Event Information

 

 

 

Champions include:

Call of Duty®: Black Ops II on Xbox 360® - Fariko Impact– Top Eight Also Earn Trips to Compete for Their Share of $1 million at Call of Duty Championship

 

League of Legends – Cloud 9, KT Rolster B

 

StarCraft® II: Heart of the Swarm™ - Life – back to back MLG Champion

 

DALLAS - March 17, 2013 –Video game fans around the globe tuned in this weekend to watch the Major League Gaming (MLG) Winter Championship in Dallas, Texas. VOD of the tournament is available at www.majorleaguegaming.com. 

 

Nearly 1,000 of the world’s best players competed for $170,000 in prizes and at the end of the intense, three-day competition, the following players and teams proved victorious:

 

Call of Duty®: Black Ops II on Xbox 360®$50,000 in prizes; First place - $20,000

In addition to cash prizes, the top eight Call of Duty: Black Ops II teams earned trips to Hollywood, CA to compete for their share of a $1 million total tournament purse in the Call of Duty® Championship April 5-7.

  • 1st = $20,000 - Fariko Impact
  • 2nd = $12,000 - Unite
  • 3rd = $7,000 - vVv Gaming
  • 4th = $4,000 - CompLexity
  • 5th and 6th = $2,300 - EnVyUs  and OpTic Gaming
  • 7th and 8th = $1,200 - Elgato SoaR and Quantic Gaming

 

League of Legends: $45,000 in Prizes

  • North American Summer Promotion Qualifier
  • 1st = $20,000 and a spot in the May Promotion Tournament into Riot’s LCS - Cloud 9
  • 2nd = $5,000 - Velocity eSports
  • 3rd and 4th = $2,500 - Curse, Dignitas

 

  • International Exhibition Tournament
  • 1st = $10,000 - KT Rolster B
  • 2nd = $5,000 - Gambit Gaming

 

StarCraft® II: Heart of the Swarm™: $75,000 in prizes; First place - $25,000

  • 1st = $25,000 –Life – back to back MLG StarCraft II Champion – Fall Championship 2012 and Winter Championship 2013
  • 2nd = $15,000 -Flash
  • 3rd = $9,000 – Innovation
  • 4th = $6,000 - MC
  • 5th = $3,000 - Last
  • 5th = $3,000 – Bomber
  • 5th = $3,000 - Parting
  • 5th = $3,000 – Rain

 

2013 Pro Circuit Official Rules

 

2013 MLG Pro Circuit

 

Official Rules

 

VOID WHERE PROHIBITED

 

Major League Gaming Inc. (“MLG”) will conduct this 2013 MLG Pro Circuit (including Championship Bracket Qualifier Competitions, NA Promotion Qualifier Competitions, GameBattles Team Ladder Competitions, Showdown Competitions, and Championship Competitions for Winter, Spring, Summer and Fall seasons) (each competition or collectively referred to as the “Pro Circuit”) in accordance with these Official Rules, unless otherwise indicated. By participating in a Pro Circuit competition (each a “Pro Circuit Competition”), each participant (each a “Player”) agrees to abide by the terms of these Official Rules, the decisions of MLG (which shall be final and binding in all respects) and to be contacted by MLG or their agents by email, mail and/or telephone regarding the Pro Circuit.

 

1.  Eligibility

 

Any Player in a Championship Competition who is a minor under the laws of his or her state (or jurisdiction, if not a United States resident) of residence (19 years old for residents of Alabama and Nebraska, otherwise 18 years old) must be registered onsite by a parent or legal guardian and accompanied during any travel, including prize travel, by at least one adult (parent or guardian) 21 years of age or older.

 

All Players in a Championship Bracket Qualifier Competition, GameBattles Team Ladder Competition, NA Promotion Qualifier, or Showdown must be at least 13 years old as of the date of registration.  Children under the age of 13 are not eligible to win prizes.  If requested by MLG, winners must provide a copy of his/her government-issued photo ID with proof of age.  All Players in a Championship Bracket Qualifier Competition must be a resident of the United States or Canada.  All Players in a GameBattles Team Ladder Competition must be a resident of Europe.  All Players in an NA Promotion Qualifier must be a resident of the United States, Canada, or Mexico, and may not be a Player on a current Season 3 LCS Team unless they are listed as a substitute of that Team.

 

Employees of MLG and their respective affiliates, subsidiaries, parents, representatives, advertising, promotion and publicity agencies, sponsors (collectively, “MLG and MLG Pro Circuit Entities”) and the immediate family members and persons living in the same household of each are not eligible.

 

Void where prohibited or restricted by law. All federal, state and local laws and regulations apply.

 

2. Entry for All Competitions

 

Players must have a valid MLG user account.  Players without a valid MLG user account can create one here: https://accounts.majorleaguegaming.com/account/new.

 

All entries become the property of MLG and will not be returned.  MLG is not responsible for technical, hardware, or software malfunctions, lost or unavailable network connections, or failed, incorrect, inaccurate, incomplete, garbled, lost, illegible, altered, defaced, mutilated, misdirected, ineligible, or delayed entries or other communications or other technical problems related to website entries.  MLG, in its sole discretion, reserves the right to disqualify any person who tampers with the entry process, the operation of the MLG websites, including but not limited to majorleaguegaming.com and gamebattles.com, (collectively, the “MLG Sites”), or who otherwise violates these Official Rules.

 

3. Entry for Championship Bracket Qualifier Competitions

 

There will be Championship Bracket Qualifier Competitions for certain titles on the 2013 MLG Pro Circuit.

 

Please see Championship Bracket Qualifier Event Rules, Event Format, Event Schedule, Game Types, Settings & Restrictions, and Pro Circuit Conduct Rules documents for more details about the Championship Bracket Qualifier Competitions for each game title.

 

Participants must purchase a Championship Competition Team Pass through the MLG Store (http://store.majorleaguegaming.com/), before the Championship Bracket Qualifier Competition’s Registration cutoff, or be invited to a Team by another participant who purchased a Championship Competition Team Pass before the Championship Bracket Qualifier Competition’s Registration cutoff, to participate in a Championship Bracket Qualifier Competition.  RESIDENTS OF ARIZONA, CONNECTICUT, MARYLAND, NORTH DAKOTA AND VERMONT MAY NOT PURCHASE A TEAM PASS ONLINE THROUGH THE MLG STORE. Team Passes for each Championship Competition for Call of Duty: Black Ops 2 (4v4) are $280 per Team if purchased online through the MLG Store, before the Championship Bracket Qualifier Competition’s Registration cutoff.

 

In order to purchase a Team Pass, Players must select the item in the MLG Store (http://store.majorleaguegaming.com), add it to their Cart, Proceed to Checkout, correctly enter their Billing Information (Credit Card or Debit Card), and Complete the Purchase.  After obtaining a Team Pass, the purchaser will be given access to Team Builder in order to complete registration.

 

Because space and time are limited, MLG cannot guarantee that all persons attempting to register will be able to participate.  Please check MLG’s website (http://majorleaguegaming.com) for exact dates and times that such registrations open and close.

 

Limit one registration/entry per person, per Championship Bracket Qualifier Competition.  No other methods of entry will be accepted.

 

4. Entry for NA Promotion Qualifier Competitions

 

There will be NA Promotion Qualifier Competitions for certain titles on the 2013 MLG Pro Circuit.

 

Please see NA Promotion Qualifier Event Rules, Event Format, Event Schedule, and Pro Circuit Conduct Rules documents for more details about the Championship Bracket Qualifier Competitions for each game title.

 

To participate in an NA Promotion Qualifier Competition, a Player must either be invited by MLG or otherwise qualify for participation through another Pro Circuit Competition, as determined by MLG in its sole discretion.  Limit one registration/entry per person, per NA Promotion Qualifier Competition.  No other methods of entry will be accepted.

 

5. Entry for GameBattles Team Ladder Competitions

 

There will be GameBattles Team Ladder Competitions for certain titles on the 2013 MLG Pro Circuit.

 

Please see GameBattles Team Ladder Rules for more details about the GameBattles Team Ladder Competition for each game title.

 

Participants must create or join a Team on the appropriate GameBattles Team Ladder (http://gamebattles.majorleaguegaming.com/), to participate in a GameBattles Team Ladder Competition

 

6. Entry for Showdown Competitions

 

There will be Showdown Competitions for certain titles on the 2013 MLG Pro Circuit.

 

Please see Showdown Event Rules, Event Format, Event Schedule, Maps, and Pro Circuit Conduct Rules documents for more details about the Championship Bracket Qualifier Competitions for each game title.

 

To participate in a Showdown Competition, a Player must either be invited by MLG or otherwise qualify for participation through another Pro Circuit Competition, as determined by MLG in its sole discretion.  Limit one registration/entry per person, per Showdown Competition.  No other methods of entry will be accepted.

 

7. Entry for Championship Competitions

 

There will be four (4) Championship Competitions on the 2013 MLG Pro Circuit.

 

Please see the Championship Event Rules, Event Format, Event Schedule, Game Types, Settings, & Restrictions, Maps, and Pro Circuit Conduct Rules documents for more information on each game title that is featured in the Championship Competition.

 

To participate in a Championship Competition for Starcraft II: Heart of the Swarm or League of Legends, a Player must either be invited by MLG or otherwise qualify for participation through another Pro Circuit Competition, as determined by MLG in its sole discretion. 

 

Participants must purchase a Team Pass through the MLG Store (http://store.majorleaguegaming.com/) to participate in a Championship Competition for Call of Duty: Black Ops 2 (4v4).  RESIDENTS OF ARIZONA, CONNECTICUT, MARYLAND, NORTH DAKOTA AND VERMONT MAY NOT PURCHASE A TEAM PASS ONLINE THROUGH THE MLG STORE.  Team Passes for each Championship Competition for Call of Duty: Black Ops 2 (4v4) are $280 per team if purchased online through the MLG Store during the first Registration window.  Team Passes for each Championship Competition for Call of Duty: Black Ops 2 (4v4) are $320 per team if purchased online through the MLG Store during the second Registration window.  Team Passes for each Championship Competition for Call of Duty: Black Ops 2 (4v4) are $360 per team if purchased online through the MLG Store during the third Registration window.  Team Passes for each Championship Competition for Call of Duty: Black Ops 2 (4v4) are $400 per team if purchased at Check-In.

 

In order to purchase a Team Pass, Players must select the item in the MLG Store (http://store.majorleaguegaming.com), add it to their Cart, Proceed to Checkout, correctly enter their Billing Information (Credit Card or Debit Card), and Complete the Purchase.  After obtaining a Team Pass, the purchaser will be given access to Team Builder in order to complete registration. 

 

Players who are not minors in their state of residence will be able to accept the terms of the Appearance/Participation Release upon accessing Team Builder for their first Championship Competition in 2013.  Participants who are minors must bring a signed copy of the Appearance/Participation Release and Parental Consent Form to Check-In at the Championship Competition. 

 

Because space and time are limited, MLG cannot guarantee that all persons attempting to register will be able to participate.  Please check MLG’s website (http://majorleaguegaming.com) for exact dates and times that such registrations open and close.

 

In the event that all of the registration slots are not filled from online registration, then the remaining slots will be available, at Check-In, for onsite registration.  Such onsite registration will open at approximately 10:30 AM (local time) on Friday, before the Championship Competition starts at each location, and will remain open until all available registration slots are filled or until 4:00 PM (local time on Friday, whichever is earlier (the “Onsite Registration Window”).  To register onsite, arrive at the applicable Championship Competition venue during the Onsite Registration Window and provide MLG with the applicable on-site Team Pass entry fee, a signed Appearance/Participation Release, a valid photo ID, and a Parental Consent Form, if the Player is a minor in his or her state of residence.  Coaches must register with their team, but Coaches do not pay any entry fees and are not eligible to win any prizes.  

 

Purchased Call of Duty: Black Ops 2 Team Passes, if not used, will be saved as a $180 Credit that may be used toward the purchase of a future 2013 or 2014 Pro Circuit Competition Team Pass; provided, however, in order to qualify for such credit, the Players on a team must provide MLG with written notice prior to a Championship Competition that they will not use such Team Pass at such Championship Competition.

 

Limit one registration/entry per person, per Championship Competition.  No other methods of entry will be accepted.

 

8.  Prizes

 

Please see the Prizes documents for more information on the prizing for each game title featured for the specific Pro Circuit Competition.

 

Prizes are non-transferable and not exchangeable for any other prize. In the case of unavailability of prize, MLG reserves the right, in its sole discretion, to substitute a prize of equal or greater value. All taxes, gratuities and unspecified expenses are the sole responsibility of winner. Winner assumes all liability for use of the prize. Each winner is solely responsible for any and all applicable taxes.  Any person winning over $600 in prizes from MLG will receive an IRS form 1099 at the end of the calendar year and a copy of such form will be filed with the IRS. MLG and MLG Pro Circuit Entities are not responsible for any unspecified expenses which shall be the responsibility of winners.  MLG reserves the right to withhold from the prizes any prize amounts required to be withheld by any applicable tax laws and regulations in any applicable jurisdiction.

