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What is the Pro Circuit

 An MLG Pro Circuit Live Competition is the ultimate place to be a gamer. Coming to compete? The best pros in the country (and sometimes the world) will be there, and you’ll get the chance to play against them. You’ll meet the people who were nothing but Gamertags to you before and get the chance to look them in the eye when you beat them. Play for three days straight—you don’t even have to sleep if you don’t want to. And if you're coming out to spectate, you'll be able to meet the pros, watch them play, and participate in a load of activities and contents. The action never stops, all weekend long.

The MLG Pro Circuit currently has three main titles: Call of Duty: Black Ops, Halo: Reach, and StarCraft 2. In 2011, we’re holding five Regular Season weekends, all leading up to a National Championship weekend that represents the best of the best of competitive gaming.

When you first walk into the venue you’ll see three giant Main Stages, one for each game; each surrounded by dozens upon dozens of gaming stations, promo booths chock full of free stuff, and special floor areas dedicated to special events, sneak previews of upcoming games, and tons more. Whether you're there to play or there to watch, there’s an insane amount of stuff to keep you busy in between games—and you get to do it all surrounded by your fellow gamers. 

Competitor Information

Think you've got what it takes? Test your skills against the best players in the world! Come out in person and play the pros; it's the best chance you'll ever have to hone your skills and make a name for yourself.

The all-new MLG Pro Circuit is the place for competitive gaming. We will be making six stops across the country this year—six weekends that will be bigger and better than ever before, featuring:

  • Over $1 million in prize money
  • Three Main Stages, showcasing all three of this Season's Pro Circuit titles
  • Huge brackets, full of top talent
  • Tons of new spectator activities and ways to get involved
  • Contests, giveaways, and special events

If you're a seasoned vet, whether as a competitor or a spectator, you'll find everything you always loved about MLG, plus so much more that it'll feel like the Pro Circuit is new again. If you're just joining us, you'll find out what it's like to be part of the biggest and best competitive gaming league in North America. What are you waiting for? Come out and play.

Register

Join us in Dallas for the first weekend of the 2011 Season; show everyone what you're made of and be a part of the biggest and most exciting event in competitive gaming!

 

Team Builder and Registration Rules

Once you've bought a pass, you can go into Team Builder and create your team. The team you create for a Pro Circuit Live Competition does not necessarily have anything to do with your GameBattles team, if you have one- although you can of course pick the same players for your Live team if you want to. You do not need to have played on GameBattles to form your Pro Circuit team in Team Builder; you may pick whoever you like. Please see the rules below for official guidelines and requirements.

Please note: If you are a Halo: Reach or Call off Duty: Black Ops player, you must form your team through Team Builder, regardless of whether you have a team on GameBattles. If you're registering for StarCraft 2, you still must access Team Builder in order to complete the registration process and officially be entered in the Event.

 

Team Builder

1.   Halo Reach and Black Ops Teams must be named and have four confirmed Players in Team Builder or they may not be entered into their Event.  Captains are confirmed after entering their contact information.  Other Players and Coaches are confirmed after accepting their invitation to the Team and entering their contact information.  Players who purchase a Starcraft 2 Player Pass will be given access to Team Builder in order to complete their registration and automatically entered into the Event.

2.   Halo Reach and Black Ops Teams may have one Coach.  Starcraft 2 Players may not have a Coach.  Coaches must be confirmed in Team Builder prior to the start of the Team’s Event.  After the start of their Event, Teams without a confirmed Coach won’t be allowed to add a Coach or compete with a Coach in the Event and Teams with a confirmed Coach won’t be allowed to changed their Coach or compete with a different Coach in the Event.

3.   Prior to the Team Builder Lock, Players and Coaches will be allowed to join and leave Amateur Teams, in Team Builder, without restriction.  Also, Team Captains will be allowed to add and remove Players and Coaches from their Amateur Team and change the Team Name, in Team Builder, without restriction.  An Amateur Team is any Team that doesn’t have Pro Status. 

4.   After the Team Builder Lock, Players and Coaches must submit requests via email (jnelson@mlgpro.com) or make requests at Check-In in order to make changes to their Amateur Team’s Roster of Players and Coach.  Players and Coaches who are confirmed on an Amateur Team will be allowed to move to another Amateur Team if both Team Captains and all Players/Coaches who are switching Teams submit their approval of the changes.  After the Team Builder Lock, Players/Coaches can’t be removed until Check-In, if they are deemed to be unable to attend at that time or if they don’t want to participate in the Event.

5.   All Team Builder Locks will take place at 11:59 PM ET on the Monday, 4 days before the start of the Pro Circuit Competition.

6.   Individuals may not register as a Player in more than one Pro Circuit Event at the same Pro Circuit Competition or compete as a Player in more than one Pro Circuit Event at the same Pro Circuit Competition.

7.   Individuals may not register as a Player on more than one Team in the same Pro Circuit Event or compete as a Player on more than one Team in the same Pro Circuit Event.

8.   Individuals may not register as both a Player and a Coach in the same Pro Circuit Event or compete as both a Player and a Coach in the same Pro Circuit Event.

9.   Individuals may not register as a Coach on more than one Team in the same Pro Circuit Event or participate as a Coach of more than one Team in the same Pro Circuit Event.

10. Individuals and Teams that break Registration Rules #2, #6-9 may be disqualified, forced to continue shorthanded, or forced to continue without a Coach.  Such individuals and Teams may also be subject to disqualification from an Event, a Temporary Ban from MLG’s Network of Websites (including majorleagugaming.com and gamebattles.com), the loss of a Pro Player benefit(s), a fine, and a Competition Ban for a future Pro Circuit Competition(s).

 

Post-Team Builder Lock Changes & Impersonation

1.   Teams are responsible for notifying the Commissioner of MLG of any changes to their Roster of Players and Coach that was submitted in Team Builder at the Team Builder Lock.  Notification must be made prior to the start of the Team’s Event via email (jnelson@mlgpro.com) or at Check-In’s Registration Problems desk.  Teams that fail to notify the Commissioner of MLG of a change to their Roster of Players that would’ve affected the Team’s Seed will be subject to disqualification from an Event, a Temporary Ban from MLG’s Network of Websites, the loss of a Pro Player benefit(s), a fine, and a Competition Ban for a future Pro Circuit Competition(s).

2.   Players found attempting to use another Player’s MLG Username (Impersonation), that has Rank Points, will be removed from their Team, disqualified from the Event, and given a Competition Ban for the current and/or upcoming Pro Circuit Competition(s), and stripped of any Rank Points earned in the current Pro Circuit Competition.  Such Players will also be subject to a Temporary Ban from MLG’s Network of Websites, the loss of a Pro Player benefit(s), a fine, and a Competition Ban for a future Pro Circuit Competition(s).  The teammates of such Players may be subject to the same penalties.  If a Player, guilty of Impersonation, is removed from a Team prior to the start of the Event, the Team may be allowed to add a Player in order to compete in the Event with a full Roster of Players.  If a Player, guilty of Impersonation, is removed from a Team after the start of the Event, the Team will not be allowed to add a Player.  However, the Team may be permitted to continue to compete in the Event shorthanded.

3.   If a registered Player(s) fails to attend their Team's first Match, the Players who are present may request that they be allowed to permanently replace the Player(s) before they are forced to Forfeit a Game/Match.  Players who fail to attend their Team's first Match and are replaced will be considered as having consented to their removal from the Team.  If more than two Players fail to attend their Team's first Match, the Team will Forfeit the Match.

4.   Teams may not make a Roster change, during their Event, in order to add or remove a Player or Coach who has participated in at least one of the Event’s Matches.

5.   If an individual is found attempting to play in place of an absent Player, the Team will be disqualified from the Event.  Individuals who are registered as a Team’s Coach may not play in place of an absent Player.  The individual found attempting to play in place of an absent Player and the present Team members may also be subject to a Temporary Ban from MLG’s Network of Websites, the loss of a Pro Player benefit(s), a fine, and a Competition Ban for a future Pro Circuit Competition(s).

 

Captains, Team Passes, and Release Forms

1.   A Team’s Captain in Team Builder is the Player who purchased and/or currently owns the Team Pass.  Therefore, if the Team Builder Captain is changed, the new Captain becomes the owner of the Team Pass.

2.   Team Builder Captain change requests must be submitted to MLG (email jnelson@mlgpro.com) by the Team’s current Captain in Team Builder.

3.   Players and Coaches, 18 years of age and older (19 years of age and older in Alabama and Nebraska), will be able to accept the terms of the Appearance/Participation Release upon accessing Team Builder for their first 2011 Pro Circuit Event.

4.   Players and Coaches who are unable to accept the terms of the Appearance/Participation Release in Team Builder must bring a signed copy of the Appearance/Participation Release, with the Minor and Parental/Legal Guardian Consent Form, to Check-In.

5.   Once a Player/Coach has submitted a 2011 Appearance/Participation Release, whether online or at Check-In, they won’t be required to submit another Appearance/Participation Release for the remainder of the 2011 Pro Circuit.

 

Team Name Rules

1.   No websites.

2.   No use of “Major League Gaming” or “MLG”.

3.   No use of the word "Team".

4.   No use of the words "Gamer" or "Gaming".

5.   No derogatory, suggestive, or otherwise inappropriate words/meanings.

6.   No corporations, company, sponsor, or product names.

7.   Teams may not, without permission, register for an Event at a Pro Circuit Competition with a Team Name that closely resembles that of a current or former Pro Player or Pro Team.

8.   Team Names are limited to 20 characters, including spaces.

9.   Teams found violating any of the Team Name Rules will have their Team Name changed and will be instructed to rename their Team immediately.

 

Player Name (Username) Rules

1.   No websites.

2.   No use of “Major League Gaming” or “MLG”.

3.   No Team Name abbreviations.

4.   No derogatory, suggestive, or otherwise inappropriate words/meanings.

5.   No corporations, company, sponsor, or product names.

6.   Players may not, without permission, register for or compete in an Event at a Pro Circuit Competition using a name that closely resembles that of a current or former Pro Player or Pro Team.

7.   Players found violating any of the Player Name (Username) Rules must change their Username prior to the Team Builder Lock or use an alternate Username.  Players found violating Player Name (Username) Rule #3 may change their Team Name instead.

 

All emails submitted to jnelson@mlgpro.com must be submitted from the email address that is registered to the individual’s MLG Username.

Spectator Information

Buy a spectator pass!

Come be a part of the biggest event competitive gaming! An MLG Pro Circuit Live Competition is a weekend like no other, and it's the place to be if you're a gamer.

  • Meet the pros and watch them in action
  • Show what you've got and compete for prizes in a variety of games and contests
  • Spend three days surrounded by competitive gamers just like you

If you've ever come out to a Pro Circuit Live Competition, you know that there's really no way to sum it up. The feeling in the air is electric, and there's just no end to the amount of things to do and action to watch. 2011 is going to be bigger and better than ever before, and if you've ever wondered what it's like to be a part of the MLG community, now is the time.

Spectator passes for MLG Dallas are now on sale. Take a look at just a small sample of what you can expect from the weekend: 

  • Dr Pepper Play-a-Pro sessions
  • All new Dr Pepper sponsored pro players
  • Text-to-win promotions
  • Astros Merch booth and gaming station
  • SCEA competitions in a bigger and better station
  • Stride giveaways, samples and contests
  • Try out the Xperia PLAY in the Sony Ericsson booth and enter to win one of your own!

In addition to a wide variety of contests, promotions, and giveaways, you'll also have loads of chances to interact with players. Take a look at the schedule of pro player events:

 


Time

Activity

Players

     

2:15pm - 3:00pm

Halo Reach Expo Match (vs Dallas Cowboys) in the MLG Booth

Tsquared, Roy, Pistola

3:00pm - 4:00pm

Sony Ericsson Autograph Appearance- SE booth

Walshy, Bravo, TLO

4:00pm - 5:00pm

Play-a-Pro / Promo Activity- Dr Pepper Booth

Roy, Tsquared

5:30pm - 8:00pm

Halo Reach Pro Scrims- Dr Pepper Booth

TBD

5:30pm - 8:00pm

Call of Duty Scrims- MLG Booth

TBD

     

Saturday

   
     

11:00am - 12:00pm

TBD- MLG Booth

Amish Acorns, Adrenaline

11:00am - 1:30pm

Call of Duty Black Ops Scrims- Dr Pepper Booth

TBD

12:00pm - 1:00pm

TBD- MLG Booth

Victory X, Totz

1:00pm - 2:00pm

TBD- MLG Booth

Snipedown, Cloud

1:30pm - 2:00pm

Exhibition Match-Dr Pepper Booth

TBD Starcraft players

2:00pm - 2:30pm

Exhibition Match- Dr Pepper Booth

TBD Starcraft players

2:00pm - 3:00pm

TBD- MLG Booth

Enable, Flamesword

2:30pm - 3:00pm

Exhibition Match- Dr Pepper Booth

TBD Starcraft players

3:00pm - 3:30pm

Sony Ericsson Autograph Appearance – SE Booth

TLO

3:30pm - 4:30pm

Autograph Session- Dr Pepper Booth

Tsquared, Pistola, Roy

4:30pm - 5:00pm

Stride Appearance – Stride Booth

Lunchbox

5:00pm - 5:30pm

Stride Appearance – Stride Booth

OGRE2

5:30pm - 6:30pm

Sony Ericsson Autograph Appearance – SE Booth

Walshy, Bravo

6:00pm - 6:30pm

Play-a-Pro / Promo Activity – Dr Pepper Booth

Pistola

6:30pm - 7:30pm

Pro Scrim Exhibition – Dr Pepper Booth

Tsquared, Roy

Watch it Live Online

If you can't make it out in person, watching online is the next best thing! We will be streaming the action from all three main titles live, throughout the entire weekend.

  • Four live streams all weekend long: one for each game, and one stream showing commentary, interviews, special events, and highlights from all three games
  • Standard stream gives you full, free access to gameplay across all three titles, as well as commentary and special live broadcasts
  • Upgrade to HQ for a crystal-clear stream with special features, including pause and replay, that ensure you won't miss a second of what goes down

Learn more about MLG HQ, watch a preview, and get a pass!

it's the biggest weekend in gaming, and you can see it all no matter where you are. Here is the full broadcast schedule across all four streams:

The Pro Circuit Stream

The Pro Circuit Stream will feature highlights and recaps of all the best action across all three game streams, as well as interviews with the players. The stream’s schedule is dependent upon what happens on the other three streams.

A variety of special events will also take place on the Pro Circuit stream, including:

Saturday

10:00 PM - 10:15 PM  BIC Flex4 FFA Dallas Finals 

10:15 PM - 10:30 PM Saturday Night Wrap Up

 

StarCraft 2

All streamed matches will feature casting by Day[9], DJ Wheat and JP McDaniel.

Friday

5:15 PM – 5:30 PM                 Pregame Show with DJ Wheat and Day[9]

5:30 PM – 11:45 PM               FRIDAY NIGHT KICKOFF:

5:30 PM – 6:30 PM                 Live Championship Pool Play Match #1

6:30 PM – 7:30 PM                 Live Championship Pool Play Match #2

7:30 PM – 8:30 PM                 Live Championship Pool Play Match #3

8:30 PM – 9:30 PM                 Live Championship Pool Play Match #4

9:30 PM – 10:30 PM               Live Championship Pool Play Match #5

10:30 PM – 11:30 PM             Live Championship Pool Play Match #6

11:30 PM – 11:45 PM             Day End Wrap with DJ Wheat and Day[9]

Saturday

12:00 PM – 4:00 PM               Open Bracket Coverage: 

12:00 PM – 1:00 PM               Live Open Bracket Winners 5 Match #1

1:00 PM – 2:00 PM                 Live Open Bracket Winners 5 Match #2

2:00 PM – 3:00 PM                 Live Open Bracket Winners 6 Match #1

3:00 PM – 4:00 PM                 Live Open Bracket Winners 6 Match #2

5:00 PM – 10:15 PM              MLG SATURDAY NIGHT:

5:00 PM – 6:00 PM                 Live Championship Pool Play Match

6:00 PM – 7:00 PM                 Live Championship Pool Play Match

7:00 PM – 8:00 PM                 Live Open Losers Round 8 Match

8:00 PM – 8:00 PM                 Live Championship Pool Play Match

9:00 PM – 10:00 PM               Live Championship Pool Play Match

10:00 PM – 10:15 PM             Day End Wrap with DJ Wheat and Day9*

Sunday

9:30 AM – 10:00 AM               Pregame Show with DJ Wheat and Day 9*

10:00 AM – 11:00 AM             Live Championship Losers Round 3 Match

11:00 AM – 12:00 PM             Live Championship Losers Round 4 Match

12:00 PM – 1:00 PM               Live Championship Winners Semi Finals Match #1               

1:00 PM - 2:00 PM                  Live Championship Winners Semi Finals Match #2

3:00 PM – 4:00 PM                 Live Championship Losers Round 8 Match

4:30 PM – 8:45 PM                MLG CHAMPIONSHIP SUNDAY:

4:30 PM – 5:30 PM                 Live Championship Winners Bracket Finals Match

5:30 PM – 7:00 PM                 Live Championship Losers Finals Match

7:00 PM – 8:30 PM                 Live StarCraft 2 Finals Match

8:30 PM – 8:45 PM                 Awards Ceremony

 

Halo: Reach

Italicized matches will feature commentary from Puckett, Shockwave and Gandhi

Friday

5:15 PM – 5:30 PM                 Pregame Show

5:30 PM – 1:00 AM                 FRIDAY NIGHT KICKOFF:

5:30 PM – 6:45 PM                 Final Boss (1) vs. Impact (9)

6:45 PM - 8:00 PM                  Status Quo (3) vs. UoR Invictus (11)

8:00 PM – 9:15 PM                 Believe the Hype (5) vs. Darkest Hour (12)

9:15 PM – 10:30 PM               Instinct (2) vs. UoR Warriors (7)

10:30 PM – 11:45 PM             Communities Choice Match #1

11:45 PM – 1:00 AM               Communities Choice Match #2

Saturday

10:00 AM – 11:15 AM             Live Championship Pool Play Match

11:15 AM – 12:30 PM             Live Championship Pool Play Match             

12:30 PM - 1:00 PM                SATURDAY UPDATE:

1:00 PM – 2:15 PM                 Live Championship Pool Play Match

2:15 PM – 3:30 PM                 Live Championship Pool Play Match

3:30 PM – 3:45 PM                 SATURDAY UPDATE - Pool Play Wrap Up

5:00 PM – 6:15 PM                 Live Championship Losers Bracket Round 1 Match

6:15 PM – 7:30 PM                 Live Championship Losers Bracket Round 2 Match

7:30 PM – 10:00 PM               MLG SATURDAY NIGHT:

7:30 PM – 8:45 PM                 Winners Semifinals Match between winners of Pools A and D

8:45 PM - 10:00 PM                Winners Semifinals Match between winners of Pools B andC

10:00 PM – 10:15 PM             BIC® Flex4® Dallas Finals

 Sunday

10:00 AM – 11:15 AM             Live Championship Losers Round 5 Match

11:15 AM – 12:30 PM             Live Championship Losers Round 6 Match

12:30 PM – 1:45 PM               Live Championship Losers Round 7 Match

1:45 PM –  3:00 PM                Live Championship Losers Round 8 Match

3:15 PM – 7:30 PM                 MLG CHAMPIONSHIP SUNDAY:

3:15 PM – 4:30 PM                 Winners Finals

4:30 PM – 6:00 PM                 Losers Finals

6:00 PM – 7:30 PM                 Halo Reach Finals

 

Call  of Duty: Black Ops

Italicized matches will feature commentary by Corey Dunn, Derek Drake and Sean Bellafoire

Friday

5:15 PM – 5:30 PM                 Pregame Show

5:30 PM – 10:45 PM               FRIDAY NIGHT KICKOFF:

5:30 PM – 6:15 PM                 Live Open Winners Round 1 Match #1

6:15 PM – 7:00 PM                 Live Open Winners Round 1 Match #2

7:00 PM – 7:45 PM                 Live Open Winners Round 1 Match #3

7:45 PM – 8:30 PM                 Live Open Winners Round 2 Match #1

8:30 PM – 9:15 PM                 Live Open Winners Round 2 Match #2

9:15 PM – 10:00 PM               Live Open Winners Round 3 Match

10:00 PM – 10:45 PM             Live Open Winners Round 4 Match

Saturday

12:00 PM – 1:15 PM               Live Open Bracket Winners 5 Match #1

1:15 PM – 2:30 PM                 Live Open Bracket Winners 5 Match #2

2:30 PM – 7:30 PM                MLG SATURDAY NIGHT:

2:30 PM – 3:45 PM                 Live Open Winner 6 Match#1

3:45 PM – 5:00 PM                 Live Open Winners 6 Match #2

5:00 PM – 6:15 PM                 Live Open Winners Semifinals Match #1

6:15 PM – 7:30 PM                 Live Open Winners Semifinals Match #2

7:30 PM – 8:45 PM                 Live Open Losers Round 9

8:45 PM – 10:00 PM               Live Open Losers Round 10  

Sunday

10:45 AM – 11:15 AM             Sunday Black Ops Pregame Show

11:15 AM – 12:30 PM             Live Open Bracket Losers Round 12

12:30 PM - 1:45 PM                Live Open Bracket Losers Round 13

2:00 PM – 6:00 PM                MLG Championship Sunday:

2:00 PM – 3:15 PM                 Live Winners Bracket Finals Match

3:15 PM – 4:30 PM                 Live Losers Bracket Finals Match

4:30 PM – 6:00 PM                 Live Black Ops Finals Match

Press Inquiries and Passes

Have a question about MLG Dallas or the Pro Circuit? Need to request a press pass for the Tournament?

Please contact Katie Goldberg, VP of Communications, at kgoldberg@mlgpro.com with the following information:

  • Your name
  • The name of your media outlet
  • Your email address and cell number
  • Background information about your media outlet and your MLG coverage plan
  • The number of passes you're requesting

Please note: the deadline for requesting Dallas press passes is Friday, March 18.

StarCraft 2 – Event Information

StarCraft 2 at MLG offers some of the most intense, exciting competitions you'll ever see. Don't just watch from the sidelines; get up on the Main Stage and play!

The 2011 StarCraft 2 Regular Season will be huge, featuring:

  • 272 players
  • $14k in prize money, including $5k for 1st Place
  • The chance to take on top talent from across the globe

Last year kicked off StarCraft 2's run on the Pro Circuit, and it it did it with a bang. It only gets better from here. Come prove you have what it takes to play with the world's best!

StarCraft 2 – Maps and Settings

Open Bracket Game Types

Winners Bracket

Round 1
Game 1 - MLG Scrap Station

Round 2
Game 1 - MLG Metalopolis

Round 3
Game 1 - MLG iCCup Testbug

Round 4
Game 1 - MLG Xel’Naga Caverns

Round 5
Game 1 - MLG Shattered Temple

Round 6
Game 1 - MLG Shakuras Plateau

Losers Bracket

Round 1
Game 1 - MLG Metalopolis

Round 2
Game 1 - MLG GSL Crossfire SE

Round 3
Game 1 - MLG iCCup Testbug

Round 4
Game 1 - MLG Scrap Station

Round 5
Game 1 - MLG Xel’Naga Caverns

Round 6
Game 1 - MLG GSL Crossfire SE

Round 7
Game 1 - MLG Shattered Temple

Round 8
Game 1 - MLG Shakuras Plateau

Championship Pool Play Game Types

#1 Player vs. #4 Player, #2 Player vs. #3 Player
Game 1 - MLG Xel’Naga Caverns

#1 Player vs. #3 Player, #2 Player vs. #4 Player
Game 1 - MLG Shakuras Plateau

#1 Player vs. #2 Player, #3 Player vs. #4 Player
Game 1 - MLG Shattered Temple

Open Player vs. Friday 4th Place Player
Game 1 - MLG iCCup Testbug

Open Player vs. Friday 3rd Place Player
Game 1 - MLG Scrap Station

Open Player vs. Friday 2nd Place Player
Game 1 - MLG GSL Crossfire SE

Open Player vs. Friday 1st Place Player
Game 1 - MLG Metalopolis

NOTE:
*#1 Player = highest seeded Player in each Pool
#2 Player = 2nd highest seeded Player in each Pool
#3 Player = 3rd highest seeded Player in each Pool
#4 Player = 4th highest seeded Player in each Pool

**Open Player = Each Pool’s Player who advanced from the Open Bracket
Friday 1st Place = 1st Place Player in each Pool’s Standings after Friday’s Matches
Friday 2nd Place = 2nd Place Player in each Pool’s Standings after Friday’s Matches
Friday 3rd Place = 3rd Place Player in each Pool’s Standings after Friday’s Matches
Friday 4th Place = 4th Place Player in each Pool’s Standings after Friday’s Matches

Championship Bracket Game Types

Winners Bracket

Winners Semifinals
Game 1 - MLG GSL Crossfire SE

Winners Finals
Game 1 - MLG Shakuras Plateau

Finals
Game 1 - MLG Metalopolis

Losers Bracket

Round 1
Game 1 - MLG Xel’Naga Caverns

Round 2
Game 1 - MLG Shakuras Plateau

Round 3
Game 1 - MLG Shattered Temple

Round 4
Game 1 - MLG iCCup Testbug

Round 5
Game 1 - MLG Scrap Station

Round 6
Game 1 - MLG Metalopolis

Round 7
Game 1 - MLG GSL Crossfire SE

Round 8
Game 1 - MLG Xel’Naga Caverns

Round 9
Game 1 - MLG Shakuras Plateau

Losers Finals
Game 1 - MLG Shattered Temple

 

Maps & Settings

Maps
MLG GSL Crossfire SE
MLG iCCup Testbug
MLG Metalopolis
MLG Scrap Station
MLG Shakuras Plateau
MLG Shattered Temple
MLG Xel’Naga Caverns

Settings - All Games
1.   Category = Melee
2.   Mode = 1v1
3.   Game Speed = Faster

StarCraft 2 – Prizes

Prizes for Regular Season StarCraft 2 Events are as follows:

1st Place $5,000
2nd Place $3,000
3rd Place $2,000
4th Place $1,400
5th Place $1,000
6th Place $700
7th Place $500
8th Place $400

Prizes for the National Championship StarCraft 2 Event are as follows:

1st Place $50,000
2nd Place $25,000
3rd Place $15,000
4th Place $10,500
5th Place $7,500
6th Place $5,250
7th Place $3,750
8th Place $3000

 

2011 Pro Circuit Stipends - StarCraft 2

Regular Season Competitions

Starting at the third 2011 Pro Circuit Competition, all Active members of the StarCraft 2 Pro Players’ Association who are registered for the StarCraft 2 Event, and attend, will receive $400.

National Championship

All Active members of the StarCraft 2 Pro Players’ Association who are registered for the StarCraft 2 Event, and attend, will receive $400.

StarCraft 2 – Rank Points

Pro Circuit Rank Points are earned by competing at Pro Circuit Live Competitions and finishing in the Top 48.  They are used to seed players and teams at Live Competitions. One Pro Circuit Rank Point is worth more than any number of Online Qualifier Rank Points. For more information on Rank Points and seeding, please see the Official League Rules.         

Regular Season Competitions

1st = 1200       9th = 490         17th = 210       25th = 90         33rd-40th = 6

2nd = 1000      10th = 460       18th = 200       26th = 80         41st-48th = 4

3rd = 900        11th = 430       19th = 190       27th = 70

4th = 800         12th = 400       20th = 180       28th = 60

5th = 700         13th = 340       21st = 140       29th = 40

6th = 650         14th = 310      22nd = 130      30th = 30

7th = 600         15th = 280       23rd = 120      31st = 20

8th = 550         16th = 250       24th = 110       32nd = 10

National Championship Competition

1st = 1800       9th = 735         17th = 315       25th = 135       33rd-40th = 9

2nd = 1500      10th = 690       18th = 300       26th = 120       41st-48th = 6

3rd = 1350      11th = 645       19th = 285       27th = 105

4th = 1200       12th = 600       20th = 270       28th = 90

5th = 1050       13th = 510       21st = 210       29th = 60

6th = 975         14th = 465       22nd = 195      30th = 45

7th = 900         15th = 420       23rd = 180      31st = 30

8th = 825         16th = 375       24th = 165       32nd = 15

StarCraft 2 – Competition Format


Regular Season Events

1.   Events will support as many as 272 Players, including 256 Players starting in the Open Bracket and 16 Players with Automatic Bracket Qualification into Championship Pool Play.

2.   Open and Championship Brackets will be separated into a Winners Bracket and a Losers Bracket.  After losing a Match in a Winners Bracket, Players will enter a Losers Bracket.  A Match loss in a Losers Bracket will result in elimination from the Event.

3.   All Matches will be Best of 3 Games unless the Players have already played each other in the Event.

4.   If Players are scheduled to play each other for a 2nd time in an Event, their Match will expand to a Best of 7, include the previous Match, and pick up where that Match left off.  For example, if Player A beat Player B 2 Games to 0 in Pool Play or a Winners Bracket, the Best of 7 will resume with Game 3 and Player A leading 2 Games to 0.  When the Match is resumed, the loser of the Pool Play/Winners Bracket Match must select the Map for the upcoming Game.  The winner of a Finals Best of 7 will win the Event.

 

5.   If the Players scheduled to play each other in the Finals have not yet played against each other in the Event, an initial Match must be played.  If the Player who came from the Championship Bracket Winners Bracket wins the initial Match, they will win the Event.  If the Player who came from the Championship Bracket Losers Bracket wins the initial Match, the Match will expand to a Best of 7, include the initial Match, and pick up where that Match left off.  For example, if the Championship Bracket Losers Bracket Player beat the Championship Bracket Winners Bracket Player 2 Games to 0 in the initial Match, the Best of 7 will resume with Game 3 and the Championship Bracket Losers Bracket Player leading 2 Games to 0.  When the Match is resumed, the loser of the initial Match must select the Map for the upcoming Game.  Game 1 of an initial Match must be played on the Map that has been selected for Game 1 of the Finals.6.   Players eliminated by way of Championship Bracket Losers Bracket Rounds 1-8 will be scheduled to play one, two, or three Consolation Matches in order to determine their exact 5th-32nd Ranking.  If the Players that win one and lose one Consolation Match haven’t played a Consolation Match against each other, they will play each other in a Consolation Match in order to break the tie.  These tiebreaking Consolation Matches only apply to Players who lose in the same Championship Bracket Losers Bracket Round.  A Player’s Consolation Matches will be scheduled to begin immediately after they are eliminated from the Event.

 

Regular Season Bracket & Pool Play Details

1.   When 16 Players remain in an Open Bracket (4 Winners Bracket Players & 12 Losers Bracket Players), the Open Bracket will end.  Each remaining Winners Bracket Player will advance into Championship Pool Play where they will be reseeded 17-20 and each remaining Losers Bracket Player will advance into the Championship Bracket Losers Bracket where they will be reseeded 21-32.

2.   In Championship Pool Play, the 16 Players with Automatic Bracket Qualification and the 4 Players advancing from the Open Bracket Winners Bracket will be divided into four Pools.  Pool A will consist of the Players seeded 1, 8, 9, 16, and 17.  Pool B will consist of the Players seeded 2, 7, 10, 15, and 18.  Pool C will consist of the Players seeded 3, 6, 11, 14, and 19.  Pool D will consist of the Players seeded 4, 5, 12, 13, and 20. 

3.   Players will play one Match against each of the other Players in their Pool. 

4.   Pool Play Ranking (1st-5th) will be determined using each Player’s Record of Matches won and lost.  Ties will be broken using the following Tiebreakers in this order: Head to Head (Match Winning Percentage using only Matches between the tied Players), Games Won Percentage (All Pool Play Matches), and Seed.  If there is a tie involving more than two Players and one of the Tiebreakers resolves the tie for a Player(s), but leaves at least two Players tied, resolution of the tie(s) that still exists will start over with Tiebreaker #1.  If Head to Head or Games Won Percentage is used to break a tie, the higher number will win the Tiebreaker.  If Seed is used to break a tie, the lower number will win the Tiebreaker.

5.   Each Pool’s 1st Place Player will advance into the Championship Bracket Winners Bracket Semifinals.  Each Pool’s 2nd Place Player will be placed into Championship Bracket Losers Bracket Round 6.  Each Pool’s 3rd Place Player will be placed into Championship Bracket Losers Bracket Round 5.  Each Pool’s 4th Place Player will be placed into Championship Bracket Losers Bracket Round 4.  Each Pool’s 5th Place Player will be placed into Championship Bracket Losers Bracket Round 3.  Players advancing from an Open Bracket with a Match loss in the last Open Bracket Winners Bracket Round will start in Championship Bracket Losers Bracket Round 2.  Players advancing from an Open Bracket with a Match loss in an earlier Open Bracket Winners Bracket Round will start in Championship Bracket Losers Bracket Round 1.

 

National Championship Bracket Details

The 2011 Starcraft 2 National Championship Event will be open to all Players. 

