Winter Championship Archive

Pro Circuit Winter Championships, Columbus, OH March 23-25

This may have been the greatest weekend in Pro Circuit history. If you competed, watched from home, or spectated live in the venue, you know exactly what we're talking about.

Watch all VOD

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Coverage

Please see each game's section to get its full Winter Championship archive: final brackets, results, and more!

Info for Home Viewers

Watch the whole weekend live from home!

Our new live streaming experience page is a whole new way to watch the Pro Circuit. Choose exactly which streams you want to watch, arrange them on the page however you like, and seamlessly switch between them. Get immediate and easy access to scores, brackets, schedules, and live alerts. 

Want to know:

  • How many streams there are for each game?
  • Which streams are free and which require an HD pass or Gold Membership?
  • Where and how to buy an HD Pass?

Here are all the answers.

Want to know exactly what you'll be watching? Check out the full broadcast schedules.

Watch the entire weekend's broadcasts live HERE. The action kicks off at 5pm ET on Friday, March 23.

Info for Live Spectators

Buy Venue Spectator Passes

A venue spectator pass gets you full access to watch all three days of all competitions at a live Championship, in person, and allows you to participate in all spectator activities, contests and giveaways.

Venue spectator passes are NOT game-specific. With the pass, you can watch everything. A spectator pass does not allow you to COMPETE in any Pro Circuit games; for that, you must buy a Competitor Pass for that game.

Come out and meet your favorite pros! Check out the full schedule of pro player and caster appearances.

 

Friday Player(s) / Caster(s) Location  
2:00 - 3:00 Team Liquid - Ret, Sheth, & Haypro Dr Pepper Booth  
2:00 - 3:00 Tsquared Sony Mobile Booth  
2:00 - 2:30 Strongside Full Sail Booth  
3:00 - 4:00 Roy Dr Pepper Booth  
3:00 - 4:00 Sase BIC Booth  
3:30 - 4:00 Lunchbox Full Sail Booth  
3:15 - 3:45  Walshy Full Sail Booth  
3:00 - 4:00 Grubby Sony Mobile Booth  
4:15 - 5:15 Axslav BIC Booth  
6:00 - 6:30 Kayane - Play a Pro Dr Pepper Booth  
6:30 - 7:30 Drewbie & Minigun Full Sail Booth  
6:00 - 7:00 Bravo Sony Mobile Booth  
       
Saturday Player(s) / Caster(s) Location  
11:30 AM - 12:30 PM Violet - Play a Pro BIC Booth  
12:00 - 1:00 Grubby Sony Mobile Booth  
1:45 - 2:45 Bravo Sony Mobile Booth  
2:30 - 3:30 Tasteless & Artosis Dr Pepper Booth  
3:30 - 4:00 Walshy Full Sail Booth  
4:30 - 5:00 Kayane - Play a Pro Dr Pepper Booth  
5:15 - 6:15 DJ Wheat & Day9 BIC Booth  
TBD Tsquared Sony Mobile Booth  
TBD Strongside Full Sail Booth  
TBD Roy Dr Pepper Booth  
TBD Lunchbox Full Sail Booth  

And thanks to our partners, here's just some of what awaits you in Columbus:

BenQ, official gaming monitor sponsor of MLG: See how the latest professional gaming monitors, designed by gamers for gamers, deliver the ultimate gaming experience. Take one home and take your game to the next level. Tournament monitors available at $249 (RL2450HT) and $179 (GL2450HM).
BIC® Flex4® Razors, official razor of MLG: Compete in the BIC® Flex4® Razors Challenge Center and take on other spectators for prizes in a variety of popular games for PS3, Xbox, and PC. Plus, participate in a text-2-win promotion for a chance to win cool gaming gear like an ASTRO A40 Audio System. 
Dr Pepper, official soft drink of MLG:  Stop by for Play-a-Pro sessions, photo opps in the Dr Pepper Photo Booth, Text-to-Win promotions or to try an ice cold Dr Pepper.
Full Sail University: Take a moment to relax, re-charge your laptop and phones and learn about Full Sail University. Located in Winter Park, Florida (just outside of Orlando), Full Sail University specializes in an accelerated style of education geared toward video games, design, animation and more.
GUNNAR Optiks, official licensed eyewear of MLG - Advanced Gaming Eyewear: Nab those extra frags by visiting the MLG merchandise booth where you can demo, ask questions, and purchase MLG Phantoms and MLG Legends. Keep an eye on the MLG Mobile Application for special videos, photo contests, prize giveaways, swag, and more. Plus, check throughout the venue for special GUNNAR testing stations.
iBUYPOWER, official gaming PC of MLG: Stop by and play on iBUYPOWER systems. Learn about the hardware engineering and design that goes into making a competitive-grade gaming system.
Mad Catz - MLG Pro Circuit Controllers for Xbox 360 and PS3 and MLG Arcade FightStick Tournament Edition: Purchase the new MLG Pro Circuit Controller and customize!  Mad Catz will have a custom accessories station where fans can outfit their controllers with an array of colored faceplates, analog sticks, thumb pads, cables and more.
MLG Pro Shop:  Fans can get their hands on an array of new merchandise including long sleeve shirts, hoodies, v-necks designed for girls and more.
NOS, official energy drink of MLG: NOS invites fans to attend the NOS MLG Winter Championship Kick Off Party on Thursday, March 22 from 8pm - 12am at the Park Street Cantina in Columbus.  In celebration of the Winter Championship, stop by the party to play MLG Pro Circuit titles, sample free NOS and mingle with Pro players and MLG personalities.
PlayStation®, official partner of MLG:  Play, Compete, and Win at the all new PlayStation Compound.  Go head to head on PS3™and PlayStation® Vita for big prizes! Compete in PS3™ exclusives like Uncharted 3: Drake's Deception, Gran Turismo®5, Twisted Metal and Starhawk™.  Get your hands on the latest PlayStation games and experience gaming on a massive 10ft HD screen all weekend long. 
SteelSeries: Buy MLG branded SteelSeries QcK+ mousepads in the MLG Pro Shop and participate in an exclusive survey in the SteelSeries booth that will directly impact the design of the forthcoming co-branded MLG mice and keyboards.
Xperia™ PLAY, official mobile handset of MLG: Visit the Sony Mobile Experience to compete on the Xperia™ PLAY & Xperia™ PLAY 4G for a chance to win great prizes.  Try out titles like Modern Combat 3 by Gameloft and more. 

 

Buy Venue Spectator Passes

Info for Competitors

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Competitor passes are no longer available online, but can be purchased with cash, in the venue on Friday starting at 10:30AM.

Once you buy a Competitor Pass, you'll need to go into Team Builder to officially register your team (or yourself, if you're playing StarCraft 2.) Just enter a few bits of information, and you'll be all set to compete. Register through Team Builder here.

For the full rules, schedule, competition format, and settings for your game, please select your game under 'Event Details" below. 

 

Competitor Conduct Rules

These rules apply to competitors in all games, in addition to the Event Rules posted under each specific game's section.

Foul Rules
1.   No ejecting a disc from an Xbox 360 or PlayStation 3, accessing an Xbox 360’s dashboard or a PlayStation 3’s system menu, using a memory card or a USB flash drive, unplugging anything from a Monitor, Xbox 360, PlayStation 3, PC, or Astro Rack, or touching power units without a Tournament Official’s permission.  No moving a Monitor, Xbox 360, PlayStation 3, PC, or Astro equipment without a Tournament Official’s permission.  No adjusting Monitor Settings, other than Volume, without a Tournament Official’s permission.
2.   No communication between Players and Spectators during a Game.
3.   No excessive use of vulgar language.  Excessive use of vulgar language is defined as consistent use of vulgar language that is audible to Spectators of the Match as well as a single use of vulgar language that is audible to spectators of another Match.
4.   Coaches may not taunt an opposing Player or Coach.  Taunting of an opposing Player or Coach is defined as derogatory language or gestures, aimed at an opponent, which is audible and/or visible to the opponent.

Technical Foul Rules
1.   No standing on chairs, tables, or other tournament equipment.
2.   No verbal abuse of a Tournament Official. Verbal abuse of a Tournament Official includes, but is not limited to, the use of vulgar language, directed at a Tournament Official, the use of insulting words or gestures directed at a Tournament Official, and excessive argument with a Tournament Official that results in the delay of a Match.
3.   No use of vulgar language directed at a Player, Coach, or Spectator.
4.   No inciting Spectators into taunting a Player, Coach, or Spectator.
5.   No excessive taunting or celebration.  Excessive taunting/celebration includes, but is not limited to, post-Match taunting or celebration directed at or referencing an opponent.  Post-Match interactions between opposing Players and Coaches must be limited to acts of sportsmanship.
6.   No unsportsmanlike physical contact.
7.   No throwing anything in the direction of an opponent or throwing objects that could cause injury into the audience.

Additional Rules
1.   No intentional Forfeiting or conspiring to manipulate Rankings or Brackets.
2.   Players are expected to treat all members of MLG Staff and Sponsors with respect.

Penalties
1.   Players found breaking a Foul Rule will be issued a Foul.   For every two Fouls that a Player receives, they will be issued a Technical Foul.
2.   Players found breaking a Technical Foul Rule will be issued a Technical Foul.  If a Halo Reach Player or Coach receives a Technical Foul, the opposing Team will be allowed to switch the Host of either the next Game that they are scheduled to Host or the next Game that the offending Team is scheduled to Host.  If a Starcraft 2 Player receives a Technical Foul, they will lose their next opportunity to choose the Map for the upcoming Game.  If their next opportunity to choose the Map is Game 1 of a Match, they will be allowed their first veto and then their opponent will choose the Game’s Map.  If a Mortal Kombat, Soul Calibur V, or King of Fighters XIII Player receives a Technical Foul, the opposing Player will be allowed to switch their side of the screen for the remainder of the Match.  These penalties, if necessary, will be carried over from one Match to the next or one Pro Circuit Event (Online Qualifier, Arena, or Championship) to the next.  If a penalty is carried over from one Pro Circuit Event to the next, it will be carried over by only the Player/Coach who received the Technical Foul.  Technical Foul penalties won’t be carried over from one Winter Championship Event to another.
3.   Players found breaking Technical Foul Rules #6-7 or Additional Rules #1-2 may Forfeit their current Match and all future Matches in the Event (Disqualified).  The Player may also be ejected from the venue and if they are on a Team, their Team will be forced to continue shorthanded.
4.   Players who receive five Technical Fouls during a Pro Circuit Event will be Disqualified.  The Player will also be ejected from the venue and if they are on a Team, their Team will be forced to continue shorthanded.
5.   Technical Fouls received for post-Game violations of Technical Foul Rules #2-7 or while on a Main Stage or Feature Station will count as two Technical Fouls during administration of Post-Event Technical Foul Penalties.
6.   Coaches who receive two Technical Fouls will have their Coach wristband and privileges taken away.
7.   Players found breaking any Conduct Rules may be subject to post-event penalties such as a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).
8.   Tournament Officials may issue a Foul, Technical Foul, or eject a Player from the venue for acts of misconduct not listed in the Winter Championship Conduct Rules.

Post-Event Technical Foul Penalties
1.   All Technical Fouls that a Player receives will be added up over the course of the 2012 Pro Circuit (See Penalties #5).
2.   Players who receive a Technical Foul will receive an email warning them of the penalties associated with receiving additional Technical Fouls.
3.   Players who receive a 3rd Technical Foul over the course of the 2012 Pro Circuit will Forfeit their next earned Free Entry.  Every additional 2012 Pro Circuit Technical Foul, after the 3rd, will result in the Forfeit of another earned Free Entry.
4.   Players who receive a 5th Technical Foul over the course of the 2012 Pro Circuit will Forfeit their next earned Stipend or Paid Travel.  Every additional 2012 Pro Circuit Technical Foul, after the 5th, will result in the Forfeit of another earned Stipend or Paid Travel.
5.   Players who receive a 10th Technical Foul over the course of the 2012 Pro Circuit will be banned from the next Pro Circuit Season, including all Online Qualifiers, Arenas, and Championship.  Every additional 2012 Pro Circuit Technical Foul, after the 10th, will result in a ban from another Pro Circuit Season.
6.   Halo Reach Players who receive three Technical Fouls in one Match will be given a One Minute Penalty.  After three Technical Fouls, each subsequent Technical Foul in the Match will result in another One Minute Penalty.  Players receiving a One Minute Penalty will be instructed by a Tournament Official to put their controller on the ground, and not touch it, at the start of their next Game.  After one minute has passed, a Tournament Official will notify the Player that they may pick up their controller.
7.   Starcraft 2 Players who receive three Technical Fouls in one Match will be given a One Game Penalty.  After three Technical Fouls, each subsequent Technical Foul in the Match will result in another One Game Penalty.  When a Starcraft 2 Player receives a One Game Penalty their opponent will be allowed to select one unit, other than Probe, Drone, SCV, Zealot, Zergling, Marine, Overlord, or Queen, that the Player with the One Game Penalty won’t be allowed to create during the upcoming Game.  If the Player with the One Game Penalty creates that unit during the upcoming Game, they Forfeit the Game.
8.   Mortal Kombat, Soul Calibur V, and King of Fighters XIII Players who receive three Technical Fouls in one Match will be given a One Round Penalty.  After three Technical Fouls, each subsequent Technical Foul in the Match will result in another One Round Penalty.  If a Player receives a One Round Penalty, one Round win will be awarded to their opponent, for the current Game.
9.   If necessary, One Minute, One Game, and One Round Penalties will be carried over from one Match to the next, or one Pro Circuit Event to the next.  If a One Minute, One Game, or One Round Penalty is carried over from one Pro Circuit Event to the next, it will be carried over by only the Player who received the Technical Fouls.  Players who fail to follow a Tournament Official’s instructions regarding a One Minute, One Game, or One Round Penalty may be Disqualified and may also be subject to post-Event penalties such as a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).
 

Competitor Registration and Team Builder

Access TeamBuilder

Once you buy a Competitor Pass, you'll need to go into Team Builder to officially register your team (or yourself, if you're playing StarCraft II.) Just enter a few bits of information, and you'll be all set to compete.

Minors: you can compete! Just download and fill out our parental consent form.

2012 Winter Championship - Registration Rules

Registration
1.   Online Registration for the Winter Championship’s Events will open at 7 PM ET on Monday, February 20th for Gold Members and at 7 PM ET on Tuesday, February 21st for all other Players/Teams.
2.   Online Registration for the Winter Championship’s Events will close at 11:59 PM ET on Monday, March 19th.
3.   If there is an open spot(s) in a Winter Championship Event, passes may be sold at Check-In.
4.   Winter Championship Halo Reach Team Passes grant 4 Players the ability to compete in both the Winter Championship Halo Reach 4v4 and Halo Reach FFA Events.
5.   After obtaining a Player Pass or Team Pass, all Players/Teams must use Team Builder (http://team-builder.majorleaguegaming.com/) in order to complete their Registration.
6.   Winter Championship Starcraft 2 Player Passes and Halo Reach Team Passes may be kept as a Credit and later used in the purchase of a 2012 or 2013 Event Pass, as long as the Player/Team emailed jnelson@mlgpro.com, notifying MLG of their non-participation, prior to the start of their Event.  Starcraft 2 Player Passes will be saved as a $45 Credit and Halo Reach Team Passes will be saved as a $180 Credit.  Credits will expire at the end of the 2013 Pro Circuit, at which time they may no longer be used in the purchase of an Event Pass.
7.   Unused Winter Championship Halo Reach FFA, Mortal Kombat (MK), Soul Calibur V (SCV), and King of Fighters XIII (KOFXIII) Player Passes may not be used in the purchase of an Event Pass.

Player Pass & Team Pass Prices
1.   Winter Championship Starcraft 2 Player Pass = $70
2.   Winter Championship Halo Reach Team Pass = $280
3.   Winter Championship Halo Reach FFA Player Pass = $35
4.   Winter Championship MK Player Pass = $50
5.   Winter Championship SCV Player Pass = $50
6.   Winter Championship KoFXIII Player Pass = $50
7.   Winter Championship MK & SCV Player Passes = $70
8.   Winter Championship MK & KoFXIII Player Passes = $70
9.   Winter Championship SCV & KoFXIII Player Passes = $70
10. Winter Championship MK, SCV, and KoFXIII Player Passes = $90
11. Gold Members will receive a $10 discount when purchasing one of the above items, Online or at Check-In.
12. The Check-In price for Event Passes will be $10 higher, per Player, unless Online Registration, for that particular Event, sold out prior to 11:59 PM ET on Monday, March 19th.

Team Builder
1.   Halo Reach Teams must be named and have four confirmed Players in Team Builder or they may not be entered into their Event.  Captains are confirmed after entering their contact information.  Other Players and Coaches are confirmed after accepting their invitation to the Team and entering their contact information.  Players who purchase a Halo Reach FFA, Starcraft 2, MK, SCV, or KOFXIII Player Pass will be given access to Team Builder in order to complete their registration and will be automatically entered into their Event.
2.   Halo Reach 4v4 Teams may have one Coach.  Coaches will not be allowed in any other Events.  Coaches must be confirmed in Team Builder prior to the start of the Halo Reach 4v4 Event.  After the start of that Event, Teams without a confirmed Coach won’t be allowed to add a Coach or compete with a Coach in the Event and Teams with a confirmed Coach won’t be allowed to change their Coach or compete with a different Coach in the Event.
3.   Prior to the Team Builder Lock, Players and Coaches will be allowed to join and leave Halo Reach Teams, in Team Builder, without restriction.  Also, Halo Reach Team Captains will be allowed to make changes to their Team Name and Roster of Players and Coach, in Team Builder, without restriction.
4.   After the Team Builder Lock, Players and Coaches must submit requests via Team Builder, or make requests at Check-In, in order to make changes to their Halo Reach Team’s Roster of Players and Coach.  Players and Coaches who are confirmed on a Halo Reach Team will be allowed to move to another Team if both Team Captains and all Players/Coaches who are switching Teams submit their approval of the changes.  After the Team Builder Lock, Players/Coaches can’t be removed without their approval until Check-In, if they are deemed to be unable to attend at that time. 
5.   The Winter Championship Team Builder Lock will take place at 11:59 PM ET on Monday, March 19th.
6.   Individuals may not register or compete as a Player in two Winter Championship Events whose Event Schedules overlap.
7.   Individuals may not register or compete as both a Player and a Coach in the Halo Reach 4v4 Event.
8.   Individuals may not register or compete as a Coach of more than one Team in the Halo Reach 4v4 Event.
9.   Individuals and Teams that break a Registration Rule #2 or #6-9 may Forfeit a Game(s) or Match, be disqualified from their Event(s), be forced to continue shorthanded, or be forced to continue without a Coach.  Such individuals and Teams may also be subject to a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).