 

All winner(s) will be required to complete and sign an Affidavit of Eligibility and, except where prohibited, Liability/Publicity Release (in addition to the Appearance/Participation Release submitted as part of Pro Circuit registration), in the form provided by MLG, within 10 days of winning in order to claim prize. If a minor wins a prize, it will be awarded in the name of the minor’s parent or legal guardian, who will also be responsible for signing any necessary releases, consents and affidavits. If any winner(s) cannot be contacted, is contacted and does not respond as directed within 10 days of attempted notification, refuses the prize within ten days of notification or is ineligible to accept the prize, prize may be forfeited and awarded to an alternate winner. Winner(s) may be required to provide a U.S. shipping address to claim prize. Allow 4-6 weeks for delivery of prize.

9. Right to Use Player Name and Photograph By entering the Pro Circuit, each Player agrees to the posting and use of his or her name and/or photograph on MLG’s and/or MLG Pro Circuit Entities’ website and in any and all media in and in connection with promotion, publicity and advertising for this Pro Circuit or other promotions by MLG and MLG Pro Circuit Entities without any further attribution, notification or compensation, except where prohibited by law.

 

MLG and MLG Pro Circuit Entities may film, record and/or take photographs during the Pro Circuit, and may use the resulting footage, recordings or photographs for a range of purposes, including, without limitation, for marketing and promoting MLG and MLG Pro Circuit Entities and its products and services. By attending the Pro Circuit, each Player authorizes MLG and MLG Pro Circuit Entities to film, record and/or photograph his or her voice and likeness ("Image"), and also grants MLG and MLG Pro Circuit Entities the irrevocable right to use any footage, recordings or photographs of him or her recorded or taken during the Pro Circuit, or any reproduction or modification thereof (collectively, the "Recordings") in any manner and medium throughout the world an unlimited number of times in perpetuity for advertising, trade, promotion, exhibition or any other lawful purpose except where prohibited by law. By attending the Pro Circuit, except where prohibited by law each Player further waives any right of inspection or approval of the uses to which MLG may put the Recordings, and releases MLG from any and all claims arising out of or in connection with the Recordings, the Player’s Image or MLG’s use thereof.

 

10. Release
By participating, each Player and winner waives any and all claims of liability against  MLG, its parents, subsidiaries, affiliates, subsidiaries, suppliers, and related companies, its sponsors, advertising and promotion agencies and partners, and any of their respective officers, directors, employees, representatives, and agents , from any and all liability for any loss, harm, damages, cost or expense, including without limitation property damages, personal injury and/or death, arising out of participation in the Pro Circuit or the acceptance, use or misuse of the prize.  If any part of these Official Rules shall be held or declared to be invalid or unenforceable for any reason by any court of competent jurisdiction, such provision shall be ineffective but shall not affect any other part of these Official Rules and the invalid portion of any provision shall be deemed modified to the least degree necessary to remedy such invalidity while retaining the original intent of the parties. The failure of MLG to partially or fully exercise any rights or the waiver by MLG of any breach of these Official Rules by Player, shall not prevent a subsequent exercise of such right by MLG or be deemed a waiver by MLG of any subsequent breach by Player of the same or any other term of these Official Rules. The rights and remedies of MLG under these Official Rules shall be cumulative, and the exercise of any right or remedy shall not limit a right to exercise any other right or remedy hereunder.

 

11. Conditions.
MLG is not responsible for any incorrect or inaccurate information, whether caused by users of the MLG Sites or by any of the equipment or programming associated with or utilized on the MLG Sites or in the Pro Circuit or by any technical or human error, which may occur in the processing of registrations, entries into the Pro Circuit or otherwise in connection with the Pro Circuit including, without limitation, any technical limitation or other event that results in the disqualification or loss of ranking status of any participant in the Pro Circuit. MLG assumes no responsibility for any error, omission, interruption, deletion, defect, delay in operation or transmission, or communications line failure relating to the MLG Sites or the Pro Circuit, or for any theft or destruction of or unauthorized access to, or alteration of, any registration materials or entries. MLG is not responsible for any problems or technical malfunction of any telephone, network, satellite, cable or lines, computer, on-line-systems, servers or providers, computer equipment, software, failure of e-mail, registrations or entry submissions on account of technical problems or traffic congestion on the Internet or at any web site or combination thereof in connection with the MLG Sites or the Pro Circuit, including, without limitation, any technical limitation or other event that results in the disqualification or loss of ranking status of any Player in any game. MLG is not responsible for injury or damage to participants' or to any other person's computer related to or resulting from participating, downloading or uploading materials from the MLG Sites or in connection with the Pro Circuit. Any use of robotic, automatic, micro, programmed or like entry methods will void all such entries by such methods, and disqualify any person using such methods. If, for any reason, the Pro Circuit, in MLG's sole opinion, is not capable of running as planned, including, but not limited to, by reason of infection by computer virus, bugs, worms, tampering, unauthorized intervention, fraud, technical failures, or any other causes beyond the control of MLG which, in the MLG's sole judgment, corrupts or affects the administration, security, fairness, integrity or proper conduct of the Pro Circuit, MLG reserves the right at its sole discretion to cancel, terminate, modify or suspend the Pro Circuit and proceed in such a manner as may be deemed fair and equitable by MLG in its sole discretion.

IN NO EVENT WILL MLG AND THE MLG PRO CIRCUIT ENTITIES, ITS PARENTS, AFFILIATES, SUBSIDIARIES, SUPPLIERS, AND RELATED COMPANIES, ITS SPONSORS, ADVERTISING OR PROMOTION AGENCIES OR PARTNERS OR ANY OF THEIR RESPECTIVE OFFICERS, DIRECTORS, EMPLOYEES, REPRESENTATIVES AND AGENTS, BE RESPONSIBLE OR LIABLE FOR: (A) ANY INDIRECT, INCIDENTAL, CONSEQUENTIAL OR PUNITIVE DAMAGES OF ANY KIND UNDER ANY THEORY (WHETHER CONTRACT, TORT, WARRANTY OR OTHERWISE), INCLUDING BUT NOT LIMITED TO LOSS OF PROFITS OR COMBINE PRIZES, ARISING OUT OF ANY PLAYER'S ACCESS TO AND USE OF THE MLG SITES OR PARTICIPATION IN THE PRO CIRCUIT OR (B) FOR ANY DAMAGES OF ANY KIND IN EXCESS OF ANY FEE PAID BY PLAYER (IF ANY) TO ENTER THE PRO CIRCUIT. WITHOUT LIMITING THE FOREGOING, EVERYTHING ON THE MLG SITES AND IN CONNECTION WITH THE PRO CIRCUIT IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OR EXCLUSION OF CERTAIN LIABILITY OR WARRANTIES SO SOME OF THE ABOVE LIMITATIONS MAY NOT APPLY TO PLAYER.  IN SUCH JURISDICTIONS, MLG AND THE MLG ENTITIES’ LIABILITY IS LIMITED TO THE GREATEST EXTENT PERMITTED BY LAW.

 

12. Conduct and Decisions
By participating in the Pro Circuit, Players agree to be bound by the decisions of MLG and Pro Circuit Admins. All decisions of the Pro Circuit organizers or of their representatives regarding the Pro Circuit are final and without appeal. Players must conduct themselves in a reasonable manner, maintaining a friendly and polite demeanor to competitors, the Pro Circuit officials, and to other Players of the Pro Circuit. Players who violate any rule, gain unfair advantage in participating in the Pro Circuit, or obtain winner status using fraudulent means will be disqualified. Unsportsmanlike, disruptive, annoying, harassing or threatening behavior is prohibited. MLG will interpret these rules and resolve any disputes, conflicting claims or ambiguities concerning the rules or the Pro Circuit and MLG's decisions concerning such disputes shall be final. If the conduct or outcome of the Pro Circuit is affected by human error, any mechanical malfunctions or failures of any kind, intentional interference or any event beyond the control of MLG, the Company reserves the right to terminate this Pro Circuit, or make such other decisions regarding the outcome as MLG deems appropriate. MLG reserves the right, in its sole discretion, to disqualify any individual it finds to be tampering with the registration or entry process or the operation of the MLG Sites or the Pro Circuit, acting in violation of these Official Rules, to be hacking, or to be acting in a non-sportsmanlike or disruptive manner, or with intent to annoy, abuse, threaten or harass any other person, or to have provided any false or misleading information as part of the registration process including, without limitation, any false names, addresses or e-mail addresses. All decisions will be made by the MLG and are final.

 

ANY ATTEMPT BY A PLAYER OR ANY OTHER INDIVIDUAL TO DELIBERATELY CIRCUMVENT, DISRUPT OR DAMAGE ORDINARY AND NORMAL OPERATION OF THIS PRO CIRCUIT TELEPHONE SYSTEMS OR MLG SITES, OR UNDERMINE THE LEGITIMATE OPERATION OF THE PRO CIRCUIT IS A VIOLATION OF CRIMINAL AND CIVIL LAWS AND SHOULD SUCH AN ATTEMPT BE MADE, MLG RESERVES THE RIGHT TO SEEK DAMAGES FROM ANY SUCH PLAYER TO THE FULLEST EXTENT PERMITTED BY LAW.

 

13. Miscellaneous
If for any reason, the Pro Circuit, in MLG's sole opinion, is not capable of running as planned, including, but not limited to, by reason of infection by computer virus, bugs, worms, tampering, unauthorized intervention, fraud, technical failures, or any other causes beyond the control of MLG which, in the MLG's sole judgment, corrupts or affects the administration, security, fairness, integrity or proper conduct of the Pro Circuit, MLG reserves the right at its sole discretion to cancel, terminate, modify or suspend the Pro Circuit and proceed in such a manner as may be deemed fair and equitable by MLG in its sole discretion.

 

14.  Arbitration and Governing Law

Any controversy, claim or dispute arising out of or relating to the Pro Circuit shall be settled by arbitration administered by the American Arbitration Association in accordance with its Commercial Rules including Emergency Interim Relief Procedure in New York, New York, except that, to the extent any Player, winner or guest has in any manner violated or threatened to violate MLG’s intellectual property or confidentiality rights, MLG may seek injunctive, monetary or other appropriate relief in any state or federal court in the state of New York (and MLG may assert both intellectual property causes of action and other appropriate causes of action in any such action), and Player consents to exclusive jurisdiction and venue in such courts. The arbitrator's award shall be binding and may be entered as a judgment in any court of competent jurisdiction.  To the fullest extent permitted by applicable law, no arbitration under this Agreement shall be joined to an arbitration involving any other party subject to this Agreement, whether through class arbitration proceedings or otherwise.

 

15.  Use of Data

MLG will be collecting personal data about Players online, in accordance with applicable laws and its privacy policy.  Please review MLG’s privacy policy at https://accounts.majorleaguegaming.com/privacy_policy.  By participating in Pro Circuit, Players hereby agree to MLG’s collection and usage of their personal information and acknowledge that they have read and accepted MLG’s privacy policy. 

 

 

16.  Rules and List of Winners

For a copy of the rules, or a list of winners, please send request within thirty (30) days of the end of each Pro Circuit Competition by mail with a stamped, self-addressed return envelope with the Pro Circuit Competition name and addressed to:  2013 MLG Pro Circuit, c/o Major League Gaming Inc., 3 Park Avenue, 32nd Floor, New York, NY 10016.

 

17.  Sponsor

The tournament administrator and judge for this Pro Circuit is Major League Gaming Inc., 3 Park Avenue, 32nd Floor, New York, NY 10016.  Activision Publishing, Inc. is not a sponsor of this contest.  Activision’s name and logo, and/or the “Call of Duty: Black Ops II” name, logo, and/or materials are used for purposes of promotion and/or prize description only and such use is not intended to suggest or imply Activision’s participation, sponsorship, endorsement, or approval of this contest.

 

© 2013 Major League Gaming Inc. All Rights Reserved. All trademarks are the property of their respective owners.

 

Hotel Information

Hotel Information:
 

The Adolphus
1231 Commerce Street

Hotel Rate: $139 s/d/t/q  + 13% tax

Book your room online now!

Reservation phone: 800-221-9083
Reservation cutoff date: Feb 26, 2013 
Additional Information: Full service 4 diamond hotel, complimentary internet included
Parking: $26 per day for overnight
Distance to venue: 2 blocks
 

Crowne Plaza Dallas
1015 Elm Street, Dallas

Hotel Rate: $139 s/d/t/q + 13% tax

Book your room online now!

Reservation Phone: 214-742-5678 
Reservation cutoff date: Feb 28, 2013
Additional Information: Self parking is $12 overnight
Distance to venue: 2 blocks

 

Airport Information:
17 miles from Dallas/Ft. Worth International Airport and 7 miles from Dallas Love Field Airport.

Transportation:  
Super Shuttle   (800) 258-3826
From DFW airport $25  each way
From Dallas Love Field $15  each way

 

2013 Pro Circuit Team Builder Rules

 

2013 Pro Circuit Team Builder Rules

 

Team Builder

1.   Black Ops 2 Teams must be named and have at least four confirmed Players in Team Builder or they may not be entered into their Event.  Captains are confirmed after entering their contact information.  Other Players and Coaches are confirmed after accepting their invitation to the Team and entering their contact information.

2.   Invited and Qualified Starcraft 2 Players will be automatically entered into their Event.  League of Legends (LoL) Players will be automatically entered into their Event after their Roster is submitted to jnye@mlgpro.com.

