Event Information

Winter StarCraft 2 Arena, NYC, February 24-26

All VOD from the Winter Arena is now available for anyone to watch! All matches from all three days of play can be viewed in up to 480p.

Watch all VOD from the Winter Arena

 

 

2012 MLG Pro Circuit Official Rules

 2012 MLG Pro Circuit
Official Rules

 

VOID WHERE PROHIBITED

Major League Gaming Inc. (“MLG”) will conduct this 2012 MLG Pro Circuit (including Open Online Qualifier Competitions, Invite-Only Online Qualifier Competitions, Arena Competitions and Championship Competitions for Winter, Spring, Summer and Fall seasons) (each competition or collectively referred to as the “Pro Circuit”) in accordance with these Official Rules, unless otherwise indicated. By participating in a Pro Circuit competition (each a “Pro Circuit Competition”), each participant (each a “Player”) agrees to abide by the terms of these Official Rules, the decisions of MLG (which shall be final and binding in all respects) and to be contacted by MLG or their agents by email, mail and/or telephone regarding the Pro Circuit.

1.  Eligibility

Any Player in an Arena Competition and/or Championship Competition who is a minor under the laws of his or her state of residence (19 years old for residents of Alabama and Nebraska, otherwise 18 years old) must be registered onsite by a parent or legal guardian and accompanied during any travel, including prize travel, by at least one adult (parent or guardian) 21 years of age or older. 

All Players in the Open Online Qualifier Competitions and/or Invite-Only Online Qualifier Competitions must be at least 13 years old as of the date of registration.  Children under the age of 13 are not eligible to win prizes.  If requested by MLG, winners must provide a copy of his/her government-issued photo ID with proof of age.  Any participant of the Open Online Qualifier Competitions and/or Invite-Only Online Qualifier Competitions who decides to attend an Arena Competition and/or Championship Competition and who is a minor under the laws of his or her state of residence (19 years old for residents of Alabama and Nebraska, otherwise 18 years old) must be registered onsite by a parent or legal guardian and accompanied during any travel, including prize travel, by at least one adult (parent or guardian) 21 years of age or older.

Employees of MLG and their respective affiliates, subsidiaries, parents, representatives, advertising, promotion and publicity agencies, sponsors (collectively, “MLG and MLG Pro Circuit Entities”) and the immediate family members and persons living in the same household of each are not eligible.

Void where prohibited or restricted by law. All federal, state and local laws and regulations apply.

2. Entry for Open Online Qualifier Competitions

There will be Open Online Qualifier Competitions for certain titles on the 2012 MLG Pro Circuit.

Please see Open Online Qualifier Event Rules, Event Format, Event Schedule, Maps and Settings, and Pro Circuit Conduct Rules documents for more details about the Open Online Qualifier Competitions for each game title.

Players must have a valid MLG user account.  Players without a valid MLG user account can create one here: https://accounts.majorleaguegaming.com/account/new.

Participants must purchase a Team Pass or Player Pass through the MLG Store (http://store.majorleaguegaming.com/) to participate in an Open Online Qualifier Competition.  RESIDENTS OF ARIZONA, CONNECTICUT, MARYLAND, NORTH DAKOTA AND VERMONT MAY NOT PURCHASE A TEAM PASS OR PLAYER PASS ONLINE THROUGH THE MLG STORE. Player Passes for each Open Online Qualifier Competition for Starcraft 2 are $10 per player if purchased online through the MLG Store.  Prices for Player Passes and/or Team Passes for Open Online Qualifier Competitions for other game titles, if applicable, will be posted in the MLG Store. 

In order to purchase a Team Pass or Player Pass, Players must select the item in the MLG Store (http://store.majorleaguegaming.com), add it to their Cart, Proceed to Checkout, correctly enter their Billing Information (Credit Card or Debit Card), and Complete the Purchase.  After obtaining a Team Pass or Player Pass, all Players will be given access to Team Builder in order to complete registration.     

Because space and time are limited, MLG cannot guarantee that all persons attempting to register will be able to participate.  Please check MLG’s website (http://majorleaguegaming.com) for exact dates and times that such registrations open and close.

Players may request a Credit refund prior to the start of an Open Online Qualifier Competition.  After an Open Online Qualifier Competition has started, all Credits will be considered used and will be nonrefundable.

Limit one registration/entry per person, per Open Online Qualifier Competition.  No other methods of entry will be accepted.

All entries become the property of MLG and will not be returned.  MLG is not responsible for technical, hardware, or software malfunctions, lost or unavailable network connections, or failed, incorrect, inaccurate, incomplete, garbled, lost, illegible, altered, defaced, mutilated, misdirected, ineligible, or delayed entries or other communications or other technical problems related to website entries.  MLG, in its sole discretion, reserves the right to disqualify any person who tampers with the entry process, the operation of the MLG websites, including but not limited to majorleaguegaming.com and gamebattles.com, (collectively, the “MLG Sites”), or who otherwise violates these Official Rules

3. Entry for Invite-Only Online Qualifier Competitions

There will be Invite-Only Online Qualifier Competitions for certain titles on the 2012 MLG Pro Circuit.

To participate in such Invite-Only Online Qualifier Competitions, a Player must either be invited by MLG or otherwise qualify for participation through another Pro Circuit Competition, as determined by MLG in its sole discretion.  Limit one registration/entry per person, per Invite-Only Online Qualifier Competition.  No other methods of entry will be accepted.

Please see Invite-Only Online Qualifier Event Rules, Event Format, Event Schedule, Maps and Settings, and Pro Circuit Conduct Rules documents for more details about the Invite-Only Online Qualifier Competitions for each game title. 

Players must have a valid MLG user account.  Players without a valid MLG user account can create one here: https://accounts.majorleaguegaming.com/account/new.

All entries become the property of MLG and will not be returned. MLG is not responsible for technical, hardware, or software malfunctions, lost or unavailable network connections, or failed, incorrect, inaccurate, incomplete, garbled, lost, illegible, altered, defaced, mutilated, misdirected, ineligible, or delayed entries or other communications or other technical problems related to website entries.  MLG, in its sole discretion, reserves the right to disqualify any person who tampers with the entry process, the operation of the MLG Sites, or who otherwise violates these Official Rules.

4. Entry for Arena Competitions

There will be Arena Competitions for certain titles on the 2012 MLG Pro Circuit.

To participate in such Arena Competitions, a Player must either be invited by MLG or otherwise qualify for participation through another Pro Circuit Competition, as determined by MLG in its sole discretion.  Limit one registration/entry per person, per Arena Competition.  No other methods of entry will be accepted

Please see the Arena Event Rules, Event Format, Event Schedule, Maps and Settings, and Pro Circuit Conduct Rules documents for more information on each game title that is featured in the Arena Competition. 

Players must have a valid MLG user account.  Players without a valid MLG user account can create one here: https://accounts.majorleaguegaming.com/account/new.  After obtaining a Team Pass or Player Pass, all Players will be given access to Team Builder in order to complete registration.  Players who are not minors in their state of residence will be able to accept the terms of the Appearance/Participation Release upon accessing Team Builder for their first Pro Circuit Competition in 2012.  Participants who are minors must bring a signed copy of the Appearance/Participation Release and Parental Consent Form to Check-In at the Championship Competition.

All entries become the property of MLG and will not be returned.  MLG is not responsible for technical, hardware, or software malfunctions, lost or unavailable network connections, or failed, incorrect, inaccurate, incomplete, garbled, lost, illegible, altered, defaced, mutilated, misdirected, ineligible, or delayed entries or other communications or other technical problems related to website entries.  MLG, in its sole discretion, reserves the right to disqualify any person who tampers with the entry process, the operation of the MLG Sites, or who otherwise violates these Official Rules.

5. Entry for Championship Competitions

There will be four (4) Championship Competitions on the 2012 MLG Pro Circuit.

Please see the Championship Event Rules, Event Format, Event Schedule, Maps and Settings, and Pro Circuit Conduct Rules documents for more information on each game title that is featured in the Championship Competition. 

Players must have a valid MLG user account.  Players without a valid MLG user account can create one here: https://accounts.majorleaguegaming.com/account/new.

