Evil Geniuses vs Pretty Boy Swag

                                                Round 5 - Alliance vs Sigma.int

 

Saturday, November 23: [11:15am - 11:15pm]

11:15 AM -11:15 PM                  Round Robin Match Play (Single Game)

11:15 AM                                  Round 6 - Natus Vincere vs Pretty Boy Swag

                                                Round 7 - Natus Vincere vs Speed Gaming

                                                Round 8 - Speed Gaming vs Pretty Boy Swag

3:30 PM                                    Round 9 - Speed Gaming vs Evil Geniuses

                                                Round 10 - Team Liquid vs Evil Geniuses

                                                Round 11 - Team Liquid vs Speed Gaming

7:45 PM                                    Round 12 - Sigma.int vs Pretty Boy Swag

                                                Round 13 - Team DK vs Pretty Boy Swag

                                                Round 14 - Team DK vs Speed Gaming      

 

 

Dota 2 - Stream 3


Friday, November 22: [6:00pm - 9:30pm]

6:00 PM - 9:30 PM                     Round Robin Match Play (Single Game)       

6:00 PM                                     Round 1 - Natus Vincere vs Evil Geniuses

                                                 Round 2 - Natus Vincere vs Sigma.int

                                                 Round 3 - Speed Gaming vs Sigma.int

 

Saturday, November 23: [11:30am - 6:00pm]

11:30 AM - 6:00 PM                   Round Robin Match Play (Single Game)

11:30 AM                                   Round 6 - Team DK vs Fnatic

                                                 Round 7 - Alliance vs Fnatic

                                                 Round 8 - Alliance vs Team Liquid

3:45 PM                                    Round 9 - Fnatic vs Sigma.int

                                                Round 10 - Team DK vs Sigma.int

Dota 2 – In-Game Ticket

Dota 2 at the MLG Championship

MLG Championship In-Game Ticket

Coming Soon!

 

The Dota 2 In-Game Ticket will be FREE for the MLG Championship, November 22-24 in Columbus! Stay tuned for more details and a link to access.

 

Dota 2 – Event Format

Dota 2 at the MLG Championship

2013 Columbus Championship - Dota 2 Format

 

Bracket Format, Match Format & Seeding

1.   The Event will support 9 Teams in Round Robin Play followed by a Single Elimination Bracket.

2.   In Round Robin Play, Teams will play one Match against each of the other Teams.

3.   All Round Robin Matches will consist of one Game.

4.   Teams will be set to act as the Home Team for four Round Robin Matches and as the Away Team for four Round Robin Matches.

5.   The Teams finishing 1st-4th in the Round Robin Standings will qualify for the Bracket.

6.   The Semifinal Matches will be set up so that the #1 Team in the Round Robin Standings plays the #4 Team and the #2 Team plays the #3 Team.

7.   Losing a Match in the Bracket will result in elimination from the Event.

8.   All Bracket Matches will be Best of 3 Games.

 

Round Robin Standings & Tiebreakers

1.   Teams will be seeded for the Bracket based on the final Round Robin Standings.

2.   Round Robin Standings ties will be broken using Head to Head Games Winning Percentage (Games Won vs. Tied Teams / Games Played vs. Tied Teams).  If there is a tie involving more than two Teams and Head to Head Games Winning Percentage resolves the tie for a Team(s), but leaves at least two Teams tied, the tie that still exists will be broken using Head to Head Games Winning Percentage.  The higher number will win all Head to Head Games Winning Percentage Tiebreakers.

3.   If the aforementioned Tiebreaker can’t break a tie involving only Teams who have qualified for the Bracket, the tie will be broken by Average Victory Time (Total Time in Games Won vs. Tied Teams / Games Won vs. Tied Teams).  If Average Victory Time doesn’t break any ties, the equation will be expanded to include all Round Robin Games played by the tied Teams.  If there is a tie involving more than two Teams and Average Victory Time resolved the tie for a Team(s), but leaves at least two Teams tied, the tie that still exists will be broken using Head to Head Games Winning Percentage.  The lower number will win all Average Victory Time Tiebreakers.  Ties that can’t be broken by the aforementioned Tiebreakers will be broken randomly.

4.   If Head to Head Games Winning Percentage can’t break a tie where a Team(s) will qualify for the Bracket and a Team(s) won’t qualify for the Bracket, MLG will add Games to the Schedule in the form of a Tiebreaker Bracket, in order to break the tie.  The Tiebreaker Bracket will be seeded by Average Victory Time.  If Average Victory Time doesn’t break any ties, the equation will be expanded to include all Round Robin Games played by the tied Teams.  If there is a tie involving more than two Teams and Average Victory Time resolved the tie for a Team(s), but leaves at least two Teams tied, the tie that still exists will be broken using Head to Head Games Winning Percentage.  Ties that can’t be broken by Head to Head Games Winning Percentage and Average Victory Time will be broken randomly.