3.   Black Ops 2 Teams may have one Coach.  Coaches will not be allowed in any other Events.  Coaches must be confirmed in Team Builder prior to the start of the Black Ops 2 Event.  After the start of that Event, Teams without a confirmed Coach won’t be allowed to add a Coach or compete with a Coach in the Event and Teams with a confirmed Coach won’t be allowed to change their Coach or compete with a different Coach in the Event.

4.   Prior to the Team Builder Lock, Players and Coaches will be allowed to join and leave Black Ops 2 Teams, in Team Builder, without restriction.  Also, Black Ops 2 Team Captains will be allowed to make changes to their Team Name and Roster of Players and Coach, in Team Builder, without restriction (See 2013 Winter Championship - Black Ops 2 Event Format).

5.   After the Team Builder Lock, Players and Coaches must submit requests via Team Builder, or make requests at Check-In, in order to make changes to their Black Ops 2 Team’s Roster of Players and Coach.  Players and Coaches who are confirmed on a Black Ops 2 Team will be allowed to move to another Team if both Team Captains and all Players/Coaches who are switching Teams submit their approval of the changes.  After the Team Builder Lock, Players/Coaches can’t be removed from a Team without their approval unless they are deemed to be unable to attend and the change is authorized, at Check-In, by the Commissioner of MLG.

6.   The Winter Championship Team Builder Lock will take place at 11:59 PM EDT on Monday, March 11th.

7.   Individuals may not register or compete as a Player in two Fall Championship Events if the Event Schedules overlap.

8.   Individuals may not register or compete as both a Player and a Coach in the Black Ops 2 Event.

9.   Individuals may not register or compete as a Coach of more than one Team in the Black Ops 2 Event.

10. Individuals and Teams that break a Registration Rule #3 or #7-9 may Forfeit a Game(s) or Match, be disqualified from their Event(s) or be forced to continue shorthanded.  Such individuals and Teams may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Pro Circuit Event(s).

 

Post-Team Builder Lock Changes & Impersonation

1.   Black Ops 2 Teams are responsible for notifying the Commissioner of MLG (jnelson@mlgpro.com) of any changes to their Roster of Players and Coach that was submitted in Team Builder at the Team Builder Lock.  LoL Teams are responsible for notifying Jason Nye (jnye@mlgpro.com) of any changes to their submitted Roster of Players.  Notification must be made via email prior to the start of the Event or at Check-In’s Registration Problems desk.  Teams that fail to make the proper notification of a change to their Roster of Players that would’ve affected the Team’s Seed will be subject to disqualification from their Event, a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Pro Circuit Event(s).

2.   Players found attempting to use another Player’s MLG Username (Impersonation), may be removed from their Team, disqualified from the Event, given a Ban from a future Pro Circuit Event(s), and stripped of any benefits (seeding, prize, etc.) earned in the current Event.  Such Players may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Pro Circuit Event(s).  The teammates of such Players may be subject to the same penalties.  If a Player, guilty of Impersonation, is removed from a Team prior to the start of an Event, the Team may be allowed to add a Player in order to compete in the Event with a full Roster of Players.  If a Player, guilty of Impersonation, is removed from a Team after the start of an Event, the Team will not be allowed to add a Player.  However, the Team may be permitted to continue to compete in the Event shorthanded.

3.   If a registered Player(s) fails to attend their Team's first Match, the Players who are present may request that they be allowed to permanently replace the Player(s) before they are forced to Forfeit a Game/Match.  Players who fail to attend their Team's first Match and are replaced will be considered as having consented to their removal from the Team.  If more than two Players fail to attend their Team's first Match, the Team will Forfeit the Match.

4.   Teams may not make a Roster change, during the LoL North America Summer Promotion Qualifier Event, the LoL International Exhibition Event, or the Black Ops 2 Event, in order to add or remove a Player or Coach who has participated in at least one of the Event’s Matches.

5.   If an individual is found attempting to play in place of an absent Player who is registered on the Team, the Team will be disqualified from the Event.  Individuals who are registered as a Team’s Coach may not play in place of an absent Player.  The individual found attempting to play in place of an absent Player and the present Team members may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Pro Circuit Event(s).Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).

 

Captains, Team Passes, and Release Forms

1.   A Team’s Captain in Team Builder is the Player who purchased and/or currently owns the Team Pass.  Therefore, if the Team Builder Captain is changed, the new Captain becomes the owner of the Team Pass.

2.   Team Builder Captain change requests must be submitted to MLG (email jnye@mlgpro.com) by the Team’s current Captain in Team Builder.

3.   Players and Coaches must accept the 2013 Pro Circuit Official Rules upon accessing Team Builder for 2013 Pro Circuit Events.

4.   Players and Coaches, 18 years of age and older (19 years of age and older in Alabama and Nebraska), will be able to accept the terms of the Appearance/Participation Release upon accessing Team Builder for their first 2013 Pro Circuit Event.

5.   Players and Coaches who are unable to accept the terms of the Appearance/Participation Release in Team Builder must bring a signed copy of the Appearance/Participation Release, with the Minor and Parental/Legal Guardian Consent Form, to Check-In.

6.   Once a Player/Coach has submitted a 2013 Appearance/Participation Release, whether online or at Check-In, they won’t be required to submit another Appearance/Participation Release for the remainder of the 2013 Pro Circuit.

 

Team Name Rules

1.   No websites.

2.   No use of “Major League Gaming” or “MLG”.

3.   No use of the word "Team".

4.   No derogatory, suggestive, or otherwise inappropriate words/meanings.

5.   No corporations, company, sponsor, or product names.

6.   Teams may not, without permission, register for an Event with a Team Name that closely resembles that of a current or former Pro Player or Pro Team.

7.   Team Names are limited to 20 characters, including spaces.

8.   Teams found violating any of the Team Name Rules will have their Team Name changed and will be instructed to rename their Team immediately.

 

Player Name (Username) Rules

1.   No websites.

2.   No use of “Major League Gaming” or “MLG”.

3.   No Team Name abbreviations.

4.   No derogatory, suggestive, or otherwise inappropriate words/meanings.

5.   No corporations, company, sponsor, or product names.

6.   Players may not, without permission, register for or compete in an Event using a name that closely resembles that of a current or former Pro Player or Pro Team.

7.   Players found violating any of the Player Name (Username) Rules must use an alternate Username.  Players found violating Player Name (Username) Rule #3 may change their Team Name instead.

 

All emails submitted to jnelson@mlgpro.com or jnye@mlgpro.com must be submitted from the email address that is registered to the individual’s MLG Username.

2013 Pro Circuit Conduct Rules

 

2013 Pro Circuit Conduct Rules

 

Definitions

1.   For the purpose of these Pro Circuit Conduct Rules, Players will be defined as anyone who is currently competing as a Player in a Winter Championship Match.

2.   For the purpose of these Pro Circuit Conduct Rules, Coaches will be defined as anyone who is currently competing as a Coach in a Winter Championship Match

3.   For the purpose of these Pro Circuit Conduct Rules, Spectators will be defined as anyone who is not currently competing in a Winter Championship Match.

3.   For the purpose of these Pro Circuit Conduct Rules, Individuals will be defined as Players, Coaches, and Spectators.

4.   For the purpose of these Pro Circuit Conduct Rules, Competitors will be defined as anyone who is registered to compete in a Winter Championship Event, including Coaches.

5.   For the purpose of these Pro Circuit Conduct Rules, a Starcraft 2 Match will begin when both Players are present in the 1st Game’s Lobby.  Matches will end when a Player wins the Match’s final Game.

6.   For the purpose of these Pro Circuit Conduct Rules, a League of Legends Match will begin when five Competitors from each Team are present in the 1st Game’s Lobby.  Matches end when a Team wins the Match’s final Game.

7.   For the purpose of these Pro Circuit Conduct Rules, a Black Ops 2 Match will begin when the Referee informs both Teams of the Game Types for Game 1.  Matches end when a Team wins the Match’s final Game.

 

Spectator Rules

1.   Spectators may not stand within two feet of a seated Player.

2.   Spectators may not touch a Player.

3.   Spectators may not interfere with a Referee’s ability to preside over a Match.

4.   Spectators may not touch or get on a Main Stage or Feature Station.

5.   Spectators must heed all warnings and follow all instructions given by MLG Staff.

6.   Spectators may be made to move, made to leave an area, or removed from the venue, at any time, for any reason.  

 

Foul Rules

1.   Individuals may not eject a disc from an Xbox 360, access an Xbox 360’s system menu, use a memory card or a USB flash drive, unplug anything from a Monitor, Xbox 360, PC, or audio equipment, or touch power units without a Tournament Official’s permission.  Individuals may not move a Monitor, Xbox 360, PC, or audio equipment without a Tournament Official’s permission.  Individuals may not adjust Monitor Settings, other than Volume, without a Tournament Official’s permission.

2.   Players and Coaches may not communicate with a Spectator, or a Player other than a teammate (Black Ops 2/League of Legends) or their opponent(s).

3.   Players and Coaches may not use vulgar language in excess.  Excessive use of vulgar language is defined as consistent use of vulgar language that is audible to Spectators of the Match or a single use of vulgar language that is audible to Spectators of another Match.

4.   Coaches may not taunt an opposing Player or Coach.  Taunting of an opposing Player or Coach is defined as derogatory language or gestures, aimed at an opponent, which is audible and/or visible to the opponent.

 

Technical Foul Rules

1.   Individuals may not stand on chairs, tables, or other tournament equipment.

2.   Individuals may not verbally abuse a Tournament Official. Verbal abuse of a Tournament Official includes, but is not limited to, the use of vulgar language directed at a Tournament Official, the use of insulting words or gestures directed at a Tournament Official, and excessive argument with a Tournament Official that results in the delay of a Match.

3.   Individuals may not direct vulgar language at a Player, Coach, or Spectator.

4.   Individuals may not incite Spectators into taunting a Player, Coach or Spectator.

5.   Individuals may not taunt or celebrate in excess.  Excessive taunting/celebration includes, but is not limited to, post-Match taunting or celebration directed at or referencing an opponent(s).  Post-Match interactions between opponents must be limited to acts of sportsmanship.

6.   Individuals may not engage in unsportsmanlike physical contact.

7.   Individuals may not throw anything in the direction of an opponent.  Individuals may not throw anything into the audience that could cause injury.

 

Additional Rules

1.   Competitors may not intentionally Forfeit a Game or conspire to manipulate Rankings or Brackets.

2.   Individuals are expected to treat all members of MLG Staff, and Sponsors, with respect.

 

Penalties

1.   Competitors found to have broken a Foul Rule will be issued a Foul.   For every two Fouls that a Competitor receives, they will be issued a Technical Foul.

2.   Competitors found to have broken a Technical Foul Rule will be issued a Technical Foul.  If a Starcraft 2 Competitor receives a Technical Foul, they will lose their next opportunity to veto a Map.  Instead, their opponent will be given the opportunity to veto an extra Map.  If a League of Legends Player receives a Technical Foul, the opposing Team will be allowed to switch from Team 1 to Team 2, or vice versa, for one of the remaining Games in the Match.  If a Black Ops 2 Player/Coach receives a Technical Foul, the opposing Team will be allowed to Host the next Game that the offending Team was scheduled to Host or the opposing Team will be allowed to give Host to the offending Team for the next Game that the opposing Team was scheduled to Host.  These penalties, if necessary, will be carried over from one Match to the next or one Pro Circuit Event (Online or Live) to the next.  If a penalty is carried over from one Pro Circuit Event to the next, it will be carried over by only the Player/Coach who received the Technical Foul.  Technical Foul penalties won’t be carried over from one Event at the same Season Championship to another.

3.   Competitors found to have broken a Technical Foul Rules #6-7 or an Additional Rules #1-2 may Forfeit their current Match and all future Matches in the Event (Disqualified).  They may also be ejected from the venue and if they are on a Team, their Team will be forced to continue shorthanded or without a Coach.

4.   Competitors who receive five Technical Fouls during a Pro Circuit Event will be Disqualified.  They will also be ejected from the venue and if they are on a Team, their Team will be forced to continue shorthanded.

5.   Coaches who receive two Technical Fouls will have their Coach wristband and privileges taken away, and their Team will be forced to continue without a Coach.

6.   Technical Fouls received for post-Game violations of Technical Foul Rules #2-7 or while on a Main Stage or Feature Station will count as two Technical Fouls during administration of Post-Event Technical Foul Penalties.

7.   Competitors found to have broken any Pro Circuit Conduct Rules may be subject to post-Event penalties such as a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).

8.   Tournament Officials may issue a Foul, Technical Foul, or eject individuals from the venue for acts of misconduct not listed in the Pro Circuit Conduct Rules.

 

Post-Event Technical Foul Penalties

1.   All Technical Fouls that a Competitor receives will be added up over the course of the 2013 Pro Circuit (See Penalties #6).

2.   Competitors who receive a Technical Foul will receive an email warning them of the penalties associated with receiving additional Technical Fouls.

3.   Competitors who receive a 5th Technical Foul over the course of the 2013 Pro Circuit will Forfeit their next earned Paid Travel.  Every additional 2013 Pro Circuit Technical Foul, after the 5th, will result in the Forfeit of another earned Paid Travel.

4.   Competitors who receive a 10th Technical Foul over the course of the 2013 Pro Circuit will be banned from the next Pro Circuit Season, including all Online and Live Events.  Every additional 2013 Pro Circuit Technical Foul, after the 10th, will result in a ban from another Pro Circuit Season.

