2012 MLG Pro Circuit Official Rules

 

2012 MLG Pro Circuit

Official Rules

 

VOID WHERE PROHIBITED

Major League Gaming Inc. (“MLG”) will conduct this 2012 MLG Pro Circuit (including Open Online Qualifier Competitions, Invite-Only Online Qualifier Competitions, Arena Competitions and Championship Competitions for Winter, Spring, Summer and Fall seasons) (each competition or collectively referred to as the “Pro Circuit”) in accordance with these Official Rules, unless otherwise indicated. By participating in a Pro Circuit competition (each a “Pro Circuit Competition”), each participant (each a “Player”) agrees to abide by the terms of these Official Rules, the decisions of MLG (which shall be final and binding in all respects) and to be contacted by MLG or their agents by email, mail and/or telephone regarding the Pro Circuit.

1.  Eligibility

Any Player in an Arena Competition and/or Championship Competition who is a minor under the laws of his or her state of residence (19 years old for residents of Alabama and Nebraska, otherwise 18 years old) must be registered onsite by a parent or legal guardian and accompanied during any travel, including prize travel, by at least one adult (parent or guardian) 21 years of age or older. 

All Players in the Open Online Qualifier Competitions and/or Invite-Only Online Qualifier Competitions must be at least 13 years old as of the date of registration.  Children under the age of 13 are not eligible to win prizes.  If requested by MLG, winners must provide a copy of his/her government-issued photo ID with proof of age.  Any participant of the Open Online Qualifier Competitions and/or Invite-Only Online Qualifier Competitions who decides to attend an Arena Competition and/or Championship Competition and who is a minor under the laws of his or her state of residence (19 years old for residents of Alabama and Nebraska, otherwise 18 years old) must be registered onsite by a parent or legal guardian and accompanied during any travel, including prize travel, by at least one adult (parent or guardian) 21 years of age or older.

Employees of MLG and their respective affiliates, subsidiaries, parents, representatives, advertising, promotion and publicity agencies, sponsors (collectively, “MLG and MLG Pro Circuit Entities”) and the immediate family members and persons living in the same household of each are not eligible.

Void where prohibited or restricted by law. All federal, state and local laws and regulations apply.

2. Entry for Open Online Qualifier Competitions

There will be Open Online Qualifier Competitions for certain titles on the 2012 MLG Pro Circuit.

Please see Open Online Qualifier Event Rules, Event Format, Event Schedule, Maps and Settings, and Pro Circuit Conduct Rules documents for more details about the Open Online Qualifier Competitions for each game title.

Players must have a valid MLG user account.  Players without a valid MLG user account can create one here: https://accounts.majorleaguegaming.com/account/new.

Participants must purchase a Team Pass or Player Pass through the MLG Store (http://store.majorleaguegaming.com/) to participate in an Open Online Qualifier Competition.  RESIDENTS OF ARIZONA, CONNECTICUT, MARYLAND, NORTH DAKOTA AND VERMONT MAY NOT PURCHASE A TEAM PASS OR PLAYER PASS ONLINE THROUGH THE MLG STORE. Player Passes for each Open Online Qualifier Competition for Starcraft 2 are $10 per player if purchased online through the MLG Store.  Prices for Player Passes and/or Team Passes for Open Online Qualifier Competitions for other game titles, if applicable, will be posted in the MLG Store. 

In order to purchase a Team Pass or Player Pass, Players must select the item in the MLG Store (http://store.majorleaguegaming.com), add it to their Cart, Proceed to Checkout, correctly enter their Billing Information (Credit Card or Debit Card), and Complete the Purchase.  After obtaining a Team Pass or Player Pass, all Players will be given access to Team Builder in order to complete registration.     

Because space and time are limited, MLG cannot guarantee that all persons attempting to register will be able to participate.  Please check MLG’s website (http://majorleaguegaming.com) for exact dates and times that such registrations open and close.

Players may request a Credit refund prior to the start of an Open Online Qualifier Competition.  After an Open Online Qualifier Competition has started, all Credits will be considered used and will be nonrefundable.

Limit one registration/entry per person, per Open Online Qualifier Competition.  No other methods of entry will be accepted.

All entries become the property of MLG and will not be returned.  MLG is not responsible for technical, hardware, or software malfunctions, lost or unavailable network connections, or failed, incorrect, inaccurate, incomplete, garbled, lost, illegible, altered, defaced, mutilated, misdirected, ineligible, or delayed entries or other communications or other technical problems related to website entries.  MLG, in its sole discretion, reserves the right to disqualify any person who tampers with the entry process, the operation of the MLG websites, including but not limited to majorleaguegaming.com and gamebattles.com, (collectively, the “MLG Sites”), or who otherwise violates these Official Rules

3. Entry for Invite-Only Online Qualifier Competitions

There will be Invite-Only Online Qualifier Competitions for certain titles on the 2012 MLG Pro Circuit.

To participate in such Invite-Only Online Qualifier Competitions, a Player must either be invited by MLG or otherwise qualify for participation through another Pro Circuit Competition, as determined by MLG in its sole discretion.  Limit one registration/entry per person, per Invite-Only Online Qualifier Competition.  No other methods of entry will be accepted.

Please see Invite-Only Online Qualifier Event Rules, Event Format, Event Schedule, Maps and Settings, and Pro Circuit Conduct Rules documents for more details about the Invite-Only Online Qualifier Competitions for each game title. 

Players must have a valid MLG user account.  Players without a valid MLG user account can create one here: https://accounts.majorleaguegaming.com/account/new.

All entries become the property of MLG and will not be returned. MLG is not responsible for technical, hardware, or software malfunctions, lost or unavailable network connections, or failed, incorrect, inaccurate, incomplete, garbled, lost, illegible, altered, defaced, mutilated, misdirected, ineligible, or delayed entries or other communications or other technical problems related to website entries.  MLG, in its sole discretion, reserves the right to disqualify any person who tampers with the entry process, the operation of the MLG Sites, or who otherwise violates these Official Rules.

4. Entry for Arena Competitions

There will be Arena Competitions for certain titles on the 2012 MLG Pro Circuit.

To participate in such Arena Competitions, a Player must either be invited by MLG or otherwise qualify for participation through another Pro Circuit Competition, as determined by MLG in its sole discretion.  Limit one registration/entry per person, per Arena Competition.  No other methods of entry will be accepted

Please see the Arena Event Rules, Event Format, Event Schedule, Maps and Settings, and Pro Circuit Conduct Rules documents for more information on each game title that is featured in the Arena Competition. 

Players must have a valid MLG user account.  Players without a valid MLG user account can create one here: https://accounts.majorleaguegaming.com/account/new.  After obtaining a Team Pass or Player Pass, all Players will be given access to Team Builder in order to complete registration.  Players who are not minors in their state of residence will be able to accept the terms of the Appearance/Participation Release upon accessing Team Builder for their first Pro Circuit Competition in 2012.  Participants who are minors must bring a signed copy of the Appearance/Participation Release and Parental Consent Form to Check-In at the Championship Competition.

All entries become the property of MLG and will not be returned.  MLG is not responsible for technical, hardware, or software malfunctions, lost or unavailable network connections, or failed, incorrect, inaccurate, incomplete, garbled, lost, illegible, altered, defaced, mutilated, misdirected, ineligible, or delayed entries or other communications or other technical problems related to website entries.  MLG, in its sole discretion, reserves the right to disqualify any person who tampers with the entry process, the operation of the MLG Sites, or who otherwise violates these Official Rules.

5. Entry for Championship Competitions

There will be four (4) Championship Competitions on the 2012 MLG Pro Circuit.

Please see the Championship Event Rules, Event Format, Event Schedule, Maps and Settings, and Pro Circuit Conduct Rules documents for more information on each game title that is featured in the Championship Competition. 

Players must have a valid MLG user account.  Players without a valid MLG user account can create one here: https://accounts.majorleaguegaming.com/account/new.

Participants must purchase a Team Pass or Player Pass through the MLG Store (http://store.majorleaguegaming.com/) to participate in a Championship Competition.  RESIDENTS OF ARIZONA, CONNECTICUT, MARYLAND, NORTH DAKOTA AND VERMONT MAY NOT PURCHASE A TEAM PASS OR PLAYER PASS ONLINE THROUGH THE MLG STORE. Player Passes for each Championship Competition for Starcraft 2 are $70 per player if purchased online through the MLG Store and $80 per player if purchased at Check-In.  Team Passes for each Championship Competition for Halo: Reach (4v4) are $280 per team if purchased online through the MLG Store and $320 per team if purchased at Check-In.  Player Passes for each Championship Competition for Halo: Reach (FFA) are $35 per player if purchased online through the MLG Store and $45 per player if purchased at Check-In.  Team Passes for each Championship Competition for League of Legends are $250 per team if purchased online through the MLG Store and $300 per team if purchased at Check-In.  Player Passes for each Championship Competition for Mortal Kombat, Soul Calibur V and King of Fighters XIII are each $50 per player if purchased online through the MLG Store and $60 per player if purchased at Check-In.  There may be combination Player Passes and/or Team Passes available for certain game titles, and such prices will be posted in the MLG Store.  Prices for Player Passes and/or Team Passes for Championship Competitions for other game titles, if applicable, will be posted in the MLG Store.

In order to purchase a Team Pass or Player Pass, Players must select the item in the MLG Store (http://store.majorleaguegaming.com), add it to their Cart, Proceed to Checkout, correctly enter their Billing Information (Credit Card or Debit Card), and Complete the Purchase.  After obtaining a Team Pass or Player Pass, all Players will be given access to Team Builder in order to complete registration.  Players who are not minors in their state of residence will be able to accept the terms of the Appearance/Participation Release upon accessing Team Builder for their first Pro Circuit Competition in 2012.  Participants who are minors must bring a signed copy of the Appearance/Participation Release and Parental Consent Form to Check-In at the Championship Competition. 

Because space and time are limited, MLG cannot guarantee that all persons attempting to register will be able to participate.  Please check MLG’s website (http://majorleaguegaming.com) for exact dates and times that such registrations open and close.

In the event that all of the registration slots are not filled from online registration, then the remaining slots will be available, at Check-In, for onsite registration.  Such onsite registration will open at approximately 10:30 AM (local time) on Friday, before the Championship Competition starts at each location, and will remain open until all available registration slots are filled or until 4:00 PM (local time on Friday, whichever is earlier (the “Onsite Registration Window”).  To register onsite, arrive at the applicable Championship Competition venue during the Onsite Registration Window and provide MLG with the applicable on-site Team Pass or Player Pass entry fee, a signed Appearance/Participation Release, a valid photo ID, and a Parental Consent Form, if the Player is a minor in his or her state of residence.  Coaches must register with their team, but Coaches do not pay any entry fees and are not eligible to win any prizes. 

Purchased Starcraft 2 Player Passes, if not used, will be saved as a $45 Credit that may be used toward the purchase of a future 2012 or 2013 Pro Circuit Competition Player or Team Pass; provided, however, in order to qualify for such credit, a Player must provide MLG with written notice prior to a Championship Competition that he/she will not use such Player Pass at such Championship Competition. Purchased Halo: Reach Team Passes, if not used, will be saved as a $180 Credit that may be used toward the purchase of a future 2012 or 2013 Pro Circuit Competition Player or Team Pass; provided, however, in order to qualify for such credit, the Players on a team must provide MLG with written notice prior to a Championship Competition that they will not use such Team Pass at such Championship Competition.  Purchased League of Legend Team Passes, if not used, will be saved as a $125 Credit that may be used toward the purchase of a future 2012 or 2013 Pro Circuit Competition Player or Team Pass; provided, however, in order to qualify for such credit, the Players on a team must provide MLG with written notice prior to a Championship Competition that they will not use such Team Pass at such Championship Competition.  For other game titles on the Pro Circuit, MLG reserves the right to deny Credits for unused Player and/or Team Passes.

Limit one registration/entry per person, per Championship Competition.  No other methods of entry will be accepted.

All entries become the property of MLG and will not be returned.  MLG is not responsible for technical, hardware, or software malfunctions, lost or unavailable network connections, or failed, incorrect, inaccurate, incomplete, garbled, lost, illegible, altered, defaced, mutilated, misdirected, ineligible, or delayed entries or other communications or other technical problems related to website entries.  MLG, in its sole discretion, reserves the right to disqualify any person who tampers with the entry process, the operation of the MLG Sites, or who otherwise violates these Official Rules.

6.  Prizes

Please see the Prizes documents for more information on the prizing for each game title featured for the specific Pro Circuit Competition.

Prizes are non-transferable and not exchangeable for any other prize. In the case of unavailability of prize, MLG reserves the right, in its sole discretion, to substitute a prize of equal or greater value. All taxes, gratuities and unspecified expenses are the sole responsibility of winner. Winner assumes all liability for use of the prize. Each winner is solely responsible for any and all applicable taxes.  Any person winning over $600 in prizes from MLG will receive an IRS form 1099 at the end of the calendar year and a copy of such form will be filed with the IRS. MLG and MLG Pro Circuit Entities are not responsible for any unspecified expenses which shall be the responsibility of winners.  MLG reserves the right to withhold from the prizes any prize amounts required to be withheld by any applicable tax laws and regulations in any applicable jurisdiction.