Participants must purchase a Team Pass or Player Pass through the MLG Store (http://store.majorleaguegaming.com/) to participate in a Championship Competition.  RESIDENTS OF ARIZONA, CONNECTICUT, MARYLAND, NORTH DAKOTA AND VERMONT MAY NOT PURCHASE A TEAM PASS OR PLAYER PASS ONLINE THROUGH THE MLG STORE. Player Passes for each Championship Competition for Starcraft 2 are $70 per player if purchased online through the MLG Store and $80 per player if purchased at Check-In.  Team Passes for each Championship Competition for Halo: Reach (4v4) are $280 per team if purchased online through the MLG Store and $320 per team if purchased at Check-In.  Player Passes for each Championship Competition for Halo: Reach (FFA) are $35 per player if purchased online through the MLG Store and $45 per player if purchased at Check-In.  Team Passes for each Championship Competition for League of Legends are $250 per team if purchased online through the MLG Store and $300 per team if purchased at Check-In.  Player Passes for each Championship Competition for Mortal Kombat, Soul Calibur V and King of Fighters XIII are each $50 per player if purchased online through the MLG Store and $60 per player if purchased at Check-In.  There may be combination Player Passes and/or Team Passes available for certain game titles, and such prices will be posted in the MLG Store.  Prices for Player Passes and/or Team Passes for Championship Competitions for other game titles, if applicable, will be posted in the MLG Store.

In order to purchase a Team Pass or Player Pass, Players must select the item in the MLG Store (http://store.majorleaguegaming.com), add it to their Cart, Proceed to Checkout, correctly enter their Billing Information (Credit Card or Debit Card), and Complete the Purchase.  After obtaining a Team Pass or Player Pass, all Players will be given access to Team Builder in order to complete registration.  Players who are not minors in their state of residence will be able to accept the terms of the Appearance/Participation Release upon accessing Team Builder for their first Pro Circuit Competition in 2012.  Participants who are minors must bring a signed copy of the Appearance/Participation Release and Parental Consent Form to Check-In at the Championship Competition. 

Because space and time are limited, MLG cannot guarantee that all persons attempting to register will be able to participate.  Please check MLG’s website (http://majorleaguegaming.com) for exact dates and times that such registrations open and close.

In the event that all of the registration slots are not filled from online registration, then the remaining slots will be available, at Check-In, for onsite registration.  Such onsite registration will open at approximately 10:30 AM (local time) on Friday, before the Championship Competition starts at each location, and will remain open until all available registration slots are filled or until 4:00 PM (local time on Friday, whichever is earlier (the “Onsite Registration Window”).  To register onsite, arrive at the applicable Championship Competition venue during the Onsite Registration Window and provide MLG with the applicable on-site Team Pass or Player Pass entry fee, a signed Appearance/Participation Release, a valid photo ID, and a Parental Consent Form, if the Player is a minor in his or her state of residence.  Coaches must register with their team, but Coaches do not pay any entry fees and are not eligible to win any prizes. 

Purchased Starcraft 2 Player Passes, if not used, will be saved as a $45 Credit that may be used toward the purchase of a future 2012 or 2013 Pro Circuit Competition Player or Team Pass; provided, however, in order to qualify for such credit, a Player must provide MLG with written notice prior to a Championship Competition that he/she will not use such Player Pass at such Championship Competition. Purchased Halo: Reach Team Passes, if not used, will be saved as a $180 Credit that may be used toward the purchase of a future 2012 or 2013 Pro Circuit Competition Player or Team Pass; provided, however, in order to qualify for such credit, the Players on a team must provide MLG with written notice prior to a Championship Competition that they will not use such Team Pass at such Championship Competition.  Purchased League of Legend Team Passes, if not used, will be saved as a $125 Credit that may be used toward the purchase of a future 2012 or 2013 Pro Circuit Competition Player or Team Pass; provided, however, in order to qualify for such credit, the Players on a team must provide MLG with written notice prior to a Championship Competition that they will not use such Team Pass at such Championship Competition.  For other game titles on the Pro Circuit, MLG reserves the right to deny Credits for unused Player and/or Team Passes.

Limit one registration/entry per person, per Championship Competition.  No other methods of entry will be accepted.

All entries become the property of MLG and will not be returned.  MLG is not responsible for technical, hardware, or software malfunctions, lost or unavailable network connections, or failed, incorrect, inaccurate, incomplete, garbled, lost, illegible, altered, defaced, mutilated, misdirected, ineligible, or delayed entries or other communications or other technical problems related to website entries.  MLG, in its sole discretion, reserves the right to disqualify any person who tampers with the entry process, the operation of the MLG Sites, or who otherwise violates these Official Rules.

6.  Prizes

Please see the Prizes documents for more information on the prizing for each game title featured for the specific Pro Circuit Competition.

Prizes are non-transferable and not exchangeable for any other prize. In the case of unavailability of prize, MLG reserves the right, in its sole discretion, to substitute a prize of equal or greater value. All taxes, gratuities and unspecified expenses are the sole responsibility of winner. Winner assumes all liability for use of the prize. Each winner is solely responsible for any and all applicable taxes.  Any person winning over $600 in prizes from MLG will receive an IRS form 1099 at the end of the calendar year and a copy of such form will be filed with the IRS. MLG and MLG Pro Circuit Entities are not responsible for any unspecified expenses which shall be the responsibility of winners.  MLG reserves the right to withhold from the prizes any prize amounts required to be withheld by any applicable tax laws and regulations in any applicable jurisdiction.

All winner(s) will be required to complete and sign an Affidavit of Eligibility and, except where prohibited, Liability/Publicity Release (in addition to the Appearance/Participation Release submitted as part of Pro Circuit registration), in the form provided by MLG, within 10 days of winning in order to claim prize. If a minor wins a prize, it will be awarded in the name of the minor’s parent or legal guardian, who will also be responsible for signing any necessary releases, consents and affidavits. If any winner(s) cannot be contacted, is contacted and does not respond as directed within 10 days of attempted notification, refuses the prize within ten days of notification or is ineligible to accept the prize, prize may be forfeited and awarded to an alternate winner. Winner(s) may be required to provide a U.S. shipping address to claim prize. Allow 4-6 weeks for delivery of prize.

7. Right to Use Player Name and Photograph By entering the Pro Circuit, each Player agrees to the posting and use of his or her name and/or photograph on MLG’s and/or MLG Pro Circuit Entities’ website and in any and all media in and in connection with promotion, publicity and advertising for this Pro Circuit or other promotions by MLG and MLG Pro Circuit Entities without any further attribution, notification or compensation, except where prohibited by law.

MLG and MLG Pro Circuit Entities may film, record and/or take photographs during the Pro Circuit, and may use the resulting footage, recordings or photographs for a range of purposes, including, without limitation, for marketing and promoting MLG and MLG Pro Circuit Entities and its products and services. By attending the Pro Circuit, each Player authorizes MLG and MLG Pro Circuit Entities to film, record and/or photograph his or her voice and likeness ("Image"), and also grants MLG and MLG Pro Circuit Entities the irrevocable right to use any footage, recordings or photographs of him or her recorded or taken during the Pro Circuit, or any reproduction or modification thereof (collectively, the "Recordings") in any manner and medium throughout the world an unlimited number of times in perpetuity for advertising, trade, promotion, exhibition or any other lawful purpose except where prohibited by law. By attending the Pro Circuit, except where prohibited by law each Player further waives any right of inspection or approval of the uses to which MLG may put the Recordings, and releases MLG from any and all claims arising out of or in connection with the Recordings, the Player’s Image or MLG’s use thereof.