 

 

Registration

1.   There is no Entry Fee for participation in the Event.

2.   Seven Teams of MLG’s choosing, the Team that wins the MLG Fall Invitational, and the Team that wins the MLG Columbus Invite-Only Online Qualifier will be invited to participate in the Event.

3.   Teams must accept their invitation and submit a Roster of 5 Players to jnye@mlg.tv, including MLG Usernames and Dota 2 Names, by 5 PM EST on Friday, November 8th.

4.   MLG reserves the right to replace a Team that is unable or unwilling to participate in the Event.

5.   All Players must use Team Builder (http://team-builder.majorleaguegaming.com/) in order to complete their Registration, including accepting the 2013 Pro Circuit Official Rules.

6.   All emails submitted to jnye@mlg.tv must be submitted from the email address that is registered to the individual’s MLG Username.

 

Dota 2 – Rules

Dota 2 at the MLG Championship

2013 Columbus Championship – Dota 2 Rules

 

Equipment Rules

1.   Players must provide their own mouse, keyboard, mouse pad, and headset.  Players must use the PC and Monitor provided by MLG.

2.   All Player equipment is subject to approval.  MLG reserves the right to deny the use of anything suspected of providing an unfair competitive advantage.

3.   Players must submit all mouse, keyboard, and headset driver requirements to rcole@mlg.tv by 5 PM EST on Friday, November 8th.

4.   Mice and keyboards must utilize standard USB interfaces. Players may not use PS2 interface equipment.

5.   Headsets must utilize a standard 3.5mm stereo headset jack.  Players may not use a Wireless headset or a headset that requires an outlet for power. 

6.   Players may not use 3rd party Add-ons.

7.   Players may not alter game files or modify drivers.

8.   Players may not change the video settings in Windows.

9.   During a Game, Players may not have applications, browsers, or streams open other than Steam, Dota 2, and any necessary drivers.

10. Players who break an Equipment Rule #4-9 will be given a Warning.  Each subsequent Warning that a Player receives will result in a Forfeit of the Game.

 

General Rules

1.   Any sign of cheating, including the use of macros or scripts, may result in a Forfeit of the Game and/or disqualification from the Event.

2.   Players/Teams that are disqualified prior to the start of a Game will not be allowed to play in the Game.  Players/Teams that are disqualified during a Game must quit out of the Game.  Players/Teams that are disqualified won’t receive any benefits (seeding, prize, etc.) for their ranking in the Event.  Such Players/Teams may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Pro Circuit Event(s).

3.   Players may not appear on the Main Stage with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors.  Players may be asked to wear MLG apparel for Main Stage Matches.

4.   In the case of a Computer/Monitor/Dota 2 malfunction, the Game must be paused immediately.  If a Game is dropped or can’t be resumed the Commissioner of MLG reserves the right to rule that the Game should be recovered, replayed, or that a winner should be declared.

5.   Teams must have at least four Players present in order to start a Game.  A Team will Forfeit Game 1 if they don’t have at least four Players present by 5 minutes after a Match’s scheduled start time (Grace Period).  If a Team forfeited Game 1 of a Bracket Match, they will Forfeit the Match if they don’t have at least four Players present by 15 minutes after the Match’s scheduled start time.  Teams that played a previous Game(s) in a Bracket Match will Forfeit a Game 2 or 3 if they don’t have at least four Players present by five minutes after the conclusion of the previous Game (Grace Period).  Teams with four Players present will be forced to start a Game at the end of a Grace Period.  Such Teams may add a 5th Hero to the Game, to be played by their absent teammate, should they arrive while the Game is in progress.  If Teams that are scheduled to play each other both Forfeit a Game or Match, the higher seeded Team will be awarded the Game/Match win.  If a Match can’t begin at its scheduled start time, the Grace Period will begin at the conclusion of the preceding Match.

6.   If their Match has not been completed, Players must ask their Referee for permission to leave their Station.  Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request.  Teams may Forfeit a Game(s), or be forced to start a Game(s) shorthanded, if a Player(s) hasn’t returned by the end of their Referee’s set time limit.  Teams may Forfeit a Game(s), or be forced to start a Game(s) shorthanded, if a Player(s) leaves their Station without their Referee’s permission, or is otherwise unable to play.

7.   Between Games, Teams may ask their Referee for permission to speak with an advisor(s).  If granted, such discussions may not last longer than 2 minutes.

8.   In order to dispute Game results, Players/Teams must notify their Referee that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players/Teams must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted to the Tournament Director. 

9.   Teams may request that they be allowed to concede victory of a Game.  Teams may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.

10. Requests made pertaining to General Rules #8-9 will be decided upon by the Commissioner of MLG.

11. A Match’s designated Station may not be used for Warm-Up Games during, or prior to the start of, a Match.  Players who break this rule may receive a Foul.  For the consequences related to receiving Fouls and Technical Fouls, see the Pro Circuit Conduct Rules. 