All winner(s) will be required to complete and sign an Affidavit of Eligibility and, except where prohibited, Liability/Publicity Release (in addition to the Appearance/Participation Release submitted as part of Pro Circuit registration), in the form provided by MLG, within 10 days of winning in order to claim prize. If a minor wins a prize, it will be awarded in the name of the minor’s parent or legal guardian, who will also be responsible for signing any necessary releases, consents and affidavits. If any winner(s) cannot be contacted, is contacted and does not respond as directed within 10 days of attempted notification, refuses the prize within ten days of notification or is ineligible to accept the prize, prize may be forfeited and awarded to an alternate winner. Winner(s) may be required to provide a U.S. shipping address to claim prize. Allow 4-6 weeks for delivery of prize.

7. Right to Use Player Name and Photograph

By entering the Pro Circuit, each Player agrees to the posting and use of his or her name and/or photograph on MLG’s and/or MLG Pro Circuit Entities’ website and in any and all media in and in connection with promotion, publicity and advertising for this Pro Circuit or other promotions by MLG and MLG Pro Circuit Entities without any further attribution, notification or compensation, except where prohibited by law.

MLG and MLG Pro Circuit Entities may film, record and/or take photographs during the Pro Circuit, and may use the resulting footage, recordings or photographs for a range of purposes, including, without limitation, for marketing and promoting MLG and MLG Pro Circuit Entities and its products and services. By attending the Pro Circuit, each Player authorizes MLG and MLG Pro Circuit Entities to film, record and/or photograph his or her voice and likeness ("Image"), and also grants MLG and MLG Pro Circuit Entities the irrevocable right to use any footage, recordings or photographs of him or her recorded or taken during the Pro Circuit, or any reproduction or modification thereof (collectively, the "Recordings") in any manner and medium throughout the world an unlimited number of times in perpetuity for advertising, trade, promotion, exhibition or any other lawful purpose except where prohibited by law. By attending the Pro Circuit, except where prohibited by law each Player further waives any right of inspection or approval of the uses to which MLG may put the Recordings, and releases MLG from any and all claims arising out of or in connection with the Recordings, the Player’s Image or MLG’s use thereof.

8. Release
By participating, each Player and winner waives any and all claims of liability against  MLG, its parents, subsidiaries, affiliates, subsidiaries, suppliers, and related companies, its sponsors, advertising and promotion agencies and partners, and any of their respective officers, directors, employees, representatives, and agents , from any and all liability for any loss, harm, damages, cost or expense, including without limitation property damages, personal injury and/or death, arising out of participation in the Pro Circuit or the acceptance, use or misuse of the prize.  If any part of these Official Rules shall be held or declared to be invalid or unenforceable for any reason by any court of competent jurisdiction, such provision shall be ineffective but shall not affect any other part of these Official Rules and the invalid portion of any provision shall be deemed modified to the least degree necessary to remedy such invalidity while retaining the original intent of the parties. The failure of MLG to partially or fully exercise any rights or the waiver by MLG of any breach of these Official Rules by Player, shall not prevent a subsequent exercise of such right by MLG or be deemed a waiver by MLG of any subsequent breach by Player of the same or any other term of these Official Rules. The rights and remedies of MLG under these Official Rules shall be cumulative, and the exercise of any right or remedy shall not limit a right to exercise any other right or remedy hereunder.

9. Conditions.
MLG is not responsible for any incorrect or inaccurate information, whether caused by users of the MLG Sites or by any of the equipment or programming associated with or utilized on the MLG Sites or in the Pro Circuit or by any technical or human error, which may occur in the processing of registrations, entries into the Pro Circuit or otherwise in connection with the Pro Circuit including, without limitation, any technical limitation or other event that results in the disqualification or loss of ranking status of any participant in the Pro Circuit. MLG assumes no responsibility for any error, omission, interruption, deletion, defect, delay in operation or transmission, or communications line failure relating to the MLG Sites or the Pro Circuit, or for any theft or destruction of or unauthorized access to, or alteration of, any registration materials or entries. MLG is not responsible for any problems or technical malfunction of any telephone, network, satellite, cable or lines, computer, on-line-systems, servers or providers, computer equipment, software, failure of e-mail, registrations or entry submissions on account of technical problems or traffic congestion on the Internet or at any web site or combination thereof in connection with the MLG Sites or the Pro Circuit, including, without limitation, any technical limitation or other event that results in the disqualification or loss of ranking status of any Player in any game. MLG is not responsible for injury or damage to participants' or to any other person's computer related to or resulting from participating, downloading or uploading materials from the MLG Sites or in connection with the Pro Circuit. Any use of robotic, automatic, micro, programmed or like entry methods will void all such entries by such methods, and disqualify any person using such methods. If, for any reason, the Pro Circuit, in MLG's sole opinion, is not capable of running as planned, including, but not limited to, by reason of infection by computer virus, bugs, worms, tampering, unauthorized intervention, fraud, technical failures, or any other causes beyond the control of MLG which, in the MLG's sole judgment, corrupts or affects the administration, security, fairness, integrity or proper conduct of the Pro Circuit, MLG reserves the right at its sole discretion to cancel, terminate, modify or suspend the Pro Circuit and proceed in such a manner as may be deemed fair and equitable by MLG in its sole discretion.

IN NO EVENT WILL MLG AND THE MLG PRO CIRCUIT ENTITIES, ITS PARENTS, AFFILIATES, SUBSIDIARIES, SUPPLIERS, AND RELATED COMPANIES, ITS SPONSORS, ADVERTISING OR PROMOTION AGENCIES OR PARTNERS OR ANY OF THEIR RESPECTIVE OFFICERS, DIRECTORS, EMPLOYEES, REPRESENTATIVES AND AGENTS, BE RESPONSIBLE OR LIABLE FOR: (A) ANY INDIRECT, INCIDENTAL, CONSEQUENTIAL OR PUNITIVE DAMAGES OF ANY KIND UNDER ANY THEORY (WHETHER CONTRACT, TORT, WARRANTY OR OTHERWISE), INCLUDING BUT NOT LIMITED TO LOSS OF PROFITS OR COMBINE PRIZES, ARISING OUT OF ANY PLAYER'S ACCESS TO AND USE OF THE MLG SITES OR PARTICIPATION IN THE PRO CIRCUIT OR (B) FOR ANY DAMAGES OF ANY KIND IN EXCESS OF ANY FEE PAID BY PLAYER (IF ANY) TO ENTER THE PRO CIRCUIT. WITHOUT LIMITING THE FOREGOING, EVERYTHING ON THE MLG SITES AND IN CONNECTION WITH THE PRO CIRCUIT IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OR EXCLUSION OF CERTAIN LIABILITY OR WARRANTIES SO SOME OF THE ABOVE LIMITATIONS MAY NOT APPLY TO PLAYER.  IN SUCH JURISDICTIONS, MLG AND THE MLG ENTITIES’ LIABILITY IS LIMITED TO THE GREATEST EXTENT PERMITTED BY LAW.
 

10. Conduct and Decisions
By participating in the Pro Circuit, Players agree to be bound by the decisions of MLG and Pro Circuit Admins. All decisions of the Pro Circuit organizers or of their representatives regarding the Pro Circuit are final and without appeal. Players must conduct themselves in a reasonable manner, maintaining a friendly and polite demeanor to competitors, the Pro Circuit officials, and to other Players of the Pro Circuit. Players who violate any rule, gain unfair advantage in participating in the Pro Circuit, or obtain winner status using fraudulent means will be disqualified. Unsportsmanlike, disruptive, annoying, harassing or threatening behavior is prohibited. MLG will interpret these rules and resolve any disputes, conflicting claims or ambiguities concerning the rules or the Pro Circuit and MLG's decisions concerning such disputes shall be final. If the conduct or outcome of the Pro Circuit is affected by human error, any mechanical malfunctions or failures of any kind, intentional interference or any event beyond the control of MLG, the Company reserves the right to terminate this Pro Circuit, or make such other decisions regarding the outcome as MLG deems appropriate. MLG reserves the right, in its sole discretion, to disqualify any individual it finds to be tampering with the registration or entry process or the operation of the MLG Sites or the Pro Circuit, acting in violation of these Official Rules, to be hacking, or to be acting in a non-sportsmanlike or disruptive manner, or with intent to annoy, abuse, threaten or harass any other person, or to have provided any false or misleading information as part of the registration process including, without limitation, any false names, addresses or e-mail addresses. All decisions will be made by the MLG and are final.

ANY ATTEMPT BY A PLAYER OR ANY OTHER INDIVIDUAL TO DELIBERATELY CIRCUMVENT, DISRUPT OR DAMAGE ORDINARY AND NORMAL OPERATION OF THIS PRO CIRCUIT TELEPHONE SYSTEMS OR MLG SITES, OR UNDERMINE THE LEGITIMATE OPERATION OF THE PRO CIRCUIT IS A VIOLATION OF CRIMINAL AND CIVIL LAWS AND SHOULD SUCH AN ATTEMPT BE MADE, MLG RESERVES THE RIGHT TO SEEK DAMAGES FROM ANY SUCH PLAYER TO THE FULLEST EXTENT PERMITTED BY LAW.

11. Miscellaneous
If for any reason, the Pro Circuit, in MLG's sole opinion, is not capable of running as planned, including, but not limited to, by reason of infection by computer virus, bugs, worms, tampering, unauthorized intervention, fraud, technical failures, or any other causes beyond the control of MLG which, in the MLG's sole judgment, corrupts or affects the administration, security, fairness, integrity or proper conduct of the Pro Circuit, MLG reserves the right at its sole discretion to cancel, terminate, modify or suspend the Pro Circuit and proceed in such a manner as may be deemed fair and equitable by MLG in its sole discretion.

12.  Arbitration and Governing Law
Any controversy, claim or dispute arising out of or relating to the Pro Circuit shall be settled by arbitration administered by the American Arbitration Association in accordance with its Commercial Rules including Emergency Interim Relief Procedure in New York, New York, except that, to the extent any Player, winner or guest has in any manner violated or threatened to violate MLG’s intellectual property or confidentiality rights, MLG may seek injunctive, monetary or other appropriate relief in any state or federal court in the state of New York (and MLG may assert both intellectual property causes of action and other appropriate causes of action in any such action), and Player consents to exclusive jurisdiction and venue in such courts. The arbitrator's award shall be binding and may be entered as a judgment in any court of competent jurisdiction.  To the fullest extent permitted by applicable law, no arbitration under this Agreement shall be joined to an arbitration involving any other party subject to this Agreement, whether through class arbitration proceedings or otherwise.

13.  Use of Data
MLG will be collecting personal data about Players online, in accordance with applicable laws and its privacy policy.  Please review MLG’s privacy policy at https://accounts.majorleaguegaming.com/privacy_policy.  By participating in Pro Circuit, Players hereby agree to MLG’s collection and usage of their personal information and acknowledge that they have read and accepted MLG’s privacy policy. 

14.  Rules and List of Winners
For a copy of the rules, or a list of winners, please send request within thirty (30) days of the end of each Pro Circuit Competition by mail with a stamped, self-addressed return envelope with the Pro Circuit Competition name and addressed to:  2012 MLG Pro Circuit, c/o Major League Gaming Inc., 3 Park Avenue, 32nd Floor, New York, NY 10016.

15.  Sponsor
The tournament administrator and judge for this Pro Circuit is Major League Gaming Inc., 3 Park Avenue, 32nd Floor, New York, NY 10016.

© 2012 Major League Gaming Inc. All Rights Reserved. All trademarks are the property of their respective owners.
 

2012 Pro Circuit Conduct Rules

 

2012 Pro Circuit Conduct Rules

 

Definitions

1.   For the purpose of these Pro Circuit Conduct Rules, Players will be defined as anyone who is currently competing in a Summer Championship or World Championship Series Match.

2.   For the purpose of these Pro Circuit Conduct Rules, Spectators will be defined as anyone who is not currently competing in a Summer Championship or World Championship Series Match.

3.   For the purpose of these Pro Circuit Conduct Rules, Individuals will be defined as both Players and Spectators.

4.   For the purpose of these Pro Circuit Conduct Rules, Competitors will be defined as anyone who is registered to compete in a Summer Championship or World Championship Series Event.

5.   For the purpose of these Pro Circuit Conduct Rules, a Match will begin when the Referee asks the higher seeded Player whether they would like to act as Player A or Player B and end when a Player has quit out of the Match’s final Game.

 

Spectator Rules

1.   Spectators may not stand within two feet of a seated Player.

2.   Spectators may not touch a Player.

3.   Spectators may not interfere with a Referee’s ability to preside over a Match.

4.   Spectators may not touch or get on a Main Stage or Feature Station.

5.   Spectators must heed all warnings and follow all instructions given by MLG Staff.

6.   Spectators may be made to move, made to leave an area, or removed from the venue, at any time, for any reason.  

 

Foul Rules

1.   Individuals may not eject a disc from a PlayStation 3, access a PlayStation 3’s system menu, use a memory card or a USB flash drive, unplug anything from a Monitor, PlayStation 3, PC, or audio equipment, or touch power units without a Tournament Official’s permission.  Individuals may not move a Monitor, PlayStation 3, PC, or audio equipment without a Tournament Official’s permission.  Individuals may not adjust Monitor Settings, other than Volume, without a Tournament Official’s permission.