8. Release
By participating, each Player and winner waives any and all claims of liability against  MLG, its parents, subsidiaries, affiliates, subsidiaries, suppliers, and related companies, its sponsors, advertising and promotion agencies and partners, and any of their respective officers, directors, employees, representatives, and agents , from any and all liability for any loss, harm, damages, cost or expense, including without limitation property damages, personal injury and/or death, arising out of participation in the Pro Circuit or the acceptance, use or misuse of the prize.  If any part of these Official Rules shall be held or declared to be invalid or unenforceable for any reason by any court of competent jurisdiction, such provision shall be ineffective but shall not affect any other part of these Official Rules and the invalid portion of any provision shall be deemed modified to the least degree necessary to remedy such invalidity while retaining the original intent of the parties. The failure of MLG to partially or fully exercise any rights or the waiver by MLG of any breach of these Official Rules by Player, shall not prevent a subsequent exercise of such right by MLG or be deemed a waiver by MLG of any subsequent breach by Player of the same or any other term of these Official Rules. The rights and remedies of MLG under these Official Rules shall be cumulative, and the exercise of any right or remedy shall not limit a right to exercise any other right or remedy hereunder.

9. Conditions.
MLG is not responsible for any incorrect or inaccurate information, whether caused by users of the MLG Sites or by any of the equipment or programming associated with or utilized on the MLG Sites or in the Pro Circuit or by any technical or human error, which may occur in the processing of registrations, entries into the Pro Circuit or otherwise in connection with the Pro Circuit including, without limitation, any technical limitation or other event that results in the disqualification or loss of ranking status of any participant in the Pro Circuit. MLG assumes no responsibility for any error, omission, interruption, deletion, defect, delay in operation or transmission, or communications line failure relating to the MLG Sites or the Pro Circuit, or for any theft or destruction of or unauthorized access to, or alteration of, any registration materials or entries. MLG is not responsible for any problems or technical malfunction of any telephone, network, satellite, cable or lines, computer, on-line-systems, servers or providers, computer equipment, software, failure of e-mail, registrations or entry submissions on account of technical problems or traffic congestion on the Internet or at any web site or combination thereof in connection with the MLG Sites or the Pro Circuit, including, without limitation, any technical limitation or other event that results in the disqualification or loss of ranking status of any Player in any game. MLG is not responsible for injury or damage to participants' or to any other person's computer related to or resulting from participating, downloading or uploading materials from the MLG Sites or in connection with the Pro Circuit. Any use of robotic, automatic, micro, programmed or like entry methods will void all such entries by such methods, and disqualify any person using such methods. If, for any reason, the Pro Circuit, in MLG's sole opinion, is not capable of running as planned, including, but not limited to, by reason of infection by computer virus, bugs, worms, tampering, unauthorized intervention, fraud, technical failures, or any other causes beyond the control of MLG which, in the MLG's sole judgment, corrupts or affects the administration, security, fairness, integrity or proper conduct of the Pro Circuit, MLG reserves the right at its sole discretion to cancel, terminate, modify or suspend the Pro Circuit and proceed in such a manner as may be deemed fair and equitable by MLG in its sole discretion.

IN NO EVENT WILL MLG AND THE MLG PRO CIRCUIT ENTITIES, ITS PARENTS, AFFILIATES, SUBSIDIARIES, SUPPLIERS, AND RELATED COMPANIES, ITS SPONSORS, ADVERTISING OR PROMOTION AGENCIES OR PARTNERS OR ANY OF THEIR RESPECTIVE OFFICERS, DIRECTORS, EMPLOYEES, REPRESENTATIVES AND AGENTS, BE RESPONSIBLE OR LIABLE FOR: (A) ANY INDIRECT, INCIDENTAL, CONSEQUENTIAL OR PUNITIVE DAMAGES OF ANY KIND UNDER ANY THEORY (WHETHER CONTRACT, TORT, WARRANTY OR OTHERWISE), INCLUDING BUT NOT LIMITED TO LOSS OF PROFITS OR COMBINE PRIZES, ARISING OUT OF ANY PLAYER'S ACCESS TO AND USE OF THE MLG SITES OR PARTICIPATION IN THE PRO CIRCUIT OR (B) FOR ANY DAMAGES OF ANY KIND IN EXCESS OF ANY FEE PAID BY PLAYER (IF ANY) TO ENTER THE PRO CIRCUIT. WITHOUT LIMITING THE FOREGOING, EVERYTHING ON THE MLG SITES AND IN CONNECTION WITH THE PRO CIRCUIT IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OR EXCLUSION OF CERTAIN LIABILITY OR WARRANTIES SO SOME OF THE ABOVE LIMITATIONS MAY NOT APPLY TO PLAYER.  IN SUCH JURISDICTIONS, MLG AND THE MLG ENTITIES’ LIABILITY IS LIMITED TO THE GREATEST EXTENT PERMITTED BY LAW.
 

10. Conduct and Decisions
By participating in the Pro Circuit, Players agree to be bound by the decisions of MLG and Pro Circuit Admins. All decisions of the Pro Circuit organizers or of their representatives regarding the Pro Circuit are final and without appeal. Players must conduct themselves in a reasonable manner, maintaining a friendly and polite demeanor to competitors, the Pro Circuit officials, and to other Players of the Pro Circuit. Players who violate any rule, gain unfair advantage in participating in the Pro Circuit, or obtain winner status using fraudulent means will be disqualified. Unsportsmanlike, disruptive, annoying, harassing or threatening behavior is prohibited. MLG will interpret these rules and resolve any disputes, conflicting claims or ambiguities concerning the rules or the Pro Circuit and MLG's decisions concerning such disputes shall be final. If the conduct or outcome of the Pro Circuit is affected by human error, any mechanical malfunctions or failures of any kind, intentional interference or any event beyond the control of MLG, the Company reserves the right to terminate this Pro Circuit, or make such other decisions regarding the outcome as MLG deems appropriate. MLG reserves the right, in its sole discretion, to disqualify any individual it finds to be tampering with the registration or entry process or the operation of the MLG Sites or the Pro Circuit, acting in violation of these Official Rules, to be hacking, or to be acting in a non-sportsmanlike or disruptive manner, or with intent to annoy, abuse, threaten or harass any other person, or to have provided any false or misleading information as part of the registration process including, without limitation, any false names, addresses or e-mail addresses. All decisions will be made by the MLG and are final.

ANY ATTEMPT BY A PLAYER OR ANY OTHER INDIVIDUAL TO DELIBERATELY CIRCUMVENT, DISRUPT OR DAMAGE ORDINARY AND NORMAL OPERATION OF THIS PRO CIRCUIT TELEPHONE SYSTEMS OR MLG SITES, OR UNDERMINE THE LEGITIMATE OPERATION OF THE PRO CIRCUIT IS A VIOLATION OF CRIMINAL AND CIVIL LAWS AND SHOULD SUCH AN ATTEMPT BE MADE, MLG RESERVES THE RIGHT TO SEEK DAMAGES FROM ANY SUCH PLAYER TO THE FULLEST EXTENT PERMITTED BY LAW.

11. Miscellaneous
If for any reason, the Pro Circuit, in MLG's sole opinion, is not capable of running as planned, including, but not limited to, by reason of infection by computer virus, bugs, worms, tampering, unauthorized intervention, fraud, technical failures, or any other causes beyond the control of MLG which, in the MLG's sole judgment, corrupts or affects the administration, security, fairness, integrity or proper conduct of the Pro Circuit, MLG reserves the right at its sole discretion to cancel, terminate, modify or suspend the Pro Circuit and proceed in such a manner as may be deemed fair and equitable by MLG in its sole discretion.

12.  Arbitration and Governing Law
Any controversy, claim or dispute arising out of or relating to the Pro Circuit shall be settled by arbitration administered by the American Arbitration Association in accordance with its Commercial Rules including Emergency Interim Relief Procedure in New York, New York, except that, to the extent any Player, winner or guest has in any manner violated or threatened to violate MLG’s intellectual property or confidentiality rights, MLG may seek injunctive, monetary or other appropriate relief in any state or federal court in the state of New York (and MLG may assert both intellectual property causes of action and other appropriate causes of action in any such action), and Player consents to exclusive jurisdiction and venue in such courts. The arbitrator's award shall be binding and may be entered as a judgment in any court of competent jurisdiction.  To the fullest extent permitted by applicable law, no arbitration under this Agreement shall be joined to an arbitration involving any other party subject to this Agreement, whether through class arbitration proceedings or otherwise.

13.  Use of Data
MLG will be collecting personal data about Players online, in accordance with applicable laws and its privacy policy.  Please review MLG’s privacy policy at https://accounts.majorleaguegaming.com/privacy_policy.  By participating in Pro Circuit, Players hereby agree to MLG’s collection and usage of their personal information and acknowledge that they have read and accepted MLG’s privacy policy. 