National Championship Bracket Details = TBA

 

Rank Points, Seeding & Pro Status

1.   The top 48 Players in each Event will receive Starcraft 2 Pro Circuit Rank Points.

2.   Registered Players will be seeded for each Event using the following criteria in this order: Starcraft 2 Pro Circuit Rank Points*, Starcraft 2 LAN Center Rank Points**, and Starcraft 2 Online Qualifier Rank Points.  Ties will be broken using the next available criterion or randomly if necessary.  Players with no Starcraft 2 Rank Points will be seeded randomly.  Players will be seeded 1-256 for all Open Brackets.  Players will be seeded 1-32 for all Championship Pool Play/Championship Brackets.

          *2010 Starcraft 2 Pro Circuit Rank Points will be used as the highest priority Rank Points in seeding the Starcraft 2 Event at the 2011 Dallas Competition.  After the Dallas Competition, 2011 Starcraft 2 Pro Circuit Rank Points will replace all 2010 Starcraft 2 Pro Circuit Rank Points.  2011 Starcraft 2 Pro Circuit Rank Points may be used as Rolling Rank Points in 2012.

          **LAN Center Rank Points may or may not be implemented in 2011.

3.   Players with Automatic Bracket Qualification will be seeded ahead of Players advancing from the Open Bracket. 

4.   Players will keep their Championship Pool Play Seed in the Championship Bracket. 

5.   Players advancing from an Open Bracket will be reseeded for Championship Pool Play or a Championship Bracket using their Open Bracket Seed. 

6.   Players advancing from an Open Bracket without a Match loss will be seeded ahead of Players advancing from an Open Bracket with a Match loss. 

7.   Players who lose a Match in an Open Bracket’s last Winners Bracket Round will be seeded ahead of Players advancing from that Open Bracket with a Match loss in an earlier Open Bracket Winners Bracket Round.

8.   The top 16 Players, determined by Starcraft 2 Pro Circuit Rank Points immediately following each Pro Circuit Competition, starting after Columbus, will earn Pro Status.  Ties will be broken by each Player’s Ranking in the most recent Event.

 

Regular Season Automatic Bracket Qualification

1.   At 5 PM ET on the Thursday just over four weeks prior to the start of an Event, the top 16 seeded/eligible Players will receive Automatic Bracket Qualification for the Event’s Championship Pool Play. 

2.   In order to be eligible for Automatic Bracket Qualification, Players with Free Entry who plan to participate in the upcoming Starcraft 2 Event must notify MLG (email jnelson@mlgpro.com) by 5 PM ET on the Thursday just over four weeks prior to the start of the Event. 

3.   In order to be eligible for Automatic Bracket Qualification, Players who don’t have Free Entry must take advantage of their Reserved Player Pass (See Registration #3) or purchase a Player Pass by the same 5 PM ET Thursday deadline.

 4.   If a Player with Automatic Bracket Qualification chooses not to participate in the upcoming Event and notifies MLG prior to the start of the Event, the #1 seeded/registered Player without Automatic Bracket Qualification will be selected to take their place (Replacement Player).

5.   A Replacement Player will not be selected when a Player with Automatic Bracket Qualification fails to notify MLG of their non-participation prior to the start of the Event. 

6.   Replacement Players will be given the #16 Seed.  As a result, other Players with Automatic Bracket Qualification may see their Seed improve.  However, all Players will keep their position in Championship Pool Play or the Championship Bracket.  The replacement Player will take the exact position within Championship Pool Play or the Championship Bracket of the Player that they have replaced.

 

Registration

1.   All Players who finish in the top 16 of an Event will receive Free Entry into the Starcraft 2 Event at the next Pro Circuit Competition.

2.   All Players who finish 17th-32nd in an Event will be given a Reserved Player Pass for the Starcraft 2 Event at the next Pro Circuit Competition.

3.   Players with a Free or Reserved Player Pass must email jnelson@mlgpro.com, requesting Team Builder access for the upcoming Event, by 5 PM ET on the Monday before Registration opens for the Event.  Reserved Player Passes that go unclaimed will be sold to the public.

4.   Public Registration for each 2011 Pro Circuit Starcraft 2 Event will open at 7 PM ET on the Tuesday roughly four and a half weeks prior to each upcoming Pro Circuit Competition. 

5.   Public Registration for each 2011 Pro Circuit Starcraft 2 Event will close at 11:59 PM ET on the Monday, 4 days prior to each upcoming Pro Circuit Competition.

6.   Starcraft 2 Player Passes will be sold online for $70, and sold at Check-In for $80 if there is an open spot in the Bracket.

7.   After obtaining a Player Pass, whether free, reserved, or purchased, all Starcraft 2 Players must use Team Builder in order to complete Registration (See 2011 Pro Circuit Registration Rules).

 

All emails submitted to jnelson@mlgpro.com must be submitted from the email address that is registered to the individual’s MLG Username.

StarCraft 2 – Event Schedule

Please note: All times listed are Central.

Because of technical difficulties at the beginning of the Event, please add an hour onto each of Friday's times to get the correct start time.

Friday
10:30 AM - 1:30 PM Early Check-In
10:30 AM - 4:00 PM Problem Check-In / Registration
1:30 PM - 5:00 PM Check-In / Warm-Up
5:00 PM - 5:30 PM Welcome
5:30 PM - 6:30 PM Pools A & D
5:30 PM - 9:30 PM Open Winners Round 1
6:30 PM - 7:30 PM Pools B & C
7:30 PM - 8:30 PM Pools A & D
8:30 PM - 9:30 PM Pools B & C
9:30 PM - 10:30 PM Pools A & D
9:30 PM - 11:30 PM Open Winners Round 2
10:30 PM - 11:30 PM Pools B & C
11:30 PM - 12:30 AM Open Winners Round 3
12:30 AM - 1:30 AM Open Winners Round 4

Saturday
8:00 AM - 10:00 AM Warm-Up
10:00 AM - 12:00 PM Open Losers Round 1
12:00 PM - 2:00 PM Open Winners Round 5 / Losers Round 2
2:00 PM - 3:00 PM Open Winners Round 6 / Losers Round 3
3:00 PM - 4:00 PM Open Winners Round 6 / Losers Round 4
4:00 PM - 5:00 PM Open Losers Round 5
5:00 PM - 6:00 PM Pools A-D - Open Player vs. Friday 4th Place
5:00 PM - 6:00 PM Open Losers Round 6
6:00 PM - 7:00 PM Pools A-D - Open Player vs. Friday 3rd Place
6:00 PM - 7:00 PM Open Losers Round 7
7:00 PM - 8:00 PM Open Losers Round 8
8:00 PM - 9:00 PM Pools A-D - Open Player vs. Friday 2nd Place
8:00 PM - 9:00 PM Championship Losers Round 1
9:00 PM - 10:00 PM Pools A-D - Open Player vs. Friday 1st Place
9:00 PM - 10:00 PM Championship Losers Round 2

Sunday
8:00 AM -   10:00 AM Warm-Up
10:00 AM - 11:00 AM Championship Losers Round 3
11:00 AM - 12:00 PM Championship Losers Round 4
12:00 PM - 1:00 PM Championship Winners Semifinals A / Losers Round 5
1:00 PM -    2:00 PM Championship Winners Semifinals B / Losers Round 6
2:00 PM -    3:00 PM Championship Losers Round 7
3:00 PM -    4:00 PM Championship Losers Round 8
4:00 PM -    5:00 PM Championship Losers Round 9
4:30 PM -    5:30 PM Championship Winners Finals
5:30 PM -    7:00 PM Championship Losers Finals
7:00 PM -    8:30 PM Championship Finals

StarCraft 2 – Season Schedule

Regular Season Competition #1 – Dallas
1. Registration Opens - March 1st, 7:00 PM ET
2. Registration Closes/Team Builder Lock - March 28th, 11:59 PM ET
3. Dallas Competition - April 1st - April 3rd

Regular Season Competition #2 - Columbus
1. Registration Opens - May 3rd, 7:00 PM ET
2. Registration Closes/Team Builder Lock - May 30th, 11:59 PM ET
3. Columbus Competition - June 3rd - June 5th

Regular Season Competition #3 - TBA
1. Registration Opens - TBA
2. Registration Closes/Team Builder Lock - TBA
3. Competition #3 - TBA

Regular Season Competition #4 - TBA
1. Registration Opens - TBA
2. Registration Closes/Team Builder Lock - TBA
3. Competition #4 - TBA

Regular Season Competition #4 - TBA
1. Registration Opens - TBA
2. Registration Closes/Team Builder Lock - TBA
3. Competition #5 - TBA

National Championship Competition - TBA
1. Registration Opens - TBA
2. Registration Closes/Team Builder Lock - TBA
3. Competition #6 - TBA

StarCraft 2 – Official League Rules

Pro Circuit Equipment

Alienware AURORA
Intel® Core™ i7 920 (2.66GHz, 8MB Cache)
Single 1.8GB NVIDIA® GeForce® GTX 295 video card
6GB Triple Channel 1333MHz DDR3 RAM
500GB SATA-II, 3Gb/s 7200RPM, 16MB Cache HDD

Monitors

Tournament Floor:
Alienware OptX AW2210 21.5” full HD Monitor
Resolution: 1080p

Mainstage:
Alienware AW2310 23” 3D*
Resolution: 1080p

*3D monitor capabilities will not be used

Equipment Rules

1.   Players must bring their own mouse, keyboard, headsets, and mouse pad.  Players must use the PC and Monitor provided by MLG.

2.   Headsets must utilize a standard 3.5mm stereo headset jack with a separate 3.5mm microphone jack. Players may not use USB headsets.

3.   Mice and keyboards must utilize standard USB interfaces. Players may not use PS2 interface equipment.

4.   All Players must submit their mouse, keyboard, and headset driver requirements to rmoore@mlgpro.com by 11:59 PM ET on Monday, March 28th.  No drivers that have not been previously submitted will be installed at the Dallas Competition.

5.   All Player equipment is subject to approval.

6.   All interface changes must be supervised by a Starcraft 2 Referee or the Starcraft 2 Tournament Director.

7.   Players must provide their own Battle.net account with an active Starcraft 2 license for the North American (NA) Region.

8.   Players may not use 3rd party Add-ons.

9.   Players may not alter game files or modify drivers.

10. Breaking Equipment Rules #8 or #9 will result in a Forfeit of the Game.

11. Players may not change the Computer/Monitor sound and video settings in Windows. 

12. Players may not change the in-game video settings to Ultra.

13. Players may not use the Windowed or Windowed (Full Screen) Display Modes.

14. Players who break Equipment Rules #11-13 will be given a Warning.  Each subsequent Warning that a Player receives will result in a Forfeit of the Game.

General Rules

1.   The latest official Patch version will be used throughout the Event.

2.   Players may not appear on a Main Stage or Feature Station with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors.  Players and Coaches may be asked to wear MLG apparel for Main Stage and Feature Station Matches.

3.   In the case of a Computer/Monitor/Internet/Battle.net malfunction, the Game will be restarted from the beginning.

4.   No Warm-Up Games may be played outside of scheduled Warm-Up periods.

5.   During Friday and Saturday’s scheduled Warm-Up periods, all Players must get up at the end of a Game and allow any Players, who have been waiting, to take their seat.

6.   During Saturday and Sunday’s scheduled Warm-Up periods, Players who haven’t been eliminated from the Event have priority over other Players regarding the use of open Stations.

7.   Players who break General Rules #4-6 may be given a Foul (See Pro Circuit Conduct Rules).

8.   If a Player fails to report to their Station within 5 minutes of their Match’s announcement, they will Forfeit the 1st Game.  10 minutes after the announcement, a Player will Forfeit their Best of 3 Game Match or the 2nd Game of their Best of 7 Game Match.  15 minutes after the announcement, a Player will Forfeit their Best of 7 Game Match.  If both Players Forfeit their Match, the higher seeded Player will win the Match.

9.   Players may be disqualified if they leave their Station without their Referee’s permission, or are otherwise unable to play.  Referees may set a time limit for a Player who has requested that they be allowed to leave their Station, however, Referees may also deny a Player’s request to leave their Station.  Players may be disqualified if they haven’t returned by the end of their Referee’s set time limit.

10. In order to dispute Game results, Players must notify their Referee that they would like to Protest the Game.  In order to dispute Match results, Players must notify their Referee that they would like to Protest the Match.  Players must notify their Referee of their intent to Protest a Game before a new Game has begun.  Players must notify their Referee of their intent to Protest a Match before the Match’s Score Sheet has been submitted to the Starcraft 2 Tournament Director. 

Gameplay

1.   No Pausing a Game without Referee’s permission.  If an issue arises that requires a Pause, Players should contact their Referee immediately.  Referees may approve or deny a Player’s request to Pause the Game.  Pausing a Game without Referee’s permission will result in a Warning.  Each subsequent Warning that a Player receives will result in a Forfeit of the Game (See Gameplay Rule #18).

2.   Players may not look at an opposing Player’s Monitor or projected screen.

3.   Players may not chat in-game unless they are engaging in pre-game sportsmanship or surrendering the Game.

4.   Players must disable Toast Notifications in the Battle.net options.

5.   Players must set their status to Busy.

6.   Breaking any of Gameplay Rules #2-5 will result in a Forfeit of the Game.

7.   Any sign of cheating may result in a Forfeit of the Game, disqualification from the Event, a Temporary Ban from MLG’s Network of Websites (including majorleaguegaming.com and gamebattles.com), the loss of a Pro Player benefit(s), a fine, and a Competition Ban for a future Pro Circuit Competition(s).

8.   The Map for Game 1 of each Match will be selected by MLG and announced prior to the Event.

9.   Prior to the start of a Best of 3 Game Match and the Blind Pick of Races, each Player may select one Map, from the list of Maps, that can’t be chosen for Games 2 or 3.  The lower seeded Player will be given the opportunity to select a Map first.  The higher seeded Player will then be given the opportunity to select a Map.  Players won’t be able to select Maps that can’t be chosen in the Finals.

10. The loser of a Game must select the Map for the next Game.

11. No Map may be played more than once in the same Best of 3 Game Match, Best of 7 Game Match, or in the Finals.

12. Players may request that their Referee conduct a Blind Pick of Races for all Games.

13. Both Players may switch their Race after each Game.

14. If a Game is started without the approval of a Referee it will be restarted.

15. Players who quit out of a Game before it has ended, without Referee’s permission, will Forfeit the Game.

16. Players whoare disqualified prior to the start of a Game will not be allowed to play in the Game.  Players who are disqualified during a Game must quit out of the Game.  Players who are disqualified won’t receive any Rank Points for their ranking in the Event.

17. The higher seeded Player must host all Games in a Match unless the Match is broadcasted.  If a Match is broadcasted, an observer will host all Games in the Match.

18. Only MLG Staff members may connect to the server as an observer.  Inviting someone to observe a Match without Referee’s permission will result in a Warning.  Each subsequent Warning that a Player receives will result in a Forfeit of the Game(See Gameplay Rule #1).

19. If a Player loses their connection to the Host during a Game, the Game must be replayed.

20. If an observer loses their connection to the Game, but both Players remain in the Game, the Game must continue.

21. The higher seeded Player must play as the Red team and the lower seeded Player must play as the Blue team.

22. If all Minerals on the Map have been consumed and no Units or Structures have been killed/destroyed for 5 minutes, the Game will be replayed.

Foul Rules

1.   No ejecting a disc from an Xbox 360 or PlayStation 3, accessing an Xbox 360’s dashboard or a PlayStation 3’s system menu, using a memory card or a USB flash drive, unplugging anything from a Monitor, Xbox 360, PlayStation 3, PC, or Astro Rack, or touching power units without a Referee’s permission.  No moving a Monitor, Xbox 360, PlayStation 3, PC, or Astro equipment without a Referee’s permission.

2.   No communication between Players and Spectators during a Match.

3.   No excessive use of vulgar language.  Excessive use of vulgar language is defined as consistent use of vulgar language at a volume that is audible to Spectators of the Match as well as a single use of vulgar language at a volume that is audible to spectators of another Match.

4.   No taunting of opposing Players, or Coaches, by Coaches.  Taunting of opposing Players, or Coaches, by Coaches is defined as derogatory language or gestures, aimed at an opposing Player(s), which is audible and/or visible to the opposing Player(s).

Technical Foul Rules

1.   No standing on chairs, tables, or other tournament equipment.

2.   No verbal abuse of Referees and other tournament officials. Verbal abuse of a Referee or other tournament official includes, but is not limited to, the use of vulgar language directed at a Referee or other tournament official, the use of insulting words or gestures directed at a Referee or other tournament official, and excessive argument with a Referee or other tournament official resulting in the delay of a Match.

3.   No use of vulgar language directed at a Player, Coach, or Spectator.

4.   No inciting Spectators into taunting a Player, Coach, or Spectator.

5.   No excessive taunting or celebration by Coaches or Players.  Excessive taunting or celebration includes, but is not limited to, post-Match taunting or celebration directed at or referencing an opposing Player(s) and/or Coach.  Post-Match interactions between opposing Players and Coaches must be limited to acts of sportsmanship.

6.   No unsportsmanlike physical contact.

7.   No throwing anything in the direction of an opposing Player(s) and/or Coach.  No throwing objects that could cause injury into the crowd.

 

Additional Rules

1.   No intentional Forfeiting or conspiring to manipulate Rankings or Brackets.

2.   Players are expected to treat all members of MLG Staff and Sponsors with respect.

Penalties

1.   Players found breaking a Foul Rule will be issued a Foul.   If a Player or Coach receives two Fouls, they will be issued a Technical Foul.

2.   Players found breaking a Technical Foul Rule will be issued a Technical Foul.  If a Halo Reach or Black Ops Player or Coach is penalized with a Technical Foul, the opposing Team will be allowed to Host the next Game that the offending Team was scheduled to Host or the opposing Team will be allowed to give Host to the offending Team for the next Game that the opposing Team was scheduled to Host.  If a Starcraft 2 Player is penalized with a Technical Foul, they will lose their next opportunity to choose the Map for the upcoming Game.  Instead, their opponent will choose the Map.  These penalties, if necessary, will be carried over from one Match to the next or one Pro Circuit Competition to the next.  If a penalty is carried over from one Pro Circuit Competition to the next, it will be carried by the Player who received the Technical Foul. 

3.   Players who receive five Technical Fouls at one Pro Circuit Competition will be ejected from the venue and if they are on a Team, their Team will be forced to continue shorthanded.

4.   Technical Fouls received for post-Game violations of Technical Foul Rules #2-7 or violations of Technical Foul Rules #2-8 while on a Main Stage or Feature Station will count as two Technical Fouls for administration of post-Competition Technical Foul Penalties.

5.   Coaches who receive two Technical Fouls will have their Coach wristband and privileges taken away. 

6.   Players found breaking Technical Foul Rules #6-7 or Additional Rules #1-2 may be ejected from the venue and their Team may be disqualified from the Event or forced to continue shorthanded. 

7.   Players found breaking any Pro Circuit Conduct Rules may be subject to further penalties such as a Temporary Ban from MLG’s Network of Websites (including majorleagugaming.com and gamebattles.com), the loss of a Pro Player benefit(s), a fine, and a Competition Ban for a future Pro Circuit Competition(s).

8.   Referees and other tournament officials may issue a Foul, Technical Foul, or eject a Player from the venue for acts of misconduct not listed in the 2011 Pro Circuit Conduct Rules.

Technical Foul Penalties

1.   Technical Fouls received at Pro Circuit Competitions will be added up over the course of the 2011 season (See Penalties #4).

2.   1st Technical Foul = Email Warning

3.   2nd Technical Foul = 2nd Email Warning

4.   3rd Technical Foul = Temporary Ban from the MLG’s Network of Websites for 30 days

5.   4th Technical Foul = Temporary Ban from the MLG’s Network of Websites for 60 days

6.   5th Technical Foul = Temporary Ban from the MLG’s Network of Websites for an additional 120 days or the remainder of the calendar year, whichever is longer

7.   6th Technical Foul = Competition Ban from all remaining 2011 Online Qualifiers

8.   7th Technical Foul = Competition Ban from all remaining 2011 LAN Center Tournaments

9.   8th Technical Foul = Competition Ban from the next Pro Circuit Competition.

10. After the 8th Technical Foul, each subsequent Technical Foul will result in a Competition Ban from an additional Pro Circuit Competition.

11. Halo Reach and Black Ops Players who receive three Technical Fouls in one Match will be given a one minute Penalty.  After three Technical Fouls, each subsequent Technical Foul in the Match will result in another one minute penalty.  Players receiving a one minute penalty will be instructed by a Referee to put their controller on the ground at the start of their next Game.  After one minute has passed, the Referee will instruct the Player that they may pick up their controller.

12. Starcraft 2 Players who receive three Technical Fouls in one Match will be given a one Game penalty.  After three Technical Fouls, each subsequent Technical Foul in the Match will result in another one Game penalty.  When a Starcraft 2 Player receives a one Game penalty their opponent will be allowed to select one unit, other than Probe, Drone, SCV, Overlord, or Queen, that the Player with the one Game penalty won’t be allowed to create during the upcoming Game.  If the Player with the one Game penalty were to create that unit during the upcoming Game, they would Forfeit the Game.

13. If necessary, one minute and one Game penalties will be carried over from one Match to the next or one Pro Circuit Competition to the next.  If a one minute or one Game penalty is carried over from one Pro Circuit Competition to the next, it will be carried by the Player who received the Technical Fouls.  Players who fail to follow their Referee’s directions regarding a one minute or one Game penalty may be subject to further punishment such as disqualification from an Event, a Temporary Ban from MLG’s Network of Websites, the loss of a Pro Player benefit(s), a fine, and a Competition Ban for a future Pro Circuit Competition(s).

StarCraft 2 – Information for Minors and Parents

Under 18? Don't worry; you can still come to compete, or to spectate. If you're planning to compete, download the Parental Consent Form for full information. You will also receive a copy of this form if you purchase a pass.

Parental Consent Form

Halo: Reach – Event Information

It's a whole new year, and a whole new Halo. Join us for the first ever Season of Reach, as we see which pros will adapt and which will fall. What new talent is waiting in the wings, ready to rise to the top? Is it you? The first ever MLG Reach Pro Circuit 4v4 will be suitably huge, featuring:

  • A 208-team bracket
  • $56k in prize money, including $20k for 1st Place
  • The chance to be the best right from the start of the game

Come out to Dallas and make Halo history!

Halo: Reach – Settings and Round-by-Round Game Types

Open Bracket Game Types

Winners Bracket

Round 1

Game 1 - Team Slayer - Zealot
Game 2 - Capture the Flag - Countdown
Game 3 - Team Slayer - Countdown

Round 2

Game 1 - Team Slayer - Countdown
Game 2 - Capture the Flag - Zealot
Game 3 - Team Slayer - Zealot

Round 3

Game 1 - Team Slayer - Countdown
Game 2 - Capture the Flag - Countdown
Game 3 - Team Slayer - Zealot

Round 4

Game 1 - Team Slayer - Element
Game 2 - Capture the Flag - Sanctuary
Game 3 - Team Slayer - Countdown

Round 5

Game 1 - Team Slayer - Sanctuary
Game 2 - Capture the Flag - Zealot
Game 3 - Team Slayer - Element

Round 6

Game 1 - Team Slayer - Zealot
Game 2 - Capture the Flag - Countdown
Game 3 - Team Slayer - Sanctuary

Losers Bracket

Round 1

Game 1 - Team Slayer - Zealot
Game 2 - Capture the Flag - Zealot
Game 3 - Team Slayer - Countdown

Round 2

Game 1 - Team Slayer - Countdown
Game 2 - Capture the Flag - Countdown
Game 3 - Team Slayer - Zealot

Round 3

Game 1 - Team Slayer - Zealot
Game 2 - Capture the Flag - Countdown
Game 3 - Team Slayer - Countdown

Round 4

Game 1 - Team Slayer - Element
Game 2 - Capture the Flag - Sanctuary
Game 3 - Team Slayer - Countdown                                        

Round 5

Game 1 - Team Slayer - Countdown
Game 2 - Capture the Flag - Sanctuary
Game 3 - Team Slayer - Zealot

Round 6

Game 1 - Team Slayer - Sanctuary
Game 2 - Capture the Flag - Zealot
Game 3 - Team Slayer - Element

Round 7

Game 1 - Team Slayer - Zealot
Game 2 - Capture the Flag - Countdown
Game 3 - Team Slayer - Sanctuary

Championship Pool Play Game Types

#1 Team vs. #4 Team, #2 Team vs. #3 Team
Game 1 - Capture the Flag - Sanctuary
Game 2 - Team Slayer - Countdown
Game 3 - Neutral Bomb - Sanctuary
Game 4 - Capture the Flag - Zealot
Game 5 - Team Slayer - Nexus

#1 Team vs. #3 Team, #2 Team vs. #4 Team
Game 1 - Capture the Flag - Zealot
Game 2 - Team Slayer - Sanctuary
Game 3 - Neutral Bomb - Zealot
Game 4 - Capture the Flag - Element
Game 5 - Team Slayer - Countdown

#1 Team vs. #2 Team, #3 Team vs. #4 Team
Game 1 - Capture the Flag - Element
Game 2 - Team Slayer - Zealot
Game 3 - Neutral Bomb - Sanctuary
Game 4 - Capture the Flag - Countdown
Game 5 - Team Slayer - Sanctuary

Open Team vs. Friday 4th Place
Game 1 - Capture the Flag - Countdown
Game 2 - Team Slayer - Element
Game 3 - Neutral Bomb - Zealot
Game 4 - Capture the Flag - Sanctuary
Game 5 - Team Slayer - Zealot

Open Team vs. Friday 3rd Place
Game 1 - Capture the Flag - Sanctuary
Game 2 - Team Slayer - Countdown
Game 3 - Neutral Bomb - Zealot
Game 4 - Capture the Flag - Element
Game 5 - Team Slayer - Nexus

Open Team vs. Friday 2nd Place
Game 1 - Capture the Flag - Countdown
Game 2 - Team Slayer - Element
Game 3 - Neutral Bomb - Sanctuary
Game 4 - Capture the Flag - Zealot
Game 5 - Team Slayer - Sanctuary

Open Team vs. Friday 1st Place
Game 1 - Capture the Flag - Zealot
Game 2 - Team Slayer - Nexus
Game 3 - Neutral Bomb - Zealot
Game 4 - Capture the Flag - Sanctuary
Game 5 - Team Slayer - Element

NOTE:

*#1 Team = highest seeded Team in each Pool
#2 Team = 2nd highest seeded Team in each Pool
#3 Team = 3rd highest seeded Team in each Pool
#4 Team = 4th highest seeded Team in each Pool

**Open Team = Each Pool’s Team that advanced from the Open Bracket
Friday 1st Place = 1st Place Team in each Pool’s Standings after Friday’s Matches
Friday 2nd Place = 2nd Place Team in each Pool’s Standings after Friday’s Matches
Friday 3rd Place = 3rd Place Team in each Pool’s Standings after Friday’s Matches
Friday 4th Place = 4th Place Team in each Pool’s Standings after Friday’s Matches

Championship Bracket Game Types

Winners Bracket

Winners Semifinals

Game 1 - Capture the Flag - Countdown
Game 2 - Team Slayer - Sanctuary
Game 3 - Neutral Bomb - Sanctuary
Game 4 - Capture the Flag - Zealot
Game 5 - Team Slayer - Nexus

Winners Finals

Game 1 - Capture the Flag - Sanctuary
Game 2 - Team Slayer - Nexus
Game 3 - Neutral Bomb - Zealot
Game 4 - Capture the Flag - Countdown
Game 5 - Team Slayer - Element

Finals

Game 1 - Capture the Flag - Zealot
Game 2 - Team Slayer - Countdown
Game 3 - Neutral Bomb - Sanctuary
Game 4 - Capture the Flag - Element
Game 5 - Team Slayer - Zealot

Finals Game 11

Game 11 - Team Slayer - Sanctuary

Losers Bracket

Round 1

Game 1 - Capture the Flag - Countdown
Game 2 - Team Slayer - Element
Game 3 - Neutral Bomb - Sanctuary
Game 4 - Capture the Flag - Zealot
Game 5 - Team Slayer - Zealot

Round 2

Game 1 - Capture the Flag - Sanctuary
Game 2 - Team Slayer - Sanctuary
Game 3 - Neutral Bomb - Zealot
Game 4 - Capture the Flag - Element
Game 5 - Team Slayer - Nexus

Round 3

Game 1 - Capture the Flag - Element
Game 2 - Team Slayer - Nexus
Game 3 - Neutral Bomb - Sanctuary
Game 4 - Capture the Flag - Countdown
Game 5 - Team Slayer - Sanctuary

Round 4

Game 1 - Capture the Flag - Countdown
Game 2 - Team Slayer - Zealot
Game 3 - Neutral Bomb - Sanctuary
Game 4 - Capture the Flag - Sanctuary
Game 5 - Team Slayer - Element

Round 5

Game 1 - Capture the Flag - Sanctuary
Game 2 - Team Slayer - Element
Game 3 - Neutral Bomb - Zealot
Game 4 - Capture the Flag - Zealot
Game 5 - Team Slayer - Countdown

Round 6

Game 1 - Capture the Flag - Element
Game 2 - Team Slayer - Nexus
Game 3 - Neutral Bomb - Zealot
Game 4 - Capture the Flag - Countdown
Game 5 - Team Slayer - Zealot

Round 7

Game 1 - Capture the Flag - Countdown
Game 2 - Team Slayer - Sanctuary
Game 3 - Neutral Bomb - Sanctuary
Game 4 - Capture the Flag - Zealot
Game 5 - Team Slayer - Nexus

Round 8

Game 1 - Capture the Flag - Zealot
Game 2 - Team Slayer - Countdown
Game 3 - Neutral Bomb - Sanctuary
Game 4 - Capture the Flag - Element
Game 5 - Team Slayer - Sanctuary

Round 9

Game 1 - Capture the Flag - Sanctuary
Game 2 - Team Slayer - Nexus
Game 3 - Neutral Bomb - Zealot
Game 4 - Capture the Flag - Countdown
Game 5 - Team Slayer - Element

Losers Finals

Game 1 - Capture the Flag - Element
Game 2 - Team Slayer - Zealot
Game 3 - Neutral Bomb - Zealot
Game 4 - Capture the Flag - Sanctuary
Game 5 - Team Slayer - Countdown

Losers Finals Game 11
Game 11 - Team Slayer - Element

Game Types & Settings

The MLG Version 3 Settings and Maps, created by the XBL Gamertag: MLG Gametypes will be used for all Games.  The MLG Version 3 Settings and Maps can be found here: http://www.bungie.net/stats/reach/fileshare.aspx?player=MLG+Gametypes

Open Bracket Game Types
Capture the Flag - Countdown
Capture the Flag - Sanctuary
Capture the Flag - Zealot
Team Slayer - Countdown
Team Slayer - Element
Team Slayer - Sanctuary
Team Slayer - Zealot

Championship Bracket Game Types
Capture the Flag - Countdown
Capture the Flag - Element
Capture the Flag - Sanctuary
Capture the Flag - Zealot
Neutral Bomb - Sanctuary
Neutral Bomb - Zealot
Team Slayer - Countdown
Team Slayer - Element
Team Slayer - Nexus
Team Slayer - Sanctuary
Team Slayer - Zealot

Settings - All Games
1.   Health Recharge Rate = 0% (No Recharge)
2.   Melee Modifier = 75%
3.   Primary Weapon = DMR
4.   Secondary Weapon = None
5.   Starting Equipment = Sprint
6.   Player Speed = 110%
7.   Jump Height = 110%
8.   Player Gravity = 150%
9.   Motion Tracker Mode = Off
10. Spartan Loadout 1, Name = Marksman
11. Spartan Loadout 1, Primary Weapon = DMR
12. Spartan Loadout 2, Name = Warden
13. Spartan Loadout 2, Primary Weapon = Needle Rifle
14. Spartan Loadout 2, Equipment = Sprint
15. Spartan Loadout 3-5 = Hidden
16. Suicide Penalty = None
17. Betrayal Penalty = None
18. Respawn Traits, Equipment Usage = Disabled
19. Team Changing = Not Allowed
20. Betrayal Booting = Disabled

Settings - Capture the Flag - Countdown, Element & Zealot
1.   Score to Win = 5
2.   Flag Return Time = 3 Seconds
3.   Flag Reset Time = 15 Seconds
4.   Flag Carrier Cooldown = Disabled
5.   Time Limit = 30 Minutes
6.   Sudden Death = 2 Minutes
7.   Respawn Time = 10 Seconds
8.   Flag Carrier Traits, Damage Modifier = 75%

Settings - Capture the Flag - Sanctuary
1.   Flag Return Time = Never
2.   Flag Reset Time = 15 Seconds
3.   Flag at Home = No
4.   Flag Carrier Cooldown = Disabled
5.   Time Limit = 30 Minutes
6.   Sudden Death = 2 Minutes
7.   Respawn Time = 10 Seconds
8.   Flag Carrier Traits, Damage Modifier = 75%

Settings - Neutral Bomb - Sanctuary
 1.   Sides = Neutral
2.   Score to Win = 5
3.   Bomb Arm Time = 3 Seconds
4.   Bomb Fuse Time = 5 Seconds
5.   Bomb Disarm Time = Disabled
6.   Reset on Disarm = Disabled
7.   Time Limit = 30 Minutes
8.   Sudden Death = Disabled
9.   Respawn Time = 10 Seconds
10. Bomb Carrier Traits, Damage Modifier = 75%
11. Cooldown Traits, Weapon Pickup = Unchanged
12. Cooldown Traits, Movement = Unchanged

Settings - Neutral Bomb - Zealot
1.   Sides = Neutral
2.   Score to Win = 5
3.   Bomb Fuse Time = 15 Seconds
4.   Bomb Disarm Time = 3 Seconds
5.   Reset on Disarm = Disabled
6.   Time Limit = 30 Minutes
7.   Sudden Death = Disabled
8.   Respawn Time = 10 Seconds
9.   Bomb Carrier Traits, Damage Modifier = 75%
10. Cooldown Traits, Weapon Pickup = Unchanged
11. Cooldown Traits, Movement = Unchanged

Settings - Team Slayer (modified from the Slayer Game Mode)
1.   Score to Win = 50
2.   Teams = Enabled
3.   Time Limit = 15 Minutes

Halo: Reach – Prizes

Prizes for Regular Season Halo: Reach Events are as follows:

1st Place $20,000
2nd Place $12,000
3rd Place $8,000
4th Place $5,600
5th Place $4,000
6th Place $2,800
7th Place $2,000
8th Place $1,600

 

2011 Pro Circuit Stipends - Halo Reach

Regular Season Competitions

Starting in Columbus, all Active members of the Halo Reach Pro Players’ Association who are registered for the Halo Reach Event, and attend, will receive $400.