2.   Players may not communicate with a Spectator, or a Player other than their opponent.

3.   Players may not use vulgar language in excess.  Excessive use of vulgar language is defined as consistent use of vulgar language that is audible to Spectators of the Match or a single use of vulgar language that is audible to spectators of another Match.

 

Technical Foul Rules

1.   Individuals may not stand on chairs, tables, or other tournament equipment.

2.   Individuals may not verbally abuse a Tournament Official. Verbal abuse of a Tournament Official includes, but is not limited to, the use of vulgar language directed at a Tournament Official, the use of insulting words or gestures directed at a Tournament Official, and excessive argument with a Tournament Official that results in the delay of a Match.

3.   Individuals may not direct vulgar language at a Player or Spectator.

4.   Individuals may not incite Spectators into taunting a Player or Spectator.

5.   Individuals may not taunt or celebrate in excess.  Excessive taunting/celebration includes, but is not limited to, post-Match taunting or celebration directed at or referencing an opponent(s).  Post-Match interactions between opponents must be limited to acts of sportsmanship.

6.   Individuals may not engage in unsportsmanlike physical contact.

7.   Individuals may not throw anything in the direction of an opponent.  Individuals may not throw anything into the audience that could cause injury.

 

Additional Rules

1.   Competitors may not intentionally Forfeit a Game or conspire to manipulate Rankings or Brackets.

2.   Individuals are expected to treat all members of MLG Staff, and Sponsors, with respect.

 

Penalties

1.   Competitors found to have broken a Foul Rule will be issued a Foul.   For every two Fouls that a Competitor receives, they will be issued a Technical Foul.

2.   Competitors found to have broken a Technical Foul Rule will be issued a Technical Foul.  If a Starcraft 2 Competitor receives a Technical Foul, they will lose their next opportunity to veto a Map.  Instead, their opponent will be given the opportunity to veto an extra Map.  If a League of Legends Player receives a Technical Foul, their Team will lose their next opportunity to choose whether they are Team 1 or Team 2.  Instead, their opponent will make the choice.  If a Mortal Kombat or Soul Calibur V Player receives a Technical Foul, the opposing Player will be allowed to switch their side of the screen for the remainder of the Match.  These penalties, if necessary, will be carried over from one Match to the next or one Pro Circuit Event (Online Qualifier, Arena, or Championship) to the next.  If a penalty is carried over from one Pro Circuit Event to the next, it will be carried over by only the Player who received the Technical Foul.  Technical Foul penalties won’t be carried over from one Event at the same Season Championship to another.

3.   Competitors found to have broken a Technical Foul Rules #6-7 or an Additional Rules #1-2 may Forfeit their current Match and all future Matches in the Event (Disqualified).  They may also be ejected from the venue and if they are on a Team, their Team will be forced to continue shorthanded.

4.   Competitors who receive five Technical Fouls during a Pro Circuit Event will be Disqualified.  They will also be ejected from the venue and if they are on a Team, their Team will be forced to continue shorthanded.

5.   Technical Fouls received for post-Game violations of Technical Foul Rules #2-7 or while on a Main Stage or Feature Station will count as two Technical Fouls during administration of Post-Event Technical Foul Penalties.

6.   Competitors found to have broken any Pro Circuit Conduct Rules may be subject to post-Event penalties such as a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).

7.   Tournament Officials may issue a Foul, Technical Foul, or eject individuals from the venue for acts of misconduct not listed in the Pro Circuit Conduct Rules.

 

Post-Event Technical Foul Penalties

1.   All Technical Fouls that a Competitor receives will be added up over the course of the 2012 Pro Circuit (See Penalties #5).

2.   Competitors who receive a Technical Foul will receive an email warning them of the penalties associated with receiving additional Technical Fouls.

3.   Competitors who receive a 3rd Technical Foul over the course of the 2012 Pro Circuit will Forfeit their next earned Free Entry.  Every additional 2012 Pro Circuit Technical Foul, after the 3rd, will result in the Forfeit of another earned Free Entry.

4.   Competitors who receive a 5th Technical Foul over the course of the 2012 Pro Circuit will Forfeit their next earned Stipend or Paid Travel.  Every additional 2012 Pro Circuit Technical Foul, after the 5th, will result in the Forfeit of another earned Stipend or Paid Travel.

5.   Competitors who receive a 10th Technical Foul over the course of the 2012 Pro Circuit will be banned from the next Pro Circuit Season, including all Online Qualifiers, Arenas, and Championship.  Every additional 2012 Pro Circuit Technical Foul, after the 10th, will result in a ban from another Pro Circuit Season.

6.   Starcraft 2 Competitors who receive three Technical Fouls in one Match will be given a One Game Penalty.  After three Technical Fouls, each subsequent Technical Foul in the Match will result in another One Game Penalty.  When a Starcraft 2 Competitor receives a One Game Penalty their opponent will be allowed to select one unit, other than Probe, Drone, SCV, Zealot, Zergling, Marine, Overlord, or Queen, that the Competitor with the One Game Penalty won’t be allowed to create during the upcoming Game.  If the Competitor with the One Game Penalty creates that unit during the upcoming Game, they will Forfeit the Game.

7.   League of Legends Competitors who receive three Technical Fouls in one Match will be given a One Game Penalty.  After three Technical Fouls, each subsequent Technical Foul that the Competitor receives in the Match will result in another One Game Penalty.  When a League of Legends Competitor receives a One Game Penalty the opposing Team will make all Bans for the upcoming Game.

8.   Mortal Kombat and Soul Calibur V Competitors who receive three Technical Fouls in one Match will be given a One Round Penalty.  After three Technical Fouls, each subsequent Technical Foul in the Match will result in another One Round Penalty.  If a Competitor receives a One Round Penalty, one Round win will be awarded to their opponent, for the current Game.  If a Competitor receives a One Round Penalty following the conclusion of their current Game, one Round win will be awarded to their opponent for their upcoming Game.

9.   If necessary, One Game and One Round Penalties will be carried over from one Match to the next, or one Pro Circuit Event to the next.  If a One Game or One Round Penalty is carried over from one Pro Circuit Event to the next, it will be carried over by only the Competitor who received the Technical Fouls.  Competitors who fail to follow a Tournament Official’s instructions regarding a One Game or One Round Penalty may be Disqualified and may also be subject to post-Event penalties such as a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).

2012 Pro Circuit Team Builder Rules

 

2012 Pro Circuit Team Builder Rules

 

Team Builder

1.   League of Legends (LoL) Teams must be named and have at least five confirmed Players in Team Builder or they may not be entered into their Event.  Captains are confirmed after entering their contact information.  Other Players are confirmed after accepting their invitation to the Team and entering their contact information. 

2.   Players who purchase a Starcraft 2, Mortal Kombat, or Soul Calibur V Player Pass will be automatically entered into their Event.

3.   Coaches will not be allowed in any Events.

4.   Prior to the Team Builder Lock, Players will be allowed to join and leave League of Legends Teams, in Team Builder, without restriction.  Also, League of Legends Team Captains will be allowed to make changes to their Team Name and Roster of Players, in Team Builder, without restriction (See 2012 Summer Championship - League of Legends Event Format).

5.   After the Team Builder Lock, Players must submit requests via Team Builder, or make requests at Check-In, in order to make changes to their League of Legends Team’s Roster of Players.  Players who are confirmed on a League of Legends Team will be allowed to move to another Team if both Team Captains and all Players who are switching Teams submit their approval of the changes.  After the Team Builder Lock, Players can’t be removed without their approval unless they are deemed to be unable to attend and the change is authorized, at Check-In, by the Commissioner of MLG.

6.   The Summer Championship Team Builder Lock will take place at 11:59 PM EDT on Monday, August 20th.

7.   Individuals may not register or compete as a Player in two Summer Championship Events if the Event Schedules overlap.

8.   Individuals and Teams that break a Registration Rule #3 or #7 may Forfeit a Game(s) or Match, be disqualified from their Event(s) or be forced to continue shorthanded.  Such individuals and Teams may also be subject to a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).

 

Post-Team Builder Lock Changes & Impersonation

1.   Teams are responsible for notifying the Commissioner of MLG of any changes to their Roster of Players that was submitted in Team Builder at the Team Builder Lock.  Notification must be made prior to the start of the League of Legends Event via email (jnelson@mlgpro.com) or at Check-In’s Registration Problems desk.  Teams that fail to notify the Commissioner of MLG of a change to their Roster of Players that would’ve affected the Team’s Seed will be subject to disqualification from the League of Legends Event, a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).

2.   Players found attempting to use another Player’s MLG Username (Impersonation), may be removed from their Team, disqualified from the Event, given a Ban from a future Pro Circuit Event(s), and stripped of any benefits (seeding, prize, etc.) earned in the current Event.  Such Players may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Pro Circuit Event(s).  The teammates of such Players may be subject to the same penalties.  If a Player, guilty of Impersonation, is removed from a Team prior to the start of the League of Legends Event, the Team may be allowed to add a Player in order to compete in the Event with a full Roster of Players.  If a Player, guilty of Impersonation, is removed from a Team after the start of the League of Legends Event, the Team will not be allowed to add a Player.  However, the Team may be permitted to continue to compete in the Event shorthanded.

3.   If a registered Player(s) fails to attend their Team's first Match, the Players who are present may request that they be allowed to permanently replace the Player(s) before they are forced to Forfeit a Game/Match.  Players who fail to attend their Team's first Match and are replaced will be considered as having consented to their removal from the Team.  If more than two Players fail to attend their Team's first Match, the Team will Forfeit the Match.

4.   Teams may not make a Roster change, during the League of Legends Event, in order to add or remove a Player who has participated in at least one of the Event’s Matches.

5.   If an individual is found attempting to play in place of an absent Player who is registered on the Team, the Team will be disqualified from the League of Legends Event.  The individual found attempting to play in place of an absent Player and the present Team members may also be subject to a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).

 

Captains, Team Passes, and Release Forms

1.   A Team’s Captain in Team Builder is the Player who purchased and/or currently owns the Team Pass.  Therefore, if the Team Builder Captain is changed, the new Captain becomes the owner of the Team Pass.

2.   Team Builder Captain change requests must be submitted to MLG (email jnye@mlgpro.com) by the Team’s current Captain in Team Builder.

3.   Players must accept the 2012 Pro Circuit Official Rules upon accessing Team Builder for 2012 Pro Circuit Events.

4.   Players, 18 years of age and older (19 years of age and older in Alabama and Nebraska), will be able to accept the terms of the Appearance/Participation Release upon accessing Team Builder for their first 2012 Pro Circuit Event.

5.   Players who are unable to accept the terms of the Appearance/Participation Release in Team Builder must bring a signed copy of the Appearance/Participation Release, with the Minor and Parental/Legal Guardian Consent Form, to Check-In.

6.   Once a Player has submitted a 2012 Appearance/Participation Release, whether online or at Check-In, they won’t be required to submit another Appearance/Participation Release for the remainder of the 2012 Pro Circuit.

 

Team Name Rules

1.   No websites.

2.   No use of “Major League Gaming” or “MLG”.

3.   No use of the word "Team".

4.   No derogatory, suggestive, or otherwise inappropriate words/meanings.

5.   No corporations, company, sponsor, or product names.

6.   Teams may not, without permission, register for an Event with a Team Name that closely resembles that of a current or former Pro Player or Pro Team.

7.   Team Names are limited to 20 characters, including spaces.

8.   Teams found violating any of the Team Name Rules will have their Team Name changed and will be instructed to rename their Team immediately.

 

Player Name (Username) Rules

1.   No websites.

2.   No use of “Major League Gaming” or “MLG”.

3.   No Team Name abbreviations.

4.   No derogatory, suggestive, or otherwise inappropriate words/meanings.

5.   No corporations, company, sponsor, or product names.

6.   Players may not, without permission, register for or compete in an Event using a name that closely resembles that of a current or former Pro Player or Pro Team.

7.   Players found violating any of the Player Name (Username) Rules must use an alternate Username.  Players found violating Player Name (Username) Rule #3 may change their Team Name instead.

 

All emails submitted to jnye@mlgpro.com must be submitted from the email address that is registered to the individual’s MLG Username.

StarCraft 2 – Archive

Summer Championship - August 24-26 - Raleigh, NC

Congratulations to Leenock, our Summer SCII Champion! He defeated First in a dominant 4-1 Final match.