14.  Rules and List of Winners
For a copy of the rules, or a list of winners, please send request within thirty (30) days of the end of each Pro Circuit Competition by mail with a stamped, self-addressed return envelope with the Pro Circuit Competition name and addressed to:  2012 MLG Pro Circuit, c/o Major League Gaming Inc., 3 Park Avenue, 32nd Floor, New York, NY 10016.

15.  Sponsor
The tournament administrator and judge for this Pro Circuit is Major League Gaming Inc., 3 Park Avenue, 32nd Floor, New York, NY 10016.

© 2012 Major League Gaming Inc. All Rights Reserved. All trademarks are the property of their respective owners.
 

2012 Pro Circuit Conduct Rules

Pro Circuit Conduct Rules

 

Foul Rules

1.   No ejecting a disc from a PlayStation 3, accessing a PlayStation 3’s system menu, using a memory card or a USB flash drive, unplugging anything from a Monitor, PlayStation 3, PC, or Astro Rack, or touching power units without a Tournament Official’s permission.  No moving a Monitor, PlayStation 3, PC, or Astro equipment without a Tournament Official’s permission.  No adjusting Monitor Settings, other than Volume, without a Tournament Official’s permission.

2.   No communication between Players and Spectators during a Game.

3.   No excessive use of vulgar language.  Excessive use of vulgar language is defined as consistent use of vulgar language that is audible to Spectators of the Match as well as a single use of vulgar language that is audible to spectators of another Match.

4.   Coaches may not taunt an opposing Player or Coach.  Taunting of an opposing Player or Coach is defined as derogatory language or gestures, aimed at an opponent, which is audible and/or visible to the opponent.

 

Technical Foul Rules

1.   No standing on chairs, tables, or other tournament equipment.

2.   No verbal abuse of a Tournament Official. Verbal abuse of a Tournament Official includes, but is not limited to, the use of vulgar language, directed at a Tournament Official, the use of insulting words or gestures directed at a Tournament Official, and excessive argument with a Tournament Official that results in the delay of a Match.

3.   No use of vulgar language directed at a Player, Coach, or Spectator.

4.   No inciting Spectators into taunting a Player, Coach, or Spectator.

5.   No excessive taunting or celebration.  Excessive taunting/celebration includes, but is not limited to, post-Match taunting or celebration directed at or referencing an opponent.  Post-Match interactions between opposing Players and Coaches must be limited to acts of sportsmanship.

6.   No unsportsmanlike physical contact.

7.   No throwing anything in the direction of an opponent or throwing objects that could cause injury into the audience.

 

Additional Rules

1.   No intentional Forfeiting or conspiring to manipulate Rankings or Brackets.

2.   Players are expected to treat all members of MLG Staff and Sponsors with respect.

 

Penalties

1.   Players found breaking a Foul Rule will be issued a Foul.   For every two Fouls that a Player receives, they will be issued a Technical Foul.

2.   Players found breaking a Technical Foul Rule will be issued a Technical Foul.  If a Starcraft 2 Player receives a Technical Foul, they will lose their next opportunity to veto a Map.  Instead, their opponent will veto a Map at that time.  If a League of Legends Player receives a Technical Foul, their Team will lose their next opportunity to choose whether they are Team 1 or Team 2.  Instead, the opposing Team will make the choice.  If a Mortal Kombat, Soul Calibur V, or King of Fighters XIII Player receives a Technical Foul, the opposing Player will be allowed to switch their side of the screen for the remainder of the Match.  These penalties, if necessary, will be carried over from one Match to the next or one Pro Circuit Event (Online Qualifier, Arena, or Championship) to the next.  If a penalty is carried over from one Pro Circuit Event to the next, it will be carried over by only the Player/Coach who received the Technical Foul.  Technical Foul penalties won’t be carried over from one Event at the same Season Championship to another.

3.   Players found breaking Technical Foul Rules #6-7 or Additional Rules #1-2 may Forfeit their current Match and all future Matches in the Event (Disqualified).  The Player may also be ejected from the venue and if they are on a Team, their Team will be forced to continue shorthanded.

4.   Players who receive five Technical Fouls during a Pro Circuit Event will be Disqualified.  The Player will also be ejected from the venue and if they are on a Team, their Team will be forced to continue shorthanded.

5.   Technical Fouls received for post-Game violations of Technical Foul Rules #2-7 or while on a Main Stage or Feature Station will count as two Technical Fouls during administration of Post-Event Technical Foul Penalties.

6.   Coaches who receive two Technical Fouls will have their Coach wristband and privileges taken away.

7.   Players found breaking any Conduct Rules may be subject to post-event penalties such as a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).

8.   Tournament Officials may issue a Foul, Technical Foul, or eject a Player from the venue for acts of misconduct not listed in the Pro Circuit Conduct Rules.

 

Post-Event Technical Foul Penalties

1.   All Technical Fouls that a Player receives will be added up over the course of the 2012 Pro Circuit (See Penalties #5).

2.   Players who receive a Technical Foul will receive an email warning them of the penalties associated with receiving additional Technical Fouls.

3.   Players who receive a 3rd Technical Foul over the course of the 2012 Pro Circuit will Forfeit their next earned Free Entry.  Every additional 2012 Pro Circuit Technical Foul, after the 3rd, will result in the Forfeit of another earned Free Entry.

4.   Players who receive a 5th Technical Foul over the course of the 2012 Pro Circuit will Forfeit their next earned Stipend or Paid Travel.  Every additional 2012 Pro Circuit Technical Foul, after the 5th, will result in the Forfeit of another earned Stipend or Paid Travel.

5.   Players who receive a 10th Technical Foul over the course of the 2012 Pro Circuit will be banned from the next Pro Circuit Season, including all Online Qualifiers, Arenas, and Championship.  Every additional 2012 Pro Circuit Technical Foul, after the 10th, will result in a ban from another Pro Circuit Season.

6.   Starcraft 2 Players who receive three Technical Fouls in one Match will be given a One Game Penalty.  After three Technical Fouls, each subsequent Technical Foul in the Match will result in another One Game Penalty.  When a Starcraft 2 Player receives a One Game Penalty their opponent will be allowed to select one unit, other than Probe, Drone, SCV, Zealot, Zergling, Marine, Overlord, or Queen, that the Player with the One Game Penalty won’t be allowed to create during the upcoming Game.  If the Player with the One Game Penalty creates that unit during the upcoming Game, they Forfeit the Game.

7.   League of Legends Players who receive three Technical Fouls in one Match will be given a One Game Penalty.  After three Technical Fouls, each subsequent Technical Foul that the Player receives in the Match will result in another One Game Penalty.  When a League of Legends Player receives a One Game Penalty the opposing Team will make all Bans for the upcoming Game.

8.   Mortal Kombat, Soul Calibur V, and King of Fighters XIII Players who receive three Technical Fouls in one Match will be given a One Round Penalty.  After three Technical Fouls, each subsequent Technical Foul in the Match will result in another One Round Penalty.  If a Player receives a One Round Penalty, one Round win will be awarded to their opponent, for the current Game.  If a Player receives a One Round Penalty following the conclusion of their current Game, one Round win will be awarded to their opponent for their upcoming Game.

9.   If necessary, One Game and One Round Penalties will be carried over from one Match to the next, or one Pro Circuit Event to the next.  If a One Game or One Round Penalty is carried over from one Pro Circuit Event to the next, it will be carried over by only the Player who received the Technical Fouls.  Players who fail to follow a Tournament Official’s instructions regarding a One Game or One Round Penalty may be Disqualified and may also be subject to post-Event penalties such as a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).

2012 Pro Circuit Team Builder Rules

2012 Pro Circuit Team Builder Rules

 

Team Builder

1.   League of Legends (LoL) Teams must be named and have five confirmed Players in Team Builder or they may not be entered into their Event.  Captains are confirmed after entering their contact information.  Other Players and Coaches are confirmed after accepting their invitation to the Team and entering their contact information. 