National Championship

All Active members of the Halo Reach Pro Players’ Association who are registered for the Halo Reach Event, and attend, will receive $400.

Halo: Reach – Rank Points

 Pro Circuit Rank Points are earned by competing at Pro Circuit Live Competitions and finishing in the Top 48.  They are used to seed players and teams at Live Competitions. One Pro Circuit Rank Point is worth more than any number of Online Qualifier Rank Points. For more information on Rank Points and seeding, please see the Official League Rules.

 Regular Season Competitions

 

1st = 1200       9th = 490         17th = 210       25th = 90         33rd-40th = 6

2nd = 1000      10th = 460       18th = 200       26th = 80         41st-48th = 4

3rd = 900        11th = 430       19th = 190       27th = 70

4th = 800         12th = 400       20th = 180       28th = 60

5th = 700         13th = 340       21st = 140       29th = 40

6th = 650         14th = 310      22nd = 130      30th = 30

7th = 600         15th = 280       23rd = 120      31st = 20

8th = 550         16th = 250       24th = 110       32nd = 10

 

National Championship Competition

1st = 1800       9th = 735         17th = 315       25th = 135       33rd-40th = 9

2nd = 1500      10th = 690       18th = 300       26th = 120       41st-48th = 6

3rd = 1350      11th = 645       19th = 285       27th = 105

4th = 1200       12th = 600       20th = 270       28th = 90

5th = 1050       13th = 510       21st = 210       29th = 60

6th = 975         14th = 465       22nd = 195      30th = 45

7th = 900         15th = 420       23rd = 180      31st = 30

8th = 825         16th = 375       24th = 165       32nd = 15

 

Guidelines

1.   Pro Circuit Rank Points are awarded to each Player on a Team individually and move with the Player should they leave the Team with which they earned the Pro Circuit Rank Points. 

2.   If a Team fails to attend all of their Matches, the Players will not receive Pro Circuit Rank Points.

Halo: Reach – Competition Format

All Regular Season Competitions - Halo Reach Event

1.   Events will support as many as 208 Teams, including 192 Teams starting in the Open Bracket and 16 Teams with Automatic Bracket Qualification into Championship Pool Play.

2.   Open and Championship Brackets will be separated into a Winners Bracket and a Losers Bracket.  After losing a Match in a Winners Bracket, Teams will enter a Losers Bracket.  A Match loss in a Losers Bracket will result in elimination from the Event.

3.   All Open Bracket Matches will be Best of 3 Games unless the Teams have already played each other in the Open Bracket.  Best of 3 Game Matches will consist of two Team Slayer Games and one Capture the Flag Game.

4.   All Championship Pool Play Matches will be Best of 5 Games, consisting of two Team Slayer Games, two Capture the Flag Games, and one Assault Game.

5.   All Championship Bracket Matches will be Best of 5 Games unless the Teams have already played each other in the Event.  Best of 5 Game Matches will consist of two Team Slayer Games, two Capture the Flag Games, and one Assault Game.

6.   If Teams are scheduled to play each other for a 2nd time in an Open Bracket, their Match will expand to a Best of 7, include the previous Match, and pick up where that Match left off.  For example, if Team A beat Team B 2 Games to 0 in the Winners Bracket, the Best of 7 will resume with Game 3 and Team A leading 2 Games to 0.  If Game 3 of the Winners Bracket Match was not played, it must be played first and the Team that would’ve hosted the Game in the Winners Bracket will Host.  The Team that won the first Match must choose to Host or not Host Game 7.  The Host for Games 4-6 will be chosen in the opposite order in which Host was chosen for Games 1-3 (See All Regular Season Competitions - Halo Reach Event Rule #10). 

7.   If Teams are scheduled to play each other in a Championship Bracket and they played each other in that Event’s Open Bracket, their Match will expand to a Best of 9, include the previous Match, and pick up where that Match left off.  For example, if Team A beat Team B 2 Games to 0 in the Open Bracket, the Best of 9 will resume with Game 3 and Team A leading 2 Games to 0.  If Game 3 of the Open Bracket Match was not played, it must be played first and the Team that would’ve hosted the Game in the Open Bracket will Host.  The Team that won the first Match must choose to Host or not Host Game 9.  Host for Games 4-8 will be chosen so that the Team that only hosted one of the first three Games will host three Games from 4-8 (See All Regular Season Competitions - Halo Reach Event Rule #11).  The winner of a Finals Best of 9 will win the Event.

8.   If Teams are scheduled to play each other for a 2nd time in an Event and their original Match was a Best of 5, their Match will expand to a Best of 11, include the previous Match, and pick up where that Match left off.  For example, if Team A beat Team B 3 Games to 0 in Championship Pool Play or in the Championship Bracket Winners Bracket, the Best of 11 will resume with Game 4 and Team A leading 3 Games to 0.  If Games 4 and/or 5 of the Pool Play/Winners Bracket Match were not played, they must be played first with Host for each Game going to the Team that would’ve hosted in Pool Play/Winners Bracket.  The Team that won the first Match must choose to Host or not Host Game 11.  The Host for Games 6-10 will be chosen in the opposite order in which Host was chosen for Games 1-5 (See All Regular Season Competitions - Halo Reach Event Rule #11).  The winner of a Finals Best of 11 will win the Event.

9.   If the Teams scheduled to play each other in the Finals have not yet played against each other in the Event, a Match must be played using the Finals Game Types.  If the Team that came from the Championship Bracket Winners Bracket wins the Match, they will win the Event.  If the Team that came from the Championship Bracket Losers Bracket wins the Match, a tiebreaking Match must be played using the Winners Bracket Finals Game Types.  The winner of a tiebreaking Match will win the Event.  Before the start of the Finals, the Team that came from the Championship Bracket Winners Bracket must choose the Match during which they will Host three Games and the Match during which they will Host two Games (See All Regular Season Competitions - Halo Reach Event Rule #11).

10. In a Best of 3 Game Match, the higher seeded Team must decide whether they want to Host one or two Games.  The Team set to Host one Game must choose the Game that they want to Host first.  The other Team must Host the other two Games.

11. In a Best of 5 Game Match, the higher seeded Team must decide whether they want to Host two or three Games.  The Team set to Host three Games must choose one Game that they want to Host first.  The other Team must then choose two Games that they want to Host.  The Team set to Host three Games must Host the Games that weren’t chosen. 

12. Teams may request that they be allowed to give up their hosting privileges for one or more Games.  The opposing Team must then accept or reject the opportunity to Host that Game(s).

13. The Game Types for a Best of 7, Best of 9, or Best of 11 Game Match will be scheduled by the Halo Reach Tournament Director in order to ensure that a Game Type isn’t repeated.

14. Teams eliminated by way of Championship Bracket Losers Bracket Rounds 1-8 will be scheduled to play one, two, or three Consolation Matches in order to determine their exact 5th-32nd Ranking.  If the Teams that win one and lose one Consolation Match haven’t played a Consolation Match against each other, they will play each other in a Consolation Match in order to break the tie.  These tiebreaking Consolation Matches only apply to Teams that lose in the same Championship Bracket Losers Bracket Round.  Consolation Matches will be scheduled to begin immediately after a Team is eliminated from the Event.

15. Teams must use Split Screen (2 Players per Monitor) in Open Bracket Winners Bracket Rounds 1-3 and Open Bracket Losers Bracket Rounds 1-3.  In all other Rounds, Teams will be allowed to use Split Screen or Full Screen (1 Player per Monitor).

Regular Season Bracket & Pool Play Details

1.   When 16 Teams remain in an Open Bracket (4 Winners Bracket Teams & 12 Losers Bracket Teams), the Open Bracket will end.  Each remaining Winners Bracket Team will advance into Championship Pool Play where they will be reseeded 17-20 and each remaining Losers Bracket Team will advance into the Championship Bracket Losers Bracket where they will be reseeded 21-32.

2.   In Championship Pool Play, the 16 Teams with Automatic Bracket Qualification and the 4 Teams advancing from the Open Bracket Winners Bracket will be divided into four Pools.  Pool A will consist of the Teams seeded 1, 8, 9, 16, and 17.  Pool B will consist of the Teams seeded 2, 7, 10, 15, and 18.  Pool C will consist of the Teams seeded 3, 6, 11, 14, and 19.  Pool D will consist of the Teams seeded 4, 5, 12, 13, and 20. 

3.   Teams will play one Match against each of the other Teams in their Pool. 

4.   Pool Play Ranking (1st-5th) will be determined using each Team’s Record of Matches won and lost.  Ties will be broken using the following Tiebreakers in this order: Head to Head (Match Winning Percentage using only Matches between the tied Teams), Games Won Percentage (All Pool Play Matches), Pool Play Points (Team Slayer Points + (4*(Capture the Flag Points + Assault Points))), and Seed.  If there is a tie involving more than two Teams and one of the Tiebreakers resolves the tie for a Team(s), but leaves at least two Teams tied, resolution of the tie(s) that still exists will start over with Tiebreaker #1.  If Head to Head, Games Won Percentage, or Pool Play Points is used to break a tie, the higher number will win the Tiebreaker.  If Seed is used to break a tie, the lower number will win the Tiebreaker.

5.   Each Pool’s 1st Place Team will advance into the Championship Bracket Winners Bracket Semifinals.  Each Pool’s 2nd Place Team will be placed into Championship Bracket Losers Bracket Round 6.  Each Pool’s 3rd Place Team will be placed into Championship Bracket Losers Bracket Round 5.  Each Pool’s 4th Place Team will be placed into Championship Bracket Losers Bracket Round 4.  Each Pool’s 5th Place Team will be placed into Championship Bracket Losers Bracket Round 3.  Teams advancing from an Open Bracket with a Match loss in the last Open Bracket Winners Bracket Round will start in Championship Bracket Losers Bracket Round 2.  Teams advancing from an Open Bracket with a Match loss in an earlier Open Bracket Winners Bracket Round will start in Championship Bracket Losers Bracket Round 1.

National Championship Bracket Details

The 2011 Halo Reach National Championship Event will be open to all Teams. 

National Championship Bracket Details = TBA

Rank Points, Seeding & Pro Status

1.   The top 48 Teams in each Event will receive Halo Reach Pro Circuit Rank Points.

2.   Registered Teams will be seeded for each Event using the following criteria in this order: Halo Reach Pro Status Rankings, Halo Reach Pro Circuit Rank Points*, Halo Reach LAN Center Rank Points**, and Halo Reach Online Qualifier Rank Points.  Ties will be broken using the next available criterion or randomly if necessary.  Teams with no Halo Reach Rank Points will be seeded randomly.  Teams will be seeded 1-192 for all Open Brackets.  Teams will be seeded 1-32 for all Championship Pool Play/Championship Brackets.

          *2010 Halo Reach Dallas Rank Points will be used as the highest priority Rank Points in seeding the Halo Reach Event at the 2011 Dallas Competition.  After the Dallas Competition, 2011 Halo Reach Pro Circuit Rank Points will replace all the 2010 Halo Reach Dallas Rank Points.  2011 Halo Reach Pro Circuit Rank Points may be used as Rolling Rank Points in 2012.

          **LAN Center Rank Points may or may not be implemented in 2011.

3.   In Championship Pool Play and Championship Brackets, Teams with Automatic Bracket Qualification will be seeded ahead of Teams advancing from the Open Bracket. 

4.   Championship Pool Play Teams will keep their Seed in the Championship Bracket. 

5.   Teams advancing from an Open Bracket will be reseeded for Championship Pool Play or a Championship Bracket using their Open Bracket Seed. 

6.   Championship Bracket Teams advancing from the Open Bracket without a Match loss will be reseeded ahead of Championship Bracket Teams advancing from the Open Bracket with a Match loss. 

7.   Championship Bracket Teams advancing from the Open Bracket with a Match loss in the last Winners Bracket Round will be reseeded ahead of Teams advancing from the Open Bracket with a Match loss in an earlier Open Bracket Winners Bracket Round.

8.   The top 16 Teams, determined by Halo Reach Pro Circuit Rank Points immediately following each Pro Circuit Competition will earn Pro Status.  Ties will be broken by each Team’s Ranking in the most recent Event.  As long as Pro Teams maintain at least two Players from the previous Halo Reach Pro Circuit Event’s Roster and their Halo Reach Pro Circuit Rolling Rank Points total remains equal to or above the Minimum Rank Point total, they will maintain their Pro Status Ranking, even if Roster changes result in a change in the Team’s Halo Reach Pro Circuit Rank Points total.  If a Team disbands, all lower ranked Pro Teams will move up one spot in the Pro Status Rankings.  However, this won’t result in an Amateur Team earning Pro Status.  Players who are members of Pro Teams, but have fewer than 250 Halo Reach Pro Circuit Rank Points will not be awarded Pro Status.

Regular Season Automatic Bracket Qualification

1.   At 5 PM ET on the Thursday just over four weeks prior to the start of an Event, the top 16 seeded/eligible Teams will receive Automatic Bracket Qualification for the Event’s Championship Pool Play.

2.   In order to be eligible for Automatic Bracket Qualification, Pro Teams that plan to participate in the upcoming Halo Reach Event must notify MLG (email jnelson@mlgpro.com) by 5 PM ET on the Thursday just over four weeks prior to the start of the Event. 

3.   In order to be eligible for Automatic Bracket Qualification, Amateur Teams must take advantage of their Free or Reserved Team Pass (See Registration #4) or purchase a Team Pass, submit their Team Roster to MLG (email jnelson@mlgpro.com), and complete their Team in Team Builder (Four Confirmed Players) by the same 5 PM ET Thursday deadline.  Eligible Amateur Teams will receive Automatic Bracket Qualification or be ranked in a queue based on Rank Points, Seeding & Pro Status Rule #2.

4.   Queued Teams are permitted to make Roster changes up until the Team Builder Lock (See 2011 Pro Circuit Registration Rules).  However, such Teams must maintain at least 2 Players from their submitted Team Roster in order to stay in the queue.  Also, Teams must maintain at least 75% of their submitted Halo Reach Pro Circuit Rank Points total in order to keep their ranking in the queue.  Teams that don’t maintain at least 75% of their submitted Halo Reach Pro Circuit Rank Points total will be re-ranked in the queue according to their new Halo Reach Pro Circuit Rank Points total.  2010 Halo Reach Dallas Rank Points will be used instead of Halo Reach Pro Circuit Rank Points for 2011 Dallas Queued Teams.

5.   If a Halo Reach Team with Automatic Bracket Qualification chooses not to participate in the upcoming Event and notifies MLG prior to the start of the Event, the #1 queued Team will be selected to take their place (Replacement Team).  If there are no Teams in the queue, the #1 seeded Team without Automatic Bracket Qualification, that is complete in Team Builder at the Team Builder Lock, will be selected as a Replacement Team.

6.   A Replacement Team will not be selected when a Team with Automatic Bracket Qualification fails to notify MLG of their non-participation prior to the start of the Event. 

7.   Replacement Teams will be given the #16 Seed.  As a result, other Teams with Automatic Bracket Qualification may see their Seed improve.  However, all Teams will keep their position in Championship Pool Play or the Championship Bracket.  Replacement Teams will take the exact position within Championship Pool Play or the Championship Bracket of the Team that they have replaced.

8.   Amateur Teams with Automatic Bracket Qualification are locked.  When Amateur Teams are locked, Players can’t be removed until Check-In, if they are deemed to be unable to attend at that time or if they don’t want to participate in the Event.  Also, Players must submit requests to MLG (email jnelson@mlgpro.com) in order to leave their Team and if a Player leaves a locked Amateur Team, they won’t be allowed to play in the Event.

9.   Amateur Teams with Automatic Bracket Qualification at the last Regular Season Competition will also be locked for the National Championship Competition unless they fail to earn Pro Status immediately following the last Regular Season Competition.

10. If an Amateur Team with Automatic Bracket Qualification is, at any time before the start of the upcoming Halo Reach Pro Circuit Event, left with fewer than two Players from the submitted Team Roster, the Team will be unlocked, stripped of Automatic Bracket Qualification, and a Replacement Team will be selected (See Automatic Bracket Qualification Rule #5).

Registration

1.   All Players on Teams that finish in the top 16 of an Event will receive Free Entry into the Halo Reach Event at the next Pro Circuit Competition.

2.   All Teams that finish 17th-32nd in an Event will be given a Reserved Team Pass for the Halo Reach Event at the next Pro Circuit Competition.

3.   Team Pass Reservations will be held by the Captain of the Halo Reach Team that earned the Reserved Team Pass.

4.   Teams with a Free or Reserved Team Pass must email jnelson@mlgpro.com, requesting Team Builder access for the upcoming Event, by 5 PM ET on the Monday before Registration opens for the Event.  Reserved Team Passes that go unclaimed will be sold to the public.

5.   Public Registration for each 2011 Pro Circuit Halo Reach Event will open at 7 PM ET on the Tuesday roughly four and a half weeks prior to each upcoming Pro Circuit Competition. 

6.   Public Registration for each 2011 Pro Circuit Halo Reach Event will close at 11:59 PM ET on the Monday, 4 days prior to each upcoming Pro Circuit Competition.

7.   Halo Reach Team Passes will be sold online for $280, and sold at Check-In for $320 if there is an open spot in the Bracket.

8.   After obtaining a Team Pass, whether free, reserved, or purchased, all Halo Reach Teams must use Team Builder in order to complete Registration (See 2011 Pro Circuit Registration Rules).

All emails submitted to jnelson@mlgpro.com must be submitted from the email address that is registered to the individual’s MLG Username.

Halo: Reach – Event Schedule

 

Please note: All times listed are Central.

Because of technical difficulties at the beginning of the Event, please add an hour onto each of Friday's times to get the correct start time.

Friday

10:30 AM - 1:30 PM Early Check-In
10:30 AM - 4:00 PM Problem Check-In / Registration
1:30 PM - 5:00 PM Check-In / Warm-Up
5:00 PM - 5:30 PM Welcome
5:30 PM - 6:45 PM Pools A & D
5:30 PM - 7:00 PM Open Winners Round 1
6:45 PM - 8:00 PM Pools B & C
7:00 PM - 8:30 PM Open Winners Round 2
8:00 PM - 9:15 PM Pools A & D
8:30 PM - 9:15 PM Open Winners Round 3
9:15 PM - 10:00 PM Open Winners Round 4
9:15 PM - 10:30 PM Pools B & C
10:00 PM - 10:45 PM Open Winners Round 5
10:30 PM - 11:45 PM Pools A & D
10:45 PM - 11:30 PM Open Winners Round 6
11:45 PM - 1:00 AM Pools B & C

Saturday
8:00 AM - 10:00 AM Warm-Up
10:00 AM - 11:15 AM Pools A-D - Open Team vs. Friday 4th Place
10:00 AM - 11:30 AM Open Losers Round 1
11:30 AM - 12:15 PM Open Losers Round 2
11:15 AM - 12:30 PM Pools A-D - Open Team vs. Friday 3rd Place
12:15 PM - 1:00 PM Open Losers Round 3
1:00 PM - 1:45 PM Open Losers Round 4
1:00 PM - 2:15 PM Pools A-D - Open Team vs. Friday 2nd Place
1:45 PM - 2:30 PM Open Losers Round 5
2:15 PM - 3:30 PM Pools A-D - Open Team vs. Friday 1st Place
2:30 PM - 3:15 PM Open Losers Round 6
3:15 PM - 4:00 PM Open Losers Round 7
5:00 PM - 6:15 PM Championship Losers Round 1
6:15 PM - 7:30 PM Championship Losers Round 2
7:30 PM - 8:45 PM Championship Winners Semifinals A / Losers Round 3
8:45 PM - 10:00 PM Championship Winners Semifinals B / Losers Round 4

Sunday
8:00 AM - 10:00 AM Warm-Up
10:00 AM - 11:15 AM Championship Losers Round 5
11:15 AM - 12:30 PM Championship Losers Round 6
12:30 PM - 1:45 PM Championship Losers Round 7
1:45 PM - 3:00 PM Championship Losers Round 8
3:00 PM - 4:15 PM Championship Losers Round 9
3:15 PM - 4:30 PM Championship Winners Finals
4:30 PM - 6:00 PM Championship Losers Finals
6:00 PM - 7:30 PM Championship Finals

Halo: Reach – Season Schedule

Regular Season Competition #1 – Dallas
1. Registration Opens - March 1st, 7:00 PM ET
2. Registration Closes/Team Builder Lock - March 28th, 11:59 PM ET
3. Dallas Competition - April 1st - April 3rd

Regular Season Competition #2 - Columbus
1. Registration Opens - May 3rd, 7:00 PM ET
2. Registration Closes/Team Builder Lock - May 30th, 11:59 PM ET
3. Columbus Competition - June 3rd - June 5th

Regular Season Competition #3 - TBA
1. Registration Opens - TBA
2. Registration Closes/Team Builder Lock - TBA
3. Competition #3 - TBA

Regular Season Competition #4 - TBA
1. Registration Opens - TBA
2. Registration Closes/Team Builder Lock - TBA
3. Competition #4 - TBA

Regular Season Competition #4 - TBA
1. Registration Opens - TBA
2. Registration Closes/Team Builder Lock - TBA
3. Competition #5 - TBA

National Championship Competition - TBA
1. Registration Opens - TBA
2. Registration Closes/Team Builder Lock - TBA
3. Competition #6 - TBA

Halo: Reach – Official League Rules

Pro Circuit Equipment

Console: Xbox 360
Switch: Netgear gs108 
Monitor: Asus VH236H

  • Resolution: 1920x1080
  • Reference Level: Intermediate
  • VGA

Player Equipment/Illegal Equipment

Players may not use a Turbo controller, a Button Macro controller, a Wireless controller, or a Play and Charge Kit. Turbo controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times. Button Macro controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons.

Players may not use a controller that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics. Players are allowed to make cosmetic changes to their controller. However, Major League Gaming reserves the right to deny the use of any controller suspected of providing an unfair competitive advantage.

Players and Coaches may not use a Wireless headset or a headset that requires an outlet for power.

General Rules

1.   Players may not use a Turbo controller, a Button Macro controller, a Wireless controller, or a Play and Charge Kit.  Turbo controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times.  Button Macro controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons.

2.   Players may not use a controller that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics.  Players are allowed to make cosmetic changes to their controller.  However, Major League Gaming reserves the right to deny the use of any controller suspected of providing an unfair competitive advantage. 

3.   Players and Coaches may not use a Wireless headset or a headset that requires an outlet for power.

4.   Teams that break General Rules #1-3 will be given a Warning.  Each subsequent Warning that a Team receives will result in a Forfeit of the Game.

5.   Players and Coaches may not intentionally manipulate a button, trigger, bumper, D-Pad, and/or joystick on a teammate’s controller while a Game is in progress.  Breaking this rule will result in a Forfeit of the Game.

6.   Players and Coaches may not appear on a Main Stage or Feature Station with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors.  Players and Coaches may be asked to wear MLG apparel for Main Stage and Feature Station Matches.

7.   Players may use any unoccupied USB ports on their Xbox 360 as well as any unoccupied plug-ins on their Astro Rack and Monitor.

8.   In the case of an Xbox 360/Monitor malfunction, the Game will be restarted from the beginning.

9.   No Warm-Up Games may be played outside of scheduled Warm-Up periods.

10. During Friday and Saturday’s scheduled Warm-Up periods, all Games must be played using the Team Slayer Game Mode.

11. During Friday and Saturday’s scheduled Warm-Up periods, all Players must get up at the end of a Game and allow any Players, who have been waiting, to take their seat.

12. During Saturday and Sunday’s scheduled Warm-Up periods, Teams that haven’t been eliminated from the Event have priority over other Teams regarding the use of open Stations.

13. Players and Coaches who break General Rules #9-12 may be given a Foul (See Pro Circuit Conduct Rules).

14. If a Team fails to report to their Station within 5 minutes of their Match’s announcement, they will Forfeit the 1st Game.  10 minutes after the announcement, a Team will Forfeit their Best of 3 Game Match or the 2nd Game of their Best of 5/7/9/11 Game Match.  15 minutes after the announcement, a Team will Forfeit their Best of 5/7/9/11 Game Match.  If both Teams Forfeit their Match, the higher seeded Team will win the Match.

15. Teams may be disqualified or forced to play a Game(s) shorthanded if a Player leaves their Station without their Referee’s permission, or is otherwise unable to play.  Referees may set a time limit for a Player who has requested that they be allowed to leave their Station, however, Referees may also deny a Player’s request to leave their Station.  Teams may be disqualified, or forced to play a Game(s) shorthanded, if a Player hasn’t returned by the end of their Referee’s set time limit.

16. Teams are permitted to request a review of the Game film, once during a Match, if they believe that their Referee made an incorrect call related to Gameplay Rules or a Capture the Flag Game’s initial time limit.  Review requests related to Gameplay Rules must be made during the Game in question, they must be specific to a Player, and they must be limited to a one minute window of the Game’s Film.  Review requests, related to a Capture the Flag Game’s initial time limit, must be made before the start of a new Game or, if the Match has ended, before the Match’s Score Sheet has been submitted to the Halo Reach Tournament Director.

17. In order to dispute Game results, Players/Teams must notify their Referee that they would like to Protest the Game.  In order to dispute Match results, Players/Teams must notify their Referee that they would like to Protest the Match.  Players/Teams must notify their Referee of their intent to Protest a Game before a new Game has begun.  Players/Teams must notify their Referee of their intent to Protest a Match before the Match’s Score Sheet has been submitted to the Halo Reach Tournament Director. 

Gameplay

1.   No going outside the normal boundaries of a Map.

2.   No quitting out of a Team Slayer Game.

3.   No looking at an opposing Player’s Monitor or projected screen by Players or Coaches.

4.   Breaking any of Gameplay Rules #1-3 will result in a Forfeit of the Game.

5.   Any sign of cheating may result in a Forfeit of the Game, disqualification from the Event, a Temporary Ban from MLG’s Network of Websites (including majorleaguegaming.com and gamebattles.com), the loss of a Pro Player benefit(s), a fine, and a Competition Ban for a future Pro Circuit Competition(s).

6.   If a Team Slayer Game should tie, the Game must be replayed with a 5 minute Time Limit.

7.   Capture the Flag Games will have an initial time limit of 15 minutes.  If the Game Timer reaches 15:00, one Team is leading, and their flag is in the starting position or they are leading by more than one Point, the Game is over.  If the Game Score is tied when the Game Timer reaches 15:00, the Game must continue and the next Team to score a Point will win the Game (Sudden Death).  If the Game ends and the Game Score is tied, the Game must be replayed in Sudden Death.

8.   If the Game Timer in a Capture the Flag Game reaches 15:00, the difference in Points is one, and the leading Team’s flag is not in the starting position, the Game must continue.  If the trailing Team scores a Point and ties the Game before the leading Team is able to return their flag, the Game must continue in Sudden Death.  If the leading Team’s flag is returned and they maintain their one-Point lead, the Game is over.  If the Game ends and one Team is leading, the leading Team will win the Game.

9.   Neutral Bomb Games will have an initial time limit of 15 minutes.  If the Game Timer reaches 15:00, one Team is leading, and the trailing Team hasn’t armed the bomb or they are leading by more than one Point, the Game is over.  If the Game Score is tied when the Game Timer reaches 15:00, the Game must continue and the next Team to score a Point will win the Game (Sudden Death).  If Sudden Death reaches the Game’s 30 minute time limit, the Game must be replayed in Sudden Death.

10. If the Game Timer in a Neutral Bomb Game reaches 15:00, the difference in Points is one, and the trailing Team has armed the bomb, the Game must continue.  If the armed bomb detonates and the trailing Team scores a Point, tying the Game, the Game must continue in Sudden Death.  If the leading Team disarms the bomb, the Game is over. 

11. Teams are permitted to start Capture the Flag and Neutral Bomb Games with three Players.  However, Teams with fewer than four Players are not permitted to start a Team Slayer Game and Teams with fewer than three Players are not permitted to start any Games.  If a Team doesn’t have the required minimum number of Players to start a Match, they will Forfeit Games based on the timeline set in General Rules #14.  If a Team doesn’t have the required minimum number of Players to start a Game, after the previous Game has ended, that Team must Forfeit the upcoming Game.  Players are permitted to join Games that are in progress, however, Players are not permitted to add a Character to a Game for a Player who is absent.

12. Players who quit out of a Game before it has ended will be allowed to rejoin the Game, but a Team will Forfeit the Game if all of their Players quit without Referee’s permission.

13. If a Game is started without the approval of a Referee it will be restarted.

14. Teams that incorrectly end a Game, without Referee’s permission, will Forfeit the Game.

15. The higher seeded Team must play as the Red team and the lower seeded Team must play as the Blue team.

16. All Host choices must be made before the start of a Match.

17. Teams that are disqualified prior to the start of a Game will not be allowed to play in the Game.  Teams that are disqualified during a Game must quit out of the Game.  Teams that are disqualified won’t receive any Rank Points for their ranking in the Event.

18. Players must use their registered MLG Username during all Games.  No Team Name abbreviations are allowed.  Players found breaking this rule may be given a Foul (See Pro Circuit Conduct Rules).

Foul Rules

1.   No ejecting a disc from an Xbox 360 or PlayStation 3, accessing an Xbox 360’s dashboard or a PlayStation 3’s system menu, using a memory card or a USB flash drive, unplugging anything from a Monitor, Xbox 360, PlayStation 3, PC, or Astro Rack, or touching power units without a Referee’s permission.  No moving a Monitor, Xbox 360, PlayStation 3, PC, or Astro equipment without a Referee’s permission.

2.   No communication between Players and Spectators during a Match.

3.   No excessive use of vulgar language.  Excessive use of vulgar language is defined as consistent use of vulgar language at a volume that is audible to Spectators of the Match as well as a single use of vulgar language at a volume that is audible to spectators of another Match.

4.   No taunting of opposing Players, or Coaches, by Coaches.  Taunting of opposing Players, or Coaches, by Coaches is defined as derogatory language or gestures, aimed at an opposing Player(s), which is audible and/or visible to the opposing Player(s).

Technical Foul Rules

1.   No standing on chairs, tables, or other tournament equipment.

2.   No verbal abuse of Referees and other tournament officials. Verbal abuse of a Referee or other tournament official includes, but is not limited to, the use of vulgar language directed at a Referee or other tournament official, the use of insulting words or gestures directed at a Referee or other tournament official, and excessive argument with a Referee or other tournament official resulting in the delay of a Match.

3.   No use of vulgar language directed at a Player, Coach, or Spectator.

 

4.   No inciting Spectators into taunting a Player, Coach, or Spectator.

5.   No excessive taunting or celebration by Coaches or Players.  Excessive taunting or celebration includes, but is not limited to, post-Match taunting or celebration directed at or referencing an opposing Player(s) and/or Coach.  Post-Match interactions between opposing Players and Coaches must be limited to acts of sportsmanship.

6.   No unsportsmanlike physical contact.

7.   No throwing anything in the direction of an opposing Player(s) and/or Coach.  No throwing objects that could cause injury into the crowd.

Additional Rules

1.   No intentional Forfeiting or conspiring to manipulate Rankings or Brackets.

2.   Players are expected to treat all members of MLG Staff and Sponsors with respect.

Penalties

1.   Players found breaking a Foul Rule will be issued a Foul.   If a Player or Coach receives two Fouls, they will be issued a Technical Foul.

2.   Players found breaking a Technical Foul Rule will be issued a Technical Foul.  If a Halo Reach or Black Ops Player or Coach is penalized with a Technical Foul, the opposing Team will be allowed to Host the next Game that the offending Team was scheduled to Host or the opposing Team will be allowed to give Host to the offending Team for the next Game that the opposing Team was scheduled to Host.  If a Starcraft 2 Player is penalized with a Technical Foul, they will lose their next opportunity to choose the Map for the upcoming Game.  Instead, their opponent will choose the Map.  These penalties, if necessary, will be carried over from one Match to the next or one Pro Circuit Competition to the next.  If a penalty is carried over from one Pro Circuit Competition to the next, it will be carried by the Player who received the Technical Foul. 

