StarCraft 2 – Results
The MvP (MLG vs. Proleague) Invitational broadcast kicks off Thursday, September 27 at 7pm ET at www.majorleaguegaming.com/live. 48 of the world’s best StarCraft II players including the top 24 ranked StarCraft II players in KeSPA’s Proleague, 12 players from North America, six players from Europe (EU) and six players from Korea /Taiwan, will compete for a chance at $10,000 in prizes, as well as eight coveted spots in Group Play and an all-expenses paid trip to compete at the MLG Fall Championship in Dallas, Texas, from November 2-4.
How to Watch:
To watch, purchase your pass now to access five weeks of insane competition in up to 1080p, hosted, commentated and analyzed by Nick “Axslav” Ranish and Alex “Axeltoss” Rodriguez. Plus, you will get exclusive access to VOD. MvP Pass Price: $9.99 The matches will be cast from MLG’s NYC studio headquarters twice a week. Axslav and Axeltoss will both be live from the studio streaming the best matches from the Invitational. A full broadcast schedule is available here.
The Tournament Format:
MLG vs Proleague is about pitting the best players from each organization against each other. Players from each side play each other exclusively each week, with no intra-region play happening until the playoffs. By the playoffs, all 24 KeSPA pro’s will have played all 24 global players. The Playoffs: In the playoffs, the format changes to narrow down each regions players until one player remains from KeSPA and one player remains from MLG. These two star players then compete in the finals for a winner-takes-all $10,000 grand prize. Along the way, the MvP Invitational will also determine 8 spots in MLG Dallas Fall Championship Group Play, 4 from KeSPA Proleague, 2 from NA, 1 from EU and 1 from Korea/Taiwan.
MvP Invitational Broadcast Schedule: Schedule is subject to change
Most MvP content airs on Monday and Fridays at 7pm ET, with a few extra broadcasts airing over the next five weeks. You must purchase a pass to watch and access VOD. Match ups will be announced each day at www.majorleaguegaming.com
Thursday, Sept 27
Friday, Sept 28
Monday, Oct 1
Friday, Oct 5
Monday, Oct 8
Friday, Oct 12
Monday, Oct 15
Thursday, Oct 18
Friday, Oct 19 - Round 1 - Europe & Korea/Taiwan - 7pm ET
Saturday, Oct 20 - Round 1 - Proleague Day 1 - 3pm ET
Sunday, Oct 21 - Round 1 - Proleague Day 2 - 3pm ET
Monday, Oct 22 – Round 1 - North America - 7pm ET
Tuesday, Oct 23 - Quarterfinals - Proleague - 7pm ET
Thursday, Oct 25 - Quarterfinals - NA vs. NA & EU vs. KT - 7pm ET
Friday, Oct 26 - Semifinals - PL vs. PL & NA vs. EU/KT - 7pm ET
Monday, Oct 29 - Final - MLG Finalist vs. Proleague Finalist - 7pm ET
FINALS (Monday 10/29 7pm ET):
Oz vs. Soo
Day 1 Matches (Thursday 9/27):
Huk (P) vs. Bisu (P)
Naniwa (P) vs. JaeDong (Z)
Idra (Z) vs. Stork (P)
Puma (T) vs.Soulkey (Z)
Illusion (T)vs. Rain (P)
Sheth (Z) vs. Flash (T)
Day 2 Matches (Friday 9/28):
Idra (Z) vs. Flash (T)
Alicia (P) vs. JaeDong (Z)
Socke (P) vs. Stork (P)
Crank (P) vs Soulkey (Z)
Major (T) vs Fantasy (T)
Day 3 Matches (Mon 10/1):
Grubby (P) vs. Stork (P)
Major (T) vs. Soo (Z)
MC (P) vs. sOs (P)
Huk (P) vs. CrazyHydra (Z)
Crank (P) vs. Light (T)
Day 4 Matches (Fri 10/5):
MC (P) vs Jaedong (Z)
Grubby (P) vs Flash (T)
Sasquatch (Z) vs sOs (P)
Sase (P) vs Last (T)
Alive (T) vs Hyvaa (Z)
Vibe (Z) vs Rain (P)
Day 5 Matches (Mon 10/8):
Naniwa (P) vs. Flash (T)
Thorzain (T) vs. Hero (P)
Socke (P) vs Roro (Z)
Hawk (Z) vs Fantasy (T)
Select (T) vs Soulkey (Z)
Huk (P) vs Jaedong (Z)
Day 6 Matches (Friday 10/12):
Day 7 Matches (Monday 10/15):
Major (T) vs. Jaedong (Z)
Rain (P) vs. Sase (P)
Naniwa (P) vs. Roro (Z)