2.   Players who purchase a Starcraft 2, Mortal Kombat, Soul Calibur V, or King of Fighters XIII Player Pass will be automatically entered into their Event.

3.   League of Legends Teams may have one Coach.  Coaches will not be allowed in any other Events.  Coaches must be confirmed in Team Builder prior to the start of the League of Legends Event.  After the start of that Event, Teams without a confirmed Coach won’t be allowed to add a Coach or compete with a Coach in the Event and Teams with a confirmed Coach won’t be allowed to change their Coach or compete with a different Coach in the Event.

4.   Prior to the Team Builder Lock, Players and Coaches will be allowed to join and leave League of Legends Teams, in Team Builder, without restriction.  Also, League of Legends Team Captains will be allowed to make changes to their Team Name and Roster of Players and Coach, in Team Builder, without restriction.

5.   After the Team Builder Lock, Players and Coaches must submit requests via Team Builder, or make requests at Check-In, in order to make changes to their League of Legends Team’s Roster of Players and Coach.  Players and Coaches who are confirmed on a League of Legends Team will be allowed to move to another Team if both Team Captains and all Players/Coaches who are switching Teams submit their approval of the changes.  After the Team Builder Lock, Players/Coaches can’t be removed without their approval until Check-In, if they are deemed to be unable to attend at that time. 

6.   The Spring Championship Team Builder Lock will take place at 11:59 PM ET on Monday, June 4th.

7.   Individuals may not register or compete as a Player in two Spring Championship Events whose Event Schedules overlap.

8.   Individuals may not register or compete as both a Player and a Coach in the League of Legends Event.

9.   Individuals may not register or compete as a Coach of more than one Team in the League of Legends Event.

10. Individuals and Teams that break a Registration Rule #3 or #7-9 may Forfeit a Game(s) or Match, be disqualified from their Event(s), be forced to continue shorthanded, or be forced to continue without a Coach.  Such individuals and Teams may also be subject to a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).

 

Post-Team Builder Lock Changes & Impersonation

1.   Teams are responsible for notifying the Commissioner of MLG of any changes to their Roster of Players and Coach that was submitted in Team Builder at the Team Builder Lock.  Notification must be made prior to the start of the League of Legends Event via email (jnelson@mlgpro.com) or at Check-In’s Registration Problems desk.  Teams that fail to notify the Commissioner of MLG of a change to their Roster of Players that would’ve affected the Team’s Seed will be subject to disqualification from the League of Legends Event, a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).

2.   Players found attempting to use another Player’s MLG Username (Impersonation), that has Rank Points or Season 2 Circuit Points (LoL), will be removed from their Team, disqualified from the Event, given a Ban from a future Pro Circuit Event(s), and stripped of any Rank Points earned in the current Event.  Such Players will also be subject to a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).  The teammates of such Players may be subject to the same penalties.  If a Player, guilty of Impersonation, is removed from a Team prior to the start of the League of Legends Event, the Team may be allowed to add a Player in order to compete in the Event with a full Roster of Players.  If a Player, guilty of Impersonation, is removed from a Team after the start of the League of Legends Event, the Team will not be allowed to add a Player.  However, the Team may be permitted to continue to compete in the Event shorthanded.

3.   If a registered Player(s) fails to attend their Team's first Match, the Players who are present may request that they be allowed to permanently replace the Player(s) before they are forced to Forfeit a Game/Match.  Players who fail to attend their Team's first Match and are replaced will be considered as having consented to their removal from the Team.  If more than two Players fail to attend their Team's first Match, the Team will Forfeit the Match.

4.   Teams may not make a Roster change, during the League of Legends Event, in order to add or remove a Player or Coach who has participated in at least one of the Event’s Matches.

5.   If an individual is found attempting to play in place of an absent Player who is registered on the Team, the Team will be disqualified from the League of Legends Event.  Individuals who are registered as a Team’s Coach may not play in place of an absent Player.  The individual found attempting to play in place of an absent Player and the present Team members may also be subject to a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).

 

Captains, Team Passes, and Release Forms

1.   A Team’s Captain in Team Builder is the Player who purchased and/or currently owns the Team Pass.  Therefore, if the Team Builder Captain is changed, the new Captain becomes the owner of the Team Pass.

2.   Team Builder Captain change requests must be submitted to MLG (email jnelson@mlgpro.com) by the Team’s current Captain in Team Builder.

3.   Players and Coaches must accept the 2012 Pro Circuit Official Rules upon accessing Team Builder for 2012 Pro Circuit Events.

4.   Players and Coaches, 18 years of age and older (19 years of age and older in Alabama and Nebraska), will be able to accept the terms of the Appearance/Participation Release upon accessing Team Builder for their first 2012 Pro Circuit Event.

5.   Players and Coaches who are unable to accept the terms of the Appearance/Participation Release in Team Builder must bring a signed copy of the Appearance/Participation Release, with the Minor and Parental/Legal Guardian Consent Form, to Check-In.

6.   Once a Player/Coach has submitted a 2012 Appearance/Participation Release, whether online or at Check-In, they won’t be required to submit another Appearance/Participation Release for the remainder of the 2012 Pro Circuit.

 

Team Name Rules

1.   No websites.

2.   No use of “Major League Gaming” or “MLG”.

3.   No use of the word "Team".

4.   No derogatory, suggestive, or otherwise inappropriate words/meanings.

5.   No corporations, company, sponsor, or product names.

6.   Teams may not, without permission, register for an Event with a Team Name that closely resembles that of a current or former Pro Player or Pro Team.

7.   Team Names are limited to 20 characters, including spaces.

8.   Teams found violating any of the Team Name Rules will have their Team Name changed and will be instructed to rename their Team immediately.

 

Player Name (Username) Rules

1.   No websites.

2.   No use of “Major League Gaming” or “MLG”.

3.   No Team Name abbreviations.

4.   No derogatory, suggestive, or otherwise inappropriate words/meanings.

5.   No corporations, company, sponsor, or product names.

6.   Players may not, without permission, register for or compete in an Event using a name that closely resembles that of a current or former Pro Player or Pro Team.

7.   Players found violating any of the Player Name (Username) Rules must use an alternate Username.  Players found violating Player Name (Username) Rule #3 may change their Team Name instead.

 

All emails submitted to jnelson@mlgpro.com must be submitted from the email address that is registered to the individual’s MLG Username.

StarCraft 2 – VOD

All VOD from the Winter Arena is now available for anyone to watch! All matches from all three days of play can be viewed in up to 480p.

Watch all VOD from the Winter Arena

 

StarCraft 2 – Results

Here are the finishes of all competitors in the Winter Arena. The Top 16 have won all-expenses paid trips to the Winter Championships in Columbus, OH on March 23-25. They will be starting the Championships in the Pools. The bottom 16 players will start the Championships in Losers Round 5.

Note: a consolation match was played for 17th place, and Haypro was the winner.  In the event that a Top 16 player cannot make the Championships, Haypro will take their place in the Pools. 

  • 1st Place: $10,000 - MarineKing
  • 2nd Place: $6,000 - DongRaeGu
  • 3rd Place: $3,600 - Huk
  • 4th Place: $2,200 - Oz
  • 5th/6th Place: $1,400 - Parting, Violet
  • 7th/8th Place: $900 - Naniwa, Ganzi
  • 9th-12th Place: DeMuslim, MC, Ret, Leenock
  • 13th-16th Place: Grubby, Socke, StC, Nestea
  • 17th Place: Haypro
  • 18th - 24th Place: Sheth, Sjow, Ddoro, SaSe, Mvp, Merz, Haypro, Thorzain
  • 25th- 32nd Place: DDE, Idra, Minigun, San, Pomi, Drewbie, Axslav, Losira

StarCraft 2 – Event Coverage

StarCraft 2 – Lineup

The following 32 players will be competing in the Winter 2012 Arena. How's the bracket going to play out? Find out live on a special Arena edition of the Bracket Show, hosted by JP McDaniel, Chris Puckett, and Rob Simpson, airing live (free to all) on Feb 21 at 7pm ET on MLG.tv!