Watch all VOD free in standard definition at MLG.tv/vod

Final Champ/Groups Bracket | Final Open Bracket

Results

1st Place - $25,000 - Leenock
2nd Place - $15,000 - First
3rd/4th Place - $7,250 - Taeja, TheSTC
5th/6th Place - $3,500 - Hero, Violet
7th/8th Place - $2,250 - Revival, Heart

Lineup

Group Stage

GROUP A SEED   GROUP B SEED   GROUP C SEED   GROUP D SEED
Taeja 1   Alicia 2   Oz 3   First 4
Hero 8   Alive 7   Stephano 5   Losira 6
Ryung 11   Ganzi 10   Violet 9   Daisy 12
Revival 15   Puma 13   Rain 14   Goody 16
Illusion 17   Sheth 20   Grubby 18   Sasquatch 19
qxc 21   Binski 24   Gix 22   Caliber 23

Open Bracket

Player Seed Player Seed Player Seed Player Seed
SaviorSC2 1 iS_Axslav 51 flosc2 63 Mudkipnick69 63
OoIcecream 2 QxGAgh 52 FredPenner 63 MYiMcleod 63
GosuHuK 3 Spanishiwa 53 FXOasd 63 MysteryTerran 63
Tri_Master 4 Shew 54 gaulzi 63 Nathanias 63
GoSuHwangSin 5 goswser 55 GEGTMajesty 63 ncharmon 63
Eifersuchtig 6 QxGdestiny 56 GHSTxJet 63 NobodYouKnow 63
coLHeart 7 iSPyre 57 Gojira621 63 NrG_listal 63
ThorZaIN 8 LuckyFool 58 Gorgamath 63 OMGNARWHALZ 63
Hawk248 9 phantaxx 59 Grahan 63 otarto 63
coLKiller1 10 Area51Focus 60 greg19735 63 PengWin_SC 63
Fitzyhere 11 ROOT_TT1 61 gslavik 63 PhoenixSD 63
TubbyTheFat 12 Sadistx 62 Hathrow 63 PromKing 63
stoicfuzzy 13  arandomnoob 63 HighCastles 63 protocas 63
RaNgeD7 14 AC_Noxveho 63 HotForSundance 63 -PureAbility- 63
IdrA1 15 ac_Tycon712 63 IamMagic_ 63 QuanticApocalypse 63
SeleCT- 16 aidann23 63 IceFire5 63 Qzl_Zapo 63
EGJYP 17 AndyOniyate 63 iMaGiKL 63 R3solu43 63
xSixSuppy 18 astroorion 63 iMoKryptonite 63 RemarK 63
GoSuViBE 19 Aucamazn 63 instantnom 63 robedlizard 63
GoSuDDE 20 Bidoux 63 iPMeFTW 63 ROOT-puCK 63
EGiNcontroL 21 CajunMan 63 iPSlowKing 63 ryanfarace 63
KawaiiRiceLighT 22 cellokang 63 iPSuperSlinK 63 Sauciss0ns 63
EG-LzGaMeR 23 Cerberuss 63 iPTunK 63 Shiori 63
ROOTMinigun 24 cevn 63 isueyou2 63 Shreekz 63
iS_Insur 25 ChEDo 63 jemag 63 SilentSC2 63
Perfectsc 26 Cityondown93 63 JimRiSiNg 63 SinFeo 63
Bonkarooni 27 ClassicKStarcraft 63 K0ali 63 SnoBoard 63
GoSuSTX 28 ContemplateThat 63 Kanbei42 63 Spiralsc2 63
coLRyze 29 cranK829 63 KiF1rE 63 sschnied 63
dicedicerevolution 30 CrazyDre 63 Kirschke 63 swirlyrolls 63
AnDa1120 31 CTangent 63 kiwiLighT 63 SyPH 63
TheStc 32 daisuki 63 Knacksc2 63 TCFnick 63
EGDeMusliM 33 dejmiend 63 legacytyro 63 Tenzith 63
ivnadaviking 34 desRow 63 Lev_Staircase 63 TGLookNoHands119 63
noobeater5 34 Dissonance845 63 LevMhodesty 63 The_Alltomata 63
SirRobin701 34 Duckiah 63 LevPosistomp 63 the_forks 63
Skyda 34 Dully299 63 Livinpink 63 toyotae86drifter 63
travisano 34 DuStCrusha 63 logicey 63 UNCjer 63
Future-SC 39 DynamicMass 63 LOZKev 63 untoldstory1337 63
badcop02 40 EliGE2 63 MaddenDino 63 UpATree 63
GHSTstarcraft 41 EmpireBeastyqt 63 Magicturtle12 63 vVv_Toxicity 63
hendralisk 41 exioNSpaWn 63 malcolmheath 63 wayne6720 63
LgNMaker 41 falconfan02 63 Marodox13 63 WTL 63
revel2k9 41 FallacySka 63 Miranar 63 Xarow 63
MarineKingPrime 45 filthyrake 63 mnmdayal 63 xSixMaximus 63
FXOLeenock 46 FinalForm7726 63 moooooooo 63 YJmsiRane 63
SLush450 47 fLcJank 63 MsSpyte 63 Yoduh99 63
EG-Machine 48            
LiquidTyler 49            
ROOT-drewbie 50            
                     

 

StarCraft 2 – Prizes

Summer Championship - August 24-26 - Raleigh, NC

1st = $25,000
2nd = $15,000
3rd = $7,250
3rd = $7,250
5th = $3,500
5th = $3,500
7th = $2,250
7th = $2,250
9th = $1,500
9th = $1,500
9th = $1,500
9th = $1,500
13th = $1,000
13th = $1,000
13th = $1,000
13th = $1,000

StarCraft 2 – Event Format

Summer Championship - August 24-26 - Raleigh, NC

Please note: there is an exciting new StarCraft II Event format for the Summer Championship.  The StarCraft II Event will be comprised of three stages:

Stage 1

As in all 2012 StarCraft II Championship Events, the Summer Championship Event’s first stage will be a massive, double-elimination Open Bracket.  The Open Bracket is again constructed so  it is impossible to play the same player twice.  New for Summer is the fact that Open Bracket match history will not be carried over into the latter stages of the Event.

Stage 2

Group Play has replaced Pool Play as the second stage of the Event, and there are some major differences between the two:

  • Group Play is made up of four separate double elimination brackets.
  • 32 players will compete in Group Play, with eight players per Group.
  • 24 players–including the Top 16 from the Summer Arena and eight players that will be announced later–will start in Group Play. They will eventually be joined by the last eight Open Winners Bracket Players.

Like Pool Play, Group Play placement will determine a player’s starting position in the Championship Bracket.  And like the Open Bracket, Group Play match history will not be carried over into the third stage of the Event.

Stage 3

The Championship Bracket is the third stage of the Event and  like the Summer Arena, it is broken up into two separate brackets.  Each bracket will progress until only one player is left.  The final two players will then compete for the Summer Championship Title in the Best-of-7 Final match.

Official Format

Bracket Format
1.   The Event will be separated into 3 Stages, an Open Bracket, Group Play, and a Championship Bracket.
2.   The Event will support as many as 232 Players, including 208 Players starting in the Open Bracket and 24 Players starting in Group Play.  Finally, 40 Players, including 16 Players who started in the Open Bracket, and the 24 Players who started in Group Play, will compete in the Championship Bracket.
3.   The Open Bracket will have a Winners Bracket and a Losers Bracket.  After losing a Match in the Winners Bracket, Players will enter the Losers Bracket.  A Match loss in the Losers Bracket will result in elimination from the Event.
4.   The final 8 Players in the Open Bracket Winners Bracket will advance into Group Play.
5.   The final 8 Players in the Open Bracket Losers Bracket will advance into Championship Bracket Losers Bracket Round 1.
6.   Group Play will have four separate Groups, each with their own Winners Bracket and Losers Bracket.  After losing a Match in a Winners Bracket, Players will enter the corresponding Losers Bracket.  A Match loss in a Losers Bracket, or a Group Final Match, will result in elimination from Group Play and placement in the Championship Bracket.
7.   Each Group’s 1st Place Player will advance into a Championship Bracket Winners Bracket.  Each Group’s 2nd Place Player will be placed into a Championship Bracket Losers Bracket Round 6.  Each Group’s 3rd Place Player will be placed into a Championship Bracket Losers Bracket Round 5.  Each Group’s 4th Place Player will be placed into a Championship Bracket Losers Bracket Round 4.  Each Group’s 5th Place Players will be placed into a Championship Bracket Losers Bracket Round 2.  Each Group’s 7th Place Players will be placed into a Championship Bracket Losers Bracket Round 1.
8.   The Championship Bracket will be separated into two Brackets, each with their own Winners Bracket and Losers Bracket.  The winner of each Bracket will play in the Final Match.  After losing a Match in a Winners Bracket, Players will enter the corresponding Losers Bracket.  A Match loss in a Losers Bracket, or the Final Match, will result in elimination from the Event.

Match Format
1.   All Matches, except for each Group’s Final Match and the Championship Bracket Final Match, will be Best of 3 Games, unless the Players have already played each other in the specific Stage of the Event.
2.   If Players are scheduled to play each other for a 2nd time in a specific Stage of the Event, their Match will expand to a Best of 7, include the previous Match, and pick up where that Match left off.  For example, if Player A beat Player B 2 Games to 0 in their first Group Play Match, the Group Play Best of 7 will resume with Game 3 and Player A leading 2 Games to 0.
3.   If the Players scheduled to play each other in a Group Final Match or a Championship Bracket Semifinal Match have not yet played against each other in the specific Stage of the Event, an initial Best of 3 Games Match must be played.  If the Player who came from the Winners Bracket wins the initial Match, they will advance.  If the Player who came from the Losers Bracket wins the initial Match, the Match will expand to a Best of 7, include the initial Match, and pick up where that Match left off.  For example, if the Losers Bracket Player beat the Winners Bracket Player 2 Games to 0 in the initial Match, the Best of 7 will resume with Game 3 and the Losers Bracket Player leading 2 Games to 0.  The winner of a Group Final or Semifinal Best of 7 will advance.
4.   The Championship Bracket Final Match will be Best of 7 Games, between the winners of the Semifinal Matches.  The winner of the Championship Bracket Final Match will win the Event.

Seeding
1.   All Group Play Players will be randomized into one of four Groups according to the following guidelines: Group A must consist of the #1 Seed and a Player seeded #7-8.  Group B must consist of the #2 Seed and a Player seeded #7-8.  Group C must consist of the #3 Seed and a Player seeded #5-6.  Group D must consist of the #4 Seed and a Player seeded #5-6.  All Groups must consist of a Player seeded #9-12, a Player seeded #13-16, a Player seeded #17-20, and a Player seeded #21-24.
2.   The Top 24 Summer Arena Players will start in Group Play and be seeded #1-24 based on the Summer Arena Standings.  If Summer Arena Consolation Matches were played they will be used to break ties.  Ties that can’t be broken by Consolation Matches will be broken by MLG Rank and then randomly.
3.   Players will be seeded #1-208 for the Open Bracket based on the following criteria in this order: Summer Arena Standings, Summer Invite-Only Online Qualifier Standings, Summer Open Online Qualifier Standings, and MLG Rank.  If Summer Arena or Summer Invite-Only Online Qualifier Consolation Matches were played, they may be used to break ties.  Ties may also be broken using the next available criterion or randomly.  Players who didn’t participate in the Summer Arena, didn’t participate in a Summer Invite-Only Online Qualifier, failed to finish in the top 32 of a Summer Open Online Qualifier, and have no MLG Rank will be seeded randomly. 
4.   The following Summer Open Online Qualifier Standings placements will be used: 9th, 13th, 17th, and 25th.  The Summer Open Online Qualifier Standings will only be used to seed Players who failed to qualify for a Summer Invite-Only Online Qualifier.
5.   The Players receiving Open Bracket Seeds 1-16 will start in Open Bracket Winners Bracket Round 5.
6.   Players who advance into Group Play from the Open Bracket will be reseeded #25-32, for Group Play, based on their Open Bracket Seed.
7.   Group Play Players will keep their Seed in the Championship Bracket.
8.   Players who advance into the Championship Bracket from the Open Bracket Losers Bracket will be reseeded #33-40, for the Championship Bracket, based on their Open Bracket Seed.

Replacement Players
1.   If a Player set to start in Group Play chooses not to participate in the Summer Championship Starcraft 2 Event, and notifies MLG prior to the start of the Event, a Replacement Player will be selected to take their place.
2.   If a Player set to start in Group Play chooses not to participate in the Summer Championship Starcraft 2 Event, and notifies MLG after the start of the Event, a Replacement Player will not be selected to take their place.
3.   Replacement Players will be chosen using the same criteria as “Seeding #3”.
4.   In order to be eligible as a Replacement Player, Players must have received or purchased a Summer Championship Starcraft 2 Player Pass.  Players who are replaced will not be eligible to be a Replacement Player.
5.   If a Replacement Player is needed for Group Play, and all Group Play Seeds & Placement has been set, the Replacement Player will be given the #24 Seed and take the exact position of the Player that they have replaced.  As a result, other Registered Players may see their Seed change.  However, all other Registered Group Play Players will keep their exact position within Group Play.