12. Language used in in-game chat will be governed by the Pro Circuit Conduct Rules.

 

Gameplay Rules

1.   In Round Robin Play, the Home Team will be given First Choice.  That is, they will be given the opportunity to choose their side (Radiant or Dire) or the Starting Team.  Then, the other Team will be given the choice that remains. 

2.   In the Bracket, the higher seeded Team will have First Choice for Games 1 & 3, and the lower seeded Team will have First Choice for Game 2.

3.   If a Game is started without the approval of a Tournament Official, it will be restarted from the beginning.

4.   If a Player quits or disconnects from a Game, the Game must be paused immediately and remain paused until such Players have rejoined the Game.  If the Player is unable to reconnect, the Commissioner of MLG will decide whether the Game should be replayed or a winner should be declared.  If a Player is unable to reconnect, their teammates may also request that they be allowed to continue the Game shorthanded.  A Team will Forfeit the Game if all of their Players quit without a Tournament Official’s permission.

5.   If a Pause is required when a Player did not disconnect, a 3 second warning must be given with a coherent reason. The Match may not be un-paused until both Teams agree that they are ready to resume.

6.   Players who look at an opposing Player’s Monitor or projected screen during a Game will Forfeit the Game.

7.   Players may not intentionally manipulate a teammate’s mouse or keyboard while a Game is in progress.  Breaking this rule will result in a Forfeit of the Game.

8.   If an MLG Staff member loses their connection to a Game when the Game launches, and they are unable to reconnect, the Game must be restarted from the beginning.

9.   If an MLG Staff member loses their connection to a Game, after the Game launches, but both Teams remain in the Game, the Game must continue.

 

Settings

1.   Enable cheats = No

2.   Fill empty slots with bots = No

3.   Version = Tournament

4.   Series Type = No Series

5.   Server Location = NA East

6.   Game Mode = Captain’s Mode

7.   Starting Team = See Gameplay Rules

8.   Spectators = MLG $50,000 Dota 2 Championship

9.   Dota TV Delay = 2 minutes

Dota 2 – Prizes

Dota 2 at the MLG Championship

2013 Columbus Championship - Dota 2 Prizes

 

Prizes as of Monday, November 11th

1st = $50,000

2nd = $20,000

3rd = $10,000

3rd = $10,000

5th = $2,000

6th = $2,000

7th = $2,000

8th = $2,000

9th = $2,000

 

MLG Championship Item Bundle purchases have contributed over $50,000 to the overall Prize Pool.  An up to the minute breakdown of the Prize Pool can be found here: http://dota2.cyborgmatt.com/mlg/

Call of Duty: Ghosts – Event Information

 

CompLexity win MLG Championship Call of Duty: Ghosts Tournament

 

Call of Duty: Ghosts Final Standings - $50,000 in Prizes

  • 1st = $20,000:  compLexity Gaming
  • 2nd = $12,000: Team KaLiBeR
  • 3rd = $6,000: 8-12 Unite
  • 3rd = $6,000: Justus
  • 5th = $2,000: Kelevra Fuse
  • 5th = $2,000: EnVy
  • 7th = $1,000: Strictly Business
  • 7th = $1,000: Vanquish

 

Brackets and VOD:

Call of Duty: Ghosts – Broadcast Schedule

Call of Duty: Ghosts - Main Stage



Friday, November 22: [5:00pm - 12:30am]

5:00 PM                                  Welcome + Dr Pepper Pregame Show

5:30 PM                                  All Star Match (3 Games, featuring fan-voted Players)

6:30 PM - 12:30 AM                Championship Bracket Winners Round 1     

6:30 PM                                  Championship Bracket Winners Round 1 - Kaliber vs. Epsilon

                                              Championship Bracket Winners Round 1 - FaZe vs. TCM-Gaming

                                              Championship Bracket Winners Round 1 - Kelevra Fuse vs. SoaR

                                              Championship Bracket Winners Round 1 - EnVy vs. Curse New York

 

 

Saturday, November 23: [10:45am - 12:00am]

10:45 AM:                               Dr Pepper Pregame Show

11:00 AM - 12:00 AM               Championship Bracket Winners Round 1-3

11:00 AM                                Champ Bracket Winners Round 1 - Curse Las Vegas vs Open Team                        

                                              Champ Bracket Winners Round 1 - 8-12 UNiTE Gaming vs Open Team

2:30 PM                                  Champ Bracket Winners Round 1 - compLexity vs Open Team

                                              Champ Bracket Winners Round 1 - OpTic vs Open Team

                                              Champ Bracket Winners Round 2 - Match 1

7:30 PM                                  Champ Bracket Winners Round 2 - Match 2

                                              CWR3 Match 1: [Top Bracket Winners Final]

