Event Information

 

Major League Gaming (MLG) will host its Spring Championship in Anaheim, CA.  From June 28-30, thousands of fans will descend upon the Anaheim Convention Center and millions more will watch online as hundreds of the world’s best video game players compete in a three-day, action packed tournament.

 

MLG has now confirmed the three featured games: League of LegendsCall of Duty®: Black Ops II on Xbox 360® and StarCraft® II: Heart of the Swarm™. StarCraft II: Heart of the Swarm and Call of Duty will both include Open Bracket tournaments. Competitor, Spectator and VIP passes are available now at http://store.majorleaguegaming.com.  

 

The Games, Players and Prizing

 

League of Legends: $30,000 in prizes; First place - $20,000

The Spring Championship will include the conclusion of the League of Legends North American Online Qualifier. The final four teams advancing from a 64-team online qualifier will compete for a chance at $30,000 in prizes and the first place winner receives $20,000 and a spot in the in the LCS Season 4 Spring Promotion Tournament. Additionally, the event will feature the North American League Championship Series (LCS), with all eight teams from the North American LCS playing three action-packed matches. 

 

Call of Duty®: Black Ops II on Xbox 360®$50,000 in prizes; First place - $20,000

The highly acclaimed franchise returns to the Pro Circuit at the Spring Championship where up to 128 teams will compete in an Open Bracket to secure placement in the Championship Bracket. Teams can purchase passes to compete in the open bracket online.

 

The top 12 teams from the Open Bracket will advance to the Championship Bracket where they will join the top eight teams from the MLG Winter Championship and four teams that qualified online during MLG’s Championship Bracket Qualifiers to compete for a chance at $50,000 in prizes.  Nearly all Championship Bracket matches will be broadcast live via one stream.

 

StarCraft® II: Heart of the Swarm™: $25,000 in prizes; First place - $10,000

The Spring Championship will feature a World Championship Series (WCS) Tier 1, 128-Player StarCraft II®: Heart of the Swarm™ double-elimination, open bracket tournament with $25,000 in prizes and a first place prize of $10,000. Passes to compete in the open bracket are available at http://store.majorleaguegaming.com.

 

In addition, the top 16 finishers will receive player ranking points in the WCS. The points earned at MLG Spring Championship will impact the year-long chase for seeds at the StarCraft II World Championship at BlizzCon®.

 

The Broadcast: Online Viewing in HD

For those not attending in person, the three day tournament will be streamed LIVE online at www.majorleaguegaming.com beginning Friday, June 28 at 5pm PT. More details about the broadcast are available here

 

On Site Spectating

Spectators interested in attending the event in person can purchase a VIP or General Admission ticket online.  In addition to watching the tournament, on-site spectators can attend meet and greets with pro players, try out new and recently released games, buy the latest gaming gear and more. 

 

Dates:   June 28-30, 2013 
   
Hours: Friday, June 28 - Doors open at 2:00 PM with the official welcome at 5:00 PM and competition on the main stages from 5:30 PM – 12:30 AM.
  VIPs – 12:30 PM entry; Gold Members – 1:30 PM entry
  Saturday, June 29 - 10:00 AM to 12:30 AM 
  Sunday, June 30 - 10:00 AM to 9:00 PM
   
Passes: Spectator Passes for the weekend: $35 in advance, $50 at the door
  VIP Passes for the weekend: $250
   
Location:  Anaheim Convention Center – Hall C
  800 West Katella Avenue
  Anaheim, CA 92802

 

All-Star Showdown

NBA Star Dwight Howard, NFL Wide Receiver Dez Bryant and More to Compete at Major League Gaming Spring Championship This Weekend

 

Watch Pro Athletes and Pro Video Game Players in All-Star Showdown on Saturday, June 29 at 7:30 pm PT LIVE ONLINE at www.majorleaguegaming.com

 

Howard Will Also Join MLG’s Chris Puckett to Commentate the Competition

 

MLG Spring Championship Broadcast Starts Friday, June 28 at 5pm PT at www.majorleaguegaming.com

 

This weekend top professional athletes will head to the Major League Gaming (MLG) Spring Championship in Anaheim, CA to showcase their skills in another arena.   Dwight Howard - Los Angeles Lakers, Dez Bryant – Dallas Cowboys, Ty Lawson – Denver Nuggets and DeJuan Blair –San Antonio Spurs, will join hundreds of competitors striving to make a name for themselves amongst professional video gamers.   On Saturday, June 29 at approximately 7:30pm PT, fans around the globe can tune in to www.majorleaguegaming.com  to watch Howard, Bryant, Lawson and Blair battle it out in an All-Star Showdown broadcast LIVE from the MLG Spring Championship. The NBA and NFL superstars will be paired with Chris Puckett (@MLGPuckett), Hector Rodriguez (@OpTicH3CZ), Temperr (@FazeTemperrr) and more for a 4 v 4 match.  Howard will also join MLG personality Chris Puckett to commentate the competition. 
 

Fans can watch the Spring Championship live online at www.majorleaguegaming.com or in person with a VIP or general admission pass.  Passes for the tournament are available now at  http://store.majorleaguegaming.com/. The entire tournament will be streamed live for free in up to 720p HD or viewers  can subscribe to MLG on Twitch.tv to secure a monthly subscription that unlocks ad-free access to the MLG live streams and archives in full 1080p HD, along with premium chat features including a custom badge and a huge selection of subscriber-only emoticons.
 

The MLG Spring Championship is expected to be the largest competition in the 10-year history of the video game league. In addition to the "All-Star Showdown", hundreds of the best gamers from around the globe will compete from Friday, June 28 through Sunday, June 30 for a chance at $100,000 in prizes. Thousands of fans will descend upon the Anaheim Convention Center to watch in person and millions more will watch online. The three-day competition will be broadcast live starting Friday, June 28 at 5pm at www.majorleaguegaming.com. On site spectators can watch the competitions, try out new and unreleased games, meet and play against pro players and more.
 

Additional information about the event and the broadcast schedule is available here.  The complete broadcast schedule is also included below. 

 

All times PDT (UTC- 07:00)

FRIDAY (JUNE 28, 2013)

Time League of Legends
5:00 PM - 5:15 PM Event Welcome & All-Game Pregame Show
5:15 PM - 5:30 PM Dr. Pepper Pregame Show: League of Legends
5:30 PM S3 NA LCS - TSM Snapdragon vs. Team Dignitas
6:30 PM S3 NA LCS - Velocity Esports vs. Curse
7:30 PM S3 NA LCS - Counter Logic Gaming vs. Vulcun TechBargains
8:30 PM S3 NA LCS - Team Coast vs. Cloud 9 HyperX
   
   
Time Call of Duty
5:00 PM - 5:15 PM Event Welcome & All-Game Pregame Show
5:15 PM - 5:30 PM Dr. Pepper Pregame Show: Black Ops 2
5:30 PM Championship Bracket Winners Round 1 A
6:30 PM Championship Bracket Winners Round 1 B
8:00 PM Championship Bracket Winners Round 1 C
9:30 PM Championship Bracket Winners Round 1 D
11:00 PM Open Bracket Winners Round 5 
   
   
Time StarCraft
5:00 PM - 5:15 PM Event Welcome & All-Game Pregame Show
5:15 PM - 5:30 PM Dr. Pepper Pregame Show: Starcraft 2
5:30 PM Winners Round 1
6:15 PM Winners Round 1 
7:15 PM Winners Round 1 
8:15 PM Winners Round 2 
9:15 PM Winners Round 2 
   

 

SATURDAY (JUNE 29, 2013)

Time League of Legends
11:45 AM - 12:00 PM Dr. Pepper Pregame Show: League of Legends
12:00 PM NA Qualifier Semifinal - Team Salad Bar vs. compLexity
3:30 PM S3 NA LCS - VulcunTechBargains vs. Team Dignitas
4:30 PM S3 NA LCS - Counter Logic Gaming vs. Cloud 9 HyperX
5:30 PM NA Qualifier Semifinal - FXOpen vs. Curse Academy
9:00 PM S3 NA LCS - Curse vs. TSM Snapdragon
10:00 PM S3 NA LCS - Team Coast vs. Velocity Esports
   
   
Time Call of Duty
10:45 AM - 11:00 AM Dr. Pepper Pregame Show: Black Ops 2
11:00 AM Championship Bracket Winners Round 1 E
12:00 PM Championship Bracket Winners Round 1 F
2:30 PM Championship Bracket Winners Round 1 G
3:30 PM Championship Bracket Winners Round 1 H
5:00 PM Championship Bracket Winners Round 2
7:30 PM All-Star Showdown with Dwight Howard and More
8:00 PM Championship Bracket Winners Round 2
9:00 PM Championship Bracket Winners Round 3 A
10:30 PM Championship Bracket Winners Round 3 B
   
   
Time StarCraft
10:00 AM Dr. Pepper Pregame Show: Starcraft 2
10:15 AM Winners Round 3
11:00 AM Winners Round 3
12:00 PM Winners Round 3 
2:30 PM Winners Round 4/5
3:15 PM Winners Round 4/5
4:15 PM Winners Round 4/5
5:15 PM Winners Round 4/5
8:00 PM Winners Round 5/6
8:45 PM Winners Round 5/6
9:45 PM Winners Round 5/6
   

 

 

SUNDAY (JUNE 30, 2013)

Time League of Legends
11:45 AM - 12:00 PM Dr. Pepper Pregame Show: League of Legends
12:00 PM NA Qualifier Final
3:30 PM S3 NA LCS - Vulcun TechBargains vs. Cloud 9 HyperX
4:30 PM S3 NA LCS - Curse vs. Team Coast
5:30 PM S3 NA LCS - Counter Logic Gaming vs. TSM Snapdragon
6:30 PM S3 NA LCS - Team Dignitas vs. Velocity Esports
  Awards Ceremony
   
Time Call of Duty
10:00 AM - 10:15 AM Dr. Pepper Pregame Show: Black Ops 2
10:15 AM Championship Bracket Losers Round 4 (Choice)
11:45 AM Championship Bracket Losers Round 5 (Choice)
1:15 PM Championship Bracket Losers Round 6
3:15 PM Championship Bracket Winners Final
4:15 PM Championship Bracket Losers Final
5:15 PM Championship Bracket Final
  Awards Ceremony
   
Time StarCraft
10:00 AM Dr. Pepper Pregame Show: Starcraft 2
10:15 AM Losers Round 9/10
11:15 AM Losers Round 9/10
12:15 PM Losers Round 9/10
2:30 PM Semifinal A
3:30 PM Semifinal B
4:30 PM Final
  Awards Ceremony

 

Broadcast Details

 

MLG Spring Championship – The Commentators, Online Broadcast in up to 1080p HD

 

The Commentators:

Some of the industry’s most talented eSports personalities will be casting the MLG Spring Championship including:

 

Call of Duty: Black Ops II: Chris Puckett, Mike "Hastro" Rufail, Ryan "Fwiz" Wyatt, Benjamin "Benson" Bowe and Alex "Goldenboy" Mendez.

 

StarCraft II: Heart of the Swarm: Marcus "DJ Wheat" Graham, Sean "Day9" Plott, John "Total Biscuit" Bain, Alex "Axeltoss" Rodriguez, and Nick "Axslav" Ranish.

 

League of Legends: David "Phreak" Turley, Rivington "RivingtonThe3rd" Bisland III, Joshua "Jatt" Leesman, Sam "Kobe24" Hartman-Kezler

 

The Broadcast: Online Viewing in HD:

The competition will be broadcast LIVE at www.majorleaguegaming.com beginning Friday, June 28 at 5pm PT. Fans can watch four streams for free in up to 720p HD or upgrade to watch ad-free in 1080p HD.  HD upgrade passes are available now and also include access to MLG’s ongoing daily content ad-free in 1080p HD as well as subscriber-only emoticons and chat badges.
 

The MLG Spring Championship Broadcast Schedule is available here.

 

Get your Competitor, Spectator, or VIP Passes and join us LIVE in Anaheim!