Thorzain (T) vs. Fantasy (T)
Oz (P) vs. Last (T)
Huk (P) vs. Hyvaa (Z)
Day 8 Broadcast (Thur 10/18):
Regular Season Tiebreakers
Playoffs - Round 1 - Korea/Europe (Friday 10/19 7pm ET):
aLive vs Oz
Thorzain vs Naniwa
Playoffs - Round 1 - Proleague (Saturday 10/20 3pm ET):
Ty vs. Soo
Effort vs. Flash
Playoffs - Round 1 - Proleague (Sunday 10/21 3pm ET):
Soulkey vs. Jaedong
Hyvaa vs. Rain
Playoffs - Round 1 - North America (Monday 10/22 7pm ET):
Vibe vs. Huk
Hawk vs. Major
Playoffs - Quarterfinals - Proleague (Tuesday 10/23 7pm ET):
Flash vs Soo
Soulkey vs Hyvaa
Playoffs - Quarterfinals - MLG (Thursday 10/25 7pm ET):
Vibe vs. Major
Oz vs. Naniwa
Playoffs - Semifinals - (Friday 10/26 7pm ET):
Oz vs. Major
Soo vs. SoulKey
The MvP Invitational Players
Pro League Players
|CJ ENTUS||Kim Jung Woo||Effort|
|CJ ENTUS||Kim Jun Ho||hero|
|CJ ENTUS||Jo Byeng Se||skyhigh|
|KT Rolster||Kim Dae Yeob||Stats|
|KT Rolster||Kim Sung Dae||Action|
|KT Rolster||Lee Young Ho||Flash|
|KT Rolster||Lim Jeong Hyun||Crazy-Hydra|
|SK telecom T1||Kim Taek Yong||Bisu|
|SK telecom T1||Eo Yun Su||soo|
|SK telecom T1||Jung Myung Hun||fantasy|
|SK telecom T1||Jung Yoon Jong||Rain|
|STX SOUL||Kim Do Woo||Classic|
|STX SOUL||Kim Seong Hyun||Last|
|STX SOUL||Shin Dae Keun||hyvaa|
|STX SOUL||Cho Seong Ho||Trap|
|8th TEAM||Kim Jae Hoon||jaehoon|
|8th TEAM||Lee Jae Dong||JD|
|8th TEAM||Jeon Tae Yang||ty|
|SAMSUNG KHAN||Song Byug Gu||stork|
|SAMSUNG KHAN||Shin No Youl||roro|
|SAMSUNG KHAN||Heo Young Moo||jangbi|
|Woongjin Stars||Kim Min Chul||soulkey|
|Woongjin Stars||Kim You Jin||sos|
|Woongjin Stars||Lee Jae Ho||Light|
2012 MLG vs. Proleague Invitational - Starcraft 2 Event Format
Regular Season & Playoffs Format
1. The Event will be separated into a Regular Season and Playoffs.
2. The Event will support as many as 48 Players including 24 Proleague Players, 12 North America Players, 6 Europe Players, and 6 Korea/Taiwan Players.
3. Players will be separated into 2 Conferences, the Proleague Conference and the MLG Conference. The Proleague Conference will only have one Division while the MLG Conference will be divided into three Divisions, the North America Division, the Europe Division, and the Korea/Taiwan Division.
4. All Regular Season Matches will be inter-Conference, meaning Players in the Proleague Conference will be scheduled to play only Players in the MLG Conference, and vice versa.
5. Players will be scheduled to play 24 Regular Season Matches. From these Matches, Players will accumulate a record of Games Won and Games Lost. These records will then be used to determine which Players advance to the Playoffs.
6. Eight Proleague Players, four North America Players, two Europe Players, and two Korea/Taiwan Players will advance to the Playoffs.
7. If, at the end of the Regular Season, there is a tie that must be broken in order to determine which Player(s) will advance to the Playoffs, all Tied Players will be scheduled to play all other Tied Players in 1 Game. After all Games have been played, each Player’s record of Games Won and Games Lost will be used to break the tie. If necessary, this process will be repeated until all Playoff Players have been determined.
8. If, at the end of the Regular Season, there is a tie between two or more Players who have each qualified for the Playoffs, the tie will be broken randomly.
9. The Playoff Bracket will be Single Elimination.
10. The Playoffs’ Proleague Players will be seeded #1-8 based on their record of Games Won and Games Lost, and placed on their own side of the Playoffs Bracket. The Playoffs’ Round 1 Proleague Matches will be set as follows: #1 vs. #8, #2 vs. #7, #3 vs. #6, and #4 vs. #5.