                                              CWR3 Match 2: [Bottom Bracket Winners Final]


                                               

Sunday, November 24: [10:00am - 9:00pm]

10:00 AM                                Losers Round 1 - (7) Curse Black vs. (8) FaZe Red

Followed By                             Winners Round 2 - (3) Team EnVyUs vs. Team Kaliber

1:30 PM                                   Losers Round 1 - (5) Curse Australia vs. (6) Team Epsilon

Followed By                             Losers Round 1 - (9) TCM Gaming vs. (10) Denial eSports

Followed By                             Losers Round 2 - Match B

6:30 PM                                   Losers Round 2 - Match A

Followed By                             Winners Semifinal - Match A or B

Followed By                             Winners Semifinal - Match A or B

 ��.��0�� ��� span>Winners Semifinal - Match A or B

 

                                                                                   

Sunday

10:00 AM                                Losers Round 3 - Match A or B

Followed By                             Losers Round 3 - Match A or B

Followed By                             Losers Round 4

3:00 PM                                   Winners Final

Followed By                             Losers Final

Followed By                             Championship Match

 

 

Call of Duty: Ghosts - Open Bracket Stream


 

Friday, November 22: [5:30pm - 12:30am]

 

5:30 PM                                  Open Bracket Winners Round 1

6:30 PM                                  Open Bracket Winners Round 1       

7:30 PM                                  Open Bracket Winners Round 2       

8:30 PM                                  Open Bracket Winners Round 2       

9:30 PM                                  Open Bracket Winners Round 3

10:30 PM                                Open Bracket Winners Round 4

11:30 PM                                Open Bracket Winners Round 5 [Winner advances to Champ]

 

 

Saturday, November 23: [11:00am - 10:30pm]

 

11:00 AM                                Open Bracket Losers Round 1

12:00 PM                                Open Bracket Losers Round 2          

1:00 PM                                  Open Bracket Losers Round 3

2:30 PM                                  Open Bracket Losers Round 4          

3:30 PM                                  Open Bracket Losers Round 5          

4:30 PM                                  Champ Bracket Winners Round 2 - Match 3

6:00 PM                                  Champ Bracket Winners Round 2 - Match 4

7:30 PM                                  Champ Bracket Losers Round 2

9:00 PM                                  Champ Bracket Losers Round 3
                                               

Sunday, November 24: [10:15am - 1:15pm]

 

10:15 AM                                Champ Bracket Losers Round 4

11:45 AM                                Champ Bracket Losers Round 5 (Bottom Bracket Losers Final)

Call of Duty: Ghosts – Top Seeds

 

MLG Championship Top Seeds

  1. compLexity Gaming
  2. UNiTE Gaming
  3. Curse Las Vegas
  4. OpTic Gaming
  5. Team EnVyUs
  6. Team KaLiBeR
  7. Kelevra Fuse
  8. FaZe Competitive
  9. TCM-Gaming
  10. SoaR
  11. Epsilon
  12. Curse New York

Seeds 13-16 will be decided by the Open Bracket at the MLG Championship.

Call of Duty: Ghosts – Event Schedule

2013 Columbus Championship - Ghosts Schedule

 

Friday

10:30 AM - 10:00 PM             Check-In

2:00 PM - 5:00 PM                 Warm-Up

5:00 PM                                  Welcome

5:30 PM                                  All-Star Match

6:30 PM - 12:30 AM               Championship Bracket Winners Round 1 - Matches 1-4

5:30 PM                                  Open Bracket - Winners Round 1 - Heat 1

6:30 PM                                  Open Bracket - Winners Round 1 - Heat 2

7:30 PM                                  Open Bracket - Winners Round 2 - Heat 1

8:30 PM                                  Open Bracket - Winners Round 2 - Heat 2

9:30 PM                                  Open Bracket - Winners Round 3

10:30 PM                                Open Bracket - Winners Round 4

11:30 PM                                Open Bracket - Winners Round 5

 

Saturday

8:00 AM - 9:45 AM                Warm-Up

10:00 AM                                Open Bracket - Losers Round 1 - Heat 1

11:00 AM                                Open Bracket - Losers Round 1 - Heat 2

11:00 AM - 5:30 PM               Championship Bracket - Winners Round 1 - Matches 5-8

12:00 PM                                Open Bracket - Losers Round 2

1:00 PM                                  Open Bracket - Losers Round 3

2:30 PM                                  Open Bracket - Losers Round 4

3:30 PM                                  Open Bracket - Losers Round 5

4:30 PM                                  Open Bracket - Losers Round 6

4:30 PM - 9:00 PM                 Championship Bracket - Winners Round 2 - Matches 1-4

6:00 PM                                  Championship Bracket - Losers Round 1

7:30 PM                                  Championship Bracket - Losers Round 2

8:30 PM - 12:00 AM               Championship Bracket - Winners Finals - Matches 1-2

9:00 PM                                  Championship Bracket - Losers Round 3

 

Sunday

8:00 AM - 10:00 AM              Warm-Up

10:15 AM                                Championship Bracket - Losers Round 4

11:45 AM                                Championship Bracket - Losers Finals

1:45 PM                                  Championship Bracket - Top Bracket Final

                                                Championship Bracket - Bottom Bracket Final

                                                Championship Bracket - Championship Match

 

 

*All times are subject to change based on the number of registered Teams and the length of Matches.