Registration
1.   Online Registration for the Event will open at 7 PM EDT on Monday, July 16th for Gold Members and at 7 PM EDT on Tuesday, July 17th for all other Players.
2.   Online Registration for the Event will close at 11:59 PM EDT on Monday, August 20th.
3.   If there is an open spot(s) in the Event, passes may be sold at Check-In.
4.   After obtaining a Player Pass, all Players must use Team Builder (http://team-builder.majorleaguegaming.com/) in order to complete their Registration, including accepting the 2012 Pro Circuit Official Rules.
5.   Unused Player Passes may be kept as a $45 Credit and later used in the purchase of a 2012 or 2013 Event Pass, as long as the Player emailed jnye@mlgpro.com, notifying MLG of their non-participation, prior to the start of the Event.  All emails submitted to jnye@mlgpro.com must be submitted from the email address that is registered to the individual’s MLG Username.

Player Pass Prices
1.   Summer Championship Starcraft 2 Player Pass = $70
2.   Gold Members will receive a $10 discount when purchasing a Team Pass Online or at Check-In.
3.   The Check-In price for a Player Pass will be $10 higher unless Online Registration sold out prior to 11:59 PM EDT on Monday, August 20th.
 

StarCraft 2 – Maps

Summer Championship - August 24-26 - Raleigh, NC

 

StarCraft II players and fans, please take note: High Yield (Gold) Minerals will be removed from MLG Antiga Shipyard for this Event.

Given the balance provided by Patch 1.4.3, we don’t believe that High Yield Minerals favor any one race significantly.  As a result, our decisions on this aspect of Antiga Shipyard have always been based on what we believed to be in the best interest of Players.  Although many leagues have already removed High Yield Minerals, we previously chose to include them, in the Spring and Summer Seasons, in order to remain consistent with the Ladder version of the Map.

However, the upcoming MLG Championship in Raleigh will include the World Championship Series North America Finals.  Given the fact that WCS Antiga Shipyard doesn’t have High Yield Minerals, we now believe that it is in the best interest of Players for there to be consistency throughout the weekend’s competition.

Here is the full Map Pool for the Summer Championship:

MLG Antiga Shipyard - Cross Spawns Only
MLG ESV Cloud Kingdom
MLG Daybreak
MLG Entombed Valley - No Close 3rds by Ground Spawns
MLG Metropolis - No Close by Ground Spawns
MLG Shakuras Plateau - No Close by Ground Spawns
MLG Tal’darim Altar - All Spawns Allowed

Notes

  • Neutral Supply Depots added to all Maps except MLG Tal’darim Altar
  • MLG Antiga Shipyard does not have High Yield Minerals
  • MLG Metropolis - Reduced decorations for better performance
  • MLG Metropolis - Island expansions removed

All the most recent versions of MLG's maps can be accessed on Battle.net by searching for "MLG" in the map list.

StarCraft 2 – Event Rules

Summer Championship - August 24-26 - Raleigh, NC

 

Equipment Rules
1.   Players must provide their own Battle.net account, with an active Starcraft 2 license, for the North America (NA) Region.
2.   Players must provide their own mouse, keyboard, headset, and mouse pad.  Players must use the PC and Monitor provided by MLG.
3.   All Player equipment is subject to approval.  MLG reserves the right to deny the use of anything suspected of providing an unfair competitive advantage.
4.   Players must submit all mouse, keyboard, and headset driver requirements to jmuno@mlgpro.com by 5 PM EDT on Friday, August 10th.
5.   Headsets must utilize a standard 3.5mm stereo headset jack with a separate 3.5mm microphone jack. Players may not use USB headsets.  Players may not use a Wireless headset or a headset that requires an outlet for power.
6.   Mice and keyboards must utilize standard USB interfaces.  Players may not use PS2 interface equipment.
7.   For all MLG & WCS Main Stage Matches, Players must wear noise dampening headphones and ear buds.  Players must wear the noise dampening headphones provided by MLG.  Players may wear the ear buds provided by MLG or their own, approved, ear buds.
8.   Players may not use 3rd party Add-ons.
9.   Players may not alter game files or modify drivers.
10. Players may not change the video settings in Windows. 
11. During a Game, Players may not have applications, browsers, or streams open other than the Starcraft 2 launcher or application and any necessary drivers.
12. Players may not disable the “Save All Replays” Gameplay Option, remove a replay, or copy a replay.
13. Players may not watch a replay between a Match’s Games.
14. Players who break an Equipment Rule #5-13 will be given a Warning.  Each subsequent Warning that a Player receives will result in a Forfeit of the Game (See Gameplay Rules #10).

General Rules
1.   Any sign of cheating may result in a Forfeit of the Game and/or disqualification from the Event.
2.   Players who are disqualified prior to the start of a Game will not be allowed to play in the Game.  Players who are disqualified during a Game must quit out of the Game.  Players who are disqualified won’t receive any benefits (seeding, prize, etc.) for their ranking in the Event.  Such Players may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Pro Circuit Event(s).
3.   Players may not appear on a Main Stage or Feature Station with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors.  Players may be asked to wear MLG apparel for Main Stage and Feature Station Matches.
4.   In the case of a Computer/Monitor/Battle.net malfunction, the Game may be restarted from the beginning, determined by the Commissioner of MLG.
5.   If a Player fails to report to their Station within 5 minutes of their Match’s announcement (Grace Period), they will Forfeit the 1st Game.  If a Player fails to report to their Station within 15 minutes of their Match’s announcement, they will Forfeit the Match.  If Players scheduled to play each other both Forfeit a Game or Match, the higher seeded Player will win the Game or Match.  If a Match is announced prior to its scheduled start time, the Grace Period will start at the Match’s scheduled start time.
6.   If their Match has not been completed, Players must ask their Referee for permission to leave their Station.  Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request.  Players may Forfeit a Game(s) if they haven’t returned by the end of their Referee’s set time limit.  Players may Forfeit a Game(s) if they leave their Station without their Referee’s permission, or are otherwise unable to play.
7.   Between Games, Players may ask their Referee for permission to speak with an advisor(s).  If granted, such discussions may not last longer than 2 minutes and may not take place on a Main Stage, on a Feature Station, or within a Tournament Area.
8.   Players may ask their Tournament Director for an extended break between Matches.  The Tournament Director may set a time limit by the end of which the Player must report to their upcoming Match’s Station or they may also deny the Player’s request.  Players may Forfeit a Game(s) if they haven’t reported to their upcoming Match’s Station by the end of their Tournament Director's set time limit.
9.   In order to dispute Game results, Players must notify their Referee that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted to the Tournament Director. 
10. Players may request that they be allowed to concede victory of a Game.  Players may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.
11. Requests made pertaining to General Rules #9-10 will be decided upon by the Commissioner of MLG.

Conduct Rules
1.   Players may not Pause a Game unnecessarily.
2.   Players may not chat about companies, sponsors, or products. 
3.   Players may not chat excessively.
4.   Warm-Up Games may not be played during, or prior to the start of, a Match.
5.   During Friday and Saturday’s scheduled Warm-Up periods, all Players must get up at the end of a Game and allow any Players, who have been waiting, to take their seat.
6.   Players who haven’t been eliminated from the Event have priority over other Players regarding the use of open Stations.
7.   Players must disable Toast Notifications in the Battle.net options.
8.   Players must set their status to Busy.
9.   Players who break a Conduct Rule #1-8 may receive a Foul.  For the consequences related to receiving Fouls and Technical Fouls, see the Pro Circuit Conduct Rules.
10. Language used in in-game chat will be governed by the Pro Circuit Conduct Rules.

Gameplay Rules
1.   The exact MLG Map version must be used for all Games.
2.   The higher seeded Player must play as the Red team and the lower seeded Player must play as the Blue team.  The highest seed is 1. 
3.   If a Game ends in a tie, it must be replayed.  The Commissioner of MLG may also declare a tie.
4.   Players who look at an opposing Player’s Monitor or projected screen, during a Game, will Forfeit the Game.
5.   Players may request that their Referee conduct a Blind Pick of Races for any Game.
6.   Both Players may switch their Race after each Game.
7.   If a Game is started without the approval of a Tournament Official, it will be restarted from the beginning.
8.   Players who quit out of a Game before it has ended, without a Tournament Official’s permission, will Forfeit the Game.
9.   The higher seeded Player must host all Games in a Match unless the Match is broadcasted.  If a Match is broadcasted, an observer will host all Games in the Match.
10. Only MLG Staff members may connect to a Game as an observer.  Inviting someone to observe a Match, without permission from a Tournament Official, will result in a Warning.  Each subsequent Warning that a Player receives will result in a Forfeit of the Game (See Equipment Rules #14).
11. If a Player loses their connection to a Game, or their connection becomes unstable, the in-game disconnect timer will be used.  If the timer reaches 0, the Commissioner of MLG will decide whether the Game should be replayed or a winner should be declared.
12. If an observer loses their connection to the Game when the Game launches, the Game must be restarted from the beginning.
13. If an observer loses their connection to the Game after the Game launches, but both Players remain in the Game, the Game must continue.

Map Selection
1.   All Vetoes and Map Choices must be made prior to the start of a Match.
2.   For a Best of 3 Games Match, the higher seeded Player must choose to act as Player A or Player B.  Player A must veto one Map first, then Player B must veto two Maps, and then Player A must veto one more Map.  The vetoed Maps will not be played in the Match.  Player B must choose the Game 1 Map and then Player A must choose the Game 2 Map.  The Game 3 Map will be the Map that hasn’t been chosen or vetoed.
3.   If a Best of 3 Games Match is expanded to a Best of 7 Games Match, a new set of Vetoes and Map Choices must be made.  If Game 3 wasn’t played in the first Match, the Game will be played on the Map that was originally designated for Game 3.  Before choosing the Vetoes and Maps for Games 4-6, the winner of the first Match must choose to act as Player A or Player B.  Player A must veto one Map first and then Player B must veto one Map.  The vetoed Maps can’t be chosen for Games 4 or 5.  Player A must choose the Game 4 Map.  The Game 5 Map will be the Map that hasn’t been chosen or vetoed.  Player B must choose the Game 6 Map.  The Game 7 Map will be the last Map remaining.
4.   For the Final Match, the lower seeded Player must veto one Map first, then the higher seeded Player must veto one Map.  The vetoed Maps can’t be chosen until Game 5.  The Players must alternate choosing each Game’s Map, starting with the higher seeded Player choosing the Game 1 Map.
5.   No Map may be played more than once in a Best of 3 or Best of 7 Games Match.
6.   No Map will be considered as having been used in a Game that is Forfeited according to General Rules #5.
 

StarCraft 2 – North America Finals of the WCS

Congratulations to Scarlett, winner of the North America Finals, and to all Top 9 finishers! In addition to their share of the $60k prize pool, they will all be attending the Battle.net World Championship in Shanghai, China on November 17-18.

Watch VOD free in standard definition at MLG.tv/vod!

If you have Gold Membership or a Summer Championship HD Pass, you can watch all VOD from the event in HD right on the live page! Just click VOD in the player. You can also use the DVR functionality to rewind and rewatch any stream.

Results

1st Place- Scarlett
2nd Place- Vibe
3rd Place- Idra
4th Place- Major
5th Place- Insur
6th Place- State
7th Place- Illusion
8th Place- Ostojiy
9th Place- Huk

BRACKET

Prizes

1st = $24,000
2nd = $9,000
3rd = $3,600
4th = $1,800
5th/6th = $1,300
7th/8th = $1,100
9th/12th = $1,000
13th/16th = $800
17th/24th = $700
25th/32nd = $500

Travel
Players finishing 1st-9th in the 2012 Starcraft II World Championship Series - North America Finals are entitled to an all-expense paid trip, including flight and a four night hotel stay, to the 2012 Starcraft II World Championship Series - Global Finals.
 

Maps

WCS Antiga Shipyard - Cross Spawns Only
WCS Cloud Kingdom LE
WCS Daybreak LE
WCS Entombed Valley - No Close 3rds by Ground Spawns
WCS Ohana LE
WCS Shakuras Plateau - No Close by Ground Spawns
WCS Tal’darim Altar LE

Notes
-Neutral Supply Depots added to all Maps except WCS Tal’darim Altar LE
-No Maps have High Yield Minerals
 

Event Format

Bracket Format, Seeding & Global Finals Qualification
1.   The Event will support as many as 32 Players in a Double Elimination Bracket.
2.   The Event will have a Winners Bracket and a Losers Bracket.  After losing a Match in the Winners Bracket, Players will enter the Losers Bracket.  A Match loss in the Losers Bracket will result in elimination from the Event.
3.   Players eliminated by way of Losers Bracket Round 4 or 5 may be scheduled to play one or two Consolation Matches in order to determine the Player who will earn the last spot in the Global Finals.
4.   Players will be seeded randomly, according to their National Finals placement.  All Players who finished in 1st Place in their National Finals will be randomly seeded #1-3, all Players who finished in 2nd Place in their National Finals will be randomly seeded #4-6, and so on.
5.   As a result of their 1st Place performances in their respective National Finals, Vibe and Scarlett have qualified for the Global Finals.  The Top 7 Players in the North America Finals Event, not including Vibe and Scarlett, will also qualify for the Global Finals.

Match Format
1.   All Matches will be Best of 3 Games.
2.   In the Final, an initial Match must be played.  If the Player who came from the Winners Bracket wins the initial Match, they will win the Event.  If the Player who came from the Losers Bracket wins the initial Match, another Match must be played and the winner of that Match will win the Event.
3.   The “Extended Series” rule will not be used.