3.   Players who receive five Technical Fouls at one Pro Circuit Competition will be ejected from the venue and if they are on a Team, their Team will be forced to continue shorthanded.

4.   Technical Fouls received for post-Game violations of Technical Foul Rules #2-7 or violations of Technical Foul Rules #2-8 while on a Main Stage or Feature Station will count as two Technical Fouls for administration of post-Competition Technical Foul Penalties.

5.   Coaches who receive two Technical Fouls will have their Coach wristband and privileges taken away. 

6.   Players found breaking Technical Foul Rules #6-7 or Additional Rules #1-2 may be ejected from the venue and their Team may be disqualified from the Event or forced to continue shorthanded. 

7.   Players found breaking any Pro Circuit Conduct Rules may be subject to further penalties such as a Temporary Ban from MLG’s Network of Websites (including majorleagugaming.com and gamebattles.com), the loss of a Pro Player benefit(s), a fine, and a Competition Ban for a future Pro Circuit Competition(s).

8.   Referees and other tournament officials may issue a Foul, Technical Foul, or eject a Player from the venue for acts of misconduct not listed in the 2011 Pro Circuit Conduct Rules.

Technical Foul Penalties

1.   Technical Fouls received at Pro Circuit Competitions will be added up over the course of the 2011 season (See Penalties #4).

2.   1st Technical Foul = Email Warning

3.   2nd Technical Foul = 2nd Email Warning

4.   3rd Technical Foul = Temporary Ban from the MLG’s Network of Websites for 30 days

5.   4th Technical Foul = Temporary Ban from the MLG’s Network of Websites for 60 days

6.   5th Technical Foul = Temporary Ban from the MLG’s Network of Websites for an additional 120 days or the remainder of the calendar year, whichever is longer

7.   6th Technical Foul = Competition Ban from all remaining 2011 Online Qualifiers

8.   7th Technical Foul = Competition Ban from all remaining 2011 LAN Center Tournaments

9.   8th Technical Foul = Competition Ban from the next Pro Circuit Competition.

10. After the 8th Technical Foul, each subsequent Technical Foul will result in a Competition Ban from an additional Pro Circuit Competition.

11. Halo Reach and Black Ops Players who receive three Technical Fouls in one Match will be given a one minute Penalty.  After three Technical Fouls, each subsequent Technical Foul in the Match will result in another one minute penalty.  Players receiving a one minute penalty will be instructed by a Referee to put their controller on the ground at the start of their next Game.  After one minute has passed, the Referee will instruct the Player that they may pick up their controller.

12. Starcraft 2 Players who receive three Technical Fouls in one Match will be given a one Game penalty.  After three Technical Fouls, each subsequent Technical Foul in the Match will result in another one Game penalty.  When a Starcraft 2 Player receives a one Game penalty their opponent will be allowed to select one unit, other than Probe, Drone, SCV, Overlord, or Queen, that the Player with the one Game penalty won’t be allowed to create during the upcoming Game.  If the Player with the one Game penalty were to create that unit during the upcoming Game, they would Forfeit the Game.

13. If necessary, one minute and one Game penalties will be carried over from one Match to the next or one Pro Circuit Competition to the next.  If a one minute or one Game penalty is carried over from one Pro Circuit Competition to the next, it will be carried by the Player who received the Technical Fouls.  Players who fail to follow their Referee’s directions regarding a one minute or one Game penalty may be subject to further punishment such as disqualification from an Event, a Temporary Ban from MLG’s Network of Websites, the loss of a Pro Player benefit(s), a fine, and a Competition Ban for a future Pro Circuit Competition(s).

Halo: Reach – Information for Minors and Parents

Under 18? Don't worry; you can still come to compete, or to spectate. If you're planning to compete, download the Parental Consent Form for full information. You will also receive a copy of this form if you purchase a pass.

 

Parental Consent Form

Call of Duty: Black Ops II – Event Information

Join us for the first-ever Season of Call of Duty: Black Ops on the Pro Circuit! The Event will feature:

  • A huge bracket of up to 224 teams
  • Over $25,000 in prizes, including $10,000 for first place
  • The chance to make a name for yourself in the Pro Circuit's newest title

Don't miss out; come out to Dallas and show everyone what you've got. 

*Activision Publishing, Inc. is not a sponsor of this Competition. Activision’s name and logo, and/or the “Call of Duty: Black Ops” name, logo, and/or materials are used for purposes of promotion and/or prize description only and such use is not intended to suggest or imply Activision’s approval, sponsorship or endorsement of this Competition.

Call of Duty: Black Ops II – Settings and Round-by-Round Game Types

Round-by-Round Game Types

Winners Bracket

Round 1
Game 1 - Capture the Flag – Havana
Game 2 - Domination - Villa
Game 3 - Capture the Flag - Firing Range

Round 2
Game 1 - Capture the Flag - Hanoi
Game 2 - Domination - Firing Range
Game 3 - Capture the Flag - Summit

Round 3
Game 1 - Capture the Flag - Firing Range
Game 2 - Domination - Summit
Game 3 - Capture the Flag - Hanoi

Round 4
Game 1 - Capture the Flag - Summit
Game 2 - Domination - Villa
Game 3 - Capture the Flag - Havana

Round 5
Game 1 - Capture the Flag - Firing Range
Game 2 - Search and Destroy - Havana
Game 3 - Domination - Firing Range
Game 4 - Capture the Flag - Summit
Game 5 - Search and Destroy - Villa

Round 6
Game 1 - Capture the Flag - Hanoi
Game 2 - Search and Destroy - Grid
Game 3 - Domination - Summit
Game 4 - Capture the Flag - Havana
Game 5 - Search and Destroy - Firing Range

Round 7
Game 1 - Capture the Flag - Havana
Game 2 - Search and Destroy - Grid
Game 3 - Domination - Firing Range
Game 4 - Capture the Flag - Firing Range
Game 5 - Search and Destroy - Villa

Round 8-Winners Finals
Game 1 - Capture the Flag - Firing Range
Game 2 - Search and Destroy - Villa
Game 3 - Domination - Summit
Game 4 - Capture the Flag - Hanoi
Game 5 - Search and Destroy - Havana

Round 9-Finals
Game 1 - Capture the Flag - Summit
Game 2 - Search and Destroy - Firing Range
Game 3 - Domination - Villa
Game 4 - Capture the Flag - Havana
Game 5 - Search and Destroy - Grid

Finals Game 11
Game 11 - Domination - Firing Range

Losers Bracket

Round 1 Game 1 - Capture the Flag - Hanoi
Game 2 - Domination - Firing Range
Game 3 - Capture the Flag - Summit

Round 2
Game 1 - Capture the Flag - Firing Range
Game 2 - Domination - Villa
Game 3 - Capture the Flag - Summit

Round 3
Game 1 - Capture the Flag - Firing Range
Game 2 - Domination - Summit
Game 3 - Capture the Flag - Hanoi

Round 4
Game 1 - Capture the Flag - Hanoi
Game 2 - Domination - Firing Range
Game 3 - Capture the Flag - Havana

Round 5
Game 1 - Capture the Flag - Summit
Game 2 - Domination - Villa
Game 3 - Capture the Flag - Havana

Round 6
Game 1 - Capture the Flag - Havana
Game 2 - Domination - Summit
Game 3 - Capture the Flag - Firing Range

Round 7
Game 1 - Capture the Flag - Firing Range
Game 2 - Search and Destroy - Havana
Game 3 - Domination - Firing Range
Game 4 - Capture the Flag - Summit
Game 5 - Search and Destroy - Villa

Round 8
Game 1 - Capture the Flag - Hanoi
Game 2 - Search and Destroy - Villa
Game 3 - Domination - Summit
Game 4 - Capture the Flag - Firing Range
Game 5 - Search and Destroy - Grid

Round 9
Game 1 - Capture the Flag - Hanoi
Game 2 - Search and Destroy - Grid
Game 3 - Domination - Summit
Game 4 - Capture the Flag - Havana
Game 5 - Search and Destroy - Firing Range

Round 10
Game 1 - Capture the Flag - Summit
Game 2 - Search and Destroy - Firing Range
Game 3 - Domination - Villa
Game 4 - Capture the Flag - Hanoi
Game 5 - Search and Destroy - Havana

Round 11
Game 1 - Capture the Flag - Havana
Game 2 - Search and Destroy - Grid
Game 3 - Domination - Firing Range
Game 4 - Capture the Flag - Firing Range
Game 5 - Search and Destroy - Villa

Round 12
Game 1 - Capture the Flag - Havana
Game 2 - Search and Destroy - Firing Range
Game 3 - Domination - Firing Range
Game 4 - Capture the Flag - Summit
Game 5 - Search and Destroy - Grid

Round 13
Game 1 - Capture the Flag - Firing Range
Game 2 - Search and Destroy - Villa
Game 3 - Domination - Summit
Game 4 - Capture the Flag - Hanoi
Game 5 - Search and Destroy - Havana

Round 14-Losers Finals
Game 1 - Capture the Flag - Hanoi
Game 2 - Search and Destroy - Havana
Game 3 - Domination - Villa
Game 4 - Capture the Flag - Summit
Game 5 - Search and Destroy - Firing Range

Losers Finals Game 11
Game 11 - Domination - Summit

Game Types & Settings

Game Types
Capture the Flag - Firing Range
Capture the Flag - Hanoi
Capture the Flag - Havana
Capture the Flag - Summit
Domination - Firing Range
Domination - Villa
Domination - Summit
Search and Destroy - Firing Range
Search and Destroy - Grid
Search and Destroy - Havana
Search and Destroy – Villa

Settings - All Games
1. Hardcore Mode = Disabled
2. Allow Killcam = Enabled
3. Headshots Only = Disabled
4. Allow Sprint = Enabled
5. Force Respawn = Enabled
6. Wave Spawn Delay = None
7. Max Health = Normal
8. Health Regen = Normal
9. Spectating = Team Only
10. Friendly Fire = Enabled
11. Class Editor = Allow Player Classes
12. Killstreak Editor = Don’t Allow Killstreaks
13. Perk Editor = Allow Perks
14. Game Recording = Enabled
15. Party Privacy = Closed

Settings - Capture the Flag
1. Time Limit = 5 Minutes
2. Flag Return Time = 30 Seconds
3. Enemy Carrier on Radar = Delayed
4. Touch Return = Enabled
5. Round Win Limit = 2 Rounds
6. Capture Limit = 10 Flags
7. Respawn Delay = 7.5 Seconds
8. Number of Lives - Unlimited

Settings - Domination
1. Time Limit = 8 Minutes
2. Score Limit = 1000 Points
3. Round Limit = 2 Rounds
4. Flag Capture Time = 10 Seconds
5. Respawn Delay = 7.5 Seconds
6. Number of Lives = Unlimited

Settings - Search and Destroy
1. Time Limit = 2.5 Minutes
2. Bomb Timer = 45 Seconds
3. Plant Time = 7.5 Seconds
4. Defuse Time = 7.5 Seconds
5. Multi Bomb = Disabled
6. Round Switch = Every Round
7. Round Win Limit = 4 Rounds
8. Number of Lives = 1 Life

Banned Secondary Weapons, Tactical Grenades, Equipment, Perks & Weapon Attachments
1. Secondary Launchers
2 .Flak Jacket
3. Nova Gas
4. Decoy
5. All Equipment
6. Warlord
7. Second Chance
8. Grenade Launcher
9. Flamethrower
10. Rapid Fire

Call of Duty: Black Ops II – Prizes

Regular Season Competitions

1st Place: $10,000
2nd Place: $6000
3rd Place: $4000
4th Place: $2800
5th Place: $2000
6th Place: $1400
7th Place: $1000
8th Place: $800

National Championship Competition

1st Place: $50,000
2nd Place: $30,000
3rd Place: $20,000
4th Place: $14,000
5th Place: $10,000
6th Place: $7000
7th Place: $5000
8th Place: $4000

2011 Pro Circuit Stipends - Black Ops

Regular Season Competitions

Starting at the 3rd 2011 Pro Circuit Competition, all Active members of the MLG Pro Players’ Association who are registered for the Black Ops Event, and attend, will receive $400.

National Championship

All Active members of the MLG Pro Players’ Association who are registered for the Black Ops Event, and attend, will receive $400.

Call of Duty: Black Ops II – Rank Points

 Pro Circuit Rank Points are earned by competing at Pro Circuit Live Competitions and finishing in the Top 48.  They are used to seed players and teams at Live Competitions. One Pro Circuit Rank Point is worth more than any number of Online Qualifier Rank Points. For more information on Rank Points and seeding, please see the Official League Rules. 

Regular Season Competitions

1st = 1200       9th = 490         17th = 210       25th = 90         33rd-40th = 6

2nd = 1000      10th = 460       18th = 200       26th = 80         41st-48th = 4

3rd = 900        11th = 430       19th = 190       27th = 70

4th = 800         12th = 400       20th = 180       28th = 60

5th = 700         13th = 340       21st = 140       29th = 40

6th = 650         14th = 310      22nd = 130      30th = 30

7th = 600         15th = 280       23rd = 120      31st = 20

8th = 550         16th = 250       24th = 110       32nd = 10

 

National Championship Competition

1st = 1800       9th = 735         17th = 315       25th = 135       33rd-40th = 9

2nd = 1500      10th = 690       18th = 300       26th = 120       41st-48th = 6

3rd = 1350      11th = 645       19th = 285       27th = 105

4th = 1200       12th = 600       20th = 270       28th = 90

5th = 1050       13th = 510       21st = 210       29th = 60

6th = 975         14th = 465       22nd = 195      30th = 45

7th = 900         15th = 420       23rd = 180      31st = 30

8th = 825         16th = 375       24th = 165       32nd = 15

 

Guidelines

1.   Pro Circuit Rank Points are awarded to each Player on a Team individually and move with the Player should they leave the Team with which they earned the Pro Circuit Rank Points. 

2.   If a Team fails to attend all of their Matches, the Players will not receive Pro Circuit Rank Points.

Call of Duty: Black Ops II – Competition Format

1.   The Event will support as many as 224 Teams in an Open Bracket.

2.   The Open Bracket will be separated into a Winners Bracket and a Losers Bracket.  After losing a Match in the Winners Bracket, Teams will enter the Losers Bracket.  A Match loss in the Losers Bracket will result in elimination from the Event.

3.   Matches in Open Bracket Winners Bracket Rounds 1-4 and Open Bracket Losers Bracket Rounds 1-6 will be Best of 3 Games unless the Teams have already played each other in the Event.  Best of 3 Game Matches will consist of two Capture The Flag Games and one Domination Game.

4.   Matches in all other Open Bracket Rounds will be Best of 5 Games unless the Teams have already played each other in the Event.  Best of 5 Game Matches will consist of two Capture The Flag Games, two Search and Destroy Games, and one Domination Game.

5.   If Teams are scheduled to play each other in a Best of 3 Game Match for a 2nd time in the Event, their Match will expand to a Best of 7, include the previous Match, and pick up where that Match left off.  For example, if Team A beat Team B 2 Games to 0 in the Winners Bracket, the Best of 7 will resume with Game 3 and Team A leading 2 Games to 0.  If Game 3 of the Winners Bracket Match was not played, it must be played first and the Team that would’ve hosted the Game in the Winners Bracket will Host.  The Team that won the first Match must choose to Host or not Host Game 7.  The Host for Games 4-6 will be chosen in the opposite order in which Host was chosen for Games 1-3 (See Dallas Competition - Black Ops Event Rule #9). 

6.   If Teams are scheduled to play each other in a Best of 5 Game Match and they’ve already played against each other in a Best of 3 Game Match, their Match will expand to a Best of 9, include the previous Match, and pick up where that Match left off.  For example, if Team A beat Team B 2 Games to 0 in the Open Bracket, the Best of 9 will resume with Game 3 and Team A leading 2 Games to 0.  If Game 3 of the Open Bracket Match was not played, it must be played first and the Team that would’ve hosted the Game in the Open Bracket will Host.  The Team that won the first Match must choose to Host or not Host Game 9.  Host for Games 4-8 will be chosen so that the Team that only hosted one of the first three Games will host three Games from 4-8 (See Dallas Competition - Black Ops Event Rule #10).  The winner of a Finals Best of 9 will win the Event.

7.   If Teams are scheduled to play each other in a Best of 5 Game Match for a 2nd time in an Event, their Match will expand to a Best of 11, include the previous Match, and pick up where that Match left off.  For example, if Team A beat Team B 3 Games to 0 in the Winners Bracket, the Best of 11 will resume with Game 4 and Team A leading 3 Games to 0.  If Games 4 and/or 5 of the Winners Bracket Match were not played, they must be played first with Host for each Game going to the Team that would’ve hosted in the Winners Bracket.  The Team that won the first Match must choose to Host or not Host Game 11.  The Host for Games 6-10 will be chosen in the opposite order in which Host was chosen for Games 1-5 (See Dallas Competition - Black Ops Event Rule #10).  The winner of a Finals Best of 11 will win the Event.

 

8.   If the Teams scheduled to play each other in the Finals have not yet played against each other in the Event, an initial Match must be played using the Finals Game Types.  If the Team that came from the Open Bracket Winners Bracket wins the initial Match, they will win the Event.  If the Team that came from the Open Bracket Losers Bracket wins the initial Match, the Match will expand to a Best of 11, include the initial Match, and pick up where that Match left off.  For example, if the Open Bracket Losers Bracket Team beat the Open Bracket Winners Bracket Team 3 Games to 0 in the initial Match, the Best of 11 will resume with Game 4 and the Open Bracket Losers Bracket Team leading 3 Games to 0.  If Games 4 and/or 5 of the initial Match were not played, they must be played first with Host for each Game going to the Team that would’ve hosted in the initial Match.  The Open Bracket Losers Bracket Team must choose to Host or not Host Game 11.  The Host for Games 6-10 will be chosen in the opposite order in which Host was chosen for Games 1-5 (See Dallas Competition - Black Ops Event Rule #10).10. In a Best of 5 Game Match, the higher seeded Team must decide whether they want to Host two or three Games.  The Team set to Host three Games must choose one Game that they want to Host first.  The other Team must then choose two Games that they want to Host.  The Team set to Host three Games must Host the Games that weren’t chosen.

11. Teams may request that they be allowed to give up their hosting privileges for one or more Games.  The opposing Team must then accept or reject the opportunity to Host that Game(s).

12. The Game Types for a Best of 7, Best of 9, or Best of 11 Game Match will be scheduled by the Black Ops Tournament Director in order to ensure that a Game Type isn’t repeated.

13. Teams eliminated by way of Losers Bracket Rounds 6-12 will be scheduled to play one, two, three, or four Consolation Matches in order to determine their exact 5th-48th Ranking.  If the Teams that win two and lose one Consolation Match or win one and lose two Consolation Matches haven’t played a Consolation Match against each other, they will play each other in a Consolation Match in order to break the tie.  These tiebreaking Consolation Matches only apply to Teams that lose in the same Open Bracket Losers Bracket Round.  Consolation Matches will be scheduled to begin immediately after a Team is eliminated from the Event.

14. Teams must use Split Screen (2 Players per Monitor) in Open Bracket Winners Bracket Rounds 1-3 and Open Bracket Losers Bracket Rounds 1-4.  In all other Rounds, Teams must use Full Screen (1 Player per Monitor).

 

 

All Regular Season Competitions after Dallas - Black Ops Event

1.   Events will support as many as 208 Teams, including 192 Teams starting in the Open Bracket and 16 Teams with Automatic Bracket Qualification into Championship Pool Play.

2.   Open and Championship Brackets will be separated into a Winners Bracket and a Losers Bracket.  After losing a Match in a Winners Bracket, Teams will enter a Losers Bracket.  A Match loss in a Losers Bracket will result in elimination from the Event.

3.   All Open Bracket Matches will be Best of 3 Games unless the Teams have already played each other in the Open Bracket.  Best of 3 Game Matches will consist of two Capture The Flag Games and one Domination Game.

4.   All Championship Pool Play Matches will be Best of 5 Games, consisting of two Capture The Flag Games, two Search and Destroy Games, and one Domination Game.

5.   All Championship Bracket Matches will be Best of 5 Games unless the Teams have already played each other in the Event.  Best of 5 Game Matches will consist of two Capture The Flag Games, two Search and Destroy Games, and one Domination Game.

6.   If Teams are scheduled to play each other for a 2nd time in an Open Bracket, their Match will expand to a Best of 7, include the previous Match, and pick up where that Match left off.  For example, if Team A beat Team B 2 Games to 0 in the Winners Bracket, the Best of 7 will resume with Game 3 and Team A leading 2 Games to 0.  If Game 3 of the Winners Bracket Match was not played, it must be played first and the Team that would’ve hosted the Game in the Winners Bracket will Host.  The Team that won the first Match must choose to Host or not Host Game 7.  The Host for Games 4-6 will be chosen in the opposite order in which Host was chosen for Games 1-3 (See All Regular Season Competitions after Dallas - Black Ops Event Rule #10). 

7.   If Teams are scheduled to play each other in a Championship Bracket and they played each other in that Event’s Open Bracket, their Match will expand to a Best of 9, include the previous Match, and pick up where that Match left off.  For example, if Team A beat Team B 2 Games to 0 in the Open Bracket, the Best of 9 will resume with Game 3 and Team A leading 2 Games to 0.  If Game 3 of the Open Bracket Match was not played, it must be played first and the Team that would’ve hosted the Game in the Open Bracket will Host.  The Team that won the first Match must choose to Host or not Host Game 9.  Host for Games 4-8 will be chosen so that the Team that only hosted one of the first three Games will host three Games from 4-8 (See All Regular Season Competitions after Dallas - Black Ops Event Rule #11).  The winner of a Finals Best of 9 will win the Event.

8.   If Teams are scheduled to play each other for a 2nd time in an Event and their original Match was a Best of 5, their Match will expand to a Best of 11, include the previous Match, and pick up where that Match left off.  For example, if Team A beat Team B 3 Games to 0 in Championship Pool Play or in the Championship Bracket Winners Bracket, the Best of 11 will resume with Game 4 and Team A leading 3 Games to 0.  If Games 4 and/or 5 of the Pool Play/Winners Bracket Match were not played, they must be played first with Host for each Game going to the Team that would’ve hosted in Pool Play/Winners Bracket.  The Team that won the first Match must choose to Host or not Host Game 11.  The Host for Games 6-10 will be chosen in the opposite order in which Host was chosen for Games 1-5 (See All Regular Season Competitions after Dallas - Black Ops Event Rule #11).  The winner of a Finals Best of 11 will win the Event.

9.   If the Teams scheduled to play each other in the Finals have not yet played against each other in the Event, a Match must be played using the Finals Game Types.  If the Team that came from the Championship Bracket Winners Bracket wins the Match, they will win the Event.  If the Team that came from the Championship Bracket Losers Bracket wins the Match, a tiebreaking Match must be played using the Winners Bracket Finals Game Types.  The winner of a tiebreaking Match will win the Event.  Before the start of the Finals, the Team that came from the Championship Bracket Winners Bracket must choose the Match during which they will Host three Games and the Match during which they will Host two Games (See All Regular Season Competitions after Dallas - Black Ops Event Rule #11).

10. In a Best of 3 Game Match, the higher seeded Team must decide whether they want to Host one or two Games.  The Team set to Host one Game must choose the Game that they want to Host first.  The other Team must Host the other two Games.

11. In a Best of 5 Game Match, the higher seeded Team must decide whether they want to Host two or three Games.  The Team set to Host three Games must choose one Game that they want to Host first.  The other Team must then choose two Games that they want to Host.  The Team set to Host three Games must Host the Games that weren’t chosen. 

12. Teams may request that they be allowed to give up their hosting privileges for one or more Games.  The opposing Team must then accept or reject the opportunity to Host that Game(s).

13. The Game Types for a Best of 7, Best of 9, or Best of 11 Game Match will be scheduled by the Black Ops Tournament Director in order to ensure that a Game Type isn’t repeated.

14. Teams eliminated by way of Championship Bracket Losers Bracket Rounds 1-8 will be scheduled to play one, two, or three Consolation Matches in order to determine their exact 5th-32nd Ranking.  If the Teams that win one and lose one Consolation Match haven’t played a Consolation Match against each other, they will play each other in a Consolation Match in order to break the tie.  These tiebreaking Consolation Matches only apply to Teams that lose in the same Championship Bracket Losers Bracket Round.  Consolation Matches will be scheduled to begin immediately after a Team is eliminated from the Event.

15. Teams must use Split Screen (2 Players per Monitor) in Open Bracket Winners Bracket Rounds 1-3 and Open Bracket Losers Bracket Rounds 1-4.  In all other Rounds, Teams must use Full Screen (1 Player per Monitor).

Regular Season Bracket & Pool Play Details after Dallas

1.   When 16 Teams remain in an Open Bracket (4 Winners Bracket Teams & 12 Losers Bracket Teams), the Open Bracket will end.  Each remaining Winners Bracket Team will advance into Championship Pool Play where they will be reseeded 17-20 and each remaining Losers Bracket Team will advance into the Championship Bracket Losers Bracket where they will be reseeded 21-32.

2.   In Championship Pool Play, the 16 Teams with Automatic Bracket Qualification and the 4 Teams advancing from the Open Bracket Winners Bracket will be divided into four Pools.  Pool A will consist of the Teams seeded 1, 8, 9, 16, and 17.  Pool B will consist of the Teams seeded 2, 7, 10, 15, and 18.  Pool C will consist of the Teams seeded 3, 6, 11, 14, and 19.  Pool D will consist of the Teams seeded 4, 5, 12, 13, and 20. 

3.   Teams will play one Match against each of the other Teams in their Pool. 

4.   Pool Play Ranking (1st-5th) will be determined using each Team’s Record of Matches won and lost.  Ties will be broken using the following Tiebreakers in this order: Head to Head (Match Winning Percentage using only Matches between the tied Teams), Games Won Percentage (All Pool Play Matches), Pool Play Points (Domination Points + (20*(Capture The Flag Points + Search and Destroy Points))), and Seed.  If there is a tie involving more than two Teams and one of the Tiebreakers resolves the tie for a Team(s), but leaves at least two Teams tied, resolution of the tie(s) that still exists will start over with Tiebreaker #1.  If Head to Head, Games Won Percentage, or Pool Play Points is used to break a tie, the higher number will win the Tiebreaker.  If Seed is used to break a tie, the lower number will win the Tiebreaker.

5.   Each Pool’s 1st Place Team will advance into the Championship Bracket Winners Bracket Semifinals.  Each Pool’s 2nd Place Team will be placed into Championship Bracket Losers Bracket Round 6.  Each Pool’s 3rd Place Team will be placed into Championship Bracket Losers Bracket Round 5.  Each Pool’s 4th Place Team will be placed into Championship Bracket Losers Bracket Round 4.  Each Pool’s 5th Place Team will be placed into Championship Bracket Losers Bracket Round 3.  Teams advancing from an Open Bracket with a Match loss in the last Open Bracket Winners Bracket Round will start in Championship Bracket Losers Bracket Round 2.  Teams advancing from an Open Bracket with a Match loss in an earlier Open Bracket Winners Bracket Round will start in Championship Bracket Losers Bracket Round 1.

National Championship Bracket Details

The 2011 Black Ops National Championship Event will be open to all Teams. 

National Championship Bracket Details = TBA

Rank Points, Seeding & Pro Status

1.   The top 48 Teams in each Event will receive Black Ops Pro Circuit Rank Points.

2.   Registered Teams will be seeded for each Event using the following criteria in this order: Black Ops Pro Status Rankings, Black Ops Pro Circuit Rank Points*, Black Ops LAN Center Rank Points**, and Black Ops Online Qualifier Rank Points.  Ties will be broken using the next available criterion or randomly if necessary.  Teams with no Black Ops Rank Points will be seeded randomly.  Teams will be seeded 1-224 for the Dallas Open Bracket and 1-192 for all Open Brackets after Dallas.  Teams will be seeded 1-32 for all Championship Pool Play/Championship Brackets.

          *2011 Black Ops Pro Circuit Rank Points may be used as Rolling Rank Points in 2012.

          **LAN Center Rank Points may or may not be implemented in 2011.

3.   In Championship Pool Play and Championship Brackets, Teams with Automatic Bracket Qualification will be seeded ahead of Teams advancing from the Open Bracket. 

4.   Championship Pool Play Teams will keep their Seed in the Championship Bracket. 

5.   Teams advancing from an Open Bracket will be reseeded for Championship Pool Play or a Championship Bracket using their Open Bracket Seed. 

6.   Championship Bracket Teams advancing from the Open Bracket without a Match loss will be reseeded ahead of Championship Bracket Teams advancing from the Open Bracket with a Match loss. 

7.   Championship Bracket Teams advancing from the Open Bracket with a Match loss in the last Winners Bracket Round will be reseeded ahead of Teams advancing from the Open Bracket with a Match loss in an earlier Open Bracket Winners Bracket Round.

8.   The top 16 Teams, determined by Black Ops Pro Circuit Rank Points immediately following each Pro Circuit Competition, starting after Columbus, will earn Pro Status.  Ties will be broken by each Team’s Ranking in the most recent Event.  As long as Pro Teams maintain at least two Players from the previous Black Ops Pro Circuit Event’s Roster and their Black Ops Pro Circuit Rolling Rank Points total remains equal to or above the Minimum Rank Point total, they will maintain their Pro Status Ranking, even if Roster changes result in a change in the Team’s Black Ops Pro Circuit Rank Points total.  If a Team disbands, all lower ranked Pro Teams will move up one spot in the Pro Status Rankings.  However, this won’t result in an Amateur Team earning Pro Status.  Players who are members of Pro Teams, but have fewer than 250 Black Ops Pro Circuit Rank Points will not be awarded Pro Status.

Regular Season Automatic Bracket Qualification

1.   At 5 PM ET on the Thursday just over four weeks prior to the start of an Event after Dallas, the top 16 seeded/eligible Teams will receive Automatic Bracket Qualification for the Event’s Championship Pool Play.  The top 16 Dallas Teams will be ranked ahead of all other Amateur Teams for Columbus Automatic Bracket Qualification (See Automatic Bracket Qualification Rule #3).

2.   In order to be eligible for Automatic Bracket Qualification, Pro Teams that plan to participate in the upcoming Black Ops Event must notify MLG (email jnelson@mlgpro.com) by 5 PM ET on the Thursday just over four weeks prior to the start of the Event. 

3.   In order to be eligible for Automatic Bracket Qualification, Amateur Teams must take advantage of their Free or Reserved Team Pass (See Registration #4) or purchase a Team Pass, submit their Team Roster to MLG (email jnelson@mlgpro.com), and complete their Team in Team Builder (Four Confirmed Players) by the same 5 PM ET Thursday deadline.  Eligible Amateur Teams will receive Automatic Bracket Qualification or be ranked in a queue based on Rank Points, Seeding & Pro Status Rule #2.

4.   Queued Teams are permitted to make Roster changes up until the Team Builder Lock (See 2011 Pro Circuit Registration Rules).  However, such Teams must maintain at least 2 Players from their submitted Team Roster in order to stay in the queue.  Also, Teams must maintain at least 75% of their submitted Black Ops Pro Circuit Rank Points total in order to keep their ranking in the queue.  Teams that don’t maintain at least 75% of their submitted Black Ops Pro Circuit Rank Points total will be re-ranked in the queue according to their new Black Ops Pro Circuit Rank Points total. 

5.   If a Black Ops Team with Automatic Bracket Qualification chooses not to participate in the upcoming Event and notifies MLG prior to the start of the Event, the #1 queued Team will be selected to take their place (Replacement Team).  If there are no Teams in the queue, the #1 seeded Team without Automatic Bracket Qualification, that is complete in Team Builder at the Team Builder Lock, will be selected as a Replacement Team.

6.   A Replacement Team will not be selected when a Team with Automatic Bracket Qualification fails to notify MLG of their non-participation prior to the start of the Event. 

7.   Replacement Teams will be given the #16 Seed.  As a result, other Teams with Automatic Bracket Qualification may see their Seed improve.  However, all Teams will keep their position in Championship Pool Play or the Championship Bracket.  Replacement Teams will take the exact position within Championship Pool Play or the Championship Bracket of the Team that they have replaced.

8.   Amateur Teams with Automatic Bracket Qualification are locked.  When Amateur Teams are locked, Players can’t be removed until Check-In, if they are deemed to be unable to attend at that time or if they don’t want to participate in the Event.  Also, Players must submit requests to MLG (email jnelson@mlgpro.com) in order to leave their Team and if a Player leaves a locked Amateur Team, they won’t be allowed to play in the Event.

9.   Amateur Teams with Automatic Bracket Qualification at the last Regular Season Competition will also be locked for the National Championship Competition unless they fail to earn Pro Status immediately following the last Regular Season Competition.

9.   If an Amateur Team with Automatic Bracket Qualification is, at any time before the start of the upcoming Black Ops Pro Circuit Event, left with fewer than two Players from the submitted Team Roster, the Team will be unlocked, stripped of Automatic Bracket Qualification, and a Replacement Team will be selected (See Automatic Bracket Qualification Rule #5).

Registration

1.   All Players on Teams that finish in the top 16 of an Event will receive Free Entry into the Black Ops Event at the next Pro Circuit Competition.