MLG Providence Top 8

Leenock
Naniwa
DongRaeGu
Mvp
Huk
MC
Haypro
Idra

EU RegionTop 8

Violet
Ret
Thorzain
Pomi
Socke
Sjow
Grubby
Merz
 

KR/Taiwan Region Top 8

Nestea
Parting
Losira
MarineKing
Oz
STC
Ganzi
San
 

NA Region Top 8

Drewbie
Ddoro
Sheth
SaSe
Axslav
DeMuslim
Minigun
DDE

 

StarCraft 2 – Prizes

1st Place:   $10,000
2nd Place:    $6,000
3rd Place:     $3,600
4th Place:     $2,200
5th Place:     $1,400
5th Place:     $1,400
7th Place:        $900
7th Place:        $900

Players finishing 1st-16th in the Winter Arena are entitled to an all-expense paid trip, including flight and a four night hotel stay, to the Winter Championship.

StarCraft 2 – Take a Survey about the Winter Arena

Whether you bought PPV or not, we want to know your thoughts.Help make future events even better by taking this survey!

StarCraft 2 – Arena PPV FAQ

To make sure you know all you need to know, we’ve assembled a list of answers to all your most frequently asked questions. For example: will the Winter Arena streams have ads? No. Will Gold Members get a discount on Winter Arena passes? Yes. There’s a lot more; read on.

General Questions

1.  How much does it cost to watch the Arena?

A PPV pass for the Winter Arena is $20.

2.    What do I get for that?

The Premium Viewing Page: a brand new way of watching StarCraft 2. We took last year’s Quad View and went crazy with it.

  • Watch up to all five streams at once
  • Get quick access to brackets, schedule, liveblog, chat, and more
  • Instantly switch audio tracks and reposition each stream on the page; customize your own experience

Go and check out the demo page and see it for yourself. If you still have questions, check out the full explanation of the page’s features.

3.   Can I buy a pass now?

Yes! Just head here.  You’ll need to sign up for a Justin.tv account if you don't already have one (you can’t use your MLG ID).

4.  How much gameplay am I going to get to see?

We are streaming every single match from the entire tournament, live, with commentary, across four streams. It’s at least 20 hours of StarCraft 2 on each of the four streams (not counting the Dr Pepper Ultimate Access stream), spread out over three days.

  • The MLG Central Stream:  the highly polished content you’ve come to expect from the Pro Circuit
  • Three Gameplay streams: constant action and commentary from some of the best up-and-coming StarCraft 2 casters

5.  Will you be streaming anything besides gameplay?

Yes. We’ll have 32 of the world’s best players right here in our studio, in addition to a bunch of leading members of the scene, and we want you to feel like you’re right in the room with them. The Dr Pepper MLG Ultimate Access stream will be running all throughout the Arena, featuring candid footage, interviews, chats and more live from the Dr Pepper Player Lounge.

6.  Will there be ads on the Arena streams?

The main stream and all of the gameplay streams will not have ads. The Dr Pepper MLG Ultimate Access stream will run ads.

7.  Can I see what I’m getting out of the Arena before I pay for it?

Absolutely! We wouldn’t want you to pay for anything sight unseen. That’s where the demo page comes in. Head over there and you can see it all in action; it’s a work in progress, and by the time the Arena rolls around there will be even better functionality, and any bugs you see should be fixed. The demo will give you a pretty full picture of exactly what you’re getting, though.

8.  Will any part of the Arena be free?

The Dr Pepper MLG Ultimate Access stream will be completely free all weekend. The first match aired on each of the four other streams, on both Friday and Saturday, will also be free to everyone.

9.  Why pay $20 when some other events are free?

The Arenas are a brand new addition to the Pro Circuit’s stable of events, and we’re putting a lot into them. There will be four streams running gameplay at all times, and one stream running throughout the weekend that will give you a candid look behind the scenes with all the players. You can watch all five streams at once, or choose which ones you’d like to see, and seamlessly switch between them. Production value will be incredibly high. Quality of players, and therefore games, will also be extremely high, because we’re flying 32 of the world’s best to NYC to compete live from our studios. We will be streaming every single game from the tournament, live in up to true 720p.  And we’re getting some of the best casters in the business to commentate all the action.

10. Who’s playing in the Arena?

Check out the full player list.

11. What do they win?

A share of $26k in prize money, plus the chance to go right into Pool Play at the Winter Championship.  The top 16 will also receive an all-expenses paid trip to Columbus to compete at the Winter Championship, where $76k is on the line.  Go here for more details.

12. What’s the broadcast schedule?

General times are– Friday, 2/24 – 5:30pm – midnight, Saturday, 2/25 – 1:30pm – 10:00pm, Sunday, 2/26 – 1:30pm-8pm (all times ET). A complete breakdown of broadcast times can be found here.

13. What’s the plan for VOD?

Arena VOD will be available to people with PPV passes immediately following matches, all throughout the Arena weekend. All VOD will be made available for free to everyone one week after the Arena is over.

14. What about replays?

Replays will be released when VOD goes up a week after the Arena.

15. Will Championships still have a free experience?

Of course. 2012’s Championships are very similar to the Pro Circuit Live Competitions of previous years. There will still be a Premium experience involving ad-free HD and extra streams of gameplay, and the SD quality broadcast of the main stream will still be offered completely free.

Information for Gold Members

1.   I have Gold Membership; do I have to pay for the Winter Arena?

Yes. At this time, Arena PPV is not included in Gold Memberships.

2.   Do Gold Members get discounts on Winter Arena Passes?

Yes! All current Gold Members will receive $5 off the Winter Arena. We will be emailing all Gold Members a discount code by the end of this week (by the end of the day on Friday, 2/17).

3.   What if I’m a Gold Member and I already bought an Arena pass?

We’ll make sure you can still get your discount. Email us at premium@mlgpro.com and we’ll talk directly to you to get you taken care of.

4.  Why aren’t Arenas included in Gold Membership?

Gold Membership is good for all Championship events. The Arenas, which are a brand new offering in 2012, aren’t a part of Gold Membership—but you’ll still get a discount.

5.  Do I still get to watch the Championships in HD if I have Gold Membership?

Yes. With Gold Membership, you get the full premium experience (HD, ad-free, access to all streams) at every Pro Circuit Championship throughout the duration of your Membership.

6.  Are there any plans to offer a Premium plan that will incorporate both Arenas and Championship events?

As of now, there are no plans to create an all-inclusive year long package that includes Arenas. Why? We don't want to create a product and set a price for it based on this Arena, because we haven't fully determined how future Arenas will work or how they'll be priced.

If we do ever offer a package that includes everything, and you're a Gold Member, we'll take that into consideration if you want to upgrade. 

Referral Program

1.   What is the MLG Referral Program?

MLG designed the MLG Referral Program as a way to give money back to the eSports community and support its ongoing growth. The MLG Referral Program is a way for partners, fans, and affiliates to earn monetary compensation for promoting MLG Arena events and PPV passes.

2.   How does the MLG Referral Program work?

MLG Referral Partners are given a unique URL to promote MLG Arena PPV Passes. When a user purchases a pass through their referral URL, a portion of the cost of the pass is given to the referral partner.

3.   How can I become an MLG Referral Partner?

To become a referral partner, interested parties can contact Lee Chen for more information.

View the Premium Viewing Experience Demo and buy a pass

StarCraft 2 – The MLG Referral Program

Want to support your favorite team, community or caster, while watching a ton of great StarCraft 2? So do we. That’s why we’ve started the MLG Referral Program: a way to give money directly to the people who make eSports happen. Here’s how it works.

The Winter Arena, on Feb 23-25, can only be watched by purchasing a PPV pass for $20. That pass gets you full access to the Premium Experience page, where five streams will be running all throughout the Arena, broadcasting every game from the tournament in ad-free HD and bringing you interviews and behind-the-scenes looks at the players. If you buy your pass through one of the partners in our Referral program, a portion of the proceeds goes directly to them. It’s a great way to give back to all of the people who’ve made StarCraft 2 what it is.

Many local communities and Barcrafts are involved in the Referral Program, and we’ll be adding more all the time. Check back often as we add more and more names to this list. Here are some of the biggest partners we’re currently working with:

Casters, Teams and Players

BarCrafts and LANs

Support your favorite teams, casters and communities! Watch their streams on twitch.tv, and buy your PPV pass by clicking any of the links above; part of your money will go directly to them.