Call of Duty: Ghosts – Event Format

2013 Columbus Championship - Ghosts Format

 

Bracket Format & Seeding

1.   The Event will support as many as 108 Teams, including 96 Teams starting in the Open Bracket and 12 Teams with Automatic Bracket Qualification (ABQ) into the Championship Bracket.

2.   The Open Bracket will be separated into a Winners Bracket and a Losers Bracket.

3.   The Championship Bracket will be separated into two halves, each with its own Winners Bracket and Losers Bracket.  The winner of a Winners Bracket will play the winner of the corresponding Losers Bracket in their half’s Final Match.  The winner of the Top Bracket Final will play the winner of the Bottom Bracket Final in the Championship Match.

4.   After losing a Match in a Winners Bracket, teams will enter a Losers Bracket.  A Match loss in a Losers Bracket, the Top Bracket Final, the Bottom Bracket Final, or the Championship Match will result in elimination from the Event.

5.   Teams with ABQ will be seeded 1-12 for the Championship Bracket.  Teams that earned their spot by way of the NA 360 Black Ops 2 Pro Points Rankings, released on November 5th, will be seeded 1-8 based on those Rankings.  Teams that earned their spot by way of the NA & EU 360 Ghosts Pro Points Rankings, released on November 18th, will be seeded 9-12 based on those Rankings.  Ties will be broken randomly.

6.   When 12 Teams remain in the Open Bracket (4 Winners Bracket Teams & 8 Losers Bracket Teams), the Open Bracket will end.  Each Winners Bracket Team will advance into a Championship Bracket Winners Bracket where they will be reseeded 13-16 and each Losers Bracket Team will advance into a Championship Bracket Losers Bracket where they will be reseeded 17-24.

7.   Championship Bracket Teams advancing from the Open Bracket will be reseeded based on their Open Bracket Seed.  Championship Bracket Teams advancing from the Open Bracket with a Match loss in the last Open Bracket Winners Bracket Round will be reseeded ahead of Teams advancing from the Open Bracket with a Match loss in an earlier Open Bracket Winners Bracket Round.

8.   Teams will be seeded for the Open Bracket using the NA & EU 360 Ghosts Pro Points Rankings, released on November 18th.  Ties will be broken randomly.

 

Match Format

1.   All Open Bracket Matches will be Best of 3 Games.

2.   All Best of 3 Games Matches will use the Domination (Dom) Game Mode for Game 1, the Search & Destroy (S&D) Game Mode for Game 2, and the Blitz Game Mode for Game 3.

3.   All Championship Bracket Matches, except for the Top Bracket Final, Bottom Bracket Final, and Championship Match will be Best of 5 Games.

4.   All Best of 5 Games Matches will use the Dom Game Mode for Games 1 & 4, the S&D Game Mode for Games 2 & 5, and the Blitz Game Mode for Game 3.

5.   The Top Bracket Final and the Bottom Bracket Final will begin with an initial Best of 5 Games Match.  If the Team that came from the Winners Bracket wins the initial Match, they will advance to the Championship Match.  If the Losers Bracket Team wins the initial Match, the Teams will be set to play an additional Best of 3 Games Match with the winner advancing to the Championship Match.

6.   The Championship Match will be Best of 7 Games.  The winner of the Championship Match will win the Event.

7.   The Championship Match will use the S&D Game Mode for Games 1, 4 & 7, the Dom Game Mode for Games 2 & 5, and the Blitz Game Mode for Games 3 & 6.

 

Automatic Bracket Qualification

1.   The top 8 registered Columbus Teams from the NA 360 Black Ops 2 Pro Points Rankings released on Tuesday, November 5th and the top 4 registered Columbus Teams from the NA & EU 360 Ghosts Pro Points Rankings released on Monday, November 18th will earn ABQ into the Championship Bracket.

2.   In order to keep their starting spot in the Championship Bracket, Teams with ABQ must maintain at least one Player from their Roster that earned the ABQ on the corresponding Team Pass.

3.   If a Team loses their ABQ, or chooses not to participate in the Event and notifies MLG prior to the start of the Event, the #1 seeded Open Bracket Team, with a complete Roster of 4 Players, as of 11:59 PM EST on Monday, November 18th, will be selected to take their place in the Championship Bracket (Replacement Team).

4.   A Replacement Team will not be selected when a Team with ABQ fails to notify MLG of their non-participation prior to the start of the Event.