2.   All Teams that finish 17th-32nd in an Event will be given a Reserved Team Pass for the Black Ops Event at the next Pro Circuit Competition.

3.   Team Pass Reservations will be held by the Captain of the Black Ops Team that earned the Reserved Team Pass.

4.   Teams with a Free or Reserved Team Pass must email jnelson@mlgpro.com, requesting Team Builder access for the upcoming Event, by 5 PM ET on the Monday before Registration opens for the Event.  Reserved Team Passes that go unclaimed will be sold to the public.

5.   Public Registration for each 2011 Pro Circuit Black Ops Event will open at 7 PM ET on the Tuesday roughly four and a half weeks prior to each upcoming Pro Circuit Competition. 

6.   Public Registration for each 2011 Pro Circuit Black Ops Event will close at 11:59 PM ET on the Monday, 4 days prior to each upcoming Pro Circuit Competition.

7.   Black Ops Team Passes will be sold online for $240, and sold at Check-In for $280 if there is an open spot in the Bracket.

8.   After obtaining a Team Pass, whether free, reserved, or purchased, all Black Ops Teams must use Team Builder in order to complete Registration (See 2011 Pro Circuit Registration Rules).

All emails submitted to jnelson@mlgpro.com must be submitted from the email address that is registered to the individual’s MLG Username.

Call of Duty: Black Ops II – Event Schedule

 

Please note: All times listed are Central.

Because of technical difficulties at the beginning of the Event, please add an hour onto each of Friday's times to get the correct start time. Saturday and Sunday's matches will proceed as scheduled.

 

 

NOTE: All times are central

 

Friday

10:30 AM - 1:30 PM               Early Check-In

10:30 AM - 4:00 PM               Problem Check-In / Registration

1:30 PM - 5:00 PM                 Doors Open/ Check-In / Warm-Up

5:00 PM - 5:30 PM                 Welcome

5:30 PM - 7:00 PM                 Winners Round 3

7:00 PM - 10:00 PM               Winners Round 4

 

Saturday

8:00 AM - 10:00 AM              Warm-Up

10:00 AM - 11:30 AM            Losers Round 6

12:00 PM - 1:15 PM               Winners Round 5 A-D / Losers Round 7

1:15 PM - 2:30 PM                 Winners Round 5 E-H / Losers Round 7

2:30 PM - 3:45 PM                 Winners Round 6 A-B / Losers Round 8

3:45 PM - 5:00 PM                 Winners Round 6 C-D / Losers Round 8

5:00 PM - 6:15 PM                 Winners Round 7 A / Losers Round 9

6:15 PM - 7:30 PM                 Winners Round 7 B / Losers Round 10

 

Sunday

8:00 AM - 10:00 AM              Warm-Up

10:00 AM - 11:15 AM            Losers Round 11

11:15 AM - 12:30 PM            Losers Round 12

12:30 PM - 1:45 PM              Losers Round 13

2:00 PM - 3:15 PM                Winners Finals

3:15 PM - 4:30 PM                Losers Finals

4:30 PM - 6:00 PM                Finals

Call of Duty: Black Ops II – Season Schedule

Regular Season Competition #1 – Dallas
1. Registration Opens - March 1st, 7:00 PM ET
2. Registration Closes/Team Builder Lock - March 28th, 11:59 PM ET
3. Dallas Competition - April 1st - April 3rd

Regular Season Competition #2 - Columbus
1. Registration Opens - May 3rd, 7:00 PM ET
2. Registration Closes/Team Builder Lock - May 30th, 11:59 PM ET
3. Columbus Competition - June 3rd - June 5th

Regular Season Competition #3 - TBA
1. Registration Opens - TBA
2. Registration Closes/Team Builder Lock - TBA
3. Competition #3 - TBA

Regular Season Competition #4 - TBA
1. Registration Opens - TBA
2. Registration Closes/Team Builder Lock - TBA
3. Competition #4 - TBA

Regular Season Competition #4 - TBA
1. Registration Opens - TBA
2. Reg

Call of Duty: Black Ops II – Official League Rules

Pro Circuit Equipment

Console: PS3
Switch: Netgear gs108 
Monitor: Asus VH236H

  • Resolution: 1080p
  • HDMI

Disclaimer: Activision Publishing, Inc. is not a sponsor of this Competition.  Activision’s name and logo, and/or the “Call of Duty: Black Ops” name, logo, and/or materials are used for purposes of promotion and/or prize description only and such use is not intended to suggest or imply Activision’s approval, sponsorship or endorsement of this Competition. 

Player Equipment/Illegal Equipment

Players may not use a Turbo controller, a Button Macro controller, a Wireless controller, or a Play and Charge Kit. Turbo controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times. Button Macro controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons.

Players may not use a controller that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics. Players are allowed to make cosmetic changes to their controller. However, Major League Gaming reserves the right to deny the use of any controller suspected of providing an unfair competitive advantage.

Players and Coaches may not use a Wireless headset or a headset that requires an outlet for power.

Gameplay

1.   No going outside the normal boundaries of a Map.

2.   No looking at an opposing Player’s Monitor or projected screen by Players or Coaches.

3.   No Switching Teams or going into Spectator Mode at any time during a Game.

4.   Breaking any of Gameplay Rules #1-3 will result in a Forfeit of the Game.

5.   Any sign of cheating may result in a Forfeit of the Game and disqualification from an Event.

6.   For Domination Games, two Rounds (each an 8-minute Game) must be played, with Teams switching top/bottom teams after Round 1.  After Round 2, the scores from both Rounds will be added together in order to determine a winner.  If the added scores are tied, two more Rounds must be played, each with a 5-minute Time Limit.

7.   The scores from both Rounds of a Capture the Flag Game will be added together in order to determine a winner.  If the added scores are tied, at least two Tiebreaker Rounds will be played.  For Tiebreaker Rounds, the Host will not be changed and Teams will use their Round 1 team for all odd numbered Tiebreaker Rounds and their Round 2 team for all even numbered Tiebreaker Rounds. 

8.   For tied Capture the Flag Games, the first Tiebreaker Round will be ended once a Team scores a Point and the time at which they scored will be recorded.  The recorded time will be used to set the second Tiebreaker Round’s Capture Time Limit and the second Tiebreaker Round will be ended once a Team scores a Point or the Round’s Capture Time Limit is reached.  If Team A scores a Point in the first Tiebreaker Round, Team A will win the Game if Team A scores a Point in the second Tiebreaker Round or the Capture Time Limit is reached.  If Team A scores a Point in the first Tiebreaker Round, Team B will win the Game if Team B scores a Point in the second Tiebreaker Round before the Capture Time Limit is reached.  If Team A scores a Point in the first Tiebreaker Round and Team B scores a Point in the second Tiebreaker Round as the Capture Time Limit is reached, two more Tiebreaker Rounds must be played.  If no Teams score a Point in the first Tiebreaker Round, the first Team to score a Point in the second Tiebreaker Round will win the Game.  If no Teams score a Point in the first or second Tiebreaker Round, two more Tiebreaker Rounds must be played.

9.   Teams are permitted to start all Rounds/Games with three Players.  Teams with fewer than three Players are not permitted to start any Rounds/Games.  If a Team doesn’t have the required minimum number of Players to start a Match, they will Forfeit Games based on the timeline set in General Rules #13.  If a Team doesn’t have the required minimum number of Players to start a Round/Game, after the previous Round/Game has ended, that Team must Forfeit the Game.  Players are permitted to join Rounds/Games that are in progress, however, Players are not permitted to add a Character to a Round/Game for a Player who is absent.

10. Players who quit out of a Game before it has ended will be allowed to rejoin the Round/Game, but a Team will Forfeit the Game if all of their Players quit without Referee’s permission.

11. Teams that incorrectly end a Round/Game, without Referee’s permission, will Forfeit the Game.

12. The Team that doesn’t Host must choose to play as the top or bottom team.  For Round 2 of Domination Games, Teams will switch from the top team to the bottom team and vice versa.

13. All Host choices must be made before the start of a Match.

14. If a Round/Game is started without the approval of a Referee it will be restarted.

15. Teams that are disqualified prior to the start of a Round/Game will not be allowed to play in the Round/Game.  Teams that are disqualified during a Round/Game must quit out of the Round/Game.  Teams that are disqualified won’t receive any Rank Points for their ranking in the Event.

16. Players must use their registered MLG Username during all Games.  No Team Name abbreviations are allowed.  Players found breaking this rule may be given a Foul (See Pro Circuit Conduct Rules).

General Rules

1.   Players may not use a controller with Turbo capabilities, Button Mapping capabilities, or more buttons than the first party wireless controller.  The first party wireless controller is the only wireless controller that can be used.  Controllers with Turbo capabilities allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times.  Controllers with Button Mapping capabilities allow Players to map a button sequence to a specific button.  Pressing that button results in their Character performing a set of actions that would normally require the Player to press multiple buttons.

2.   Players may not use a controller that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics.  Players may not use a controller that has been modified to include a Turbo button or Button Mapping capabilities.  Players are allowed to make cosmetic changes to their controller, however, Major League Gaming reserves the right to deny the use of any controller suspected of providing an unfair competitive advantage. 

3.   Players and Coaches may not use a Wireless headset or a headset that requires an outlet for power.

4.   Teams that break General Rules #1-3 will be given a Warning.  Each subsequent Warning that a Team receives will result in a Forfeit of the Game.

5.   Players and Coaches may not intentionally manipulate a button, trigger, bumper, D-Pad, and/or joystick on a teammate’s controller while a Game is in progress.  Breaking this rule will result in a Forfeit of the Game.

6.   Players and Coaches may not appear on a Main Stage or Feature Station with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors.  Players and Coaches may be asked to wear MLG apparel for Main Stage and Feature Station Matches.

7.   Players may use any unoccupied plug-ins on their Astro Rack and Monitor.

8.   In the case of a PlayStation 3/Monitor malfunction, the Round will be restarted, from the beginning, with both Teams keeping the appropriate top or bottom team and starting on the appropriate side of the Map. 

9.   No Warm-Up Games may be played outside of scheduled Warm-Up periods.

10. During Friday and Saturday’s scheduled Warm-Up periods, all Players must get up at the end of a Game and allow any Players, who have been waiting, to take their seat.

11. During Saturday and Sunday’s scheduled Warm-Up periods, Teams that haven’t been eliminated from the Event have priority over other Teams regarding the use of open Stations.

12. Players and Coaches who break General Rules #9-11 may be given a Foul (See Pro Circuit Conduct Rules).

 

13. If a Team fails to report to their Station within 5 minutes of their Match’s announcement, they will Forfeit the 1st Game.  10 minutes after the announcement, a Team will Forfeit their Best of 3 Game Match or the 2nd Game of their Best of 5/7/9/11 Game Match.  15 minutes after the announcement, a Team will Forfeit their Best of 5/7/9/11 Game Match.  If both Teams Forfeit their Match, the higher seeded Team will win the Match.

14. Players set to play a Split Screen Match will have 10 minutes to create their account and adjust their classes and settings.  Players set to play a Full Screen Match will have 7 minutes to create their account and adjust their classes and settings.  These time limits will begin when all Players have arrived and are seated at their Station or at the time at which Teams would Forfeit the 1st Game (See General Rules #13).

15. Teams may be disqualified or forced to play a Round(s)/Game(s) shorthanded if a Player leaves their Station without their Referee’s permission, or is otherwise unable to play.  Referees may set a time limit for a Player who has requested that they be allowed to leave their Station, however, Referees may also deny a Player’s request to leave their Station.  Teams may be disqualified, or forced to play a Round(s)/Game(s) shorthanded, if a Player hasn’t returned by the end of their Referee’s set time limit.

16. In order to dispute Round/Game results, Players/Teams must notify their Referee that they would like to Protest the Round/Game.  In order to dispute Match results, Players/Teams must notify their Referee that they would like to Protest the Match.  Players/Teams must notify their Referee of their intent to Protest a Round/Game before a new Game has begun.  Players/Teams must notify their Referee of their intent to Protest a Match before the Match’s Score Sheet has been submitted to the Black Ops Tournament Director. 

 

Foul Rules

1.   No ejecting a disc from a PlayStation 3, accessing a PlayStation 3’s system menu, using a memory card or a USB flash drive, unplugging anything from a PlayStation 3 or touching power units without a Referee’s permission.  No moving a PlayStation 3 without a Referee’s permission.

2.   No communication between Players and Spectators during a Match.

3.   No excessive use of vulgar language.  Excessive use of vulgar language is defined as consistent use of vulgar language at a volume that is audible to Spectators of the Match as well as a single use of vulgar language at a volume that is audible to spectators of another Match.

4.   No taunting of opposing Players, or Coaches, by Coaches.  Taunting of opposing Players, or Coaches, by Coaches is defined as derogatory language or gestures, aimed at an opposing Player(s), which is audible and/or visible to the opposing Player(s).

Technical Foul Rules

1.   No standing on chairs, tables, or other tournament equipment.

2.   No verbal abuse of Referees and other tournament officials. Verbal abuse of a Referee or other tournament official includes, but is not limited to, the use of vulgar language directed at a Referee or other tournament official, the use of insulting words or gestures directed at a Referee or other tournament official, and excessive argument with a Referee or other tournament official resulting in the delay of a Match.

3.   No use of vulgar language directed at a Player, Coach, or Spectator.

4.   No inciting Spectators into taunting a Player, Coach, or Spectator.

5.   No excessive taunting or celebration by Coaches or Players.  Excessive taunting or celebration includes, but is not limited to, post-Match taunting or celebration directed at or referencing an opposing Player(s) and/or Coach.  Post-Match interactions between opposing Players and Coaches must be limited to acts of sportsmanship.

6.   No unsportsmanlike physical contact.

7.   No throwing anything in the direction of an opposing Player(s) and/or Coach.  No throwing objects that could cause injury into the crowd.

Additional Rules

1.   No intentional Forfeiting or conspiring to manipulate Rankings or Brackets.

2.   Players are expected to treat all members of MLG Staff and Sponsors with respect.

Penalties

1.   Players found breaking a Foul Rule will be issued a Foul.   If a Player or Coach receives two Fouls, they will be issued a Technical Foul.

2.   Players found breaking a Technical Foul Rule will be issued a Technical Foul.  If a Halo Reach or Black Ops Player or Coach is penalized with a Technical Foul, the opposing Team will be allowed to Host the next Game that the offending Team was scheduled to Host or the opposing Team will be allowed to give Host to the offending Team for the next Game that the opposing Team was scheduled to Host.  If a Starcraft 2 Player is penalized with a Technical Foul, they will lose their next opportunity to choose the Map for the upcoming Game.  Instead, their opponent will choose the Map.  These penalties, if necessary, will be carried over from one Match to the next or one Pro Circuit Competition to the next.  If a penalty is carried over from one Pro Circuit Competition to the next, it will be carried by the Player who received the Technical Foul. 

3.   Players who receive five Technical Fouls at one Pro Circuit Competition will be ejected from the venue and if they are on a Team, their Team will be forced to continue shorthanded.

4.   Technical Fouls received for post-Game violations of Technical Foul Rules #2-7 or violations of Technical Foul Rules #2-8 while on a Main Stage or Feature Station will count as two Technical Fouls for administration of post-Competition Technical Foul Penalties.

5.   Coaches who receive two Technical Fouls will have their Coach wristband and privileges taken away. 

6.   Players found breaking Technical Foul Rules #6-7 or Additional Rules #1-2 may be ejected from the venue and their Team may be disqualified from the Event or forced to continue shorthanded. 

7.   Players found breaking any Pro Circuit Conduct Rules may be subject to further penalties such as a Temporary Ban from MLG’s Network of Websites (including majorleagugaming.com and gamebattles.com), the loss of a Pro Player benefit(s), a fine, and a Competition Ban for a future Pro Circuit Competition(s).

8.   Referees and other tournament officials may issue a Foul, Technical Foul, or eject a Player from the venue for acts of misconduct not listed in the 2011 Pro Circuit Conduct Rules.

Technical Foul Penalties

1.   Technical Fouls received at Pro Circuit Competitions will be added up over the course of the 2011 season (See Penalties #4).

2.   1st Technical Foul = Email Warning

3.   2nd Technical Foul = 2nd Email Warning

4.   3rd Technical Foul = Temporary Ban from the MLG’s Network of Websites for 30 days

5.   4th Technical Foul = Temporary Ban from the MLG’s Network of Websites for 60 days

6.   5th Technical Foul = Temporary Ban from the MLG’s Network of Websites for an additional 120 days or the remainder of the calendar year, whichever is longer

7.   6th Technical Foul = Competition Ban from all remaining 2011 Online Qualifiers

8.   7th Technical Foul = Competition Ban from all remaining 2011 LAN Center Tournaments

9.   8th Technical Foul = Competition Ban from the next Pro Circuit Competition.

10. After the 8th Technical Foul, each subsequent Technical Foul will result in a Competition Ban from an additional Pro Circuit Competition.

11. Halo: Reach or Black Ops Players who receive three Technical Fouls in one Match will be given a one minute Penalty.  After three Technical Fouls, each subsequent Technical Foul in the Match will result in another one minute penalty.  Players receiving a one minute penalty will be instructed by a Referee to put their controller on the ground at the start of their next Game.  After one minute has passed, the Referee will instruct the Player that they may pick up their controller.

12. Starcraft 2 Players who receive three Technical Fouls in one Match will be given a one Game penalty.  After three Technical Fouls, each subsequent Technical Foul in the Match will result in another one Game penalty.  When a Starcraft 2 Player receives a one Game penalty their opponent will be allowed to select one unit, other than Probe, Drone, SCV, Overlord, or Queen, that the Player with the one Game penalty won’t be allowed to create during the upcoming Game.  If the Player with the one Game penalty were to create that unit during the upcoming Game, they would Forfeit the Game.

13. If necessary, one minute and one Game penalties will be carried over from one Match to the next or one Pro Circuit Competition to the next.  If a one minute or one Game penalty is carried over from one Pro Circuit Competition to the next, it will be carried by the Player who received the Technical Fouls.  Players who fail to follow their Referee’s directions regarding a one minute or one Game penalty may be subject to further punishment such as disqualification from an Event, a Temporary Ban from MLG’s Network of Websites, the loss of a Pro Player benefit(s), a fine, and a Competition Ban for a future Pro Circuit Competition(s).

StarCraft 2 Online Qualifier – Event Information

Participate in the StarCraft 2 Online Qualifier and raise your game! The Top 64 players at the end of each Online Qualifier will receive Online Qualifier Rank Points. These Rank Points will be used to seed players who have no Live Competition Rank Points or LAN Center Rank Points. Participating in the Online Qualifier is also a great way to practice for the MLG Pro Circuit and improve your seed.

It is not necessary to play in an Online Qualifier in order to compete at a Pro Circuit Live Competition. 

 

StarCraft 2 Online Qualifier – Competition Format

 

Format

1.   There will be six Starcraft 2 Online Qualifiers over the course of the 2011 Pro Circuit.

2.   The first Starcraft 2 Online Qualifier will have a Ladder only.  All other Starcraft 2 Online Qualifiers will be separated into a Ladder and a Playoff Bracket.  Playoff Brackets will be separated into a Winners Bracket and a Losers Bracket.  After losing a Match in the Winners Bracket, Players will enter the Losers Bracket.  A Match loss in the Losers Bracket will result in elimination from the Playoff Bracket.

3.   Starcraft 2 Online Qualifiers will support an unlimited number of Players.

4.   When the Ladder ends for Starcraft 2 Online Qualifiers #2-6, the top 32 Players will qualify for the Playoff Bracket.  Unranked Players can’t qualify for the Playoff Bracket.

5.   Players will be seeded for all Playoff Brackets using their Standings Ranking at the end of the Ladder.

6.   The top 64 Players in each Starcraft 2 Online Qualifier will receive Starcraft 2 Online Qualifier Rank Points.  Unranked Players can’t receive Online Qualifier Rank Points.

 

Registration

1.   Registration for Starcraft 2 Online Qualifier #1 will open at 5 PM ET on Tuesday, March 1st.  Registration for all other Starcraft 2 Online Qualifiers will open at 5 PM ET on a Monday two weeks prior to the start of the Ladder.

2.   Registration for each Starcraft 2 Online Qualifier will close at 11:59 PM ET on the third to last day of the Ladder (a Friday).

3.   The Entry Fee will be 10 Credits per Player.

StarCraft 2 Online Qualifier – Rules and Settings

 

Online Qualifier #2 Rules

Online Qualifier #2: Schedule

1.   Registration Opens - March 14th

2.   Ladder Begins - March 28th

3.   Registration Closes - April 22nd, 11:59 PM ET

4.   Ladder Ends - April 24th, 8:59 PM ET

5.   Playoff Bracket Begins - April 26th

6.   Playoff Bracket Ends - May 26th

7.   Pro Circuit Regular Season Competition #2 (Columbus) - June 3rd - June 5th

 

General

1.   The Entry Fee is 10 Credits.

2.   Players may request a Credit refund prior to the close of Registration if they have yet to play a Match.  After Registration closes, all Credits will be considered used and nonrefundable.

3.   The top 32 Players at the end of the Ladder will advance to the Playoff Bracket.

4.   The top 64 Players at the end of the Ladder will receive Halo Reach Online Qualifier Rank Points at the end of the Playoff Bracket.

5.   At the end of the Ladder, Standings ties will be broken using the following tiebreakers in this order: Winning Percentage, Match Wins, and Team ID.    If Winning Percentage, Match Wins, or Team ID is used to break a tie, the highest number will win the tiebreaker. 

6.   Players will have a Starcraft 2 Online Qualifier Rank Points total, calculated by adding up the Starcraft 2 Online Qualifier Rank Points they’ve earned in each of the 2011 Starcraft 2 Online Qualifiers. 

7.   Starcraft 2 Online Qualifier Rank Points will be used to determine Player Seeds in Starcraft 2 Pro Circuit Events.

8.   Players must use the same MLG Username in the Starcraft 2 Online Qualifier that they plan to use in upcoming Starcraft 2 Pro Circuit Events.  Starcraft 2 Online Qualifier Rank Points can’t be transferred from one MLG Username to another unless a Player has Starcraft 2 Rank Points on more than one MLG Username.

9.   No more than one Team may be created from the same location for the Online Qualifier.  Opposing Players may not submit/accept a Challenge or report a Match Score, for the same Match, from the same location.  Players found breaking these rules may be disqualified from the Online Qualifier, given a Temporary Ban from MLG’s Network of Websites, and given a Competition Ban for a future Online Qualifier(s) and/or a Pro Circuit Competition(s).

10.By registering for this Online Qualifier, Players acknowledge that they have read, understand, and agree to abide by all of the rules. 

11.Breaking any rule or any sign of cheating, unnecessary disputes, unsportsmanlike behavior, or verbal abuse of Players may result in disqualification from the Online Qualifier, a Temporary Ban from MLG’s Network of Websites (including majorleaguegaming.com and gamebattles.com), and a Competition Ban for a future Online Qualifier(s) and/or a Pro Circuit Competition(s).

12.Players who are disqualified from the Online Qualifier will be removed from the Online Qualifier and will not be eligible to receive Starcraft 2 Online Qualifier Rank Points.

13.The rules and the schedule are subject to change, so check them often.  The rules and schedule were last updated at 5:00 PM ET on March 25th, 2011.  Sections updated since the Online Qualifier began: None

 

MLG Usernames, Battle.net Accounts & Team Names

1.   Players must register and use their own MLG Username in order to compete in the Online Qualifier.  Each Player’s registered MLG Username must contain the Player’s correct Name, Mailing Address, and Email Address. 

2.   Players must not share the information stored on their MLG Username with another person.  This includes, but is not limited to the following: Passwords, Battle.net Accounts, and Email Addresses. 

3.   Players may not register for the Online Qualifier with more than one MLG Username.

4.   Individuals may not use another Player’s Battle.net Account in the Online Qualifier.  Individuals may not allow another Player to use their Battle.net Account in the Online Qualifier. 

5.   Players must compete in the Online Qualifier with a Battle.net account with an active Starcraft 2 license for the North American (NA) Region.

6.   All MLG Usernames are property of Major League Gaming Inc.  Any advertising of, or attempts to buy, sell trade, or exchange an MLG Username, by any means, is strictly prohibited.

7.   Violators of MLG Usernames, Battle.net Accounts & Team Names Rules #1-6 may be disqualified from the Online Qualifier, given a Temporary Ban from MLG’s Network of Websites, and given a Competition Ban for a future Online Qualifier(s) and/or a Pro Circuit Competition(s).

8.   Players are limited to one Battle.net Account for the Online Qualifier.  Players who need to change their Battle.net Account should submit a Ticket and a Pro Circuit Admin will review the request and decide whether or not to allow the change.

9.   No Battle.net Account changes will be granted during the Playoff Bracket.

10. If a Player changes their Battle.net Account, they must wait 12 hours before participating in a Match.

11.Battle.net Accounts should be checked, before the start of a Match, to verify each Player’s eligibility.  If a Player is found to be ineligible, a Pro Circuit Admin should be contacted.  If a Pro Circuit Admin isn’t immediately available, the Match should be played in its entirety and a Ticket should be submitted.  If an ineligible Player participates and sufficient proof is provided, the ineligible Player will Forfeit the Match when the Ticket is processed.

12.Use of an incorrect Battle.net Account will result in a Forfeit of the Match. 

13.Usernames and Team Names may not contain inappropriate language.  Team Names cannot be used if they are already taken by another Team registered for the Online Qualifier.  Violators of this rule will have their MLG Username/Team Name changed immediately.

14.Players are not able to change their Team’s name.  Players must submit a Ticket requesting that their Team Name be changed.  Players will not be allowed to change their Team Name more than once.

All Matches

1.   Players must be signed in to the Battle.net Network for all Matches.  If this rule is violated, the Match results will be removed.

2.   Players may not chat in-game unless they are engaging in pre-game sportsmanship or surrendering the Game.  Breaking this rule may result in a Forfeit of the Game, determined by a Pro Circuit Admin.

3.   The higher ranked Player must play as the Red team for all Games and the lower ranked Player must play as the Blue team for all Games.

4.   No warm-up or practice Games are permitted once the Match’s first Game has begun.

5.   Custom Game Creators who start a Game with the wrong Settings may Forfeit the Game, determined by a Pro Circuit Admin.  Players who quit out of a Game and claim that the wrong Settings were used will Forfeit the Game if they are unable to provide proof to back up their claim.

6.   If by 15 minutes past the scheduled Match time, a Player hasn’t attended the Match, that Player will Forfeit the Match.

7.   Players may delay the Match between Games for up to five minutes.  Players can request that a Pro Circuit Admin enforce this five minute time limit.  After five minutes, if the delaying Player is not present, they Forfeit the Match.

 

Ladder Matches

1.   Players must use the Match Finder in order to schedule a Match.

2.   The Maps for each Match will be set by the Map Randomizer.  The Games must be played in the order set by the Map Randomizer.

3.   A Match will consist of 3 Games.  Once one Player wins 2 Games, the Match is over.

4.   Both Players may switch their Race after each Game.

5.   Players are not able to accept Challenges made by Players who are more than 5 Levels above or below them.

6.   Players may not play each other more than once in a 12 hour period.

7.   A Player may cancel a scheduled Match by submitting a Ticket at least 24 hours prior to the Match’s scheduled start time.  Scheduled Matches can also be removed at any time if both Players submit a Ticket.

8.   Matches must be played in their entirety, unless both Players agree to postpone or cancel the Match.  In order to postpone or cancel a Match that has already begun, both Players must submit a Ticket.

 

Playoff Bracket Matches

1.   The Playoff Bracket will be a Best of 3 Game Match, Double Elimination Bracket.

2.   Once one Player wins 2 Games, the Match is over.

3.   The Map for Game 1 of each Match will be set for each Round of the Playoff Bracket (See Playoff Bracket Maps).

4.   The loser of a Game must select the Map for the next Game.

5.   After losing a Match, Players will fall into the Losers Bracket.

6.   A Match loss in the Losers Bracket will result in elimination from the Playoff Bracket.

7.   A Player’s Playoff Bracket Seed will be equivalent to their Standings Rank at the end of the Ladder.

8.   If Players are scheduled to play each other for a 2nd time in the Playoff Bracket, their Match will expand to a Best of 7, include the previous Match, and pick up where that Match left off.  For example, if Player A beat Player B 2 Games to 0 in the Winners Bracket, the Best of 7 will resume with Game 3 and Player A leading 2 Games to 0.  When the Match is resumed, the loser of the previous Match must select the Map for the upcoming Game.  The winner of a Finals Best of 7 will win the Event.

9.   If the Players scheduled to play each other in the Finals have not yet played against each other in the Playoff Bracket, an initial Match must be played.  If the Player who came from the Winners Bracket wins the initial Match, they will win the Online Qualifier.  If the Player who came from the Losers Bracket wins the initial Match, the Match will expand to a Best of 7, include the initial Match, and pick up where that Match left off.  For example, if the Losers Bracket Player beat the Winners Bracket Player 2 Games to 0 in the initial Match, the Best of 7 will resume with Game 3 and the Losers Bracket Player leading 2 Games to 0.  When the Match is resumed, the loser of the initial Match must select the Map for the upcoming Game.  Game 1 of an initial Match must be played on the Map that has been selected for Game 1 of the Finals.

10. Players eliminated in the same Round of the Losers Bracket will be ranked against each other, for Online Qualifier Rank Points purposes, using their Playoff Bracket Seed.  Higher seeded Players will be given a higher rank.

11.The Playoff Bracket will run on a Tuesday/Thursday schedule with all Matches originally scheduled for 9 PM ET.

12.If a proposed rescheduling of the Match time has not been agreed upon, the Match is required to be played at the scheduled Match time.

13. Players can reschedule a Match.  In order for a Match to be officially rescheduled, a Challenge must be accepted for a different Match time.

14. Matches originally scheduled for Tuesday at 9 PM ET must be played by 9 AM ET on Thursday.  Matches originally scheduled for Thursday at 9 PM ET must be played by 9 AM ET on Tuesday.

15. Players should contact a Pro Circuit Admin if they encounter any problems scheduling or playing their Match.  In order to get a Forfeit win, Players should contact a Pro Circuit Admin and invite them into the Custom Game, so that they can confirm that the Player was online at the scheduled time.  In order to get a Forfeit win, in the absence of a Pro Circuit Admin see Reporting Rule #3.

16. If a Match isn’t played, and neither Player submits a Ticket requesting the Forfeit win, the Match win will be awarded to the higher seeded Player.

17. If a Match isn’t played and both Players submit a Ticket requesting the Forfeit win, but neither can prove that they were signed into the Battle.net network at the scheduled Match time, the Match win will be awarded to the higher seeded Player.

18. If a Match is played, both Players claim that they won, but neither Player has proof, the Match win will be awarded to the higher seeded Player.

 

Host

1.   For all Games that aren’t broadcasted, the Player with the higher rank in the Online Qualifier Standings must Host.  If Players have the same rank in the Online Qualifier Standings, the Player with the lower Team ID must assume the role of the higher ranked Player.  For all broadcasted Games, an observer will Host.

2.   Only MLG Staff members may connect to the server as an observer.  Inviting someone to observe a Match, without a GameBattles Admin’s permission, will result in a Forfeit of the Game. 

3.   If the Host isn’t given to the Player who was designated to be the Game’s Host, the Game must still be played.

4.   If a Player loses their connection to the Host when the Game launches, the Game must be restarted.

5.   If a Player loses their connection to the Host during the Game, that Player will Forfeit the Game.

6.   If an observer loses their connection to the Game, but both Players remain in the Game, the Game must continue.

 

Pro Circuit Admins

1.   Pro Circuit Admins can be contacted by way of the GB Live Support system in order to answer any questions or solve any problems during a Match.  Live Support: http://gamebattles.com/pc/starcraft-ii-wings-of-liberty/pro-circuit/2011-mlg-pcoq-columbus/support/

2.   If a Pro Circuit Admin is called into a Custom Game, Players must keep them un-muted at all times and comply with their instructions.

3.   Verbal abuse of a Pro Circuit Admin may result in disqualification from the Online Qualifier, a Temporary Ban from MLG’s Network of Websites, and a Competition Ban for a future Online Qualifier(s) and/or a Pro Circuit Competition(s).

 

Reporting

1.   The winning Player must report the Match results within 30 minutes of its completion. 

2.   To report the Match results, Players must report the Match Score (2-0 or 2-1).

3.   In order to get a Forfeit Win when a Player fails to attend or complete a Match, a Player must submit a Ticket within 1 hour of the scheduled Match time.  The Ticket must include a Screenshot.  The Screenshot must show the attending Player in the a Custom Game using the Match’s first scheduled Map and a time stamp within 15 minutes of the scheduled Match time.

4.   A Free Win is a reported Match that was not played and the Players conspired to give the win/take the loss, in order to exchange Experience Points.  Matches suspected of being Free Wins will be deleted if Players are unable to provide sufficient proof that a Match was played or that a Player failed to attend or complete the Match.  Players who report a Free Win will be subject to penalties such as disqualification from the Online Qualifier, a Temporary Ban from MLG’s Network of Websites, and a Competition Ban for a future Online Qualifier (s) and/or a Pro Circuit Competition(s).

5.   Each Player should take a Screenshot(s) of each Game results’ Score Summary tab.  Such proof of Match results should be kept until the end of the Online Qualifier.