 

Want to promote great StarCraft 2 and support yourself in the process? The Referral Program is currently accepting applications! Please email lchen@mlgpro.com for more information.

 

 

 

StarCraft 2 – Archive: Rules, Format, Maps, etc

Maps for the SC2 Winter Arena are as follows:

MLG Antiga Shipyard - Cross Spawns Only
MLG Dual Sight
MLG Daybreak
MLG Entombed Valley - All Spawns Allowed
MLG Metalopolis - No Close by Ground Spawns
MLG Shakuras Plateau - No Close by Ground Spawns
MLG Tal’darim Altar - All Spawns Allowed


2012 Map Updates
-  All Rich Mineral Fields have been replaced with Normal Mineral Fields.
-  On Entombed Valley, a Neutral Supply Depot has been added to the bottom of each Main Base Ramp

 

 

Winter Arena Format

1.   The Arena will support as many as 32 Players, including the top 8 Players from the 2011 Providence Event (Providence Players), and 8 Players from each of the 3 Winter Online Qualifiers (OQ Players).
2.   Players finishing 1st-16th in the Arena will earn a starting spot in Winter Championship Pool Play.  Players finishing 17th-32nd will earn a starting spot in Winners Round 5 of the Winter Championship Open Bracket.

Bracket Details

1.   The Arena Bracket will have a Winners Bracket and a Losers Bracket.  After losing a Match in the Winners Bracket, Players will enter the Losers Bracket.  A Match loss in the Losers Bracket will result in elimination from the Arena.
2.   Players eliminated by way of Losers Bracket Round 2 will be scheduled to play one, two, or three Consolation Matches in order to be ranked as Winter Championship Pool Play Alternates.  Consolation Matches will be scheduled for Sunday.
3.   All Matches will be Best of 3 Games unless the Players have already played each other in the Arena.
4.   If Players are scheduled to play each other for a 2nd time the Arena, their Match will expand to a Best of 7, include the previous Match, and pick up where that Match left off.  For example, if Player A beat Player B 2 Games to 0 in the Winners Bracket, the Best of 7 will resume with Game 3 and Player A leading 2 Games to 0.  When the Match is resumed, the loser of the Winners Bracket Match must select the Map for the upcoming Game.  The winner of a Finals Best of 7 will win the Arena.
5.   If the Players scheduled to play each other in the Finals have not yet played against each other in the Arena, an initial Match must be played.  If the Player who came from the Winners Bracket wins the initial Match, they will win the Arena.  If the Player who came from the Losers Bracket wins the initial Match, the Match will expand to a Best of 7, include the initial Match, and pick up where that Match left off.  For example, if the Losers Bracket Player beat the Winners Bracket Player 2 Games to 0 in the initial Match, the Best of 7 will resume with Game 3 and the Losers Bracket Player leading 2 Games to 0.  When the Match is resumed, the loser of the initial Match must select the Map for the upcoming Game.

Seeding

1.   Providence Players will be seeded 1-8 based on the Providence Event’s Final Standings.  OQ Players will be seeded randomly, based on each Online Qualifier’s Final Standings.  Players who finish 1st in their Online Qualifier will be randomized into Arena Seeds #9-11.  Players who finish 2nd in their Online Qualifier will be randomized into Arena Seeds #12-14.  Players who finish 3rd in their Online Qualifier will be randomized into Arena Seeds #15-17.  Players who finish 4th in their Online Qualifier will be randomized into Arena Seeds #18-20.  Players who finish 5th in their Online Qualifier will be randomized into Arena Seeds #21-26.  Players who finish 7th in their Online Qualifier will be randomized into Arena Seeds #27-32.
2.   The Player who finishes 1st in the Arena will be given Championship Seed #1 (Pool A).  The Player who finishes 2nd in the Arena will be given Championship Seed #2 (Pool B).  The Player who finishes 3rd in the Arena will be given Championship Seed #3 (Pool C).  The Player who finishes 4th in the Arena will be given Championship Seed #4 (Pool D).  Players who finish 5th in the Arena will be randomized into Championship Seeds #5 (Pool D) and #6 (Pool C).  Players who finish 7th in the Arena will be randomized into Championship Seeds #7 (Pool B) and #8 (Pool A).  Players who finish 9th in the Arena will be randomized into Championship Seeds #9 (Pool A), #10 (Pool B), #11 (Pool C), and #12 (Pool D).  Players who finish 13th in the Arena will be randomized into Championship Seeds #13 (Pool D), #14 (Pool C), #15 (Pool B), and #16 (Pool A).  Players who finish 17th in the Arena will be randomized into Championship Open Bracket Seeds #1-8.  Players who finish 25th in the Arena will be randomized into Championship Open Bracket Seeds #9-16.

Replacement Players

1.   If a Registered Player chooses not to participate in the Arena and notifies MLG prior to the start of the Event, a Replacement Player may be selected to take their place.
2.   If a Replacement Player is needed for a Providence Player, the Replacement Player will be the next highest Player in the Providence Final Standings.  They will be given Arena Seed #8.  If they are needed after the Arena Bracket is set on February 16th, they will take the exact position within the Bracket of the Player that they have replaced.
3.   If a Replacement Player is needed for an OQ Player, the Replacement Player will be the next highest Player in the Final Standings of that Online Qualifier.
4.   If a Replacement Player is needed for an OQ Player, before the Arena Bracket is set on February 16th, the Replacement Player will be randomized into an Arena Seed along with the Players who finished 7th in their Online Qualifier.  This may result in some Players receiving a higher Seed than outlined in Seeding #1.
5.   If a Replacement Player is needed for an OQ Player, after the Arena Bracket is set on February 16th, the Replacement Player will be given Arena Seed #32 and the exact position within the Bracket of the Player that they have replaced.
6.   When a Replacement Player is used, other Registered Players may see their Seed change.  However, if the Arena Bracket has already been set, all Players will keep their position within the Bracket.
7.   Players who are replaced may not participate in the Arena.

Equipment Rules

1.   Players must provide their own mouse, keyboard, headset, and mouse pad.  Players must use the PC and Monitor provided by MLG.
2.   Players must provide their own Battle.net account, with an active Starcraft 2 license, for the North America (NA) Region.
3.   Please submit all mouse, keyboard, and headset driver requirements to kkramer@mlgpro.com by 11:59 PM ET on Thursday, February 23rd.
4.   All Player equipment is subject to approval.
5.   Headsets must utilize a standard 3.5mm stereo headset jack with a separate 3.5mm microphone jack. Players may not use USB headsets.
6.   Mice and keyboards must utilize standard USB interfaces. Players may not use PS2 interface equipment.
7.   Players may not use 3rd party Add-ons.
8.   Players may not alter game files or modify drivers.
9.   Players may not disable the “Save All Replays” Gameplay Option, remove a replay, or copy a replay.
10. Players may not watch a replay while at a Tournament Station.
11. Players may not have applications, browsers, or streams open other than the Starcraft 2 launcher or application and any necessary drivers.
12. Players may not change the Computer/Monitor sound and video settings in Windows. 
13. Players who break Equipment Rules #5-12 will be given a Warning.  Each subsequent Warning that a Player receives will result in a Forfeit of the Game (See Gameplay Rule #12).

General Rules

1.   Any sign of cheating may result in a Forfeit of the Game, disqualification from the Arena, a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a Pro Circuit Event(s).
2.   Players may be asked to wear MLG apparel while on a Stream.
3.   In the case of a Computer/Monitor/Battle.net malfunction, the Game may be restarted from the beginning, determined by the Commissioner of MLG.
4.   Players who are scheduled to play a Match within one hour have priority over other Players regarding the use of Warm-Up Stations.
5.   If a Player fails to report to their Station within 5 minutes after their Match’s scheduled start time, they will Forfeit the 1st Game.  If a Player fails to report to their Station within 15 minutes of their Match’s scheduled start time, they will Forfeit the Match.  If Players scheduled to play each other both Forfeit a Game or Match, the higher seeded Player will win the Game or Match.
6.   Players may ask their Referee for permission to leave their Station if their Match has not been completed.  Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request.  Players may Forfeit a Game(s) if they haven’t returned by the end of their Referee’s set time limit.  Players may Forfeit a Game(s) if they leave their Station without their Referee’s permission, or are otherwise unable to play.
7.   In order to dispute Game results, Players must notify their Referee that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted to the Tournament Director. 
8.   Players may request that they be allowed to concede victory of a Game.  Players may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.
9.   Requests made pertaining to General Rules #7-8 will be decided upon by the Commissioner of MLG.