Registration
1.   Only Qualified Players may participate in the Event.
2.   Qualified Players must confirm their attendance by 5 PM EDT on Friday, August 10th.
3.   There is no Entry Fee for participation in the Event.
4.   After obtaining a Player Pass, all Players must use Team Builder in order to complete their Registration, including accepting the 2012 Pro Circuit Official Rules.

Event Rules

Equipment Rules
1.   Players must provide their own Battle.net account, with an active Starcraft 2 license, for the North America (NA) Region.
2.   Players must provide their own mouse, keyboard, headset, and mouse pad.  Players must use the PC and Monitor provided by MLG.
3.   All Player equipment is subject to approval.  MLG reserves the right to deny the use of anything suspected of providing an unfair competitive advantage.
4.   Players must submit all mouse, keyboard, and headset driver requirements to jmuno@mlgpro.com by 5 PM EDT on Monday, August 20th.
5.   Headsets must utilize a standard 3.5mm stereo headset jack with a separate 3.5mm microphone jack. Players may not use USB headsets.  Players may not use a Wireless headset or a headset that requires an outlet for power.
6.   Mice and keyboards must utilize standard USB interfaces.  Players may not use PS2 interface equipment.
7.   For all MLG & WCS Main Stage Matches, Players must wear noise dampening headphones and ear buds.  Players must wear the noise dampening headphones provided by MLG.  Players may wear the ear buds provided by MLG or their own, approved, ear buds.
8.   Players may not use 3rd party Add-ons.
9.   Players may not alter game files or modify drivers.
10. Players may not change the video settings in Windows. 
11. During a Game, Players may not have applications, browsers, or streams open other than the Starcraft 2 launcher or application and any necessary drivers.
12. Players may not disable the “Save All Replays” Gameplay Option, remove a replay, or copy a replay.
13. Players may not watch a replay between a Match’s Games.
14. Players who break an Equipment Rule #5-13 will be given a Warning.  Each subsequent Warning that a Player receives will result in a Forfeit of the Game (See Gameplay Rules #10).

General Rules
1.   Any sign of cheating may result in a Forfeit of the Game and/or disqualification from the Event.
2.   Players who are disqualified prior to the start of a Game will not be allowed to play in the Game.  Players who are disqualified during a Game must quit out of the Game.  Players who are disqualified won’t receive any benefits (seeding, prize, etc.) for their ranking in the Event.  Such Players may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Pro Circuit Event(s).
3.   Players may not appear on a Main Stage or Feature Station with sponsor insignia that is not approved by MLG and Blizzard or conflicts with MLG or Blizzard sponsors.  Players may be asked to wear MLG or Blizzard apparel for Main Stage and Feature Station Matches.
4.   In the case of a Computer/Monitor/Battle.net malfunction, the Game may be restarted from the beginning, determined by the Commissioner of MLG.
5.   If a Player fails to report to their Station within 5 minutes of their Match’s announcement (Grace Period), they will Forfeit the 1st Game.  If a Player fails to report to their Station within 15 minutes of their Match’s announcement, they will Forfeit the Match.  If Players scheduled to play each other both Forfeit a Game or Match, the higher seeded Player will win the Game or Match.  If a Match is announced prior to its scheduled start time, the Grace Period will start at the Match’s scheduled start time.
6.   If their Match has not been completed, Players must ask their Referee for permission to leave their Station.  Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request.  Players may Forfeit a Game(s) if they haven’t returned by the end of their Referee’s set time limit.  Players may Forfeit a Game(s) if they leave their Station without their Referee’s permission, or are otherwise unable to play.
7.   Between Games, Players may ask their Referee for permission to speak with an advisor(s).  If granted, such discussions may not last longer than 2 minutes and may not take place on a Main Stage, on a Feature Station, or within a Tournament Area.
8.   In order to dispute Game results, Players must notify their Referee that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted to the Tournament Director. 
9.   Players may request that they be allowed to concede victory of a Game.  Players may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.
10. Requests made pertaining to General Rules #8-9 will be decided upon by the Commissioner of MLG.

Conduct Rules
1.   Players may not Pause a Game unnecessarily.
2.   Players may not chat about companies, sponsors, or products. 
3.   Players may not chat excessively.
4.   Warm-Up Games may not be played during, or prior to the start of, a Match.
5.   During Friday and Saturday’s scheduled Warm-Up periods, all Players must get up at the end of a Game and allow any Players, who have been waiting, to take their seat.
6.   Players who haven’t been eliminated from the Event have priority over other Players regarding the use of open Stations.
7.   Players must disable Toast Notifications in the Battle.net options.
8.   Players must set their status to Busy.
9.   Players who break a Conduct Rule #1-8 may receive a Foul.  For the consequences related to receiving Fouls and Technical Fouls, see the Pro Circuit Conduct Rules.
10. Language used in in-game chat will be governed by the Pro Circuit Conduct Rules.

Gameplay Rules
1.   The exact WCS Map version must be used for all Games.
2.   The higher seeded Player must play as the Red team and the lower seeded Player must play as the Blue team.  The highest seed is 1. 
3.   If a Game ends in a tie, it must be replayed.  The Commissioner of MLG may also declare a tie.
4.   Players who look at an opposing Player’s Monitor or projected screen, during a Game, will Forfeit the Game.
5.   Players may request that their Referee conduct a Blind Pick of Races for any Game.
6.   Both Players may switch their Race after each Game.
7.   If a Game is started without the approval of a Tournament Official, it will be restarted from the beginning.
8.   Players who quit out of a Game before it has ended, without a Tournament Official’s permission, will Forfeit the Game.
9.   The higher seeded Player must host all Games in a Match unless the Match is broadcasted.  If a Match is broadcasted, an observer will host all Games in the Match.
10. Only MLG Staff members may connect to a Game as an observer.  Inviting someone to observe a Match, without permission from a Tournament Official, will result in a Warning.  Each subsequent Warning that a Player receives will result in a Forfeit of the Game (See Equipment Rules #14).
11. If a Player loses their connection to a Game, or their connection becomes unstable, the in-game disconnect timer will be used.  If the timer reaches 0, the Commissioner of MLG will decide whether the Game should be replayed or a winner should be declared.
12. If an observer loses their connection to the Game when the Game launches, the Game must be restarted from the beginning.
13. If an observer loses their connection to the Game after the Game launches, but both Players remain in the Game, the Game must continue.

Map Selection
1.   All Vetoes and Map Choices must be made prior to the start of a Match.
2.   For all Matches, the higher seeded Player must choose to act as Player A or Player B.  Player A must veto one Map first, then Player B must veto two Maps, and then Player A must veto one more Map.  The vetoed Maps will not be played in the Match.  Player B must choose the Game 1 Map and then Player A must choose the Game 2 Map.  The Game 3 Map will be the Map that hasn’t been chosen or vetoed.
3.   No Map may be played more than once in a Match.  A Map may be played more than once in the Final, since the Final may consist of more than one Match.
4.   No Map will be considered as having been used in a Game that is Forfeited according to General Rules #5.

League of Legends – Archive

Summer Championship - August 24-26 - Raleigh, NC

Watch all VOD free in standard definition at MLG.tv/vod!

Congratulations to our 3rd and 4th Place teams, Dynamic and Orbit! 

Please see this statement about the rest of the results.

Final bracket

Summer Championship LoL Teams

TEAM CAPTAIN PLAYER PLAYER PLAYER PLAYER
dignitas scarra Patoy Dr_Crumbzz I_Will_Dominate TBA
Curse Nyjacky clgsaintvicious CrsElementz copqt Jstd713
MTW NA mandatorycloud Aphromoo Muffinqt gooseballs Xmithie
Orbit Gaming Nientonsoh Hai_L9 Nubbypoohbear LemonNation Yazuki
TSM EVO nhatn DontMashme UnstoppableX Wingsofdeath Salce
Legion RFLXiNoobish LgNLautemortis mr-lebanon Cruzerthebruzer lgn_demunlul
Meat Playground Pobelter erwinbooze Nk_Inc xHazzard JRTSeven
CLG Black SychoSid ZunaChris Bloodwater hoodstompgravesgg WildTurtle
unRestricted esports RHREDEYES Chinaselance Mohrisbetter MrOmg DreamyAnt
4not 4not_paroL 4Not_Onebadbrad L0CUST TSMTheRainMan TakashiX
Dynamic xxZionSpartanxx tdparadoxical Pixel369 zignature NintendudeX
Monomaniac Imperium PawnGypsy s02dier jimmynle15 mistuhkenny Deathmonger2

Matches will be streamed live for free in standard definition across two streams. Upgrade to HD for the event to see everything in up to 1080p, without ads, and get near-instant access to VOD. (Gold Members already have full HD access to this and all Championship Events.) However you watch, join us on August 24-26 for the next incredible chapter in LoL history!

League of Legends – Prizes

Summer Championship - August 24-26 - Raleigh, NC

1st = $20,000
2nd = $12,000
3rd = $4,000
3rd = $4,000

League of Legends – Event Format

Summer Championship - August 24-26 - Raleigh, NC

Bracket Format & Seeding
1.   The Event will support as many as many as 12 Teams.
2.   The Event will consist of two Double Elimination Brackets and a Final Match.
3.   Each Double Elimination Bracket will have its own Winners Bracket and Losers Bracket.  After losing a Match in a Winners Bracket, Teams will enter the corresponding Losers Bracket.  A Match loss in a Losers Bracket will result in elimination from the Event.
4.   Teams will be seeded based on the Season Two Challenger Circuit Points.  Ties will be broken randomly.  Teams with no Circuit Points will be seeded randomly.

Match Format
1.   All Matches, except for the Final Match, will be Best of 3 Games.
2.   In the Semifinal Matches, an initial Match must be played.  If the Team that came from the Winners Bracket wins the initial Match, they will advance to the Final.  If the Team that came from the Losers Bracket wins the initial Match, another Match must be played and the winner of that Match will advance to the Final.
3.   The Final Match will be Best of 5 Games, between the winners of the Semifinal Matches.  The winner of the Final Match will win the Event.
4.   The “Extended Series” rule will not be used.

Registration
1.   Only Invited and Qualified Teams may participate in the Event.  Teams that aren’t invited may qualify for participation in the Event via the Summer Online Championship Qualifier.
2.   All Teams must confirm their attendance by 5 PM EDT on Friday, August 3rd.
3.   Invited and Qualified Teams will not be required to pay an Entry Fee for participation in the Event.
4.   If there is an open spot(s) in the Event, Team Passes may be sold at Check-In for $50.
5.   After obtaining a Team Pass, all Players/Teams must use Team Builder (http://team-builder.majorleaguegaming.com/) in order to complete their Registration, including accepting the 2012 Pro Circuit Official Rules.

Replacement Players & Teams
1.   Summer Online Championship Qualifier Players are entitled to the Qualified Team Roster spots.  Qualified Teams must consist of only Players from the corresponding Online Championship Qualifier Team, unless the Team has been left shorthanded by a Player(s) emailing jnye@mlgpro.com with confirmation that they are unable to attend the Summer Championship.
2.   If an Invited Team chooses not to participate in the Event, and notifies MLG prior to the start of the Event, MLG reserves the right to select any Team as their replacement.
3.   If a Qualified Team chooses not to participate in the Event, and notifies MLG prior to the start of the Event, a Replacement Team may be selected to take their place.
4.   If a Replacement Team is needed for a Qualified Team, the Replacement Team will be the next highest placing Team in the Summer Online Championship Qualifier Standings.
5.   If an Invited or Qualified Team chooses not to participate in the Event, and notifies MLG after the start of the Event, a Replacement Team won’t be selected to take their place.
 

League of Legends – Event Rules

Summer Championship - August 24-26 - Raleigh, NC

Equipment Rules
1.   Players must provide their own mouse, keyboard, headset, and mouse pad.  Players must use the PC and Monitor provided by MLG.
2.   All Player equipment is subject to approval.  MLG reserves the right to deny the use of anything suspected of providing an unfair competitive advantage.
3.   Players must submit all mouse, keyboard, and headset driver requirements to jmuno@mlgpro.com by 5 PM EDT on Friday, August 10th.
4.   Headsets must utilize a standard 3.5mm stereo headset jack with a separate 3.5mm microphone jack. Players may not use USB headsets.  Players may not use a Wireless headset or a headset that requires an outlet for power.
5.   Mice and keyboards must utilize standard USB interfaces. Players may not use PS2 interface equipment.
6.   Players may not use 3rd party Add-ons.
7.   Players may not alter game files or modify drivers.
8.   Players may not change the video settings in Windows. 
9.   During a Game, Players may not have applications, browsers, or streams open other than the League of Legends launcher or application and any necessary drivers.
10. Players who break an Equipment Rule #4-9 will be given a Warning.  Each subsequent Warning that a Player receives will result in a Forfeit of the Game (See Gameplay Rules #9).