6.   In order to dispute Match results, Tickets must be submitted within 3 hours of the scheduled Match time. 

7.   Players who need to submit a Screenshot in order to resolve a dispute should uploaded the Screenshot to their MLG Profile Page.  If a Video is needed in order to resolve a dispute, it should be uploaded to a User Generated Video upload site.  The URL for the Screenshot or Video should be attached to the dispute Ticket.

8.   For all cheating claims, the burden of proof is on the accuser. 

 

Tickets

1.   To submit a Ticket, click “New Support Ticket,” found within “My GB,” on the console navigation bar.  Select a category that best describes your problem, the Arena in which it occurred, and a detailed description of the issue.

2.   When submitting a Ticket, fill out all applicable fields.  Incomplete or incorrect Tickets will be closed without being processed.

3.   Once submitted, the status of a Ticket can be viewed through “My Support Tickets,” also found within the “My GB” menu.

4.   All decisions made by Pro Circuit Admins are final.  After a decision has been made regarding a Ticket, additional Tickets may only be submitted if they contain new information.

5.   Tickets are handled in the order that they are received.  Pro Circuit Admins should not be contacted regarding the status of Tickets that have not been closed.

 

Maps & Settings

 

Maps

MLG GSL Crossfire SE

MLG ICCup Testbug

MLG Metalopolis

MLG Scrap Station

MLG Shakuras Plateau

MLG Shattered Temple

MLG Xel’Naga Caverns

 

Settings - All Games

1.   Category = Melee

2.   Mode = 1v1

3.   Game Speed = Faster

 

Playoff Bracket Maps

TBA

StarCraft 2 Online Qualifier – Rank Points

Online Qualifier Rank Points are earned by competing in Online Qualifiers and finishing in the Top 64.  They are used to seed players and teams at Live Competitions. One Pro Circuit Rank Point is worth more than any number of Online Qualifier Rank Points. For more information on Rank Points and seeding, please see the Rules and Settings.

         1st = 1500       12th = 710       23rd = 400      34th = 155       45th = 100       56th = 45

2nd = 1300      13th = 660       24th = 380       35th = 150       46th = 95         57th = 40

3rd = 1200      14th = 630      25th = 330       36th = 145       47th = 90         58th = 35

4th = 1100       15th = 600       26th = 320       37th = 140       48th = 85         59th = 30

5th = 1000       16th = 570       27th = 310       38th = 135       49th = 80         60th = 25

6th = 950         17th = 520       28th = 300       39th = 130       50th = 75         61st = 20

7th = 900         18th = 500       29th = 290       40th = 125       51st = 70         62nd = 15

8th = 850         19th = 480       30th = 280       41st = 120       52nd = 65        63rd = 10

9th = 800         20th = 460       31st = 270       42nd = 115      53rd = 60        64th = 5

10th = 770       21st = 440       32nd = 260      43rd = 110      54th = 55

11th = 740       22nd = 420      33rd = 160      44th = 105       55th = 50

StarCraft 2 Online Qualifier – Season Schedule

Online Qualifier #1

1.   Registration Opens - March 1st

2.   Ladder Begins - March 4th, 5:00 PM ET

3.   Registration Closes - March 25th, 11:59 PM ET

4.   Ladder Ends - March 27th, 8:59 PM ET

5.   Pro Circuit Regular Season Competition #1 (Dallas) - April 1st - April 3rd

 

Online Qualifier #2

1.   Registration Opens - March 14th

2.   Ladder Begins - March 28th

3.   Registration Closes - April 22nd, 11:59 PM ET

4.   Ladder Ends - April 24th, 8:59 PM ET

5.   Playoff Bracket Begins - April 26th

6.   Playoff Bracket Ends - May 26th

7.   Pro Circuit Regular Season Competition #2 (Columbus) - June 3rd - June 5th

 

Online Qualifier #3

1.   Registration Opens - TBA

2.   Ladder Begins - TBA

3.   Registration Closes - TBA

4.   Ladder Ends - TBA

5.   Playoff Bracket Begins - TBA

6.   Playoff Bracket Ends - TBA

7.   Pro Circuit Regular Season Competition #3 - TBA

 

Online Qualifier #4

1.   Registration Opens - TBA

2.   Ladder Begins - TBA

3.   Registration Closes - TBA

4.   Ladder Ends - TBA

5.   Playoff Bracket Begins - TBA

6.   Playoff Bracket Ends - TBA

7.   Pro Circuit Regular Season Competition #4 - TBA

 

Online Qualifier #5

1.   Registration Opens - TBA

2.   Ladder Begins - TBA

3.   Registration Closes - TBA

4.   Ladder Ends - TBA

5.   Playoff Bracket Begins - TBA

6.   Playoff Bracket Ends - TBA

7.   Pro Circuit Regular Season Competition #5 - TBA

 

Online Qualifier #6

1.   Registration Opens - TBA

2.   Ladder Begins - TBA

3.   Registration Closes - TBA

4.   Ladder Ends - TBA

5.   Playoff Bracket Begins - TBA

6.   Playoff Bracket Ends - TBA

7.   Pro Circuit National Championship Competition - TBA

Halo: Reach Online Qualifier – Event Information

Participate in the Halo: Reach Online Qualifier and raise your game! The Top 64 teams at the end of each Online Qualifier will receive Online Qualifier Rank Points. These Rank Points will be used to seed players who have no Live Competition Rank Points or LAN Center Rank Points. Participating in the Online Qualifier is also a great way to practice for the MLG Pro Circuit and improve your seed.

It is not necessary to play in an Online Qualifier in order to compete at a Pro Circuit Live Competition. 

Halo: Reach Online Qualifier – Rules and Settings

Online Qualifier #2: Schedule

1.   Registration Opens - March 14th

2.   Ladder Begins - March 28th

3.   Registration Closes - April 22nd, 11:59 PM ET

4.   Ladder Ends - April 24th, 8:59 PM ET

5.   Playoff Bracket Begins - April 26th

6.   Playoff Bracket Ends - May 26th

7.   Pro Circuit Regular Season Competition #2 (Columbus) - June 3rd - June 5th

 

General

1.   The Entry Fee is 10 Credits per Player.

2.   Players may request a Credit refund prior to the close of Registration if they have yet to play a Match.  After Registration closes, all Credits will be considered used and nonrefundable.

3.   The top 32 Teams at the end of the Ladder will advance to the Playoff Bracket.

4.   The top 64 Teams at the end of the Ladder will receive Halo Reach Online Qualifier Rank Points at the end of the Playoff Bracket.

5.   At the end of the Ladder, Standings ties will be broken using the following tiebreakers in this order: Winning Percentage, Match Wins, and Team ID.    If Winning Percentage, Match Wins, or Team ID is used to break a tie, the highest number will win the tiebreaker. 

6.   Online Qualifier #2 teammates are not required to play with each other at Pro Circuit Competitions.

7.   Halo Reach Online Qualifier Rank Points are awarded to each Player on a Team individually and move with the Player should they leave the Team with which they earned the Halo Reach Online Qualifier Rank Points.  Players will have a Halo Reach Online Qualifier Rank Points total, calculated by adding up the Halo Reach Online Qualifier Rank Points they’ve earned in each of the 2011 Halo Reach Online Qualifiers. 

8.   Halo Reach Online Qualifier Rank Points will be used to determine Team Seeds in Halo Reach Pro Circuit Events.

9.   Players must use the same MLG Username in the Halo Reach Online Qualifier that they plan to use in upcoming Halo Reach Pro Circuit Events.  Halo Reach Online Qualifier Rank Points can’t be transferred from one MLG Username to another unless a Player has 2011 Halo Reach Rank Points on more than one MLG Username.

10.Version 3 of the Halo Reach Settings and Maps will be used for the Ladder.  If a Version 4 of the Halo Reach Settings and Maps is released before the start of the Playoff Bracket, it may be used in the Playoff Bracket.

11.By registering for this Online Qualifier, Players acknowledge that they have read, understand, and agree to abide by all of the rules.

12.Breaking any rule or any sign of cheating, unnecessary disputes, unsportsmanlike behavior, or verbal abuse of Players may result in disqualification from the Online Qualifier, a Temporary Ban from MLG’s Network of Websites (including majorleaguegaming.com and gamebattles.com), and a Competition Ban for a future Online Qualifier(s) and/or a Pro Circuit Competition(s).

13.Players who are disqualified from the Online Qualifier may see their Team removed from the Online Qualifier and will not be eligible to receive Halo Reach Online Qualifier Rank Points.

14.The rules and the schedule are subject to change, so check them often.  The rules and schedule were last updated at 5:00 PM ET on March 25th, 2011.  Sections updated since the Online Qualifier began: None

 

MLG Usernames, XBL Gamertags & Team Names

1.   Players must register and use their own MLG Username in order to compete in the Online Qualifier.  Each Player’s registered MLG Username must contain the Player’s correct Name, Mailing Address, and Email Address. 

2.   Players must not share the information stored on their MLG Username with another person.  This includes, but is not limited to the following: Passwords, XBL Gamertags, and Email Addresses. 

3.   Players may not register for the Online Qualifier with more than one MLG Username.

4.   Individuals may not use another Player’s XBL Gamertag in the Online Qualifier.  Individuals may not allow another Player to use their XBL Gamertag in the Online Qualifier.

5.   Players are not allowed to compete in the Online Qualifier from outside of North America.

6.   All MLG Usernames are property of Major League Gaming Inc.  Any advertising of, or attempts to buy, sell trade, or exchange an MLG Username, by any means, is strictly prohibited.

7.   Violators of MLG Usernames, XBL Gamertags & Team Names Rules #1-6 may be disqualified from the Online Qualifier, given a Temporary Ban from MLG’s Network of Websites, and given a Competition Ban for a future Online Qualifier(s) and/or a Pro Circuit Competition(s).

8.   Teams may not contain a Player who is attempting to evade a GameBattles ban.  Playing with such a Player may result in a Forfeit of the most recent Match or all Matches in which the banned Player participated.

9.   Players are limited to one XBL Gamertag for the Online Qualifier.  Players who need to change their XBL Gamertag should submit a Ticket and a Pro Circuit Admin will review the request and decide whether or not to allow the change.

10. XBL Gamertags should be checked, before the start of a Match, to verify each Player’s eligibility.  If a Player is found to be ineligible, a Pro Circuit Admin should be contacted.  If a Pro Circuit Admin isn’t immediately available, the Match should be played in its entirety and a Ticket should be submitted.  If an ineligible Player participates and sufficient proof is provided, the Team with the ineligible Player will Forfeit the Match when the Ticket is processed.

11. Use of an incorrect XBL Gamertag will result in a Forfeit of the Match.  Spelling and spaces of XBL Gamertags must be exact, but correct capitalization is not necessary.

12. Usernames and Team Names may not contain inappropriate language.  Team Names cannot be used if they are already taken by another Team registered for the Online Qualifier.  Violators of this rule will have their MLG Username/Team Name changed immediately.

13. Players are not able to change their Team’s name.  Leaders must submit a Ticket requesting that their Team Name be changed.  Teams will not be allowed to change their Team Name more than once.

 

Teams & Rosters

1.   Teams may not have more than four Players (one Leader and three Members).

2.   A Team’s Roster will lock at 11:59 PM ET on Friday, April 24th.

3.   Leaders are allowed to remove Players from their Team at any time before their Team’s Roster is locked.

4.   Players are allowed to leave a Team at any time before the Playoff Bracket.  However, if a Player leaves a Team after the Team’s Roster is locked, they will not be allowed to join another Team for the Online Qualifier.

5.   If a Team’s Roster changes or a Player on a Team changes their XBL Gamertag, the Team must wait 6 hours before participating in a Match.

6.   No Team Roster or XBL Gamertag changes will be granted during the Playoff Bracket.

7.   Teams with fewer than 4 Players, when the Ladder ends, will be ineligible for the Playoff Bracket.  If a Team is left with fewer than 4 Players as a result of a Player(s) leaving the Team on April 25th or April 26th, the Team will be eligible for the Playoff Bracket and a Pro Circuit Admin will help the Team add a Player(s) so that they can compete with a full Roster in the Playoff Bracket.

8.   Teams may change their Leader at any time.  The Leader may relinquish the role, by submitting a Ticket requesting a new Leader be named, and remain on the Team or leave the Team.  Teams can request a Leader change if the other three Team members submit Tickets requesting that the same Player be named the new Leader.

9.   No more than one Team may be created from the same location for the Online Qualifier.  Opposing Team Leaders may not submit/accept a Challenge or report a Match Score, for the same Match, from the same location.  Leaders found breaking these rules may be disqualified from the Online Qualifier, given a Temporary Ban from MLG’s Network of Websites, and given a Competition Ban for a future Online Qualifier(s) and/or a Pro Circuit Competition(s).

 

All Matches

1.   No going outside the normal boundaries of a Map.

2.   Players must be signed in to Xbox Live for all Matches.  If this rule is violated, the Match results will be removed.

3.   The higher ranked/seeded Team must play as the red team for all Games and the lower ranked/seeded Team must play as the blue team for all Games.  If Teams have the same rank in the Online Qualifier Standings, the Team with the lower Team ID must assume the role of the higher ranked Team.

4.   If a Game ends in a tie, it must be replayed.  Host and color are not changed when a Game is replayed.  For Capture the Flag and Neutral Bomb ties, the Game must be restarted and the first Team to score a Point will win the Game.

5.   No warm-up or practice Games are permitted once the Match’s first Game has begun.  Host Test Games are allowed.  Custom Game Lobby Leaders who violate this rule may forfeit the Match.

6.   Custom Game Lobby Leaders who start a Game with the wrong Settings may Forfeit the Game, determined by a Pro Circuit Admin.  Teams that quit out of a Game and claim that the wrong Settings were used will Forfeit the Game if they are unable to provide proof to back up their claim.

7.   Teams must have 4 Players present in order to play a Team Slayer Game.  Teams must have at least 3 Players present in order to start a non-Team Slayer Game. 

8.   If by 15 minutes past the scheduled Match time, a Team doesn’t have enough Players to play the Games, the incomplete Team Forfeits the Games they can’t play.

9.   Teams may delay the Match between Games for up to five minutes.  Teams can request that a Pro Circuit Admin enforce this five minute time limit.  After five minutes, if the delaying Team’s full Roster isn’t present, they must play the next Game shorthanded or Forfeit the Match.

10. If the Custom Game Lobby Leader wrongly ends a Game, their Team will Forfeit the Game.

11.Custom Game Lobby Party Settings must be set to “Privacy: Invite Only” and “Player Cap: 8” for all Games.  Custom Game Lobby Leaders who start a Game with the wrong Party Settings may Forfeit the Game if a Player who isn’t involved in the Match joins a Game while it is in progress, determined by a Pro Circuit Admin. 

 

Ladder Matches

1.   Teams must use the Match Finder in order to schedule a Match.

2.   The Game Types for each Match will be set by the Map Randomizer.

3.   A Match will consist of 3 Games.  Once one Team wins 2 Games, the Match is over.

4.   Teams are not able to accept Challenges made by Teams that are more than 5 Levels above or below them.

5.   Teams may not play each other more than once in a 12 hour period.

6.   A Team may cancel a scheduled Match by submitting a Ticket at least 24 hours prior to the Match’s scheduled start time.  Scheduled Matches can also be removed at any time if both Teams submit a Ticket.

7.   Matches must be played in their entirety, unless both Teams agree to postpone or cancel the Match.  In order to postpone or cancel a Match that has already begun, both Teams must submit a Ticket.

 

Playoff Bracket Matches

1.   The Playoff Bracket will be a Best of 5 Game Match, Double Elimination Bracket.

2.   Once one Team wins 3 Games, the Match is over.

3.   Game Types will be set for each Round of the Playoff Bracket (See Playoff Bracket Game Types).

4.   Each Match will consist of two Capture the Flag Games, two Team Slayer Games, and one Neutral Bomb Game.

5.   After losing a Match, Teams will fall into the Losers Bracket.

6.   A Match loss in the Losers Bracket will result in elimination from the Playoff Bracket.

7.   A Team’s Playoff Bracket Seed will be equivalent to their Standings Rank at the end of the Ladder.

8.   If Teams are scheduled to play each other for a 2nd time in the Playoff Bracket, their Match will expand to a Best of 11, include the previous Match, and pick up where that Match left off.  For example, if Team A beat Team B 3 Games to 0 in the Winners Bracket, the Best of 11 will resume with Game 4 and Team A leading 3 Games to 0.  If Games 4 and/or 5 of the Winners Bracket Match were not played, they must be played first with Host for each Game going to the Team that would’ve hosted in the Winners Bracket.  The Team that won the first Match must Host Game 11.  The Host for Games 6-10 will be chosen in the opposite order in which Host was chosen for Games 1-5 (See Host Rule #2).  The winner of a Finals Best of 11 will win the Event.

9.   If Teams are scheduled to play a Best of 11 Game Match, Games 4 and 5 have not been played, and the Hosts of the Games in the previous Match can’t be determined, the higher seeded Team must choose to Host Game 4 or 5.  The lower seeded Team must Host the Game that wasn’t chosen.  If Teams are scheduled to play a Best of 11 Game Match, only Game 5 has not been played, and the Hosts of the Games in the previous Match can’t be determined, the higher seeded Team must Host Game 5.

10. The Game Types for a Best of 11 Game Match will be scheduled by the Commissioner in order to ensure that a Game Type isn’t repeated.

11. If the Teams scheduled to play each other in the Finals have not yet played against each other in the Playoff Bracket, an initial Match must be played using the Finals Game Types.  If the Team that came from the Winners Bracket wins the initial Match, they will win the Online Qualifier.  If the Team that came from the Losers Bracket wins the initial Match, the Match will expand to a Best of 11, include the initial Match, and pick up where that Match left off.  For example, if the Losers Bracket Team beat the Winners Bracket Team 3 Games to 0 in the initial Match, the Best of 11 will resume with Game 4 and the Losers Bracket Team leading 3 Games to 0.  If Games 4 and/or 5 of the initial Match were not played, they must be played first with Host for each Game going to the Team that would’ve hosted in the initial Match.  The Losers Bracket Team must choose to Host or not Host Game 11.  The Host for Games 6-10 will be chosen in the opposite order in which Host was chosen for Games 1-5 (See Host Rule #2).

12. Teams eliminated in the same Round of the Losers Bracket will be ranked against each other, for Online Qualifier Rank Points purposes, using their Playoff Bracket Seed.  Higher seeded Teams will be given a higher rank.

13.The Playoff Bracket will run on a Tuesday/Thursday schedule with all Matches originally scheduled for 9 PM ET.

14.If a proposed rescheduling of the Match time has not been agreed upon, the Match is required to be played at the scheduled Match time.

15. Leaders from opposing Teams, can reschedule a Match.  In order for a Match to be officially rescheduled, a Challenge must be accepted for a different Match time.

16. Matches originally scheduled for Tuesday at 9 PM ET must be played by 9 AM ET on Thursday.  Matches originally scheduled for Thursday at 9 PM ET must be played by 9 AM ET on Tuesday.

17. Teams should contact a Pro Circuit Admin if they encounter any problems scheduling or playing their Match.  In order to get a Forfeit win, Teams should contact a Pro Circuit Admin and invite them into the Private Match, so that they can confirm that the Team was online at the scheduled time.  In order to get a Forfeit win, in the absence of a Pro Circuit Admin see Reporting Rule #3.

18. If a Match isn’t played, and neither Team submits a Ticket requesting the Forfeit win, the Match win will be awarded to the higher seeded Team.

19. If a Match isn’t played and both Teams submit a Ticket requesting the Forfeit win, but neither can prove that they were signed into XBL at the scheduled Match time, the Match win will be awarded to the higher seeded Team.

20. If a Match is played, both Teams claim that they won, but neither Team has proof, the Match win will be awarded to the higher seeded Team.

 

Host

1.   For Ladder Matches, the Team with the higher rank in the Online Qualifier Standings must choose 1 Game to Host.  The Team with the lower rank in the Online Qualifier Standings must Host the other 2 Games.  Games must be played in the order set by the Map Randomizer.  If Teams have the same rank in the Online Qualifier Standings, the Team with the lower Team ID must assume the role of the higher ranked Team.

2.   For Playoff Bracket Matches, the higher seeded Team must choose 1 Game to Host.  Then, the lower seeded Team must choose 2 Games to Host.  The higher seeded Team must Host the Games that weren’t chosen.  The Games must be played in the order set in the Playoff Bracket Game Types section of the Rules and all Host choices must be made before the start of the Match.

3.   Hosting Players should create the Custom Game Lobby.  As the hosting Team changes over the course of a Match, the new hosting Player should leave the Custom Game Lobby and create a new one.

4.   Teams should play a Host Test Game, for roughly 30 seconds, before a new Host is going to be used, in order to determine if the Host is reasonable.  Host Test Games should be played using a Map that the Teams are not scheduled to play against each other so that Players aren’t confused about whether the Match has officially begun/resumed.

5.   All Players must agree that the Host is reasonable (all Players with a green bar) before the start of a Game.  If a reasonable Host can’t be found, the hosting Team’s best Host must be used.

6.   If the Host isn't given to the Player who was designated to be the Game’s Host, the Game must still be played.

7.   If a Player’s connection to the Host becomes unreasonable during a Game, the Game must still be played.  After each Game, either Team may request that a new Host be tested, if the previous Host was unreasonable.

8.   If a Player loses their connection to the Host when the Game launches, the Game must be restarted.

9.   If a Player loses their connection to the Host during a Team Slayer Game, their Team will Forfeit the Game. 

10. If a Player loses their connection to the Host during a non-Team Slayer Game, the Game must continue.  Players losing their connection to the Host may be invited back to the Custom Game and rejoin while the Game is in progress. 

 

Pro Circuit Admins

1.   Pro Circuit Admins can be contacted by way of the GB Live Support system in order to answer any questions or solve any problems during a Match.  Live Support: http://gamebattles.com/xbox360/halo-reach/pro-circuit/2011-mlg-pcoq-columbus/support/

2.   If a Pro Circuit Admin is called into a Custom Game Lobby, Players must keep them un-muted at all times and comply with their instructions.

3.   Verbal abuse of a Pro Circuit Admin may result in disqualification from the Online Qualifier, a Temporary Ban from MLG’s Network of Websites, and a Competition Ban for a future Online Qualifier(s) and/or a Pro Circuit Competition(s).

 

Reporting

1.   The winning Team must report the Match results within 30 minutes of its completion. 

2.   To report the Match results, Teams must report the Match Score (2-0, 2-1, 3-0, 3-1, or 3-2).  Reporting the individual Game Scores is optional.  Instead of reporting the individual Game Scores for Playoff Bracket Matches, Teams must report a number 1 for each Game in order to indicate which Team Hosted each Game, including any Games that weren’t played.

3.   In order to get a Forfeit Win when a Team fails to attend or complete a Match, a Team must submit a Ticket within 1 hour of the scheduled Match time.  The Ticket must include a Bungie.net link.  The link must show at least 3 Team members in the Match’s first scheduled Game Type and a time stamp within 15 minutes of the scheduled Match time.

4.   A Free Win is a reported Match that was not played and the Players conspired to give the win/take the loss, in order to exchange Experience Points.  Matches suspected of being Free Wins will be deleted if Players are unable to provide sufficient proof that a Match was played or that a Player failed to attend or complete the Match.  Players who report a Free Win will be subject to penalties such as disqualification from the Online Qualifier, a Temporary Ban from MLG’s Network of Websites, and a Competition Ban for a future Online Qualifier (s) and/or a Pro Circuit Competition(s).

5.   At least one member of each Team should take a Screenshot(s) of each Game’s results.  Screenshots should contain the Game Score, Players on each Team, and a time stamp.  Such proof of Match results should be kept until the end of the Online Qualifier.

6.   In order to dispute Match results, Tickets must be submitted within 3 hours of the scheduled Match time. 

7.   Teams that need to submit a Screenshot in order to resolve a dispute should uploaded the Screenshot to their MLG Profile Page.  If a Video is needed in order to resolve a dispute, it should be uploaded to a User Generated Video upload site.  The URL for the Screenshot or Video should be attached to the dispute Ticket.

8.   For all cheating claims, the burden of proof is on the accuser. 

 

Tickets

1.   To submit a Ticket, click “New Support Ticket,” found within “My GB,” on the console navigation bar.  Select a category that best describes your problem, the Arena in which it occurred, and a detailed description of the issue.

2.   When submitting a Ticket, fill out all applicable fields.  Incomplete or incorrect Tickets will be closed without being processed.

3.   Once submitted, the status of a Ticket can be viewed through “My Support Tickets,” also found within the “My GB” menu.

4.   All decisions made by Pro Circuit Admins are final.  After a decision has been made regarding a Ticket, additional Tickets may only be submitted if they contain new information.

5.   Tickets are handled in the order that they are received.  Pro Circuit Admins should not be contacted regarding the status of Tickets that have not been closed.

 

Game Types & Settings

1.   The MLG Version 3 Maps and Settings, created by the XBL Gamertag: MLG Gametypes, must be used for all Matches and may not be altered.

2.   The MLG Version 3 Maps and Settings can be downloaded here:

      http://www.bungie.net/stats/reach/fileshare.aspx?player=MLG+Gametypes

3.   This list should only be used as a reference tool, not in an attempt to recreate the Version 3 Settings.

 

Game Types

GB Bomb Sanc v3 - MLG Sanctuary v3.1

GB Bomb Zeal v3 - MLG Zealot v3

GB CTF 3 v3 - MLG Sanctuary v3.1

GB CTF 5 v3 - MLG Countdown v3

GB CTF 5 v3 - MLG Element v3

GB CTF 5 v3 - MLG Zealot v3

MLG Team Slayer v3 - MLG Countdown v3

MLG Team Slayer v3 - MLG Element v3

MLG Team Slayer v3 - MLG Nexus v3

MLG Team Slayer v3 - MLG Sanctuary v3.1

MLG Team Slayer v3 - MLG Zealot v3

 

Settings - All Games

1.   Health Recharge Rate = 0% (No Recharge)

2.   Melee Modifier = 75%

3.   Primary Weapon = DMR

4.   Secondary Weapon = None

5.   Starting Equipment = Sprint

6.   Player Speed = 110%

7.   Jump Height = 110%

8.   Player Gravity = 150%

9.   Motion Tracker Mode = Off

10. Spartan Loadout 1, Name = Marksman

11. Spartan Loadout 1, Primary Weapon = DMR

12. Spartan Loadout 2, Name = Warden

13. Spartan Loadout 2, Primary Weapon = Needle Rifle

14. Spartan Loadout 2, Equipment = Sprint

15. Spartan Loadout 3-5 = Hidden

16. Suicide Penalty = None

17. Betrayal Penalty = None

18. Respawn Traits, Equipment Usage = Disabled

19. Team Changing = Not Allowed

20. Betrayal Booting = Disabled

 

Settings - GB Bomb Sanc v3

1.   Sides = Neutral

2.   Score to Win = 5

3.   Bomb Arm Time = 3 Seconds

4.   Bomb Fuse Time = 5 Seconds

5.   Bomb Disarm Time = Disabled

6.   Reset on Disarm = Disabled

7.   Time Limit = 30 Minutes

8.   Sudden Death = Disabled

9.   Respawn Time = 10 Seconds

10. Bomb Carrier Traits, Damage Modifier = 75%

11. Cooldown Traits, Weapon Pickup = Unchanged

12. Cooldown Traits, Movement = Unchanged

 

Settings - GB Bomb Zeal v3

1.   Sides = Neutral

2.   Score to Win = 5

3.   Bomb Fuse Time = 15 Seconds

4.   Bomb Disarm Time = 3 Seconds

5.   Reset on Disarm = Disabled

6.   Time Limit = 30 Minutes

7.   Sudden Death = Disabled

8.   Respawn Time = 10 Seconds

9.   Bomb Carrier Traits, Damage Modifier = 75%

10. Cooldown Traits, Weapon Pickup = Unchanged

11. Cooldown Traits, Movement = Unchanged

 

Settings - GB CTF 3 v3

1.   Flag Return Time = Never

2.   Flag Reset Time = 15 Seconds

3.   Flag at Home = No

4.   Flag Carrier Cooldown = Disabled

5.   Time Limit = 30 Minutes

6.   Sudden Death = 2 Minutes

7.   Respawn Time = 10 Seconds

8.   Flag Carrier Traits, Damage Modifier = 75%

 

 

Settings - GB CTF 5 v3

1.   Score to Win = 5

2.   Flag Return Time = 3 Seconds

3.   Flag Reset Time = 15 Seconds

4.   Flag Carrier Cooldown = Disabled

5.   Time Limit = 30 Minutes

6.   Sudden Death = 2 Minutes

7.   Respawn Time = 10 Seconds

8.   Flag Carrier Traits, Damage Modifier = 75%

 

Settings - MLG Team Slayer v3

1.   Score to Win = 50

2.   Teams = Enabled

3.   Time Limit = 15 Minutes

 

Playoff Bracket Game Types

TBA

Halo: Reach Online Qualifier – Rank Points

Online Qualifier Rank Points are earned by competing in Online Qualifiers and finishing in the Top 64.  They are used to seed players and teams at Live Competitions. One Pro Circuit Rank Point is worth more than any number of Online Qualifier Rank Points. For more information on Rank Points and seeding, please see the Rules and Settings.        

        1st = 1500       12th = 710       23rd = 400      34th = 155       45th = 100       56th = 45

2nd = 1300      13th = 660       24th = 380       35th = 150       46th = 95         57th = 40

3rd = 1200      14th = 630      25th = 330       36th = 145       47th = 90         58th = 35

4th = 1100       15th = 600       26th = 320       37th = 140       48th = 85         59th = 30

5th = 1000       16th = 570       27th = 310       38th = 135       49th = 80         60th = 25

6th = 950         17th = 520       28th = 300       39th = 130       50th = 75         61st = 20

7th = 900         18th = 500       29th = 290       40th = 125       51st = 70         62nd = 15

8th = 850         19th = 480       30th = 280       41st = 120       52nd = 65        63rd = 10

9th = 800         20th = 460       31st = 270       42nd = 115      53rd = 60        64th = 5

10th = 770       21st = 440       32nd = 260      43rd = 110      54th = 55

11th = 740       22nd = 420      33rd = 160      44th = 105       55th = 50

Halo: Reach Online Qualifier – Competition Format

Format

1.   There will be six Halo Reach Online Qualifiers over the course of the 2011 Pro Circuit.

2.   The first Halo Reach Online Qualifier will have a Ladder only.  All other Halo Reach Online Qualifiers will be separated into a Ladder and a Playoff Bracket.  Playoff Brackets will be separated into a Winners Bracket and a Losers Bracket.  After losing a Match in the Winners Bracket, Teams will enter the Losers Bracket.  A Match loss in the Losers Bracket will result in elimination from the Playoff Bracket.

3.   Halo Reach Online Qualifiers will support an unlimited number of Teams.

4.   When the Ladder ends for Halo Reach Online Qualifiers #2-6, the top 32 Teams will qualify for the Playoff Bracket.  Unranked Teams can’t qualify for the Playoff Bracket.

5.   Teams will be seeded for all Playoff Brackets using their Standings Ranking at the end of the Ladder.

6.   The top 64 Teams in each Halo Reach Online Qualifier will receive Halo Reach Online Qualifier Rank Points.  Unranked Teams can’t receive Online Qualifier Rank Points.

 

Registration

1.   Registration for Halo Reach Online Qualifier #1 will open at 5 PM ET on Tuesday, March 1st.  Registration for all other Halo Reach Online Qualifiers will open at 5 PM ET on a Monday two weeks prior to the start of the Ladder.

2.   Registration for each Halo Reach Online Qualifier will close at 11:59 PM ET on the third to last day of the Ladder (a Friday).

3.   The Entry Fee will be 10 Credits per Player.

4.   After obtaining Credits, Team Leaders should assemble their Team of four Players before the Ladder starts.  Teams must be fully assembled before Registration closes.

Halo: Reach Online Qualifier – Season Schedule

Online Qualifier #1

1.   Registration Opens - March 1st

2.   Ladder Begins - March 4th, 5:00 PM ET

3.   Registration Closes - March 25th, 11:59 PM ET

4.   Ladder Ends - March 27th, 8:59 PM ET

5.   Pro Circuit Regular Season Competition #1 (Dallas) - April 1st - April 3rd

 

Online Qualifier #2

1.   Registration Opens - March 14th

2.   Ladder Begins - March 28th

3.   Registration Closes - April 22nd, 11:59 PM ET

4.   Ladder Ends - April 24th, 8:59 PM ET

5.   Playoff Bracket Begins - April 26th

6.   Playoff Bracket Ends - May 26th

7.   Pro Circuit Regular Season Competition #2 (Columbus) - June 3rd - June 5th

 

Online Qualifier #3

1.   Registration Opens - TBA

2.   Ladder Begins - TBA

3.   Registration Closes - TBA

4.   Ladder Ends - TBA

5.   Playoff Bracket Begins - TBA

6.   Playoff Bracket Ends - TBA

7.   Pro Circuit Regular Season Competition #3 - TBA

 

Online Qualifier #4

1.   Registration Opens - TBA

2.   Ladder Begins - TBA

3.   Registration Closes - TBA

4.   Ladder Ends - TBA

5.   Playoff Bracket Begins - TBA

6.   Playoff Bracket Ends - TBA

7.   Pro Circuit Regular Season Competition #4 - TBA

 

Online Qualifier #5

1.   Registration Opens - TBA

2.   Ladder Begins - TBA

3.   Registration Closes - TBA

4.   Ladder Ends - TBA

5.   Playoff Bracket Begins - TBA

6.   Playoff Bracket Ends - TBA

7.   Pro Circuit Regular Season Competition #5 - TBA

 

Online Qualifier #6

1.   Registration Opens - TBA

2.   Ladder Begins - TBA

3.   Registration Closes - TBA

4.   Ladder Ends - TBA

5.   Playoff Bracket Begins - TBA

6.   Playoff Bracket Ends - TBA

7.   Pro Circuit National Championship Competition - TBA

Call of Duty: Black Ops Online Qualifier – Event Information

Participate in the Call of Duty: Black Ops Online Qualifier and raise your game! The Top 64 teams at the end of each Online Qualifier will receive Online Qualifier Rank Points. These Rank Points will be used to seed players who have no Live Competition Rank Points or LAN Center Rank Points. Participating in the Online Qualifier is also a great way to practice for the MLG Pro Circuit and improve your seed.