Conduct Rules

1.   Players may not Pause a Game unnecessarily.
2.   Players may not chat about companies, sponsors, or products. 
3.   Players may not chat excessively. 
4.   Warm-Up Games may not be played, on Tournament Stations, outside of scheduled Warm-Up periods. 
5.   Players must disable Toast Notifications in the Battle.net options.
6.   Players must set their status to Busy.
7.   Players found to have broken any of Conduct Rules #1-6 may receive a Foul.  For the consequences related to receiving Fouls and Technical Fouls, see the Winter Arena Conduct Rules. 
8.   Language used in in-game chat will be governed by the Winter Arena Conduct Rules.

Gameplay

1.   Players who look at an opposing Player’s Monitor or projected screen, during a Game, will Forfeit the Game.
2.   The Map for Game 1 of all Best of 3 Game Matches will be chosen by a series of vetoes.  Players must veto one Map, starting with the lower seeded Player, until there is only 1 Map remaining (the Game 1 Map).  Each Player’s first Map Veto will stand as a Map that can’t be chosen for Games 2 or 3.  If a Match is expanded to a Best of 7, Map Vetoes are no longer taken into account.
3.   The loser of a Game must select the Map for the next Game.
4.   No Map may be played more than once in a Best of 3 or Best of 7 Game Match.
5.   No Map will be considered as having been used in a Game that is Forfeited according to General Rules #4. 
6.   Players may request that their Referee conduct a Blind Pick of Races for all Games.
7.   Both Players may switch their Race after each Game.
8.   If a Game is started without the approval of a Referee it will be restarted from the beginning.
9.   Players who quit out of a Game before it has ended, without Referee’s permission, will Forfeit the Game.
10. Players who are disqualified prior to the start of a Game will not be allowed to play in the Game.  Players who are disqualified during a Game must quit out of the Game.  Players who are disqualified won’t receive any benefits (seeding, prize, etc.) for their ranking in the Arena.
11. An observer will host all Games in a Match.
12. Only MLG Staff members may connect to a Game as an observer.  Inviting someone to observe a Match, without permission from an MLG Tournament Official, will result in a Warning.  Each subsequent Warning that a Player receives will result in a Forfeit of the Game (See Equipment Rule #16).
13. If a Player loses their connection to the Host during a Game or their connection becomes unstable, the in-game disconnect timer will be used.  If the timer reaches 0, the Commissioner of MLG will decide whether the Game should be replayed or a winner should be declared.
14. If an observer loses their connection to the Game, but both Players remain in the Game, the Game must continue.
15. The higher seeded Player must play as the Red team and the lower seeded Player must play as the Blue team.  The highest seed is 1.
16. If a Game ends in a tie, it must be replayed.  The Commissioner of MLG may declare a tie.

Settings

1.   Category = Melee
2.   Mode = 1v1
3.   Game Speed = Faster
 

 

2012 Winter Arena - Starcraft 2 Conduct Rules

Foul Rules

1.   No using a USB flash drive, unplugging anything from a Monitor or PC, touching power units, or moving a Monitor or PC without a Referee’s permission.
2.   No communication between Players and Spectators during a Game.
3.   No excessive use of vulgar language.  Excessive use of vulgar language is defined as consistent use of vulgar language that is audible to Spectators of the Match as well as a single use of vulgar language that is audible to spectators of another Match.
4.   No taunting of an opposing Player.  Taunting of an opposing Player is defined as derogatory language or gestures, aimed at an opposing Player, that are audible and/or visible to the opposing Player.

Technical Foul Rules

1.   No standing on chairs, tables, or other tournament equipment.
2.   No verbal abuse of a Tournament Official. Verbal abuse of a Tournament Official includes, but is not limited to, the use of vulgar language directed at a Tournament Official, the use of insulting words or gestures directed at a Tournament Official, and excessive argument with a Tournament Official resulting in the delay of a Match.
3.   No use of vulgar language directed at a Player or Spectator.
4.   No inciting Spectators into taunting a Player or Spectator.
5.   No excessive taunting or celebration.  Excessive taunting/celebration includes, but is not limited to, post-Match taunting or celebration directed at or referencing an opposing Player.  Post-Match interactions between opposing Players must be limited to acts of sportsmanship.
6.   No unsportsmanlike physical contact.
7.   No throwing anything in the direction of an opposing Player or throwing objects that could cause injury into the audience.

Additional Rules

1.   No intentional Forfeiting or conspiring to manipulate Rankings or Brackets.
2.   Players are expected to treat all members of MLG Staff and Sponsors with respect.

Penalties

1.   Players found breaking a Foul Rule will be issued a Foul.   For every two Fouls that a Player receives, they will be issued a Technical Foul.
2.   Players found breaking a Technical Foul Rule will be issued a Technical Foul.  If a Starcraft 2 Player receives a Technical Foul, they will lose their next opportunity to choose the Map for the upcoming Game.  If their next opportunity to choose the Map is Game 1 of a Match, they will be allowed their first veto and then their opponent will choose the Game’s Map.  This penalty, if necessary, will be carried over from one Match to the next, or one Pro Circuit Event (Online Qualifier, Arena, or Championship) to the next. 
3.   Players found breaking Technical Foul Rules #6-7 or Additional Rules #1-2 may Forfeit their current Match and all future Matches in the Event.  If the Pro Circuit Event is an Arena or Championship, the Player may also be ejected from the venue.
4.   Players who receive five Technical Fouls during a Pro Circuit Event will Forfeit their current Match and all future Matches in the Event.  If the Pro Circuit Event is an Arena or Championship, the Player will also be ejected from the venue.
5.   Technical Fouls received for post-Game violations of Technical Foul Rules #2-7 will count as two Technical Fouls during administration of Post-Event Technical Foul Penalties.
6.   Players found breaking any Conduct Rules may be subject to post-event penalties such as a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a Pro Circuit Event(s).
7.   Tournament Officials may issue a Foul, Technical Foul, or eject a Player for acts of misconduct not listed in the Conduct Rules.

Post-Event Technical Foul Penalties

1.   All Technical Fouls that a Player receives will be added up over the course of the 2012 Pro Circuit (See Penalties #4).
2.   Players who receive a Technical Foul will receive an email warning them of the penalties associated with additional Technical Fouls.
3.   Players who receive a 5th Technical Foul over the course of the 2012 Pro Circuit will Forfeit their next earned Stipend or Paid Travel.  Every additional 2012 Pro Circuit Technical Foul, after the 5th, will result in the Forfeit of another earned Stipend or Paid Travel.
4.   Players who receive a 10th Technical Foul over the course of the 2012 Pro Circuit will be banned from the next Pro Circuit Season, including all Online Qualifiers, Arenas, and Championship.  Every additional 2012 Pro Circuit Technical Foul, after the 10th, will result in a ban from another Pro Circuit Season.
5.   Starcraft 2 Players who receive three Technical Fouls in one Match will be given a One Game Penalty.  After three Technical Fouls, each subsequent Technical Foul in the Match will result in another one Game penalty.  When a Starcraft 2 Player receives a One Game Penalty their opponent will be allowed to select one unit, other than Probe, Drone, SCV, Zealot, Zergling, Marine, Overlord, or Queen, that the Player with the One Game Penalty won’t be allowed to create during the upcoming Game.  If the Player with the One Game Penalty creates that unit during the upcoming Game, they Forfeit the Game.
12. If necessary, a One Game Penalty will be carried from one Match to the next, or one Pro Circuit Event to the next.  Players who fail to follow a Tournament Official’s instructions regarding a One Game Penalty may be disqualified from the Event and may be subject to post-event penalties such as a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a Pro Circuit Event(s).