Broadcast Schedule

All times PDT (UTC- 07:00)

FRIDAY (JUNE 28, 2013)

Time League of Legends
5:00 PM - 5:15 PM Event Welcome & All-Game Pregame Show
5:15 PM - 5:30 PM Dr. Pepper Pregame Show: League of Legends
5:30 PM S3 NA LCS - TSM Snapdragon vs. Team Dignitas
6:30 PM S3 NA LCS - Velocity Esports vs. Curse
7:30 PM S3 NA LCS - Counter Logic Gaming vs. Vulcun TechBargains
8:30 PM S3 NA LCS - Team Coast vs. Cloud 9 HyperX
   
   
Time Call of Duty
5:00 PM - 5:15 PM Event Welcome & All-Game Pregame Show
5:15 PM - 5:30 PM Dr. Pepper Pregame Show: Black Ops 2
5:30 PM Championship Bracket Winners Round 1 A
6:30 PM Championship Bracket Winners Round 1 B
8:00 PM Championship Bracket Winners Round 1 C
9:30 PM Championship Bracket Winners Round 1 D
11:00 PM Open Bracket Winners Round 5 
   
   
Time StarCraft
5:00 PM - 5:15 PM Event Welcome & All-Game Pregame Show
5:15 PM - 5:30 PM Dr. Pepper Pregame Show: Starcraft 2
5:30 PM Winners Round 1
6:15 PM Winners Round 1 
7:15 PM Winners Round 1 
8:15 PM Winners Round 2 
9:15 PM Winners Round 2 
   

 

SATURDAY (JUNE 29, 2013)

Time League of Legends
11:45 AM - 12:00 PM Dr. Pepper Pregame Show: League of Legends
12:00 PM NA Qualifier Semifinal - Team Salad Bar vs. compLexity
3:30 PM S3 NA LCS - VulcunTechBargains vs. Team Dignitas
4:30 PM S3 NA LCS - Counter Logic Gaming vs. Cloud 9 HyperX
5:30 PM NA Qualifier Semifinal - FXOpen vs. Curse Academy
9:00 PM S3 NA LCS - Curse vs. TSM Snapdragon
10:00 PM S3 NA LCS - Team Coast vs. Velocity Esports
   
   
Time Call of Duty
10:45 AM - 11:00 AM Dr. Pepper Pregame Show: Black Ops 2
11:00 AM Championship Bracket Winners Round 1 E
12:00 PM Championship Bracket Winners Round 1 F
2:30 PM Championship Bracket Winners Round 1 G
3:30 PM Championship Bracket Winners Round 1 H
5:00 PM Championship Bracket Winners Round 2
7:30 PM All-Star Showdown with Dwight Howard and More
8:00 PM Championship Bracket Winners Round 2
9:00 PM Championship Bracket Winners Round 3 A
10:30 PM Championship Bracket Winners Round 3 B
   
   
Time StarCraft
10:00 AM Dr. Pepper Pregame Show: Starcraft 2
10:15 AM Winners Round 3
11:00 AM Winners Round 3
12:00 PM Winners Round 3 
2:30 PM Winners Round 4/5
3:15 PM Winners Round 4/5
4:15 PM Winners Round 4/5
5:15 PM Winners Round 4/5
8:00 PM Winners Round 5/6
8:45 PM Winners Round 5/6
9:45 PM Winners Round 5/6
   

 

 

SUNDAY (JUNE 30, 2013)

Time League of Legends
11:45 AM - 12:00 PM Dr. Pepper Pregame Show: League of Legends
12:00 PM NA Qualifier Final
3:30 PM S3 NA LCS - Vulcun TechBargains vs. Cloud 9 HyperX
4:30 PM S3 NA LCS - Curse vs. Team Coast
5:30 PM S3 NA LCS - Counter Logic Gaming vs. TSM Snapdragon
6:30 PM S3 NA LCS - Team Dignitas vs. Velocity Esports
  Awards Ceremony
   
Time Call of Duty
10:00 AM - 10:15 AM Dr. Pepper Pregame Show: Black Ops 2
10:15 AM Championship Bracket Losers Round 4 (Choice)
11:45 AM Championship Bracket Losers Round 5 (Choice)
1:15 PM Championship Bracket Losers Round 6
3:15 PM Championship Bracket Winners Final
4:15 PM Championship Bracket Losers Final
5:15 PM Championship Bracket Final
  Awards Ceremony
   
Time StarCraft
10:00 AM Dr. Pepper Pregame Show: Starcraft 2
10:15 AM Losers Round 9/10
11:15 AM Losers Round 9/10
12:15 PM Losers Round 9/10
2:30 PM Semifinal A
3:30 PM Semifinal B
4:30 PM Final
  Awards Ceremony

 

Hotel Information

 

                            

Hotel Name:                             Red Lion Hotel

Hotel Address:                        1850 S. Harbor Blvd.

                                                    Anaheim, CA 92802

 

Rate:                                          $129 s/d/t/q plus 17% tax

Cutoff:                                        June 6, 2013

Reservations Phone:             714-750-2801 code: Major League Gaming

Distance to venue:                  1 block

                                                    Comp internet for MLG attendees

 

Hotel Name:                             Marriott Courtyard

Hotel Address:                          2045 S. Harbor Boulevard

                                                     Anaheim, CA 92802

 

Rate:                                           $179 s/d/t/q

Cutoff:                                         June 6, 2013

Reservations Phone:              800-321-2211 code: Major League Gaming

Distance to venue:                  1 block

                                                    Comp parking and comp internet for MLG attendees

 

Hotel Name:                             Sheraton Anaheim Hotel

Hotel Address:                          900 S. Disneyland Dr

                                                     Anaheim, CA 92802

 

Rate:                                           $159 s/d/t/q

Cutoff:                                         June 14, 2013

Reservations Phone:              888-627-8065 code: Major League Gaming

Distance to venue:                  1.2 miles

 

2013 Pro Circuit Official Rules

2013 MLG Pro Circuit

 

Official Rules

 

VOID WHERE PROHIBITED

 

Major League Gaming Inc. (“MLG”) will conduct this 2013 MLG Pro Circuit (including Championship Bracket Qualifier Competitions, NA Promotion/Online Qualifier Competitions, GameBattles Team Ladder Competitions, Showdown Competitions, and Championship Competitions for Winter, Spring, Summer and Fall seasons) (each competition or collectively referred to as the “Pro Circuit”) in accordance with these Official Rules, unless otherwise indicated. By participating in a Pro Circuit competition (each a “Pro Circuit Competition”), each participant (each a “Player”) agrees to abide by the terms of these Official Rules, the decisions of MLG (which shall be final and binding in all respects) and to be contacted by MLG or their agents by email, mail and/or telephone regarding the Pro Circuit.

 

1.  Eligibility

 

Any Player in a Championship Competition who is a minor under the laws of his or her state (or jurisdiction, if not a United States resident) of residence (19 years old for residents of Alabama and Nebraska, otherwise 18 years old) must be registered onsite by a parent or legal guardian and accompanied during any travel, including prize travel, by at least one adult (parent or guardian) 21 years of age or older.

 

All Players in a Championship Bracket Qualifier Competition, GameBattles Team Ladder Competition, NA Promotion/Online Qualifier, or Showdown must be at least 13 years old as of the date of registration.  Children under the age of 13 are not eligible to win prizes.  If requested by MLG, winners must provide a copy of his/her government-issued photo ID with proof of age.  All Players in a Championship Bracket Qualifier Competition must be a resident of the United States or Canada.  All Players in a GameBattles Team Ladder Competition must be a resident of Europe.  All Players in an NA Promotion/Online Qualifier must be a resident of the United States, Canada, or Mexico, and may not be a Player on a current Season 3 LCS Team unless they are listed as a substitute of that Team.

 

Employees of MLG and their respective affiliates, subsidiaries, parents, representatives, advertising, promotion and publicity agencies, sponsors (collectively, “MLG and MLG Pro Circuit Entities”) and the immediate family members and persons living in the same household of each are not eligible.

 

Void where prohibited or restricted by law. All federal, state and local laws and regulations apply.

 

2. Entry for All Competitions

 

Players must have a valid MLG user account.  Players without a valid MLG user account can create one here: https://accounts.majorleaguegaming.com/account/new.

 

All entries become the property of MLG and will not be returned.  MLG is not responsible for technical, hardware, or software malfunctions, lost or unavailable network connections, or failed, incorrect, inaccurate, incomplete, garbled, lost, illegible, altered, defaced, mutilated, misdirected, ineligible, or delayed entries or other communications or other technical problems related to website entries.  MLG, in its sole discretion, reserves the right to disqualify any person who tampers with the entry process, the operation of the MLG websites, including but not limited to majorleaguegaming.com and gamebattles.com, (collectively, the “MLG Sites”), or who otherwise violates these Official Rules.

 

3. Entry for Championship Bracket Qualifier Competitions

 

There will be Championship Bracket Qualifier Competitions for certain titles on the 2013 MLG Pro Circuit.

 

Please see Championship Bracket Qualifier Event Rules, Event Format, Event Schedule, Game Types, Settings & Restrictions, and Pro Circuit Conduct Rules documents for more details about the Championship Bracket Qualifier Competitions for each game title.

 

Participants must purchase a Championship Competition Team Pass through the MLG Store (http://store.majorleaguegaming.com/), before the Championship Bracket Qualifier Competition’s Registration cutoff, or be invited to a Team by another participant who purchased a Championship Competition Team Pass before the Championship Bracket Qualifier Competition’s Registration cutoff in order to participate in a Winter Championship Bracket Qualifier Competition.  Participants must purchase GameBattles and MLG Credits through the MLG Store (http://store.majorleaguegaming.com/), before the Championship Bracket Qualifier Competition’s Registration cutoff in order to participate in a Spring Championship Bracket Qualifier Competition.  RESIDENTS OF ARIZONA, CONNECTICUT, MARYLAND, NORTH DAKOTA AND VERMONT MAY NOT PURCHASE A TEAM PASS ONLINE THROUGH THE MLG STORE.  RESIDENTS OF ARIZONA, CONNECTICUT, MARYLAND, NORTH DAKOTA, VERMONT, CANADA, and MEXICO MAY NOT PURCHASE GAMEBATLLES AND MLG CREDITSE THROUGH THE MLG STORE.

 

In order to purchase a Team Pass or GameBattles and MLG Credits, Players must select the item in the MLG Store (http://store.majorleaguegaming.com), add it to their Cart, Proceed to Checkout, correctly enter their Billing Information (Credit Card or Debit Card), and Complete the Purchase.

 

Because space and time are limited, MLG cannot guarantee that all persons attempting to register will be able to participate.  Please check MLG’s website (http://majorleaguegaming.com) for exact dates and times that such registrations open and close.

 

Limit one registration/entry per person, per Championship Bracket Qualifier Competition.  No other methods of entry will be accepted.

 

4. Entry for NA Promotion/Online Qualifier Competitions

 

There will be NA Promotion/Online Qualifier Competitions for certain titles on the 2013 MLG Pro Circuit.

 

Please see NA Promotion/Online Qualifier Event Rules, Event Format, Event Schedule, and Pro Circuit Conduct Rules documents for more details about the NA Promotion/Online Qualifier Competitions for each game title.

 

In order to participate in an NA Promotion/Online Qualifier Competition, a Player must either be invited by MLG or otherwise qualify for participation through another Pro Circuit Competition, as determined by MLG in its sole discretion.  Limit one registration/entry per person, per NA Promotion/Online Qualifier Competition.  No other methods of entry will be accepted.

 

5. Entry for GameBattles Team Ladder Competitions

 

There will be GameBattles Team Ladder Competitions for certain titles on the 2013 MLG Pro Circuit.

 

Please see GameBattles Team Ladder Rules for more details about the GameBattles Team Ladder Competitions for each game title.

 

Participants must create or join a Team on the appropriate GameBattles Team Ladder (http://gamebattles.majorleaguegaming.com/), in order to participate in a GameBattles Team Ladder Competition

 

6. Entry for Showdown Competitions

 

There will be Showdown Competitions for certain titles on the 2013 MLG Pro Circuit.

 

Please see Showdown Event Rules, Event Format, Event Schedule, Maps, and Pro Circuit Conduct Rules documents for more details about the Showdown Competitions for each game title.

 

In order to participate in a Showdown Competition, a Player must either be invited by MLG or otherwise qualify for participation through another Pro Circuit Competition, as determined by MLG in its sole discretion.  Limit one registration/entry per person, per Showdown Competition.  No other methods of entry will be accepted.

 

7. Entry for Championship Competitions

 

There will be four (4) Championship Competitions on the 2013 MLG Pro Circuit.

 

Please see the Championship Event Rules, Event Format, Event Schedule, Game Types, Settings, & Restrictions, Maps, and Pro Circuit Conduct Rules documents for more information on each game title that is featured in the Championship Competition.

 

In order to participate in a Winter Championship Competition for Starcraft II: Heart of the Swarm or League of Legends, a Player must either be invited by MLG or otherwise qualify for participation through another Pro Circuit Competition, as determined by MLG in its sole discretion. 

Participants must purchase a Player Pass through the MLG Store (http://store.majorleaguegaming.com/) in order to participate in the Spring Championship Competition for Starcraft II: Heart of the Swarm.  RESIDENTS OF ARIZONA, CONNECTICUT, MARYLAND, NORTH DAKOTA AND VERMONT MAY NOT PURCHASE A TEAM PASS ONLINE THROUGH THE MLG STORE.  Player Passes for the Spring Championship Competition for Starcraft II: Heart of the Swarm are $70 per player if purchased online through the MLG Store.  Player Passes for the Spring Championship Competition for Starcraft II: Heart of the Swarm are $80 per player if purchased at Check-In.

 

Participants must purchase a Team Pass through the MLG Store (http://store.majorleaguegaming.com/) in order to participate in a Championship Competition for Call of Duty: Black Ops 2 (4v4).  RESIDENTS OF ARIZONA, CONNECTICUT, MARYLAND, NORTH DAKOTA AND VERMONT MAY NOT PURCHASE A TEAM PASS ONLINE THROUGH THE MLG STORE.  Team Passes for each Championship Competition for Call of Duty: Black Ops 2 (4v4) are $280 per team if purchased online through the MLG Store during the first Registration window.  Team Passes for each Championship Competition for Call of Duty: Black Ops 2 (4v4) are $320 per team if purchased online through the MLG Store during the second Registration window.  Team Passes for each Championship Competition for Call of Duty: Black Ops 2 (4v4) are $360 per team if purchased online through the MLG Store during the third Registration window.  Team Passes for each Championship Competition for Call of Duty: Black Ops 2 (4v4) are $400 per team if purchased at Check-In.

 

In order to purchase a Player Pass or Team Pass, Players must select the item in the MLG Store (http://store.majorleaguegaming.com), add it to their Cart, Proceed to Checkout, correctly enter their Billing Information (Credit Card or Debit Card), and Complete the Purchase.  After obtaining a Player Pass or Team Pass, the purchaser will be given access to Team Builder in order to complete registration. 

 

Players who are not minors in their state of residence will be able to accept the terms of the Appearance/Participation Release upon accessing Team Builder for their first Championship Competition in 2013.  Participants who are minors must bring a signed copy of the Appearance/Participation Release and Parental Consent Form to Check-In at the Championship Competition. 

 

Because space and time are limited, MLG cannot guarantee that all persons attempting to register will be able to participate.  Please check MLG’s website (http://majorleaguegaming.com) for exact dates and times that such registrations open and close.