It is not necessary to play in an Online Qualifier in order to compete at a Pro Circuit Live Competition. 

Call of Duty: Black Ops Online Qualifier – Rules and Settings

Online Qualifier #2: Schedule

1.   Registration Opens - March 14th

2.   Ladder Begins - March 28th

3.   Registration Closes - April 22nd, 11:59 PM ET

4.   Ladder Ends - April 24th, 8:59 PM ET

5.   Playoff Bracket Begins - April 26th

6.   Playoff Bracket Ends - May 26th

7.   Pro Circuit Regular Season Competition #2 (Columbus) - June 3rd - June 5th

 

General

1.   The Entry Fee is 10 Credits per Player.

2.   Players may request a Credit refund prior to the close of Registration if they have yet to play a Match.  After Registration closes, all Credits will be considered used and nonrefundable.

3.   The top 32 Teams at the end of the Ladder will advance to the Playoff Bracket.

4.   The top 64 Teams at the end of the Ladder will receive Black Ops Online Qualifier Rank Points at the end of the Playoff Bracket.

5.   At the end of the Ladder, Standings ties will be broken using the following tiebreakers in this order: Winning Percentage, Match Wins, and Team ID.    If Winning Percentage, Match Wins, or Team ID is used to break a tie, the highest number will win the tiebreaker. 

6.   Online Qualifier #2 teammates are not required to play with each other at Pro Circuit Competitions.

7.   Black Ops Online Qualifier Rank Points are awarded to each Player on a Team individually and move with the Player should they leave the Team with which they earned the Black Ops Online Qualifier Rank Points.  Players will have a Black Ops Online Qualifier Rank Points total, calculated by adding up the Black Ops Online Qualifier Rank Points they’ve earned in each of the 2011 Black Ops Online Qualifiers. 

8.   Black Ops Online Qualifier Rank Points will be used to determine Team Seeds in Black Ops Pro Circuit Events.

9.   Players must use the same MLG Username in the Black Ops Online Qualifier that they plan to use in upcoming Black Ops Pro Circuit Events.  Black Ops Online Qualifier Rank Points can’t be transferred from one MLG Username to another unless a Player has Black Ops Rank Points on more than one MLG Username.

10.By registering for this Online Qualifier, Players acknowledge that they have read, understand, and agree to abide by all of the rules. 

11.Breaking any rule or any sign of cheating, unnecessary disputes, unsportsmanlike behavior, or verbal abuse of Players may result in disqualification from the Online Qualifier, a Temporary Ban from MLG’s Network of Websites (including majorleaguegaming.com and gamebattles.com), and a Competition Ban for a future Online Qualifier(s) and/or a Pro Circuit Competition(s).

12.Players who are disqualified from the Online Qualifier may see their Team removed from the Online Qualifier and will not be eligible to receive Black Ops Online Qualifier Rank Points.

13.The rules and the schedule are subject to change, so check them often.  The rules and schedule were last updated at 5:00 PM ET on March 25th, 2011.  Sections updated since the Online Qualifier began: None

 

MLG Usernames, PSN Accounts & Team Names

1.   Players must register and use their own MLG Username in order to compete in the Online Qualifier.  Each Player’s registered MLG Username must contain the Player’s correct Name, Mailing Address, and Email Address. 

2.   Players must not share the information stored on their MLG Username with another person.  This includes, but is not limited to the following: Passwords, PSN Accounts, and Email Addresses. 

3.   Players may not register for the Online Qualifier with more than one MLG Username.

4.   Individuals may not use another Player’s PSN Account in the Online Qualifier.  Individuals may not allow another Player to use their PSN Account in the Online Qualifier. 

5.   Players are not allowed to compete in the Online Qualifier from outside of North America.

6.   All MLG Usernames are property of Major League Gaming Inc.  Any advertising of, or attempts to buy, sell trade, or exchange an MLG Username, by any means, is strictly prohibited.

7.   Violators of MLG Usernames, PSN Accounts & Team Names Rules #1-6 may be disqualified from the Online Qualifier, given a Temporary Ban from MLG’s Network of Websites, and given a Competition Ban for a future Online Qualifier(s) and/or a Pro Circuit Competition(s).

8.   Teams may not contain a Player who is attempting to evade a GameBattles ban.  Playing with such a Player may result in a Forfeit of the most recent Match or all Matches in which the banned Player participated.

9.   Players are limited to one PSN Account for the Online Qualifier.  Players who need to change their PSN Account should submit a Ticket and a Pro Circuit Admin will review the request and decide whether or not to allow the change.

10. PSN Accounts should be checked, before the start of a Match, to verify each Player’s eligibility.  If a Player is found to be ineligible, a Pro Circuit Admin should be contacted.  If a Pro Circuit Admin isn’t immediately available, the Match should be played in its entirety and a Ticket should be submitted.  If an ineligible Player participates and sufficient proof is provided, the Team with the ineligible Player will Forfeit the Match when the Ticket is processed.

11. Use of an incorrect PSN Account will result in a Forfeit of the Match.  Spelling and spaces of PSN Accounts must be exact, but correct capitalization is not necessary.

12. Usernames and Team Names may not contain inappropriate language.  Team Names cannot be used if they are already taken by another Team registered for the Online Qualifier.  Violators of this rule will have their MLG Username/Team Name changed immediately.

13. Players are not able to change their Team’s name.  Leaders must submit a Ticket requesting that their Team Name be changed.  Teams will not be allowed to change their Team Name more than once.

 

 

 

Teams & Rosters

1.   Teams may not have more than four Players (one Leader and three Members).

2.   A Team’s Roster will lock at 11:59 PM ET on Friday, April 24th.

3.   Leaders are allowed to remove Players from their Team at any time before their Team’s Roster is locked.

4.   Players are allowed to leave a Team at any time before the Playoff Bracket.  However, if a Player leaves a Team after the Team’s Roster is locked, they will not be allowed to join another Team for the Online Qualifier.

5.   If a Team’s Roster changes or a Player on a Team changes their PSN Account, the Team must wait 6 hours before participating in a Match.

6.   No Team Roster or PSN Account changes will be granted during the Playoff Bracket.

7.   Teams with fewer than 4 Players, when the Ladder ends, will be ineligible for the Playoff Bracket.  If a Team is left with fewer than 4 Players as a result of a Player(s) leaving the Team on April 25th or April 26th, the Team will be eligible for the Playoff Bracket and a Pro Circuit Admin will help the Team add a Player(s) so that they can compete with a full Roster in the Playoff Bracket.

8.   Teams may change their Leader at any time.  The Leader may relinquish the role, by submitting a Ticket requesting a new Leader be named, and remain on the Team or leave the Team.  Teams can request a Leader change if the other three Team members submit Tickets requesting that the same Player be named the new Leader.

9.   No more than one Team may be created from the same location for the Online Qualifier.  Opposing Team Leaders may not submit/accept a Challenge or report a Match Score, for the same Match, from the same location.  Leaders found breaking these rules may be disqualified from the Online Qualifier, given a Temporary Ban from MLG’s Network of Websites, and given a Competition Ban for a future Online Qualifier(s) and/or a Pro Circuit Competition(s).

 

Gameplay & Banned List

1.   No leaving the normal boundaries of a map.

2.   No Switching Teams or going into Spectator Mode at any time during a Game.

3.   Breaking any of Gameplay Rules #1-2, using a Banned Secondary Weapon, Banned Tactical Grenade, Banned Equipment, Banned Perks, or Banned Weapon Attachments will result in a Forfeit of the Game.

 

Banned Secondary Weapons, Tactical Grenades, Equipment, Perks & Weapon Attachments

1.   Secondary Launchers

2.   Flak Jacket

3.   Nova Gas

4.   Decoy

5.   All Equipment

6.   Warlord

7.   Second Chance

8.   Grenade Launcher

9.   Flamethrower

10. Rapid Fire

 

 

All Matches

1.   Players must be signed in to the PlayStation Network for all Matches.  If this rule is violated, the Match results will be removed.

2.   Players must set an Away Message before the start of a Match.

3.   The Team that doesn’t Host must choose to play as the top or bottom team.  For Round 2 of Domination Games, Teams will switch from the top team to the bottom team and vice versa.

4.   For Domination Games, two Rounds (each an 8-minute Game) must be played, with Teams switching top/bottom teams after Round 1.  After Round 2, the scores from both Rounds will be added together in order to determine a winner.

5.   The scores from both Rounds of a Capture the Flag Game will be added together in order to determine a winner.

6.   If a Capture the Flag Game ends in a tie, the Overtime tiebreaker will not be used.  Instead, the Game must be replayed.  If a Domination Game ends in a tie, the Game must be replayed.  Host and top/bottom teams for Round 1 are not changed when a Game is replayed.

7.   No warm-up or practice Games are permitted once the Match’s first Game has begun.  Host Test Games are allowed.  Private Match creators who violate this rule may forfeit the Match.

8.   Private Match creators who start a Game with the wrong Settings may Forfeit the Game, determined by a Pro Circuit Admin.  Teams that quit out of a Game and claim that the wrong Settings were used will Forfeit the Game if they are unable to provide proof to back up their claim.

9.   Teams must have 3 Players present in order to start a Round/Game. 

10. If by 15 minutes past the scheduled Match time, a Team doesn’t have enough Players to play the Games, the incomplete Team Forfeits the Match.

11. Teams may delay the Match between Games for up to five minutes.  Teams can request that a Pro Circuit Admin enforce this five minute time limit.  After five minutes, if the delaying Team’s full Roster isn’t present, they must play the next Game shorthanded or Forfeit the Match.

12. If the Private Match creator wrongly ends a Round/Game, their Team will Forfeit the Game.

13. Before the start of a Match, Players should ensure that they don’t have any outstanding invitations to the Private Match. 

14. If an outside Player joins a Round while it is in progress and stays for more than 10 seconds, picks up or uses a weapon, picks up or defuses the bomb, picks up or returns the flag, or is injured, the effected Round must be restarted.  Teams should also select the same top/bottom team for the restarted Round as they used in the effected Round.  Teams may be required to provide proof of the Round/Game Score and each Team’s top/bottom designation prior to the outside Player joining the effected Round.  If proof of the Round/Game Score can’t be provided, the entire Game may be restarted.  If proof of each Team’s top/bottom designation can’t be provided, a coin toss may be used to determine such designation.

15. If an outside Player joins a Round while it is in progress, stays for less than 10 seconds, doesn’t pick up or use a weapon, doesn’t pick up or defuse the bomb, doesn’t pick up or return the flag, and isn’t injured, the Round must continue.  The Team responsible for inviting the outside Player may be penalized with a Game or Match Forfeit, a Temporary Ban from MLG’s Network of Websites, and a Competition Ban for a future Online Qualifier(s) and/or a Pro Circuit Competition(s).

 

Ladder Matches

1.   Teams must use the Match Finder in order to schedule a Match.

2.   The Game Types for each Match will be set by the Map Randomizer.

3.   A Match will consist of 3 Games.  Once one Team wins 2 Games, the Match is over.

4.   Teams are not able to accept Challenges made by Teams that are more than 5 Levels above or below them.

5.   Teams may not play each other more than once in a 12 hour period.

6.   A Team may cancel a scheduled Match by submitting a Ticket at least 24 hours prior to the Match’s scheduled start time.  Scheduled Matches can also be removed at any time if both Teams submit a Ticket.

7.   Matches must be played in their entirety, unless both Teams agree to postpone or cancel the Match.  In order to postpone or cancel a Match that has already begun, both Teams must submit a Ticket.

 

Playoff Bracket Matches

1.   The Playoff Bracket will be a Best of 5 Game Match, Double Elimination Bracket.

2.   Once one Team wins 3 Games, the Match is over.

3.   Game Types will be set for each Round of the Playoff Bracket (See Playoff Bracket Game Types).

4.   Each Match will consist of two Capture the Flag Games, two Search and Destroy Games, and one Domination Game.

5.   After losing a Match, Teams will fall into the Losers Bracket.

6.   A Match loss in the Losers Bracket will result in elimination from the Playoff Bracket.

7.   A Team’s Playoff Bracket Seed will be equivalent to their Standings Rank at the end of the Ladder.

8.   If Teams are scheduled to play each other for a 2nd time in the Playoff Bracket, their Match will expand to a Best of 11, include the previous Match, and pick up where that Match left off.  For example, if Team A beat Team B 3 Games to 0 in the Winners Bracket, the Best of 11 will resume with Game 4 and Team A leading 3 Games to 0.  If Games 4 and/or 5 of the Winners Bracket Match were not played, they must be played first with Host for each Game going to the Team that would’ve hosted in the Winners Bracket.  The Team that won the first Match must Host Game 11.  The Host for Games 6-10 will be chosen in the opposite order in which Host was chosen for Games 1-5 (See Host Rule #2).  The winner of a Finals Best of 11 will win the Event.

9.   If Teams are scheduled to play a Best of 11 Game Match, Games 4 and 5 have not been played, and the Hosts of the Games in the previous Match can’t be determined, the higher seeded Team must choose to Host Game 4 or 5.  The lower seeded Team must Host the Game that wasn’t chosen.  If Teams are scheduled to play a Best of 11 Game Match, only Game 5 has not been played, and the Hosts of the Games in the previous Match can’t be determined, the higher seeded Team must Host Game 5.

10. The Game Types for a Best of 11 Game Match will be scheduled by the Commissioner in order to ensure that a Game Type isn’t repeated.

11. If the Teams scheduled to play each other in the Finals have not yet played against each other in the Playoff Bracket, an initial Match must be played using the Finals Game Types.  If the Team that came from the Winners Bracket wins the initial Match, they will win the Online Qualifier.  If the Team that came from the Losers Bracket wins the initial Match, the Match will expand to a Best of 11, include the initial Match, and pick up where that Match left off.  For example, if the Losers Bracket Team beat the Winners Bracket Team 3 Games to 0 in the initial Match, the Best of 11 will resume with Game 4 and the Losers Bracket Team leading 3 Games to 0.  If Games 4 and/or 5 of the initial Match were not played, they must be played first with Host for each Game going to the Team that would’ve hosted in the initial Match.  The Losers Bracket Team must choose to Host or not Host Game 11.  The Host for Games 6-10 will be chosen in the opposite order in which Host was chosen for Games 1-5 (See Host Rule #2).

12. Teams eliminated in the same Round of the Losers Bracket will be ranked against each other, for Online Qualifier Rank Points purposes, using their Playoff Bracket Seed.  Higher seeded Teams will be given a higher rank.

13.The Playoff Bracket will run on a Tuesday/Thursday schedule with all Matches originally scheduled for 9 PM ET.

14.If a proposed rescheduling of the Match time has not been agreed upon, the Match is required to be played at the scheduled Match time.

15. Leaders from opposing Teams, can reschedule a Match.  In order for a Match to be officially rescheduled, a Challenge must be accepted for a different Match time.

16. Matches originally scheduled for Tuesday at 9 PM ET must be played by 9 AM ET on Thursday.  Matches originally scheduled for Thursday at 9 PM ET must be played by 9 AM ET on Tuesday.

17. Teams should contact a Pro Circuit Admin if they encounter any problems scheduling or playing their Match.  In order to get a Forfeit win, Teams should contact a Pro Circuit Admin and invite them into the Private Match, so that they can confirm that the Team was online at the scheduled time.  In order to get a Forfeit win, in the absence of a Pro Circuit Admin see Reporting Rule #3.

18. If a Match isn’t played, and neither Team submits a Ticket requesting the Forfeit win, the Match win will be awarded to the higher seeded Team.

19. If a Match isn’t played and both Teams submit a Ticket requesting the Forfeit win, but neither can prove that they were signed into the PSN at the scheduled Match time, the Match win will be awarded to the higher seeded Team.

20. If a Match is played, both Teams claim that they won, but neither Team has proof, the Match win will be awarded to the higher seeded Team.

 

Host

1.   For Ladder Matches, the Team with the higher rank in the Online Qualifier Standings must choose 1 Game to Host.  The Team with the lower rank in the Online Qualifier Standings must Host the other 2 Games.  Games must be played in the order set by the Map Randomizer.  If Teams have the same rank in the Online Qualifier Standings, the Team with the lower Team ID must assume the role of the higher ranked Team.

2.   For Playoff Bracket Matches, the higher seeded Team must choose 1 Game to Host.  Then, the lower seeded Team must choose 2 Games to Host.  The higher seeded Team must Host the Games that weren’t chosen.  The Games must be played in the order set in the Playoff Bracket Game Types section of the Rules and all Host choices must be made before the start of the Match.

3.   Hosting Players should create the Private Match.  As the hosting Team changes over the course of a Match, the new hosting Player should leave the Private Match and create a new one.

4.   Teams should play a Host Test Game, for roughly 30 seconds, before a new Host is going to be used, in order to determine if the Host is reasonable.  Host Test Games should be played using a Map that the Teams are not scheduled to play against each other so that Players aren’t confused about whether the Match has officially begun/resumed. 

5.   All Players must agree that the Host is reasonable (all Players with green bars) before the start of a Game.  If a reasonable Host can’t be found, the hosting Team’s best Host must be used.

6.   If the Host isn't given to the Player who was designated to be the Game’s Host, the Game must still be played.

7.   If a Player’s connection to the Host becomes unreasonable during a Game, the Game must still be played.  After each Game, either Team may request that a new Host be tested, if the previous Host was unreasonable.

8.   If a Player loses their connection to the Host when the Game launches, the Game must be restarted.

9.   If a Player loses their connection to the Host during a Game, the Round/Game must continue.  Players losing their connection to the Host may be invited back to the Private Match. 

 

Pro Circuit Admins

1.   Pro Circuit Admins can be contacted by way of the GB Live Support system in order to answer any questions or solve any problems during a Match.  Live Support: http://gamebattles.com/ps3/call-of-duty-black-ops/pro-circuit/2011-mlg-pcoq-columbus/support/

2.   If a Pro Circuit Admin is called into a Private Match, Players must keep them un-muted at all times and comply with their instructions.

3.   Verbal abuse of a Pro Circuit Admin may result in disqualification from the Online Qualifier, a Temporary Ban from MLG’s Network of Websites, and a Competition Ban for a future Online Qualifier(s) and/or a Pro Circuit Competition(s).

 

Reporting

1.   The winning Team must report the Match results within 30 minutes of its completion. 

2.   To report the Match results, Teams must report the Match Score (2-0, 2-1, 3-0, 3-1, or 3-2).  Reporting the individual Game Scores is optional.  Instead of reporting the individual Game Scores for Playoff Bracket Matches, Teams must report a number 1 for each Game in order to indicate which Team Hosted each Game, including any Games that weren’t played.

3.   In order to get a Forfeit Win when a Team fails to attend or complete a Match, a Team must submit a Ticket within 1 hour of the scheduled Match time.  The Ticket must include a Screenshot.  The Screenshot must show at least three Team members in the Match’s first scheduled Game Type and a time stamp within 15 minutes of the scheduled Match time.

4.   A Free Win is a reported Match that was not played and the Players conspired to give the win/take the loss, in order to exchange Experience Points.  Matches suspected of being Free Wins will be deleted if Players are unable to provide sufficient proof that a Match was played or that a Player failed to attend or complete the Match.  Players who report a Free Win will be subject to penalties such as disqualification from the Online Qualifier, a Temporary Ban from MLG’s Network of Websites, and a Competition Ban for a future Online Qualifier (s) and/or a Pro Circuit Competition(s).

5.   At least one member of each Team should take a Screenshot(s) of each Game’s results.  Screenshots should contain the Game Score, Players on each Team, and a time stamp.  Such proof of Match results should be kept until the end of the Online Qualifier.

6.   In order to dispute Match results, Tickets must be submitted within 3 hours of the scheduled Match time. 

7.   Teams that need to submit a Screenshot in order to resolve a dispute should uploaded the Screenshot to their MLG Profile Page.  If a Video is needed in order to resolve a dispute, it should be uploaded to a User Generated Video upload site.  The URL for the Screenshot or Video should be attached to the dispute Ticket.

8.   For all cheating claims, the burden of proof is on the accuser. 

 

Tickets

1.   To submit a Ticket, click “New Support Ticket,” found within “My GB,” on the console navigation bar.  Select a category that best describes your problem, the Arena in which it occurred, and a detailed description of the issue.

2.   When submitting a Ticket, fill out all applicable fields.  Incomplete or incorrect Tickets will be closed without being processed.

3.   Once submitted, the status of a Ticket can be viewed through “My Support Tickets,” also found within the “My GB” menu.

4.   All decisions made by Pro Circuit Admins are final.  After a decision has been made regarding a Ticket, additional Tickets may only be submitted if they contain new information.

5.   Tickets are handled in the order that they are received.  Pro Circuit Admins should not be contacted regarding the status of Tickets that have not been closed.

 

Game Types & Settings

 

Game Types

Capture the Flag - Firing Range

Capture the Flag - Hanoi

Capture the Flag - Havana

Capture the Flag - Summit

Domination - Firing Range

Domination - Villa

Domination - Summit

Search and Destroy - Firing Range

Search and Destroy - Grid

Search and Destroy - Havana

Search and Destroy - Villa

 

Settings - All Games

1.   Hardcore Mode = Disabled

2.   Allow Killcam = Enabled

3.   Headshots Only = Disabled

4.   Allow Sprint = Enabled

5.   Force Respawn = Enabled

6.   Wave Spawn Delay = None

7.   Max Health = Normal

8.   Health Regen = Normal

9.   Spectating = Team Only

10. Friendly Fire = Enabled

11. Class Editor = Allow Player Classes

12. Killstreak Editor = Don’t Allow Killstreaks

13. Perk Editor = Allow Perks

14. Game Recording = Enabled

15. Party Privacy = Invite Only

 

Settings - Capture the Flag

1.   Time Limit = 5 Minutes

2.   Flag Return Time = 30 Seconds

3.   Enemy Carrier on Radar = Delayed

4.   Touch Return = Enabled

5.   Round Win Limit = 2 Rounds

6.   Capture Limit = 10 Flags

7.   Respawn Delay = 7.5 Seconds

8.   Number of Lives - Unlimited

 

Settings - Domination

1.   Time Limit = 8 Minutes

2.   Score Limit = 1000 Points

3.   Round Limit = 2 Rounds

4.   Flag Capture Time = 10 Seconds

5.   Respawn Delay = 7.5 Seconds

6.   Number of Lives = Unlimited

 

Settings - Search and Destroy

1.   Time Limit = 2.5 Minutes

2.   Bomb Timer = 45 Seconds

3.   Plant Time = 7.5 Seconds

4.   Defuse Time = 7.5 Seconds

5.   Multi Bomb = Disabled

6.   Round Switch = Every Round

7.   Round Win Limit = 4 Rounds

8.   Number of Lives = 1 Life

Playoff Bracket Game Types

TBA

Call of Duty: Black Ops Online Qualifier – Rank Points

Online Qualifier Rank Points are earned by competing in Online Qualifiers and finishing in the Top 64.  They are used to seed players and teams at Live Competitions. One Pro Circuit Rank Point is worth more than any number of Online Qualifier Rank Points. For more information on Rank Points and seeding, please see the Rules and Settings.        

        1st = 1500       12th = 710       23rd = 400      34th = 155       45th = 100       56th = 45

2nd = 1300      13th = 660       24th = 380       35th = 150       46th = 95         57th = 40

3rd = 1200      14th = 630      25th = 330       36th = 145       47th = 90         58th = 35

4th = 1100       15th = 600       26th = 320       37th = 140       48th = 85         59th = 30

5th = 1000       16th = 570       27th = 310       38th = 135       49th = 80         60th = 25

6th = 950         17th = 520       28th = 300       39th = 130       50th = 75         61st = 20

7th = 900         18th = 500       29th = 290       40th = 125       51st = 70         62nd = 15

8th = 850         19th = 480       30th = 280       41st = 120       52nd = 65        63rd = 10

9th = 800         20th = 460       31st = 270       42nd = 115      53rd = 60        64th = 5

10th = 770       21st = 440       32nd = 260      43rd = 110      54th = 55

11th = 740       22nd = 420      33rd = 160      44th = 105       55th = 50

Call of Duty: Black Ops Online Qualifier – Competition Format

 

Format

1.   There will be six Black Ops Online Qualifiers over the course of the 2011 Pro Circuit.

2.   The first Black Ops Online Qualifier will have a Ladder only.  All other Black Ops Online Qualifiers will be separated into a Ladder and a Playoff Bracket.  Playoff Brackets will be separated into a Winners Bracket and a Losers Bracket.  After losing a Match in the Winners Bracket, Teams will enter the Losers Bracket.  A Match loss in the Losers Bracket will result in elimination from the Playoff Bracket.

3.   Black Ops Online Qualifiers will support an unlimited number of Teams.

4.   When the Ladder ends for Black Ops Online Qualifiers #2-6, the top 32 Teams will qualify for the Playoff Bracket.  Unranked Teams can’t qualify for the Playoff Bracket.

5.   Teams will be seeded for all Playoff Brackets using their Standings Ranking at the end of the Ladder.

6.   The top 64 Teams in each Black Ops Online Qualifier will receive Black Ops Online Qualifier Rank Points.  Unranked Teams can’t receive Online Qualifier Rank Points.

 

Registration

1.   Registration for Black Ops Online Qualifier #1 will open at 5 PM ET on Wednesday, March 2nd.  Registration for all other Black Ops Online Qualifiers will open at 5 PM ET on a Monday two weeks prior to the start of the Ladder.

2.   Registration for each Black Ops Online Qualifier will close at 11:59 PM ET on the third to last day of the Ladder (a Friday).

3.   The Entry Fee will be 10 Credits per Player.

4.   After obtaining Credits, Team Leaders should assemble their Team of four Players before the Ladder starts.  Teams must be fully assembled before Registration closes.

Call of Duty: Black Ops Online Qualifier – Season Schedule

Online Qualifier #1

1.   Registration Opens - March 1st

2.   Ladder Begins - March 4th, 5:00 PM ET

3.   Registration Closes - March 25th, 11:59 PM ET

4.   Ladder Ends - March 27th, 8:59 PM ET

5.   Pro Circuit Regular Season Competition #1 (Dallas) - April 1st - April 3rd

 

Online Qualifier #2

1.   Registration Opens - March 14th

2.   Ladder Begins - March 28th

3.   Registration Closes - April 22nd, 11:59 PM ET

4.   Ladder Ends - April 24th, 8:59 PM ET

5.   Playoff Bracket Begins - April 26th

6.   Playoff Bracket Ends - May 26th

7.   Pro Circuit Regular Season Competition #2 (Columbus) - June 3rd - June 5th

 

Online Qualifier #3

1.   Registration Opens - TBA

2.   Ladder Begins - TBA

3.   Registration Closes - TBA

4.   Ladder Ends - TBA

5.   Playoff Bracket Begins - TBA

6.   Playoff Bracket Ends - TBA

7.   Pro Circuit Regular Season Competition #3 - TBA

 

Online Qualifier #4

1.   Registration Opens - TBA

2.   Ladder Begins - TBA

3.   Registration Closes - TBA

4.   Ladder Ends - TBA

5.   Playoff Bracket Begins - TBA

6.   Playoff Bracket Ends - TBA

7.   Pro Circuit Regular Season Competition #4 - TBA

 

Online Qualifier #5

1.   Registration Opens - TBA

2.   Ladder Begins - TBA

3.   Registration Closes - TBA

4.   Ladder Ends - TBA

5.   Playoff Bracket Begins - TBA

6.   Playoff Bracket Ends - TBA

7.   Pro Circuit Regular Season Competition #5 - TBA

 

Online Qualifier #6

1.   Registration Opens - TBA

2.   Ladder Begins - TBA

3.   Registration Closes - TBA

4.   Ladder Ends - TBA

5.   Playoff Bracket Begins - TBA

6.   Playoff Bracket Ends - TBA

7.   Pro Circuit National Championship Competition - TBA

BIC Flex4 FFA (Halo: Reach) – Event Information

It’s a new year, so you’ve got a new chance to win big! And once again, the quest for the best begins online! The BIC® Flex4® Online FFA is a two-day online tournament that takes place prior to each of the six Pro Circuit competitions in the 2011 Season. If you win the online FFA, you will be flown to the upcoming 2011 Pro Circuit Competition, where you’ll receive a universal pass to compete in unlimited time slots at the BIC® Flex4® Live FFA.

This could be your ticket to greatness! Good luck from your friends at BIC!

Please note: you are not required to compete in the Online FFA in order to compete in the Live FFA.

NO PURCHASE NECESSARY.  Open to legal residents of the 50 US or DC.  Active Members of the Halo Pro Players’ Association may not participate in the Live Events and/or Online Tournaments.  View Rules for details.

Venue Info:

Dallas Convention Center

650 S. Griffin Street
Dallas, TX 75202

Hotels:

THE ALOFT HOTEL
1033 Young Street, Dallas
http://www.aloftdallasdowntown.com
Rate: $139/night + 15% tax
Reservations: 214-761-0000, mention booking code "MLG" for discount.
Reservation deadline: March 15

CROWNE PLAZA DALLAS
1015 Elm Street, Dallas
http://www.crownedallas.com
Rate: $115/night + 15% tax
Reservations: 214-742-5678
Reservation deadline: March 11

BIC Flex4 FFA (Halo: Reach) – Register

Live Events

There will be a total of six Live Events in the BIC® Flex4® FFA 2011: five at the 2011 MLG Pro Circuit Regular Season Competitions and one at the 2011 MLG Pro Circuit National Championship Competition. 

 

A.  Dates of Live Event Tournaments:The first Live Event will take place during the first 2011 MLG Pro Circuit Competition over the course of two consecutive days, currently beginning on Friday, April 1, 2011 and ending on Saturday, April 2, 2011. Registration for this first Live Event will begin on April 1, 2011 at 1:30 PM (local time) and end on Saturday, April 2, 2011 at 7:00 PM (local time).  The second Live Event will take place during the second 2011 MLG Pro Circuit Competition over the course of two consecutive days, currently beginning on Friday, June 3, 2011 and ending on Saturday, June 4, 2011. Registration for this second Live Event will begin on June 3, 2011 at 1:30 PM (local time) and end on Saturday, June 4, 2011 at 7:00 PM (local time). 

If a participant is eliminated from the Live Event, such participant may register again for another time slot in the Live Event before the end of registration.  The listed dates and times for the Live Events are tentative and subject to change.  Any changes to the dates and times for the listed Live Events will be posted on the BIC Flex4 landing page.  The dates and times for the subsequent Live Events are to be determined and will be posted on the BIC® Flex4® landing page when finalized.

B. How to Enter:   There is no entry fee for the BIC® Flex4® FFA 2011 Live Events. However, in order to participate in a BIC® Flex4®FFA 2011 Live Event, Players will be required to either: a) be registered in Team Builder for another Pro Circuit Event at that MLG Pro Circuit Competition; or b) obtain a Spectator Pass ($25) for that MLG Pro Circuit Competition.  Spectator Passes can be purchased online through the MLG Store (https://secure.mlgpro.com/store) or during onsite check-in.

In order to register for a BIC® Flex4® FFA 2011 Live Event, Players will be required to sign up for a time slot at the BIC® Flex4® FFA 2011 Tournament Area.  Players will be able to sign up for a time slot when the venue doors open to the public at approximately 1:30 pm (local time) on the first day of the MLG Pro Circuit Competition.  Players will be able to sign up for a time slot until all available time slots are full.  When signing up for a time slot, participants who are of the age of majority under the laws of his or her state of residence (19 years or older for residents of Alabama or Nebraska, otherwise 18 years or older) will be required to sign a release form.  Players who are minors under the laws of his or her state of residence (under 19 years old for residents of Alabama and Nebraska, otherwise under 18 years old) will be required to have a release form signed by a parent or legal guardian. 

 

Because space and time are limited, MLG cannot guarantee that all persons attempting to register will be able to participate.  No other methods of entry will be accepted. 

 

All entries become the property of MLG and will not be returned. MLG, in its sole discretion, reserves the right to disqualify any person who tampers with the entry process or who otherwise violates these Official Rules.