Post-Team Builder Lock Changes & Impersonation
1.   Teams are responsible for notifying the Commissioner of MLG of any changes to their Roster of Players and Coach that was submitted in Team Builder at the Team Builder Lock.  Notification must be made prior to the start of the Halo Reach 4v4 Event via email (jnelson@mlgpro.com) or at Check-In’s Registration Problems desk.  Teams that fail to notify the Commissioner of MLG of a change to their Roster of Players that would’ve affected the Team’s Seed will be subject to disqualification from the Halo Reach 4v4 Event, a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).
2.   Players found attempting to use another Player’s MLG Username (Impersonation), that has Rank Points, will be removed from their Team, disqualified from the Event, given a Ban from a future Pro Circuit Event(s), and stripped of any Rank Points earned in the current Event.  Such Players will also be subject to a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).  The teammates of such Players may be subject to the same penalties.  If a Player, guilty of Impersonation, is removed from a Team prior to the start of the Halo Reach 4v4 Event, the Team may be allowed to add a Player in order to compete in the Event with a full Roster of Players.  If a Player, guilty of Impersonation, is removed from a Team after the start of the Halo Reach 4v4 Event, the Team will not be allowed to add a Player.  However, the Team may be permitted to continue to compete in the Event shorthanded.
3.   If a registered Player(s) fails to attend their Team's first Match, the Players who are present may request that they be allowed to permanently replace the Player(s) before they are forced to Forfeit a Game/Match.  Players who fail to attend their Team's first Match and are replaced will be considered as having consented to their removal from the Team.  If more than two Players fail to attend their Team's first Match, the Team will Forfeit the Match.
4.   Teams may not make a Roster change, during the Halo Reach 4v4 Event, in order to add or remove a Player or Coach who has participated in at least one of the Event’s Matches.
5.   If an individual is found attempting to play in place of an absent Player who is registered on the Team, the Team will be disqualified from the Halo Reach 4v4 Event.  Individuals who are registered as a Team’s Coach may not play in place of an absent Player.  The individual found attempting to play in place of an absent Player and the present Team members may also be subject to a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).

Captains, Team Passes, and Release Forms
1.   A Team’s Captain in Team Builder is the Player who purchased and/or currently owns the Team Pass.  Therefore, if the Team Builder Captain is changed, the new Captain becomes the owner of the Team Pass.
2.   Team Builder Captain change requests must be submitted to MLG (email jnelson@mlgpro.com) by the Team’s current Captain in Team Builder.
3.   Players and Coaches must accept the 2012 Pro Circuit Official Rules upon accessing Team Builder for 2012 Pro Circuit Events.
4.   Players and Coaches, 18 years of age and older (19 years of age and older in Alabama and Nebraska), will be able to accept the terms of the Appearance/Participation Release upon accessing Team Builder for their first 2012 Pro Circuit Event.
5.   Players and Coaches who are unable to accept the terms of the Appearance/Participation Release in Team Builder must bring a signed copy of the Appearance/Participation Release, with the Minor and Parental/Legal Guardian Consent Form, to Check-In.
6.   Once a Player/Coach has submitted a 2012 Appearance/Participation Release, whether online or at Check-In, they won’t be required to submit another Appearance/Participation Release for the remainder of the 2012 Pro Circuit.

Team Name Rules
1.   No websites.
2.   No use of “Major League Gaming” or “MLG”.
3.   No use of the word "Team".
4.   No derogatory, suggestive, or otherwise inappropriate words/meanings.
5.   No corporations, company, sponsor, or product names.
6.   Teams may not, without permission, register for an Event with a Team Name that closely resembles that of a current or former Pro Player or Pro Team.
7.   Team Names are limited to 20 characters, including spaces.
8.   Teams found violating any of the Team Name Rules will have their Team Name changed and will be instructed to rename their Team immediately.

Player Name (Username) Rules
1.   No websites.
2.   No use of “Major League Gaming” or “MLG”.
3.   No Team Name abbreviations.
4.   No derogatory, suggestive, or otherwise inappropriate words/meanings.
5.   No corporations, company, sponsor, or product names.
6.   Players may not, without permission, register for or compete in an Event using a name that closely resembles that of a current or former Pro Player or Pro Team.
7.   Players found violating any of the Player Name (Username) Rules must use an alternate Username.  Players found violating Player Name (Username) Rule #3 may change their Team Name instead.

All emails submitted to jnelson@mlgpro.com must be submitted from the email address that is registered to the individual’s MLG Username.

2012 MLG Pro Circuit Official Rules

 2012 MLG Pro Circuit
Official Rules

 

VOID WHERE PROHIBITED

Major League Gaming Inc. (“MLG”) will conduct this 2012 MLG Pro Circuit (including Open Online Qualifier Competitions, Invite-Only Online Qualifier Competitions, Arena Competitions and Championship Competitions for Winter, Spring, Summer and Fall seasons) (each competition or collectively referred to as the “Pro Circuit”) in accordance with these Official Rules, unless otherwise indicated. By participating in a Pro Circuit competition (each a “Pro Circuit Competition”), each participant (each a “Player”) agrees to abide by the terms of these Official Rules, the decisions of MLG (which shall be final and binding in all respects) and to be contacted by MLG or their agents by email, mail and/or telephone regarding the Pro Circuit.

1.  Eligibility

Any Player in an Arena Competition and/or Championship Competition who is a minor under the laws of his or her state of residence (19 years old for residents of Alabama and Nebraska, otherwise 18 years old) must be registered onsite by a parent or legal guardian and accompanied during any travel, including prize travel, by at least one adult (parent or guardian) 21 years of age or older. 

All Players in the Open Online Qualifier Competitions and/or Invite-Only Online Qualifier Competitions must be at least 13 years old as of the date of registration.  Children under the age of 13 are not eligible to win prizes.  If requested by MLG, winners must provide a copy of his/her government-issued photo ID with proof of age.  Any participant of the Open Online Qualifier Competitions and/or Invite-Only Online Qualifier Competitions who decides to attend an Arena Competition and/or Championship Competition and who is a minor under the laws of his or her state of residence (19 years old for residents of Alabama and Nebraska, otherwise 18 years old) must be registered onsite by a parent or legal guardian and accompanied during any travel, including prize travel, by at least one adult (parent or guardian) 21 years of age or older.

Employees of MLG and their respective affiliates, subsidiaries, parents, representatives, advertising, promotion and publicity agencies, sponsors (collectively, “MLG and MLG Pro Circuit Entities”) and the immediate family members and persons living in the same household of each are not eligible.

Void where prohibited or restricted by law. All federal, state and local laws and regulations apply.

2. Entry for Open Online Qualifier Competitions

There will be Open Online Qualifier Competitions for certain titles on the 2012 MLG Pro Circuit.

Please see Open Online Qualifier Event Rules, Event Format, Event Schedule, Maps and Settings, and Pro Circuit Conduct Rules documents for more details about the Open Online Qualifier Competitions for each game title.

Players must have a valid MLG user account.  Players without a valid MLG user account can create one here: https://accounts.majorleaguegaming.com/account/new.

Participants must purchase a Team Pass or Player Pass through the MLG Store (http://store.majorleaguegaming.com/) to participate in an Open Online Qualifier Competition.  RESIDENTS OF ARIZONA, CONNECTICUT, MARYLAND, NORTH DAKOTA AND VERMONT MAY NOT PURCHASE A TEAM PASS OR PLAYER PASS ONLINE THROUGH THE MLG STORE. Player Passes for each Open Online Qualifier Competition for Starcraft 2 are $10 per player if purchased online through the MLG Store.  Prices for Player Passes and/or Team Passes for Open Online Qualifier Competitions for other game titles, if applicable, will be posted in the MLG Store. 

In order to purchase a Team Pass or Player Pass, Players must select the item in the MLG Store (http://store.majorleaguegaming.com), add it to their Cart, Proceed to Checkout, correctly enter their Billing Information (Credit Card or Debit Card), and Complete the Purchase.  After obtaining a Team Pass or Player Pass, all Players will be given access to Team Builder in order to complete registration.     

Because space and time are limited, MLG cannot guarantee that all persons attempting to register will be able to participate.  Please check MLG’s website (http://majorleaguegaming.com) for exact dates and times that such registrations open and close.

Players may request a Credit refund prior to the start of an Open Online Qualifier Competition.  After an Open Online Qualifier Competition has started, all Credits will be considered used and will be nonrefundable.

Limit one registration/entry per person, per Open Online Qualifier Competition.  No other methods of entry will be accepted.

All entries become the property of MLG and will not be returned.  MLG is not responsible for technical, hardware, or software malfunctions, lost or unavailable network connections, or failed, incorrect, inaccurate, incomplete, garbled, lost, illegible, altered, defaced, mutilated, misdirected, ineligible, or delayed entries or other communications or other technical problems related to website entries.  MLG, in its sole discretion, reserves the right to disqualify any person who tampers with the entry process, the operation of the MLG websites, including but not limited to majorleaguegaming.com and gamebattles.com, (collectively, the “MLG Sites”), or who otherwise violates these Official Rules

3. Entry for Invite-Only Online Qualifier Competitions

There will be Invite-Only Online Qualifier Competitions for certain titles on the 2012 MLG Pro Circuit.

To participate in such Invite-Only Online Qualifier Competitions, a Player must either be invited by MLG or otherwise qualify for participation through another Pro Circuit Competition, as determined by MLG in its sole discretion.  Limit one registration/entry per person, per Invite-Only Online Qualifier Competition.  No other methods of entry will be accepted.

Please see Invite-Only Online Qualifier Event Rules, Event Format, Event Schedule, Maps and Settings, and Pro Circuit Conduct Rules documents for more details about the Invite-Only Online Qualifier Competitions for each game title. 

Players must have a valid MLG user account.  Players without a valid MLG user account can create one here: https://accounts.majorleaguegaming.com/account/new.

All entries become the property of MLG and will not be returned. MLG is not responsible for technical, hardware, or software malfunctions, lost or unavailable network connections, or failed, incorrect, inaccurate, incomplete, garbled, lost, illegible, altered, defaced, mutilated, misdirected, ineligible, or delayed entries or other communications or other technical problems related to website entries.  MLG, in its sole discretion, reserves the right to disqualify any person who tampers with the entry process, the operation of the MLG Sites, or who otherwise violates these Official Rules.

4. Entry for Arena Competitions

There will be Arena Competitions for certain titles on the 2012 MLG Pro Circuit.

To participate in such Arena Competitions, a Player must either be invited by MLG or otherwise qualify for participation through another Pro Circuit Competition, as determined by MLG in its sole discretion.  Limit one registration/entry per person, per Arena Competition.  No other methods of entry will be accepted

Please see the Arena Event Rules, Event Format, Event Schedule, Maps and Settings, and Pro Circuit Conduct Rules documents for more information on each game title that is featured in the Arena Competition. 

Players must have a valid MLG user account.  Players without a valid MLG user account can create one here: https://accounts.majorleaguegaming.com/account/new.  After obtaining a Team Pass or Player Pass, all Players will be given access to Team Builder in order to complete registration.  Players who are not minors in their state of residence will be able to accept the terms of the Appearance/Participation Release upon accessing Team Builder for their first Pro Circuit Competition in 2012.  Participants who are minors must bring a signed copy of the Appearance/Participation Release and Parental Consent Form to Check-In at the Championship Competition.

All entries become the property of MLG and will not be returned.  MLG is not responsible for technical, hardware, or software malfunctions, lost or unavailable network connections, or failed, incorrect, inaccurate, incomplete, garbled, lost, illegible, altered, defaced, mutilated, misdirected, ineligible, or delayed entries or other communications or other technical problems related to website entries.  MLG, in its sole discretion, reserves the right to disqualify any person who tampers with the entry process, the operation of the MLG Sites, or who otherwise violates these Official Rules.

5. Entry for Championship Competitions

There will be four (4) Championship Competitions on the 2012 MLG Pro Circuit.

Please see the Championship Event Rules, Event Format, Event Schedule, Maps and Settings, and Pro Circuit Conduct Rules documents for more information on each game title that is featured in the Championship Competition. 

Players must have a valid MLG user account.  Players without a valid MLG user account can create one here: https://accounts.majorleaguegaming.com/account/new.

Participants must purchase a Team Pass or Player Pass through the MLG Store (http://store.majorleaguegaming.com/) to participate in a Championship Competition.  RESIDENTS OF ARIZONA, CONNECTICUT, MARYLAND, NORTH DAKOTA AND VERMONT MAY NOT PURCHASE A TEAM PASS OR PLAYER PASS ONLINE THROUGH THE MLG STORE. Player Passes for each Championship Competition for Starcraft 2 are $70 per player if purchased online through the MLG Store and $80 per player if purchased at Check-In.  Team Passes for each Championship Competition for Halo: Reach (4v4) are $280 per team if purchased online through the MLG Store and $320 per team if purchased at Check-In.  Player Passes for each Championship Competition for Halo: Reach (FFA) are $35 per player if purchased online through the MLG Store and $45 per player if purchased at Check-In.  Team Passes for each Championship Competition for League of Legends are $250 per team if purchased online through the MLG Store and $300 per team if purchased at Check-In.  Player Passes for each Championship Competition for Mortal Kombat, Soul Calibur V and King of Fighters XIII are each $50 per player if purchased online through the MLG Store and $60 per player if purchased at Check-In.  There may be combination Player Passes and/or Team Passes available for certain game titles, and such prices will be posted in the MLG Store.  Prices for Player Passes and/or Team Passes for Championship Competitions for other game titles, if applicable, will be posted in the MLG Store.

In order to purchase a Team Pass or Player Pass, Players must select the item in the MLG Store (http://store.majorleaguegaming.com), add it to their Cart, Proceed to Checkout, correctly enter their Billing Information (Credit Card or Debit Card), and Complete the Purchase.  After obtaining a Team Pass or Player Pass, all Players will be given access to Team Builder in order to complete registration.  Players who are not minors in their state of residence will be able to accept the terms of the Appearance/Participation Release upon accessing Team Builder for their first Pro Circuit Competition in 2012.  Participants who are minors must bring a signed copy of the Appearance/Participation Release and Parental Consent Form to Check-In at the Championship Competition. 

Because space and time are limited, MLG cannot guarantee that all persons attempting to register will be able to participate.  Please check MLG’s website (http://majorleaguegaming.com) for exact dates and times that such registrations open and close.

In the event that all of the registration slots are not filled from online registration, then the remaining slots will be available, at Check-In, for onsite registration.  Such onsite registration will open at approximately 10:30 AM (local time) on Friday, before the Championship Competition starts at each location, and will remain open until all available registration slots are filled or until 4:00 PM (local time on Friday, whichever is earlier (the “Onsite Registration Window”).  To register onsite, arrive at the applicable Championship Competition venue during the Onsite Registration Window and provide MLG with the applicable on-site Team Pass or Player Pass entry fee, a signed Appearance/Participation Release, a valid photo ID, and a Parental Consent Form, if the Player is a minor in his or her state of residence.  Coaches must register with their team, but Coaches do not pay any entry fees and are not eligible to win any prizes. 

Purchased Starcraft 2 Player Passes, if not used, will be saved as a $45 Credit that may be used toward the purchase of a future 2012 or 2013 Pro Circuit Competition Player or Team Pass; provided, however, in order to qualify for such credit, a Player must provide MLG with written notice prior to a Championship Competition that he/she will not use such Player Pass at such Championship Competition. Purchased Halo: Reach Team Passes, if not used, will be saved as a $180 Credit that may be used toward the purchase of a future 2012 or 2013 Pro Circuit Competition Player or Team Pass; provided, however, in order to qualify for such credit, the Players on a team must provide MLG with written notice prior to a Championship Competition that they will not use such Team Pass at such Championship Competition.  Purchased League of Legend Team Passes, if not used, will be saved as a $125 Credit that may be used toward the purchase of a future 2012 or 2013 Pro Circuit Competition Player or Team Pass; provided, however, in order to qualify for such credit, the Players on a team must provide MLG with written notice prior to a Championship Competition that they will not use such Team Pass at such Championship Competition.  For other game titles on the Pro Circuit, MLG reserves the right to deny Credits for unused Player and/or Team Passes.

Limit one registration/entry per person, per Championship Competition.  No other methods of entry will be accepted.

All entries become the property of MLG and will not be returned.  MLG is not responsible for technical, hardware, or software malfunctions, lost or unavailable network connections, or failed, incorrect, inaccurate, incomplete, garbled, lost, illegible, altered, defaced, mutilated, misdirected, ineligible, or delayed entries or other communications or other technical problems related to website entries.  MLG, in its sole discretion, reserves the right to disqualify any person who tampers with the entry process, the operation of the MLG Sites, or who otherwise violates these Official Rules.

6.  Prizes

Please see the Prizes documents for more information on the prizing for each game title featured for the specific Pro Circuit Competition.

Prizes are non-transferable and not exchangeable for any other prize. In the case of unavailability of prize, MLG reserves the right, in its sole discretion, to substitute a prize of equal or greater value. All taxes, gratuities and unspecified expenses are the sole responsibility of winner. Winner assumes all liability for use of the prize. Each winner is solely responsible for any and all applicable taxes.  Any person winning over $600 in prizes from MLG will receive an IRS form 1099 at the end of the calendar year and a copy of such form will be filed with the IRS. MLG and MLG Pro Circuit Entities are not responsible for any unspecified expenses which shall be the responsibility of winners.  MLG reserves the right to withhold from the prizes any prize amounts required to be withheld by any applicable tax laws and regulations in any applicable jurisdiction.

All winner(s) will be required to complete and sign an Affidavit of Eligibility and, except where prohibited, Liability/Publicity Release (in addition to the Appearance/Participation Release submitted as part of Pro Circuit registration), in the form provided by MLG, within 10 days of winning in order to claim prize. If a minor wins a prize, it will be awarded in the name of the minor’s parent or legal guardian, who will also be responsible for signing any necessary releases, consents and affidavits. If any winner(s) cannot be contacted, is contacted and does not respond as directed within 10 days of attempted notification, refuses the prize within ten days of notification or is ineligible to accept the prize, prize may be forfeited and awarded to an alternate winner. Winner(s) may be required to provide a U.S. shipping address to claim prize. Allow 4-6 weeks for delivery of prize.