5.   Starcraft 2 Competitors who receive three Technical Fouls in one Match will be given a One Game Penalty.  After three Technical Fouls, each subsequent Technical Foul in the Match will result in another One Game Penalty.  When a Starcraft 2 Competitor receives a One Game Penalty their opponent will be allowed to select one unit, other than Probe, Drone, SCV, Zealot, Zergling, Marine, Overlord, or Queen, that the Competitor with the One Game Penalty won’t be allowed to create during the upcoming Game.  If the Competitor with the One Game Penalty creates that unit during the upcoming Game, they will Forfeit the Game.

6.   League of Legends Competitors who receive three Technical Fouls in one Match will be given a One Game Penalty.  After three Technical Fouls, each subsequent Technical Foul that the Competitor receives in the Match will result in another One Game Penalty.  When a League of Legends Competitor receives a One Game Penalty the opposing Team will make all six Bans for the upcoming Game.

7.   Black Ops 2 Competitors who receive three Technical Fouls in one Match will be given a One Minute Penalty.  After three Technical Fouls, each subsequent Technical Foul in the Match will result in another One Minute Penalty.  If a Competitor receives a One Minute Penalty, they will be instructed by the Match’s Referee to put their controller on the ground at the start of their next Game.  After one minute has passed, the Referee will instruct the Player that they may pick up their controller.

8.   If necessary, One Game and One Minute Penalties will be carried over from one Match to the next or one Pro Circuit Event to the next.  If a One Game or One Minute Penalty is carried over from one Pro Circuit Event to the next, it will be carried over by only the Competitor who received the Technical Fouls.  Competitors who fail to follow a Tournament Official’s instructions regarding a One Game or One Minute Penalty may be Disqualified and may also be subject to post-Event penalties such as a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).

Call of Duty: Black Ops II – Winter Championship Archive

Winter Championship - March 15-17 - Dallas, TX

Congratulations to Fariko Impact, our Winter Call of Duty: Black Ops II Champions! They defeated Unite in an extended 6-2 Final match.

Watch all VOD on MLG.tv
 

Results

Final Champ Bracket | Final Open Bracket

1st Place - $20,000 - Fariko Impact
2nd Place - $12,000 - Unite Gaming
3rd Place - $7,000 - vVv Gaming
4th Place - $4,000 - compLexity Gaming
5th/6th Place - $2,300 - EnVyUs, OpTic Gaming
7th/8th Place - $1,200 - Soar, Quantic Gaming

 

Photos

 

Call of Duty: Black Ops II – Winter Season Information

 

We are excited to announce that Call of Duty:  Black Ops II on Xbox 360 will be featured during the 10th annual Pro Circuit. MLG is working closely with Treyarch and Activision to bring eSports to the global Call of Duty audience.

The MLG 2013 Pro Circuit Winter Season includes multiple competitions for Call of Duty: Black Ops II on Xbox 360:

  • Winter Championship Bracket Qualifier (North America Only) – February 12 – March 8
  • Europe Team Ladder on GameBattles – January 1 – March 11
  • Pro Circuit Winter Championship in Dallas, Texas – March 15 – 17

Competitor Passes for the Winter Season are on sale now!

 

Winter Championship Bracket Qualifier – February 12 – March 8

North American teams that purchase their Winter Championship Team Pass between January 29th and February 10th will have the opportunity to compete in this double elimination tournament for one of 12 starting spots in the Winter Championship’s Championship Bracket. Select matches will be broadcast as part of MLG’s nightly Call of Duty content on Tuesdays and Thursdays at 7pm ET beginning February 12 on www.majorleaguegaming.com. The complete broadcast schedule is available here.

 

Black Ops II Europe Team Ladder on GameBattles – January 1 – March 11

The Black Ops II Europe Team Ladder is currently underway.  On March 11, the current rankings will be used to seed any European teams in the Winter Championship Open Bracket. Sign up for the Ladder now.

 

Black Ops II 2013 Pro Circuit Winter Championship in Dallas, Texas – March 15 – 17

At the Winter Championship, 192 teams will have the opportunity to compete in an Open Bracket.

The top 12 teams in the Open Bracket (4 Winners & 8 Losers) will advance to the Championship Bracket where they will battle the 12 teams that qualified via the Winter Championship Bracket Qualifier.  In the Championship Bracket, teams will compete for $50,000. Nearly all Championship Bracket matches will be broadcast via one stream and commentated by Ryan "Fwiz" Wyatt, Mike "Hastr0" Rufail, and Chris Puckett.

The Top 8 teams from the Winter Championship will earn a paid trip to Hollywood, to compete for $1 million in the Call of Duty Championship. More info on the Call of Duty Championship can be found here.

Winter Championship Team Passes are on sale now

Call of Duty: Black Ops II – Winter Championship Bracket Qualifier Details

 

Dates:                     February 12 – March 8

Format:                  Double Elimination Bracket

Prize:                     12 starting spots in the Championship bracket at the Winter Championship 

Region:                  North America only

 

Additional Information

Event Format
E
vent Rules
C
ompetition Schedule
R
ank Points
G
ame Types, Setting, & Restrictions

Call of Duty: Black Ops II – Winter Championship Bracket Qualifier Broadcast Schedule

 

Black Ops II Winter Championship Bracket Qualifier – February 12 – March 8

All broadcasts air at 7pm ET on www.majorleaguegaming.com, featuring 4 of the day’s best Matches

 

Tuesday, 2/12                   Winners Round 1
Thursday, 2/14                  Winners Round 2
Tuesday, 2/19                   Winners Round 3
Thursday, 2/21                  Winners Quarterfinals
Tuesday, 2/26                   Losers Round X
Thursday, 2/28                  Losers Rounds Y & Z
Tuesday, 3/5                     Winners Semifinals & Losers Quarterfinals
Thursday, 3/7                    Losers Semifinal, Winners Final, Losers Final, GRAND FINAL

Call of Duty: Black Ops II – EU Ladder Details

 

The Black Ops II Europe Team Ladder is currently underway.  On March 11, the current rankings will be used to seed any European Teams registered for the Winter Championship Open Bracket. Sign up for the Ladder now.

 

Dates:            January 1 – March 11 

Prize:             Preferential Winter Championship Open Bracket Seeding

Call of Duty: Black Ops II – Winter Championship Details

 

Dates:                 March 15 – 17                                          

Format:              Open Bracket – 192 teams compete for 12 spots in the Championship Bracket (4 Winners Bracket & 8 Losers Bracket).

                            Championship Bracket – 24 teams (12 teams from Open bracket, 12 teams from the Winter Championship Bracket Qualifier)

                            Team Passes are on sale now

Prizes:               $50,000 Total Prize Pool

                            1st = $20,000

                            2nd = $12,000

                            3rd = $7,000

                            4th = $4,000

                            5th = $2,300

                            5th = $2,300

                            7th = $1,200

                            7th = $1,200

                            The Top 8 teams from the Winter Championship will earn a paid trip to Hollywood, to compete for
                            $1 million in the Call of Duty Championship. More info on the Call of Duty Championship can be
                            found 
here.*

Broadcast:          Nearly all Championship Bracket matches will be broadcast via one stream. Upgrade to watch in 1080p HD with Premium Chat features.

Casters:              Ryan "Fwiz" Wyatt

                              Mike "Hastr0" Rufail

                              Chris Puckett

                              John "Revan" Boble

 

*Note:  Players on the top 8 teams that advance to the Call of Duty Championship must be 17+. Top 8 teams will be permitted to substitute players who are 16 or younger.

Call of Duty: Black Ops II – Winter Championship Game Types, Settings, and Restrictions

 

 

 

2013 Winter Championship - Black Ops 2

Game Types, Settings & Restrictions

 

Game Types

Capture The Flag - Raid

Capture The Flag - Slums

Capture The Flag - Standoff

Hardpoint - Raid

Hardpoint - Slums

Hardpoint - Standoff

Hardpoint - Yemen

Search & Destroy - Express

Search & Destroy - Meltdown

Search & Destroy - Raid

Search & Destroy - Standoff

 

Settings (Bolded Settings are those that have been changed from the default.

 

Restricted Scorestreaks

UAV

Hunter Killer

Care Package

Counter-UAV

Guardian

Orbital VSAT

 

Restricted Secondary Weapons

SMAW

RPG

 

Restricted Attachments

Grenade Launcher

 

Restricted Perks

Hardline

Ghost

 

Restricted Lethals

Bouncing Betty

C4

Claymore

 

Restricted Tacticals

Shock Charge

Tactical Insertion

 

General Settings

Scorestreaks = Allowed

Pre-Match Timer = 15 Seconds

Pre-Round Timer = 5 Seconds

Auto Team Balance = Off

Team Change In-Game = Not Allowed

Dynamic Map Elements = No

Killcam = On

3rd Person Spectating = Allowed

CODcasting = Allowed

Mini-map = Normal

Revenge Voice = No

Battlechatter = On

Announcer = On

Explosive Delay = Off

Scorestreak Delay = 15 Seconds

 

Health and Damage Settings

Health = 100%

Health Regeneration = Normal

Friendly Fire = On

Teamkill Kick Limit = Off

Headshots Only = No

Hit Indicator = On

 

Hardpoint

Time Limit = 10 Minutes

Score Limit = 250 Points

Teams = 2

Hardcore = Off

Lifetime = 1 Minute

Capture Time = None

Activation Delay Time = None

Locations = Linear Order

Scoring = Constant

Respawn Delay = None

Force Respawn = Yes

Wave Spawn Delay = None

 

Capture The Flag

Win Condition = Total Flag Captures

Time Limit = 5 Minutes

Hardcore = Off

Capture Limit = 10 Flags

Round Limit = 2 Rounds

Enemy Carrier = Delayed

Auto Return Time = 30 Seconds

Pickup Time = Instant

Return Time = Instant

Respawn Delay = 5 Seconds

Force Respawn = Yes

Wave Respawn Delay = None

 

Search & Destroy

Time Limit = 1.5 Minutes

Round Win Limit = 6 Rounds

Hardcore = Off

Bomb Timer = 45 Seconds

Plant Time = 5 Seconds

Defuse Time = 7.5 Seconds

Multi Bomb = No

Switch Sides = Every Round

Silent Plant = Yes

Respawn Delay = None

Force Respawn = Yes

Wave Respawn = None

Call of Duty: Black Ops II – Winter Championship Event Schedule

 

2013 Winter Championship - Black Ops 2 Event Schedule

 

Friday

10:30 AM - 10:00 PM             Check-In

2:00 PM - 5:00 PM                 Warm-Up

5:00 PM - 5:30 PM                 Welcome

5:30 PM - 9:45 PM                 Championship Bracket Winners Round 1 A-D

5:30 PM                                  Open Bracket Winners Round 1 Heat 1

6:15 PM                                  Open Bracket Winners Round 1 Heat 2

7:00 PM                                  Open Bracket Winners Round 2 Heat 1

7:45 PM                                  Open Bracket Winners Round 2 Heat 2

8:30 PM                                  Open Bracket Winners Round 3

9:15 PM                                  Open Winners Bracket Switch to Full Screen

9:45 PM                                  Open Bracket Winners Round 4

10:30 PM                                Open Bracket Winners Round 5

11:15 PM                                Open Bracket Winners Round 6

 

Saturday

8:00 AM - 10:00 AM              Warm-Up

10:00 AM - 2:30 PM               Championship Bracket Winners Round 1 E-H

10:00 AM                                Open Bracket Losers Round 2 Heat 1

10:45 AM                                Open Bracket Losers Round 2 Heat 2

11:30 AM                                Open Bracket Losers Round 3

12:15 PM                                Open Bracket Losers Round 4

1:00 PM                                  Open Losers Bracket Switch to Full Screen

1:30 PM                                  Open Bracket Losers Round 5

2:15 PM                                  Open Bracket Losers Round 6

2:30 PM - 7:30 PM                 Championship Bracket Winners Round 2 A-D

3:00 PM                                  Open Bracket Losers Round 7

3:45 PM                                  Open Bracket Losers Round 8

4:30 PM                                  Open Bracket Losers Round 9

5:45 PM                                  Championship Bracket Losers Round 1

7:00 PM                                  Championship Bracket Losers Round 2

7:30 PM - 10:00 PM               Championship Bracket Winners Round 3 A-B

8:15 PM                                  Championship Bracket Losers Round 3                                

 

Sunday

8:00 AM - 10:00 AM              Warm-Up

10:00 AM - 11:45 AM            Championship Bracket Losers Round 4 A-B

11:45 AM - 2:30 PM               Championship Bracket Losers Round 5 A-B

2:30 PM                                  Championship Bracket Losers Round 6

3:15 PM                                  Championship Bracket Winners Final

4:00 PM                                  Championship Bracket Losers Final

4:45 PM                                  Championship Bracket Final

 

*All times are subject to change based on the number of registered Teams and the length of Matches.

Call of Duty: Black Ops II – Winter Championship Event Format, Rules, and Prize Info

 

 

2013 Winter Championship - Black Ops 2 Event Format

 

Bracket Format & Seeding

1.   The Event will support as many as 204 Teams, including 192 Teams starting in the Open Bracket and 12 Teams with Automatic Bracket Qualification (ABQ) into the Championship Bracket.