C. How to Play: After signing up for a time slot, Players will be given a wristband specific to their time slot.  Players should return to the BIC® Flex4® FFA 2011 Tournament Area and wait in line prior to the start of their time slot.  When Players reach the front of the line, their wristband will be removed and they will be escorted to play at their assigned Outer Station.

 

 Online Tournaments

There will be a total of six Online Tournaments in theBIC® Flex4® FFA 2011. 

 

Dates of Online Tournaments:The first Online Tournament will take place over the course of two consecutive days, beginning March 12, 2011 and ending on March 13, 2011. Registration for this Online Tournament will begin on March 8, 2011 at 5:00 PM EST and end on March 11, 2011 at 9:00 PM EST.

The second Online Tournament will take place over the course of two consecutive days, beginning April 30, 2011 and ending on May 1, 2011. Registration for this Online Tournament will begin on April 26, 2011 at 5:00 PM EST and end on April 29, 2011 at 9:00 PM EST.

The schedule for the remaining Online Tournaments and registrations will be scheduled at a later date.  If deemed necessary by MLG, these dates and times may be modified and any such new schedule will be posted on the BIC Flex4 landing page.  Please check the BIC Flex4 landing page for the most up-to-date tournament schedules.

B. How to Enter:   Participants must have a MLG/GameBattles account.  Participants without an account can create one here: https://accounts.majorleaguegaming.com/account/new.  Please provide a valid e-mail address, as e-mail will be the primary method of contact.  Online Tournament registration is on a first come first serve basis and is open until all available spots are filled.  Brackets must have 8, 16, 32, 64, 128, 256 or 512 Players.  If the number of registered Players falls between two of the above bracket numbers, the smaller bracket size will be used, and all registrations in excess of the bracket size will be voided.  One entry per person per Online Tournament. Valid Online Tournament entries must contain all information requested.  Incomplete and/or multiple entries will be disqualified.

Because space and time are limited, MLG cannot guarantee that all persons attempting to  register will be able to participate. No other methods of entry will be accepted.  If an Online Tournament bracket reaches the maximum size of 512, then the registration period will close immediately and no further entries will be accepted.

All entries become the property of MLG and will not be returned. MLG is not responsible for technical, hardware or software malfunctions, lost or unavailable network connections, or failed, incorrect, inaccurate, incomplete, garbled, lost, illegible, altered, defaced, mutilated, misdirected, ineligible or delayed entries or other communications or other technical problems related to website entries. MLG, in its sole discretion, reserves the right to disqualify any person who tampers with the entry process or the operation of the Site, or who otherwise violates these Official Rules.

C. How to Play: After registering for the Online Tournament, Players will be randomly seeded into a bracket. Players will receive a private message in their GameBattles.com Inbox prior to the start of their upcoming Match which will include the time of the Match and the Xbox Live Gamertag of the Online Tournament Admin who will be inviting them to their Custom Games Lobby.

BIC Flex4 FFA (Halo: Reach) – Rules and Settings

Participants will compete against one another in Free For All games of Halo: Reach(each game a “Match”).  All winners will be selected under the auspices of MLG, the judge of the BIC® Flex4® FFA 2011. In the event that a Participant cannot participate in competition at any level of play, for whatever reason, MLG, in its sole discretion, reserves the right to select a substitute Participant, modify the BIC Flex4 FFA 2011 structure, format, rules as necessary or reschedule BIC® Flex4® FFA 2011 play. All decisions and rulings of MLG are final. MLG reserves the right to disqualify any Participant from participation in competition at any level, any time and for any reason.

Play Instructions for BIC® Flex4® FFA 2011 Live Events

Rules

1.   Active members of the Halo Pro Players’ Association may not participate in the Live Event.

2.   Players may use their own controllers. Players will be provided with a controller if they don't have one of their own.

3.   Players may not use a controller with Turbo capabilities, Button Mapping capabilities, or Wireless capabilities, and they may not use a Play and Charge Kit.  Controllers with Turbo capabilities allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times.  Controllers with Button Mapping capabilities allow Players to map a button sequence to a specific button.  Pressing that button results in their Character performing a set of actions that would normally require the Player to press multiple buttons. 

4.   Players may not use a controller that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics.  Players may not use a controller that has been modified to include a Turbo button or Button Mapping capabilities.  Players are allowed to make cosmetic changes to their controller, however, Major League Gaming reserves the right to deny the use of any controller suspected of providing an unfair competitive advantage. 

5.   Players may not engage in strategic communication during Games, including communication of the location of a Character/weapon and the amount of damage that a Character has sustained.

6.   Players may not intentionally give a kill to another Player.

7.   Players found breaking Rules #3-6 will be warned. Players found breaking Rules #3-6 a second time will be disqualified from the Event.

8.   The Host of each Outer Station Game and Winners Station Game, without a returning winner, will be determined randomly. The returning 1st place Player will Host all Winners Station Games.  If the returning 1st place Player doesn’t want to Host they can pass the Host onto the returning 2nd Place Player.

9.   Score ties will be broken using the following criteria in this order: Kills, Deaths, Assists, Headshots, Coin Toss.  If Kills, Assists, or Headshots are used to break a tie, the highest number will win the tiebreaker.  If Deaths is used to break a tie, the lowest number will win the tiebreaker.  If a Coin Toss is used to break a tie, the lower seeded Player must call “heads” or “tails” and then the Game’s Referee will flip a coin and allow it to fall to the ground, where the side facing up will determine the winner of the tiebreaker.  If a Coin Toss is needed and the Players are not seeded, the Game’s Referee must randomly select the Player who must call “heads” or “tails”.

10. No warm-up Games may be played.

11. Games started without the approval of a Referee will be restarted.

12. In the case of an Xbox 360/TV malfunction, the Game will be restarted from the beginning.

13. Player Names may not include derogatory, suggestive, or otherwise inappropriate Words/Meanings.  Violators of this rule will be instructed to change their Player Name immediately.

14. Any sign of cheating may result in disqualification from the Event.

15. Players who are disqualified from the Event must quit out of the Game and won’t be allowed to play in another Game in the Event.  Players who are disqualified can’t be designated as one of the Game’s winners.  If a disqualified Player finishes in 1st or 2nd Place, the next highest ranking Player will be given their placement and designated as one of the Game’s winners.

 

Format

1.   There will be two Open Entry Sessions followed by a Semifinals and a Finals Round.

2.   Each Open Entry Session will be broken up into hour-long Time Slots and each Time Slot will support as many as 176 Players.

3.   Players will be taken from the line to play their first Game on an Outer Station. Outer Station winners will move on to the Winners Station while losers must give up their seat.  Players who finish in 1st or 2nd Place will be considered winners.

4.   Twelve Winners Station wins will automatically qualify a Player for the Semifinals.

5.   At the end of the second Open Entry Session, 16 Players will qualify for the Semifinals.

6.   Players will be chosen and seeded for the Semifinals based on total Winners Station wins and ties will be broken by the following criteria in this order: Total Outer Station wins, # of 1st Place finishes, # of 2nd Place finishes, and Total Score (best 5 Games).  Ties will be broken randomly if necessary.  If 1st Place finishes, 2nd Place finishes, or Total Score are used to break a tie, the highest number will win the tiebreaker.  If Outer Station wins is used to break a tie, the lowest number will win the tiebreaker. 

7.   The top 4 Players in each Semifinal Game will advance to the Finals.

8.   The winner of the Finals will be named a BIC® Flex4®Halo Reach FFA Event Champion.

 

 

Settings

Halo Reach FFA

Map = MLG Zealot FFA v3

Game Mode = Slayer

Score to Win = Unlimited

Primary Weapon = DMR

Secondary Weapon = None

Time Limit = 5 Minutes (15 Minutes for Semifinals and Finals)

Health Recharge Rate = 0% (No Recharge)

Melee Modifier = 75%

Starting Equipment = Sprint

Player Speed = 110%

Jump Height = 110%

Player Gravity = 150%

Spartan Loadout 1, Name = Marksman

Spartan Loadout 1, Primary Weapon = DMR

Spartan Loadout 2, Name = Warden

Spartan Loadout 2, Primary Weapon = Needle Rifle

Spartan Loadout 2, Equipment = Sprint

Spartan Loadouts 3-5 = Hidden

Suicide Penalty = None

Respawn Traits, Duration = None

 

Play Instructions for BIC® Flex4® FFA 2011 Online Tournaments

Players

1.   Active members of the Halo Pro Players’ Association may not participate in the Online Tournaments.  Players must register and use their own MLG/GameBattles Username in order to compete in the Online Tournaments.  The registered Username account must contain the Player’s correct Name, Mailing Address, and Email Address. 

2.   Players must not share the information stored on their MLG/GameBattles account with another person.  This includes, but is not limited to the following: Passwords, Gamertags, and Email Addresses. 

3.   If a Player accesses or uses another Player’s MLG/GameBattles account or provides an incorrect Name, Mailing Address, or Email Address, they will not be eligible to receive any prize and may be disqualified and/or banned from MLG/GameBattles. 

4.   Players may not register for the Online Tournament with more than one Username.  Violators of this rule may be disqualified and/or banned from MLG/GameBattles.

5.   Players are limited to one XBL Gamertag per Online Tournament and that XBL Gamertag may not be changed once the Online Tournament has begun.

6.   Individuals may not recover another Player’s XBL Gamertag and use it in an Online Tournament.  Individuals may not allow their XBL Gamertag to be recovered by someone else and used in an Online Tournament.  Violators of this rule will be disqualified and may be banned from MLG/GameBattles.

7.   XBL Gamertags should be checked, before the start of a Match, to verify all Players’ eligibility.  If a Player is found to be ineligible, the Match’s Online Tournament Admin should be contacted.  If the Online Tournament Admin isn’t immediately available, the Match should be played in its entirety and a Ticket should be submitted.  If an ineligible Player participates and sufficient proof is provided, the Player will be disqualified when the Ticket is processed.

8.   Use of an incorrect XBL Gamertag will result in disqualification.  Spelling and spaces of XBL Gamertags must be exact, but correct capitalization is not necessary.

9.   Usernames and Team Names may not contain inappropriate language.  Team names cannot be used if they are already taken by another Team registered for the Online Tournament.  Violators of this rule will have their Username/Team Name changed immediately.

10. All MLG/GameBattles Usernames are property of Major League Gaming Inc.  Any advertising of, or attempts to buy, sell, trade, or exchange a Username by any means is strictly prohibited.  Violators will be banned from MLG/GameBattles and all related Usernames will also be banned.

 

Gameplay

1.   No intentionally giving a kill to another Player.  Players found breaking this rule will be warned.  Players found breaking this rule a second time will be disqualified.

2.   Games started without the approval of the Match’s Online Tournament Admin will be restarted.

 

All Matches

1.   Players will be randomly seeded into the Online Tournament Bracket.

2.   Players will receive a Private Message in their GameBattles Inbox prior to the start of their upcoming Match which will include the time of the Match and the XBL Gamertag of the Online Tournament Admin who will be inviting them to their Custom Games Lobby.

3.   Players will receive an invitation to their Match’s Custom Games Lobby at least 10 minutes in advance of the Match’s scheduled start time.  Once everyone is ready, the Online Tournament Admin will leave the Custom Games Lobby, which will automatically promote a Player to the role of the Custom Games Lobby’s Leader.  The new Leader must start a 30-second Test Game and invite the Online Tournament Admin to the Custom Games Lobby after the Test Game has ended.  If the Host is reasonable, the Map and Game Mode will be set and the Online Tournament Admin will again leave the Custom Games Lobby.  The Custom Games Lobby Leader must then start the Match.

4.   If all Players are not present at the scheduled Match time, the Online Tournament Admin will wait up to 5 minutes before leaving the Custom Games Lobby.  Players who fail to join the Custom Games Lobby by the time the Online Tournament Admin first leaves the Custom Games Lobby will be disqualified.

5.   Each Match will consist of 1 Game and the top 4 Players will advance to the next Round, even if one of those Players lost their connection to the Host at some point during the Game.  Each Round will be scheduled shortly after the conclusion of the previous Round.

6.   Score ties will be broken using the following criteria in this order: Kills, Deaths, Assists, Headshots, Coin Toss.  If Kills, Assists, or Headshots are used to break a tie, the highest number will win the tiebreaker.  If Deaths is used to break a tie, the lowest number will win the tiebreaker.  If a Coin Toss is used to break a tie, the lower seeded Player must call “heads” or “tails” and then the Game’s Referee will flip a coin and allow it to fall to the ground, where the side facing up will determine the winner of the tiebreaker. 

7.   No warm-up or practice Games are permitted.

8.   Custom Games Lobby Leaders who start a Game with the wrong Game Type Settings may be disqualified.  Players who quit out of a Game and claim that the wrong Game Type Settings were used will be disqualified if they are unable to provide proof to back up their claim.

9.   If the Leader of the Custom Games Lobby wrongly ends a Game, they will be disqualified and subject to a ban from MLG/GameBattles.

 

Host

1.   Players should play a test Game, for roughly 30 seconds, before the Match begins in order to determine if the Host is reasonable.  Test Games should be played using a Game Type the Players are not scheduled to play against each other so that Players aren’t confused about whether the Match has officially begun or not. 

2.    All Players must agree that the Host is reasonable (all Players with green dots) before the start of a Game.  If a reasonable Host can’t be found, the best Host must be used.

3.   If a Player’s connection to the Host becomes unreasonable during a Game, the Game must still be played. 

4.   If a Player loses their connection to the Host when the Game launches, the Game must be restarted.

5.    Custom Games Lobbies must be closed and remain closed during each Game.  If a Player loses their connection to the Host during a Game they may not be invited back.

 

Online Tournament Admins

1.   Online Tournament Admins can be contacted by way of the GB Live Support system in order to answer any questions or solve any problems your Team may have during a Match.  Live Support: http://gamebattles.com/xbox360/halo-reach/support/

2.   If an Online Tournament Admin is called into a Custom Games Lobby, Players must keep them un-muted at all times and comply with their instructions.

3.   Verbal abuse of an Online Tournament Admin may result in a ban from MLG/GameBattles. 

 

Tickets

1.   To submit a Ticket, click “New Support Ticket,” found within “My GB,” on the console navigation bar.  Select a category that best describes your problem, the Arena in which it occurred, and a detailed description of the issue.

2.   When submitting a Ticket, fill out all applicable fields.  Incomplete or incorrect Tickets will be closed without being processed.

3.   Once submitted, the status of your Ticket can be viewed through “My Support Tickets,” also found within the “My GB” menu.

4.   All decisions made by Online Tournament Admins are final.  After a decision has been made regarding a Ticket, additional Tickets may only be submitted if they contain new information.

5.   Tickets are handled in the order that they are received.  Online Tournament Admins should not be contacted regarding the status of Tickets that have not been closed.

6.   In order to dispute Match results, Tickets must be submitted with proof (Screenshot or Video) within 15 minutes of the scheduled Match time. 

7.   If a Screenshot is needed in order to resolve a dispute, it should be uploaded to your GB Profile.  If a Video is needed in order to resolve a dispute, it should be uploaded to the GB Game Room.  The URL for the Screenshot or Video should be attached to the dispute Ticket.

8.    For all cheating claims, the burden of proof is on the accuser. 

 

Settings

1.   The MLG FFA Map and Settings, created by the XBL Gamertag: MLG Gametypes, must be used for all Matches and may not be altered.

2.   The MLG FFA Map, MLG Zealot FFA v3, can be downloaded here:

      http://www.bungie.net/Stats/Reach/FileShare.aspx?player=MLG%20Gametypes

3.   All of the Settings changes that were made to the default Game Mode (Slayer) are listed below.  This list should only be used as a reference tool, not in an attempt to recreate the MLG FFA Settings.

 

MLG FFA v3

Score to Win = Unlimited

Primary Weapon = DMR

Secondary Weapon = None

Time Limit = 15 Minutes

Health Recharge Rate = 0% (No Recharge)

Melee Modifier = 75%

Starting Equipment = Sprint

Player Speed = 110%

Jump Height = 110%

Player Gravity = 150%

Spartan Loadout 1, Name = Marksman

Spartan Loadout 1, Primary Weapon = DMR

Spartan Loadout 2, Name = Warden

Spartan Loadout 2, Primary Weapon = Needle Rifle

Spartan Loadout 2, Equipment = Sprint

Spartan Loadouts 3-5 = Hidden

Suicide Penalty = None

Respawn Traits, Duration = None

BIC Flex4 FFA (Halo: Reach) – Prizes

BIC® Flex4® 2011 Live Events at 2011 MLG Pro Circuit Regular Season Competitions

The winner of each BIC® Flex4®Online Competition will win a trip to the following Pro Circuit Live Competition and a pass to compete in the BIC® Flex4®Live Event. The winner of each Live Event wll win a trip to the National Championship, a chance to win $4,000 in the BIC® Flex4® Finals. Please see below for details.

 

One (1) 1st prize will be awarded at each BIC® Flex4® FFA 2011 Live Event.  The 1st prize winners shall each receive a trip to the 2011 MLG Pro Circuit National Championship Competition (which includes 3 nights in the Competition hotel and 1 round trip coach airfare from a major airport nearest the winner’s hometown to the 2011 MLG Pro Circuit National Championship Competition), a jersey, a feature on the BIC® Flex4® landing page, and a Spectator Pass for the 2011 MLG Pro Circuit National Championship Event.  Total approximate retail value (“ARV”): $1065. 

If the 1st prize winner of a BIC® Flex4® FFA 2011 Live Event is a minor (such winner’s age to be determined as of the Thursday immediately preceding the 2011 MLG Pro Circuit National Championship), then such minor must be accompanied by an adult (a parent or guardian 21 years of age or older) during the trip to the 2011 MLG Pro Circuit National Championship Competition; therefore, in addition to the above prize package, the winner shall receive an additional 1 round trip coach airfare from a major airport nearest the winner’s hometown to the 2011 MLG Pro Circuit National Championship Competition and also a Spectator Pass for the adult accompanying the minor.  Total ARV: $1485. 

In addition, the 1st prize winners will be invited to participate in the Finals Match of the BIC® Flex4® FFA 2011 Live Event at the 2011 MLG Pro Circuit National Championship Competition.  1st prize winners from any of the first five BIC® Flex4®FFA 2011 Live Events are not eligible to participate in any of the other remaining BIC Flex4 FFA 2011 Live Events at Regular Season Competitions or remaining BIC® Flex4® FFA 2011 Online Tournaments.

BIC® Flex4® 2011 Live Event at the 2011 MLG Pro Circuit National Championship Competition

The top 3 players from the BIC® Flex4® FFA 2011 Live Event at the 2011 MLG Pro Circuit National Championship Competition will be invited to play with the five 1stprize winners from the BIC® Flex4® FFA 2011 Live Events at the 2011 MLG Regular Season Competitions in a Finals Match.  This Finals Match will be a competition between such final 8 players.  The 1st prize winner of this Finals Match shall receive $4,000 cash.

BIC® Flex4® FFA 2011 Online Tournaments

One (1) 1st prize will be awarded for each BIC® Flex4®FFA 2011 Online Tournament.  The 1st prize winners shall each receive a trip to an upcoming 2011 MLG Pro Circuit Competition (which includes 3 nights in the Competition hotel and 1 round trip coach airfare from a major airport nearest the winner’s hometown to an upcoming 2011 MLG Pro Circuit Competition) and a Spectator Pass.  Total ARV: $1025.

If the 1st prize winner of a BIC® Flex4® FFA 2011 Online Tournament is a minor (such winner’s age to be determined as of the Thursday immediately preceding the upcoming MLG Pro Circuit National Championship), then such minor must be accompanied by an adult (a parent or guardian 21 years of age or older) during the trip to an upcoming 2011 MLG Pro Circuit Competition; therefore, in addition to the above prize package, the winner shall receive an additional 1 round trip coach airfare from a major airport nearest the winner’s hometown to an upcoming 2011 MLG Pro Circuit Competition and also a Spectator Pass for the adult accompanying the minor.  Total ARV: $1445.

In addition, the 1st prize winners will receive a Universal Pass, granting them the ability to register for any available Time Slots in the BIC® Flex4® FFA 2011 Live Event at an upcoming 2011 MLG Pro Circuit Competition.  1st prize winners from any of the six Online Tournaments are not eligible to participate in any other remaining 2011 Online Tournaments.

Prizes are non-transferable and not exchangeable for any other prize. In the case of unavailability of a prize, MLG reserves the right, in its sole discretion, to substitute a prize of equal or greater value.

Winners will be notified by e-mail and/or posted on the MLG or GameBattles website within approximately two (2) weeks after the end of the Live Event or Online Tournament. All winners will be required to complete and sign an affidavit of eligibility and, except where prohibited, a liability/publicity release (in addition to the media release form submitted as part of registration), in the form provided by MLG, within 10 daysof winning in order to claim prize. If a minor wins a prize, it will be awarded in the name of the minor’s parent or legal guardian, who will also be responsible for signing any necessary releases, consents and affidavits. If any winner cannot be contacted, is contacted and does not respond as directed within 10 days of attempted notification, refuses the prize within 10 days of notification or is ineligible to accept the prize, then the prize may be forfeited and awarded to an alternate winner under MLG’s sole discretion. Winners may be required to provide a U.S. shipping address to claim their prize. Please allow 4-6 weeks for delivery of the prize.

BIC Flex4 FFA (Halo: Reach) – Schedule

There will be a total of sixOnline Tournaments in the BIC® Flex4® FFA 2011. 

 

  1. Dates of Online Tournaments:The first Online Tournament will take place over the course of two consecutive days, beginning March 12, 2011 and ending on March 13, 2011. Registration for this Online Tournament will begin on March 8, 2011 at 5:00 PM EST and end on March 11, 2011 at 9:00 PM EST.

The second Online Tournament will take place over the course of two consecutive days, beginning April 30, 2011 and ending on May 1, 2011. Registration for this Online Tournament will begin on April 26, 2011 at 5:00 PM EST and end on April 29, 2011 at 9:00 PM EST.

The schedule for the remaining Online Tournaments and registrations will be scheduled at a later date.  If deemed necessary by MLG, these dates and times may be modified and any such new schedule will be posted on the BIC® Flex4® landing page.  Please check the BIC Flex4 landing page for the most up-to-date tournament schedules.

 

Schedule (Local Times)

Friday

1:30 PM - 10:00 PM                        Registration

6:00 PM - 11:00 PM                        Open Entry Session 1

Saturday

10:00 AM - 7:00 PM                        Registration

10:00 AM - 8:00 PM                        Open Entry Session 2

8:30 PM - 9:00 PM                           Semifinals

10:00 PM - 10:30 PM                      Finals

BIC Flex4 FFA (Halo: Reach) – Official Rules

MLG is not responsible for any incorrect or inaccurate information, whether caused by users of the Site or by any of the equipment or programming associated with or utilized on the Site or in any Live Event or Online Tournament or by any technical or human error, which may occur in the processing of registrations, entries into any Live Event or Online Tournament, or otherwise in connection with any Live Event or Online Tournament including, without limitation, any technical limitation or other event that results in the disqualification or loss of ranking status of any participant in any Live Event or Online Tournament. MLG assumes no responsibility for any error, omission, interruption, deletion, defect, delay in operation or transmission, or communications line failure relating to the Site or any Live Event or Online Tournament, or for any theft or destruction of or unauthorized access to, or alteration of, any registration materials or entries. MLG is not responsible for any problems or technical malfunction of any telephone, network, satellite, cable or lines, computer, on-line-systems, servers or providers, computer equipment, software, failure of e-mail, registrations or entry submissions on account of technical problems or traffic congestion on the Internet or at any web site or combination thereof in connection with the Site or any Live Event or Online Tournament, including, without limitation, any technical limitation or other event that results in the disqualification or loss of ranking status of any Player in any Game. MLG is not responsible for injury or damage to participants' or to any other person's computer related to or resulting from participating, downloading or uploading materials from the Site or in connection with any Live Event or Online Tournament. Any use of robotic, automatic, micro, programmed or like entry methods will void all such entries by such methods, and disqualify any person using such methods. If, for any reason, any Live Event or Online Tournament, in MLG's sole opinion, is not capable of running as planned, including, but not limited to, by reason of infection by computer virus, bugs, worms, tampering, unauthorized intervention, fraud, technical failures, or any other causes beyond the control of MLG which, in MLG's sole judgment, corrupts or affects the administration, security, fairness, integrity or proper conduct of any Live Event or Online Tournament, MLG reserves the right at its sole discretion to cancel, terminate, modify or suspend the Live Event or Online Tournament and proceed in such a manner as may be deemed fair and equitable by MLG in its sole discretion.


IN NO EVENT WILL MLG, ITS PARENTS, AFFILIATES, SUBSIDIARIES, SUPPLIERS, AND RELATED COMPANIES, ITS SPONSORS, ADVERTISING OR PROMOTION AGENCIES OR PARTNERS (INCLUDING BUT NOT LIMITED TO BIC USA INC.) OR ANY OF THEIR RESPECTIVE OFFICERS, DIRECTORS, EMPLOYEES, REPRESENTATIVES AND AGENTS, BE RESPONSIBLE OR LIABLE FOR: (A) ANY INDIRECT, INCIDENTAL, CONSEQUENTIAL OR PUNITIVE DAMAGES OF ANY KIND UNDER ANY THEORY (WHETHER CONTRACT, TORT, WARRANTY OR OTHERWISE), INCLUDING BUT NOT LIMITED TO LOSS OF PROFITS OR LIVE EVENT OR ONLINE TOURNAMENT PRIZES, ARISING OUT OF ANY PARTICIPANT'S ACCESS TO AND USE OF THE SITE OR PARTICIPATION IN ANY LIVE EVENT OR ONLINE TOURNAMENT OR (B) FOR ANY DAMAGES OF ANY KIND IN EXCESS OF ANY FEE PAID BY YOU (IF ANY) TO ENTER THE APPLICABLE LIVE EVENT OR ONLINE TOURNAMENT. WITHOUT LIMITING THE FOREGOING, EVERYTHING ON THE SITE AND IN CONNECTION WITH ANY LIVE EVENT OR ONLINE TOURNAMENT IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OR EXCLUSION OF CERTAIN LIABILITY OR WARRANTIES SO SOME OF THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU.  IN SUCH JURISDICTIONS, MLG'S LIABILITY IS LIMITED TO THE GREATEST EXTENT PERMITTED BY LAW.  

Taxes.

All taxes, gratuities and unspecified expenses are the sole responsibility of winner. Winner assumes all liability for use of the prize. Each winner is solely responsible for any and all applicable taxes.  Any person winning over $600 in prizes from MLG will receive an IRS form 1099 at the end of the calendar year and a copy of such form will be filed with the IRS. MLG and BIC Flex4 FFA 2011 Entities are not responsible for any unspecified expenses which shall be the responsibility of winners.

Publicity.
By participating, all participants and winner(s) grant MLG permission to use their names, nick-names, gamer-tags, characters, photographs, voices, and likenesses in connection with promotion of this and other Live Events or Online Tournaments, in perpetuity, throughout the world, and waive any claims to royalty, right, or remuneration for such use, except where prohibited.

Release.
By participating, each participant and winner waives any and all claims of liability against  MLG, its parents, subsidiaries, affiliates, subsidiaries, suppliers, and related companies, its sponsors, advertising and promotion agencies and partners (including but not limited to BIC USA Inc.), and any of their respective officers, directors, employees, representatives, and agents , from any and all liability for any loss, harm, damages, cost or expense, including without limitation property damages, personal injury and/or death, arising out of participation in any Live Event or Online Tournament or the acceptance, use or misuse of the prize.  If any part of these Official Rules shall be held or declared to be invalid or unenforceable for any reason by any court of competent jurisdiction, such provision shall be ineffective but shall not affect any other part of these Official Rules and the invalid portion of any provision shall be deemed modified to the least degree necessary to remedy such invalidity while retaining the original intent of the parties. The failure of MLG to partially or fully exercise any rights or the waiver by MLG of any breach of these Official Rules by you, shall not prevent a subsequent exercise of such right by MLG or be deemed a waiver by MLG of any subsequent breach by you of the same or any other term of these Official Rules. The rights and remedies of MLG under these Official Rules shall be cumulative, and the exercise of any right or remedy shall not limit a right to exercise any other right or remedy hereunder.

In case of dispute, entries will be declared made by the authorized account holder of the e-mail address submitted at the time of registration. "Authorized account holder" is defined as the natural person who is assigned to an e-mail address by an Internet Access Provider, on-line service provider, or other organization (e.g., business, educational institution, etc.) that is responsible for assigning e-mail addresses for the domain associated with the submitted e-mail address.

Conduct and Decisions.
By participating in the Live Event or Online Tournament, participants agree to be bound by the decisions of MLG/GB Premium Administrators, and MLG’s personnel. All decisions of the Live Event and Online Tournament organizers or of their representatives regarding this Live Event or Online Tournament are final and not appealable. Participants must conduct themselves in a reasonable manner, maintaining a friendly and polite demeanor to competitors, Live Event and Online Tournament officials, and to other participants of the Live Event or Online Tournament. Participants who violate any rule, gain unfair advantage in participating in the Live Event or Online Tournament, or obtain winner status using fraudulent means will be disqualified. Unsportsmanlike, disruptive, annoying, harassing or threatening behavior is prohibited. MLG will interpret these Official Rules and resolve any disputes, conflicting claims or ambiguities concerning the Official Rules or the Live Event or Online Tournament and MLG's decisions concerning such disputes shall be final. If the conduct or outcome of the Live Event or Online Tournament is affected by human error, any mechanical malfunctions or failures of any kind, intentional interference or any event beyond the control of MLG, MLG reserves the right to terminate this Live Event or Online Tournament, or make such other decisions regarding the outcome as MLG deems appropriate. MLG reserves the right, in its sole discretion, to disqualify any individual it finds (a) to be tampering with the registration or entry process or the operation of the Site or any Live Event or Online Tournament; (b) be acting in violation of these Official Rules; (c) to be hacking, or to be acting in a non-sportsmanlike or disruptive manner, or with intent to annoy, abuse, threaten or harass any other person; or (d) to have provided any false or misleading information as part of the registration process including, without limitation, any false names, addresses or e-mail addresses. All decisions will be made by MLG and are final. ANY ATTEMPT BY A PARTICIPANT OR ANY OTHER INDIVIDUAL TO DELIBERATELY CIRCUMVENT, DISRUPT OR DAMAGE ORDINARY AND NORMAL OPERATION OF THIS LIVE EVENT OR ONLINE TOURNAMENT, TELEPHONE SYSTEMS OR WEBSITE, OR UNDERMINE THE LEGITIMATE OPERATION OF THE LIVE EVENT OR ONLINE TOURNAMENT IS A VIOLATION OF CRIMINAL AND CIVIL LAWS AND SHOULD SUCH AN ATTEMPT BE MADE, MLG RESERVES THE RIGHT TO SEEK DAMAGES FROM ANY SUCH PARTICIPATE TO THE FULLEST EXTENT PERMITTED BY LAW.

Miscellaneous.
If for any reason, any Live Event or Online Tournament, in MLG's sole opinion, is not capable of running as planned, including, but not limited to, by reason of infection by computer virus, bugs, worms, tampering, unauthorized intervention, fraud, technical failures, or any other causes beyond the control of MLG which, in MLG's sole judgment, corrupts or affects the administration, security, fairness, integrity or proper conduct of any Live Event or Online Tournament, MLG reserves the right at its sole discretion to cancel, terminate, modify or suspend the Live Event or Online Tournament and proceed in such a manner as may be deemed fair and equitable by MLG in its sole discretion.

Arbitration and Governing Law.

Any controversy, claim or dispute arising out of or relating to the Live Events or Online Tournaments shall be settled by arbitration administered by the American Arbitration Association in accordance with its Commercial Rules including Emergency Interim Relief Procedure in New York, New York, except that, to the extent any participant, winner or guest has in any manner violated or threatened to violate MLG’s intellectual property or confidentiality rights, MLG may seek injunctive, monetary or other appropriate relief in any state or federal court in the state of New York (and MLG may assert both intellectual property causes of action and other appropriate causes of action in any such action), and you consent to exclusive jurisdiction and venue in such courts. The arbitrator's award shall be binding and may be entered as a judgment in any court of competent jurisdiction.  To the fullest extent permitted by applicable law, no arbitration under this Agreement shall be joined to an arbitration involving any other party subject to this Agreement, whether through class arbitration proceedings or otherwise.

Use of Data.

MLG will be collecting personal data about participants online, in accordance with its privacy policy.  Please review MLG’s privacy policy at https://accounts.majorleaguegaming.com/privacy-statement. By participating in a Live Event or Online Tournament, participants hereby agree to MLG’s collection and usage of their personal information and acknowledge that they have read and accepted MLG’s privacy policy. 

Official Rules and List of Winners.

For a copy of the Official Rules, or a list of winners, please send your request within thirty (30) days of the end of the Live Event or Online Tournament by mail with a stamped, self-addressed return envelope with Live Event or Online Tournament name and addressed to: Major League Gaming c/o GameBattles Tournaments, 420 Lexington Ave, Suite 2820, New York, NY 10170.

 

TOURNAMENT PRODUCER: MAJOR LEAGUE GAMING INC., 3 PARK AVENUE, 36TH FLOOR, NEW YORK, NY 10016, USA