7. Right to Use Player Name and Photograph By entering the Pro Circuit, each Player agrees to the posting and use of his or her name and/or photograph on MLG’s and/or MLG Pro Circuit Entities’ website and in any and all media in and in connection with promotion, publicity and advertising for this Pro Circuit or other promotions by MLG and MLG Pro Circuit Entities without any further attribution, notification or compensation, except where prohibited by law.

MLG and MLG Pro Circuit Entities may film, record and/or take photographs during the Pro Circuit, and may use the resulting footage, recordings or photographs for a range of purposes, including, without limitation, for marketing and promoting MLG and MLG Pro Circuit Entities and its products and services. By attending the Pro Circuit, each Player authorizes MLG and MLG Pro Circuit Entities to film, record and/or photograph his or her voice and likeness ("Image"), and also grants MLG and MLG Pro Circuit Entities the irrevocable right to use any footage, recordings or photographs of him or her recorded or taken during the Pro Circuit, or any reproduction or modification thereof (collectively, the "Recordings") in any manner and medium throughout the world an unlimited number of times in perpetuity for advertising, trade, promotion, exhibition or any other lawful purpose except where prohibited by law. By attending the Pro Circuit, except where prohibited by law each Player further waives any right of inspection or approval of the uses to which MLG may put the Recordings, and releases MLG from any and all claims arising out of or in connection with the Recordings, the Player’s Image or MLG’s use thereof.

8. Release
By participating, each Player and winner waives any and all claims of liability against  MLG, its parents, subsidiaries, affiliates, subsidiaries, suppliers, and related companies, its sponsors, advertising and promotion agencies and partners, and any of their respective officers, directors, employees, representatives, and agents , from any and all liability for any loss, harm, damages, cost or expense, including without limitation property damages, personal injury and/or death, arising out of participation in the Pro Circuit or the acceptance, use or misuse of the prize.  If any part of these Official Rules shall be held or declared to be invalid or unenforceable for any reason by any court of competent jurisdiction, such provision shall be ineffective but shall not affect any other part of these Official Rules and the invalid portion of any provision shall be deemed modified to the least degree necessary to remedy such invalidity while retaining the original intent of the parties. The failure of MLG to partially or fully exercise any rights or the waiver by MLG of any breach of these Official Rules by Player, shall not prevent a subsequent exercise of such right by MLG or be deemed a waiver by MLG of any subsequent breach by Player of the same or any other term of these Official Rules. The rights and remedies of MLG under these Official Rules shall be cumulative, and the exercise of any right or remedy shall not limit a right to exercise any other right or remedy hereunder.

9. Conditions.
MLG is not responsible for any incorrect or inaccurate information, whether caused by users of the MLG Sites or by any of the equipment or programming associated with or utilized on the MLG Sites or in the Pro Circuit or by any technical or human error, which may occur in the processing of registrations, entries into the Pro Circuit or otherwise in connection with the Pro Circuit including, without limitation, any technical limitation or other event that results in the disqualification or loss of ranking status of any participant in the Pro Circuit. MLG assumes no responsibility for any error, omission, interruption, deletion, defect, delay in operation or transmission, or communications line failure relating to the MLG Sites or the Pro Circuit, or for any theft or destruction of or unauthorized access to, or alteration of, any registration materials or entries. MLG is not responsible for any problems or technical malfunction of any telephone, network, satellite, cable or lines, computer, on-line-systems, servers or providers, computer equipment, software, failure of e-mail, registrations or entry submissions on account of technical problems or traffic congestion on the Internet or at any web site or combination thereof in connection with the MLG Sites or the Pro Circuit, including, without limitation, any technical limitation or other event that results in the disqualification or loss of ranking status of any Player in any game. MLG is not responsible for injury or damage to participants' or to any other person's computer related to or resulting from participating, downloading or uploading materials from the MLG Sites or in connection with the Pro Circuit. Any use of robotic, automatic, micro, programmed or like entry methods will void all such entries by such methods, and disqualify any person using such methods. If, for any reason, the Pro Circuit, in MLG's sole opinion, is not capable of running as planned, including, but not limited to, by reason of infection by computer virus, bugs, worms, tampering, unauthorized intervention, fraud, technical failures, or any other causes beyond the control of MLG which, in the MLG's sole judgment, corrupts or affects the administration, security, fairness, integrity or proper conduct of the Pro Circuit, MLG reserves the right at its sole discretion to cancel, terminate, modify or suspend the Pro Circuit and proceed in such a manner as may be deemed fair and equitable by MLG in its sole discretion.

IN NO EVENT WILL MLG AND THE MLG PRO CIRCUIT ENTITIES, ITS PARENTS, AFFILIATES, SUBSIDIARIES, SUPPLIERS, AND RELATED COMPANIES, ITS SPONSORS, ADVERTISING OR PROMOTION AGENCIES OR PARTNERS OR ANY OF THEIR RESPECTIVE OFFICERS, DIRECTORS, EMPLOYEES, REPRESENTATIVES AND AGENTS, BE RESPONSIBLE OR LIABLE FOR: (A) ANY INDIRECT, INCIDENTAL, CONSEQUENTIAL OR PUNITIVE DAMAGES OF ANY KIND UNDER ANY THEORY (WHETHER CONTRACT, TORT, WARRANTY OR OTHERWISE), INCLUDING BUT NOT LIMITED TO LOSS OF PROFITS OR COMBINE PRIZES, ARISING OUT OF ANY PLAYER'S ACCESS TO AND USE OF THE MLG SITES OR PARTICIPATION IN THE PRO CIRCUIT OR (B) FOR ANY DAMAGES OF ANY KIND IN EXCESS OF ANY FEE PAID BY PLAYER (IF ANY) TO ENTER THE PRO CIRCUIT. WITHOUT LIMITING THE FOREGOING, EVERYTHING ON THE MLG SITES AND IN CONNECTION WITH THE PRO CIRCUIT IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OR EXCLUSION OF CERTAIN LIABILITY OR WARRANTIES SO SOME OF THE ABOVE LIMITATIONS MAY NOT APPLY TO PLAYER.  IN SUCH JURISDICTIONS, MLG AND THE MLG ENTITIES’ LIABILITY IS LIMITED TO THE GREATEST EXTENT PERMITTED BY LAW.
 

10. Conduct and Decisions
By participating in the Pro Circuit, Players agree to be bound by the decisions of MLG and Pro Circuit Admins. All decisions of the Pro Circuit organizers or of their representatives regarding the Pro Circuit are final and without appeal. Players must conduct themselves in a reasonable manner, maintaining a friendly and polite demeanor to competitors, the Pro Circuit officials, and to other Players of the Pro Circuit. Players who violate any rule, gain unfair advantage in participating in the Pro Circuit, or obtain winner status using fraudulent means will be disqualified. Unsportsmanlike, disruptive, annoying, harassing or threatening behavior is prohibited. MLG will interpret these rules and resolve any disputes, conflicting claims or ambiguities concerning the rules or the Pro Circuit and MLG's decisions concerning such disputes shall be final. If the conduct or outcome of the Pro Circuit is affected by human error, any mechanical malfunctions or failures of any kind, intentional interference or any event beyond the control of MLG, the Company reserves the right to terminate this Pro Circuit, or make such other decisions regarding the outcome as MLG deems appropriate. MLG reserves the right, in its sole discretion, to disqualify any individual it finds to be tampering with the registration or entry process or the operation of the MLG Sites or the Pro Circuit, acting in violation of these Official Rules, to be hacking, or to be acting in a non-sportsmanlike or disruptive manner, or with intent to annoy, abuse, threaten or harass any other person, or to have provided any false or misleading information as part of the registration process including, without limitation, any false names, addresses or e-mail addresses. All decisions will be made by the MLG and are final.

ANY ATTEMPT BY A PLAYER OR ANY OTHER INDIVIDUAL TO DELIBERATELY CIRCUMVENT, DISRUPT OR DAMAGE ORDINARY AND NORMAL OPERATION OF THIS PRO CIRCUIT TELEPHONE SYSTEMS OR MLG SITES, OR UNDERMINE THE LEGITIMATE OPERATION OF THE PRO CIRCUIT IS A VIOLATION OF CRIMINAL AND CIVIL LAWS AND SHOULD SUCH AN ATTEMPT BE MADE, MLG RESERVES THE RIGHT TO SEEK DAMAGES FROM ANY SUCH PLAYER TO THE FULLEST EXTENT PERMITTED BY LAW.

11. Miscellaneous
If for any reason, the Pro Circuit, in MLG's sole opinion, is not capable of running as planned, including, but not limited to, by reason of infection by computer virus, bugs, worms, tampering, unauthorized intervention, fraud, technical failures, or any other causes beyond the control of MLG which, in the MLG's sole judgment, corrupts or affects the administration, security, fairness, integrity or proper conduct of the Pro Circuit, MLG reserves the right at its sole discretion to cancel, terminate, modify or suspend the Pro Circuit and proceed in such a manner as may be deemed fair and equitable by MLG in its sole discretion.

12.  Arbitration and Governing Law
Any controversy, claim or dispute arising out of or relating to the Pro Circuit shall be settled by arbitration administered by the American Arbitration Association in accordance with its Commercial Rules including Emergency Interim Relief Procedure in New York, New York, except that, to the extent any Player, winner or guest has in any manner violated or threatened to violate MLG’s intellectual property or confidentiality rights, MLG may seek injunctive, monetary or other appropriate relief in any state or federal court in the state of New York (and MLG may assert both intellectual property causes of action and other appropriate causes of action in any such action), and Player consents to exclusive jurisdiction and venue in such courts. The arbitrator's award shall be binding and may be entered as a judgment in any court of competent jurisdiction.  To the fullest extent permitted by applicable law, no arbitration under this Agreement shall be joined to an arbitration involving any other party subject to this Agreement, whether through class arbitration proceedings or otherwise.

13.  Use of Data
MLG will be collecting personal data about Players online, in accordance with applicable laws and its privacy policy.  Please review MLG’s privacy policy at https://accounts.majorleaguegaming.com/privacy_policy.  By participating in Pro Circuit, Players hereby agree to MLG’s collection and usage of their personal information and acknowledge that they have read and accepted MLG’s privacy policy. 

14.  Rules and List of Winners
For a copy of the rules, or a list of winners, please send request within thirty (30) days of the end of each Pro Circuit Competition by mail with a stamped, self-addressed return envelope with the Pro Circuit Competition name and addressed to:  2012 MLG Pro Circuit, c/o Major League Gaming Inc., 3 Park Avenue, 32nd Floor, New York, NY 10016.

15.  Sponsor
The tournament administrator and judge for this Pro Circuit is Major League Gaming Inc., 3 Park Avenue, 32nd Floor, New York, NY 10016.

© 2012 Major League Gaming Inc. All Rights Reserved. All trademarks are the property of their respective owners.
 

2012 Pro Circuit Team Builder Rules

2012 Pro Circuit Team Builder Rules

 

Team Builder

1.   League of Legends (LoL) Teams must be named and have five confirmed Players in Team Builder or they may not be entered into their Event.  Captains are confirmed after entering their contact information.  Other Players and Coaches are confirmed after accepting their invitation to the Team and entering their contact information. 

2.   Players who purchase a Starcraft 2, Mortal Kombat, Soul Calibur V, or King of Fighters XIII Player Pass will be automatically entered into their Event.

3.   League of Legends Teams may have one Coach.  Coaches will not be allowed in any other Events.  Coaches must be confirmed in Team Builder prior to the start of the League of Legends Event.  After the start of that Event, Teams without a confirmed Coach won’t be allowed to add a Coach or compete with a Coach in the Event and Teams with a confirmed Coach won’t be allowed to change their Coach or compete with a different Coach in the Event.

4.   Prior to the Team Builder Lock, Players and Coaches will be allowed to join and leave League of Legends Teams, in Team Builder, without restriction.  Also, League of Legends Team Captains will be allowed to make changes to their Team Name and Roster of Players and Coach, in Team Builder, without restriction.

5.   After the Team Builder Lock, Players and Coaches must submit requests via Team Builder, or make requests at Check-In, in order to make changes to their League of Legends Team’s Roster of Players and Coach.  Players and Coaches who are confirmed on a League of Legends Team will be allowed to move to another Team if both Team Captains and all Players/Coaches who are switching Teams submit their approval of the changes.  After the Team Builder Lock, Players/Coaches can’t be removed without their approval until Check-In, if they are deemed to be unable to attend at that time. 

6.   The Spring Championship Team Builder Lock will take place at 11:59 PM ET on Monday, June 4th.

7.   Individuals may not register or compete as a Player in two Spring Championship Events whose Event Schedules overlap.

8.   Individuals may not register or compete as both a Player and a Coach in the League of Legends Event.

9.   Individuals may not register or compete as a Coach of more than one Team in the League of Legends Event.

10. Individuals and Teams that break a Registration Rule #3 or #7-9 may Forfeit a Game(s) or Match, be disqualified from their Event(s), be forced to continue shorthanded, or be forced to continue without a Coach.  Such individuals and Teams may also be subject to a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).

 

Post-Team Builder Lock Changes & Impersonation

1.   Teams are responsible for notifying the Commissioner of MLG of any changes to their Roster of Players and Coach that was submitted in Team Builder at the Team Builder Lock.  Notification must be made prior to the start of the League of Legends Event via email (jnelson@mlgpro.com) or at Check-In’s Registration Problems desk.  Teams that fail to notify the Commissioner of MLG of a change to their Roster of Players that would’ve affected the Team’s Seed will be subject to disqualification from the League of Legends Event, a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).

2.   Players found attempting to use another Player’s MLG Username (Impersonation), that has Rank Points or Season 2 Circuit Points (LoL), will be removed from their Team, disqualified from the Event, given a Ban from a future Pro Circuit Event(s), and stripped of any Rank Points earned in the current Event.  Such Players will also be subject to a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).  The teammates of such Players may be subject to the same penalties.  If a Player, guilty of Impersonation, is removed from a Team prior to the start of the League of Legends Event, the Team may be allowed to add a Player in order to compete in the Event with a full Roster of Players.  If a Player, guilty of Impersonation, is removed from a Team after the start of the League of Legends Event, the Team will not be allowed to add a Player.  However, the Team may be permitted to continue to compete in the Event shorthanded.

3.   If a registered Player(s) fails to attend their Team's first Match, the Players who are present may request that they be allowed to permanently replace the Player(s) before they are forced to Forfeit a Game/Match.  Players who fail to attend their Team's first Match and are replaced will be considered as having consented to their removal from the Team.  If more than two Players fail to attend their Team's first Match, the Team will Forfeit the Match.

4.   Teams may not make a Roster change, during the League of Legends Event, in order to add or remove a Player or Coach who has participated in at least one of the Event’s Matches.

5.   If an individual is found attempting to play in place of an absent Player who is registered on the Team, the Team will be disqualified from the League of Legends Event.  Individuals who are registered as a Team’s Coach may not play in place of an absent Player.  The individual found attempting to play in place of an absent Player and the present Team members may also be subject to a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).

 

Captains, Team Passes, and Release Forms

1.   A Team’s Captain in Team Builder is the Player who purchased and/or currently owns the Team Pass.  Therefore, if the Team Builder Captain is changed, the new Captain becomes the owner of the Team Pass.

2.   Team Builder Captain change requests must be submitted to MLG (email jnelson@mlgpro.com) by the Team’s current Captain in Team Builder.

3.   Players and Coaches must accept the 2012 Pro Circuit Official Rules upon accessing Team Builder for 2012 Pro Circuit Events.

4.   Players and Coaches, 18 years of age and older (19 years of age and older in Alabama and Nebraska), will be able to accept the terms of the Appearance/Participation Release upon accessing Team Builder for their first 2012 Pro Circuit Event.

5.   Players and Coaches who are unable to accept the terms of the Appearance/Participation Release in Team Builder must bring a signed copy of the Appearance/Participation Release, with the Minor and Parental/Legal Guardian Consent Form, to Check-In.

6.   Once a Player/Coach has submitted a 2012 Appearance/Participation Release, whether online or at Check-In, they won’t be required to submit another Appearance/Participation Release for the remainder of the 2012 Pro Circuit.

 

Team Name Rules

1.   No websites.

2.   No use of “Major League Gaming” or “MLG”.

3.   No use of the word "Team".

4.   No derogatory, suggestive, or otherwise inappropriate words/meanings.

5.   No corporations, company, sponsor, or product names.

6.   Teams may not, without permission, register for an Event with a Team Name that closely resembles that of a current or former Pro Player or Pro Team.

7.   Team Names are limited to 20 characters, including spaces.

8.   Teams found violating any of the Team Name Rules will have their Team Name changed and will be instructed to rename their Team immediately.

 

Player Name (Username) Rules

1.   No websites.

2.   No use of “Major League Gaming” or “MLG”.

3.   No Team Name abbreviations.

4.   No derogatory, suggestive, or otherwise inappropriate words/meanings.

5.   No corporations, company, sponsor, or product names.

6.   Players may not, without permission, register for or compete in an Event using a name that closely resembles that of a current or former Pro Player or Pro Team.

7.   Players found violating any of the Player Name (Username) Rules must use an alternate Username.  Players found violating Player Name (Username) Rule #3 may change their Team Name instead.

 

All emails submitted to jnelson@mlgpro.com must be submitted from the email address that is registered to the individual’s MLG Username.

2012 Pro Circuit Conduct Rules

Pro Circuit Conduct Rules

 

Foul Rules

1.   No ejecting a disc from a PlayStation 3, accessing a PlayStation 3’s system menu, using a memory card or a USB flash drive, unplugging anything from a Monitor, PlayStation 3, PC, or Astro Rack, or touching power units without a Tournament Official’s permission.  No moving a Monitor, PlayStation 3, PC, or Astro equipment without a Tournament Official’s permission.  No adjusting Monitor Settings, other than Volume, without a Tournament Official’s permission.

2.   No communication between Players and Spectators during a Game.

3.   No excessive use of vulgar language.  Excessive use of vulgar language is defined as consistent use of vulgar language that is audible to Spectators of the Match as well as a single use of vulgar language that is audible to spectators of another Match.

4.   Coaches may not taunt an opposing Player or Coach.  Taunting of an opposing Player or Coach is defined as derogatory language or gestures, aimed at an opponent, which is audible and/or visible to the opponent.

 

Technical Foul Rules

1.   No standing on chairs, tables, or other tournament equipment.

2.   No verbal abuse of a Tournament Official. Verbal abuse of a Tournament Official includes, but is not limited to, the use of vulgar language, directed at a Tournament Official, the use of insulting words or gestures directed at a Tournament Official, and excessive argument with a Tournament Official that results in the delay of a Match.