General Rules
1.   Any sign of cheating may result in a Forfeit of the Game and/or disqualification from the Event.
2.   Players/Teams that are disqualified prior to the start of a Game will not be allowed to play in the Game.  Players/Teams that are disqualified during a Game must quit out of the Game.  Players/Teams that are disqualified won’t receive any benefits (seeding, prize, etc.) for their ranking in the Event.  Such Players/Teams may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Pro Circuit Event(s).
3.   Players may not appear on a Station with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors.  Players may be asked to wear MLG apparel for all Matches.
4.   In the case of a Computer/Monitor/PvP.net malfunction, a Tournament Official will attempt to Pause the Game.  If the Game can’t be resumed, it may be restarted from the beginning, determined by the Commissioner of MLG.
5.   If a Team fails to report to their Station within 5 minutes of their Match’s announcement (Grace Period), they will Forfeit the 1st Game.  If a Team fails to report to their Station within 30 minutes of their Match’s announcement, they will Forfeit the Match.  If Teams scheduled to play each other both Forfeit a Game or Match, the higher seeded Team will win the Game or Match.  If a Match is announced prior to its scheduled start time, the Grace Period will start at the Match’s scheduled start time.
6.   If their Match has not been completed, Players must ask their Referee for permission to leave their Station.  Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request.  Teams may Forfeit a Game(s), or be forced to start a Game(s) despite an absent Player(s), if a Player(s) hasn’t returned by the end of their Referee’s set time limit.  Teams may Forfeit a Game(s), or be forced to start a Game(s) despite an absent Player(s), if a Player(s) leaves their Station without their Referee’s permission, or is otherwise unable to play.
7.   Between Games, Teams may ask their Referee for permission to speak with an advisor(s).  If granted, such discussions may not last longer than 2 minutes and may not take place on a Main Stage, on a Feature Station, or within a Tournament Area.
8.   Teams may ask their Tournament Director for an extended break between Matches.  The Tournament Director may set a time limit by the end of which the Team must report to their upcoming Match’s Station or they may also deny the Team’s request.  Teams may Forfeit a Game(s) if they haven’t reported to their upcoming Match’s Station by the end of their Tournament Director's set time limit.
9.   In order to dispute Game results, Players/Teams must notify their Referee that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players/Teams must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted to the Tournament Director. 
10. Teams may request that they be allowed to concede victory of a Game.  Teams may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.
11. Requests made pertaining to General Rules #9-10 will be decided upon by the Commissioner of MLG.

Conduct Rules
1.   Players may not Pause a Game unnecessarily.
2.   Players may not chat about companies, sponsors, or products. 
3.   Warm-Up Games may not be played during, or prior to the start of, a Match.
4.   During Friday and Saturday’s scheduled Warm-Up periods, Teams must get up at the end of a Game and allow any Teams, who have been waiting, to take their seat.
5.   Teams that haven’t been eliminated from the Event have priority over other Teams regarding the use of open Stations.
6.   Players who break a Conduct Rule #1-5 may receive a Foul.  For the consequences related to receiving Fouls and Technical Fouls, see the Pro Circuit Conduct Rules. 
7.   Language used in in-game chat will be governed by the Pro Circuit Conduct Rules.

Gameplay Rules
1.   The current version of the League of Legends Tournament Realm will be used for all Games.  The “Early August Patch” will be used.
2.   Diana may not be chosen for a Game.
3.   The higher seeded Team must choose to be Team 1 or Team 2 for Games 1 & 3.  The lower seeded Team must choose to be Team 1 or Team 2 for Game 2.  The highest seed is 1.
4.   Players may not intentionally manipulate a teammate’s mouse or keyboard while a Game is in progress.  Breaking this rule will result in a Forfeit of the Game.
5.   Players who look at an opposing Player’s Monitor or projected screen, during a Game, will Forfeit the Game.
6.   If a Game is started without the approval of a Tournament Official, it will be restarted from the beginning.
7.   Players who quit or disconnect from a Game, before it has ended, will be allowed to rejoin the Game.  A Team will Forfeit the Game if all of their Players quit without a Tournament Official’s permission.
8.   The higher seeded Team must host all Games in a Match unless the Match is broadcasted.  If a Match is broadcasted, an MLG Staff member will host all Games in the Match.
9.   Only MLG Staff members may connect to a Game as a spectator.  Inviting someone to spectate a Game, without permission from a Tournament Official, will result in a Warning.  Each subsequent Warning that a Player receives will result in a Forfeit of the Game (See Equipment Rule #10).
10. If a Player loses their connection to a Game, or their connection becomes unstable, the Game will be paused and the Player will be allowed to reconnect.  If the Player is unable to reconnect, the Commissioner of MLG will decide whether the Game should be replayed or a winner should be declared.  If a Player is unable to reconnect, their teammates may also request that they be allowed to continue the Game shorthanded.
11. If a spectator loses their connection to a Game, when the Game launches, and they are unable to reconnect, the Game must be restarted from the beginning.
12. If a spectator loses their connection to a Game, after the Game launches, but both Teams remain in the Game, the Game must continue.
13. Games will not be restarted in order to allow for Rune, Mastery, or Champion changes.

Settings
1.   Map = Summoner’s Rift
2.   Team Size = 5
3.   Allow Spectators = All
4.   Game Type = Tournament Draft

Soul Calibur V – Archive

Summer Championship - August 24-26, Raleigh, NC

Congratulations to Xephukai, our Soul Calibur V Champion! We were witness to a stunning display of talent here in Raleigh, with all competitors bringing their A-game. 

Results

1st Place- Xephukai
2nd Place- RamonTSF
3rd/4th Place- Keev, LoloMX
5th/6th Place - LostProvidence, Hawkeye
7th/8th Place- Something-Unique, BelialRus

 

 Full Lineup

longshot1gg
jimmypikachuchoi
ShenYuan
rtd_atl
BelialRus
xxTheHumanTyphoonxx
Jimbonator
RamonTSF
Thermidor
FIT-lolomx
Keev_
Antics_R_us
DJSupHy
xWGx
Xephukai
_Hawkeye
Corrondo25
LostProvidence
kAb130
the2slice
GNGhostile
Phragonist
bigmangriff
SMG_Ultimatum
dtn2
EMPRoyalLanceAAB
00FMATIC
KDZ

 

 

Soul Calibur V – Prizes

Summer Championship - August 24-26, Raleigh, NC

1st = $6,000
2nd = $3,600
3rd = $2,000
3rd = $2,000
5th = $1,000
5th = $1,000
7th = $550
7th = $550

 

Soul Calibur V – Event Format

Summer Championship - August 24-26, Raleigh, NC

Bracket Format & Seeding
1.   The Event will support as many as 128 Players.
2.   The Event will consist of two Double Elimination Brackets and a Final Match.
3.   Each Double Elimination Bracket will have its own Winners Bracket and Losers Bracket.  After losing a Match in a Winners Bracket, Players will enter the corresponding Losers Bracket.  A Match loss in a Losers Bracket will result in elimination from the Event.
4.   Players will be seeded based on MLG Rank.  Ties will be broken randomly.  Players without an MLG Rank will be seeded randomly.

Match Format
1.   All Games will be Best of 5 Rounds.
2.   All Matches, except for the Final Match, will be Best of 5 Games, unless the Players have already played each other in the Event.
3.   If Players are scheduled to play each other for a 2nd time in the Event, their Match will expand to a Best of 11, include the previous Match, and pick up where that Match left off.  For example, if Player A beat Player B 3 Games to 0 in the Winners Bracket, the Best of 11 will resume with Game 4 and Player A leading 3 Games to 0.
4.   If the Players scheduled to play each other in either of the Semifinal Matches have not yet played against each other in the Event, an initial Best of 5 Games Match must be played.  If the Player who came from the Winners Bracket wins the initial Match, they will advance to the Final.  If the Player who came from the Losers Bracket wins the initial Match, the Match will expand to a Best of 11, include the initial Match, and pick up where that Match left off.  For example, if the Losers Bracket Player beat the Winners Bracket Player 3 Games to 0 in the initial Match, the Best of 11 will resume with Game 4 and the Losers Bracket Player leading 3 Games to 0.  The winner of a Semifinal Best of 11 will advance to the Final.
5.   The Final Match will be Best of 7 Games, between the winners of the Semifinal Matches.  The winner of the Final Match will win the Event.

Registration
1.   Online Registration for the Event will open at 7 PM EDT on Monday, July 16th for Gold Members and at 7 PM EDT on Tuesday, July 17th for all other Players.
2.   Online Registration for the Event will close at 11:59 PM EDT on Monday, August 20th.
3.   If there is an open spot(s) in the Event, passes may be sold at Check-In.
4.   After obtaining a Player Pass, all Players must use Team Builder (http://team-builder.majorleaguegaming.com/) in order to complete their Registration, including accepting the 2012 Pro Circuit Official Rules.
5.   Unused Player Passes may not be kept as a Credit and later used in the purchase of a future Event Pass.

Player Pass Prices
1.   Spring Championship Soul Calibur V (SCV) Player Pass = $50
2.   Spring Championship Mortal Kombat (MK) & SCV Player Passes = $70
3.   Gold Members will receive a $10 discount when purchasing one of the above items, Online or at Check-In.
4.   The Check-In price for Event Passes will be $10 higher, unless Online Registration for that particular Event(s) sold out prior to 11:59 PM EDT on Monday, August 20th.

Soul Calibur V – Event Rules

Summer Championship - August 24-26, Raleigh, NC

Equipment Rules
1.   All Player equipment is subject to approval.  MLG reserves the right to deny the use of anything suspected of providing an unfair competitive advantage.
2.   Players may not use a Button Macro controller/fight stick, a Keyboard, a Mouse, or a Keyboard and Mouse adapter.  Button Macro controllers/fight sticks allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons. 
3.   The Sony PlayStation 3 Dualshock 3 controller is the only wireless controller/fight stick that may be used.
4.   Controllers/fight sticks with Turbo capabilities will be allowed if they have a working Turbo Light, but the Turbo feature may not be used during a Game.  Controllers/fight sticks with Turbo capabilities allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times. 
5.   Players may not use a controller/fight stick that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics.  Players are allowed to make cosmetic changes to their controller/fight stick. 
6.   Players may not use a Wireless headset or a headset that requires an outlet for power.
7.   Players who break an Equipment Rule #2-6 will be given a Warning.  Each subsequent Warning that a Player receives will result in a Forfeit of the Game.

General Rules
1.   Any sign of cheating may result in a Forfeit of the Game and/or disqualification from the Event.
2.   Players who are disqualified prior to the start of a Game will not be allowed to play in the Game.  Players who are disqualified during a Game must quit out of the Game.  Players who are disqualified won’t receive any benefits (seeding, prize, etc.) for their ranking in the Event.  Such Players may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Pro Circuit Event(s).
3.   Players may not appear on a Main Stage or Feature Station with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors.  Players may be asked to wear MLG apparel for Main Stage and Feature Station Matches.
4.   In the case of a PlayStation 3/Monitor malfunction, the Round will be restarted and the Game will be reset with the appropriate Round Score.  If necessary, determined by the Commissioner of MLG, Players will be instructed to move their Characters to the appropriate section of the Stage, for the restarted Round.  If the Round Score is not known at the time of the malfunction, the Game will be restarted from the beginning.  When a Game is reset, all Meters will be set to zero.
5.   If a Player fails to report to their Station within 5 minutes of their Match’s announcement (Grace Period), they will Forfeit the 1st Game.  If a Player fails to report to their Station within 15 minutes of their Match’s announcement, they will Forfeit the Match.  If Players scheduled to play each other both Forfeit a Game or Match, the higher seeded Player will win the Game or Match.  If a Match is announced prior to its scheduled start time, the Grace Period will start at the Match’s scheduled start time.
6.   If their Match has not been completed, Players must ask their Referee for permission to leave their Station.  Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request.  Players may Forfeit a Game(s) if they haven’t returned by the end of their Referee’s set time limit.  Players may Forfeit a Game(s) if they leave their Station without their Referee’s permission, or are otherwise unable to play.
7.   Between Games, Players may ask their Referee for permission to speak with an advisor(s).  If granted, such discussions may not last longer than 2 minutes and may not take place on a Main Stage, on a Feature Station, or within a Tournament Area.
8.   Players may ask their Tournament Director for an extended break between Matches.  The Tournament Director may set a time limit by the end of which the Player must report to their upcoming Match’s Station or they may also deny the Player’s request.  Players may Forfeit a Game(s) if they haven’t reported to their upcoming Match’s Station by the end of their Tournament Director's set time limit.
9.   In order to dispute Game results, Players must notify their Referee that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted to the Tournament Director. 
10. Players may request that they be allowed to concede victory of a Game.  Players may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.
11. Requests made pertaining to General Rules #9-10 will be decided upon by the Commissioner of MLG.

Conduct Rules
1.   Warm-Up Games may not be played during, or prior to the start of, a Match (See Gameplay Rules #7).
2.   During scheduled Warm-Up periods, all Games must be played with Best of 5 Rounds or less.
3.   During scheduled Warm-Up periods, all Players must get up at the end of a Game and allow any Players, who have been waiting, to take their seat.
4.   Players who haven’t been eliminated from the Event have priority over other Players regarding the use of open Stations.
5.   Players must desynchronize their controller, after leaving a Station, following a Warm-Up Game or Event Match.
6.   Players may not change anything in the Creation Menu.
7.   Players who break a Conduct Rule #1-6 may be given a Foul.  For the consequences related to receiving Fouls and Technical Fouls, see the Pro Circuit Conduct Rules.  Players who fail to desynchronize their controller may be disqualified.