2.   The Open and Championship Brackets will be separated into a Winners Bracket and a Losers Bracket.  After losing a Match in a Winners Bracket, teams will enter a Losers Bracket.  A Match loss in a Losers Bracket will result in elimination from the Event.

3.   When 12 Teams remain in the Open Bracket (4 Winners Bracket Teams & 8 Losers Bracket Teams), the Open Bracket will end.  Each Winners Bracket Team will advance into the Championship Bracket Winners Bracket where they will be reseeded 13-16 and each Losers Bracket Team will advance into the Championship Bracket Losers Bracket where they will be reseeded 17-24.

4.   Teams with ABQ will be seeded 1-12 for the Championship Bracket based on their placement in the Winter Championship Bracket Qualifier.  Ties will be broken randomly.

5.   Championship Bracket Teams advancing from the Open Bracket will be reseeded based on their Open Bracket Seed.  Championship Bracket Teams advancing from the Open Bracket with a Match loss in the last Open Bracket Winners Bracket Round will be reseeded ahead of Teams advancing from the Open Bracket with a Match loss in an earlier Open Bracket Winners Bracket Round.

6.   Teams will be seeded for the Open Bracket using Black Ops 2 Qualifier Rank Points.  Ties will be broken randomly.  Teams with no Black Ops 2 Qualifier Rank Points will be seeded randomly (See Bracket Format & Seeding #7).

7.   If an Open Bracket Team consists of at least three European Players from the same GameBattles Xbox 360 Call of Duty: Black Ops II Team (EU) Ladder Team, they will receive the Open Bracket Seed equal to their ranking on that Ladder as of 11:59 PM EST on Monday, March 11th.  Players who joined the Ladder Team after March 1st won’t count toward the three Player requirement.  Teams won’t be seeded using this method if it would result in their being seeded below Teams that are being seeded randomly.  Teams that believe they are eligible for this seeding method must email jnye@mlgpro.com by 4 PM CST on Friday, March 15th.

 

Match Format

1.   All Open Bracket Matches will be Best of 3 Games, unless the Teams have already played each other in the Open Bracket.

2.   All Best of 3 Games Matches will use the Hardpoint (HP) Game Mode for Game 1, the Capture The Flag (CTF) Game Mode for Game 2, and the Search & Destroy (S&D) Game Mode for Game 3.

3.   All Championship Bracket Matches will be Best of 5 Games, unless the Teams have already played each other in the Championship Bracket.

4.   All Best of 5 Games Matches will use the HP Game Mode for Games 1 & 4, the S&D Game Mode for Games 2 & 5, and the CTF Game Mode for Game 3.

5.   If Teams are scheduled to play each other for a 2nd time in the Open Bracket, their Match will expand to a Best of 7, include the previous Match, and pick up where that Match left off.  For example, if Team A beat Team B 2 Games to 0 in the Winners Bracket, the Best of 7 will resume with Game 3 and Team A leading 2 Games to 0.

6.   All Best of 7 Games Matches will use the HP Game Mode for Game 4, the CTF Game Mode for Game 5, the S&D Game Mode for Game 6, and either the HP Game Mode or the S&D Game Mode for Game 7 (determined by the Team that wins the Winners Bracket Match).

7.   If Teams are scheduled to play each other for a 2nd time in the Championship Bracket, their Match will expand to a Best of 11, include the previous Match, and pick up where that Match left off.  For example, if Team A beat Team B 3 Games to 0 in the Winners Bracket, the Best of 11 will resume with Game 4 and Team A leading 3 Games to 0. 

8.   If the Teams scheduled to play each other in the Final have not yet played against each other in the Championship Bracket, an initial Best of 5 Games Match must be played.  If the Team that came from the Winners Bracket wins the initial Match, they will win the Event.  If the Team that came from the Losers Bracket wins the initial Match, the Match will expand to a Best of 11, include the initial Match, and pick up where that Match left off.  For example, if the Losers Bracket Team beat the Winners Bracket Team 3 Games to 0 in the initial Match, the Best of 11 will resume with Game 4 and the Losers Bracket Team leading 3 Games to 0.

9.   All Best of 11 Games Matches will use the CTF Game Mode for Games 6 & 9, the HP Game Mode for Games 7 & 10, and the S&D Game Mode for Games 8 & 11.

10. The winner of a Best of 11 Games Match in the Final will win the Event.

 

Call of Duty Championship Qualification & Pro Circuit Rank Points

1.   The Top 8 Teams will qualify for the Call of Duty Championship. 

2.   If a Top 8 Team(s) has already qualified for the Call of Duty Championship, Consolation Matches may be played, between the Teams who lose in Championship Bracket Losers Bracket Round 3, in order to determine the last qualifying Team(s).  If more than four Top 8 Teams have already qualified for the Call of Duty Championship, Consolation Matches will be played, between the Teams who lose in Championship Bracket Losers Bracket Round 2, in order to determine the last qualifying Team(s).

3.   Players under the age of 17 are ineligible for the Call of Duty Championship.  If a Team qualifies for the Call of Duty Championship with a Player(s) who is under 17, the Team will be allowed to replace that Player(s) for the Call of Duty Championship as long as at least one member of the qualifying Team is 17 years of age or older.

4.   The Top 60 Teams in the Event will receive Black Ops 2 Pro Circuit Rank Points.

5.   Black Ops 2 Pro Circuit Rank Points are awarded to each Player on a Team individually and move with the Player should they leave the Team with which they earned the Black Ops 2 Pro Circuit Rank Points.

 

Automatic Bracket Qualification

1.   Teams earn ABQ by finishing in the Top 12 of the Winter Championship Bracket Qualifier.

2.   In order to maintain their starting spot in the Championship Bracket, Teams with ABQ must maintain at least two Players from their Winter Championship Bracket Qualifier Roster.  If a Winter Championship Bracket Qualifier Team splits two and two, ABQ will be maintained by the Team with the Winter Championship Bracket Qualifier Leader.

3.   If a Team with ABQ chooses not to participate in the Event and notifies MLG prior to the start of the Event, the #1 seeded Open Bracket Team will be selected to take their place in the Championship Bracket (Replacement Team).

4.   A Replacement Team will not be selected when a Team with ABQ fails to notify MLG of their non-participation prior to the start of the Event.

5.   After being selected, Replacement Teams will be given the #12 Championship Bracket Seed.  As a result, other Teams with ABQ may see their Seed improve.  However, all Teams maintaining their ABQ will keep their exact spot in the Championship Bracket.

 

Registration

1.   Online Registration for the Event will open at 12 PM EST on Friday, January 25th.

2.   Online Registration for the Event will close at 11:59 PM EST on Monday, March 11th.

3.   If there is an open spot(s) in the Event, passes may be sold at Check-In.

4.   Winter Championship Black Ops 2 Team Pass = $280 January 25th to February 10th

                                                                                     $320 February 11th to March 3rd

                                                                                     $360 March 4th to March 11th

                                                                                     $400 at Check-In

5.   After obtaining a Team Pass, all Players/Teams must use Team Builder (http://team-builder.majorleaguegaming.com/) in order to complete their Registration, including accepting the 2013 Pro Circuit Official Rules.

6.   Unused Team Passes may be kept as a $180 Credit and later used in the purchase of a 2013 or 2014 Event Pass, as long as the Team Captain emailed jnye@mlgpro.com, notifying MLG of their Team’s non-participation, prior to the start of the Event.  All emails submitted to jnye@mlgpro.com must be submitted from the email address that is registered to the individual’s MLG Username.

 

 

2013 Winter Championship - Black Ops 2 Event Rules

 

Equipment Rules

1.   Players must provide their own controller and headset.  Players must provide their own ear buds for Main Stage Matches.  Players must use the Xbox 360 and Monitor provided by MLG.

2.   All Player equipment is subject to approval.  MLG reserves the right to deny the use of anything suspected of providing an unfair competitive advantage.

3.   Players may not use a Turbo controller, a Button Macro controller, a Wireless controller, or a Play and Charge Kit.  Turbo controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times.  Button Macro controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons.

4.   Players may not use a controller that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics.  Players are allowed to make cosmetic changes to their controller.

5.   Players may not use a Keyboard, Mouse, or Keyboard and Mouse adapter.

6.   Headsets must utilize a standard 3.5mm stereo headset jack.  Players and Coaches may not use a Wireless headset or a headset that requires an outlet for power.

7.   For all Main Stage Matches, Players must wear noise dampening headphones and ear buds.

8.   Teams that break an Equipment Rule #3-7 will be given a Warning.  Each subsequent Warning that a Team receives will result in a Forfeit of the Game.

 

General Rules

1.   Any sign of cheating may result in a Forfeit of the Game and/or disqualification from the Event.

2.   Players/Teams that are disqualified prior to the start of a Game will not be allowed to play in the Game.  Players/Teams that are disqualified during a Game must quit out of the Game.  Players/Teams that are disqualified won’t receive any benefits (seeding, prize, etc.) for their ranking in the Event.  Such Players/Teams may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Pro Circuit Event(s).

3.   Players and Coaches may not appear on a Main Stage with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors.  Players and Coaches may be asked to wear MLG apparel for Main Stage Matches.

4.   In the case of an Xbox 360/Monitor/Network malfunction, the Round/Game may be restarted from the beginning, determined by the Commissioner of MLG.

5.   If a Team fails to report to their Station within 5 minutes of their Match’s announcement (Grace Period), they will Forfeit the 1st Game.  If a Team fails to report to their Station within 15 minutes of their Match’s announcement, they will Forfeit the Match.  If Teams scheduled to play each other both Forfeit a Game or Match, the higher seeded Team will win the Game or Match.  If a Match is announced prior to its scheduled start time, the Grace Period will start at the Match’s scheduled start time.

6.   If their Match has not been completed, Players may ask their Referee for permission to leave their Station.  Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request.  Teams may Forfeit a Game(s), or be forced to play a Game(s) shorthanded, if a Player(s) hasn’t returned by the end of their Referee’s set time limit.  Teams may Forfeit a Game(s), or be forced to play a Game(s) shorthanded, if a Player(s) leaves their Station without their Referee’s permission, or is otherwise unable to play.

7.   Teams may ask their Tournament Director for an extended break between Matches.  The Tournament Director may set a time limit by the end of which the Team must report to their upcoming Match’s Station or they may also deny the Team’s request.  Teams may Forfeit a Game(s), or be forced to play a Game(s) shorthanded, if they haven’t reported to their upcoming Match’s Station by the end of their Tournament Director's set time limit.

8.   In order to dispute Game results, Players/Teams must notify their Referee that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players/Teams must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted to the Tournament Director.

9.   Teams may request that they be allowed to concede victory of a Game.  Teams may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.

10. Requests made pertaining to General Rules #8-9 will be decided upon by the Commissioner of MLG.

 

Conduct Rules

1.   A Match’s designated Station may not be used for Warm-Up Games during, or prior to the start of, a Match.

2.   Teams that haven’t been eliminated from the Event have priority over other Teams regarding the use of Stations for Warm-Up.

3.   Players must use their registered MLG Username during all Games.  No Team Name abbreviations are allowed.

4.   Players and Coaches who break a Conduct Rule #1-3 may be given a Foul.  For the consequences related to receiving Fouls and Technical Fouls, see the Pro Circuit Conduct Rules.

5.   Language used in Team communication will be governed by the Pro Circuit Conduct Rules.

 

Gameplay Rules

1.   The exact MLG Settings must be used for all Games.

2.   Players will have 5 minutes to create their account and adjust their classes and settings.  The 5 minute time limit will begin after all Game Type Vetoes, Game Type Choices, and Host Choices have been made.

3.   If a Game ends in a tie, the Game must be replayed.  Capture The Flag (CTF) ties will be declared after two scoreless Rounds of Overtime.  Host and top/bottom teams are not changed when a Round/Game is replayed.

4.   Teams are permitted to start all Rounds/Games with three Players.  Teams with fewer than three Players are not permitted to start any Rounds/Games.  If a Team doesn’t have the required minimum number of Players to start a Match, they will Forfeit based on the timeline set in General Rules #5.  If a Team doesn’t have the required minimum number of Players to start a Round/Game, after the previous Round/Game has ended, that Team will Forfeit the upcoming Game.  Players are permitted to join Rounds/Games that are in progress, however, Players are not permitted to add a Character to a Round/Game for a Player who is absent.  Bots are also not permitted in any Game.

5.   If a Round/Game is started without the approval of a Tournament Official, it will be restarted from the beginning.

6.   Players who quit out of a Round/Game, before it has ended, will be allowed to rejoin the Round/Game, but a Team will Forfeit the Game if all of their Players quit without a Tournament Official’s permission.

7.   No leaving the normal boundaries of a Map.

8.   Players and Coaches may not look at an opposing Player’s Monitor or projected screen during a Game.

9.   Players and Coaches may not intentionally manipulate a button, trigger, bumper, D-Pad, and/or joystick on a teammate’s controller during a Game.

10. Teams may not incorrectly end a Game, without a Tournament Official’s permission.

11. Breaking a Gameplay Rule #7-10, or using a Restricted Scorestreak, Secondary Weapon, Attachment, Perk, Lethal, or Tactical will result in a Forfeit of the Game.

12. If a CODCaster loses their connection to the Game when the Game launches, the Game must be restarted from the beginning.

13. If a CODCaster loses their connection to the Game after the Game launches, but both Teams remain in the Game, the Game must continue.