 

In the event that all of the registration slots are not filled from online registration, then the remaining slots will be available, at Check-In, for onsite registration.  Such onsite registration will open at approximately 10:30 AM (local time) on Friday, before the Championship Competition starts at each location, and will remain open until all available registration slots are filled or until 4:00 PM (local time on Friday, whichever is earlier (the “Onsite Registration Window”).  To register onsite, arrive at the applicable Championship Competition venue during the Onsite Registration Window and provide MLG with the applicable on-site Player Pass or Team Pass entry fee, a signed Appearance/Participation Release, a valid photo ID, and a Parental Consent Form, if the Player is a minor in his or her state of residence.  Coaches must register with their team, but Coaches do not pay any entry fees and are not eligible to win any prizes.

 

Purchased Starcraft II: Heart of the Swarm Player Passes, if not used, will be saved as a $45 Credit that may be used toward the purchase of a future 2013 or 2014 Pro Circuit Competition Player Pass or Team Pass; provided, however, in order to qualify for such credit, the Player must provide MLG with written notice prior to a Championship Competition that they will not use such Player Pass at such Championship Competition.

 

Purchased Call of Duty: Black Ops 2 Team Passes, if not used, will be saved as a $180 Credit that may be used toward the purchase of a future 2013 or 2014 Pro Circuit Competition Player Pass or Team Pass; provided, however, in order to qualify for such credit, the Players on a team must provide MLG with written notice prior to a Championship Competition that they will not use such Team Pass at such Championship Competition.

 

Limit one registration/entry per person, per Championship Competition.  No other methods of entry will be accepted.

 

8.  Prizes

 

Please see the Prizes documents for more information on the prizing for each game title featured for the specific Pro Circuit Competition.

 

Prizes are non-transferable and not exchangeable for any other prize. In the case of unavailability of prize, MLG reserves the right, in its sole discretion, to substitute a prize of equal or greater value. All taxes, gratuities and unspecified expenses are the sole responsibility of winner. Winner assumes all liability for use of the prize. Each winner is solely responsible for any and all applicable taxes.  Any person winning over $600 in prizes from MLG will receive an IRS form 1099 at the end of the calendar year and a copy of such form will be filed with the IRS. MLG and MLG Pro Circuit Entities are not responsible for any unspecified expenses which shall be the responsibility of winners.  MLG reserves the right to withhold from the prizes any prize amounts required to be withheld by any applicable tax laws and regulations in any applicable jurisdiction.

 

All winner(s) will be required to complete and sign an Affidavit of Eligibility and, except where prohibited, Liability/Publicity Release (in addition to the Appearance/Participation Release submitted as part of Pro Circuit registration), in the form provided by MLG, within 10 days of winning in order to claim prize. If a minor wins a prize, it will be awarded in the name of the minor’s parent or legal guardian, who will also be responsible for signing any necessary releases, consents and affidavits. If any winner(s) cannot be contacted, is contacted and does not respond as directed within 10 days of attempted notification, refuses the prize within ten days of notification or is ineligible to accept the prize, prize may be forfeited and awarded to an alternate winner. Winner(s) may be required to provide a U.S. shipping address to claim prize. Allow 4-6 weeks for delivery of prize.

 

9. Right to Use Player Name and Photograph By entering the Pro Circuit, each Player agrees to the posting and use of his or her name and/or photograph on MLG’s and/or MLG Pro Circuit Entities’ website and in any and all media in and in connection with promotion, publicity and advertising for this Pro Circuit or other promotions by MLG and MLG Pro Circuit Entities without any further attribution, notification or compensation, except where prohibited by law.

 

MLG and MLG Pro Circuit Entities may film, record and/or take photographs during the Pro Circuit, and may use the resulting footage, recordings or photographs for a range of purposes, including, without limitation, for marketing and promoting MLG and MLG Pro Circuit Entities and its products and services. By attending the Pro Circuit, each Player authorizes MLG and MLG Pro Circuit Entities to film, record and/or photograph his or her voice and likeness ("Image"), and also grants MLG and MLG Pro Circuit Entities the irrevocable right to use any footage, recordings or photographs of him or her recorded or taken during the Pro Circuit, or any reproduction or modification thereof (collectively, the "Recordings") in any manner and medium throughout the world an unlimited number of times in perpetuity for advertising, trade, promotion, exhibition or any other lawful purpose except where prohibited by law. By attending the Pro Circuit, except where prohibited by law each Player further waives any right of inspection or approval of the uses to which MLG may put the Recordings, and releases MLG from any and all claims arising out of or in connection with the Recordings, the Player’s Image or MLG’s use thereof.

 

10. Release
By participating, each Player and winner waives any and all claims of liability against  MLG, its parents, subsidiaries, affiliates, subsidiaries, suppliers, and related companies, its sponsors, advertising and promotion agencies and partners, and any of their respective officers, directors, employees, representatives, and agents , from any and all liability for any loss, harm, damages, cost or expense, including without limitation property damages, personal injury and/or death, arising out of participation in the Pro Circuit or the acceptance, use or misuse of the prize.  If any part of these Official Rules shall be held or declared to be invalid or unenforceable for any reason by any court of competent jurisdiction, such provision shall be ineffective but shall not affect any other part of these Official Rules and the invalid portion of any provision shall be deemed modified to the least degree necessary to remedy such invalidity while retaining the original intent of the parties. The failure of MLG to partially or fully exercise any rights or the waiver by MLG of any breach of these Official Rules by Player, shall not prevent a subsequent exercise of such right by MLG or be deemed a waiver by MLG of any subsequent breach by Player of the same or any other term of these Official Rules. The rights and remedies of MLG under these Official Rules shall be cumulative, and the exercise of any right or remedy shall not limit a right to exercise any other right or remedy hereunder.

 

11. Conditions.
MLG is not responsible for any incorrect or inaccurate information, whether caused by users of the MLG Sites or by any of the equipment or programming associated with or utilized on the MLG Sites or in the Pro Circuit or by any technical or human error, which may occur in the processing of registrations, entries into the Pro Circuit or otherwise in connection with the Pro Circuit including, without limitation, any technical limitation or other event that results in the disqualification or loss of ranking status of any participant in the Pro Circuit. MLG assumes no responsibility for any error, omission, interruption, deletion, defect, delay in operation or transmission, or communications line failure relating to the MLG Sites or the Pro Circuit, or for any theft or destruction of or unauthorized access to, or alteration of, any registration materials or entries. MLG is not responsible for any problems or technical malfunction of any telephone, network, satellite, cable or lines, computer, on-line-systems, servers or providers, computer equipment, software, failure of e-mail, registrations or entry submissions on account of technical problems or traffic congestion on the Internet or at any web site or combination thereof in connection with the MLG Sites or the Pro Circuit, including, without limitation, any technical limitation or other event that results in the disqualification or loss of ranking status of any Player in any game. MLG is not responsible for injury or damage to participants' or to any other person's computer related to or resulting from participating, downloading or uploading materials from the MLG Sites or in connection with the Pro Circuit. Any use of robotic, automatic, micro, programmed or like entry methods will void all such entries by such methods, and disqualify any person using such methods. If, for any reason, the Pro Circuit, in MLG's sole opinion, is not capable of running as planned, including, but not limited to, by reason of infection by computer virus, bugs, worms, tampering, unauthorized intervention, fraud, technical failures, or any other causes beyond the control of MLG which, in the MLG's sole judgment, corrupts or affects the administration, security, fairness, integrity or proper conduct of the Pro Circuit, MLG reserves the right at its sole discretion to cancel, terminate, modify or suspend the Pro Circuit and proceed in such a manner as may be deemed fair and equitable by MLG in its sole discretion.

IN NO EVENT WILL MLG AND THE MLG PRO CIRCUIT ENTITIES, ITS PARENTS, AFFILIATES, SUBSIDIARIES, SUPPLIERS, AND RELATED COMPANIES, ITS SPONSORS, ADVERTISING OR PROMOTION AGENCIES OR PARTNERS OR ANY OF THEIR RESPECTIVE OFFICERS, DIRECTORS, EMPLOYEES, REPRESENTATIVES AND AGENTS, BE RESPONSIBLE OR LIABLE FOR: (A) ANY INDIRECT, INCIDENTAL, CONSEQUENTIAL OR PUNITIVE DAMAGES OF ANY KIND UNDER ANY THEORY (WHETHER CONTRACT, TORT, WARRANTY OR OTHERWISE), INCLUDING BUT NOT LIMITED TO LOSS OF PROFITS OR COMBINE PRIZES, ARISING OUT OF ANY PLAYER'S ACCESS TO AND USE OF THE MLG SITES OR PARTICIPATION IN THE PRO CIRCUIT OR (B) FOR ANY DAMAGES OF ANY KIND IN EXCESS OF ANY FEE PAID BY PLAYER (IF ANY) TO ENTER THE PRO CIRCUIT. WITHOUT LIMITING THE FOREGOING, EVERYTHING ON THE MLG SITES AND IN CONNECTION WITH THE PRO CIRCUIT IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OR EXCLUSION OF CERTAIN LIABILITY OR WARRANTIES SO SOME OF THE ABOVE LIMITATIONS MAY NOT APPLY TO PLAYER.  IN SUCH JURISDICTIONS, MLG AND THE MLG ENTITIES’ LIABILITY IS LIMITED TO THE GREATEST EXTENT PERMITTED BY LAW.

 

12. Conduct and Decisions
By participating in the Pro Circuit, Players agree to be bound by the decisions of MLG and Pro Circuit Admins. All decisions of the Pro Circuit organizers or of their representatives regarding the Pro Circuit are final and without appeal. Players must conduct themselves in a reasonable manner, maintaining a friendly and polite demeanor to competitors, the Pro Circuit officials, and to other Players of the Pro Circuit. Players who violate any rule, gain unfair advantage in participating in the Pro Circuit, or obtain winner status using fraudulent means will be disqualified. Unsportsmanlike, disruptive, annoying, harassing or threatening behavior is prohibited. MLG will interpret these rules and resolve any disputes, conflicting claims or ambiguities concerning the rules or the Pro Circuit and MLG's decisions concerning such disputes shall be final. If the conduct or outcome of the Pro Circuit is affected by human error, any mechanical malfunctions or failures of any kind, intentional interference or any event beyond the control of MLG, the Company reserves the right to terminate this Pro Circuit, or make such other decisions regarding the outcome as MLG deems appropriate. MLG reserves the right, in its sole discretion, to disqualify any individual it finds to be tampering with the registration or entry process or the operation of the MLG Sites or the Pro Circuit, acting in violation of these Official Rules, to be hacking, or to be acting in a non-sportsmanlike or disruptive manner, or with intent to annoy, abuse, threaten or harass any other person, or to have provided any false or misleading information as part of the registration process including, without limitation, any false names, addresses or e-mail addresses. All decisions will be made by the MLG and are final.

 

ANY ATTEMPT BY A PLAYER OR ANY OTHER INDIVIDUAL TO DELIBERATELY CIRCUMVENT, DISRUPT OR DAMAGE ORDINARY AND NORMAL OPERATION OF THIS PRO CIRCUIT TELEPHONE SYSTEMS OR MLG SITES, OR UNDERMINE THE LEGITIMATE OPERATION OF THE PRO CIRCUIT IS A VIOLATION OF CRIMINAL AND CIVIL LAWS AND SHOULD SUCH AN ATTEMPT BE MADE, MLG RESERVES THE RIGHT TO SEEK DAMAGES FROM ANY SUCH PLAYER TO THE FULLEST EXTENT PERMITTED BY LAW.

 

13. Miscellaneous
If for any reason, the Pro Circuit, in MLG's sole opinion, is not capable of running as planned, including, but not limited to, by reason of infection by computer virus, bugs, worms, tampering, unauthorized intervention, fraud, technical failures, or any other causes beyond the control of MLG which, in the MLG's sole judgment, corrupts or affects the administration, security, fairness, integrity or proper conduct of the Pro Circuit, MLG reserves the right at its sole discretion to cancel, terminate, modify or suspend the Pro Circuit and proceed in such a manner as may be deemed fair and equitable by MLG in its sole discretion.

 

14.  Arbitration and Governing Law

Any controversy, claim or dispute arising out of or relating to the Pro Circuit shall be settled by arbitration administered by the American Arbitration Association in accordance with its Commercial Rules including Emergency Interim Relief Procedure in New York, New York, except that, to the extent any Player, winner or guest has in any manner violated or threatened to violate MLG’s intellectual property or confidentiality rights, MLG may seek injunctive, monetary or other appropriate relief in any state or federal court in the state of New York (and MLG may assert both intellectual property causes of action and other appropriate causes of action in any such action), and Player consents to exclusive jurisdiction and venue in such courts. The arbitrator's award shall be binding and may be entered as a judgment in any court of competent jurisdiction.  To the fullest extent permitted by applicable law, no arbitration under this Agreement shall be joined to an arbitration involving any other party subject to this Agreement, whether through class arbitration proceedings or otherwise.

 

15.  Use of Data

MLG will be collecting personal data about Players online, in accordance with applicable laws and its privacy policy.  Please review MLG’s privacy policy at https://accounts.majorleaguegaming.com/privacy_policy.  By participating in Pro Circuit, Players hereby agree to MLG’s collection and usage of their personal information and acknowledge that they have read and accepted MLG’s privacy policy. 

 

 

16.  Rules and List of Winners

For a copy of the rules, or a list of winners, please send request within thirty (30) days of the end of each Pro Circuit Competition by mail with a stamped, self-addressed return envelope with the Pro Circuit Competition name and addressed to:  2013 MLG Pro Circuit, c/o Major League Gaming Inc., 3 Park Avenue, 32nd Floor, New York, NY 10016.

 

17.  Sponsor

The tournament administrator and judge for this Pro Circuit is Major League Gaming Inc., 3 Park Avenue, 32nd Floor, New York, NY 10016.  Activision Publishing, Inc. is not a sponsor of this contest.  Activision’s name and logo, and/or the “Call of Duty: Black Ops II” name, logo, and/or materials are used for purposes of promotion and/or prize description only and such use is not intended to suggest or imply Activision’s participation, sponsorship, endorsement, or approval of this contest.