3.   No use of vulgar language directed at a Player, Coach, or Spectator.

4.   No inciting Spectators into taunting a Player, Coach, or Spectator.

5.   No excessive taunting or celebration.  Excessive taunting/celebration includes, but is not limited to, post-Match taunting or celebration directed at or referencing an opponent.  Post-Match interactions between opposing Players and Coaches must be limited to acts of sportsmanship.

6.   No unsportsmanlike physical contact.

7.   No throwing anything in the direction of an opponent or throwing objects that could cause injury into the audience.

 

Additional Rules

1.   No intentional Forfeiting or conspiring to manipulate Rankings or Brackets.

2.   Players are expected to treat all members of MLG Staff and Sponsors with respect.

 

Penalties

1.   Players found breaking a Foul Rule will be issued a Foul.   For every two Fouls that a Player receives, they will be issued a Technical Foul.

2.   Players found breaking a Technical Foul Rule will be issued a Technical Foul.  If a Starcraft 2 Player receives a Technical Foul, they will lose their next opportunity to veto a Map.  Instead, their opponent will veto a Map at that time.  If a League of Legends Player receives a Technical Foul, their Team will lose their next opportunity to choose whether they are Team 1 or Team 2.  Instead, the opposing Team will make the choice.  If a Mortal Kombat, Soul Calibur V, or King of Fighters XIII Player receives a Technical Foul, the opposing Player will be allowed to switch their side of the screen for the remainder of the Match.  These penalties, if necessary, will be carried over from one Match to the next or one Pro Circuit Event (Online Qualifier, Arena, or Championship) to the next.  If a penalty is carried over from one Pro Circuit Event to the next, it will be carried over by only the Player/Coach who received the Technical Foul.  Technical Foul penalties won’t be carried over from one Event at the same Season Championship to another.

3.   Players found breaking Technical Foul Rules #6-7 or Additional Rules #1-2 may Forfeit their current Match and all future Matches in the Event (Disqualified).  The Player may also be ejected from the venue and if they are on a Team, their Team will be forced to continue shorthanded.

4.   Players who receive five Technical Fouls during a Pro Circuit Event will be Disqualified.  The Player will also be ejected from the venue and if they are on a Team, their Team will be forced to continue shorthanded.

5.   Technical Fouls received for post-Game violations of Technical Foul Rules #2-7 or while on a Main Stage or Feature Station will count as two Technical Fouls during administration of Post-Event Technical Foul Penalties.

6.   Coaches who receive two Technical Fouls will have their Coach wristband and privileges taken away.

7.   Players found breaking any Conduct Rules may be subject to post-event penalties such as a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).

8.   Tournament Officials may issue a Foul, Technical Foul, or eject a Player from the venue for acts of misconduct not listed in the Pro Circuit Conduct Rules.

 

Post-Event Technical Foul Penalties

1.   All Technical Fouls that a Player receives will be added up over the course of the 2012 Pro Circuit (See Penalties #5).

2.   Players who receive a Technical Foul will receive an email warning them of the penalties associated with receiving additional Technical Fouls.

3.   Players who receive a 3rd Technical Foul over the course of the 2012 Pro Circuit will Forfeit their next earned Free Entry.  Every additional 2012 Pro Circuit Technical Foul, after the 3rd, will result in the Forfeit of another earned Free Entry.

4.   Players who receive a 5th Technical Foul over the course of the 2012 Pro Circuit will Forfeit their next earned Stipend or Paid Travel.  Every additional 2012 Pro Circuit Technical Foul, after the 5th, will result in the Forfeit of another earned Stipend or Paid Travel.

5.   Players who receive a 10th Technical Foul over the course of the 2012 Pro Circuit will be banned from the next Pro Circuit Season, including all Online Qualifiers, Arenas, and Championship.  Every additional 2012 Pro Circuit Technical Foul, after the 10th, will result in a ban from another Pro Circuit Season.

6.   Starcraft 2 Players who receive three Technical Fouls in one Match will be given a One Game Penalty.  After three Technical Fouls, each subsequent Technical Foul in the Match will result in another One Game Penalty.  When a Starcraft 2 Player receives a One Game Penalty their opponent will be allowed to select one unit, other than Probe, Drone, SCV, Zealot, Zergling, Marine, Overlord, or Queen, that the Player with the One Game Penalty won’t be allowed to create during the upcoming Game.  If the Player with the One Game Penalty creates that unit during the upcoming Game, they Forfeit the Game.

7.   League of Legends Players who receive three Technical Fouls in one Match will be given a One Game Penalty.  After three Technical Fouls, each subsequent Technical Foul that the Player receives in the Match will result in another One Game Penalty.  When a League of Legends Player receives a One Game Penalty the opposing Team will make all Bans for the upcoming Game.

8.   Mortal Kombat, Soul Calibur V, and King of Fighters XIII Players who receive three Technical Fouls in one Match will be given a One Round Penalty.  After three Technical Fouls, each subsequent Technical Foul in the Match will result in another One Round Penalty.  If a Player receives a One Round Penalty, one Round win will be awarded to their opponent, for the current Game.  If a Player receives a One Round Penalty following the conclusion of their current Game, one Round win will be awarded to their opponent for their upcoming Game.

9.   If necessary, One Game and One Round Penalties will be carried over from one Match to the next, or one Pro Circuit Event to the next.  If a One Game or One Round Penalty is carried over from one Pro Circuit Event to the next, it will be carried over by only the Player who received the Technical Fouls.  Players who fail to follow a Tournament Official’s instructions regarding a One Game or One Round Penalty may be Disqualified and may also be subject to post-Event penalties such as a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).

StarCraft 2 – VOD and Replays

Watch all VOD from the Winter Championship on MLG.tv/VOD

If you want to, you can get to each bit of VOD on its own by searching for keywords (like player names) on MLG.tv, but our special VOD site is a much better way to experience the competition; you can see the whole tournament at a glance, select by round, and hide the number of games in a series to avoid spoilers. Every match from the weekend's broadcasts, across all four streams, is now available.

Download all replays from the tournament

StarCraft 2 – Top 32

1 MarineKing
2 DRG
3 Heart
4 Huk
5-6 Parting
5-6 Ganzi
7-8 Violet
7-8 Naniwa
9 MC
10 Alive
11 Socke
12 JYP
13-16 Ret
13-16 Sase
13-16 TheStC
13-16 Polt
17-20 Golden
17-20 Haypro
17-20 Oz
17-20 CrazyMoving
21-24 Rain
21-24 Select
21-24 Demuslim
21-24 KawaiiRice
25-28 Thorzain
25-28 Grubby
25-28 Puma
25-28 Ostojiy
29-32 DdoRo
29-32 HasuObs
29-32 Idra
29-32 Axslav

StarCraft 2 – Prizes

Prize Money

 

1st Place: $25,000

2nd Place: $15,000

3rd Place: $9,000

4th Place: $5,500

5th/6th Place: $3,500 each

7th/8th Place: $2,250 each

9th- 12th Place: $1,500 each

13th-16th Place: $1,000 each

 

Winter Championship Travel

 

Players finishing 1st-8th in the Winter Championship are entitled to an all-expense paid trip, including flight and a four night hotel stay, to the Spring 8-Player Arena.

StarCraft 2 – Broadcast Schedule

All of Friday's matches on all streams will be from Pool Play. For the final three matches of the tournament, Gameplay streams 2 and 3 will be showing the direct POVs of each player.

Please note: all schedules are subject to change as match play progresses, in order to eliminate as much downtime as possible.

Central Stream    Gameplay 1
Friday        
5:00 PM Welcome      
5:05 PM Pregame Show      
5:30PM  MarineKing vs. MC              5:30PM Violet vs Ret
6:00PM  DRG vs. Naniwa                      
7:00PM  Huk vs. Violet                                  6:45PM Oz vs Grubby
8:00PM Oz vs. Parting   7:45PM MC vs SaSe
9:00PM MarineKing vs. SaSe                    8:45PM DRG vs DeMuslim
10:00PM Naniwa vs. DeMuslim   9:45PM Huk vs Ret
11:00 PM Day 1 Wrap   10:45PM Parting vs Grubby
         
Saturday        
      11:00AM Open Winners 5
12:45PM Pregame Show   12:00PM Open Winners 5
1:00PM Open Winners 6    1:00PM Open Winners 6 
2:00PM Pool Play   2:00PM Pool Play
2:30PM Pool Play   3:15PM Pool Play
3:30PM Pool Play   4:15PM Pool Play
4:30PM Pool Play   5:15PM Pool Play
6:30PM Pool Play   6:15PM Pool Play
7:00PM Pool Play   7:15PM Pool Play
8:00PM TBA   8:00PM Pool Play
      9:00PM Champ Losers 2
         
Sunday        
      10:00AM Champ Losers 3
11:30AM Pregame Show   11:00AM Champ Losers 4
12:00PM Champ Winners Semis A    12:00PM Champ Losers 5
1:00PM Champ Winners Semis B   1:00PM Champ Losers 6
2:00PM Champ Winners Finals   2:00 PM Champ Losers 7
3:00PM Champ Losers 8 A   3:00 PM Champ Losers 8 B
4:00PM Champ Losers Semis   4:00 PM Same as Central
5:00PM Champ Losers Finals   5:00 PM Same as Central
6:00PM Championship Finals   6:00 PM Same as Central
Post-Finals Award Ceremony   Post-Finals Award Ceremony

 

 

Gameplay 2   Gameplay 3
         
Friday        
         
5:30PM Ganzi vs SaSe   5:30PM HuK vs Socke
         
6:45PM DeMuslim vs Haypro   6:45PM Parting vs TheStc
7:45PM MarineKing vs Ganzi   7:45PM Ret vs Socke
8:45PM Grubby vs TheStc   8:45PM Naniwa vs Haypro
9:45PM Ganzi vs MC   9:45PM Violet vs Socke
10:45PM DRG vs Haypro   10:45PM Oz vs TheStc
         
Saturday        
11:00AM Open Winners 5   11:00AM Open Winners 5
12:00PM Open Winners 5   12:00PM Open Winners 5
1:00PM Open Winners 6    1:00PM Open Winners 6 
2:00PM Pool Play   2:00PM Pool Play
3:15PM Pool Play   3:15PM Pool Play
4:15PM Pool Play   4:15PM Pool Play
5:15PM Pool Play   5:15PM Pool Play
6:15PM Pool Play   6:15PM Pool Play
7:15PM Pool Play   7:15PM Pool Play
8:00PM Pool Play   8:00PM Pool Play
9:00PM Champ Losers 2   9:00PM Champ Losers 2
         
Sunday        
10:00AM Champ Losers 3   10:00AM Champ Losers 3
11:00AM Champ Losers 4   11:00AM Champ Losers 4
12:00PM Champ Losers 5   12:00PM Champ Losers 5
1:00PM Champ Losers 6   1:00PM Champ Losers 6
2:00 PM Champ Losers 7   2:00 PM Match TBA
3:00 PM Match TBA   3:00 PM Match TBA
4:00PM POV of Player 1   4:00PM POV of Player 2
5:00PM POV of Player 1   5:00PM POV of Player 2
6:00PM POV of Player 1   6:00PM POV of Player 2
Post-Finals Award Ceremony   Post-Finals Award Ceremony

 

StarCraft 2 – Event Schedule

 

Friday
10:30 AM - 4:00 PM  Problem Check-In / Registration
10:30 AM - 5:00 PM  Check-In
1:30 PM - 5:00 PM  Warm-Up
5:00 PM - 5:30 PM  Welcome
5:30 PM - 8:30 PM  Open Winners Round 1
5:30 PM - 11:45 PM  Pool Play
8:30 PM - 10:30 PM  Open Winners Round 2
10:30 PM - 11:30 PM  Open Winners Round 3
11:30 PM - 12:30 AM  Open Winners Round 4

Saturday
8:00 AM - 10:00 AM  Warm-Up
10:00 AM - 11:00 AM Open Losers Round 1
11:00 AM - 1:00 PM  Open Winners Round 5 / Losers Round 2
1:00 PM - 2:00 PM  Open Winners Round 6 / Losers Round 3
2:00 PM - 3:00 PM  Open Losers Round 4
2:00 PM - 9:15 PM   Pool Play
3:00 PM - 4:00 PM  Open Losers Round 5
4:00 PM - 5:00 PM  Open Losers Round 6
5:00 PM - 6:00 PM  Open Losers Round 7
6:00 PM - 7:00 PM  Open Losers Round 8
7:00 PM - 8:00 PM  Open Losers Round 9
8:00 PM - 9:00 PM   Championship Losers Round 1
9:00 PM - 10:00 PM  Championship Losers Round 2

Sunday
8:00 AM - 10:00 AM  Warm-Up
10:00 AM - 11:00 AM Championship Losers Round 3
11:00 AM - 12:00 PM  Championship Losers Round 4
12:00 PM - 1:00 PM  Championship Winners Semifinals A* / Losers Round 5
1:00 PM - 2:00 PM  Championship Winners Semifinals B* / Losers Round 6
2:00 PM - 3:00 PM  Championship Winners Finals / Losers Round 7
3:00 PM - 4:00 PM  Championship Losers Round 8
4:00 PM - 5:00 PM  Championship Losers Round 9
5:00 PM - 6:00 PM  Championship Losers Finals
6:00 PM - 9:00 PM  Championship Finals

*The highest seeded Player in the Winners Semifinals may choose to play in Winners Semifinals A or B.  They must submit their choice to the Commissioner of MLG by 10:00 PM ET on Saturday, or the choice will be made by MLG.
**All times are subject to change based upon the number of registered Players.

StarCraft 2 – Maps and Settings

MLG Antiga Shipyard - Cross Spawns Only
MLG Dual Sight
MLG Daybreak
MLG Entombed Valley - All Spawns Allowed
MLG Metalopolis - No Close by Ground Spawns
MLG Shakuras Plateau - No Close by Ground Spawns
MLG Tal’darim Altar - All Spawns Allowed


2012 Map Updates
-  All Rich Mineral Fields have been replaced with Normal Mineral Fields.
-  On Entombed Valley, a Neutral Supply Depot has been added to the bottom of each Main Base Ramp

Settings
1.   Category = Melee
2.   Mode = 1v1
3.   Game Speed = Faster

StarCraft 2 – Competition Format

 

Bracket Format
1.   The Event will support as many as 256 Players, including 240 Players starting in the Open Bracket and 16 Players starting in Pool Play.  Finally, 32 Players (16 Players who started in the Open Bracket and the 16 Players who started in Pool Play) will compete in the Winter Championship Bracket.
2.   The Open Bracket and the Winter Championship Bracket will be separated into a Winners Bracket and a Losers Bracket.  After losing a Match in a Winners Bracket, Players will enter a Losers Bracket.  A Match loss in a Losers Bracket will result in elimination from the Event.
3.   The final 8 Players in the Open Bracket Winners Bracket will advance into Pool Play.
4.   The final 8 Players in the Open Bracket Losers Bracket will be placed in Winter Championship Bracket Losers Bracket Round 1.
5.   Players eliminated by way of Winter Championship Bracket Losers Bracket Round 6 will be scheduled to play two or three Consolation Matches in order to be ranked as Spring Arena #1 Alternates (See Spring Qualification #1).  If the Players who win one and lose one Consolation Match haven’t played a Consolation Match against each other, they will play each other in a Consolation Match in order to break the tie.

Match Format
1.   All Matches, except for the Finals, will be Best of 3 Games, unless the Players have already played each other in the Event.
2.   If Players are scheduled to play each other for a 2nd time in the Event, in any Round other than the Finals, their Match will expand to a Best of 7, include the previous Match, and pick up where that Match left off.  For example, if Player A beat Player B 2 Games to 0 in the Winners Bracket, the Best of 7 will resume with Game 3 and Player A leading 2 Games to 0.
3.   If Players are scheduled to play each other for a 2nd time in the Event, in the Finals, their Match will expand to a Best of 9, include the previous Match, and pick up where that Match left off.  For example, if Player A beat Player B 2 Games to 0 in the previous Match, the Best of 9 will resume with Game 3 and Player A leading 2 Games to 0.  The winner of a Finals Best of 9 will win the Event.
4.   If the Players scheduled to play each other in the Finals have not yet played against each other in the Event, an initial Best of 5 Games Match must be played.  If the Player who came from the Winners Bracket wins the initial Match, they will win the Event.  If the Player who came from the Losers Bracket wins the initial Match, the Match will expand to a Best of 9, include the initial Match, and pick up where that Match left off.  For example, if the Losers Bracket Player beat the Winners Bracket Player 3 Games to 0 in the initial Match, the Best of 9 will resume with Game 4 and the Losers Bracket Player leading 3 Games to 0.

Pool Play Format
1.   All Pool Play Players will be divided into four Pools as follows: Pool A will consist of Players seeded 1, 8, 9, 16, 17, and 24.  Pool B will consist of Players seeded 2, 7, 10, 15, 18, and 23.  Pool C will consist of Players seeded 3, 6, 11, 14, 19, and 22.  Pool D will consist of Players 4, 5, 12, 13, 20, and 21 (See Replacement Players #6).
2.   Players will play one Match against each of the other Players in their Pool. 
3.   Pool Play Ranking (1st-6th) will be determined using each Player’s Record of Matches won and lost.  Ties will be broken using the following Tiebreakers in this order: Head to Head Match Winning Percentage (Matches Won vs. Tied Players / Matches Played vs. Tied Players), Pool Play Games Winning Percentage (Pool Play Games Won / Pool Play Games Played), and Pool Play Seed.  If there is a tie involving more than two Players and one of the Tiebreakers resolves the tie for a Player(s), but leaves at least two Players tied, resolution of the tie that still exists will start over with Head to Head Winning Percentage.  If Head to Head Winning Percentage or Pool Play Games Winning Percentage is used to break a tie, the higher number will win the Tiebreaker.  If Seed is used to break a tie, the lower number will win the Tiebreaker.  If there is a tie for 1st that can’t be resolved by Head to Head Winning Percentage or Pool Play Games Winning Percentage, Seed will not be used to break the tie. 
4.   For 1st place ties that can’t be broken by Head to Head Winning Percentage or Pool Play Games Winning Percentage, Seed will be used to rank the tied Players for a 1 Game Playoff Ladder.  The lowest ranked Tied Player will play the next highest ranked Tied Player in 1 Game.  The loser of the Game will be placed in the Winter Championship Bracket Losers Bracket and the winner of the Game will move on to play the next highest ranked Tied Player.  This process will repeat until only 2 Tied Players remain.  When only 2 tied Players remain, the winner of the 1 Game Playoff will be placed in the Winter Championship Winners Bracket Semifinals.  These Games will not count toward Best of 7s or Best of 9s.
5.   Each Pool’s 1st Place Player will advance into the Winter Championship Bracket Winners Bracket Semifinals.  Each Pool’s 2nd Place Player will be placed into Winter Championship Bracket Losers Bracket Round 6.  Each Pool’s 3rd Place Player will be placed into Winter Championship Bracket Losers Bracket Round 5.  Each Pool’s 4th Place Player will be placed into Winter Championship Bracket Losers Bracket Round 4.  Each Pool’s 5th Place Player will be placed into Winter Championship Bracket Losers Bracket Round 3.  Each Pool’s 6th Place Player will be placed into Winter Championship Bracket Losers Bracket Round 2.