11. The Playoffs’ MLG Players will be seeded #1-8 based on their record of Games Won and Games Lost, and placed on their own side of the Playoffs Bracket. In Round 1 of the Playoffs the highest seeded North America Player will play the lowest seeded North America Player, the second highest seeded North America Player will play the third highest seeded North America Player, the Europe Players will play each other, and the Korea/Taiwan Players will play each other.
12. Players who win their Round 1 Playoffs Match will qualify for a starting spot in Fall Championship Group Play.
1. All Regular Season Matches will consist of two Games.
2. All Playoff Matches will be Best of 7 Games.
1. Only Invited Players may participate in the Event.
2. Invited Players must confirm their participation by 5 PM EDT on Friday, September 14th.
3. There is no Entry Fee for participation in the Event.
2012 MLG vs. Proleague Invitational - Starcraft 2 Event Rules
1. Players will be provided with a Battle.net account that can be used to play on the North America, Europe, and Korea/Taiwan Servers. In order to keep Match results private, these accounts must not be used to play any Games other than MLG vs. Proleague Invitational Games.
2. If in a Match, one Player is competing while in Europe and one player is competing while in Korea/Taiwan, all Games must be played on the NA Server.
3. Players may play a Match ahead of its scheduled start time. However, Players may not delay the start of a Match, beyond its scheduled start time, without the approval of a Tournament Official.
4. Players have a 15 minute Grace Period, after their Match’s scheduled start time, in which they must contact their opponent or a Tournament Official. Players who fail to contact their opponent or a Tournament Official, during the Grace Period, may Forfeit their Match.
5. Players may delay a Match between Games for up to five minutes. Players can request that a Tournament Official enforce this five minute time limit. After five minutes of a Tournament Official enforced delay, if the delaying Player is not present, they will Forfeit the Match.
6. Players must not share the information stored on their MLG Username with another person. This includes, but is not limited to the following: Passwords, Battle.net Accounts, and Email Addresses.
7. Individuals may not use another Player’s Battle.net Account in the Event. Individuals may not allow another Player to use their Battle.net Account in the Event.
8. Players may not verbally abuse a Tournament Official.
9. Players who break General Rules #6-8 may be disqualified from the Event.
10. Any sign of cheating may result in a Forfeit of the Game and/or disqualification from the Event.
11. Players who are disqualified prior to the start of a Game will not be allowed to play in the Game. Players who are disqualified during a Game must quit out of the Game. Players who are disqualified won’t receive any benefits (seeding, prize, etc.) for their ranking in the Event. Such Players may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Pro Circuit Event(s).
12. Use of an incorrect Battle.net Account may result in a Forfeit of a Game/Match.
13. Custom Game Creators who start a Game with the wrong Settings may Forfeit the Game, determined by a Tournament Official. Players who quit out of a Game and claim that the wrong Settings were used will Forfeit the Game if they are unable to provide proof to back up their claim.
14. In order to dispute Game results, Players must notify a Tournament Official that they would like to Protest the Game before a new Game has begun. In order to dispute Match results, Players must notify a Tournament Official that they would like to Protest the Match no longer than 15 minutes after the end of the Match.
15. Players may request that they be allowed to concede victory of a Game. Players may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.
16. Requests made pertaining to General Rules #14-15 will be decided upon by the Tournament Director.
1. The exact MLG Map version must be used for all Games.
2. For all Matches, The Home Player must play as the Red team and Away Player must play as the Blue team.
3. If a Game ends in a tie, it must be replayed.
4. Players found to have chatted about companies, sponsors, or products during a Game will be given a Foul. Players found to have chatted excessively during a Game will be given a Foul. Language used in in-game chat will be governed by the Pro Circuit Conduct Rules. Players who receive 3 Fouls in the Event and compete in the Fall Championship Event will lose one Veto from their first Fall Championship Match and their opponent will be given three Vetoes. Each subsequent Foul that a Player receives will result in the loss of another Veto that is given to a Fall Championship opponent.
5. Both Players may switch their Race after each Game.
6. No warm-up or practice Games are permitted once the Match’s first Game has begun.
7. For all Matches, the Home Player must host all Games. For Playoff Matches prior to the Final, the Home Player will be the higher seeded Player and the Away Player will be the lower seeded Player. The highest seed is 1. In the Final Match, the Home Player will be the Player who won their Regular Season Match. If the finalist’s Regular Season Match was a tie, the Home Player will be the Player with the better Regular Season record, and if that is tied the Home Player will be determined randomly. For Tiebreaker Games, the Home Player will host and be determined randomly.
8. Only Tournament Officials may connect to a Game as an observer. Inviting someone other than a Tournament Official to observe a Game may result in a Forfeit of the Game.