 

© 2013 Major League Gaming Inc. All Rights Reserved. All trademarks are the property of their respective owners.

2013 Pro Circuit Conduct Rules

2013 Pro Circuit Conduct Rules

 

Definitions & Match Start/End

1.   Player - Anyone who is currently competing as a Player in a Spring Championship Match.

2.   Coach - Anyone who is currently competing as a Coach in a Spring Championship Match

3.   Spectator - Anyone who is not currently competing in a Spring Championship Match.

4.   Individuals - Players, Coaches, and Spectators.

5.   Competitors - Anyone who is registered to compete in a Spring Championship Event, including Coaches.

6.   A Starcraft 2 Match will start when both Competitors are present in the 1st Game’s Lobby, and end when a Player wins the Match’s final Game.

7.   A League of Legends Match will start when five Competitors from each Team are present in the 1st Game’s Lobby, and end when a Team wins the Match’s final Game.

8.   A Black Ops 2 Match will begin when four Competitors from each Team are present in the 1st Game’s Lobby, and end when a Team wins the Match’s final Game.

 

Spectator Rules

1.   Spectators may not stand within two feet of a seated Player.

2.   Spectators may not touch a Player.

3.   Spectators may not interfere with a Referee’s ability to preside over a Match.

4.   Spectators may not touch or get on a Main Stage or Feature Station.

5.   Spectators must heed all warnings and follow all instructions given by MLG Staff.

6.   Spectators may be made to move, made to leave an area, or removed from the venue, at any time, for any reason.  

 

Foul Rules

1.   Individuals may not eject a disc from an Xbox 360, access an Xbox 360’s system menu, use a memory card or a USB flash drive, unplug anything from a Monitor, Xbox 360, PC, or audio equipment, or touch power units without a Tournament Official’s permission.  Individuals may not move a Monitor, Xbox 360, PC, or audio equipment without a Tournament Official’s permission.  Individuals may not adjust Monitor Settings, other than Volume, without a Tournament Official’s permission.

2.   Players and Coaches may not communicate with a Spectator, or a Player other than a teammate (Black Ops 2/League of Legends) or their opponent(s).

3.   Players and Coaches may not use vulgar language in excess.  Excessive use of vulgar language is defined as consistent use of vulgar language that is audible to Spectators of the Match or a single use of vulgar language that is audible to Spectators of another Match.

4.   Coaches may not taunt an opposing Player or Coach.  Taunting of an opposing Player or Coach is defined as derogatory language or gestures, aimed at an opponent, which is audible and/or visible to the opponent.

 

Technical Foul Rules

1.   Individuals may not stand on chairs, tables, or other tournament equipment.

2.   Individuals may not verbally abuse a Tournament Official. Verbal abuse of a Tournament Official includes, but is not limited to, the use of vulgar language directed at a Tournament Official, the use of insulting words or gestures directed at a Tournament Official, and excessive argument with a Tournament Official that results in the delay of a Match.

3.   Individuals may not direct vulgar language at a Player, Coach, or Spectator.

4.   Individuals may not incite Spectators into taunting a Player, Coach or Spectator.

5.   Individuals may not taunt or celebrate in excess.  Excessive taunting/celebration includes, but is not limited to, post-Match taunting or celebration directed at or referencing an opponent(s).  Post-Match interactions between opponents must be limited to acts of sportsmanship.

6.   Individuals may not engage in unsportsmanlike physical contact.

7.   Individuals may not throw anything in the direction of an opponent.  Individuals may not throw anything into the audience that could cause injury.

 

Additional Rules

1.   Competitors may not intentionally Forfeit a Game or conspire to manipulate Rankings or Brackets.

2.   Individuals are expected to treat all members of MLG Staff, and Sponsors, with respect.

 

Penalties

1.   Competitors found to have broken a Foul Rule will be issued a Foul.   For every two Fouls that a Competitor receives, they will be issued a Technical Foul.

2.   Competitors found to have broken a Technical Foul Rule will be issued a Technical Foul.  If a Starcraft 2 Competitor receives a Technical Foul, they will lose their next opportunity to Veto a Map.  Instead, their opponent will be given the opportunity to veto an extra Map.  If a League of Legends Player receives a Technical Foul, they will lose their next opportunity to Ban a Champion.  Instead, their opponent will be given the opportunity to Ban an extra Champion.  If a Black Ops 2 Player/Coach receives a Technical Foul, the opposing Team will be allowed to Host the next Game that the offending Team was scheduled to Host or the opposing Team will be allowed to give Host to the offending Team for the next Game that the opposing Team was scheduled to Host.  These penalties, if necessary, will be carried over from one Match to the next or one Pro Circuit Event (Online or Live) to the next.  If a penalty is carried over from one Pro Circuit Event to the next, it will be carried over by only the Player/Coach who received the Technical Foul.  Technical Foul penalties won’t be carried over from one Event at the same Season Championship to another.

3.   Competitors found to have broken a Technical Foul Rules #6-7 or an Additional Rules #1-2 may Forfeit their current Match and all future Matches in the Event (Disqualified).  They may also be ejected from the venue and if they are on a Team, their Team will be forced to continue shorthanded or without a Coach.

4.   Competitors who receive five Technical Fouls during a Pro Circuit Event will be Disqualified.  If they are on a Team, their Team will be forced to continue shorthanded.

5.   Coaches who receive two Technical Fouls will have their Coach wristband and privileges taken away, and their Team will be forced to continue without a Coach.

6.   Technical Fouls received for post-Game violations of Technical Foul Rules #2-7 or while on a Main Stage or Feature Station will count as two Technical Fouls during administration of Post-Event Technical Foul Penalties.

7.   Competitors found to have broken any Pro Circuit Conduct Rules may be subject to post-Event penalties such as a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).

8.   Tournament Officials may issue a Foul, Technical Foul, or eject individuals from the venue for acts of misconduct not listed in the Pro Circuit Conduct Rules.

 

Post-Event Technical Foul Penalties

1.   All Technical Fouls that a Competitor receives will be added up over the course of the 2013 Pro Circuit (See Penalties #6).

2.   Competitors who receive a Technical Foul will receive an email warning them of the penalties associated with receiving additional Technical Fouls.

3.   Competitors who receive a 5th Technical Foul over the course of the 2013 Pro Circuit will Forfeit their next earned Paid Travel.  Every additional 2013 Pro Circuit Technical Foul, after the 5th, will result in the Forfeit of another earned Paid Travel.

4.   Competitors who receive a 10th Technical Foul over the course of the 2013 Pro Circuit will be banned from the next Pro Circuit Season, including all Online and Live Events.  Every additional 2013 Pro Circuit Technical Foul, after the 10th, will result in a ban from another Pro Circuit Season.

5.   Starcraft 2 Competitors who receive three Technical Fouls in one Match will be given a One Game Penalty.  After three Technical Fouls, each subsequent Technical Foul in the Match will result in another One Game Penalty.  When a Starcraft 2 Competitor receives a One Game Penalty their opponent will be allowed to select one unit, other than Probe, Drone, SCV, Zealot, Zergling, Marine, Overlord, Queen, or Mothership Core, that the Competitor with the One Game Penalty won’t be allowed to create during the upcoming Game.  If the Competitor with the One Game Penalty creates that unit during the upcoming Game, they will Forfeit the Game.

6.   League of Legends Competitors who receive three Technical Fouls in one Match will be given a One Game Penalty.  After three Technical Fouls, each subsequent Technical Foul that the Competitor receives in the Match will result in another One Game Penalty.  When a League of Legends Competitor receives a One Game Penalty the opposing Team will be allowed to switch from Team 1 to Team 2, or vice versa, for one of the remaining Games in the Match.

7.   Black Ops 2 Competitors who receive three Technical Fouls in one Match will be given a One Minute Penalty.  After three Technical Fouls, each subsequent Technical Foul in the Match will result in another One Minute Penalty.  If a Competitor receives a One Minute Penalty, they will be instructed by the Match’s Referee to put their controller on the ground at the start of their next Game.  After one minute has passed, the Referee will instruct the Player that they may pick up their controller.

8.   If necessary, One Game and One Minute Penalties will be carried over from one Match to the next or one Pro Circuit Event to the next.  If a One Game or One Minute Penalty is carried over from one Pro Circuit Event to the next, it will be carried over by only the Competitor who received the Technical Fouls.  Competitors who fail to follow a Tournament Official’s instructions regarding a One Game or One Minute Penalty may be Disqualified and may also be subject to post-Event penalties such as a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).

2013 Pro Circuit Team Builder Rules

2013 Pro Circuit Team Builder Rules

 

Team Builder

1.   Black Ops 2 Teams must be named and have at least four confirmed Players in Team Builder or they may not be entered into their Event.  Captains are confirmed after entering their contact information.  Other Players and Coaches are confirmed after accepting their invitation to the Team and entering their contact information.

2.   Players who obtain a Starcraft 2 Player Pass will be automatically entered into their Event.  League of Legends (LoL) Players will be automatically entered into their Event after their Roster is submitted to jnye@mlg.tv.

3.   Black Ops 2 Teams may have one Coach.  Coaches will not be allowed in any other Events.  Coaches must be confirmed in Team Builder prior to the start of the Black Ops 2 Event.  After the start of that Event, Teams without a confirmed Coach won’t be allowed to add a Coach or compete with a Coach in the Event and Teams with a confirmed Coach won’t be allowed to change their Coach or compete with a different Coach in the Event.

4.   Prior to the Team Builder Lock, Players and Coaches will be allowed to join and leave Black Ops 2 Teams, in Team Builder, without restriction.  Also, Black Ops 2 Team Captains will be allowed to make changes to their Team Name and Roster of Players and Coach, in Team Builder, without restriction (See 2013 Spring Championship - Black Ops 2 Event Format).

5.   After the Team Builder Lock, Players and Coaches must submit requests via Team Builder, or make requests at Check-In, in order to make changes to their Black Ops 2 Team’s Roster of Players and Coach.  Players and Coaches who are confirmed on a Black Ops 2 Team will be allowed to move to another Team if both Team Captains and all Players/Coaches who are switching Teams submit their approval of the changes.  After the Team Builder Lock, Players/Coaches can’t be removed from a Team without their approval unless they are deemed to be unable to attend and the change is authorized, at Check-In, by the Commissioner of MLG.

6.   The Spring Championship Team Builder Lock will take place at 11:59 PM EDT on Monday, June 24th.

7.   Individuals may not register or compete as a Player in two Spring Championship Events if the Event Schedules overlap.

8.   Individuals may not register or compete as both a Player and a Coach in the Black Ops 2 Event.

9.   Individuals may not register or compete as a Coach of more than one Team in the Black Ops 2 Event.

10. Individuals and Teams that break a Registration Rule #3 or #7-9 may Forfeit a Game(s) or Match, be disqualified from their Event(s) or be forced to continue shorthanded.  Such individuals and Teams may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Pro Circuit Event(s).

 

Post-Team Builder Lock Changes & Impersonation

1.   Black Ops 2 Teams are responsible for notifying MLG (jnye@mlg.tv) of any changes to their Roster of Players and Coach that was submitted in Team Builder at the Team Builder Lock.  LoL Teams are responsible for notifying MLG (jnye@mlg.tv) of any changes to their submitted Roster of Players.  Notification must be made via email prior to the start of the Event or at Check-In’s Registration Problems desk.  Teams that fail to make the proper notification of a change to their Roster of Players that would’ve affected the Team’s Seed will be subject to disqualification from their Event.

2.   Players found attempting to use another Player’s MLG Username (Impersonation), may be removed from their Team and/or disqualified from their Event.  If a Player, guilty of Impersonation, is removed from a Team prior to the start of an Event, the Team may be allowed to add a Player in order to compete in the Event with a full Roster of Players.  If a Player, guilty of Impersonation, is removed from a Team after the start of an Event, the Team will not be allowed to add a Player.  However, the Team may be permitted to continue to compete in the Event shorthanded.

3.   If a registered Player(s) fails to attend their Team's first Match, the Players who are present may request that they be allowed to permanently replace the Player(s) before they are forced to Forfeit a Game/Match.  Players who fail to attend their Team's first Match and are replaced will be considered as having consented to their removal from the Team.  If more than two Players fail to attend their Team's first Match, the Team will Forfeit the Match.

4.   Teams may not make a Roster change, during the LoL North America Online Qualifier or the Black Ops 2 Event, in order to add or remove a Player or Coach who has participated in at least one of the Event’s Matches at the Spring Championship.

5.   If an individual is found attempting to play in place of an absent Player who is registered on the Team, the Team will be disqualified from the Event.  Individuals who are registered as a Team’s Coach may not play in place of an absent Player. 

6.   Individuals and Teams that are disqualified from their Event may also be subject to a Temporary Ban from MLG’s Network of Websites, stripped of any benefits (seeding, prize, etc.) earned in their Event, and/or a Ban from a future Pro Circuit Event(s).  The teammates of penalized individuals may be subject to the same penalties.

 

Captains, Team Passes, and Release Forms

1.   A Team’s Captain in Team Builder is the Player who purchased and/or currently owns the Team Pass.  Therefore, if the Team Builder Captain is changed, the new Captain becomes the owner of the Team Pass.

2.   Team Builder Captain change requests must be submitted to MLG (jnye@mlg.tv) by the Team’s current Captain in Team Builder.

3.   Players and Coaches must accept the 2013 Pro Circuit Official Rules upon accessing Team Builder for 2013 Pro Circuit Events.

4.   Players and Coaches, 18 years of age and older (19 years of age and older in Alabama and Nebraska), will be able to accept the terms of the Appearance/Participation Release upon accessing Team Builder for their first 2013 Pro Circuit Event.