14. Teams must use Split Screen (2 Players per Monitor) in Open Bracket Winners Bracket Rounds 1-3 and Open Bracket Losers Bracket Rounds 2-4.  In all other Rounds, Teams will be allowed to use Split Screen, Full Screen (1 Player per Monitor), or a combination of both.  This is subject to change based on the number of registered Teams.

 

Game Type Vetoes, Game Type Choices & Host Choices

1.   All Game Type Vetoes, Game Type Choices, and Host Choices must be made prior to the start of a Match and prior to resuming a Match that has expanded to a Best of 7 or Best of 11.

2.   Hardpoint (HP) - Yemen and Search & Destroy (S&D) - Express must not be played in the Open Bracket.

3.   No Game Type may be played more than once in a Match.

4.   No Game Type will be considered as having been used in a Game that is forfeited according to General Rules #5.

5.   For Best of 3 Games Matches and Best of 5 Games Matches, the higher seeded Team must choose to act as Team A or Team B.  Team A must veto one Game Type first, then Team B must veto two Game Types, then Team A must veto two more Game Types, and then Team B must veto one more Game Type.  Teams must each veto one HP Map, one CTF Map, and one S&D Map.  The vetoed Game Types will not be played in the Match.  For Best of 5 Games Matches, Team B must choose the Game Type for Game 1 from the HP Maps that weren’t vetoed, and Team A must choose the Game Type for Game 2 from the S&D Maps that weren’t vetoed.  The highest Seed is 1.

6.   Host Choices for Best of 3 Games Matches and Best of 5 Games Matches must be conducted after Game Types Vetoes, and alternate, starting with Team A.  After both Teams have made two Host Choices, Team A will be set to host the Game that wasn’t chosen.

7.   Best of 7 Games Match - If Game 3 wasn’t played in the Winners Bracket, the Game will be played first, using the Game Type that was originally designated for Game 3.  The Team that lost the Winners Bracket Match must choose the HP Map for Game 4.  The Team that won the Winners Bracket Match must then choose the CTF Map for Game 5 and the S&D Map for Game 6.  Finally, the Team that won the Winners Bracket Match must choose whether Game 7 will use the HP Game Mode or the S&D Game Mode, and the Team that lost the Winners Bracket Match must choose the Game 7 Map.

8.   Best of 11 Games Match - If Games 4 and/or 5 weren’t played in the Winners Bracket, the Game(s) will be played first, using the Game Type that was originally designated for that Game(s).  The Team that won the Winners Bracket Match must choose the CTF Map for Game 6.  The Team that lost the Winners Bracket Match must then choose the HP Map for Game 7.  Finally, the Team that won the Winners Bracket Match must choose the S&D Map for Game 8.  Games 9, 10, and 11 will be played on the Maps that have not yet been played for each Game Mode.

9.   Host Choices for Best of 7 Games Matches and Best of 11 Games Matches must alternate, starting with the Team that won the Winners Bracket Match.

10. Teams may request that they be allowed to give up their hosting privileges for one or more Games.  The opposing Team must then accept or reject the opportunity to Host that Game(s).

11. The Team that doesn’t Host a Game must choose to play as the top or bottom team for that Game.

 

 

 

2013 Winter Championship - Black Ops 2 Prizes

 

Prizes

1st = $20,000

2nd = $12,000

3rd = $7,000

4th = $4,000

5th = $2,300

5th = $2,300

7th = $1,200

7th = $1,200

 

 

 

2013 Winter Championship - Black Ops 2 Pro Circuit Rank Points

 

1st = 1200

2nd = 1000

3rd = 900

4th = 800

5th = 700

7th = 600

9th = 450

13th = 300

17th = 200

25th = 100

29th = 50

37th = 25

45th = 10

League of Legends – Winter Championship Archive

Winter Championship - March 15-17 - Dallas, TX

Congratulations to Cloud 9, our Summer Promotion Tournament Qualifiers and KT Rolster B, our International Exhibition Champions!

Watch all VOD on MLG.tv
 

Results

Final Promotion Qualifier Bracket

1st Place - $20,000 - Cloud 9
2nd Place - $5,000 - Velocity eSports
3rd/4th Place - $2,500 - Curse Academy, Dignitas
 

Final International Exhibition Bracket

1st Place - $10,000 - KT Rolster B
2nd Place - $5,000 - Gambit Gaming

 

Photos

 

League of Legends – Winter Season Information

We are excited to announce the MLG Winter Season features three League of Legends tournaments:

  • North American Summer Promotion Qualifier: Begins February 26
  • Pro Circuit Winter Championship in Dallas, Texas: March 15 – 17 includes:   
    • The conclusion of the North American Summer Promotion Qualifier
    • International Exhibition Tournament
    • Season Three North American League Championship Series (LCS)

 

North American Summer Promotion Qualifier – 16 teams, final four go to Winter Championship

16 Teams including the Top 12 Challenger Tier Teams as of Thursday, February 21 at 8pm PST, along with the Top 4 Teams from the MLG Rising Stars Invitational will compete online in this single elimination qualifier.  The final four teams in the online qualifier will receive all expenses paid trips to finish the tournament live at the MLG Winter Championship in Dallas for $30,000 in prizes. Select matches will be broadcast at www.majorleaguegaming.com. See the complete schedule below.

2/21 - Challenger Tier Deadline
2/26 - Qualifier Round 1
2/28 - Qualifier Quarterfinals
3/4 - Quarterfinal #1 Broadcast
3/5 - Quarterfinal #2 Broadcast
3/6 - Quarterfinal #3 Broadcast
3/7 - Quarterfinal #4 Broadcast  

 

League of Legends Tournaments at the MLG Winter Championship

In addition to the conclusion of the North American Summer Promotion Qualifier, the Winter Championship in Dallas, Texas, from March 15-17 includes an International Exhibition Tournament and Season Three North American League Championship Series (LCS) matches.

In the International exhibition, four top teams from around the globe will compete in a single elimination bracket for $15,000 in prizes and a first place prize of $10,000.  Teams will be announced at the end of February.

The LCS matches will feature all eight teams from the North American LCS playing LIVE.  Over the weekend, each team will play three action-packed matches.

Note:  the Winter Championship will not include a League of Legends open-bracket tournament.

League of Legends – North American Summer Promotion Qualifier Overview

16 teams, final four go to Winter Championship

The final four teams in the online qualifier will receive all expenses paid trips to finish the tournament live at the MLG Winter Championship in Dallas for $30,000 in prizes and the first place winner receives $20,000 and a spot in the May Promotion Tournament into the LCS. Select matches will be broadcast at www.majorleaguegaming.com. See the complete schedule below.

Eligible Participants: The Top 12 Challenger Tier Teams (or highest rated Diamond teams) as of Thursday, February 21 at 8pm PST, along with the Top 4 Teams from the MLG Rising Stars Invitational, will compete online in this single elimination qualifier.
 
Format: Single elimination bracket. Matches are best of three games.
 
Bracket Dates: 2/21 - Challenger Tier Deadline
2/26 - Qualifier Round 1
2/28 - Qualifier Quarterfinals
 
Prize: The final four teams will receive all-expenses paid trips to compete at the MLG Winter Championship in Dallas from March 15-17 for $30,000 in prizes and a first place prize of $20,000 and a spot in the May Promotion Tournament into the LCS.

MLG will broadcast the four Quarterfinal matches. All broadcasts begin at 8pm EST online and on Twitch. Schedule below and online.

3/4 - Quarterfinal #1 Broadcast
3/5 - Quarterfinal #2 Broadcast
3/6 - Quarterfinal #3 Broadcast
3/7 - Quarterfinal #4 Broadcast

League of Legends – Tournaments at the Winter Championship

 

Dates: March 15-17

 

North American Summer Promotion Qualifier 

Format: 4 teams from Online Qualifier, single elimination bracket, Matches are best of 3 Games
 
Prizes: $30,000 total
  • First place - $20,000 and a spot in the May Promotion Tournament into the LCS
  • Second place - $5,000
  • Third place - $2,500
  • Fourth place - $2,500
Note: Travel cost will be subtracted from prize money

 

International Exhibition Tournament

Format: 4 teams – EU, KR, two from NA, single elimination bracket, Matches are best of 3
 
Prizes: $15,000 total purse
  • First place - $10,000
  • Second place - $5,000
Teams: KT Rolster B
Gambit Gaming
Team Dignitas
Curse

 

Season Three North American LCS

Format: All Eight Season Three North American LCS teams will play LIVE. Each team plays three matches over the course of the weekend; one game per match.  

 

League of Legends – Winter Championship Broadcast Schedule

18 matches via one stream; All times CST. Casters and reporters include: Riot Rivington, Riot Phreak, Kobe24, Optimus Tom, EGADorFEED, and floor reporter – Jade. 

 

 

Upgrade to watch in 1080p HD!

 

Friday, March 15

5:30 PM  Season Three NA LCS - TSM Snapdragon vs Good Game University
  Season Three NA LCS - compLexity vs Team Dignitas
  Season Three NA LCS - Curse vs Counter Logic Gaming
  Season Three NA LCS - Vulcun vs Team MRN
9:30 PM International Exhibition - Team Dignitas vs Gambit Gaming

 

Saturday, March 16

10:00 AM  Summer Promotion Qualifier - Cloud 9 vs Team Dignitas
  Summer Promotion Qualifier - DirtNap Gaming vs Curse Academy
4:00 PM Season Three NA LCS - Curse Gaming vs TSM Snapdragon
  Season Three NA LCS - Team Dignitas vs Good Game University
  Season Three NA LCS - compLexity vs Vulcun
  Season Three NA LCS - Team MRN vs Counter Logic Gaming
8:00 PM International Exhibition Semifinal - Curse vs KT Rolster B

 

Sunday, March 17

10:00 AM Summer Promotion Qualifier - Final Match
1:00 PM Season Three NA LCS - compLexity vs TSM Snapdragon 
  Season Three NA LCS - Vulcun vs Team Dignitas
  Season Three NA LCS - Counter Logic Gaming vs Good Game University
  Season Three NA LCS - Team MRN vs Curse 
5:00 PM International Exhibition - Final Match

 

League of Legends – Event Format, Rules and Prize Info

 

2013 Winter Championship - League of Legends Event Format

International Exhibition & NA Summer Promotion Qualifier

 

Bracket Format, Match Format & Seeding

1.   Both Events will support as many as 4 Teams in a Single Elimination Bracket.

2.   Losing a Match will result in elimination from the Event.

3.   All Matches will be Best of 3 Games.

4.   The International Exhibition will be seeded randomly.

5.   NA Summer Promotion Qualifier Teams will retain their Seed from the online portion of the Event.

 

Registration

1.   There is no Entry Fee for participation in the Events

2.   In order to participate in the International Exhibition, Teams must be invited.

3.   In order to participate in the NA Summer Promotion Qualifier, Teams must have qualified via the online portion of the Event.

4.   Teams must confirm their participation by 5 PM EST on Monday, March 4th.

5.   If a Team confirms their participation and then decides not to participate, MLG reserves the right to replace the Team.

6.   Teams must consist of 5 Players.  All 5 Players on NA Summer Promotion Qualifier Teams must have been part of the Roster for the online portion of the Event.

7.   Teams will not be allowed to make Roster changes after the start of their Event.

8.   Players/Teams must use Team Builder (http://team-builder.majorleaguegaming.com/) in order to complete their Registration, including accepting the 2013 Pro Circuit Official Rules.

 

 

 

2013 Winter Championship – League of Legends Event Rules

International Exhibition & NA Summer Promotion Qualifier

 

Equipment Rules

1.   Players must provide their own mouse, keyboard, headset, and mouse pad.  Players must use the PC and Monitor provided by MLG.

2.   All Player equipment is subject to approval.  MLG reserves the right to deny the use of anything suspected of providing an unfair competitive advantage.

3.   Players must submit all mouse, keyboard, and headset driver requirements to rcole@mlg.tv by 5 PM EST on Wednesday, March 13th.

4.   Headsets must utilize a standard 3.5mm stereo headset jack with a separate 3.5mm microphone jack. Players may not use USB headsets.  Players may not use a Wireless headset or a headset that requires an outlet for power.

5.   Mice and keyboards must utilize standard USB interfaces. Players may not use PS2 interface equipment.

6.   Players may not use 3rd party Add-ons.

7.   Players may not alter game files or modify drivers.

8.   Players may not change the video settings in Windows. 

9.   During a Game, Players may not have applications, browsers, or streams open other than the League of Legends launcher or application and any necessary drivers.

10. Players who break an Equipment Rule #4-9 will be given a Warning.  Each subsequent Warning that a Player receives will result in a Forfeit of the Game (See Gameplay Rules #8).

 

General Rules

1.   Any sign of cheating may result in a Forfeit of the Game and/or disqualification from the Event.

2.   Players/Teams that are disqualified prior to the start of a Game will not be allowed to play in the Game.  Players/Teams that are disqualified during a Game must quit out of the Game.  Players/Teams that are disqualified won’t receive any benefits (seeding, prize, etc.) for their ranking in the Event.  Such Players/Teams may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Pro Circuit Event(s).

3.   Players may not appear on a Main Stage with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors.  Players may be asked to wear MLG apparel for all Main Stage Matches.