Seeding
1.   Players will be seeded based on the following criteria in this order: Winter Arena Finals Standings, Winter Online Qualifiers Final Standings, and 2011 Starcraft 2 Pro Circuit Rank Points.  If Winter Arena or Winter Online Qualifier Consolation Matches were played, they may be used to break ties.  Ties may also be broken using the next available criteria or randomly.  Players who didn’t participate in the Winter Arena, failed to finish in the top 32 of a Winter Online Qualifier, and have no 2011 Starcraft 2 Pro Circuit Rank Points will be seeded randomly.
2.   The Winter Arena Final Standings and Online Qualifiers Final Standings separate Players as follows: 1st Place, 2nd Place, 3rd Place, 4th Place, 5th Place, 7th Place, 9th Place, 13th Place, 17th Place, and 25th Place.
3.   The top 16 Players from the Winter Arena will start in Pool Play and receive Pool Play Seeds 1-16.
4.   The Players receiving Open Bracket Seeds 1-16 will start in Open Bracket Winners Bracket Round 5.
5.   Players who advance into Pool Play from the Open Bracket will receive Pool Play Seeds 17-24.
6.   Pool Play Players will keep their Seed in the Winter Championship Bracket.
7.   Players who advance into the Winter Championship Losers Bracket will receive Winter Championship Bracket Seeds 25-32.
8.   Players advancing from the Open Bracket will be reseeded, for Pool Play or the Winter Championship Bracket, using their Open Bracket Seed.  For example, the #17 Pool Play Seed will go to the Pool Play Player who had the highest Open Bracket Seed and the #25 Winter Championship Bracket Seed will go to the Player who had the highest Open Bracket Seed of the Players who advanced from the Open Bracket Losers Bracket.

Replacement Players
1.   If a Player, set to start in Pool Play, chooses not to participate in the Winter Championship Starcraft 2 Event, and notifies MLG prior to the start of the Event, a Replacement Player will be selected to take their place.
2.   If a Player, set to start in Pool Play, chooses not to participate in the Winter Championship Starcraft 2 Event, and notifies MLG after the start of the Event, a Replacement Player will not be selected to take their place.
3.   Replacement Players will be chosen using the same criteria as “Seeding #1”.
4.   In order to be an eligible as a Replacement Player, Players must have received or purchased a Winter Championship Starcraft 2 Player Pass.  Players who are replaced will not be eligible to be a Replacement Player.
5.   If a Replacement Player is needed for Pool Play, and all Pool Play Seeds/Placement has been set, the Replacement Player will be given the #16 Seed and take the exact position of the Player that they have replaced.  As a result, other Registered Players may see their seed change.  However, all other Registered Pool Play Players will keep their exact position within Pool Play.

Spring Qualification
1.   Players finishing 1st-8th in the Winter Championship will be invited to participate in Spring Arena #1. 
2.   Players finishing 9th-80th in the Winter Championship will be invited to participate in the Spring Invite-Only Online Qualifier of their choice.
3.   Winter Arena Players who fail to participate in the Winter Championship will be invited to participate in the Spring Invite-Only Online Qualifier of their choice.

StarCraft 2 – Rules

 

Equipment Rules
1.   Players must provide their own mouse, keyboard, headset, and mouse pad.  Players must use the PC and Monitor provided by MLG.
2.   Players must provide their own Battle.net account, with an active Starcraft 2 license, for the North America (NA) Region.
3.   Please submit all mouse, keyboard, and headset driver requirements to rmoore@mlgpro.com by 11:59 PM ET on Monday, March 19th.
4.   All Player equipment is subject to approval.
5.   Players may not use a Wireless headset or a headset that requires an outlet for power.
6.   Mice and keyboards must utilize standard USB interfaces. Players may not use PS2 interface equipment.
7.   Players may not use 3rd party Add-ons.
8.   Players may not alter game files or modify drivers.
9.   For all Main Stage Matches, Players must wear noise dampening headphones and ear buds.  Players must wear the noise dampening headphones provided by MLG.  Players may wear the ear buds provided by MLG or their own, approved, ear buds.
10. Players may not disable the “Save All Replays” Gameplay Option, remove a replay, or copy a replay.
11. Players may not watch a replay after between Games.
12. Players may not have applications, browsers, or streams open other than the Starcraft 2 launcher or application and any necessary drivers.
13. Players may not change the video settings in Windows. 
14. Players who break an Equipment Rule #5-13 will be given a Warning.  Each subsequent Warning that a Player receives will result in a Forfeit of the Game (See Gameplay Rule #8).

General Rules
1.   Any sign of cheating may result in a Forfeit of the Game, disqualification from the Event, a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).
2.   Players may not appear on a Main Stage or Feature Station with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors.  Players may be asked to wear MLG apparel for Main Stage and Feature Station Matches.
3.   In the case of a Computer/Monitor/Battle.net malfunction, the Game may be restarted from the beginning, determined by the Commissioner of MLG.
4.   If a Player fails to report to their Station within 5 minutes of their Match’s announcement (Grace Period), they will Forfeit the 1st Game.  If a Player fails to report to their Station within 15 minutes of their Match’s announcement, they will Forfeit the Match.  If Players scheduled to play each other both Forfeit a Game or Match, the higher seeded Player will win the Game or Match.  If a Match is announced prior to its scheduled start time, the Grace Period will start at the Match’s scheduled start time.
5.   Players may ask their Referee for permission to leave their Station if their Match has not been completed.  Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request.  Players may Forfeit a Game(s) if they haven’t returned by the end of their Referee’s set time limit.  Players may Forfeit a Game(s) if they leave their Station without their Referee’s permission, or are otherwise unable to play.
6.   Players may ask their Tournament Director for an extended break between Matches.  The Tournament Director may set a time limit by the end of which the Player must report to their upcoming Match’s Station or they may also deny the Player’s request.  Players may Forfeit a Game(s) if they haven’t reported to their upcoming Match’s Station by the end of their Tournament Director's set time limit.
7.   In order to dispute Game results, Players must notify their Referee that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted to the Tournament Director. 
8.   Players may request that they be allowed to concede victory of a Game.  Players may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.
9.   Requests made pertaining to General Rules #7-8 will be decided upon by the Commissioner of MLG.

Conduct Rules
1.   Players may not Pause a Game unnecessarily.
2.   Players may not chat about companies, sponsors, or products. 
3.   Players may not chat excessively. 
4.   No Warm-Up Games may be played outside of scheduled Warm-Up periods.
5.   During Friday and Saturday’s scheduled Warm-Up periods, all Players must get up at the end of a Game and allow any Players, who have been waiting, to take their seat.
6.   During Saturday and Sunday’s scheduled Warm-Up periods, Players who haven’t been eliminated from the Event have priority over other Players regarding the use of open Stations.
7.   Players must disable Toast Notifications in the Battle.net options.
8.   Players must set their status to Busy.
9.   Players who break a Conduct Rule #1-8 may receive a Foul.  For the consequences related to receiving Fouls and Technical Fouls, see the Winter Championship Conduct Rules. 
10. Language used in in-game chat will be governed by the Winter Championship Conduct Rules.

Gameplay
1.   Players who look at an opposing Player’s Monitor or projected screen, during a Game, will Forfeit the Game.
2.   Players may request that their Referee conduct a Blind Pick of Races for all Games.
3.   Both Players may switch their Race after each Game.
4.   If a Game is started without the approval of a Tournament Official it will be restarted from the beginning.
5.   Players who quit out of a Game before it has ended, without a Tournament Official’s permission, will Forfeit the Game.
6.   Players who are disqualified prior to the start of a Game will not be allowed to play in the Game.  Players who are disqualified during a Game must quit out of the Game.  Players who are disqualified won’t receive any benefits (seeding, prize, etc.) for their ranking in the Event.
7.   The higher seeded Player must host all Games in a Match unless the Match is broadcasted.  If a Match is broadcasted, an observer will host all Games in the Match.
8.   Only MLG Staff members may connect to a Game as an observer.  Inviting someone to observe a Match, without permission from a Tournament Official, will result in a Warning.  Each subsequent Warning that a Player receives will result in a Forfeit of the Game (See Equipment Rule #14).
9.   If a Player loses their connection to the Host during a Game or their connection becomes unstable, the in-game disconnect timer will be used.  If the timer reaches 0, the Commissioner of MLG will decide whether the Game should be replayed or a winner should be declared.
10. If an observer loses their connection to the Game, but both Players remain in the Game, the Game must continue.
11. The higher seeded Player must play as the Red team and the lower seeded Player must play as the Blue team.  The highest seed is 1.
12. If a Game ends in a tie, it must be replayed.  The Commissioner of MLG may declare a tie.

Map Selection
1.   The Map for Game 1 of all Best of 3 Games Matches will be chosen by a series of vetoes.  Players must alternate vetoing one Map, starting with the lower seeded Player, until there is only one Map remaining (the Game 1 Map).  Each Player’s first Map Veto will stand as a Map that can’t be chosen for Games 2 or 3.  If a Match is expanded to a Best of 7 or Best of 9, Map Vetoes are no longer taken into account.
2.   The loser of a Game must select the Map for the next Game.  When Best of 7 and Best of 9 Games Matches are resumed, the loser of the previous Match must select the Map for the first Game.
3.   No Map may be played more than once in a Best of 3 or Best of 7 Games Match.
4.   If a Best of 9 Games Match reaches Game 8, another series of vetoes will be used to determine the Maps that are repeated.  Players must alternate vetoing one Map, starting with the Winners Bracket Player, until there are only two Maps remaining (Repeated Maps).  Finally, the Winners Bracket Player must choose the order in which the Repeated Maps will be played.  If a Game, involved in the Finals Best of 9, is Forfeited according to General Rules #4, MLG reserves the right to modify this rule.
5.   No Map will be considered as having been used in a Game that is Forfeited according to General Rules #4.
 

StarCraft 2 – Placement of Arena Players

Our Top 16 players from the Winter Arena will begin Championship play directly in the Pools. The composition of the Pools themselves will be announced shortly. Our Top 16 are:

  • MarineKing
  • DongRaeGu
  • Huk
  • Oz
  • Parting
  • Violet
  • Naniwa
  • Ganzi
  • DeMuslim
  • MC
  • Ret
  • Leenock
  • Grubby
  • Socke
  • StC
  • Nestea

The bottom 16 players from the Arena will start off the tournament in Open Winners Round 5, meaning they only have to win two matches to get into the Championship bracket, and three matches to make it into the Pools. The bottom 16 players from the Winter Arena are:

  • Haypro
  • Sheth
  • Sjow
  • Ddoro
  • SaSe
  • Mvp
  • Merz
  • Thorzain
  • DDE
  • Idra
  • Minigun
  • San
  • Pomi
  • Drewbie
  • Axslav
  • Losira

StarCraft 2 – Full Lineup

The full player list will be announced on Tuesday, March 20. Here are the Championship Pools: 

Pool A

  • MarineKing
  • Ganzi
  • MC
  • SaSe

Pool B

  • DongRaeGu
  • Naniwa
  • DeMuslim
  • Haypro

Pool C

  • Huk
  • Violet
  • Ret
  • Socke

Pool D

  • Oz
  • Parting
  • Grubby
  • TheStc

Halo: Reach – VOD

 

Watch all VOD from the Winter Championship on MLG.tv/VOD

If you want to, you can get to each bit of VOD on its own by searching for keywords (like player names) on MLG.tv, but our special VOD site is a much better way to experience the competition; you can see the whole tournament at a glance, select by round, and hide the number of games in a series to avoid spoilers.

And if you want to relive the whole thing again, we're running a rebroadcast of the entire weekend on the live site

Halo: Reach – Final Results

1. Status Quo
2. Instinct
3. Ambush
4. Dynasty
5/6. Shady Halo Kids
5/6. Warriors
7/8. Fnatic Classic
7/8. Carbon

9-12

Believe the Hype
Link Legendary
Dirty Mike N Da Boyz
Mighty Ducks

13-16

SV
Str8 Rippin
Severance
Apex Devastation

17-24

Stay Dreaming
Gimme My Money
Configure
Reality Check
Rack City
The Agency
Underrated
Ability

25-32

Unit Encore
Purple Parrots
SyA
Most Hated
OutPlayedYou
Four Play
Hive Mindset
Defiance

Halo: Reach – Broadcast Schedule

Friday:

5:00 PM – 5:05 PM Welcome and All Game Pregame Show
5:05 PM – 5:30 PM Dr Pepper Ultimate Access Pregame Show: Halo Reach
5:30 PM – 6:00 PM FFA Round 1 Heat 1
6:00 PM – 6:30 PM FFA Round 1 Heat 2                                               
6:30 PM – 7:00 PM FFA Round 1 Heat 3
7:00 PM – 7:30 PM FFA Round 1 Heat 4
7:30 PM – 8:00 PM FFA Round 2 Heat 1
8:00 PM – 8:30 PM FFA Round 2 Heat 2
8:30 PM – 9:00 PM FFA Round 3
9:00 PM – 9:30 PM FFA Round 4
9:30 PM -10:00 PM FFA Round 5
10:00 PM – 10:30 PM FFA Round 6 (Quarterfinals)
10:30 PM – 11:00 PM FFA Round 7 (Semifinals)
11:00 PM – 11:30 PM FFA Finals
11:30 PM  Day 1 Wrapup


Saturday:

12:45 PM – 1:00 PM Dr Pepper Ultimate Access Pregame Show: Halo Reach
1:00 PM – 1:45 PM Winners Round 2 A
1:45 PM – 2:30 PM Winners Round 2 B
2:30 PM -3:15 PM Winners Round 3 A
3:15 PM – 4:00 PM Winners Round 3 B
4:00 PM – 4:45 PM Winners Round 3 C
4:45 PM – 5:30 PM Winners Round 3 D
5:30 PM – 6:15 PM Winners Round 4 A
6:15 PM – 7:00 PM Winners Round 4 B
7:30 PM – 8:45 PM Winners Round 5 A
8:45 PM – 10:00 PM Winners Round 5 B
10:00 PM Day 2 Wrapup


Sunday:

11:00 AM – 11: 15 AM Dr Pepper Ultimate Access Pregame Show: Halo Reach
11:15 AM – 12:30 PM Winners Round 6
12:30 PM – 1:45 PM Winners Semis A
1:45 PM – 3:00 PM Winners Semis B
3:00 PM – 4:15 PM Losers Round 12
4:15 PM – 5:30 PM Winners Bracket Finals
5:30 PM – 7:00 PM Losers Bracket Finals
7:00 PM – 8:30 PM Championship Finals
8:30 PM Awards Ceremony

Halo: Reach – Event Schedule

Friday
10:30 AM - 4:00 PM  Problem Check-In / Registration
10:30 AM - 5:00 PM  Check-In
1:30 PM - 5:00 PM  Warm-Up
5:00 PM - 5:30 PM  Welcome
5:30 PM - 7:30 PM  FFA Round 1
7:30 PM - 8:30 PM  FFA Round 2
8:30 PM - 9:00 PM  FFA Round 3
9:00 PM - 9:30 PM  FFA Round 4
9:30 PM - 10:00 PM  FFA Round 5
10:00 PM - 10:30 PM  FFA Quarterfinals
10:30 PM - 11:00 PM  FFA Semifinals
11:00 PM - 11:30 PM  FFA Finals

Saturday
8:00 AM - 10:00 AM  Warm-Up
10:00 AM - 12:15 PM  4v4 Winners Round 1
12:15 PM - 2:30 PM  4v4 Winners Round 2
1:45 PM - 2:30 PM  4v4 Losers Round 1
2:30 PM - 4:00 PM   4v4 Losers Round 2
2:30 PM - 5:30 PM  4v4 Winners Round 3 / Losers Round 3
5:30 PM - 6:15 PM  4v4 Losers Round 4
5:30 PM - 7:00 PM  4v4 Winners Round 4
7:00 PM - 7:45 PM  4v4 Losers Round 5
7:30 PM - 10:00 PM  4v4 Winners Round 5
7:45 PM - 8:30 PM  4v4 Losers Round 6
8:30 PM - 9:45 PM  4v4 Losers Round 7

Sunday
8:00 AM - 10:00 AM  Warm-Up
10:00 AM - 11:15 AM 4v4 Losers Round 8
11:15 AM - 12:30 PM  4v4 Winners Round 6 / Losers Round 9
12:30 PM - 1:45 PM  4v4 Losers Round 10
12:30 PM - 3:00 PM  4v4 Winners Round 7
1:45 PM - 3:00 PM  4v4 Losers Round 11
3:00 PM - 4:15 PM  4v4 Losers Round 12
4:15 PM - 5:30 PM  4v4 Winners Finals / Losers Round 13
5:30 PM - 7:00 PM  4v4 Losers Finals
7:00 PM - 8:30 PM  4v4 Finals

*All times are subject to change based upon the number of registered Players/Teams.

Halo: Reach – Prizes

Halo Reach 4v4
1st Place: $20,000
2nd Place: $12,000
3rd Place: $8,000
4th Place: $5,600
5th Place: $3,400
5th Place: $3,400
7th Place: $1,800
7th Place: $1,800

Halo Reach FFA
1st Place: $1,500
2nd Place: $750
3rd Place: $500
4th Place: $250

Halo: Reach – Game Types

Here are the full Game Types for the Halo: Reach Event at the Winter Championships in Columbus, OH.