5.   Players and Coaches who are unable to accept the terms of the Appearance/Participation Release in Team Builder must bring a signed copy of the Appearance/Participation Release, with the Minor and Parental/Legal Guardian Consent Form, to Check-In.

6.   Once a Player/Coach has submitted a 2013 Appearance/Participation Release, whether online or at Check-In, they won’t be required to submit another Appearance/Participation Release for the remainder of the 2013 Pro Circuit.

 

Team Name Rules

1.   No websites.

2.   No use of “Major League Gaming” or “MLG”.

3.   No use of the word "Team".

4.   No derogatory, suggestive, or otherwise inappropriate words/meanings.

5.   No corporations, company, sponsor, or product names.

6.   Teams may not, without permission, register for an Event with a Team Name that closely resembles that of a current or former Pro Player or Pro Team.

7.   Team Names are limited to 20 characters, including spaces.

8.   Teams found violating any of the Team Name Rules will have their Team Name changed and will be instructed to rename their Team immediately.

 

Player Name (Username) Rules

1.   No websites.

2.   No use of “Major League Gaming” or “MLG”.

3.   No Team Name abbreviations.

4.   No derogatory, suggestive, or otherwise inappropriate words/meanings.

5.   No corporations, company, sponsor, or product names.

6.   Players may not, without permission, register for or compete in an Event using a name that closely resembles that of a current or former Pro Player or Pro Team.

7.   Players found violating any of the Player Name (Username) Rules must use an alternate Username.  Players found violating Player Name (Username) Rule #3 may change their Team Name instead.

 

All emails submitted to jnye@mlg.tv must be submitted from the email address that is registered to the individual’s MLG Username.

Call of Duty: Black Ops II – Spring Championship Archive

Spring Championship - June 28-30 - Anaheim, CA

Congratulations to compLexity, our Call of Duty: Black Ops II Spring Champions!

 

Watch all VOD on MLG.tv

Championship Bracket | Open Bracket
 

Results

Final Spring Championship Open Bracket

Final Spring Championship Bracket

 

1st Place - $20,000 - compLexity
2nd Place - $12,000 - Icons Impact
3rd Place - $7,000 - OpTic Gaming
4th Place - $4,000 - Curse Gaming
5th/6th Place - $2,300 - Faze Clan, Unite Gaming
7th/8th Place - $1,200 - vVv Gaming, Icons Conquer

 

Photos

 

Call of Duty: Black Ops II – Event Overview

We are excited to announce that Call of Duty:  Black Ops II on Xbox 360 will be featured during the Spring Season of MLG’s 10th annual Pro Circuit.

The Spring Championship will take place in Anaheim, CA from June 28-30 and will include a 128-team Open Bracket and a 24-team Championship Bracket featuring the top eight teams from the Winter Championship, four winning teams from the online Qualifiers and 12 teams from the Open Bracket.

Competitor Passes and General Admission Spectator Passes are on sale now.

Additional details about VIP passes and the Spring Championship will be released soon.

Call of Duty: Black Ops II – Event Rules

2013 Spring Championship - Black Ops 2 Event Rules

 

Equipment Rules

1.   Players must provide their own controller and headset.  Players must provide their own earbuds for Main Stage Matches.  Players must use the Xbox 360 and Monitor provided by MLG.

2.   All Player equipment is subject to approval.  MLG reserves the right to deny the use of anything suspected of providing an unfair competitive advantage.

3.   Players may not use a Turbo controller, a Button Macro controller, a Wireless controller, or a Play and Charge Kit.  Turbo controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times.  Button Macro controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons.

4.   Players may not use a controller that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics.  Players are allowed to make cosmetic changes to their controller.

5.   Players may not use a Keyboard, Mouse, or Keyboard and Mouse adapter.

6.   Headsets must utilize a standard 3.5mm stereo headset jack.  Players and Coaches may not use a Wireless headset or a headset that requires an outlet for power.

7.   For all Main Stage Matches, Players must wear noise dampening headphones and earbuds.

8.   Teams that break an Equipment Rule #3-7 will be given a Warning.  Each subsequent Warning that a Team receives will result in a Forfeit of the Game.

 

General Rules

1.   Any sign of cheating may result in a Forfeit of the Game and/or disqualification from the Event.

2.   Players/Teams that are disqualified prior to the start of a Game will not be allowed to play in the Game.  Players/Teams that are disqualified during a Game must quit out of the Game.  Players/Teams that are disqualified won’t receive any benefits (seeding, prize, etc.) for their ranking in the Event.  Such Players/Teams may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Pro Circuit Event(s).

3.   Players and Coaches may not appear on a Main Stage with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors.  Players and Coaches may be asked to wear MLG apparel for Main Stage Matches.

4.   In the case of an Xbox 360/Monitor/Network malfunction, the Round/Game may be restarted from the beginning, determined by the Commissioner of MLG.  Players are responsible for ensuring proper function of their headset prior to the start of all Games.  Games will not be restarted due to a headset malfunction unless called for by the Commissioner of MLG.

5.   If a Team fails to report to their Station within 5 minutes of their Match’s scheduled start time (Grace Period), they will Forfeit the 1st Game.  If a Team fails to report to their Station within 15 minutes of their Match’s scheduled start time, they will Forfeit the Match.  If Teams that are scheduled to play each other both Forfeit a Game or Match, the higher seeded Team will be awarded the Game/Match win.  If a Match can’t begin at its scheduled start time, the Grace Period will start at the conclusion of the preceding Match.

6.   If their Match has not been completed, Players may ask their Referee for permission to leave their Station.  Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request.  Teams may Forfeit a Game(s), or be forced to play a Game(s) shorthanded, if a Player(s) hasn’t returned by the end of their Referee’s set time limit.  Teams may Forfeit a Game(s), or be forced to play a Game(s) shorthanded, if a Player(s) leaves their Station without their Referee’s permission, or is otherwise unable to play.

7.   Teams may ask their Tournament Director for an extended break between Matches.  The Tournament Director may set a time limit by the end of which the Team must report to their upcoming Match’s Station or they may also deny the Team’s request.  Teams may Forfeit a Game(s), or be forced to play a Game(s) shorthanded, if they haven’t reported to their upcoming Match’s Station by the end of their Tournament Director's set time limit.

8.   In order to dispute Game results, Players/Teams must notify their Referee that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players/Teams must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted to the Tournament Director.

9.   Teams may request that they be allowed to concede victory of a Game.  Teams may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.

10. Requests made pertaining to General Rules #8-9 will be decided upon by the Commissioner of MLG.

 

Conduct Rules

1.   A Match’s designated Station may not be used for Warm-Up Games during, or prior to the start of, a Match.

2.   During Friday and Saturday’s scheduled Warm-Up periods, all Teams must get up at the end of a Game and allow any Teams, who have been waiting, to take their seat.

3.   Teams that haven’t been eliminated from the Event have priority over other Teams regarding the use of Stations for Warm-Up.

4.   Players must use their registered MLG Username during all Games.  No Team Name abbreviations are allowed.

5.   Players and Coaches who break a Conduct Rule #1-4 may be given a Foul.  For the consequences related to receiving Fouls and Technical Fouls, see the Pro Circuit Conduct Rules.

6.   Language used in Team communication will be governed by the Pro Circuit Conduct Rules.

 

Gameplay Rules

1.   The exact MLG Settings must be used for all Games.

2.   Players will have five minutes before the start of a Match and one minute in between each Game to create their account, adjust their classes and settings, and ensure their headset is functioning properly.  Five minute time limits will begin after all Game Type Vetoes, Game Type Choices, and Host Choices have been made.  One minute time limit will begin at the conclusion of the preceding Game. 

3.   If a Game ends in a tie, the Game must be replayed.  Capture The Flag (CTF) ties will be declared after two scoreless Rounds of Overtime.  Host and top/bottom teams are not changed when a Round/Game is replayed.

4.   Teams are permitted to start all Rounds/Games with three Players.  Teams with fewer than three Players are not permitted to start any Rounds/Games.  If a Team doesn’t have the required minimum number of Players to start a Match, they will Forfeit based on the timeline set in General Rules #5.  If a Team doesn’t have the required minimum number of Players to start a Round/Game, after the previous Round/Game has ended, that Team will Forfeit the upcoming Game.  Players are permitted to join Rounds/Games that are in progress, however, Players are not permitted to add a Character to a Round/Game for a Player who is absent.  Bots are not permitted in any Game.

5.   If a Round/Game is started without the approval of a Tournament Official, it will be restarted from the beginning.

6.   Players who quit out of a Round/Game, before it has ended, will be allowed to rejoin the Round/Game, but a Team will Forfeit the Game if all of their Players quit without a Tournament Official’s permission.

7.   No leaving the normal boundaries of a Map.

8.   Players and Coaches may not look at an opposing Player’s Monitor or projected screen during a Game.

9.   Players and Coaches may not intentionally manipulate a button, trigger, bumper, D-Pad, and/or joystick on a teammate’s controller during a Game.

10. Teams may not incorrectly end a Game, without a Tournament Official’s permission.

11. Breaking a Gameplay Rule #7-10, or using a Restricted Scorestreak, Primary Weapon, Secondary Weapon, Attachment, Perk, Lethal, or Tactical will result in a Forfeit of the Game.

12. If a CODCaster loses their connection to the Game when the Game launches, the Game must be restarted from the beginning.

13. If a CODCaster loses their connection to the Game after the Game launches, but both Teams remain in the Game, the Game must continue.

14. Teams must use Split Screen (2 Players per Monitor) in Open Bracket Winners Bracket Rounds 1-2 and Open Bracket Losers Bracket Rounds 1-2.  In all other Rounds, Teams will be allowed to use Split Screen, Full Screen (1 Player per Monitor), or a combination of both.  This is subject to change based on the number of registered Teams.

 

Game Type Vetoes, Game Type Choices & Host Choices

1.   All Game Type Vetoes, Game Type Choices, and Host Choices must be made prior to the start of a Match and prior to resuming a Match that has expanded to a Best of 7 or Best of 11.

2.   Hardpoint (HP) - Yemen and Search & Destroy (S&D) - Express must not be played in the Open Bracket.

3.   No Game Type may be played more than once in a Match.

4.   No Game Type will be considered as having been used in a Game that is forfeited according to General Rules #5.

5.   For Best of 3 Games Matches and Best of 5 Games Matches, the higher seeded Team must choose to act as Team A or Team B.  Team A must veto one Game Type first, then Team B must veto two Game Types, then Team A must veto two more Game Types, and then Team B must veto one more Game Type.  Teams must each veto one HP Map, one CTF Map, and one S&D Map.  The vetoed Game Types will not be played in the Match.  For Best of 5 Games Matches, Team B must choose the Game Type for Game 1 from the HP Maps that weren’t vetoed, and Team A must choose the Game Type for Game 2 from the S&D Maps that weren’t vetoed.  The highest Seed is 1.

6.   Host Choices for Best of 3 Games Matches and Best of 5 Games Matches must be conducted after Game Type Vetoes and Game Type Choices, and alternate, starting with Team A.  After both Teams have made two Host Choices, Team A will be set to host the Game that wasn’t chosen.

7.   Best of 7 Games Match - If Game 3 wasn’t played in the Winners Bracket, the Game will be played first, using the Game Type that was originally designated for Game 3.  The Team that lost the Winners Bracket Match must choose the HP Map for Game 4.  The Team that won the Winners Bracket Match must then choose the CTF Map for Game 5 and the S&D Map for Game 6.  Finally, the Team that won the Winners Bracket Match must choose whether Game 7 will use the HP Game Mode or the S&D Game Mode, and the Team that lost the Winners Bracket Match must choose the Game 7 Map.

8.   Best of 11 Games Match - If Games 4 and/or 5 weren’t played in the Winners Bracket, the Game(s) will be played first, using the Game Type and host that was originally designated for that Game(s).  The Team that won the Winners Bracket Match must choose the CTF Map for Game 6.  The Team that lost the Winners Bracket Match must then choose the HP Map for Game 7.  Finally, the Team that won the Winners Bracket Match must choose the S&D Map for Game 8.  Games 9, 10, and 11 will be played on the Maps that have not yet been played for each Game Mode.

9.   Host Choices for Best of 7 Games Matches and Best of 11 Games Matches must alternate, starting with the Team that won the Winners Bracket Match.

10. Teams may request that they be allowed to give up their hosting privileges for one or more Games.  The opposing Team must then accept or reject the opportunity to Host that Game(s).

11. The Team that doesn’t Host a Game must choose to play as the top or bottom team for that Game.

Call of Duty: Black Ops II – Game Types, Settings, and Restrictions

2013 Spring Championship - Black Ops 2

Game Types, Settings & Restrictions

 

Game Types

Capture The Flag - Raid

Capture The Flag - Slums

Capture The Flag - Standoff

Hardpoint - Raid

Hardpoint - Slums

Hardpoint - Standoff

Hardpoint - Yemen

Search & Destroy - Express

Search & Destroy - Meltdown

Search & Destroy - Raid

Search & Destroy - Standoff

 

Settings (Bolded Settings are those that have been changed from the default.