4.   In the case of a Computer/Monitor/PvP.net malfunction, a Tournament Official will attempt to Pause the Game.  If the Game can’t be resumed, it may be restarted from the beginning, determined by the Commissioner of MLG.

5.   If a Team fails to report to their Station within 5 minutes of their Match’s scheduled start time (Grace Period), they will Forfeit the 1st Game.  If a Team fails to report to their Station within 30 minutes of their Match’s scheduled start time, they will Forfeit the Match.  If Teams, scheduled to play each other, both Forfeit a Game or Match, the higher seeded Team will win the Game or Match.  If a Match can’t begin at its scheduled start time, the Grace Period will start at the conclusion of the preceding Match.

6.   If their Match has not been completed, Players must ask their Referee for permission to leave their Station.  Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request.  Teams may Forfeit a Game(s), or be forced to start a Game(s) without an absent Player(s), if a Player(s) hasn’t returned by the end of their Referee’s set time limit.  Teams may Forfeit a Game(s), or be forced to start a Game(s) without an absent Player(s), if a Player(s) leaves their Station without their Referee’s permission, or is otherwise unable to play.

7.   Between Games, Teams may ask their Referee for permission to speak with an advisor(s).  If granted, such discussions may not last longer than 2 minutes and may not take place on a Main Stage.

8.   In order to dispute Game results, Players/Teams must notify their Referee that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players/Teams must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted to the Tournament Director. 

9.   Teams may request that they be allowed to concede victory of a Game.  Teams may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.

10. Requests made pertaining to General Rules #8-9 will be decided upon by the Commissioner of MLG.

 

Conduct Rules

1.   Players may not Pause a Game unnecessarily.

2.   A Match’s designated Station may not be used for Warm-Up Games during a Match.

3.   Players/Teams must abide by Friday and Saturday’s Warm-Up Schedule.

4.   Players/Teams who haven’t been eliminated from their Event have priority over other Players/Teams regarding the use of Stations for Warm-Up.

5.   Players who break a Conduct Rule #1-4 may receive a Foul.  For the consequences related to receiving Fouls and Technical Fouls, see the Pro Circuit Conduct Rules. 

6.   Language used in in-game chat will be governed by the Pro Circuit Conduct Rules.

 

Gameplay Rules

1.   The current version of the League of Legends Tournament Realm will be used for all Games.  The “Quinn Patch” will be used, but Quinn will be turned off.

2.   The higher seeded Team must act as Team 1 for Games 1 & 3.  The lower seeded Team must act as Team 1 for Game 2.

3.   Players may not intentionally manipulate a teammate’s mouse or keyboard while a Game is in progress.  Breaking this rule will result in a Forfeit of the Game.

4.   Players who look at an opposing Player’s Monitor or projected screen, during a Game, will Forfeit the Game.

5.   If a Game is started without the approval of a Tournament Official, it will be restarted from the beginning.

6.   Players who quit or disconnect from a Game, before it has ended, will be allowed to rejoin the Game.  A Team will Forfeit the Game if all of their Players quit without a Tournament Official’s permission.

7.   An MLG Staff member will host all Games.

8.   Only MLG Staff members may connect to a Game as a spectator.  Inviting someone to spectate a Game, without permission from a Tournament Official, will result in a Warning.  Each subsequent Warning that a Player receives will result in a Forfeit of the Game (See Equipment Rule #10).

9.   If a Player loses their connection to a Game, or their connection becomes unstable, the Game will be paused and the Player will be allowed to reconnect.  If the Player is unable to reconnect, the Commissioner of MLG will decide whether the Game should be replayed or a winner should be declared.  If a Player is unable to reconnect, their teammates may also request that they be allowed to continue the Game shorthanded.

10. If a spectator loses their connection to a Game, when the Game launches, and they are unable to reconnect, the Game must be restarted from the beginning.

11. If a spectator loses their connection to a Game, after the Game launches, but both Teams remain in the Game, the Game must continue.

12. Games will not be restarted in order to allow for Rune, Mastery, or Champion changes.

 

Settings

1.   Map = Summoner’s Rift

2.   Team Size = 5

3.   Allow Spectators = All

4.   Game Type = Tournament Draft

 

 

 

2013 Winter Championship - League of Legends Prizes

 

International Exhibition Prizes

1st = $10,000

2nd = $5,000

 

North American Summer Promotion Qualifier Prizes

1st = $20,000 minus Flight & Hotel & May Promotion Tournament Spot

2nd = $5,000 minus Flight & Hotel

3rd = $2,500 minus Flight & Hotel

3rd = $2,500 minus Flight & Hotel

StarCraft 2 – Winter Championship Archive

Winter Championship - March 15-17 - Dallas, TX

Congratulations to Life, our Winter StarCraft II: Heart of the Swarm Champion! He defeated Flash in an exciting 4-2 Final match to win his 2nd 

Watch all VOD on MLG.tv
 

Results

Final Bracket

1st Place - $25,000 - Life
2nd Place - $15,000 - Flash
3rd Place - $9,000 - Innovation
4th Place - $6,000 - MC
5th-8th Place - $3,500 - Rain, Parting, Last, Bomber

 

Photos

 

StarCraft 2 – Winter Season Details

StarCraft II®: Heart of the Swarm™ Featured in MLG Winter Season

 

We are excited to announce that Blizzard Entertainment’s highly anticipated StarCraft II: Heart of the Swarm™ is featured in the MLG Winter Season via two invite-only competitions:

  • Online Winter Season Showdowns - Broadcast starts Monday, February 4 at 5pm ET         
  • Exhibition Tournament at the Pro Circuit Winter Championship in Dallas, Texas: March 15 – 17  

 

Online Winter Season Showdowns

The invite-only, Winter Season Showdowns features 56 of the top StarCraft II players in the world playing StarCraft II: Heart of the Swarm before it is released to the public on March 12.

From Monday, February 4 through Friday, March 8, each weeknight, and select Sundays, at 5pm ET, MLG will broadcast one Showdown at www.majorleaguegaming.com and www.twitch.tv/team/MLG.   The complete broadcast schedule is available here.

The 28 players who win their Showdowns will advance to an invite-only, exhibition tournament at the Winter Championship. 

 

Exhibition Tournament at the Winter Championship

Get your Spectator/VIP Pass today!

The Winter Championship in Dallas, Texas, from March 15-17 will include an invite-only, 32-player, StarCraft II: Heart of the Swarm exhibition tournament just days after the game is released.  The 28 players who win their Winter Season Showdowns will join the top four (Life, Leenock, Flash, Bomber) from the MLG 2012 Fall Championship to compete in a single elimination bracket for $75,000 and a first place prize of $25,000. 

All matches will be broadcast via two streams. Additional details about all events will be released in the coming weeks.

Note:  the Winter Championship will not include an open-bracket tournament for Starcraft II.

StarCraft 2 – Exhibition Tournament at the MLG Winter Championship

Dates:                    March 15 - 17   

Format:                 Invite-only, exhibition tournament (no open bracket) with all matches taking place on the main stage and one feature station.

                             32-Player Single Elimination Bracket (Bo5s & 7s) featuring:

                             ·       28 Players from Winter Season Showdowns

                             ·       Life, Leenock, Flash, Bomber - Top 4 Players from 2012 Fall Championship 

Prizes:                   $75,000 total

                             1st = $25,000

                             2nd = $15,000

                             3rd = $9,000

                             4th = $6,000

                             5th = $3,000 (4 Players)

                             9th = $1,000 (8 Players)

 

Broadcast:            31 Matches, 3 Days - all matches will be broadcast via two streams

Casters:                Day[9]
                             DJ Wheat
                             Total Biscuit
                             Husky
                             InControl
                             Axslav
                             Axeltoss

 

StarCraft 2 – Winter Championship Broadcast Schedule

 

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Friday

Red Stream

Blue Stream

5:30 PM

Round 1 - Huk vs. Innovation

Round 1 - Sen vs. Vibe

6:30 PM

Round 1 - Leenock vs. BabyKnight

Round 1 - Rain vs. Seed

8:00 PM

Round 1 - MarineKing vs. Jjakji

Round 1 - Ret vs. Suppy

9:30 PM

Round 1 - Flash vs. Bly

Round 1 - Parting vs. State

 

Saturday

Red Stream

Blue Stream

11:00 AM

Round 1 - Mvp vs. Feast

Round 1 - MC vs. Hero

12:00 PM

Round 1 - Taeja vs. Sase

Round 1 - Life vs. Minigun

1:30 PM

Round 1 - Stephano vs. Last

Round 1 - Bomber vs. Goswser

3:00 PM

Round 1 - Creator vs. Polt

Round 1 - Killer vs. Thorzain

4:30 PM

Round 2

Round 2

6:00 PM

Round 2

Round 2

7:30 PM

Round 2

Round 2

9:00 PM

Round 2

Round 2

 

Sunday

Red Stream

Blue Stream

11:00 AM

Quarterfinals

Quarterfinals

12:00 PM

Quarterfinals

Quarterfinals

1:30 PM

Semifinal

 

3:00 PM

Semifinal

 

4:30 PM

3rd Place Match

 

5:30 PM

Final

 

 

StarCraft 2 – Map Pool

Winter Championship Maps:

[Official] KeSPA Neo Planet S
GSL Whirlwind SE
MLG Akilon Wastes
MLG Cloud Kingdom
MLG Daybreak
MLG Newkirk City
MLG Star Station  (Cross Spawns Only)

Note: On all Maps, a Neutral Supply Depot, Unbuildable Rocks, or Unbuildable Plates can be found at the bottom of each base’s main ramp.

StarCraft 2 – Winter Championship Format, Rules, and Prize Info

 

2013 Winter Championship - SC2 HotS Event Format

 

Bracket Format, Match Format & Seeding

1.   The Event will support as many as 32 Players in a Single Elimination Bracket.

2.   The top 4 Players from the Starcraft 2 Event at the 2012 Fall Championship will be joined by the winner of each Winter Season Showdown.

3.   Losing a Match will result in elimination from the Event.

4.   The losers of the Semifinal Matches will be scheduled to play a 3rd Place Match.

5.   All Matches will be Best of 5 Games except for the 3rd Place Match (Best of 3 Games) and the Final (Best of 7 Games.

6.   Players will not be seeded for the Bracket.

 

Registration

1.   There is no Entry Fee for the Event.

2.   Players must confirm their participation by 5 PM EST on Friday, March 1st.

3.   If a Player confirms their participation and then decides not to participate, MLG reserves the right to replace the Player.

4.   Players must use Team Builder (http://team-builder.majorleaguegaming.com/) in order to complete their Registration, including accepting the 2013 Pro Circuit Official Rules.

 

 

 

2013 Winter Championship – SC2 HotS Event Rules

 

Equipment Rules

1.   Players will be provided with a Battle.net account for the Event.

2.   Players must provide their own mouse, keyboard, headset, and mouse pad.  Players must provide their own ear buds for Main Stage Matches.  Players must use the PC and Monitor provided by MLG.

3.   All Player equipment is subject to approval.  MLG reserves the right to deny the use of anything suspected of providing an unfair competitive advantage.

4.   Players must submit all mouse, keyboard, and headset driver requirements to rcole@mlg.tv by 5 PM EST on Wednesday, March 13th.

5.   Headsets must utilize a standard 3.5mm stereo headset jack with a separate 3.5mm microphone jack. Players may not use USB headsets.  Players may not use a Wireless headset or a headset that requires an outlet for power.

6.   Mice and keyboards must utilize standard USB interfaces.  Players may not use PS2 interface equipment.

7.   For all Main Stage Matches, Players must wear noise dampening headphones and ear buds.

8.   Players may not use 3rd party Add-ons.

9.   Players may not alter game files or modify drivers.

10. Players may not change the video settings in Windows. 

11. During a Game, Players may not have applications, browsers, or streams open other than the Starcraft II: Heart of the Swarm launcher, or application, and any necessary drivers.

12. Players may not disable the “Save All Replays” Gameplay Option, remove a replay, or copy a replay.

13. Players may not watch a replay between a Match’s Games.

14. Players who break an Equipment Rule #5-13 will be given a Warning.  Each subsequent Warning that a Player receives will result in a Forfeit of the Game (See Gameplay Rules #10).

 

General Rules

1.   Any sign of cheating may result in a Forfeit of the Game and/or disqualification from the Event.

2.   Players who are disqualified prior to the start of a Game will not be allowed to play in the Game.  Players who are disqualified during a Game must quit out of the Game.  Players who are disqualified won’t receive any benefits (seeding, prize, etc.) for their ranking in the Event.  Such Players may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Pro Circuit Event(s).

3.   Players may not appear on a Main Stage or Feature Station with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors.  Players may be asked to wear MLG apparel for Main Stage and Feature Station Matches.

4.   In the case of a Computer/Monitor/Battle.net malfunction, the Game may be restarted from the beginning, determined by the Commissioner of MLG.

5.   If a Player fails to report to their Station within 5 minutes of their Match’s scheduled start time (Grace Period), they will Forfeit the 1st Game.  If a Player fails to report to their Station within 15 minutes of their Match’s scheduled start time, they will Forfeit the Match.  If Players scheduled to play each other both Forfeit a Game or Match, the higher seeded Player will win the Game or Match.  If a Match can’t begin at its scheduled start time, the Grace Period will start at the conclusion of the preceding Match.