Go here to download MLG v7 Game Types

Halo Reach Game Types

FFA Game Type
Slayer - Zealot

Best of 3 / Best of 7 Game Types
Capture the Flag - Countdown
Capture the Flag - Zealot
Team King - Battle Canyon
Team Slayer - Battle Canyon
Team Slayer - Countdown
Team Slayer - Penance
Team Slayer - Zealot

Best of 5 / Best of 9 / Best of 11 Game Types
Capture the Flag - Countdown
Capture the Flag - Sanctuary
Capture the Flag - The Pit
Capture the Flag - Zealot
Team King - Battle Canyon
Team King - Nexus
Team Slayer - Battle Canyon
Team Slayer - Countdown
Team Slayer - Penance
Team Slayer - Sanctuary
Team Slayer - Zealot

Game Type Selection - Simplified

Best of 3 Games Matches
Game 1 = TS = Higher Veto, Lower Veto, Higher Choose
Game 2 = CTF = Game 1 Loser Choose
Game 3 = TS = Game 2 Winner Veto, Game 2 Loser Choose

Best of 5 Games Matches
Game 1 = CTF = Higher Veto, Lower Veto, Higher Choose
Game 2 = TS = Game 1 Winner Veto, Game 1 Loser Choose
Game 3 = TK = Game 2 Loser Choose
Game 4 = CTF = Game 3 Winner Veto, Game 3 Loser Choose
Game 5 = TS = Game 4 Winner Veto, Game 4 Loser Choose

Best of 7 Games Matches
Game 3 = TS = See Best of 3 Games Matches
Game 4 = TK = Battle Canyon
Game 5 = TS = Game 4 Loser Choose
Game 6 = CTF = Remaining Best of 3 / Best of 7 CTF
Game 7 = TS = Remaining Best of 3 / Best of 7 TS


Best of 9 Games Matches
Game 3 = TS = See Best of 3 Games Matches
Game 4 = CTF = Game 3 Winner Veto, Game 3 Loser Choose
Game 5 = TS = Game 4 Winner Veto, Game 4 Loser Choose
Game 6 = TK = Game 5 Loser Choose
Game 7 = CTF = Game 6 Loser Choose
Game 8 = TS = Game 7 Loser Choose
Game 9 = TS = Remaining TS

Best of 11 Games Matches
Game 4 = CTF = See Best of 5 Games Matches
Game 5 = TS = See Best of 5 Games Matches
Game 6 = CTF = Game 5 Loser Choose
Game 7 = TS = Game 6 Winner Veto, Game 6 Loser Choose
Game 8 = TK = Remaining TK
Game 9 = CTF = Remaining CTF
Game 10 = TS = Game 9 Loser Choose
Game 11 = TS = Remaining TS

Settings

Settings - All Games
1.   Primary Weapon = DMR
2.   Secondary Weapon = None
3.   Health Recharge Rate = 0% (No Recharge)
4.   Starting Equipment = None
5.   Player Speed = 110%
6.   Jump Height = 110%
7.   Player Gravity = 150%
8.   Motion Tracker Mode = Off
9.   Spartan Loadout 3-5 = Hidden
10. Suicide Penalty = None
11. Betrayal Penalty = None
12. Respawn Traits, Equipment Usage = Disabled
13. Team Changing = Not Allowed
14. Betrayal Booting = Disabled

Settings - Slayer - Zealot
1.   Score to Win = Unlimited
2.   Teams = Disabled
3.   Time Limit = 15 Minutes

Settings - Capture the Flag - Countdown & Zealot
1.   Score to Win = 5
2.   Flag Return Time = 3 Seconds
3.   Flag Reset Time = 15 Seconds
4.   Flag Carrier Cooldown = Disabled
5.   Time Limit = 30 Minutes
6.   Sudden Death = 2 Minutes
7.   Respawn Time = 10 Seconds
8.   Flag Carrier Traits, Damage Modifier = 75%

Settings - Capture the Flag - Sanctuary
1.   Flag Return Time = Never
2.   Flag Reset Time = 15 Seconds
3.   Flag at Home = No
4.   Flag Carrier Cooldown = Disabled
5.   Time Limit = 30 Minutes
6.   Sudden Death = 2 Minutes
7.   Respawn Time = 10 Seconds
8.   Flag Carrier Traits, Damage Modifier = 75%

Settings - Capture the Flag - The Pit
1.   Score to Win = 5
1.   Flag Return Time = Never
2.   Flag Reset Time = 15 Seconds
3.   Flag at Home = No
4.   Flag Carrier Cooldown = Disabled
5.   Custom Powerup Traits - Duration = 30 Seconds
6.   Custom Powerup Traits - Damage Resistance = 200%
7.   Custom Powerup Traits - Shield Recharge Rate = 50% (Slower)
8.   Custom Powerup Traits - Player Speed = Unchanged
9.   Custom Powerup Traits - Forced Color = White
10. Time Limit = 30 Minutes
11. Sudden Death = 2 Minutes
12. Respawn Time = 10 Seconds
13. Flag Carrier Traits, Damage Modifier = 75%

Settings - Team King
1.   Score to Win = 250
2.   Teams = Enabled
3.   Hill Movement Time = 2 Minutes
4.   Style = Crazy King
5.   Time Limit = 15 Minutes
6.   Respawn Time = 10 Seconds
7.   Respawn Time = 10 Seconds
8.   Hill Traits, Equipment Usage = Unchanged

Settings - Team Slayer (modified from the Slayer Game Mode)
1.   Score to Win = 50
2.   Teams = Enabled
3.   Time Limit = 15 Minutes

Change Log - v6 to v7

Game Types
1.   TK - Oasis, TS - Oasis, and TS - The Pit removed
2.   TK - Battle Canyon, TS - Battle Canyon, and TS - Penance added

Settings
1.   Zero Bloom
2.   No Sprint
3.   Melee Damage = 100%
4.   Run Speed = 120%

Weapons & Equipment
1.   Needle Rifle Loadout disabled
2.   Pistols removed
3.   Evade removed

Zealot FFA
1.   Grenade Launcher added top center with 1 minute respawn (3 shots)

Battle Canyon
1.   Sniper Rifles spawn on each base’s ridge, inside the Sniper’s Nest
2.   Rocket Launcher spawns bottom middle
3.   Side caves opened
4.   Plasma Pistol spawns behind each base, next to the teleport

Countdown
1.   CTF and TS now have the same weapon layout
2.   Sandbags added above back stairs to allow no-sprint jump from stairs to healthpack
3.   Camo replaces Custom Powerup

Nexus
1.   Jump added in front of bases, to the 2nd level.

Penance
1.   Rocket Launcher and Camo no longer spawn at the start of the Game
2.   Sniper Rifle Spawn has been moved inside the Sniper Room
3.   Lift added bottom Red Room to top Red Room
4.   Lift added bottom Shotgun Room to top Shotgun Room
5.   Rocket Launcher spawns beside waterfall
6.   Camo spawns at default Rocket Launcher spawn
7.   Jet Pack spawns at default OS spawn
8.   Grenade Launcher spawns above Red Room teleport
9.   Shotgun spawns at default location
 

Halo: Reach – Competition Format

 

2012 Winter Championship - Halo Reach 4v4 Event Format

 

4v4 Bracket Format & Seeding

1.   The Event will support as many as 208 Teams in an Open Bracket.

2.   The Open Bracket will be separated into a Winners Bracket and a Losers Bracket.  After losing a Match in the Winners Bracket, Teams will enter the Losers Bracket.  A Match loss in the Losers Bracket will result in elimination from the Event.

3.   Teams will be seeded based on their total Open FFA Seeding Points, calculated by adding up the Open FFA Seeding Points that each of their 4 Players earned (See Seeding Points).  Open FFA Seeding Points earned by Coaches will not be used to seed Teams.*

*Due to unforeseen circumstances, Rounds 7 and 8 will not factor into 4v4 seeds.

 

4v4 Match Format

1.   All Open Bracket Winners Round 1-4 & Losers Round 1-6 Matches will be Best of 3 Games unless the Teams have already played each other in the Event.  Best of 3 Games Matches will consist of two Team Slayer Games and one Capture the Flag Game.

2.   All Open Bracket Winners Round 5-Winners Finals & Losers 7-Losers Finals Matches will be Best of 5 Games unless the Teams have already played each other in the Event.  Best of 5 Games Matches will consist of two Team Slayer Games, two Capture the Flag Games, and one Team King Game.

3.   If Teams are scheduled to play each other for a 2nd time, in Losers Bracket Rounds 1-6, their Match will expand to a Best of 7, include the previous Match, and pick up where that Match left off.  For example, if Team A beat Team B 2 Games to 0 in the Winners Bracket, the Best of 7 will resume with Game 3 and Team A leading 2 Games to 0. 

4.   If Teams are scheduled to play each other for a 2nd time, in Losers Bracket Rounds 7-Losers Finals, and their previous Match was a Best of 3 Games Match, their Match will expand to a Best of 9, include the previous Match, and pick up where that Match left off.  For example, if Team A beat Team B 2 Games to 0 in the Winners Bracket, the Best of 9 will resume with Game 3 and Team A leading 2 Games to 0.  The winner of a Finals Best of 9 Games Match will win the Event.

5.   If Teams are scheduled to play each other for a 2nd time and they played a Best of 5 Games Match in the Winners Bracket, their Match will expand to a Best of 11, include the previous Match, and pick up where that Match left off.  For example, if Team A beat Team B 3 Games to 0 in the Winners Bracket, the Best of 11 will resume with Game 4 and Team A leading 3 Games to 0.  The winner of a Finals Best of 11 Games Match will win the Event.

6.   If the Teams scheduled to play each other in the Finals have not yet played against each other, an initial Best of 5 Games Match must be played.  If the Team that came from the Winners Bracket wins the initial Match, they will win the Event.  If the Team that came from the Losers Bracket wins the initial Match, the Match will expand to a Best of 11, include the initial Match, and pick up where that Match left off.  For example, if the Losers Bracket Team beat the Winners Bracket Team 3 Games to 0 in the initial Match, the Best of 11 will resume with Game 4 and the Losers Bracket Team leading 3 Games to 0.

 

2012 Winter Championship - Halo Reach FFA Event Format

 

FFA Bracket Format

1.   The Event will support as many as 1024 Players in a Single Elimination Open Bracket.

2.   All Games will support as many as 8 Players.  Players finishing 1st-4th in a Game will advance to the next Round.  Players finishing 5th-8th in a Game will be eliminated from the Event.

3.   Players will be seeded randomly, with 1 Player per Team in each quadrant of the Open Bracket.

 

Seeding Points

 

Round 1                      Round 2                      Round 3                      Round 4
1st = .08 points          1st = 8 points             1st = 9 points             1st = 10 points
2nd = .07 points         2nd = 7 points            2nd = 8 points           2nd = 9 points
3rd = .06 points          3rd = 6 points             3rd = 7 points            3rd = 8 points
4th = .05 points          4th = 5 points             4th = 6 points             4th = 7 points
5th = .04 points          5th = 4 points             5th = 5 points             5th = 6 points
6th = .03 points          6th = 3 points             6th = 4 points             6th = 5 points
7th = .02 points          7th = 2 points             7th = 3 points             7th = 4 points
8th = .01 points          8th = 1 point               8th = 2 points             8th = 3 points

 

*After Round 4, Points for each Game Ranking will continue to increase by 1.  For example, 11 Points are awarded for 1st place in Round 5 and 2nd place in Round 6.

Halo: Reach – Rules

Event Rules

Equipment Rules
1.   Players may not use a Turbo controller, a Button Macro controller, a Wireless controller, or a Play and Charge Kit.  Turbo controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times.  Button Macro controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons.
2.   Players may not use a controller that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics.  Players are allowed to make cosmetic changes to their controller.  However, MLG reserves the right to deny the use of any controller suspected of providing an unfair competitive advantage.
3.   Players may not use a Keyboard, Mouse, or Keyboard and Mouse adapter.
4.   Players and Coaches may not use a Wireless headset or a headset that requires an outlet for power.
5.   Teams that break an Equipment Rule #1-4 will be given a Warning.  Each subsequent Warning that a Team receives will result in a Forfeit of the Game.

General Rules
1.   Any sign of cheating may result in a Forfeit of the Game, disqualification from the Event, a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).
2.   Players and Coaches may not intentionally manipulate a button, trigger, bumper, D-Pad, and/or joystick on a teammate’s controller while a Game is in progress.  Breaking this rule will result in a Forfeit of the Game except in the case of a Team King (TK) Game in which the outcome had already been mathematically determined.
3.   FFA Players may not engage in strategic communication during Games, including communication of the location of a Character/weapon and the amount of damage that a Character has sustained.
4.   FFA Players may not intentionally give a kill to another Player.
5.   Players found breaking General Rules #3-4 will be given a Warning. Players found breaking General Rules #3-4 a 2nd time will be disqualified from the FFA Event.  Warning received during the FFA Event will not be carried over to the 4v4 Event.
6.   Players and Coaches may not appear on a Main Stage or Feature Station with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors.  Players and Coaches may be asked to wear MLG apparel for Main Stage and Feature Station Matches.
7.   In the case of an Xbox 360/Monitor malfunction, the Game may be restarted from the beginning, determined by the Commissioner of MLG.  In the case of a TK Game in which the outcome had already been mathematically determined, the Game will not be restarted.
8.   Players may use any unoccupied USB ports on their Xbox 360 as well as any unoccupied plug-ins on their Astro Rack and Monitor.
9.   If a Player/Team fails to report to their Station within 5 minutes of their Match’s announcement (Grace Period), they will Forfeit the 1st Game.  If a Team fails to report to their Station within 15 minutes of their Match’s announcement, they will Forfeit the Match.  If Teams scheduled to play each other both Forfeit a Game or Match, the higher seeded Team will win the Game or Match.  If a Match is announced prior to its scheduled start time, the Grace Period will start at the Match’s scheduled start time.
10. If a Team fails to report to their Station on-time, resulting in a Forfeit of a Game(s), the opposing Team will choose whether the Forfeited Game(s) will be counted as their host or their opponent’s.
11. Players may ask their Referee for permission to leave their Station if their Match has not been completed.  Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request.  Teams may Forfeit a Game(s), or be forced to play a Game(s) shorthanded, if a Player(s) hasn’t returned by the end of their Referee’s set time limit.  Teams may Forfeit a Game(s), or be forced to play a Game(s) shorthanded, if a Player(s) leaves their Station without their Referee’s permission, or is otherwise unable to play.
12. Teams may ask their Tournament Director for an extended break between Matches.  The Tournament Director may set a time limit by the end of which the Team must report to their upcoming Match’s Station or they may also deny the Team’s request.  Teams may Forfeit a Game(s), or be forced to play a Game(s) shorthanded, if they haven’t reported to their upcoming Match’s Station by the end of their Tournament Director's set time limit.
13. Teams are permitted to request a review of the Game film, once during a Match, if they believe that their Referee made an incorrect call related to a Capture the Flag Game’s initial time limit (See Gameplay #12 & 13).  Review requests must be made before the start of a new Game or, if the Game in question was the Match’s final Game, before the Match’s Score Sheet has been submitted to the Halo Reach Tournament Director.
14. In order to dispute Game results, Players/Teams must notify their Referee that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players/Teams must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted to the Halo Reach Tournament Director. 

Conduct Rules
1.   No Warm-Up Games may be played outside of scheduled Warm-Up periods.
2.   During Friday and Saturday’s scheduled Warm-Up periods, all Games must be played using the Slayer or Team Slayer (TS) Game Modes.
3.   During Friday and Saturday’s scheduled Warm-Up periods, all Players/Teams must get up at the end of a Game and allow any Players/Teams, who have been waiting, to take their seat.
4.   During Saturday and Sunday’s scheduled Warm-Up periods, Teams that haven’t been eliminated from the Event have priority over other Teams regarding the use of open Stations.
5.   Players must use their registered MLG Username during all Games.  No Team Name abbreviations are allowed.
6.   Players and Coaches who break a Conduct Rule #1-5 may be given a Foul.  For the consequences related to receiving Fouls and Technical Fouls, see the Winter Championship Conduct Rules.
Gameplay
1.   No going outside the normal boundaries of a Map.
2.   No quitting out of a TS Game.
3.   Players and Coaches may not look at an opposing Player’s Monitor or projected screen during a Game.
4.   Breaking a Gameplay Rule #1-3 will result in a Forfeit of the Game.
5.   If a Game is started without the approval of a Tournament Official it will be restarted from the beginning.
6.   Teams that incorrectly end a Game, without a Tournament Official’s permission, will Forfeit the Game.
7.   Players who quit out of a Capture the Flag (CTF) or TK Game, before it has ended, will be allowed to rejoin the Game, but a Team will Forfeit the Game if all of their Players quit without a Tournament Official’s permission.
8.   Players/Teams that are disqualified prior to the start of a Game will not be allowed to play in the Game.  Players/Teams that are disqualified during a Game must quit out of the Game.  FFA Players who are disqualified can’t advance to the next Round.  If a disqualified Player finishes in 1st-4th Place, the 5th Place Player will advance to the next Round.  Players/Teams that are disqualified won’t receive any benefits (seeding, prize, etc.) for their ranking in the Event.
9.  The higher seeded Team must play as the Red team and the lower seeded Team must play as the Blue team.
10. Score ties will be broken using the following criteria in this order: Kills, Deaths, Assists, Headshots, Coin Toss.  If Kills, Assists, or Headshots are used to break a tie, the highest number will win the tiebreaker.  If Deaths is used to break a tie, the lowest number will win the tiebreaker.  If a Coin Toss is used to break a tie, the Player who is closest to the bottom of the Game’s Score Sheet must call “heads” or “tails” and then the Game’s Referee will flip a coin and allow it to fall to the ground, where the side facing up will determine the winner of the tiebreaker.
11. If a TS Game should tie, the Game must be replayed with a 5 minute Time Limit.  If a TK Game should tie, the Game must be replayed with an 8 minute Time Limit.
12. CTF Games will have an initial time limit of 15 minutes.  If the Game Timer reaches 15:00, one Team is leading, and their flag is in the starting position or they are leading by more than one Point, the Game is over.  If the Game Score is tied when the Game Timer reaches 15:00, the Game must continue and the next Team to score a Point will win the Game (Sudden Death).  If the Game ends and the Game Score is tied, the Game must be replayed in Sudden Death.
13. If the Game Timer in a CTF Game reaches 15:00, the difference in Points is one, and the leading Team’s flag is not in the starting position, the Game must continue.  If the trailing Team scores a Point and ties the Game before the leading Team’s flag is returned, the Game must continue in Sudden Death.  If the leading Team’s flag is returned and they maintain their one-Point lead, the Game is over.  If the Game ends and one Team is leading, the leading Team will win the Game.
14. Teams are permitted to start CTF and TK Games with three Players.  However, Teams with fewer than four Players are not permitted to start a TS Game and Teams with fewer than three Players are not permitted to start any Games.  If a Team doesn’t have the required minimum number of Players to start a Match, they will Forfeit based on the timeline set in General Rules #9.  If a Team doesn’t have the required minimum number of Players to start a Game, 5 minutes after the previous Game has ended, that Team must Forfeit the upcoming Game.  Players are permitted to join Games that are in progress.  However, Players are not permitted to add a Character to a Game for a Player who is absent.
15. 4v4 Teams must use Split Screen (2 Players per Monitor) in Winners Bracket Rounds 1-3 and Losers Bracket Rounds 1-4.  In all other Rounds, Teams will be allowed to use Split Screen, Full Screen (1 Player per Monitor), or a combination of both.  This is subject to change based on the number of registered Teams.
16. FFA Players must use Split Screen (2 Players per Monitor) in Rounds 1-3.  In all other Rounds, Players must use Full Screen (1 Player per Monitor).  This is subject to change based on the number of registered Players.