9. If a Player loses their connection to the Host during the first minute of a Game, and then the in-game disconnect timer reaches 0, the Game must be replayed. If a Player loses their connection to the Host after the first minute of a Game, and then the in-game disconnect timer reaches 0, the disconnecting Player will Forfeit the Game.
10. If an observer loses their connection to the Game, but both Players remain in the Game, the Game must continue.
1. All Vetoes and Map Choices must be made prior to the start of a Match. For Proleague vs. North America and Proleague vs. Korea/Taiwan Matches, Players should meet on the Korean Server, as many as 15 minutes prior to the start of their Match, in order to make all Vetoes and Map Choices. For Proleague vs. Europe Matches, Players should meet on the North America Server.
2. For all Regular Season Matches, the Home Player must choose to act as Player A or Player B. Player A must veto one Map first, then Player B must veto two Maps, and then Player A must veto one more Map. The vetoed Maps will not be played in the Match. Player B must choose the Game 1 Map, which will be played on their Server of choice. Player A must choose the Game 2 Map, which will be played on their Server of choice.
3. For all Playoff Matches, the Home Player must choose to act as Player A or Player B. Player A must veto one Map first and then Player B must veto one Map. The vetoed Maps can’t be chosen until Game 5. The Players must alternate choosing each Game’s Map, starting with the Home Player choosing the Game 1 Map. Games 1, 2, 6 & 7 will be played on the Home Player’s server of choice. Games 3, 4 & 5 will be played on the Away Player’s server of choice.
4. For all Tiebreaker Games, the Home Player must choose to act as Player A or Player B. Player A must veto one Map first, then Player B must veto two Maps, then Player A must veto two more Maps, and finally Player B must veto one more Map. The Tiebreaker Game will be played on the Map that was not vetoed. Unless the Players agree to play on another Server, Proleague and Korea/Taiwan Tiebreaker Games must be played on the K/T Server, Europe Tiebreaker Games must be played on the EU Server, and North America Tiebreaker Games must be played on the NA Server (See General Rules #2).
5. No Map may be played more than once in a Match.
6. No Map will be considered as having been used in a Game that is Forfeited according to General Rules #4.
Reporting Results & Submitting Replays
1. Proleague Players must report all Regular Season results and submit all Regular Season replays. In the Playoffs, the winner of each Match must report all results and submit all replays. All results/replays must be submitted to email@example.com within 30 minutes of the conclusion of the day’s Matches. Players submitting replays must identify the Players who competed in the Match, the winner of each Game, and the order in which the Maps were played.
2. If a Regular Season Match isn’t played at the scheduled time, and neither Player contacts a Tournament Official during the Grace Period, each Player will be awarded one Game win and one Game loss. If a Playoff Match isn’t played at the scheduled time, and neither Player contacts a Tournament Official during the Grace Period, the Match win will be awarded to the Home Player.
3. If a Regular Season Match is played, both Players claim that they won, but neither Player has proof, each Player will be awarded one Game win and one Game loss. If a Playoff Match is played, both Players claim that they won, but neither Player has proof, the Match win will be awarded to the Home Player.
2012 MLG vs. Proleague Invitational - Starcraft 2 Maps
MLG Antiga Shipyard - Cross Spawns Only
MLG Cloud Kingdom
MLG Entombed Valley - No Close 3rds by Ground Spawns
MLG Metropolis - No Close by Ground Spawns
MLG Tal’darim Altar - All Spawns Allowed
-MLG Cloud Kingdom is named “MLG ESV Cloud Kingdom” on the NA Server
-Neutral Supply Depots added to all Maps except MLG Tal’darim Altar
-MLG Antiga Shipyard does not have High Yield Minerals
-MLG Metropolis - Reduced decorations for better performance
-MLG Metropolis - Island expansions removed
-Rocks have been removed from MLG Tal’darim Altar
2012 MLG vs. Proleague Invitational - Starcraft 2 Prizes
MLG vs. Proleague Invitational
The winner of the Final Match will receive $10,000
KeSPA Players finishing 1st-4th in their Division’s Playoffs, North American Players finishing 1st-2nd in their Division’s Playoffs, the European Player finishing 1st in their Division’s Playoff, and the Korea/Taiwan Player finishing 1st in their Division’s Playoff are entitled to an all-expense paid trip, including flight and a four night hotel stay, to the Fall Championship in Dallas, TX.
To access the complete MLG Help/Support page visit: www.support.majorleaguegaming.com
To access the MvP Invitational FAQ visit: https://support.majorleaguegaming.com/customer/portal/topics/171331-mvp-invitational-broadcast-details/articles
To contact support directly:
Call: Call Center 1-855-654-5483