6.   If their Match has not been completed, Players must ask their Referee for permission to leave their Station.  Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request.  Players may Forfeit a Game(s) if they haven’t returned by the end of their Referee’s set time limit.  Players may Forfeit a Game(s) if they leave their Station without their Referee’s permission, or are otherwise unable to play.

7.   Between Games, Players may ask their Referee for permission to speak with an advisor(s).  If granted, such discussions may not last longer than 2 minutes and may not take place on a Main Stage or on the Feature Station.

8.   In order to dispute Game results, Players must notify their Referee that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted to the Tournament Director. 

9.   Players may request that they be allowed to concede victory of a Game.  Players may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.

10. Requests made pertaining to General Rules #8-9 will be decided upon by the Commissioner of MLG.

 

Conduct Rules

1.   Players may not Pause a Game unnecessarily.

2.   Players may not chat about companies, sponsors, or products. 

3.   Players may not chat excessively.

4.   A Match’s designated Station may not be used for Warm-Up Games during a Match.

5.   Players must abide by Friday’s Warm-Up Schedule.

6.   Players who haven’t been eliminated from the Event have priority over other Players regarding the use of Stations for Warm-Up.

7.   Players must disable Toast Notifications in the Battle.net options.

8.   Players must set their status to Busy.

9.   Players who break a Conduct Rule #1-8 may receive a Foul.  For the consequences related to receiving Fouls and Technical Fouls, see the Pro Circuit Conduct Rules.

10. Language used in in-game chat will be governed by the Pro Circuit Conduct Rules.

 

Gameplay Rules

1.   The exact Winter Championship Map version must be used for all Games.

2.   MLG will let all Players know whether they should play as the Red team or the Blue team prior to each Match. 

3.   If a Game ends in a tie, it must be replayed.  The Commissioner of MLG may also declare a tie.

4.   Players who look at an opposing Player’s Monitor or projected screen, during a Game, will Forfeit the Game.

5.   Players may request that their Referee conduct a Blind Pick of Races for any Game.

6.   Both Players may switch their Race after each Game.

7.   If a Game is started without the approval of a Tournament Official, it will be restarted from the beginning.

8.   Players who quit out of a Game before it has ended, without a Tournament Official’s permission, will Forfeit the Game.

9.   An MLG Staff member will host all Games.

10. Only MLG Staff members may connect to a Game as an observer.  Inviting someone to observe a Match, without permission from a Tournament Official, will result in a Warning.  Each subsequent Warning that a Player receives will result in a Forfeit of the Game (See Equipment Rules #14).

11. If a Player loses their connection to a Game, or their connection becomes unstable, the in-game disconnect timer will be used.  If the timer reaches 0, the Commissioner of MLG will decide whether the Game should be replayed, recovered, or a winner should be declared. 

12. If an observer loses their connection to the Game when the Game launches, the Game must be restarted from the beginning.

13. If an observer loses their connection to the Game after the Game launches, but both Players remain in the Game, the Game must continue.

 

Map Selection

1.   Players will meet with their opponent and a Tournament Official one hour prior to the start of their Match in order to conduct a Coin Toss, Vetoes, and Map Choices.  All Vetoes and Map Choices must be made prior to the start of a Match.

2.   The winner of a Coin Toss must choose to act as Player A or Player B during the Veto and Map Choice process.  Players who fail to attend the scheduled Coin Toss will Forfeit the Coin Toss and their first Map Veto.  When a Player Forfeits a Map Veto, their opponent will be given an extra Map Veto.

3.   For a Best of 5 Games Match, Player A must veto one Map first and then Player B must veto one Map.  The vetoed Maps won’t be played in the Match.  Next, the Players must alternate choosing each Game’s Map, starting with Player A choosing the Game 1 Map.  The Game 5 Map will be the Map that hasn’t been vetoed or chosen for Games 1-4.

4.   For the Final, Players must alternate choosing each Game’s Map, starting with Player A choosing the Game 1 Map.

5.   For the 3rd Place Match, Player A must veto one Map first, then Player B must veto two Maps, and then Player A must veto one more Map.  The vetoed Maps won’t be played in the Match.  Player B must choose the Game 1 Map and then Player A must choose the Game 2 Map.  The Game 3 Map will be the Map that hasn’t been chosen or vetoed.

6.   No Map may be played more than once in a Match.

7.   No Map will be considered as having been used in a Game that is forfeited according to General Rules #5.

 

 

2013 Winter Championship - SC2 HotS Prizes

 

Prizes

1st = $25,000

2nd = $15,000

3rd = $9,000

4th = $6,000

5th = $3,000

5th = $3,000

5th = $3,000

5th = $3,000

9th = $1,000

9th = $1,000

9th = $1,000

9th = $1,000

9th = $1,000

9th = $1,000

9th = $1,000

9th = $1,000

StarCraft 2 – Winter Season Showdown Overview

56 of the world’s best StarCraft II players will compete in 1 Showdown Match each, playing StarCraft II: Heart of the Swarm before it is released to the public on March 12.

Format:                 Invite-Only online matches; Winner takes all, Best of five games

Broadcast:             February 4 –March 8: 28 Matches, 28 Days broadcast each weekday at 5pm ET and select Sundays online. Schedule below and online.

Prize:                    The 28 winners will receive placement at the Winter Championship in Dallas from March 15-17 where they will compete with Life, Leenock, Flash and Bomber.

StarCraft 2 – Winter Season Showdown Matchups

KESPA (5) - 10 KESPA players competing for 5 spots

Parting vs. Fantasy
Rain vs. Flying
Innovation vs. TY
Roro vs. Hero
Soulkey vs. Last

 

ESF (5) - 10 ESF players competing for 5 spots

DongRaeGu vs. Jjakji
MarineKing vs Gumiho
Mvp vs Curious
Creator vs Nestea
Sniper vs Seed

 

Independent/Western (3) - 6 Western+ Independent Korean players competing for 3 spots

MC vs Alive
Hero vs Polt
Taeja vs Violet

 

North America (7) - 14 NA players competing for 7 spots

Killer vs Qxc
Huk vs Sasquatch
Caliber vs Goswser
Idra vs Minigun
Suppy vs Maker
Fenix vs State
Vibe vs Illusion

 

Europe (7) - 14 EU players competing for 7 spots

Stephano vs Titan
Nerchio vs BabyKnight
Mana vs Bly
Grubby vs Dimaga
Socke vs Thorzain
Ret vs Feast
Sase vs Snute

 

Southeast Asia (1) - 2 SEA players competing for 1 spot

Sen vs Moonglade

StarCraft 2 – WSS Format, Rules, and Prize Info

 

2013 Winter Season - Winter Season Showdowns

SC2 HotS Event Format

 

Winter Season Showdowns Format & Seeding

1.   There will be 28 Winter Season Showdowns (WSS) in the Winter Season.

2.   The Starcraft II: Heart of the Swarm Beta will be used for all Winter Season Showdowns.

3.   The Winter Season Showdowns will support 56 Players across 6 Regions:

      Europe Players = 14

      North/South America Players = 14

      ESF Korea Players = 10

      KeSPA Korea Players = 10

      Western/Independent Korea Players = 6

      Southeast Asia Players = 2

4.   Each WSS will consist of one Best of 5 Games Match between Players from the same Region.  The highest seeded Player in each Region will be scheduled to play the lowest seeded Player in each Region, second highest with second lowest, etc.

5.   The top 4 Players from the Fall Championship (Life, Leenock, Bomber, Flash) have qualified for the Winter Championship Bracket.  They will be joined there by the winner of each WSS.

6.   The loser of each WSS will fail to qualify for the Winter Championship Bracket.

 

Registration & Replacement Players

1.   There is no Entry Fee for the Winter Season Showdowns.

2.   Players must confirm their WSS participation by 5 PM EST on Wednesday, January 23rd.

3.   If a Player confirms their WSS participation and then decides not to participate, MLG reserves the right to replace the Player.

4.   Players must use Team Builder (http://team-builder.majorleaguegaming.com/) in order to complete their Registration, including accepting the 2013 Pro Circuit Official Rules.

 

2013 Winter Season - Winter Season Showdowns

SC2 HotS Event Rules

 

General Rules

1.   Players must not share the results of their Winter Season Showdown (WSS) until their WSS has been broadcasted.

2.   Players may not play a Match ahead of its scheduled start time, or delay the start of a Match beyond its scheduled start time, without the approval of a Tournament Official.  Players who need to change their scheduled Match time should email jnye@mlgpro.com.

3.   Players have a 15 minute Grace Period, after their Match’s scheduled start time, in which they must contact their opponent or a Tournament Official.  Players who fail to contact their opponent or a Tournament Official, during the Grace Period, may Forfeit their Match.

4.   Players may delay a Match between Games for up to five minutes.  Players can request that a Tournament Official enforce this five minute time limit.  After five minutes of a Tournament Official enforced delay, if the delaying Player is not present, they will Forfeit the Match.

5.   Players must not share the information stored on their MLG Username with another person.  This includes, but is not limited to Passwords, Starcraft II Accounts, and Email Addresses. 

6.   Individuals may not use another Player’s HotS Beta Account in their WSS.  Individuals may not allow another Player to use their HotS Beta Account in their WSS.  Players who need a HotS Beta Key should email jnye@mlgpro.com

7.   Players may not verbally abuse a Tournament Official.

8.   Players who break a General Rules #5-7 may be disqualified from their WSS.

9.   Any sign of cheating may result in a Forfeit of the Game and/or disqualification from their WSS.

10. Players who are disqualified prior to the start of a Game will not be allowed to play in the Game.  Players who are disqualified during a Game must quit out of the Game.  Players who are disqualified won’t receive any benefits (seeding, prize, etc.) for their ranking in their WSS.  Such Players may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Pro Circuit Event(s).

11. Custom Game Creators who start a Game with the wrong Settings may Forfeit the Game, determined by a Tournament Official.  Players who quit out of a Game and claim that the wrong Settings were used will Forfeit the Game if they are unable to provide proof to back up their claim.

12. In order to dispute Game results, Players must notify a Tournament Official that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players must notify a Tournament Official that they would like to Protest the Match no longer than 15 minutes after the end of the Match.

13. Players may request that they be allowed to concede victory of a Game.  Players may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.

14. Requests made pertaining to General Rules #12-13 will be decided upon by the Tournament Director.

 

Gameplay Rules

1.   The exact KeSPA/GSL/MLG Map version must be used for all Games.  For the exact Map names please see the Maps list.

2.   The higher seeded Player must play as the Red team and the lower seeded Player must play as the Blue team.  The highest seed is 1.

3.   If a Game ends in a tie, it must be replayed.

4.   Players found to have chatted about companies, sponsors, or products during a Game will be given a Foul.  Players found to have chatted excessively during a Game will be given a Foul.  Language used in in-game chat will be governed by the Pro Circuit Conduct Rules.  Players who receive 3 Fouls in their Winter Season Showdown will lose one Veto from their first Winter Championship Match and their opponent will be given an extra Veto.  Each subsequent Foul that a Player receives will result in the loss of another Veto that is given to a Winter Championship opponent.

5.   Both Players may switch their Race after each Game.

6.   No warm-up or practice Games are permitted once the Match’s first Game has begun.

7.   The higher seeded Player must host all Games in a Match.

8.   Only Tournament Officials may connect to a Game as an observer.  Inviting someone other than a Tournament Official to observe a Match may result in a Forfeit of the Game.

9.   If a Player loses their connection to the Host during the first minute of a Game, and then the in-game disconnect timer reaches 0, the Game must be replayed.  If a Player loses their connection to the Host after the first minute of a Game, and then the in-game disconnect timer reaches 0, the disconnecting Player will Forfeit the Game.  

10. If an observer loses their connection to the Game, but both Players remain in the Game, the Game must continue.

 

Map Selection

1.   All Map Vetoes and Map Choices must be made prior to the start of a Match.

2.   For all Matches, the higher seeded Player must choose to act as Player A or Player B.  Player A must veto one Map first, then Player B must veto two Maps, then Player A must veto two more Maps, and then Player B must veto one more Map.  The vetoed Maps will not be played in the Match. 

3.   Next, the Players must alternate choosing each Game’s Map, starting with Player A choosing the Game 1 Map.  The Game 5 Map will be the Map that hasn’t been vetoed or chosen for Games 1-4.

4.   No Map may be played more than once in a Match.

5.   No Map will be considered as having been used in a Game that is forfeited according to General Rules #3.

 

Reporting Results

1.   The winning Player must report the Match results to a Tournament Official and submit the Match replays to the Tournament Director.  Players submitting replays must identify the Players who competed in the Match, the winner of each Game, and the order in which the Maps were played.

2.   If a Match isn’t played at the scheduled time, and neither Player contacts a Tournament Official during the Grace Period, the Match win will be awarded to the higher seeded Player.

3.   If a Match is played, both Players claim that they won, but neither Player has proof, the Match win will be awarded to the higher seeded Player.

 

 

2013 Winter Season - Winter Season Showdowns

SC2 HotS Prizes

 

Winter Season Showdowns

Players who win their Winter Season Showdown may be entitled to an all-expense paid trip, including flight and a four night hotel stay, to the Winter Championship.  In order to be eligible for the flight, a Player’s departure/return airport must be within their qualifying region.  Players who are ineligible for the flight will only have their hotel stay booked.