 

Restricted Scorestreaks

UAV

Hunter Killer

Care Package

Counter-UAV

Guardian

Orbital VSAT

 

Restricted Primary Weapons

FAL OSW

 

Restricted Secondary Weapons

SMAW

RPG

KAP-40

 

Restricted Attachments

Dual Wield

Grenade Launcher

 

Restricted Perks

Hardline

Ghost

 

Restricted Lethals

Bouncing Betty

C4

Claymore

 

Restricted Tacticals

Shock Charge

Tactical Insertion

 

General Settings

Scorestreaks = Allowed

Pre-Match Timer = 15 Seconds

Pre-Round Timer = 5 Seconds

Auto Team Balance = Off

Team Change In-Game = Not Allowed

Dynamic Map Elements = No

Killcam = On

3rd Person Spectating = Not Allowed

CODcasting = Allowed

Mini-map = Normal

Revenge Voice = No

Battlechatter = Off

Announcer = On

Explosive Delay = Off

Scorestreak Delay = 15 Seconds

 

Health and Damage Settings

Health = 100%

Health Regeneration = Normal

Friendly Fire = On

Teamkill Kick Limit = Off

Headshots Only = No

Hit Indicator = On

 

Hardpoint

Time Limit = 10 Minutes

Score Limit = 250 Points

Teams = 2

Hardcore = Off

Lifetime = 1 Minute

Capture Time = None

Activation Delay Time = None

Locations = Linear Order

Scoring = Constant

Respawn Delay = None

Force Respawn = Yes

Wave Spawn Delay = None

 

Capture The Flag

Win Condition = Total Flag Captures

Time Limit = 5 Minutes

Hardcore = Off

Capture Limit = 10 Flags

Round Limit = 2 Rounds

Enemy Carrier = Delayed

Auto Return Time = 30 Seconds

Pickup Time = Instant

Return Time = Instant

Respawn Delay = 5 Seconds

Force Respawn = Yes

Wave Respawn Delay = None

 

Search & Destroy

Time Limit = 1.5 Minutes

Round Win Limit = 6 Rounds

Hardcore = Off

Bomb Timer = 45 Seconds

Plant Time = 5 Seconds

Defuse Time = 7.5 Seconds

Multi Bomb = No

Switch Sides = Every Round

Silent Plant = Yes

Respawn Delay = None

Force Respawn = Yes

Wave Respawn = None

 

 

 

 

 

 

Workarounds

1.   Splitscreen players may become split into different teams when the splitscreen client joins up in a lobby. Player must manually change teams when joining. This is seen in the pre-game lobby before the match is launched.

2.   If the host of the lobby backs out, the clients will remain in a broken lobby with client menu functionality. The workaround (if the host backs out of the lobby) is to have the clients back out as well then rejoin the host’s new lobby.

3.   Sorestreaks cannot be restricted in Game Settings.

4.   All Game settings will be reset when changing between game modes (ex. Class Restrictions, General Settings, Health and Damage Settings.) When changing game modes all settings must be set up again before launching. When changing between maps, all settings will remain. The best thing to do is to pick your game mode FIRST then change settings.

5.   Default classes with restricted items will still load into the match with restricted items if selected

Call of Duty: Black Ops II – Passes

 

Don’t miss your opportunity to compete in the Call of Duty®: Black Ops II tournament at the MLG Spring Championship or your chance to watch the best players in the world LIVE, in person with a spectator pass.

Competitor and spectator passes for Call of Duty: Black Ops II at the Spring Championship are available now. Details about VIP passes will be provided in the coming weeks.   

 

Pass Options and Details:

 

Competitor Pass: Call of Duty: Black Ops II Spring Championship - Click to Purchase

This pass allows one team to compete in the Call of Duty: Black Ops II tournament.

4/22/13 to 5/17/13:                         $280.00 – 30% off the door price

5/18/13 to 6/16/13:                         $320.00 – 20% off the door price

6/17/13 to 6/24/13:                         $360.00 – 10% off the door price

6/28/13: Door                                  $400.00  

 

*GB Credits/Pro Circuit Competitor Passes are not available for online purchase by residents of AZ, CT, MD, VT, and ND. Please read here for important information.  

 

Spectator Pass: Call of Duty: Black Ops II Spring Championship - General Admission - Click to Purchase

4/22/13 to 6/27/13 (11:59 pm ET):                             $35 Online

6/28/13 to 6/30/13:                                                        $50 Online and at the door during the event  

 

VIP Pass - Call of Duty: Black Ops II Spring Championship – Click to Purchase

$250 VIP Perks

  • VIP credential
  • Priority check in line
  • Reserved seating in the first few rows of the Call of Duty: Black Ops II competition area
  • Early admission to the show – Friday, June 28 at 12:30pm
  • Friday venue tour with Sundance DiGiovanni – Friday, June 28 at 12:45pm
  • Friday pre doors open reception with players – Friday, June 28 at 1-2pm
  • Limited edition MLG Nike hoodie
  • Chance to win one of 10 iBUYPOWER gaming PCs used on the MLG 2012 Pro Circuit. Raffle will be conducted on site at 1:30pm during the VIP reception. Winners will have the PC shipped to their house post event, however side panels of the PCs will be provided on-site for player

Call of Duty: Black Ops II – Event Details

Get Your Spectator Passes: General Admission | VIP

 

Spring Championship Details:

Dates: June 28-30 – Anaheim, CA
Format: Open Bracket – 128 teams compete for twelve spots in the Championship Bracket.
  Championship Bracket – 24 teams (top eight teams from the Winter Championship, 12 teams from the Open bracket, four teams from the Online Qualifiers)
Prizes: $50,000; First place - $20,000
Broadcast: Nearly all Championship Bracket matches will be broadcast via one stream

 

Call of Duty: Black Ops II – Event Format

  2013 Spring Championship - Black Ops 2 Event Format

 

Bracket Format & Seeding

1.   The Event will support as many as 140 Teams, including 128 Teams starting in the Open Bracket and 12 Teams with Automatic Bracket Qualification (ABQ) into the Championship Bracket.

2.   The Open and Championship Brackets will be separated into a Winners Bracket and a Losers Bracket.  After losing a Match in a Winners Bracket, teams will enter a Losers Bracket.  A Match loss in a Losers Bracket will result in elimination from the Event.

3.   When 12 Teams remain in the Open Bracket (4 Winners Bracket Teams & 8 Losers Bracket Teams), the Open Bracket will end.  Each Winners Bracket Team will advance into the Championship Bracket Winners Bracket where they will be reseeded 13-16 and each Losers Bracket Team will advance into the Championship Bracket Losers Bracket where they will be reseeded 17-24.

4.   Teams with ABQ will be seeded 1-12 for the Championship Bracket.  Teams that earned their spot by way of the Winter Championship will be seeded at the top based on their ranking in that Event.  Teams that earned their spot by way of a Spring Championship Bracket Qualifier will be seeded next.  Teams that earned their spot by way of their Black Ops 2 Pro Circuit Rank Points total will be seeded last. Ties will be broken by Black Ops 2 Pro Circuit Rank Points and then randomly.

5.   Championship Bracket Teams advancing from the Open Bracket will be reseeded based on their Open Bracket Seed.  Championship Bracket Teams advancing from the Open Bracket with a Match loss in the last Open Bracket Winners Bracket Round will be reseeded ahead of Teams advancing from the Open Bracket with a Match loss in an earlier Open Bracket Winners Bracket Round.

6.   Teams will be seeded for the Open Bracket using Black Ops 2 Pro Circuit Rank Points.  Ties will be broken randomly.  Teams with no Black Ops 2 Pro Circuit Rank Points will be seeded randomly.

 

Match Format

1.   All Open Bracket Matches will be Best of 3 Games, unless the Teams have already played each other in the Open Bracket.

2.   All Best of 3 Games Matches will use the Hardpoint (HP) Game Mode for Game 1, the Capture The Flag (CTF) Game Mode for Game 2, and the Search & Destroy (S&D) Game Mode for Game 3.

3.   All Championship Bracket Matches will be Best of 5 Games, unless the Teams have already played each other in the Championship Bracket.

4.   All Best of 5 Games Matches will use the HP Game Mode for Games 1 & 4, the S&D Game Mode for Games 2 & 5, and the CTF Game Mode for Game 3.

5.   If Teams are scheduled to play each other for a 2nd time in the Open Bracket, their Match will expand to a Best of 7, include the previous Match, and pick up where that Match left off.  For example, if Team A beat Team B 2 Games to 0 in the Winners Bracket, the Best of 7 will resume with Game 3 and Team A leading 2 Games to 0.

6.   All Best of 7 Games Matches will use the HP Game Mode for Game 4, the CTF Game Mode for Game 5, the S&D Game Mode for Game 6, and either the HP Game Mode or the S&D Game Mode for Game 7 (determined by the Team that won the Winners Bracket Match).

7.   If Teams are scheduled to play each other for a 2nd time in the Championship Bracket, their Match will expand to a Best of 11, include the previous Match, and pick up where that Match left off.  For example, if Team A beat Team B 3 Games to 0 in the Winners Bracket, the Best of 11 will resume with Game 4 and Team A leading 3 Games to 0. 

8.   If the Teams scheduled to play each other in the Final have not yet played against each other in the Championship Bracket, an initial Best of 5 Games Match must be played.  If the Team that came from the Winners Bracket wins the initial Match, they will win the Event.  If the Team that came from the Losers Bracket wins the initial Match, the Match will expand to a Best of 11, include the initial Match, and pick up where that Match left off.  For example, if the Losers Bracket Team beat the Winners Bracket Team 3 Games to 0 in the initial Match, the Best of 11 will resume with Game 4 and the Losers Bracket Team leading 3 Games to 0.

9.   All Best of 11 Games Matches will use the CTF Game Mode for Games 6 & 9, the HP Game Mode for Games 7 & 10, and the S&D Game Mode for Games 8 & 11.

10. The winner of a Best of 11 Games Match in the Final will win the Event.

 

Automatic Bracket Qualification

1.   Teams earn ABQ by finishing in the Top 8 of the Winter Championship Bracket or winning a Spring Championship Bracket Qualifier (See Automatic Bracket Qualification #3).

2.   In order to keep their starting spot in the Championship Bracket, Winter Championship Bracket Teams with ABQ must follow the Championship Bracket Team Management Rules.  In order to keep their starting spot in the Championship Bracket, Spring Championship Bracket Qualifier Teams must maintain at least two Players from their Spring Championship Bracket Qualifier winning Roster.  If a Spring Championship Bracket Qualifier Team splits two and two, ABQ will be maintained by the Team with the Spring Championship Bracket Qualifier Leader.

3.   If a Team loses their ABQ, or chooses not to participate in the Event and notifies MLG prior to the start of the Event, the #1 seeded Open Bracket Team, with a complete Roster of 4 Players, as of 11:59 PM EDT on Monday, June 24th, will be selected to take their place in the Championship Bracket (Replacement Team).

4.   A Replacement Team will not be selected when a Team with ABQ fails to notify MLG of their non-participation prior to the start of the Event.

5.   After being selected, Replacement Teams will be given the #12 Championship Bracket Seed.  If a Replacement Team is needed after the Spring Championship Bracket has been announced, other Teams with ABQ may see their Seed improve.  However, all Teams maintaining their ABQ will keep their exact spot in the Championship Bracket.

 

Registration

1.   Online Registration for the Event will open at 5 PM EDT on Monday, April 22nd.

2.   Online Registration for the Event will close at 11:59 PM EDT on Monday, June 24th.

3.   If there is an open spot(s) in the Event, passes may be sold at Check-In.

4.   Spring Championship Black Ops 2 Team Pass = $280 April 22nd to May 17th

                                                                                     $320 May 18th to June 16th

                                                                                     $360 June 17th to June 24th

                                                                                     $400 at Check-In

5.   After obtaining a Team Pass, all Players/Teams must use Team Builder (http://team-builder.majorleaguegaming.com/) in order to complete their Registration, including accepting the 2013 Pro Circuit Official Rules.

6.   Unused Team Passes may be kept as a $180 Credit and later used in the purchase of a 2013 or 2014 Event Pass, as long as the Team Captain emailed jnye@mlg.tv, notifying MLG of their Team’s non-participation, prior to the start of the Event.  All emails submitted to jnye@mlg.tv must be submitted from the email address that is registered to the individual’s MLG Username.

Call of Duty: Black Ops II – Event Schedule

2013 Spring Championship - Black Ops 2 Event Schedule

 

Friday

10:30 AM - 10:00 PM             Check-In

2:00 PM - 5:00 PM                 Warm-Up

5:00 PM - 5:30 PM                 Welcome

5:30 PM - 11:30 PM               Championship Bracket Winners Round 1 A-D

5:30 PM - 7:30 PM                 Open Bracket Winners Round 1

7:30 PM - 8:30 PM                 Open Bracket Winners Round 2

8:30 PM                                  Open Winners Bracket Switch to Full Screen

9:00 PM - 10:00 PM               Open Bracket Winners Round 3

10:00 PM - 11:00 PM             Open Bracket Winners Round 4

11:00 PM - 12:00 AM             Open Bracket Winners Round 5

 

Saturday

8:00 AM - 10:00 AM              Warm-Up

10:00 AM - 11:00 AM            Open Bracket Losers Round 1

11:00 AM - 12:00 PM             Open Bracket Losers Round 2

11:00 AM - 5:30 PM               Championship Bracket Winners Round 1 E-H

12:00 PM                                Open Losers Bracket Switch to Full Screen

12:30 PM - 1:30 PM               Open Bracket Losers Round 3

1:30 PM - 2:30 PM                 Open Bracket Losers Round 4

2:30 PM - 3:30 PM                 Open Bracket Losers Round 5

3:30 PM - 4:30 PM                 Open Bracket Losers Round 6

4:30 PM - 5:30 PM                 Open Bracket Losers Round 7

5:00 PM - 9:30 PM                 Championship Bracket Winners Round 2 A-D

6:30 PM - 8:00 PM                 Championship Bracket Losers Round 1

8:00 PM - 9:30 PM                 Championship Bracket Losers Round 2

9:00 PM - 12:30 AM               Championship Bracket Winners Round 3 A-B

9:30 PM - 11:00 PM               Championship Bracket Losers Round 3

 

Sunday

8:00 AM - 10:00 AM              Warm-Up

10:15 AM - 11:45 AM            Championship Bracket Losers Round 4

11:45 AM - 1:15 PM               Championship Bracket Losers Round 5

1:15 PM - 2:45 PM                 Championship Bracket Losers Round 6

3:15 PM - 4:45 PM                 Championship Bracket Winners Final

4:15 PM - 5:45 PM                 Championship Bracket Losers Final

5:15 PM - 6:45 PM                 Championship Bracket Final

 

*All times are subject to change based on the number of registered Teams and the length of Matches.