Game Type Selection
1.   When a Team vetoes a Game Type, it can’t be chosen for the upcoming Game.
2.   Best of 3 Games Matches: For Game 1, Teams must alternate vetoing one TS Game Type, starting with the higher seeded Team, until there is only one TS remaining (the Game 1 TS).  The Team that loses Game 1 must choose the CTF Game Type for Game 2.  If Game 3 is necessary, the Team that wins Game 2 must veto one TS Game Type and then the Team that loses Game 2 must choose the Game 3 TS.
3.   Best of 5 Games Matches: For Game 1, Teams must alternate vetoing one CTF Game Type, starting with the higher seeded Team, until there is only one CTF remaining (the Game 1 CTF).  The Team that wins Game 1 must veto one TS Game Type and then the Team that loses Game 1 must choose the Game 2 TS.  The Team that loses Game 2 must choose the TK Game Type for Game 3.  If Games 4 and 5 are necessary, their Game Types will be chosen as follows.  The Team that wins Game 3 must veto one CTF Game Type and then the Team that loses Game 3 must choose the Game 4 CTF.  The Team that wins Game 4 must veto one TS Game Type and then the Team that loses Game 4 must choose the Game 5 TS.
4.   Best of 7 Games Matches: The Game 3 Game Type will be chosen according to Game Type Selection #2.  The Game 4 Game Type will be TK Battle Canyon.  If Games 5, 6, and 7 are necessary, their Game Types will be chosen as follows.  The Team that loses Game 4 must choose the TS Game Type for Game 5.  For Game 6, the remaining Best of 3/Best of 7 CTF Game Type will be used.  For Game 7, the remaining Best of 3/Best of 7 TS Game Type will be used (See Game Type Selection #7).
5.   Best of 9 Games Matches: The Game 3 Game Type will be chosen according to Game Type Selection #2.  The Team that wins Game 3 must veto one CTF Game Type and then the Team that loses Game 3 must choose the Game 4 CTF.  The Team that wins Game 4 must veto one TS Game Type and then the Team that loses Game 4 must choose the Game 5 TS.  If Games 6, 7, 8, and 9 are necessary, their Game Types will be chosen as follows.  The Team that loses Game 5 must choose the TK Game Type for Game 6.  The Team that loses Game 6 must choose the CTF Game Type for Game 7.  The Team that loses Game 7 must choose the TS Game Type for Game 8.  For Game 9, the remaining TS Game Type will be used.
6.   Best of 11 Games Matches: The Game 4 and 5 Game Types will be chosen according to Game Type Selection #3.  The Team that loses Game 5 must choose the CTF Game Type for Game 6.  If Games 7, 8, 9, 10, and 11 are necessary, their Game Types will be chosen as follows.  The Team that wins Game 6 must veto one TS Game Type and then the Team that loses Game 6 must choose the Game 7 TS.  For Game 8, the remaining TK Game Type will be used.  For Game 9, the remaining CTF Game Type will be used.  The Team that loses Game 9 must choose the TS Game Type for Game 10.  For Game 11, the remaining TS Game Type will be used.
7.   CTF - Sanctuary, CTF - The Pit, TS - Sanctuary, and TK - Nexus can’t be chosen in a Best of 3 or Best of 7 Games Match.
8.   No Game Type may be played more than once in a Best of 3, 5, 7, 9, or 11 Games Match.
9.   No Game Type will be considered as having been used in a Game that is Forfeited according to General Rules #9.

Hosting
1.   FFA Event: All Games must be hosted by the present Player who is closest to the top of the Game’s Score Sheet. 
2.   All 4v4 Host choices must be made before the start of a Match.
3.   In a Best of 3 Games Match, the higher seeded Team must decide whether they want to Host one or two Games.  The Team set to Host one Game must choose the Game that they want to Host first.  The other Team must Host the other two Games.
4.   In a Best of 5 Games Match, the higher seeded Team must decide whether they want to Host two or three Games.  The Team set to Host three Games must choose one Game that they want to Host first.  The other Team must then choose two Games that they want to Host.  The Team set to Host three Games must Host the Games that weren’t chosen. 
5.   Best of 7 Games Matches: If Game 3 was not played in the Winners Bracket, the Team that would’ve hosted the Game in the Winners Bracket will Host.  The Team that won the previous Match must choose to Host or not Host Game 7.  The Host for Games 4-6 will be chosen in the opposite order in which Host was chosen for Games 1-3 (See Hosting #3).
6.   Best of 9 Games Matches: If Game 3 was not played in the Winners Bracket, the Team that would’ve hosted the Game in the Winners Bracket will Host.  The Team that won the previous Match must choose to Host or not Host Game 9.  Host for Games 4-8 will be chosen so that the Team that only hosted one of the first three Games will host three Games from 4-8 (See Hosting #4).
7.   Best of 11 Games Matches: If Games 4 and/or 5 were not played in the Winners Bracket, the Team that would’ve hosted the Games in the Winners Bracket will Host.  The Team that won the previous Match must choose to Host or not Host Game 11.  The Host for Games 6-10 will be chosen in the opposite order in which Host was chosen for Games 1-5 (See Hosting #4).  
8.   Finals Between Teams Meeting for the 1st Time: If Games 4 and/or 5 of the initial Match were not played in the initial Match, the Team that would’ve hosted the Games in the initial Match will Host.  If the Match expands to a Best of 11, the Losers Bracket Team must choose to Host or not Host Game 11.  The Host for Games 6-10 will be chosen in the opposite order in which Host was chosen for Games 1-5 (See Hosting #4).
9.   Teams may request that they be allowed to give up their hosting privileges for one or more Games.  The opposing Team must then accept or reject the opportunity to Host that Game(s).  Players may not request that they be allowed to give up their hosting privileges in the FFA Event.
 

 

Mortal Kombat – Final Results

1. vVv_CDjr
2. vVvREO
3. VSM_Maxter
4. Curbolicous
5/6. riu48
5/6. KT_Smith
7/8. KnCrazyDominican
7/8. KnDetroitBalln

Mortal Kombat – Event Schedule

 

Friday
10:30 AM - 10:00 PM  Check-In / Registration

Saturday
8:00 AM - 2:00 PM  Check-In / Registration
1:00 PM - 3:30 PM  Warm-Up
2:00 PM - 3:30 PM  Check-In
3:30 PM - 4:30 PM  Winners Round 1
4:30 PM - 5:00 PM  Winners Round 2
5:00 PM - 5:30 PM  Losers Round 1
5:30 PM - 6:00 PM  Losers Round 2
5:30 PM - 6:30 PM  Winners Round 3
6:00 PM - 6:30 PM  Losers Round 3
6:30 PM - 7:00 PM  Losers Round 4
6:30 PM - 7:30 PM  Winners Round 4
7:00 PM - 7:30 PM  Losers Round 5
7:30 PM - 8:00 PM  Losers Round 6

Sunday
8:00 AM - 4:00 PM  Warm-Up
3:30 PM - 4:00 PM  Winners Round 5 / Losers Round 7
4:00 PM - 4:30 PM  Losers Round 8
4:00 PM - 5:00 PM  Winners Round 6
4:30 PM - 5:00 PM  Losers Round 9
5:00 PM - 5:30 PM  Losers Round 10
5:30 PM - 6:00 PM  Winners Finals / Losers Round 11
6:00 PM - 6:45 PM  Losers Finals
6:45 PM - 7:30 PM  Finals

*All times are subject to change based upon the number of registered Players/Teams.

Mortal Kombat – Broadcast Schedule

Saturday:

3:30 PM – 4:00 PM Mortal Kombat Winners 1 A
4:00 PM – 4:30 PM Mortal Kombat Winners 1 B
4:30 PM – 5:00 PM Mortal Kombat Winners 2
5:30 PM – 6:00 PM Mortal Kombat Winners 3 A
6:00 PM – 6:30 PM Mortal Kombat Winners 3 B
6:30 PM – 7:00 PM Mortal Kombat Winners 4 A
7:00 PM – 7:30 PM Mortal Kombat Winners 4 B
7:30 PM – 8:00 PM  Mortal Kombat Losers 6

Sunday:

3:30 PM – 4:00 PM Mortal Kombat Winners 5
4:00 PM – 4:30 PM Mortal Kombat Winners Semis A
4:30 PM – 5:00 PM Mortal Kombat Winners Semis B
5:00 PM – 5:30 PM Mortal Kombat Losers 10
5:30 PM – 6:00 PM Mortal Kombat Winners Finals
6:00 PM – 6:45 PM Mortal Kombat Losers Finals
6:45 PM – 7:30 PM Mortal Kombat Championship Finals
7:30 PM Mortal Kombat Awards Ceremony
 

Mortal Kombat – Prizes

$33,400 is on the line in the Mortal Kombat Event at the Winter Championship.

1st = $12,000
2nd = $7,200
3rd = $4,800
4th = $3,200
5th/6th = $2,000
7th/8th = $1,100
 

Mortal Kombat – Lineup

Coming soon!

Mortal Kombat – Event Rules

Please note: we will be using the Mortal Kombat: Komplete Edition for this Event.

 

Equipment Rules
1.   Players may not use a Button Macro controller/fight stick, a Keyboard, a Mouse, or a Keyboard and Mouse adapter.  Button Macro controllers/fight sticks allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons. 
2.   The Sony PlayStation 3 Dualshock 3 controller is the only wireless controller/fight stick that may be used.
3.   Controllers/fight sticks with Turbo capabilities will be allowed if they have a working Turbo Light, but the Turbo feature may not be used during a Game.  Controllers/fight sticks with Turbo capabilities allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times. 
4.   Players may not use a controller/fight stick that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics.  Players are allowed to make cosmetic changes to their controller/fight stick.  However, MLG reserves the right to deny the use of any controller/fight stick suspected of providing an unfair competitive advantage.
5.   Players may not attach a headset to a PlayStation 3 or Monitor.
6.   Players who break an Equipment Rule #1-5 will be given a Warning.  Each subsequent Warning that a Player receives will result in a Forfeit of the Game.

General Rules
1.   Any sign of cheating may result in a Forfeit of the Game, disqualification from the Event, a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).
2.   Players may not appear on a Main Stage or Feature Station with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors.  Players may be asked to wear MLG apparel for Main Stage and Feature Station Matches.
3.   In the case of a PlayStation 3/Monitor malfunction, the Round will be restarted and the Game will be reset with the appropriate Round Score.  If the Round Score is not known, at the time of the malfunction, the Game will be restarted from the beginning.  When a Game is reset, all Meters will be set to zero.
4.   If a Player fails to report to their Station within 5 minutes of their Match’s announcement (Grace Period), they will Forfeit the 1st Game.  If a Player fails to report to their Station within 15 minutes of their Match’s announcement, they will Forfeit the Match.  If Players scheduled to play each other both Forfeit a Game or Match, the higher seeded Player will win the Game or Match.  If a Match is announced prior to its scheduled start time, the Grace Period will start at the Match’s scheduled start time.
5.   Players may ask their Referee for permission to leave their Station if their Match has not been completed.  Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request.  Players may Forfeit a Game(s) if they haven’t returned by the end of their Referee’s set time limit.  Players may Forfeit a Game(s) if they leave their Station without their Referee’s permission, or are otherwise unable to play.
6.   Players may ask their Tournament Director for an extended break between Matches.  The Tournament Director may set a time limit by the end of which the Player must report to their upcoming Match’s Station or they may also deny the Player’s request.  Players may Forfeit a Game(s) if they haven’t reported to their upcoming Match’s Station by the end of their Tournament Director's set time limit.
7.   In order to dispute Game results, Players must notify their Referee that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted to the Tournament Director. 
8.   Players may request that they be allowed to concede victory of a Game.  Players may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.
9.   Requests made pertaining to General Rules #7-8 will be decided upon by the Commissioner of MLG.

Conduct Rules
1.   No Warm-Up Games may be played outside of scheduled Warm-Up periods (See Gameplay #9).
2.   During scheduled Warm-Up periods, all Games must be played with Best of 3 Rounds or less.
3.   During scheduled Warm-Up periods, all Players must get up at the end of a Game and allow any Players, who have been waiting, to take their seat.
4.   During Saturday and Sunday’s scheduled Warm-Up periods, Players who haven’t been eliminated from the Event have priority over other Players regarding the use of open Stations.
5.   Players must desynchronize their controller, after leaving a Station, following a Warm-Up Game or Event Match.
6.   Players who break a Conduct Rule #1-5 may be given a Foul.  For the consequences related to receiving Fouls and Technical Fouls, see the Winter Championship Conduct Rules.  Players who fail to desynchronize their controller may be subject to more severe penalties such as a Forfeit of the Game, disqualification from the Event, a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).

Gameplay Rules
1.   Players may not use Kombat Codes.
2.   Players may not use the Character Kratos.
3.   Players may not use the Mileena Flesh Pit Costume.
4.   Players may not use the Smoke Invisibility Glitch.
5.   Players may not Pause a Round, without a Tournament Official’s permission.
6.   Players may not quit out of a Game before it has ended, without a Tournament Official’s permission.
7.   Players may not incorrectly end a Game, without a Tournament Official’s permission.
8.   Players who break a Gameplay Rule #1-7 will Forfeit the Game.
9.   With a Tournament Official’s permission, Players may start a Game, prior to the start of Game 1, in order to check their settings.  Such Games may not last longer than one minute.
10. The higher seeded Player must choose to play on the left (Player 1) or right (Player 2) side of the screen, before the start of the Match.  The Players must then select their correct side of the screen.
11. Players may request a Blind Pick of Characters for Game 1 of a Match.
12. The loser of each Game may select a new Character for the next Game.  The winner of each Game won’t be allowed to select a new Character for the next Game.  If a Match expands to a Best of 11, the loser of the Best of 5 Games Match may select a new Character for the next Game.  The winner of the Best of 5 Games Match won't be allowed to select a new Character for the next Game.
13. The Maps Chamber of Flame and The Streets may not be played.  If a Player selects one of these Maps, the Game must be restarted from the beginning and the Player must select another Stage.
14. The higher seed must select the Game 1 Stage of each Match.
15. The loser of each Game must select the Stage for the next Game.  If a Match expands to a Best of 11, the loser of the Best of 5 Games Match must select the Stage for the next Game.
16. If a Game is started without the approval of a Tournament Official it will be restarted from the beginning.
17. Players who are disqualified prior to the start of a Game won’t be allowed to play in the Game.  Players who are disqualified during a Game must quit out of the Game.  Players who are disqualified won’t receive any benefits (seeding, prize, etc.) for their ranking in the Event.

Mortal Kombat – Competition Format

2012 Winter Championship - Mortal Kombat Event Format

Bracket Format & Seeding
1.   The Event will support as many as 128 Players in an Open Bracket.
2.   The Open Bracket will be separated into a Winners Bracket and a Losers Bracket.  After losing a Match in the Winners Bracket, Players will enter the Losers Bracket.  A Match loss in the Losers Bracket will result in elimination from the Event.
3.   Players will be seeded randomly.

Match Format
1.   All Games will be Best of 3 Rounds.
2.   All Matches will be Best of 5 Games unless the Players have already played each other in the Event.
3.   If Players are scheduled to play each other for a 2nd time, their Match will expand to a Best of 11, include the previous Match, and pick up where that Match left off.  For example, if Player A beat Player B 3 Games to 0 in the Winners Bracket, the Best of 11 will resume with Game 4 and Player A leading 3 Games to 0.  The winner of a Finals Best of 11 Games Match will win the Event.
4.   If the Players scheduled to play each other in the Finals have not yet played against each other, an initial Best of 5 Games Match must be played.  If the Player that came from the Winners Bracket wins the initial Match, they will win the Event.  If the Player that came from the Losers Bracket wins the initial Match, the Match will expand to a Best of 11, include the initial Match, and pick up where that Match left off.  For example, if the Losers Bracket Player beat the Winners Bracket Player 3 Games to 0 in the initial Match, the Best of 11 will resume with Game 4 and the Losers Bracket Player leading 3 Games to 0.

Soul Calibur V – Final Results

1. Keev
2. rtd_atl
3. Shin_RyuJin
4. Something-Unique
5/6. Wing_Zero012
5/6. LostProvidence
7/8. ilTokyoli
7/8. Kayane

Soul Calibur V – Broadcast Schedule

Soul Calibur V – Event Schedule

Friday
10:30 AM - 10:00 PM  Check-In / Registration

Saturday
8:00 AM - 10:00 AM  Check-In / Warm-Up
10:00 AM - 11:00 AM Winners Round 1
11:00 AM - 11:30 AM Winners Round 2
11:30 AM - 12:00 PM  Losers Round 1
12:00 PM - 12:30 PM  Losers Round 2
12:30 PM - 1:00 PM  Winners Round 3 / Losers Round 3
1:00 PM - 1:30 PM  Losers Round 4
1:00 PM - 2:00 PM  Winners Round 4
1:30 PM - 2:00 PM  Losers Round 5
2:00 PM - 2:30 PM  Losers Round 6
2:00 PM - 3:00 PM  Winners Round 5
2:30 PM - 3:00 PM  Losers Round 7
3:00 PM - 3:30 PM  Losers Round 8

Sunday
8:00 AM - 12:00 PM  Warm-Up
12:00 PM - 12:30 PM  Winners Round 6 / Losers Round 9
12:30 PM - 1:00 PM  Losers Round 10
1:00 PM - 1:30 PM  Winners Finals / Losers Round 11
1:30 PM - 2:15 PM  Losers Finals
2:15 PM - 3:00 PM  Finals

*All times are subject to change based upon the number of registered Players/Teams.