Gameplay Rules
1.   Players may not use an Original Character or a modified Regular Character.
2.   Players may not use the Soul of Devil Jin Fighter Style.
3.   Players may not Pause a Round, without a Tournament Official’s permission.
4.   Players may not quit out of a Game before it has ended, without a Tournament Official’s permission.
5.   Players may not incorrectly end a Game, without a Tournament Official’s permission.
6.   Players who break a Gameplay Rule #1-5 will Forfeit the Game.
7.   With a Tournament Official’s permission, Players may start a Game, prior to the start of Game 1, in order to check their settings.  Such Games may not last longer than one minute.
8.   If a Game is started without the approval of a Tournament Official, it will be restarted from the beginning.
9.   Games can’t end on a Draw.  If a Round ends in a Draw, and counting the Draw as a win for both Players would result in the end of the Game, the Game must be reset with the appropriate pre-Draw Round Score.

Character, Stage & Side Selection
1.   The higher seeded Player must choose to play on the left or right side of the screen, before the start of the Match.  The Player set to play on the left side of the screen must then press start at the title screen.
2.   Players may request a Blind Pick of Characters for Game 1 of a Match.
3.   The loser of each Game may select a new Character for the next Game.  The winner of each Game won’t be allowed to select a new Character for the next Game.  If a Match expands to a Best of 11, the loser of the Best of 5 Games Match may select a new Character for the next Game.  The winner of the Best of 5 Games Match won't be allowed to select a new Character for the next Game. 
4.   The Random Stage Option must be selected for all Games of a Match unless both Players agree on a specific Stage.

Settings
1.   Player = Player VS Player
2.   Battle Count = 3
3.   Round Time = 60
 

Mortal Kombat – Archive

Summer Championship - August 24-26 - Raleigh, NC

Congratulations to EMP REO, our Summer Mortal Kombat Champion!

 

If you have Gold Membership or a Summer Championship HD Pass, you can watch all VOD from the event in HD right on the live page! Just click VOD in the player. You can also use the DVR functionality to rewind and rewatch any stream.

Standard definition VOD will go up on MLG.tv/vod on Tuesday, August 28. 

Results

1st Place- $6,000, OBS_EMP_REO
2nd, Place - $3,600, CDjr
3rd/4th Place - $2,000, VSM_Maxter,  pig_of_the_hut
5th/6th Place - $1,000,  EMP perfectlegend, KH_Showtime
7th/8th Place - $550,  FR_ClintTheBEAST,  GGA16bit

Full Lineup

Beeezweeez Mr_Aquaman
doubequalsammo HatakeOsawa
Cat713 Rtothe0BSKII
KingRey78 KH_Showtime
Trepound380 GGA_HAN
Cossner XbLMindGamez
Skotti-VIDA-Resurgum Esau13
vsm_rev0lver VSM_Maxter
SRRYIMWHTE vVv_CDjr
-Blackula- iperfectlegend
pig_of_the_hut w1nter_warz
TylerLantern Reliem
aNinj Glass_Sword
MLP_Gamma skarydrunkguy
Relaxedstate FR_ClintTheBEAST
Subzerosmokerain m2dave
noobe KN-CrazyDominican
GNG_JJ GGA_Jeremiah
GGA16Bit Mr__Topper
VSM_Claude_VonStroke FOREVER_KING
LordoftheFLY SMG_Ultimatum
OBS_EMP_REO bigmangriff
0GnG_CrimsonPanther GNGhostile
Big_D20 the2slice
Jimmy_Vonvitti KH_KingDavid
Ssj4Crisis_x GRieVeR_SKeiTH
GGA_Dizzy  
VSM_Insuperable  
STB_Smarrgasm  
ermac2  

Check out TestYourMight’s in-depth preview of all our teams, get the full Broadcast Schedule, and get an HD pass to watch the stream in ad-free HD and get immediate access to VOD all weekend long!

Mortal Kombat – Prizes

Summer Championship - August 24-26 - Raleigh, NC

1st = $6,000
2nd = $3,600
3rd = $2,000
3rd = $2,000
5th = $1,000
5th = $1,000
7th = $550
7th = $550

Mortal Kombat – Event Format

Summer Championship - August 24-26 - Raleigh, NC

Bracket Format & Seeding
1.   The Event will support as many as 128 Players.
2.   The Event will consist of two Double Elimination Brackets and a Final Match.
3.   Each Double Elimination Bracket will have its own Winners Bracket and Losers Bracket.  After losing a Match in a Winners Bracket, Players will enter the corresponding Losers Bracket.  A Match loss in a Losers Bracket will result in elimination from the Event.
4.   Players will be seeded based on MLG Rank.  Ties will be broken randomly.  Players without an MLG Rank will be seeded randomly.

Match Format
1.   All Games will be Best of 3 Rounds.
2.   All Matches, except for the Final Match, will be Best of 5 Games, unless the Players have already played each other in the Event.
3.   If Players are scheduled to play each other for a 2nd time in the Event, their Match will expand to a Best of 11, include the previous Match, and pick up where that Match left off.  For example, if Player A beat Player B 3 Games to 0 in the Winners Bracket, the Best of 11 will resume with Game 4 and Player A leading 3 Games to 0.
4.   If the Players scheduled to play each other in either of the Semifinal Matches have not yet played against each other in the Event, an initial Best of 5 Games Match must be played.  If the Player who came from the Winners Bracket wins the initial Match, they will advance to the Final.  If the Player who came from the Losers Bracket wins the initial Match, the Match will expand to a Best of 11, include the initial Match, and pick up where that Match left off.  For example, if the Losers Bracket Player beat the Winners Bracket Player 3 Games to 0 in the initial Match, the Best of 11 will resume with Game 4 and the Losers Bracket Player leading 3 Games to 0.  The winner of a Semifinal Best of 11 will advance to the Final.
5.   The Final Match will be Best of 7 Games, between the winners of the Semifinal Matches.  The winner of the Final Match will win the Event.

Registration
1.   Online Registration for the Event will open at 7 PM EDT on Monday, July 16th for Gold Members and at 7 PM EDT on Tuesday, July 17th for all other Players.
2.   Online Registration for the Event will close at 11:59 PM EDT on Monday, August 20th.
3.   If there is an open spot(s) in the Event, passes may be sold at Check-In.
4.   After obtaining a Player Pass, all Players must use Team Builder (http://team-builder.majorleaguegaming.com/) in order to complete their Registration, including accepting the 2012 Pro Circuit Official Rules.
5.   Unused Player Passes may not be kept as a Credit and later used in the purchase of a future Event Pass.

Player Pass Prices
1.   Spring Championship Mortal Kombat (MK) Player Pass = $50
2.   Spring Championship MK & Soul Calibur V Player Passes = $70
3.   Gold Members will receive a $10 discount when purchasing one of the above items, Online or at Check-In.
4.   The Check-In price for Event Passes will be $10 higher, unless Online Registration for that particular Event(s) sold out prior to 11:59 PM EDT on Monday, August 20th.

Mortal Kombat – Event Rules

Summer Championship - August 24-26 - Raleigh, NC

Equipment Rules
1.   All Player equipment is subject to approval.  MLG reserves the right to deny the use of anything suspected of providing an unfair competitive advantage.
2.   Players may not use a Button Macro controller/fight stick, a Keyboard, a Mouse, or a Keyboard and Mouse adapter.  Button Macro controllers/fight sticks allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons. 
3.   The Sony PlayStation 3 Dualshock 3 controller is the only wireless controller/fight stick that may be used.
4.   Controllers/fight sticks with Turbo capabilities will be allowed if they have a working Turbo Light, but the Turbo feature may not be used during a Game.  Controllers/fight sticks with Turbo capabilities allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times. 
5.   Players may not use a controller/fight stick that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics.  Players are allowed to make cosmetic changes to their controller/fight stick. 
6.   Players may not use a Wireless headset or a headset that requires an outlet for power.
7.   Players who break an Equipment Rule #2-6 will be given a Warning.  Each subsequent Warning that a Player receives will result in a Forfeit of the Game.

General Rules
1.   Any sign of cheating may result in a Forfeit of the Game and/or disqualification from the Event.
2.   Players who are disqualified prior to the start of a Game will not be allowed to play in the Game.  Players who are disqualified during a Game must quit out of the Game.  Players who are disqualified won’t receive any benefits (seeding, prize, etc.) for their ranking in the Event.  Such Players may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Pro Circuit Event(s).
3.   Players may not appear on a Main Stage or Feature Station with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors.  Players may be asked to wear MLG apparel for Main Stage and Feature Station Matches.
4.   In the case of a PlayStation 3/Monitor malfunction, the Round will be restarted and the Game will be reset with the appropriate Round Score.  If the Round Score is not known at the time of the malfunction, the Game will be restarted from the beginning.  When a Game is reset, all Meters will be set to zero.
5.   If a Player fails to report to their Station within 5 minutes of their Match’s announcement (Grace Period), they will Forfeit the 1st Game.  If a Player fails to report to their Station within 15 minutes of their Match’s announcement, they will Forfeit the Match.  If Players scheduled to play each other both Forfeit a Game or Match, the higher seeded Player will win the Game or Match.  If a Match is announced prior to its scheduled start time, the Grace Period will start at the Match’s scheduled start time.
6.   If their Match has not been completed, Players must ask their Referee for permission to leave their Station.  Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request.  Players may Forfeit a Game(s) if they haven’t returned by the end of their Referee’s set time limit.  Players may Forfeit a Game(s) if they leave their Station without their Referee’s permission, or are otherwise unable to play.
7.   Between Games, Players may ask their Referee for permission to speak with an advisor(s).  If granted, such discussions may not last longer than 2 minutes and may not take place on a Main Stage, on a Feature Station, or within a Tournament Area.
8.   Players may ask their Tournament Director for an extended break between Matches.  The Tournament Director may set a time limit by the end of which the Player must report to their upcoming Match’s Station or they may also deny the Player’s request.  Players may Forfeit a Game(s) if they haven’t reported to their upcoming Match’s Station by the end of their Tournament Director's set time limit.
9.   In order to dispute Game results, Players must notify their Referee that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted to the Tournament Director. 
10. Players may request that they be allowed to concede victory of a Game.  Players may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.
11. Requests made pertaining to General Rules #9-10 will be decided upon by the Commissioner of MLG.

Conduct Rules
1.   Warm-Up Games may not be played during, or prior to the start of, a Match (See Gameplay Rules #9).
2.   During scheduled Warm-Up periods, all Games must be played with Best of 3 Rounds or less.
3.   During scheduled Warm-Up periods, all Players must get up at the end of a Game and allow any Players, who have been waiting, to take their seat.
4.   Players who haven’t been eliminated from the Event have priority over other Players regarding the use of open Stations.
5.   Players must desynchronize their controller, after leaving a Station, following a Warm-Up Game or Event Match.
6.   Players who break a Conduct Rule #1-5 may be given a Foul.  For the consequences related to receiving Fouls and Technical Fouls, see the Pro Circuit Conduct Rules.  Players who fail to desynchronize their controller may be disqualified.

Gameplay Rules
1.   Players may not use Kombat Codes.
2.   Players may not use the Character Kratos.
3.   Players may not use the Mileena Flesh Pit Costume.
4.   Players may not use the Smoke Invisibility Glitch.
5.   Players may not Pause a Round, without a Tournament Official’s permission.
6.   Players may not quit out of a Game before it has ended, without a Tournament Official’s permission.
7.   Players may not incorrectly end a Game, without a Tournament Official’s permission.
8.   Players who break a Gameplay Rule #1-7 will Forfeit the Game.
9.   With a Tournament Official’s permission, Players may start a Game, prior to the start of Game 1, in order to check their settings.  Such Games may not last longer than one minute.
10. If a Game is started without the approval of a Tournament Official, it will be restarted from the beginning.

Character, Stage & Side Selection
1.   The higher seeded Player must choose to play on the left (Player 1) or right (Player 2) side of the screen, before the start of the Match.  The Players must then select their correct side of the screen.
2.   Players may request a Blind Pick of Characters for Game 1 of a Match.
3.   The loser of each Game may select a new Character for the next Game.  The winner of each Game won’t be allowed to select a new Character for the next Game.  If a Match expands to a Best of 11, the loser of the Best of 5 Games Match may select a new Character for the next Game.  The winner of the Best of 5 Games Match won't be allowed to select a new Character for the next Game.
4.   The Stages Chamber of Flame and The Streets may not be played.  If a Player selects one of these Maps, the Game must be restarted from the beginning and the Player must select another Stage.
5.   The higher seeded Player must select the Game 1 Stage of each Match.
6.   The loser of each Game must select the Stage for the next Game.  If a Match expands to a Best of 11, the loser of the Best of 5 Games Match must select the Stage for the next Game.