League of Legends – Spring Championship Archive

Spring Championship - June 28-30 - Anaheim, CA

Congratulations to FXOpen eSports, our NA Promotion Tournament Qualifiers!

 

Watch all VOD on MLG.tv

NA Promotion Qualifier | LCS Matches
 

Results

Final Promotion Qualifier Bracket

1st Place - $20,000 - FXOpen eSports
2nd Place - $5,000 - compLexity
3rd/4th Place - $2,500 - Curse Academy, Aware Gaming
 

Photos

 

League of Legends – North American Qualifier Finals

Get Your Spectator Passes: General Admission | VIP

 

North American Qualifier Finals

Format: Four teams from Online Qualifier, single elimination bracket, Matches are best of 3
   
Prizes: $30,000 total
  First place - $20,000 and a spot in the LCS Season 4 Spring Promotion Tournament.
  Second place - $5,000
  Third place - $2,500
  Fourth place - $2,500

Note:  Travel cost will be subtracted from prize money

League of Legends – Season Three North American LCS

 

Season Three North American LCS

Format: All Eight North American LCS teams will play LIVE.

Each team plays three matches over the course of the weekend; one game per match.

League of Legends – Broadcast Schedule

 

Spring Championship Broadcast Schedule:

15 matches via one stream at www.majorleaguegaming.com; All times PDT

Friday, June 28  
5:30 PM - 6:30 PM Season Three NA LCS - TSM SnapDragon vs Team Dignitas
6:30 PM - 7:30 PM Season Three NA LCS - Velocity Esports vs. Curse
7:30 PM - 8:30 PM Season Three NA LCS - Counter Logic Gaming vs. Vulcun TechBargains
8:30 PM - 9:30 PM Season Three NA LCS - Team Coast vs. Cloud 9 HyperX
   
Saturday, June 29  
12:00 PM - 3:00 PM NA Qualifier Semifinal - Team Salad Bar vs. compLexity
3:30 PM - 4:30 PM Season Three NA LCS - Vulcun TechBargains vs. Team Dignitas
4:30 PM - 5:30 PM Season Three NA LCS - Counter Logic Gaming vs. Cloud 9 HyperX
5:30 PM - 8:30 PM NA Qualifier Semifinal - FXOpen vs. Curse Academy
9:00 PM - 10:00 PM        Season Three NA LCS - Curse vs. TSM Snapdragon
10:00 PM - 11:00 PM Season Three NA LCS - Team Coast vs. Velocity Esports
   
Sunday, June 30  
12:00 PM - 3:00 PM NA Qualifier - Final Match
3:30 PM - 4:30 PM Season Three NA LCS - Vulcun TechBargains vs. Cloud 9 HyperX
4:30 PM - 5:30 PM Season Three NA LCS - Curse vs. Team Coast
5:30 PM - 6:30 PM Season Three NA LCS - Counter Logic Gaming vs. TSM Snapdragon
6:30 PM - 7:30 PM Season Three NA LCS - Team Dignitas vs. Velocity Esports

All times are subject to change based on the length of Matches.

League of Legends – Event Format

Get Your Spectator Passes: General Admission | VIP

 

2013 Spring Championship - League of Legends Event Format

NA Qualifier

 

Bracket Format, Match Format & Seeding

1.   The Event will support as many as 4 Teams in a Single Elimination Bracket.

2.   Losing a Match will result in elimination from the Event.

3.   All Matches will be Best of 3 Games.

4.   NA Online Qualifier Teams will retain their Seed from the online portion of the Event.

 

Registration

1.   There is no Entry Fee for participation in the Event.

2.   In order to participate in the Event, Teams must have qualified via the online portion of the Event.

3.   Teams must confirm their participation by 5 PM EDT on Friday, June 21st.

4.   MLG reserves the right to replace a Team that is unable or unwilling to participate in the Event.

5.   Teams must consist of 5 Players.  All 5 Players on a Team must have been part of the Roster for the online portion of the Event.

6.   Teams will not be allowed to make Roster changes after the start of their Event.

7.   Players/Teams must use Team Builder (http://team-builder.majorleaguegaming.com/) in order to complete their Registration, including accepting the 2013 Pro Circuit Official Rules.

League of Legends – Event Rules

Get Your Spectator Passes: General Admission | VIP

 

 

2013 Spring Championship – League of Legends Event Rules

NA Qualifier

 

Equipment Rules

1.   Players must provide their own mouse, keyboard and mouse pad.  Players must bring their own headset for Warm-Up.  In Matches, Players must use the headset provided by Riot.  Players must use the PC and Monitor provided by MLG. 

2.   All Player equipment is subject to approval.  MLG reserves the right to deny the use of anything suspected of providing an unfair competitive advantage.

3.   Players must submit all mouse, keyboard, and headset driver requirements to rcole@mlg.tv by 5 PM EDT on Monday, June 24th.

4.   Mice and keyboards must utilize standard USB interfaces. Players may not use PS2 interface equipment.

5.   Players may not use 3rd party Add-ons.

6.   Players may not alter game files or modify drivers.

7.   Players may not change the video settings in Windows. 

8.   During a Game, Players may not have applications, browsers, or streams open other than the League of Legends launcher or application and any necessary drivers.

9.   Players who break an Equipment Rule #4-8 will be given a Warning.  Each subsequent Warning that a Player receives will result in a Forfeit of the Game (See Gameplay Rules #8).

 

General Rules

1.   Any sign of cheating may result in a Forfeit of the Game and/or disqualification.

2.   Players/Teams that are disqualified prior to the start of a Game will not be allowed to play in the Game.  Players/Teams that are disqualified during a Game must quit out of the Game.  Players/Teams that are disqualified won’t receive any benefits (seeding, prize, etc.) for their ranking in the Event.  Such Players/Teams may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Pro Circuit Event(s).

3.   Players may not appear on the Main Stage with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors.  Players may be asked to wear MLG apparel for Main Stage Matches.

4.   In the case of a Computer/Monitor/PvP.net malfunction, a Tournament Official will attempt to Pause the Game.  If the Game can’t be resumed, it may be restarted from the beginning, determined by the Commissioner of MLG.

5.   If a Team fails to report to their Station within 5 minutes of their Match’s scheduled start time (Grace Period), they will Forfeit the 1st Game.  If a Team fails to report to their Station within 30 minutes of their Match’s scheduled start time, they will Forfeit the Match.  If Teams that are scheduled to play each other both Forfeit a Game or Match, the higher seeded Team will win the Game/Match.  If a Match can’t begin at its scheduled start time, the Grace Period will start at the conclusion of the preceding Match.

6.   If their Match has not been completed, Players must ask their Referee for permission to leave their Station.  Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request.  Teams may Forfeit a Game(s), or be forced to start a Game(s) without an absent Player(s), if a Player(s) hasn’t returned by the end of their Referee’s set time limit.  Teams may Forfeit a Game(s), or be forced to start a Game(s) without an absent Player(s), if a Player(s) leaves their Station without their Referee’s permission, or is otherwise unable to play.

7.   Between Games, Teams may ask their Referee for permission to speak with an advisor(s).  If granted, such discussions may not last longer than 2 minutes and may not take place on the Main Stage.

8.   In order to dispute Game results, Players/Teams must notify their Referee that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players/Teams must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted to the Tournament Director. 

9.   Teams may request that they be allowed to concede victory of a Game.  Teams may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.

10. Requests made pertaining to General Rules #8-9 will be decided upon by the Commissioner of MLG.

 

Conduct Rules

1.   Players may not Pause a Game unnecessarily.

2.   A Match’s designated Station may not be used for Warm-Up Games during a Match.

3.   Players/Teams must abide by Friday and Saturday’s Warm-Up Schedule.

4.   Players/Teams who haven’t been eliminated from their Event have priority over other Players/Teams regarding the use of Stations for Warm-Up.

5.   Players who break a Conduct Rule #1-4 may receive a Foul.  For the consequences related to receiving Fouls and Technical Fouls, see the Pro Circuit Conduct Rules. 

6.   Language used in in-game chat will be governed by the Pro Circuit Conduct Rules.

 

Gameplay Rules

1.   The current version of the League of Legends Tournament Realm will be used for all Games.  The “Aatrox Patch” will be used.

2.   The higher seeded Team must act as Team 1 for Games 1 & 3.  The lower seeded Team must act as Team 1 for Game 2.

3.   Players may not intentionally manipulate a teammate’s mouse or keyboard while a Game is in progress.  Breaking this rule will result in a Forfeit of the Game.

4.   Players who look at an opposing Player’s Monitor or projected screen, during a Game, will Forfeit the Game.

5.   If a Game is started without the approval of a Tournament Official, it will be restarted from the beginning.

6.   Players who quit or disconnect from a Game, before it has ended, will be allowed to rejoin the Game.  A Team will Forfeit the Game if all of their Players quit without a Tournament Official’s permission.

7.   An MLG Staff member will host all Games.

8.   Only MLG Staff members may connect to a Game as a spectator.  Inviting someone to spectate a Game, without permission from a Tournament Official, will result in a Warning.  Each subsequent Warning that a Player receives will result in a Forfeit of the Game (See Equipment Rule #9).

9.   If a Player loses their connection to a Game, or their connection becomes unstable, the Game will be paused and the Player will be allowed to reconnect.  If the Player is unable to reconnect, the Commissioner of MLG will decide whether the Game should be replayed or a winner should be declared.  If a Player is unable to reconnect, their teammates may also request that they be allowed to continue the Game shorthanded.

10. If an MLG Staff member loses their connection to a Game when the Game launches, and they are unable to reconnect, the Game must be restarted from the beginning.

11. If an MLG Staff member loses their connection to a Game, after the Game launches, but both Teams remain in the Game, the Game must continue.

12. Games will not be restarted in order to allow for Rune, Mastery, or Champion changes.

 

Settings

1.   Map = Summoner’s Rift

2.   Team Size = 5

3.   Game Type = Tournament Draft

StarCraft 2 – Spring Championship Archive

Spring Championship - June 28-30 - Anaheim, CA

Congratulations to CM Storm Polt, our StarCraft II Spring Championship!

 

Watch all VOD on MLG.tv

Winners Bracket | Losers Bracket
 

Results

Final Spring Championship Bracket

1st Place - $10,000 - CM Storm Polt
2nd Place - $6,000 - Quantic Hyun
3rd/4th Place - $3,000 - Liquid Hero, Alliance Naniwa
5th/6th Place - $1,000 - StarTale Sound, STX Soul Dear
7th/8th Place - $500 - EG Jaedong, ROOT Sage

 

Photos

 

StarCraft 2 – Overview

MLG Announces WCS Tier 1, StarCraft II®: Heart of the Swarm™ 128-Player Open Bracket at the MLG Spring Championship

We are excited to announce that the MLG Spring Championship in Anaheim, CA from June 28-30 will feature a World Championship Series (WCS) Tier 1 128-Player StarCraft II®: Heart of the Swarm™ open bracket tournament with $25,000 in prizes on the line.

In addition, the top 16 finishers will receive player ranking points in the WCS. The points earned at MLG Spring Championship will impact the year-long chase for seeds at the StarCraft II World Championship at BlizzCon®.

StarCraft II Competitor, Spectator and VIP passes for the MLG Spring Championship go on sale Friday, May 31 at 5pm ET in the MLG Store.

StarCraft 2 – Player List

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Below is a list of confirmed players for the MLG Spring Championship:

 

Apocalypse

arium

Aurora308

ayodee

billywkham

binskiLighT

bischoff_fredrick

Brent

CanaryfOu

CaptainObviousTT

Catz

Cham

Chiponyasu

Cityondown93

cma1681

coLFireZerg

Dear

Deliverator_id

Demuslim

Desrow

DragonSC2

Drewbie

Droopy1212

flosc2

FXOkarmy

GeneralSC2

Golden

GoSuBubbles

Grubby

grufzar

Guitarcheese

Heart

HelloKitty

hendralisk

Hero

hibachi12

Huk

Hwangsin

Hyun

Illusion

InControl

intense555

iSvPursuit

Jaedong

JKS

K0ali

Kanbei42

Kane

KawaiiRice

kedinik

Kungfueeyore1025

LegitNeox

LFGSilky

Livibee

Livinpink

LovE-z33k

LowApmUser

M3WTW0618

Massan

MauiMallard

MaximusBlack

Minigun

Moonglade

Mudkipnick69

MYiFantaSy

Naniwa

Nathanias

Nightshadesc

Nony

Ostojiy

owmygroin

-Padre

pelicant666

PengWin_SC

phillnit

PhoenixSD

Phog

Polt

Puck

puppylisk

Qxc

Rehio

RemarK

ripped907

rsmm

Ruff

sage

sanddbox

Sase

Sasquatch

SC

SCMothership

Select

ShamansForestTGL

Shew

SilentSC2

smob

Soo

Sound

Spanishiwa

State

Stats

Succeed

Suppy

The-LzGaMeR

TheOgnis

TheStc

Thorzain

Tilea

Todeskampf

Trimaster

TubbyTheFat

TumescentPie

UCDTbeezy

Veritus

Vibe

VirtuousSC2

vsritual

WDTrenob

weedamins

Xarow

Xenocider

XilDarkz

yugioh

ZERGASSASSIN

 

StarCraft 2 – Event Details

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MLG Spring Championship – WCS Tier 1, 128-Player Open Bracket Tournament

Dates: June 28-30
   
Location: Anaheim Convention Center, Anaheim, CA
   
Format: 128-Player, Double Elimination
   
Prizes: $25,000 total
  1st = $10,000
  2nd = $6,000
  3rd = $3,000 (2)
  5th = $1000 (2)
  7th = $500 (2)
   
Broadcast: 25 matches via one stream at www.majorleaguegaming.com; All times PDT

 

StarCraft 2 – Broadcast Schedule

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Broadcast Schedule

Friday, June 28  
5:00 PM Event Welcome & Pregame Show
5:30 PM Winners Round 1 - 3 Matches
8:15 PM Winners Round 2 - 2 Matches
   
Saturday, June 29  
10:00 AM Pregame Show
10:15 AM Winners Round 3 - 3 Matches
2:30 PM Winners Round 4/5 - 4 Matches
8:00 PM Winners Round 5/6 - 3 Matches
   
Sunday, June 30  
10:00 AM Pregame Show
10:15 AM Losers Round 9/10 - 3 Matches
2:30 PM Top Bracket Final, Bottom Bracket Final, and Grand Final - 3 Matches

 

StarCraft 2 – Event Format

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2013 Spring Championship - SC2 HotS Event Format

 

Bracket Format, Match Format & Seeding

1.   The Event will support as many as 128 Players in a Double Elimination Open Bracket.  The Open Bracket will be separated into two halves, each with their own Winners Bracket and Losers Bracket.  The winner of a Winners Bracket will play the winner of the corresponding Losers Bracket in their half’s Final Match.  The winner of the Top Bracket Final will play the winner of the Bottom Bracket Final in the Grand Final Match.