5.   After being selected, Replacement Teams will be given the #12 Championship Bracket Seed.  If a Replacement Team is needed after the Columbus Championship Bracket has been announced, other Teams with ABQ may see their Seed improve.  However, all Teams maintaining their ABQ will keep their exact spot in the Championship Bracket.

 

Registration

1.   Online Registration for the Event will open at 5 PM EDT on Friday, September 30th.

2.   Online Registration for the Event will close at 11:59 PM EST on Monday, November 18th.

3.   If there is an open spot(s) in the Event, passes may be sold at Check-In.

4.   Columbus Championship Ghosts Team Pass = $280 September 30th to October 21st

                                                                                  $320 October 22nd to November 4th

                                                                                  $360 November 5th to November 18th

                                                                                  $400 at Check-In

5.   After obtaining a Team Pass, all Players/Teams must use Team Builder (http://team-builder.majorleaguegaming.com/) in order to complete their Registration, including accepting the 2013 Pro Circuit Official Rules.

6.   Unused Team Passes may be kept as a $180 Credit and later used in the purchase of a 2014 Event Pass, as long as the Team Captain emailed jnye@mlg.tv, notifying MLG of their Team’s non-participation, prior to the start of the Event.  All emails submitted to jnye@mlg.tv must be submitted from the email address that is registered to the individual’s MLG Username.

Call of Duty: Ghosts – Event Rules

2013 Columbus Championship - Ghosts Rules

 

Equipment Rules

1.   Players must provide their own controller and headset.  Players must provide their own earbuds for Main Stage Matches.  Players must use the Xbox 360 and Monitor provided by MLG.

2.   All Player equipment is subject to approval.  MLG reserves the right to deny the use of anything suspected of providing an unfair competitive advantage.

3.   Players may not use a Turbo controller, a Button Macro controller, a Wireless controller, or a Play and Charge Kit.  Turbo controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times.  Button Macro controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons.

4.   Players may not use a controller that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics.  Players are allowed to make cosmetic changes to their controller.

5.   Players may not use a Keyboard, Mouse, or Keyboard and Mouse adapter.

6.   Headsets must utilize a standard 3.5mm stereo headset jack.  Players and Coaches may not use a Wireless headset or a headset that requires an outlet for power.

7.   For all Main Stage Matches, Players must wear noise dampening headphones and earbuds.

8.   Teams that break an Equipment Rule #3-7 will be given a Warning.  Each subsequent Warning that a Team receives will result in a Forfeit of the Game.

 

General Rules

1.   Any sign of cheating may result in a Forfeit of the Game and/or disqualification from the Event.

2.   Players/Teams that are disqualified prior to the start of a Game will not be allowed to play in the Game.  Players/Teams that are disqualified during a Game must quit out of the Game.  Players/Teams that are disqualified won’t receive any benefits (Prize, Pro Points, etc.) for their ranking in the Event.  Such Players/Teams may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Pro Circuit Event(s).

3.   Players and Coaches may not appear on a Main Stage with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors.  Players and Coaches may be asked to wear MLG apparel for Main Stage Matches.

4.   In the case of an Xbox 360/Monitor/Network malfunction, the Round/Game may be restarted from the beginning, determined by the Commissioner of MLG.  Players are responsible for ensuring proper function of their headset prior to the start of all Games.  Games will not be restarted due to a headset malfunction unless called for by the Commissioner of MLG.

5.   Teams must have at least three Players present in order to start a Game.  A Team will Forfeit Game 1 if they don’t have at least three Players present by 5 minutes after a Match’s scheduled start time (Grace Period).  If a Team forfeited Game 1, they will Forfeit the Match if they don’t have at least three Players present by 15 minutes after the Match’s scheduled start time.  Teams that played a previous Game(s) in a Match will Forfeit a Game 2, 3, etc. if they don’t have at least three Players present by five minutes after the conclusion of the previous Game (Grace Period).  Teams with three Players present will be forced to start a Game at the end of a Grace Period.  Players are permitted to join Games that are in progress, but Players are not permitted to add a Character to a Game for a Player who is absent.  Bots are not permitted in any Game.  If Teams that are scheduled to play each other both Forfeit a Game or Match, the higher seeded Team will be awarded the Game/Match win.  If a Match can’t begin at its scheduled start time, the Grace Period will begin at the conclusion of the preceding Match.

6.   If their Match has not been completed, Players may ask their Referee for permission to leave their Station.  Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request.  Teams may Forfeit a Game(s), or be forced to play a Game(s) shorthanded, if a Player(s) hasn’t returned by the end of their Referee’s set time limit.  Teams may Forfeit a Game(s), or be forced to play a Game(s) shorthanded, if a Player(s) leaves their Station without their Referee’s permission, or is otherwise unable to play.