Soul Calibur V – Prizes

$16,700 in total is on the line.

  • 1st Place = $6,000
  • 2nd Place = $3,600
  • 3rd Place = $2,400
  • 4th Place = $1,600
  • 5th/6th Place = $1,000
  • 7th/8th Place = $550

Soul Calibur V – Event Rules

 

Equipment Rules
1.   Players may not use a Button Macro controller/fight stick, a Keyboard, a Mouse, or a Keyboard and Mouse adapter.  Button Macro controllers/fight sticks allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons.  Players may use the in-game Controller Settings in order to map multiple buttons to a single button press as long as pressing that button results in only one action.
2.   The Sony PlayStation 3 Dualshock 3 controller is the only wireless controller/fight stick that may be used.
3.   Controllers/fight sticks with Turbo capabilities will be allowed if they have a working Turbo Light, but the Turbo feature may not be used during a Game.  Controllers/fight sticks with Turbo capabilities allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times. 
4.   Players may not use a controller/fight stick that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics.  Players are allowed to make cosmetic changes to their controller/fight stick.  However, MLG reserves the right to deny the use of any controller/fight stick suspected of providing an unfair competitive advantage.
5.   Players may not attach a headset to a PlayStation 3 or Monitor.
6.   Players who break an Equipment Rule #1-5 will be given a Warning.  Each subsequent Warning that a Player receives will result in a Forfeit of the Game.

General Rules
1.   Any sign of cheating may result in a Forfeit of the Game, disqualification from the Event, a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).
2.   Players may not appear on a Main Stage or Feature Station with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors.  Players may be asked to wear MLG apparel for Main Stage and Feature Station Matches.
3.   In the case of a PlayStation 3/Monitor malfunction, the Round will be restarted and the Game will be reset with the appropriate Round Score.  If necessary, determined by the Commissioner of MLG, Players will be instructed to move their Characters to the appropriate section of the Stage, for the restarted Round.  If the Round Score is not known, at the time of the malfunction, the Game will be restarted from the beginning.  When a Game is reset, all Meters will be set to zero.
4.   If a Player fails to report to their Station within 5 minutes of their Match’s announcement (Grace Period), they will Forfeit the 1st Game.  If a Player fails to report to their Station within 15 minutes of their Match’s announcement, they will Forfeit the Match.  If Players scheduled to play each other both Forfeit a Game or Match, the higher seeded Player will win the Game or Match.  If a Match is announced prior to its scheduled start time, the Grace Period will start at the Match’s scheduled start time.
5.   Players may ask their Referee for permission to leave their Station if their Match has not been completed.  Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request.  Players may Forfeit a Game(s) if they haven’t returned by the end of their Referee’s set time limit.  Players may Forfeit a Game(s) if they leave their Station without their Referee’s permission, or are otherwise unable to play.
6.   Players may ask their Tournament Director for an extended break between Matches.  The Tournament Director may set a time limit by the end of which the Player must report to their upcoming Match’s Station or they may also deny the Player’s request.  Players may Forfeit a Game(s) if they haven’t reported to their upcoming Match’s Station by the end of their Tournament Director's set time limit.
7.   In order to dispute Game results, Players must notify their Referee that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted to the Tournament Director. 
8.   Players may request that they be allowed to concede victory of a Game.  Players may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.
9.   Requests made pertaining to General Rules #7-8 will be decided upon by the Commissioner of MLG.

Conduct Rules
1.   No Warm-Up Games may be played outside of scheduled Warm-Up periods (See Gameplay #7).
2.   During scheduled Warm-Up periods, all Games must be played with Best of 5 Rounds or less.
3.   During scheduled Warm-Up periods, all Players must get up at the end of a Game and allow any Players, who have been waiting, to take their seat.
4.   During Saturday and Sunday’s scheduled Warm-Up periods, Players who haven’t been eliminated from the Event have priority over other Players regarding the use of open Stations.
5.   Players must desynchronize their controller, after leaving a Station, following a Warm-Up Game or Event Match.
6.   Players may not change anything in the Creation Menu.
7.   Players who break a Conduct Rule #1-6 may be given a Foul.  For the consequences related to receiving Fouls and Technical Fouls, see the Winter Championship Conduct Rules.  Players who fail to desynchronize their controller may be subject to more severe penalties such as a Forfeit of the Game, disqualification from the Event, a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).

Gameplay Rules
1.   Players may not use an Original Character or a modified Regular Character.
2.   Players may not use the Soul of Devil Jin Fighter Style.
3.   Players may not Pause a Round, without a Tournament Official’s permission.
4.   Players may not quit out of a Game before it has ended, without a Tournament Official’s permission.
5.   Players may not incorrectly end a Game, without a Tournament Official’s permission.
6.   Players who break a Gameplay Rule #1-5 will Forfeit the Game.
7.   With a Tournament Official’s permission, Players may start a Game, prior to the start of Game 1, in order to check their settings.  Such Games may not last longer than one minute.
8.   The higher seeded Player must choose to play on the left or right side of the screen, before the start of the Match.  The Player set to play on the left side of the screen must then press start at the title screen.
9.   Players may request a Blind Pick of Characters for Game 1 of a Match.
10. The loser of each Game may select a new Character for the next Game.  The winner of each Game won’t be allowed to select a new Character for the next Game.  If a Match expands to a Best of 11, the loser of the Best of 5 Games Match may select a new Character for the next Game.  The winner of the Best of 5 Games Match won't be allowed to select a new Character for the next Game. 
11. The Random Stage Option must be selected for all Games of a Match unless both Players agree on a specific Stage.
12. If a Game is started without the approval of a Tournament Official it will be restarted from the beginning.
13. Players who are disqualified prior to the start of a Game won’t be allowed to play in the Game.  Players who are disqualified during a Game must quit out of the Game.  Players who are disqualified won’t receive any benefits (seeding, prize, etc.) for their ranking in the Event.
14. Games can’t end on a Draw.  If a Round ends in a Draw, and counting the Draw as a win for both Players would result in the end of the Match, the Game must be reset with the appropriate pre-Draw Round Score.

Settings

1.   Player = Player VS Player
2.   Battle Count = 3
3.   Round Time = 60

Soul Calibur V – Competition Format

Bracket Format & Seeding
1.   The Event will support as many as 128 Players in an Open Bracket.
2.   The Open Bracket will be separated into a Winners Bracket and a Losers Bracket.  After losing a Match in the Winners Bracket, Players will enter the Losers Bracket.  A Match loss in the Losers Bracket will result in elimination from the Event.
3.   Players will be seeded randomly.

Match Format
1.   All Games will be Best of 5 Rounds.
2.   All Matches will be Best of 5 Games unless the Players have already played each other in the Event.
3.   If Players are scheduled to play each other for a 2nd time, their Match will expand to a Best of 11, include the previous Match, and pick up where that Match left off.  For example, if Player A beat Player B 3 Games to 0 in the Winners Bracket, the Best of 11 will resume with Game 4 and Player A leading 3 Games to 0.  The winner of a Finals Best of 11 Games Match will win the Event.
4.   If the Players scheduled to play each other in the Finals have not yet played against each other, an initial Best of 5 Games Match must be played.  If the Player that came from the Winners Bracket wins the initial Match, they will win the Event.  If the Player that came from the Losers Bracket wins the initial Match, the Match will expand to a Best of 11, include the initial Match, and pick up where that Match left off.  For example, if the Losers Bracket Player beat the Winners Bracket Player 3 Games to 0 in the initial Match, the Best of 11 will resume with Game 4 and the Losers Bracket Player leading 3 Games to 0.

King of Fighters XIII – Final Results


1. IGL_Bala
2. YSJKOF
3. ItzRomanc3
4. ArcadeShock|Reynald
5/6. Justius
5/6. CMD_Duc
7/8. Lil_Majin
7/8. EGJustinWong

King of Fighters XIII – Prizes

$16,700 in total is on the line.

 

  • 1st Place = $6,000
  • 2nd Place = $3,600
  • 3rd Place = $2,400
  • 4th Place = $1,600
  • 5th/6th Place = $1,000
  • 7th/8th Place = $550

King of Fighters XIII – Event Schedule

Friday

10:30 AM - 4:00 PM  Problem Check-In / Registration
10:30 AM - 5:00 PM  Check-In
1:30 PM - 5:00 PM  Warm-Up
5:00 PM - 5:30 PM  Welcome
5:30 PM - 6:30 PM  Winners Round 1
6:30 PM - 7:30 PM   Winners Round 2
7:00 PM - 7:30 PM   Losers Round 1
7:30 PM - 8:00 PM  Losers Round 2
7:30 PM - 8:30 PM  Winners Round 3
8:00 PM - 8:30 PM  Losers Round 3
8:30 PM - 9:00 PM  Losers Round 4
8:30 PM - 9:30 PM  Winners Round 4
9:00 PM - 9:30 PM  Losers Round 5
9:30 PM - 10:00 PM  Losers Round 6
9:30 PM - 10:30 PM  Winners Round 5
10:00 PM - 10:30 PM  Losers Round 7
10:30 PM - 11:00 PM  Losers Round 8
10:30 PM - 11:30 PM  Winners Round 6
11:00 PM - 11:30 PM  Losers Round 9
11:30 PM - 12:00 AM  Losers Round 10

Saturday
6:30 PM - 8:00 PM  Warm-Up
8:00 PM - 8:30 PM  Winners Finals / Losers Round 11
8:30 PM - 9:15 PM  Losers Finals
9:15 PM - 10:00 PM  Finals

*All times are subject to change based upon the number of registered Players.
 

King of Fighters XIII – Broadcast Schedule

Friday:

5:00 PM – 5:05 PM Welcome and All Game Pregame Show
5:05 PM – 5:30 PM Dr Pepper Ultimate Access Fighting Games Pregame Show
5:30 PM – 6:00 PM King of Fighters XIII  Winners Round 1 A
6:00 PM – 6:30 PM King of Fighters XIII Winners Round 1 B
6:30 PM – 7:00 PM King of Fighters XIII Winners Round 2 A
7:00 PM – 7:30 PM King of Fighters XIII Winners Round 2 B
7:30 PM – 8:00 PM King of Fighters XIII Winners Round 3 A
8:00 PM – 8:30 PM King of Fighters XIII Winners Round 3 B
8:30 PM – 9:00 PM King of Fighters XIII Winners Round 3 C
9:00 PM – 9:30 PM King of Fighters XIII Winners Round 4 A
9:30 PM -10:00 PM King of Fighters XIII Winners Round 4 B
10:00 PM – 10:30 PM King of Fighters XIII Winners Round 5 A
10:30 PM – 11:00 PM King of Fighters XIIIWinners Round 5 B
11:00 PM – 11:30 PM King of Fighters XIII Winners Round 6 A
11:30 PM – 12:00 AM King of Fighters XIII Winners Round 6 B

Saturday
8:00 PM – 8:20 PM King of Fighters XIII Winners Bracket Finals
8:20 PM – 8:40 PM King of Fighters XIII Losers Bracket Finals
8:40 PM – 9:20 PM King of Fighters XIII Championship Finals
9:20 PM King of Fighters XIII Awards Ceremony
9:30 PM Uncharted 3 – Free-For-All Finals

 

King of Fighters XIII – Event Rules

 

Equipment Rules
1.   Players may not use a Button Macro controller/fight stick, a Keyboard, a Mouse, or a Keyboard and Mouse adapter.  Button Macro controllers/fight sticks allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons.  Players may use the in-game Button Config in order to map multiple buttons to a single button press as long as pressing that button results in only one action.
2.   The Sony PlayStation 3 Dualshock 3 controller is the only wireless controller/fight stick that may be used.
3.   Controllers/fight sticks with Turbo capabilities will be allowed if they have a working Turbo Light, but the Turbo feature may not be used during a Game.  Controllers/fight sticks with Turbo capabilities allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times. 
4.   Players may not use a controller/fight stick that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics.  Players are allowed to make cosmetic changes to their controller/fight stick.  However, MLG reserves the right to deny the use of any controller/fight stick suspected of providing an unfair competitive advantage.
5.   Players may not attach a headset to a PlayStation 3 or Monitor.
6.   Players who break an Equipment Rule #1-5 will be given a Warning.  Each subsequent Warning that a Player receives will result in a Forfeit of the Game.

General Rules
1.   Any sign of cheating may result in a Forfeit of the Game, disqualification from the Event, a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).
2.   Players may not appear on a Main Stage or Feature Station with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors.  Players may be asked to wear MLG apparel for Main Stage and Feature Station Matches.
3.   In the case of a PlayStation 3/Monitor malfunction, the Round will be restarted and the Game will be reset with the appropriate Round Score.  If the Round Score is not known, at the time of the malfunction, the Game will be restarted from the beginning.  When a Game is reset, all Meters will be set to zero.
4.   If a Player fails to report to their Station within 5 minutes of their Match’s announcement (Grace Period), they will Forfeit the 1st Game.  If a Player fails to report to their Station within 15 minutes of their Match’s announcement, they will Forfeit the Match.  If Players scheduled to play each other both Forfeit a Game or Match, the higher seeded Player will win the Game or Match.  If a Match is announced prior to its scheduled start time, the Grace Period will start at the Match’s scheduled start time.
5.   Players may ask their Referee for permission to leave their Station if their Match has not been completed.  Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request.  Players may Forfeit a Game(s) if they haven’t returned by the end of their Referee’s set time limit.  Players may Forfeit a Game(s) if they leave their Station without their Referee’s permission, or are otherwise unable to play.
6.   Players may ask their Tournament Director for an extended break between Matches.  The Tournament Director may set a time limit by the end of which the Player must report to their upcoming Match’s Station or they may also deny the Player’s request.  Players may Forfeit a Game(s) if they haven’t reported to their upcoming Match’s Station by the end of their Tournament Director's set time limit.
7.   In order to dispute Game results, Players must notify their Referee that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted to the Tournament Director. 
8.   Players may request that they be allowed to concede victory of a Game.  Players may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.
9.   Requests made pertaining to General Rules #7-8 will be decided upon by the Commissioner of MLG.

Conduct Rules
1.   No Warm-Up Games may be played outside of scheduled Warm-Up periods (See Gameplay #5).
2.   During scheduled Warm-Up periods, all Games must be played with Best of 5 Rounds or less.
3.   During scheduled Warm-Up periods, all Players must get up at the end of a Game and allow any Players, who have been waiting, to take their seat.
4.   During Saturday and Sunday’s scheduled Warm-Up periods, Players who haven’t been eliminated from the Event have priority over other Players regarding the use of open Stations.
5.   Players must desynchronize their controller, after leaving a Station, following a Warm-Up Game or Event Match.
6.   Players who break a Conduct Rule #1-5 may be given a Foul.  For the consequences related to receiving Fouls and Technical Fouls, see the Winter Championship Conduct Rules.  Players who fail to desynchronize their controller may be subject to more severe penalties such as a Forfeit of the Game, disqualification from the Event, a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).

Gameplay Rules
1.   Players may not Pause a Round, without a Tournament Official’s permission.
2.   Players may not quit out of a Game before it has ended, without a Tournament Official’s permission.
3.   Players may not incorrectly end a Game, without a Tournament Official’s permission.
4.   Players who break a Gameplay Rule #1-3 will Forfeit the Game.
5.   With a Tournament Official’s permission, Players may start a Game, prior to the start of Game 1, in order to check their settings.  Such Games may not last longer than one minute.
6.   The higher seeded Player must choose to play on the left or right side of the screen, before the start of the Match.  The Players must then select their correct side at the Controller Select Screen.
7.   Players may request a Blind Pick of Characters for Game 1 of a Match.
8.   The loser of each Game may select new Characters for the next Game.  The winner of each Game won’t be allowed to select new Characters for the next Game, however, they will be allowed to change the order in which their Characters will fight in the next Game.  If a Match expands to a Best of 11, the loser of the Best of 5 Games Match may select new Characters for the next Game.  The winner of the Best of 5 Games Match won't be allowed to select new Characters for the next Game, however, they will be allowed to change the order in which their Characters will fight in the next Game.
9.   The “?” Stage Option must be selected for Game 1 of a Match unless both Players agree on a specific Stage.
10. The loser of each Game must select a specific Stage, or the “?” Stage Option, for the next Game.  If a Match expands to a Best of 11, the loser of the Best of 5 Games Match must select a specific Stage, or the “?” Stage Option, for the next Game.
11. If a Game is started without the approval of a Tournament Official it will be restarted from the beginning.
12. Players who are disqualified prior to the start of a Game won’t be allowed to play in the Game.  Players who are disqualified during a Game must quit out of the Game.  Players who are disqualified won’t receive any benefits (seeding, prize, etc.) for their ranking in the Event.
13. Games can’t end on a Draw.  If a Round ends in a Draw, and counting the Draw as a win for both Players would result in the end of the Match, the Game must be reset with the appropriate pre-Draw Round Score.

Settings

1.   3 on 3 Match

King of Fighters XIII – Competition Format

Bracket Format & Seeding
1.   The Event will support as many as 128 Players in an Open Bracket.
2.   The Open Bracket will be separated into a Winners Bracket and a Losers Bracket.  After losing a Match in the Winners Bracket, Players will enter the Losers Bracket.  A Match loss in the Losers Bracket will result in elimination from the Event.
3.   Players will be seeded randomly.

Match Format
1.   All Games will be Best of 5 Rounds.
2.   All Matches will be Best of 5 Games unless the Players have already played each other in the Event.
3.   If Players are scheduled to play each other for a 2nd time, their Match will expand to a Best of 11, include the previous Match, and pick up where that Match left off.  For example, if Player A beat Player B 3 Games to 0 in the Winners Bracket, the Best of 11 will resume with Game 4 and Player A leading 3 Games to 0.  The winner of a Finals Best of 11 Games Match will win the Event.
4.   If the Players scheduled to play each other in the Finals have not yet played against each other, an initial Best of 5 Games Match must be played.  If the Player that came from the Winners Bracket wins the initial Match, they will win the Event.  If the Player that came from the Losers Bracket wins the initial Match, the Match will expand to a Best of 11, include the initial Match, and pick up where that Match left off.  For example, if the Losers Bracket Player beat the Winners Bracket Player 3 Games to 0 in the initial Match, the Best of 11 will resume with Game 4 and the Losers Bracket Player leading 3 Games to 0.