2.   After losing a Match in a Winners Bracket, Players will enter the corresponding Losers Bracket.  A Match loss in a Losers Bracket, the Top Bracket Final, the Bottom Bracket Final, or the Grand Final, will result in elimination from the Event.

3.   All Matches, except for Top Bracket Final, Bottom Bracket Final, and Grand Final Matches, will be Best of 3 Games, unless the Players have already played each other in the Event.

4.   If Players are scheduled to play each other for a 2nd time in the Event, their Match will expand to a Best of 7, include the previous Match, and pick up where that Match left off.  For example, if Player A beat Player B 2 Games to 0 in a Winners Bracket, their Losers Bracket Match will expand to a Best of 7 that will resume with Game 3 and Player A leading 2 Games to 0.

5.   If the Players scheduled to play each other in the Top Bracket Final or Bottom Bracket Final have not yet played against each other in the Event, an initial Best of 3 Games Match must be played.  If the Player who came from the Winners Bracket wins the initial Match, they will advance to the Grand Final.  If the Player who came from the Losers Bracket wins the initial Match, the Match will expand to a Best of 7, include the initial Match, and pick up where that Match left off.  For example, if the Losers Bracket Player beat the Winners Bracket Player 2 Games to 0 in the initial Match, the Best of 7 will resume with Game 3 and the Losers Bracket Player leading 2 Games to 0.  The winner of a Top Bracket Final or Bottom Bracket Final Best of 7 will advance to the Grand Final.

6.   The Grand Final Match will be Best of 5 Games.  The winner of the Grand Final will win the Event.

7.   Players will be seeded for the Event based on the WCS Standings as of Monday, June 24th.  WCS Points earned in a Season 2 Premier League or Challenger League will not be counted.  Ties will be broken randomly.  Players who have no WCS Points will be seeded randomly.

 

Registration

1.   Online Registration for the Event will open at 5 PM EDT on Friday, May 31st.

2.   Online Registration for the Event will close at 11:59 PM EDT on Monday, June 24th.

3.   Spring Championship Starcraft 2 Player Pass = $70

4.   If there is an open spot(s) in the Event, passes may be sold at Check-In.

5.   The Check-In price for a Player Pass will be $80 unless Online Registration sold out prior to 11:59 PM EDT on Monday, June 24th.

6.   After obtaining a Player Pass, all Players must use Team Builder (http://team-builder.majorleaguegaming.com/) in order to complete their Registration, including accepting the 2013 Pro Circuit Official Rules.

7.   Unused Player Passes may be kept as a $45 Credit and later used in the purchase of a 2013 or 2014 Event Pass, as long as the Player emailed jnye@mlg.tv, notifying MLG of their non-participation, prior to the start of the Event.  All emails submitted to jnye@mlg.tv must be submitted from the email address that is registered to the individual’s MLG Username.

StarCraft 2 – Rules

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2013 Spring Championship – SC2 HotS Event Rules

 

Equipment Rules

1.   Players must provide their own Battle.net account, with an active Starcraft 2 license.

2.   Players must provide their own mouse, keyboard, headset, and mouse pad.  Players must use the PC and Monitor provided by MLG.

3.   All Player equipment is subject to approval.  MLG reserves the right to deny the use of anything suspected of providing an unfair competitive advantage.

4.   Players must submit all mouse, keyboard, and headset driver requirements to rcole@mlg.tv by 5 PM EST on Friday, June 14th.

5.   Headsets must utilize a standard 3.5mm stereo headset jack with a separate 3.5mm microphone jack. Players may not use USB headsets.  Players may not use a Wireless headset or a headset that requires an outlet for power.

6.   Mice and keyboards must utilize standard USB interfaces.  Players may not use PS2 interface equipment.

7.   For all Main Stage Matches, Players must wear noise dampening headphones and ear buds.  Players must wear the noise dampening headphones provided by MLG.  Players must provide their own earbuds.

8.   Players may not use 3rd party Add-ons.

9.   Players may not alter game files or modify drivers.

10. Players may not change the video settings in Windows. 

11. During a Game, Players may not have applications, browsers, or streams open other than the Starcraft II: Heart of the Swarm launcher/application and any necessary drivers.

12. Players may not disable the “Save All Replays” Gameplay Option, remove a replay, or copy a replay.

13. Players may not watch a replay between a Match’s Games.

14. Players who break an Equipment Rule #5-13 will be given a Warning.  Each subsequent Warning that a Player receives will result in a Forfeit of the Game (See Gameplay Rules #11).

 

General Rules

1.   Any sign of cheating may result in a Forfeit of the Game and/or disqualification.

2.   Players who are disqualified prior to the start of a Game will not be allowed to play in the Game.  Players who are disqualified during a Game must quit out of the Game.  Players who are disqualified won’t receive any benefits (seeding, prize, etc.) for their ranking in the Event.  Such Players may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Pro Circuit Event(s).

3.   Players may not appear on the Main Stage with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors.  Players may be asked to wear MLG apparel for Main Stage Matches.

4.   If a Computer/Monitor/Battle.net malfunction should occur, the Game may be restarted from the beginning, determined by the Commissioner of MLG.

5.   If a Player fails to report to their Station within 5 minutes of their Match’s scheduled start time (Grace Period), they will Forfeit the 1st Game.  If a Player fails to report to their Station within 15 minutes of their Match’s scheduled start time, they will Forfeit the Match.  If Players who are scheduled to play each other both Forfeit a Game or Match, the higher seeded Player will be awarded the Game/Match win.  If a Match can’t begin at its scheduled start time, the Grace Period will start at the conclusion of the preceding Match.

6.   If their Match has not been completed, Players must ask their Referee for permission to leave their Station.  Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request.  Players may Forfeit a Game(s) if they haven’t returned by the end of their Referee’s set time limit.  Players may Forfeit a Game(s) if they leave their Station without their Referee’s permission, or are otherwise unable to play.

7.   Between Games, Players may ask their Referee for permission to speak with an advisor(s).  If granted, such discussions may not last longer than 2 minutes and may not take place within a Tournament Area.

8.   Players may ask their Tournament Director for an extended break between Matches.  The Tournament Director may set a time limit by the end of which the Player must report to their upcoming Match’s Station or they may also deny the Player’s request.  Players may Forfeit a Game(s) if they haven’t reported to their upcoming Match’s Station by the end of their Tournament Director's set time limit.

9.   In order to dispute Game results, Players must notify their Referee that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted to the Tournament Director.

10. Players may request that they be allowed to concede victory of a Game.  Players may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.

11. Requests made pertaining to General Rules #9-10 will be decided upon by the Commissioner of MLG.

 

Conduct Rules

1.   Players may not Pause a Game unnecessarily.

2.   Players may not chat about companies, sponsors, or products. 

3.   Players may not chat excessively.

4.   A Match’s designated Station may not be used for Warm-Up Games during a Match.  Only the Main Stage may be used for Warm-Up Games prior to the start of a Match.

5.   During Friday and Saturday’s scheduled Warm-Up periods, all Players must get up at the end of a Game and allow any Players, who have been waiting, to take their seat.

6.   Players who haven’t been eliminated from the Event have priority over other Players regarding the use of Stations for Warm-Up.

7.   Players must disable Toast Notifications in the Battle.net options.

8.   Players must set their status to Busy.

9.   Players who break a Conduct Rule #1-8 may receive a Foul.  For the consequences related to receiving Fouls and Technical Fouls, see the Pro Circuit Conduct Rules.

10. Language used in in-game chat will be governed by the Pro Circuit Conduct Rules.

 

Gameplay Rules

1.   All Games must be played on the NA Server.

2.   The exact MLG Map version must be used for all Games.

3.   The higher seeded Player must play as the Red team and the lower seeded Player must play as the Blue team.  The highest seed is 1. 

4.   If a Game ends in a tie, it must be replayed.  The Commissioner of MLG may also declare a tie.

5.   Players who look at an opposing Player’s Monitor or projected screen during a Game will Forfeit the Game.

6.   Players may request that their Referee conduct a Blind Pick of Races for any Game.

7.   Both Players may switch their Race after each Game.

8.   If a Game is started without the approval of a Tournament Official, it will be restarted from the beginning.

9.   Players who quit out of a Game before it has ended, without a Tournament Official’s permission, will Forfeit the Game.

10. The higher seeded Player must host all Games in a Match unless the Match is broadcasted.  If a Match is broadcasted, an MLG Staff member will host all Games in the Match.

11. Only MLG Staff members may connect to a Game as a Spectator or Referee.  Inviting someone other than an MLG Staff member into a Game will result in a Warning.  Each subsequent Warning that a Player receives will result in a Forfeit of the Game (See Equipment Rules #14).

12. If a Player loses their connection to a Game, or their connection becomes unstable, the in-game disconnect timer will be used.  If the timer reaches 0, the Commissioner of MLG will decide whether the Game should be replayed, recovered, or a winner should be declared. 

13. If an observer loses their connection to the Game when the Game launches, the Game must be restarted from the beginning.

14. If an observer loses their connection to the Game after the Game launches, but both Players remain in the Game, the Game must continue.

 

Map Selection

1.   All Map Vetoes and Map Choices must be made prior to the start of a Match.

2.   For a Best of 3 Games Match, the higher seeded Player must choose to act as Player A or Player B.  Player A must veto one Map first, then Player B must veto two Maps, and then Player A must veto one more Map.  The vetoed Maps will not be played in the Match.  Player B must choose the Game 1 Map and then Player A must choose the Game 2 Map.  The Game 3 Map will be the Map that hasn’t been chosen or vetoed.

3.   If a Best of 3 Games Match is expanded to a Best of 7 Games Match, a new set of Map Choices must be made.  If Game 3 wasn’t played in the first Match, the Game will be played on the Map that was originally designated for Game 3.  Before choosing the Maps for Games 4-7, the winner of the first Match must choose to act as Player A or Player B.  Player A must choose the Game 4 Map and then Player B must choose the Game 5, 6, and 7 Maps.

4.   For the Best of 5 Games Final, the higher seeded Player must choose to act as Player A or Player B.  Player A must veto one Map first and then Player B must veto one Map.  The vetoed Maps won’t be played in the Match.  Next, the Players must alternate choosing each Game’s Map, starting with Player A choosing the Game 1 Map.  The Game 5 Map will be the Map that hasn’t been vetoed or chosen for Games 1-4.

5.   No Map may be played more than once in a Match.

6.   No Map will be considered as having been used in a Game that is forfeited according to General Rules #5.

StarCraft 2 – Event Schedule

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2013 Spring Championship - SC2 HotS Event Schedule

 

Friday

5:30 PM - 9:30 PM                 Winners Round 1

8:15 PM - 11:45 PM               Winners Round 2

 

Saturday

10:00 AM - 12:00 PM             Losers Round 1

10:15 AM - 2:00 PM               Winners Round 3

1:00 PM - 3:00 PM                 Losers Round 2

2:30 PM - 6:15 PM                 Winners Round 4

4:00 PM - 5:00 PM                 Losers Round 3

5:00 PM - 6:00 PM                 Losers Round 4

5:15 PM - 9:15 PM                 Winners Round 5

6:00 PM - 7:00 PM                 Losers Round 5

8:00 PM - 9:00 PM                 Losers Round 6

8:45 PM - 11:45 PM               Winners Round 6

9:00 PM - 10:00 PM               Losers Round 7

10:00 PM - 11:00 PM             Losers Round 8

 

Sunday

10:15 AM - 11:30 AM            Losers Round 9

11:00 AM - 2:00 PM               Losers Round 10

1:30 PM - 5:00 PM                 Top & Bottom Bracket Finals

5:00 PM - 7:00 PM                 Final

 

*All times are subject to change based on the length of Matches.

StarCraft 2 – Map Pool

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2013 Spring Championship - SC2 HotS Maps

 

MLG Akilon Wastes

MLG Bel’shir Vestige

MLG Derelict Watcher

MLG Frost

MLG Korhal Sky Island

MLG Neo Planet S

MLG Whirlwind

 

Notes

  • On all Maps, a Neutral Supply Depot, Unbuildable Rocks, or Unbuildable Plates can be found at the bottom of each base’s main ramp.
  • Players are forced into the 1 o’clock and 7 o’clock Spawns on MLG Korhal Sky Island 

StarCraft 2 – Prizes

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2013 Spring Championship - SC2 HotS Prizes

 

Prizes

1st = $10,000

2nd = $6,000

3rd = $3,000

3rd = $3,000

5th = $1,000

5th = $1,000

7th = $500

7th = $500