7.   Between Games, Teams may ask their Referee for permission to speak with an advisor(s).  If granted, such discussions may not last longer than 2 minutes and may not take place on the Main Stage.

8.   Teams may ask their Tournament Director for an extended break between Matches.  The Tournament Director may set a time limit by the end of which the Team must report to their upcoming Match’s Station or they may also deny the Team’s request.  Teams may Forfeit a Game(s), or be forced to play a Game(s) shorthanded, if they haven’t reported to their upcoming Match’s Station by the end of their Tournament Director's set time limit.

9.   In order to dispute Game results, Players/Teams must notify their Referee that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players/Teams must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted to the Tournament Director.

10. Teams may request that they be allowed to concede victory of a Game.  Teams may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.

11. Requests made pertaining to General Rules #9-10 will be decided upon by the Commissioner of MLG.

 

Conduct Rules

1.   A Match’s designated Station may not be used for Warm-Up Games during, or prior to the start of, a Match.

2.   During Friday and Saturday’s scheduled Warm-Up periods, all Teams must get up at the end of a Game and allow any Teams, who have been waiting, to take their seat.

3.   Teams that haven’t been eliminated from the Event have priority over other Teams regarding the use of Stations for Warm-Up.

4.   Players must use their registered MLG Username during all Games.

5.   Players and Coaches who break a Conduct Rule #1-4 may be given a Foul.  For the consequences related to receiving Fouls and Technical Fouls, see the Pro Circuit Conduct Rules.

6.   Language used in Team communication will be governed by the Pro Circuit Conduct Rules.

 

Gameplay Rules

1.   The exact MLG Settings must be used for all Games.

2.   Players will have five minutes before the start of a Match and one minute in between each Game to create their account, adjust their Loadouts and Options, and ensure their headset is functioning properly.  Five minute time limits will begin after all Game Type Vetoes, Game Type Choices, and Host Choices have been made.  One minute time limits will begin at the conclusion of the preceding Game. 

3.   If a Blitz Game ends in a tie, one Overtime Round must be played to break the tie.  The Score Limit for Blitz Overtime must be set to 6 Points (3 Points per Round).  If a Domination (Dom) Game ends in a tie, one Overtime Round must be played to break the tie.  The Score Limit for Dom Overtime must be set to 50 Points.  If an Overtime Round of Blitz or Dom should tie, the Teams must play an additional Overtime Round until the tie is broken.  Teams must continue to switch sides after each Round of a Blitz or Dom Game, however, Host is never changed.

4.   If a Round/Game is started without the approval of a Tournament Official, it will be restarted from the beginning.

5.   Players who quit out of a Round/Game, before it has ended, will be allowed to rejoin the Round/Game, but a Team will Forfeit the Game if all of their Players quit without a Tournament Official’s permission.

6.   If their Character dies during a Round of Search & Destroy (S&D), Players must immediately place their controller on the table and they may not touch it again until after the Round has ended.  If a Player is found manipulating their 3rd-person perspective, during a Round of S&D, their Team may Forfeit the Round or Game.

7.   Intentionally blocking a Blitz Objective Zone while one or more stories above or below the Goal will result in a Forfeit of the Game.

8.   No leaving the normal boundaries of a Map.

9.   No using the Lean Feature.

10. No opening the mid-Map Care Package on Blitz - Octane.

11. Players and Coaches may not look at an opposing Player’s Monitor or projected screen during a Game.

12. Players and Coaches may not intentionally manipulate a button, trigger, bumper, D-Pad, and/or joystick on a teammate’s controller during a Game.

13. Teams may not incorrectly end a Game, without a Tournament Official’s permission.

14. Breaking a Gameplay Rule #8-13, or using a Restricted Primary Weapon, Secondary Weapon, Attachment, Lethal, Tactical, Perk, or Killstreak will result in a Forfeit of the Game.

15. If an MLG Staff member loses their connection to the Game when the Game launches, the Game must be restarted from the beginning.

16. If an MLG Staff member loses their connection to the Game after the Game launches, but both Teams remain in the Game, the Game must continue.

17. Teams must use Full Screen (1 Player per Monitor) for all Games.

 

Game Type Vetoes, Game Type Choices & Host Choices

1.   All Game Type Vetoes, Game Type Choices, and Host Choices must be made prior to the start of a Match.

2.   Dom - Freight and S&D - Freight must not be played in the Open Bracket.

3.   No Game Type may be played more than once in a Match, Top Bracket Final, or Bottom Bracket Final.

4.   No Game Type will be considered as having been used in a Game that is forfeited according to General Rules #5.

5.   For Best of 3 Games Matches and Best of 5 Games Matches, the higher seeded Team must choose to act as Team A or Team B.  Team A must veto one Game Type first, then Team B must veto two Game Types, then Team A must veto two more Game Types, and then Team B must veto one more Game Type.  Teams must each veto one Blitz Map, one Dom Map, and one S&D Map.  The vetoed Game Types will not be played in the Match.  For Best of 5 Games Matches, Team B must choose the Game Type for Game 1 from the Dom Maps that weren’t vetoed, and Team A must choose the Game Type for Game 2 from the S&D Maps that weren’t vetoed.  The highest Seed is 1.

6.   Host Choices for Best of 3 Games Matches and Best of 5 Games Matches must be conducted after Game Type Vetoes and Game Type Choices, and alternate, starting with Team B.  After both Teams have made two Host Choices, Team B will be set to host the Game that wasn’t chosen.

7.   Top/Bottom Bracket Finals - If the Best of 3 Games Series is necessary, Games that weren’t played in the initial Best of 5 will be played in the Best of 3.  For example, if the initial Best of 5 was won 3-0 by the Losers Bracket Team, the Game Types that were selected for Games 4 and 5 will be played as Games 1 and 2 in the Best of 3.  Games that are carried over from the initial Best of 5 into the Best of 3 will maintain their previously selected Host.  The higher seeded Team must choose to act as Team A or Team B.  Game Type Vetoes must alternate, starting with Team A, for any Game Modes that are not yet represented in the Best of 3.  After Game Type Vetoes have completed, Host Choices must be made, starting with Team A.

8.   Teams may request that they be allowed to give up their hosting privileges for one or more Games.  The opposing Team must then accept or reject the opportunity to Host that Game(s).

9.   The Team that doesn’t Host a Game must choose to play as Ghosts or Federation for that Game.

Call of Duty: Ghosts – Game Types, Settings, and Restrictions

2013 Columbus Championship - Ghosts

Game Types, Settings and Restrictions

 

Game Types

Blitz - Freight

Blitz - Octane

Blitz - Warhawk

Domination - Freight

Domination - Octane

Domination - Sovereign

Domination - Strikezone

Search and Destroy - Freight

Search and Destroy - Octane

Search and Destroy - Sovereign

Search and Destroy - Warhawk

 

Settings (Bolded Settings are those that have been changed from the default)

 

Restricted Killstreaks

All Assault

All Support

Specialist (All Restricted Perks, See Below)

 

Restricted Primary Weapons

MSBS Assault Rifle

All Marksman Rifles

Riot Shield

 

Restricted Secondary Weapons

All Launchers


Restricted Attachments

Grenade Launcher

Akimbo

Rapid Fire

Select Fire

 

Restricted Lethals

I.E.D.

C4

Canister Bomb


Restricted Tacticals

9-Bang

Motion Sensor

Thermobaric


Restricted Perks

Recon

Amplify

Gambler

Ping

Deadeye

Stalker


Blitz Settings

Time Limit = 5 Minutes

Score Limit = Unlimited

Number of Lives = Unlimited

Respawn Delay = 5 Seconds

 

Domination Settings

Time Limit = 5 Minutes

Score Limit = Unlimited

Number of Lives = Unlimited

Respawn Delay = 5 Seconds

 

Search and Destroy Settings

Round Length = 1.5 Minutes

Bomb Timer = 45 Seconds

Plant Time = 5 Seconds

Defuse Time = 7.5 Seconds

Multi Bomb = Disabled

Score Limit = 6 Points

Round Switch = Every Round

Number of Lives = 1 Life

Respawn Delay = None

 

Player Options - All Game Modes

Max Health = Normal

Health Regeneration = Normal

Create Default Loadouts = None

 

Team Options - All Game Modes

Spectating = Team Only

KillCam = Enabled

Radar Always On = No

Wave Respawn Delay = None

Force Respawn = Enabled

Friendly Fire = Enabled

 

 

Gameplay Options - All Game Modes

Perks = Enabled

Hardcore Mode = Disabled

Headshots Only = Disabled

Killstreaks = Enabled

Field Orders = Disabled

Loadout Restrictions = Enabled

Custom Loadout Restrictions = None

Call of Duty: Ghosts – Pro Points

2013 Columbus Championship - Ghosts Pro Points

 

  • 1st = 10,000
  • 2nd = 6000
  • 3rd = 4000
  • 5th = 3200
  • 7th = 2800
  • 9th = 2200
  • 13th = 1800
  • 17th = 1200
  • 25th = 850
  • 29th = 700
  • 37th = 600
  • 45th = 450

 

 

Notes

1.   Ghosts Pro Points are awarded to each Player on a Team individually and move with the Player should they leave the Team with which they earned the Pro Points. 

2.   If a Team fails to attend all of their Matches, the Players will not receive Pro Points.

Call of Duty: Ghosts – Prizes

2013 Columbus Championship - Ghosts Prizes

 

Prizes

  • 1st = $20,000
  • 2nd = $12,000
  • 3rd = $6,000
  • 3rd = $6,000
  • 5th = $2,000
  • 5th = $2,000
  • 7th = $1,000
  • 7th = $1,000